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Comic: The Missing
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This post belongs to the series DA comic. The main intention is to collect the basic story of the comic and highlight any potential lore concept that may be of interest and may be explored later in the game series.
This post has the following points:
Story
Relevant Details
Characters: a big cameo of various chars from the Tevinter Nights book
Lore
In the Lore section:
We have more details that keep reinforcing the idea that Solas knows very well how The Blight and the darkspawn work. This implies that this problem may have been older than we think.
The forest of Arlathan shows symptoms of having been a place deeply entangled with the Fade and the Veil in its creation. Since Solas is performing a long-time spell to destroy the Veil, the forest has been behaving chaotically in the recent time.
Veil Jumpers: group of Dalish mages and hunters and other non-elf people who try to contain the dangers that this alteration in the forest causes.
Shadow Dragons: Tevinter group that helps people in need inside the city [this includes elves].
The list of Tevinter cities under Qunari invasion increases: Carastes, Ventus, Neromenian, and now Vyrantium are all under Qunari attack.
Potential speculation that relates Arlathan to a city that was sunk, the Black City, and the Horror of Hormak. All this related to Blood Magic as well.
Another artefact has appeared: the crucious stone. We know nothing about it or its powers.
In the forest, there are paths where gravity works different than usual, people may age or return to their younger version as they walk through, and some spirits may force a temporary posession while the soul of the owner of the body is pulled away from their body [this last concept is a very annoying inconsistency with the usual concept of poseession in DA lore, in my opinion]
Two murals appeared: the central part of the famous “The Destruction of the Veil“ [without the figures of Meredith, Corypheus, and the archdemons] and another with two figures wearing dragon-like attires. Details inside the post.
[Index page of Dragon Age Lore]
Story
Basically, Varric and Scout Harding are after Solas to stop him. Varric wants to speak and knock some sense into him; Harding more like sinking an arrow in his head.
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As they explore different places while following Solas’ tracks, we find several characters from the book Tevinter Nights. When they explore the Deep Roads, we meet the pair of Grey Wardens from the book: the female dwarf Evka and the male city-elf Antoine.
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When they head to Vyrantium [Tevinter], now invaded by the Qunari, they find a powerful person turned into stone, showing how close is Solas. Here, we meet the Crows that killed Francesca’s brother: Teia and Viago, both of them also present in the Tevinter Nights book [they survived a Qunari plot that almost assasinated all the Talons, aka the heads of all the main houses of the Antiva Crows]. They had come to Vyrantium to kill the person who is now stone. They join Harding and Varric’s investigation in order to learn about the person who did it so they have explanations to give to the Crows.
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Their investigation leads them to go to the Arlathan Forest, where “magic has run wild for the last thousand years”. They discover that Solas is after another artefact that we can speculate is similar to the red lyrium idol: an ancient elvhen artefacts of great power called the crucious stone.
Here is where the most juicy part of the lore comes: the exploration of the forest of Arlathan
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The forest of Arlathan is chaotic and twisted, with paths floating and turning up-side down. Magic runs truly wild in here.
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Before venturing forth, Varric and Harding meet another character from the Tevinter Nights: the mysterious elf Strife, who appears now with a Vallaslin of Andruil. We are introduced to the concept of the Veil Jumpers, which name is more dramatic than what they truly are. They are not “veil jumpers” technically, they are not violating the rule of “walking physically into the Fade”, but apparently, they walk “inside” the Veil that is part of Arlathan Forest, whatever that means. They know the ways of the Forest [they even have a detailed map of it]. The forest has been deeply affected by the creation of the Veil, and it’s similarly twisted like the Shattered Library in the Crossroads. What we can say with some degree of certainty is that this place has been deeply entangled with the Fade, hence the creation of the Veil, and probably the destruction of the city of Arlathan, caused this brutal disarrangement in it, going wild since the preparation of the Destruction of the Veil by Solas.
Since the Veil Jumpers know about the artefact that Solas plans to take [which is inside a ruined temple deep into the forest] and the danger that the Venatori who are behind Solas represent, they join forces with Varric and Harding in order to help them walk along the forest .
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Clearly, their map shows that the path will be wild: there are part of the travel where their souls are taken while their bodies are temporarily possessed, others where they age as they step through, or walk upside down as if gravity works different here. 
Finally, they reach to the ruined temple and find out that Solas was there already. We know that he even painted a mural, the famous “The Destruction of the Veil“. It is not clear if this mural was painted recently and the chaotic magic of this place made it look aged, or it was painted long time ago, when the Temple was pristine.
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In the temple, Solas left a letter where he explains that Varric and company don’t understand what’s happening. Solas also says that he will try to reduce the damage that his plans will cause as much as possible. As usual with these plots, we never know what’s going on exactly because the character who knows it considers us not enough to fully understand it.
It’s curious that so far, we know about two elvhenan artefacts that are related to alterations of the Veil. Maybe they were part of the creation of the Veil, so it makes sense for Solas to know so well their location and their importance in the process of destroying the Veil: The red lyrium idol was in the depth of a lost, odd Thaig, close to Kirkwall, where the Veil is the thinnest, and the crucious stone is located in the core of a Forest that was deeply entangled with the Fade and the Veil.
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Without stop, the dwarves now go to Miranthous, the capital of Tevinter, where we find yet another char that was mentioned [but never seen] in the book Tevinter Nights: Neve Gallus; a private investigator and mage, who knows all what’s happening in the city. They learn that Solas passed through the city, helped to free some slave elves, and ended up using the dwarves to prevent the Venatori from recapturing them. This part of the comic is quite shallow in my opinion, with nothing interesting to highlight in terms of lore [beside the apparent existance of a group called the Shadow Dragons]. It contains a lot of “action” scenes that are not that great to see in comic style, in my opinion.
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The last page of the comic clearly shows the cliffhanger of what will be the main protagonist of DA:D, a person who is unknown to Solas.
Relevant details
Why the title? I guess the Missing (person) represents Solas, the character that Varric and Scout Harding are after.
Time: After the DLC Tresspasser. I assume this because Varric is Viscount of Kirkwall and everyone is after Solas.
Places: Vyrantium is, like the other Tevinter cities [such as Carastes, Ventus, and Neromenian], under Qunari invasion. We also visit the forest of Arlathan.
Characters: There is a group of characters that appear in the comic and belonged to the book, but they are not explored deeply. It’s basically a cameo of each of them: the Grey wardens Evka and Antoine, the Crows Teia and Viago, the mysterious elf Strife, and the mentioned Tevinter private investigator and mage Neve Gallus.
Lore: The most important part of the comics; what can they provide in terms of lore?
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We have a reinforcement of the concept that Solas knows a lot about the Blight: like Flemeth, he knows how to keep the darkspawn far away from him [similar to how Flemeth’s hut was free of darkspawns as long as she was around]. Morrigan told us in DAO that it was part of Flemeth’s magical tricks. Maybe it was something related to Mythal’s nature, which now is part of Solas’ too. 
Vyrantium is under Qunari invasion. This gives us an idea that Tevinter is being invaded by the Qunari with little resistance due to the inner fight against the Venatori. Tevinter is falling apart, fighting two wars at the same time; an external one against the Qunari and an internal one against the Venatori. This situation is extremelly dangerous for everyone in Thedas: if Tevinter falls, Thedas knows that they would have no other force to hold the line against the Qunari [we were informed about this in comic: Magekiller]. The situation is dire. So far we know, Carastes, Ventus, Neromenian, and now Vyrantium are all under the Qunari control.
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Shadow Dragons: A Tevinter group that Neve Gallus helps; they apparently help people in need [this includes elves]. It’s not clear how and why, but seems to show, in contrast with the usually cartoonish evil Tevinter that we see, a group of Tevinters that want a better and kinder country. I guess it’s a concept that will be developed later in the DA:D game. 
Arlathan Forest
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If we compare the Forest of Arlathan with all the strange things we saw in the Eluvian network but mainly in the Shattered Library [check the posts of the Crossroads in DA: Inquisition] we can conclude that they behave similarly, so we can assume that the Fade was deeply entangled with the forest, left to chaos when the Veil was created. This makes us pull a very easy conclusion with all the lore about Arlathan that we had via Solas and Felassan [read Felassan and bits of lore]: This Forest may have been where the original Arlathan was built. Thanks to some more-or-less “reliable” sources [read Tarohne, the Fell Grimoire, and Xebenkeck], we know this city was where the blood magic was originated, from a Seeker’s point of view [keep this detail in mind].
Thanks to Felassan’s words, we know this city was strongly dependent of magic, and potentially, of Fade itself [like the Shattered Library]. The unreliable tales of the Dalish claim that the city was “sunk” by Tevinter [read Arlathan’s codices in Ancient Elven codices; Din'an Hanin– Elgar’nan Bastion]. But on the other hand, we know that Solas colapsed a place where the Evanuris unleashed terrible things [read the main codex of “The Death of a Titan”], so there is potential lore that may link Arlathan as the place where terrible things were done by the Evanuris, and later it was collapsed, in similar fashion as we read about the The Horror of Hormak in the book. We also know that Arlathan seemed to be related to blood magic, which is a school that can produce horrors if misused [more details that may allow us to link it with similar horrors than the ones present in The Horror of Hormak ]. So, if Arlathan was sunk, or removed from existance [some people consider Arlathan is the Black City even though I can’t find any link or argument in favour nor against it], its magical nature may have been related to the Fade and, once removed/collapsed, it altered this place deeply, especially with the mofidications in the Veil that is experiencing now [Solas is performing a long-time spell to destroy the Veil].
Additional information can be found in the short story called Ruins of Reality:
We learn that Arlathan Forest has been behaving chaotically only recently, so we can suspect it’s related to Solas’ magic: he is performing a spell to destroy the Veil which takes some years [he implied that in Tresspasser’s ending, when he justifies that he helped the Inquisitor to avoid the Qunari invasion because he wanted to give Thedas some years of comfort before releasing the chaos that the destruction of the Veil will produce].
The forest shows alternate images of Strife; they are echos that have premonitory characteristics: they may show what is going to happen to him in few seconds.
Apparently, Strife is not a city-elf, but a Dalish from the clan Morlyn [but there are also implicit information linking him to the Excecutioners too, so maybe he “entered” the clan as a cover agent? It’s hard to specualte about Strife with the little info we have].
“His” clan had a leatherbound journal which started to write itself, describing sacred ruins in Arlathan Forest that guarded an artifact of fabled power. This is the crucious stone we see in the comic. Curiously, this journal sounds a lot like the book we find in a codex of DA2: The Emergent Compendium.
 One of the Veil Jumpers claims that this Forest is the Veil itself, and thanks to the short story, we can assume that these anomalies are recent: they have started since Solas may have begun the spell to destroy the Veil [every previous interpretration keeps making sense].
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In Arlathan Forest, like in the Shattered Library [ Inverted Ward], we have places where we walk “upside down”.
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However, there are effects that are unique of Arlathan Forest like spirits stealing your body, so you have to run after them for a good part of the path. Personally, this feels a bit of crappy lore. We never had lore in DA series that could explain or even suggest/suspect this, or could be close to this mechanism: possession [of a living creature] is a merge between the body’s soul and the spirit/demon, in the same body, and it’s hard to undo it. The Avvar have shown that it’s possible after an exhausting ritual [Sigrid’s quest explains about this part of the lore, check Stone-Bear Hold Avvars - Part 1]. Besides, this situation violates deeply the strong lore concept that possession cannot be performed unwillingly as we see it happens with Harding and Varric: they are not exactly informed to “allow” this temporal possession beforehand. One of the Veil Jumpers explains this only after Varric and Harding are “body-less” souls. Details like these make me question how much lore-consistent the DA:D game will end up being. Are we going to have a lot of crappy out-of-nowhere lore just to make a story that they can sell to new players while assuming the old ones are going to consume it no matter what? Anyways.
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There are also parts where people age suddenly, because “time runs chaotically”. 
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We also see a unique Varterral [details in DLC: Witch Hunt] that looks nothing alike the ones we know from the lore: 
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creatures made out of stone and bark, that one can even suspect that they may be related to experiments similar to the ones performed in The Horror of Hormak. As usual, the Varterral is protecting something: in this case, the artefact [crucious stone] hidden in the ruined temple.
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Finally, when we reach the Temple, two murals are seen: the central part of the famous “The Destruction of the Veil“ [without the figures of Meredith, Corypheus, and the archdemons], and another where we see two humanoids wearing dragon-like attires [Evanuris maybe?, one of them may potentially be Mythal?].
Mural of The destruction of the Veil 
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This mural is the central part of the one we saw in the trailer promotioning the game under the name of Dreadwolf. A detailed analysis of it can be found in “The Destruction of the Veil“. 
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This mural in this ruined temple may or may not be the same one we saw in the trailer, where Solas touches the wall. I have mixed feelings about this idea. On one hand, it makes sense that Solas may have reached this place in the Arlathan Forest and may have processed what he has to do through a mural, since it is his way to deal with his [lesser evil] decisions. We speculated about this in “The Creation of the Veil” and in “The Death of a Titan”. It’s also specualted in “The Dragon Slain” in  “The actions of the Inquisitor”.
Solas is a character who wanted to learn and teach more than leading rebellions and giving orders [Cole says this in Tresspasser in his line: "Bare-faced but free, frolicking fighting, fierce. He wants to give wisdom, not orders"]. He has been changing over the centuries as the Evanuris pushed the situation to a point of no turning back with the assasination of Mythal. Now, he has to destroy the Veil and unleash the sealed Evanuris to deal with them for good, and also to contain and erradicate the “true” evil that has been hidden behind the thickest barrier of DA lore: the true danger to the world contained in the Black City [considering how much he knows about The Blight and is against it, I imagine this ultimate evil is related to the Blight]. However, it is not clear if this mural is contemporaneous but looking old due to the chaotic nature of time inside the Arlathan Forest, or it’s indeed an old mural, painted ages ago.
In any case, the big difference between the mural we saw in the trailer and the one we see in the comic is that, in the later, there are no Corypheus, Meredith, nor archdemons. This detail made me wonder if this mural is as old as the temple itself. If so, it would mean that this was a “to-do-later” task; an “unstoppable” ending that Solas saw coming when he sealed the Evanuris. He may have known that this was a needed action that would requiere a solution eventually. He only borrowed time to Thedas.
If we think that he sealed the Evanuris in the Black City [with Andruil probably Blighted already, as her codex seems to suggest in Ancient Elven codices, Temple of Mythal], he may accidentally created the red lyrium, and put Great Dragons as guardians of the acess to this place [creatures who are resistant to the Blight but not immune, details in “The Creation of the Veil”]. One can suspect that Solas always knew that his creation of the Veil was a temporary solution, a trick to hold the big evil and give him time to plan and recover energy to truly deal with it in the future. For that, he needed the energy that the orb would gather for a millenia [but Corypheus wasted and broke].
Under this interpretation, the mural we see in the trailer would be a “redrawn” of the mural he did back in that time in the ruined temple of Arlathan Forest. In this recent version, he acknowledges two figures that were not a danger in ancient times: Meredith and Corypheus. Meredith somehow showed that Templars could use the power of the Red Lyrium [she showed how much power they can drawn from it; after all, Templars are the only ones who can use it without immediatelly die as common people do; we can conclude this from the many notes and codices related to experiments of red lyrium in Western Approach and Emprise du Lion]. Corypheus took the power of the orb and ended up destroying it. So now, Fen’Harel will need the help of the remaining Archdemons [if they are not blighted yet] and the remaining power of Mythal [within him], to erradicate the true Evil of the world [and avenge Mythal in the process? Flemeth wanted that for her].
So, in a short summary, we can assume two speculations about when this mural was drawn:
This mural was painted long time ago, probably by the time of the creation of the Veil and the caging of the Evanuris. Solas acknowledged that there was a bigger evil trapped in the Black City that should be eventually deal with it. This idea concords with the lack of figures such as Corypheyus and Meredith [they were not even born yet]. This speculation implies that Solas redrew this mural later [in the Dreadwolf trailer] with the additional characters who accelerated the need to deal with the Veil. I personally like this idea, although it adds inconsistency to previous interpretations [such as the potentiallity that the image of Fen’Harel with silvery-blue eyes was because he had absorved Mythal’s powers]. This could not be possible since back then, Solas was not aware that he will need to absorb Mythal’s powers to deal with this evil.
This mural was painted recently, but the chaotic nature of the Forest made it look aged and cropped parts of it, leaving only the central part of the original illustration. I don’t like this idea at all. The Magic of the forest is wild, but seems ridiculous to assume it can cut parts of a mural just because.
Mural of the Evanuris/Dragon priests
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I suspect this mural shows dragon worshippers, or dragons in humanoid form. 
Design-wise, both characters have no way to show their ears or heads. We don’t know if that black thing is hair or decoration of their hats. We don’t know if they are elves either. Their sleeves have in their inner side a texture that may suggest “dragon/lizard belly/inner parts”
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The green one has a face in her knee; similar design is seen in the Mythal’s Temple’s guardians and in Solas’s Fen’Harel’s attire.
The hat of the green one has strong similarity with the hat of the attire of the Tevinter Archon. Since Tevinter always worshipped dragons as gods [and the design of their clothes and cities are related to dragons most of the time, details can be seen in “outfit” section from Patterns and Styles: Tevinter], one may suspect that this char in green may be related to a dragon [because she is one of them or because she worships one]. This link makes me guess that Elvhenan worshipped dragons originally, until they took Divinity [dragon blood maybe?] for themselves. 
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The shape of the hat of the green one is strongly related to Andraste’s helm and Flemeth’s staff too. In a less convincing way, it may be related to the strange figure in the Deep Roads that I called  moon head creature. This makes me suspect that the figure in green may be Mythal, giving comfort to another, in a motherly way, as she always was depicted. Mythal was also a [green] dragon so it does not contradict my previous statement.
The other figure wearing reddish attire has a hat with the shape of what I called Bull horn head creature. We even find an eluvian with this shape on its top that directs us to the Sundered Hall and Lower Archives in the Shattered Library. I can’t speculate who is this one. A wild, very wild speculation is the following: If the green one is Mythal, the red one may be Urthemiel, simply because Flemeth always wanted to protect Urthemiel’s soul in DA:O. But as you can see, it’s a super weak argument with no confirmation at all [and we know that Urthemiel’s symbols is not the Bull horn head creature, so this seems a very wrong speculation].
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Since the strong similarity with the Archon’s attire and the lizard-like details of their sleeves, this image makes me suspect that these two characters are wearing dragon-icon outfits, probably related to worshipping dragons. I consider this because we can make an analogy with another culture of Dragon-worshipping: Tevinter has designs where normal Tevinter people wears Archdemons/Dragon iconography as part of their outfit [check “Outfits” section in Patterns and Styles: Tevinter]. 
If each Evanuris worshipped a dragon, and tried to imitate/earn their powers and shape [the shape of the divine], we know that Mythal did not need that since she was a dragon herself. This would imply that she was, alongside the other Old Gods, another Great Dragon that was part of the group that later was understood as the Old Gods/Archdemons. The fact that she represents herself may be related to the strange addition in DAI that may have existed a 8th dragon among the Old Gods that represented simply a dragon [Constellation: Draconis]. It’s worth noting that this 8th dragon is seen more as a serpentine dragon, and serpentine is the shape that Mythal took to fight Andruil [read the codex of Andruil in Ancient Elven codices, Temple of Mythal]. 
So, with all these details, I find myself inclined to think that these two were two Evanuris or two Old Gods. 
In the case of the Evanuris, they were worshipping or trying to have the “divine shape” [in an attire] of the dragons that controlled the skies when there was only “one song”. Dragons are, after all, “the blood of the world” [details in The Silent Grove, Those Who Speak, and Until We Sleep]
In the case of being Old Gods, the green one could be Mythal, considered the 8th Old God [the serpentine dragon] that was erased somehow, while the red one could be any other. One could suspect Urthemiel, but the shape of the hat has nothign to do with the symbol of Urthemiel that we know for sure. 
As a last speculation that has no arguments to sustain itself: another potential identity for the one in red may be Dirthamen. We saw in the Fade of Flemeth: Part 2, that she has a statue of Dirthamen in a central position, bleeding, and in a design that implies that he may have been betrayed too. Dirthamen is the only one with almost no codices and iconography in most of the game [since most of it is always co-opted by Falon’Din, the best example of it is the Temple of Dirthamen Part 1 - Part 2, which has no mosaic of Dirthamen, ironically]. I always had the impression that Dirthamen was the only other Evanuris who, beside Mythal, could work in a positive way with Solas. But that’s basically my argument here: the lack of negative narrations of Dirthamen against Mythal does not necesarily mean that they were allies. 
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ryssabrin · 1 day
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ngl i am a little disappointed they did the fan service thing and made scout harding a companion. we're going to tevinter! orzammar has embassies there we could have gotten a cool embassy dwarf storyline or a kal-shirok dwarf. literally anything to flesh out dwarves more. harding's like varric where she doesn't seem connected at all to other dwarves so idk that her story will be that interesting. esp compared to the other companions revealed. her freckles are cute tho ig.
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warlordfelwinter · 2 years
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just thinking about my inquisitor, like you do, and the au that i made up completely to imagine Cool Visuals to skyrim songs on my commute where ancient elves could communicate with dragons and ella learns how to do it also somehow and instead of killing any dragons in the game he befriends them
and imagining some universe where being friends with ella mellows solas a bit and he realizes the modern elves are people worth saving and helping, which is mirrored by ella trending in the opposite direction bc his experiences as inquisitor have only made him angrier and more bitter and they sort of meet in the middle vis a vis goals and dragon age 4 isnt everyone trying to stop fen'harel from destroying the world or whatever, it's everyone trying to calm down a righteously furious ellassan
who now has several dragons
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glassarrows · 1 year
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when brandon flowers sang "i'm so much older than i can take"
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returnofismasm · 23 hours
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Given how much of the immediate backstory to Dragon Age: Inquisition was found in Asunder and the Masked Empire, I think some people might be wondering if any of the short stories, anthologies, or comics are also "homework" for The Veilguard. Obviously, the game's not out yet, so I can't be 100% sure, but here's my best recommendations based on what we know about the characters (done in alphabetical order because why not).
Bellara: She's new! The Veil-jumpers are in a single issue of the Missing, but she's not any of the ones named there. They investigate magical disturbances around Arlathan forest, and that's kind of all we know.
Davrin: Also new! The reason he seems to have a juvenile griffon (or at least, why there's a griffon at all!) is covered in the events of the novel The Last Flight, but it's hard to say how much any of those specifics are relevant to Davrin.
Emmrich: Emmrich (and Manfred!) is in Down Among the Dead Men in Tevinter Nights, and another, The Eternal Flame released during a Dragon Age Day and archived on the wiki. We learn he's a senior member of the Mourn Watchers, somewhat eccentric, and capable of talking to the dead. Also he's got a last name, Volkarin, so that's neat. All of that seems pretty easy to catch people up on in-game. (Down Among the Dead Men is really good though).
Harding: Harding is in the Missing, accompanying Varric on his hunt for Solas. Her buddy-cop-comedy-ing it with Varric is apparent from the trailer. Her apparent magic powers are completely new though!
Lucanis: He and Neve probably have the most backstory in Tevinter Nights of the bunch. Lucanis's story is found in the Wigmaker Job and he's mentioned in Eight Little Talons, both in Tevinter Nights. A Dragon Age Day short story called the Wake seems to have implied that he died, so mayhaps he faked his death? To hopefully set some people at ease, even though he's advertised as "The Magekiller," the mages he's killing are Venatori, so it's all good. I doubt he'd have beef with Neve or Emmrich or a mage PC JUST because they're mages. Also he's got a last name, Dellamorte.
Neve: Neve has a last name too! It's Gallus. Neve is the viewpoint character of the Streets of Minrathous, where she stops a Venatori plot to unleash a giant sealed demon underneath Minrathous. Her story is very Noir-vibes in a fantasy setting. She's also in the Missing for an issue, where she meets Varric and Harding and they work together to help escaped slaves avoid recapture by the Venatori. The giant sealed demon business did feel very "preview of a boss battle" but who can say if it actually is.
Taash: Like with Bellara, Taash herself is new, but the Lords of Fortune have featured elsewhere. They're in a number of stories in Tevinter Nights, as well as in Dragon Age: Absolution. The group doesn't seem to have a formal role, they seem to be sort of "adventurers for hire." Side note though, Ataashi is Qunlat for dragon, so I wonder if that's where Taash got her name.
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dalishious · 1 day
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Dragon Age: The Veilguard’s Familiar Faces and Factions
The trailer for Dragon Age: The Veilguard has dropped, and I couldn’t be more excited. It’s like a new breath of life has entered my lungs!
Within the trailer, we now have confirmation of who our seven companions are going to be, and among them are a few familiar faces from the book Dragon Age: Tevinter Nights. We also have some name-droppings of a couple factions featured in the same book and the comics, Dragon Age: The Missing. So, here is what knowledge is established about these faces sand factions.
Neve Gallus & The Shadow Dragons
Neve Gallus was first introduced in the Tevinter Nights story, “The Streets of Minrathous”. She comes off as a no-nonsense and a little intense kind of person. Neve is a Tevinter mage who works as a private investigator. For example, if someone wants some detective work done but doesn’t want the public to know, they would hire Neve. On occasion, she’s even been hired by the templars, who act like just regular cops in Tevinter – and yes, that includes their corruption and primary goal of simply protecting the elite – but Neve prefers to work alone because of that corruption, and has a personal grudge against the order for taking bribes to cover up crimes.
Neve has a prosthetic leg below the knee, made of dwarven-crafted metal.
In The Missing, Neve says she is friends with the Shadow Dragons. In the article shared by EA, as of The Veilguard, she is officially a member. The Shadow Dragons are a group of concerned Tevinter citizens who help those in need. This includes supporting escaped slaves, for example.
Emmrich Volkahrin
Emmrich Volkahrin was first introduced in the Tevinter Nights story, “Down Among the Dead Men”. He is a necromancer from Nevarra, and therefore naturally a member of the Mortalitasi – specifically, a professor in the Mourn Watch. The Watchers serve as elite guardians of the Grand Necropolis. Emmrich is on the eccentric side, personality-wise, but kindly and informal.
Emmrich has a skeleton assistant name of Manfred, who helps him with different office tasks. He also has friends in Myrna, a fellow Watcher, and Audric, a dead guardsmen who looks after the library.
Lucanis Dellamorte
Lucanis Dellamorte was first introduced in the Tevinter Nights story, “The Wigmaker Job”. He is the favourite grandson of Caterina Dellamorte, First Talon (leader) of the Antivan Crows. As such, he was raised from birth to be the perfect assassin in a ruthless and torturous environment, knowing only cruelty from his family. This has led to him feeling less like a person and more like a living weapon – and he is treated like one by everyone who knows of him. He has “the Demon” as a nickname.
I know a few people are curious about the “mage killer” title in the trailer. Rest assured that Lucanis specifically kills evil blood mages. In his own words: “If someone wants to pay me top coin to kill a bunch of racist blood mages—who have it coming—I’m not going to complain.”
Where his cousin Illario has a “silver tongue” as Lucanis puts it, he himself is a lot blunter. His reputation of a killer is spotless, except for one small problem: He has a heart under all that black leather.
Lucanis and Illario get along quite well, except for the fact that Lucanis is destined to be the next First Talon, after Caterina dies. Illario wants the job far more than Lucanis, but Lucanis isn’t sure he’s capable of making a decision for himself that goes against the wishes of the Crows.
The Veil Jumpers
The Veil Jumpers were first introduced in The Missing #3. They are a group made up of primarily Dalish elves, though also inclusive of other folks of any walks of life willing to help, working to try and control the new threats within Arlathan Forest. The forest has become a ground of chaotic magic, with the Veil so thin that time and place is jumbled together. Thus, the Veil Jumpers move in and out of the spots that bleed into one another.
The Veil Jumpers do have a headquarters called “The Sanctum”, but we know nothing else about it.
The Lords of Fortune
Despite the Lords of Fortune being mentioned in more than one Tevinter Nights story, as well as the show Dragon Age: Absolution, we don’t know a lot about them. The only concrete information provided is that they are a loose group of people who collect trinkets and glory. They come out of Antiva and Rivain. They typically wear a lot of their collected trinkets like badges of honour. That’s really all there is, so I can’t wait to learn more.
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redinkofshame · 6 days
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We're getting a release date this Friday, I'm sure of it. Reblog with your DA4 predictions and/or wishlist!
Predictions:
The protagonist "Rook" is short for 'Rookie'.
(Nickname via Varric, obv.)
Enby pronoun options.
We'll be able to tell that Varric was a quest giver back when they were making the game an MMO
Dorian will play as prominent a role as the advisors of DAI.
(Yet no mention of his time travel magic.)
Maevaris will have a small but fun speaking role.
Set in the North. (Tevinter, Nevarra, Rivain, Arlathan forest.)
Solas will be A Boss but not THE Boss. Either an early- or mid-game combat.
Then we join forces to take down the remainder of the Evanuris/archdemons.
The Evanuris have silly hats.
Mythal.
There's going to be a heist quest/quest line. Trust me.
"That's not what your mom said last night."
I'm hoping it's in the Archon's palace, possibly bc of something that was there back when it was Arlathan.
Kaiju battle(s)
Romanceable dwarf.
(Possibly Lace Harding.)
Romanceable skeleton/other undead.
The Grand Necropolis will be the new 'ugh, the Fade'
We affect who sits on the Navarran throne.
Harley Qun will be basically the only Qunari we talk to other than a few dialogue lines from the bad guys.
Lords of Fortune class!
More emphasis on necromancer class.
Grey Warden class!
(Or just a companion.)
Crow assassin class and/or romanceable companion.
More info on "those across the sea"
Fewer race/gender limitations on romances :(
(I don't actually want this, but I'm predicting it.)
Ending(s) where Solas dies/is killed.
At least one 'happy' ending for the egg.
Solavellan catharsis.
Me, crying
Wishlist:
Origins style origins.
Body sliders in CC.
Protagonist has siblings.
The architect.
Sandal.
Healer
'Hollix' as a companion.
Nipuni returns to us.
Answers.
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felassan · 2 months
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The red lyrium idol [x]
((I’m 👁️ at the golden-leaved foliage and the cracks shown in this image with the idol btw. those trees have been showing up now and again in DA:D promo art & concept art - associated with stuff/places like Arlathan Forest, the Veil Jumpers, yknow, like that Fade-y/magic-y locale with floating rocks etc [examples], and in the Golden/Black City and the big dragon’s wings on the vinyl album cover art. the cracks remind me of stuff like this and the crumbling effect in the new DA:D logo.))
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mrs-gauche · 6 months
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So, on the new teaser published on DA Day this year, while I won't even try to go as in-depth as the amazing @felassan already did, compiling everything of note in this excellent post, like the sleep deprived German with limited vocabulary that I am, I'm just gonna add my little two cents to it, hopefully not repeating too much of what has already been mentioned. 😁
So why not start with the caption here!
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This honestly made me snort out loud. 😂 I mean, it's like BioWare is not even trying anymore to be subtle about the fact that Thedas has we know it is 100% doomed. lol And yes, I know we all joke about Thedas constantly being in Apocalypse mode, but this time it really feels like some massive change is approaching.
But to be specific, I am pretty confident in that this is referring to both the destruction of the Veil, as well as the freed Evanuris dooming the world through some kind of mega Blight.
When I first read the word "revelation", it immediately made me think of Solas' Tower tarot card. The Tower literally represents sudden, disruptive revelation and potentially destructive change. While "damnation" is the concept of a divine punishment, to be "doomed to suffer in hell forever".
And as felassan theorized, if the last person in the teaser speaking is Elgar'nan, and if he is in fact connected to the Old God Lusacan, who is the God of Night, bringing about the "eternal night" and darkness…
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it." "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." “A night that will never end”
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...Whereas the "revelation"/Solas tearing down the Veil, to me at least, always seemed to be associated with light or "purification" (for lack of a better word), with how it was described in Sandal’s prophecy and the way the destruction of the Veil was portrayed in the 2022 cinematic, almost blindlingly bright. (Also, "Solas" literally means "light" in Irish. lol)
„One day the magic will come back. All of it. Everyone will be just as they were. The shadows will part. And the skies will open wide. When he rises, everyone will see.“
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So I think, like this "revelation" contrasts the "damnation", like Light and Darkness, at least in terms of visual language, there could be a hint of a figurative, as well as a literal "clashing" of two opposing forces? Like, both are destructive, but like The Tower represents destruction in order to rebuild/to enforce new growth/for the soul to evolve, while the damnation is nothing but irreparable corruption?
Anyway! So generally speaking, the teaser highlights yet again three of the factions/places we've seen in all the 2020 teaser/concept art/books/comics. It looked absolutely gorgeous and the voice over gave me goosebumps, as well as the amazing score again (that may or may not be composed by Hans Zimmer and/or Lorne Balfe lol I wonder) and the sound design! <3333 Though what’s curious to me, is that neither the Shadow Dragons of Tevinter or the Veil Jumpers from the Arlathan Forest were mentioned this time around…
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So, I think this time the teaser might be more about the main plot beats/quests in the game than about the protagonist's potential origins, like how in DAO and DAI, you travelled to various places gathering allies and completed their respective narratives first before facing the main threat. Each of the places shown is coupled with a voice over from what is most likely gonna be an important character in each of these plot beats.
The fact that they changed the word "hero" in the plot blurb on the official DA website to "leader" is also.. interesting. It kinda reminds me of when Mark Darrah mentioned that the "vision statement" for Joplin was gonna be "We would be heroes, but the records are sealed". 👀 Or maybe the new protagonist might not be so heroic after all and more on the morally grey spectrum, which is always nice to explore. lol Makes me also yet again wonder about the "They call me the Dread Wolf. What will they call you when this is over?" line, meaning that, no matter how heroic our actions might be, in the end history might still remember us as the villain.
Antiva
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This looks phenomenal and if they actually manage to realize a city as big as what this suggests AND fill it with meaningful content and people (side-eyeing you, Val Royeaux lol), it will blow my mind! lol Like felassan said, I'm very curious if we're gonna do some Assassin's Creed style "parkour" here, like what was kinda described in the short story "As We Fly" from last year! The Crows as the only real military defense of Antiva, particularly in Treviso, seem to be in deep trouble now, having been invaded by the Antaam and if you look closely, you can actually see the banner of the Qunari being displayed in the city!
"We fight for everyone. And we always will. The Crows rule Antiva."
My first thought hearing the voice here was actually Caterina Dellamorte. The lines express authority or leadership and it's also a more elderly sounding voice (to me at least), so Caterina as the First Talon would make a lot of sense to me! There have also been lots of speculation about her grandson, Lucanis, being a potential companion as well.
Rivain
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(Oh no, all of Rivain got eaten by a squid. lol)
I've been hoping to go there ever since I first saw concept art of Rivain, and this is still giving me huge Pirates of the Caribbean (but with magic) vibes. 😂 As someone who thoroughly enjoyed playing AC Black Flag like ten years ago, this looks VERY promising! Though please, if we're getting any kind of underwater combat (like with the Vinsomer mentioned in the codex entry from last year), just don't make me fight dragons underwater, I'm still traumatized by the Lagiacrus in Monster Hunter Tri. 💀
"Glory to the risen gods. They come to deliver this world."
As to who is saying this, honestly, no idea. 😂 The blurb on the website mentions dragons in this place acting up for some reason, and the line sounds very cultist. lol But I'm definitely with felassan here, too, that this has to be connected to the Evanuris as well, given this GIANT squid thing on the map and all of the horrifying ocean related stuff linked to Ghilan'nain and her monstrosities, my money is also on her being one of these "risen gods".
And honestly… If I was a simple sailor or pirate and then one day I would see this emerge from the ocean…
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….I'd probably start believing in these "gods", too. lmao
Anderfels
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Next up, we're going to the Anderfels and Weisshaupt and I don't really have anything to add to what has already been said, other than "Shit is definitely Going Down Here". lol Lorewise, it would be crazy to go there and learn more about the very beginnings of the Wardens at their headquarters, so.. given the lines, the ominous sound of battle in the background here and some *things* from those reddit leaks earlier this year (felassan made a great post about this too, but spoiler warning of course!).. I just hope there will be enough left of Weisshaupt to explore after all this. lol
"Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run."
My first guess was the First Warden as well, but felassan actually made a few very good points here that make me question it… 🤔
I was also wondering what these "pillar ring" things are and while I first thought some kind of magical defense mechanism, I saw a reddit user suggesting that these rings could be part of a griffon training flight path?? Hell YEAH. #BringBackGriffonsInDA4
"Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies."
That is a very interesting description, given that the sky in *this* concept art (which is definitely also showing Weisshaupt), is quite clearly the opposite of "dark". lol
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(*looking suspiciously at the things I mentioned at the beginning here about "Light and Darkness" clashing* 👀👀👀 Maybe Solas came to visit here, too, because he just loves the Wardens, right? lol)
You know, if I read the words "tremors" and "Grey Wardens", my natural conclusion is "Something something Old Gods Underground + Grey Wardens Trying to Kill Them Before They Awake = Nothing Good" (and let's not forget about the eleven(!!) mountains/Ghilan'nain's ancient pools underground mentioned in Tevinter Nights as well), keeping in mind that Solas gets furious about the Wardens deliberately searching them out and slaying them (because he obviously knows what's gonna happen if all of them are slayed(!)), and in DAI there was already something ominous going on at Weisshaupt...
And all of this coupled with the new vinyl artwork and all the promotional stuff for DA4 so far, makes me feel like the Wardens will be busier than ever before...
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Seven semi-circles with two of them still "lit" and the "tambourine"/Veil looking more broken with each new update....
Seven Old Gods/Evanuris that were banished when Solas created the Veil.....
Seven mirrors shattering....
Seven gates of the Black City, which Kordillus Drakon prophesied will someday shatter and cover both the mortal and spirit realms in darkness....
And speaking of "DARKNESS COVERING BOTH REALMS".....
Tevinter
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One word: TENDRILS. lmao
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So the last shot shows a big part of Tevinter on the map, most of it covered in purple clouds and tendrils...
Followed by a voice that had me like
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"All the world will soon share the peace and comfort of my reign."
First off, that voice actor sounds SO familiar, omg, who IS that?? Someone suggested Joseph Capp, the voice of the Shadow Prince from Divinity 2 and that fits perfectly (DOS2 has quite a few VAs from DA actually and funnily enough, the Shadow Prince is part of Sebille's main quest, who's voiced by Alix Wilton Regan lol) Whoever it is, they're doing a great job at sending a shiver down my spine. lol Like, you can just TELL, he's the Real Deal. "Peace and Comfort" never sounded more menacing. 👀
Alright, so I'll make this short, and say that I'm also very very confident that this is Elgar'nan speaking.
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People have suggested the Archon, the Black Divine, some Venatori or Qunari leader, but honestly guys, none of these make much sense to me when looking at the bigger picture here (aside from the visual hints I've talked about earlier). Like, this teaser is obviously trying to set this person up as a serious threat to *the whole world*, and the only way I can see this work would be if this person held just as much or more power than Solas, because if they don't, they would just end up being a secondary concern, like another Corypheus…
You just don't market a game by suddenly introducing a new smaller threat to *"AAALL THE WORLD"* less powerful than the one we already have, you know. 😂 And imo, the only one "outmatching" Solas in terms of power, at this point, would be Elgar'nan or any of the elven gods. Or literally the Blight itself/the Titans.
And then there's this
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"Hundreds of years in the making."
We know who has been directing the course of history for ages behind the curtains… I mean, the entire series has been building towards Mythal getting her vengeance.. and what better way to finally get to that point than to bring her husband into the narrative, the one who was potentially the main instigator of the Evanuris's betrayal and Mythal's murder. 👀
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(There's one thing I need to say though, and I know this is the silliest of nitpicks, but.. if that guy really does turn out to be Elgar'nan, am I the only one who thinks it's really funny how he's just… talking British English/the common tongue like that? 😂 I mean, I 100% get why they cannot make the actors talk in ancient elven with subtitles for the whole game (something I personally really appreciated when they did it for some of the ancient elves and spirits in DAI), like Corypheus wasn't talking in the old tongue either, and I feel like there are multiple reasons for why this just wouldn't work. And if we're looking for a lore reason, I guess even the imprisoned Evanuris had somehow enough access to people's dreams over the course of thousand years to learn the languages of present Thedas as much as Solas or any other ancient elf like Abelas or Felassan did, but it's still funny to me nonetheless. lol)
Anyway, the teaser ends with a dragon's growling sound and then another wolf howling in the back, which I interpreted as Solas giving Elgar'nan a fair warning here that he's indeed still the title-giving DAD character. lol If we get to see these guys battling it out for real, like Giant Demon Wolf vs Black City Sized Blighted Dragon, it's already the best game in my book. lol
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You just know someone at BioWare is having a blast at coming up with as many references to Solas' Trespasser dialogue to put in these blog posts as possible. 😂 I just hope they can keep this promise, cuz I have a LOT of questions (and I need Solas to answer ALL of them lol).
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Hmmm... You "hope so", yes? Well, after *this* teaser I sure *hope* that the sentiment of "the enemy of my enemy is my friend" still holds true in this particular situation, because I'd rather still be on Team Solas if I have to choose between "revelation" and "damnation". 👀
I guess we'll see next summer... 😁
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exhausted-archivist · 6 months
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So About That Thedas Calls Teaser...
I am by no surprise a map fiend and have been combing over the map shown. First off it is tilted and squashed to heck cause of the really fun stylization which seems to be pulling inspiration from historical nautical maps as it has at least two sea bound center points.
Second, we have confirmation of:
Treviso, Antiva
Rivain
Weisshaupt, Anderfels
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There are elements that suggest the following:
Merdaine, Anderfels: a location that holds the giant white sculpture of Andraste titled "Our Lady of the Anderfels", this is also near Weisshaupt.
Minrathous, Tevinter: which would make sense considering everything we've seen in previous concept work and through the short stories and anthology Tevinter Nights
Arlathan Forest, Tevinter: Same reasoning as above
Kal-Sharok: This one is a bit more tenious because as I mentioned in the first point the map is squashed and tilted so exact location is hard to figure out. Couple with the fact the structure is largely hidden in the fog of war. It could very much also be Andoral's Reach as that is the other known location in that area, but that is in Orlais so I have my doubts.
The following images are organized in order of mention:
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The last image shows the whole frame for Minrathous, Arlathan forest, and the mysterious southern fortress (Kal-Sharok?) I also wonder, given that the Thedas Herbology oversized mousepad shows two varieties of deep mushrooms we've only seen in a drawing in The World of Thedas Vol. 2; the bleeding russula and the blighted morel. I wonder if that further lends to the possibility that we will be venturing back into the Deep Roads.
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I'm really hoping we get to see more than one place in each location outside Tevinter. Not only that, but I also hope we get to go to Antiva City, though not named it would be interesting to see the capital of Antiva as well as how the "crown" and crows are handling the fifth occupation of Treviso by what they perceive as the Qun and if the main body of the Qun is helping fight against the rebelling Antaam as we see suggested in Tevinter Night.
I do really love the map they've shared, the stylization definitely communicates a focus on certain locals and fades away the ones we don't need to even consider. The use of the fog of war also plays so well into that and the sea monster.
Unfortunately, it doesn't portray much in terms of climates/biomes. The Anderfels looks arid as it always has, but Antiva is even more un-informing than usual. The fact the map is essentially stylized cracking rock portrays little on if Antiva is an arid climate or not. Considering Treviso seems to have snow on the mountains, and pretty low on the peaks as well, I have questions considering the rough placement we've been suggested they are on the globe and the fact that Seheron and Par Vollen are tropical and Rivain has the hallmarks of the same with the crops they grow - bananas, sugar, nutmeg, cinnamon, rice, chickpeas, bell peppers, ect.
Very excited to get back into the world of Thedas again.
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mogwaei · 1 year
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THE MURAL FIGURES HAVE FACES NOW AAAAAAA
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also excuse me while I sprinkle confetti everywhere - I wrote about a gauntlet in Arlathan Forest in 2020 as a ritual for my Dalish clan. Hire me Bioware✌✨🌟
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greypetrel · 5 months
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OC Questionnaire 1
Thank you so much @brother-genitivi! As I stare respectfully at how tall Destan is, I'll do a first roung with the elves, and a second for the rest of my blorbos (I was tagged twice). If you were interested in another blorbo, let me know and I'll tag you later, for the second part :)
Part 2 here
Tagging: @ndostairlyrium @salsedinepicta @melisusthewee @shivunin @rowanisawriter @dreadfutures @blightbear and YOU!
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NAME: Radha Deshanna Lavellan
NICKNAME: Ra. Varric calls her "Sharp".
GENDER: Agender (she'll go with she/her, doesn't really mind if you mispronoun her)
STAR SIGN: Scorpio
HEIGHT: 5'8" (177 cm)
ORIENTATION: Asexual, Demiromantic
NATIONALITY/ETHNICITY: Dalish elf and proud, she was born somewhere around Starkhaven.
FAVORITE FRUIT: Apricot, particularly dried and in savoury dishes.
FAVORITE SEASON: Autumn
FAVORITE FLOWER: Crocus, Lily of the Valley
FAVORITE SCENT: Cedarwood, olive oil
COFFEE, TEA, OR HOT CHOCOLATE: Coffee. Black, unsugared.
AVERAGE HOURS OF SLEEP: 8, very regularly.
DOGS OR CATS: Cats.
DREAM TRIP: Solas' den to punch his face. Going back to Mythal's Temple in the Arbor Wilds. Or the Arlathan Forest to see the ruins.
NUMBER OF BLANKETS: 2
RANDOM FACT: She's more than a decent dancer, but is extremely picky when it comes to dance partners. She hates being the centre of attention, so she actually go and dances if she's in a group, or is asked by people she knows and actually likes.
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NAME: Aisling Deshanna Lavellan
NICKNAME: Ash. Shrimp. Varric calls her "Lucky", Dorian "Sleeping Beauty".
GENDER: Female
STAR SIGN: Aquarius
HEIGHT: 5'1" (155 cm)(she's travel-size)
ORIENTATION: Bisexual
NATIONALITY/ETHNICITY: As above, Dalish elf. Not that she knows, but she was actually born in Ferelden.
FAVORITE FRUIT: Lemon, citruses in general, and peaches.
FAVORITE SEASON: Spring
FAVORITE FLOWER: Tiger lily, Forget-me-not, Elfroot
FAVORITE SCENT: Lemon, citruses, Elfroot
COFFEE, TEA, OR HOT CHOCOLATE: Hot chocolate. Put marshmallows and orange in her chocolate and she's your best friend.
AVERAGE HOURS OF SLEEP: 3-6, plus naps during the day.
DOGS OR CATS: Horses.
DREAM TRIP: Going back to Mythal's Temple. After spending enough time with Dorian, Minrathous keeps being the forbidden dream.
NUMBER OF BLANKETS: 3 and she'll hug you in her sleep to keep warm.
RANDOM FACT: Outside her working station, she's terribly messy. Won't put half-dirt clothes back in the wardrobe, there's The Chair™️for those, and when it's overfilling everything can stay on the floor if it feels like it.
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NAME: Alyra Mahariel Sabrae
NICKNAME: *stares at you without blinking if you try to nickname her* *-10 approval if you do*
GENDER: Female
STAR SIGN: Capricorn
HEIGHT: 5'6" (170 cm)
ORIENTATION: Pansexual, polyamorous
NATIONALITY/ETHNICITY: Dalish elf. Born near the Tirashan forest.
FAVORITE FRUIT: Apples, anything that can be dried and conserved.
FAVORITE SEASON: Winter
FAVORITE FLOWER: Roses, Foxglove
FAVORITE SCENT: Lily of the Valley
COFFEE, TEA, OR HOT CHOCOLATE: Herbal tea.
AVERAGE HOURS OF SLEEP: 7
DOGS OR CATS: Dogs.
DREAM TRIP: She'd love to see Par Vollen and call Stan "Kadan". Anywhere Morrigan is.
NUMBER OF BLANKETS: 1.
RANDOM FACT: She knew the Blighted Orphans were a scam from the start. She snorted a laugh and did all their mission to reward their fucking audacity *affectionately*. If they'll ever show up to her door, she'll welcome them with open arms. (she's pretty silly if you get to her VERY HIGH approval. And between all the blorbos, once you befriend her, she's the one that will forgive you the most and will actually help you to bury a corpse. She'll help you making that corpse too if you need, don't be shy, she's glad to help. It only takes way longer to get in her good graces.)
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DATV Companion Guesses
Before any trailer or game play drops let's have some fun.
"We’ve tapped into Dragon Age’s deep lore and explored its most iconic factions to bring each of the seven companions and their stories to life,”
So 7 companions = 7 factions
The most likely guesses are the four factions featured in The Missing, the comic lead-in for Veilguard.
Grey Wardens (probably the elf Davrin from the leaks)
Antivan Crows (Lucanis Dellamorte?)
Veil Jumpers - Group working to manage the dangerous weird magic in the Arlathan Forest, contains Dalish, city elves, and humans at the least. (An Arcane/veil Archer, per one of the trailers?)
Shadow Dragons - Tevinter group who helps escaped slaves, possibly includes The Viper & Tarquin whom hunt down a Venatori collaborator in the Minrathous Shadows short story. (Neve Gallus? She is a contact of theirs, or they seem like the kind of group Calpernia would be a part of now Corypheus isn't around to shield her from the altus venatori members, or of course there's Viper himself)
The remaining 3 slots I'm guessing will be someone from the Inquisition and The couple of other factions featured in Tevinter nights and the da day short stories.
Secret Inquisition (probably Scout Lace Harding given the red headed f dwarf rogue in the leak)
The Mourn Watch - specialist group within the mortalitasi (Greater Dead, aka a complex spirit in a corpse? or a necromancer, perhaps Emmrich?)
Lords of Fortune - adventurer for hire group out of Rivain, including jobs like hunting monsters, delving into ruins, and stealing valuables. (A good place for a female Tal Vashoth fled south from Kont-aar?)
Honorable mentions - if one of the above didn't make it/is a background instead, or the secret Inquisition character is just a temp companion, some other good possibilities:
The Executors
Qunari
Kal sharok
The Siccari
My first choice for understudy would be Kal sharok - perhaps connected to the titans, Ghilan'nain's monster pools, or some other ancient mystery/dark secret. But whose to say?
Unlikely more than 3 of these will actually be familiar names.
Look forward to seeing if I get anything right 😛
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dragonagegallery · 1 year
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Ancient Temple In Arlathan Forest
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dalishious · 1 year
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Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: The Veilguard. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea���s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario’s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
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arlathmyheart · 23 hours
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Ok I am freaking out.
We have:
1. Fereldan dwarf rogue/mage Lace Harding (inquisition/varric)
2. Tevinter human mage Neve Gallus (shadow dragons)
3. Antivan crow human rogue Lucanis Dellamorte (Talons/diego/tia)
4. Arlathan Forest Elven veil jumper Bellara mage/rogue? Deffo archer. (Unknown faction of arlathan with strife/irelin)
5. Nevarran necromancer mage Emmrich Volkharin (and Manfred?)
6. Andelfels elven soldier Warden Davrin (and griffin) has tattoos - ex dalish? They look kinda different to previous vallaslin?
7. Rivaini? Dragon hunter soldier qunari Taash (Lord of fortune)
We have seen 4 of these characters before in other media books comics etc.
Main character so far looks mostly human warrior/rogue. I think we may be a lord of fortune or similar like Luck in the gardens. We are partly named ROOK would be cool if we were a young Antivan crow.
Someone solas won’t see coming.
Looks like a lot more class merging and 2 handed weapons allowed. Looks like this will apply to companions too.
If this team travels and uncovers more of the story I hope it still keeps on track of solas / inquisitor/ gods etc.
Can’t wait til fall 2024.
If Solas gets the crucious stone I wonder if he will bring back mythal?
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