Kingdom Hearts II: Final Mix Recap!: Halloween Town (What's This?)
Okay so uh… I know it’s been about a year since my last KH recap, but uh…
I just got hit with inspiration because the point I left off on was conveniently appropriate for this time of year…
Anyways, to recap: Last time, we went through a loose Adaptation of the Return of Jafar, followed by Axel attempting to kidnap Kairi as Twilight Town reappeared on the World Map. Now, we’re going to the OTHER world that was unlocked after beating Port Royal INSTEAD of progressing the main story!
In order to get to the other world, you first need to pass through the Broken Highway Gummi Route.
Broken Highway is similar to Ancient Highway, except it’s a lot more compact, and there are large gaps between the “street” segments.
The scenery is far more red, with the background being an orange sky, like a star was turned inside out and wrapped around this weird debris field.
Other than that, it plays pretty similarly to Ancient Highway.
Clearing Broken Highway unlocks Halloween Town.
Disembarking has a cutscene where Jack Skellington and Zero stumble upon some trees in the Hinterlands with doors on them: One shaped like a heart, one shaped like an easter egg, one shaped like a turkey, one shaped like a four-leaf clover, and one shaped like a firecracker.
In the center of the clearing, however, is a tree with a door shaped like a Christmas Tree.
Jack gets curious, turns the doorknob, opens it, and falls right in as snow blows out.
Sora, Donald, and Goofy arrive in Halloween Town’s graveyard (sporting their iconic Halloween Town forms), walk right up to the scarecrow under the sign, only for Donald and Goofy to discover something:
Someone strung up Christmas Lights.
Zero flies by, much to Sora’s excitement, and heads into town.
There are treasure chests around the graveyard, but be warned: The massive tombstones that were added in this game WILL topple over and fall on you if you walk in front of them.
Progressing into Halloween Town Square reveals that the entire town has been covered in Halloween-themed Christmas decorations.
Jack Skellington, meanwhile swoops down on a coffin-turned-sleigh, pulled by skeleton reindeer.
He excitedly welcomes Sora, Donald, and Goofy back, and wishes them a Merry Christmas.
“‘Merry Christmas?’” Sora replies, “Don’t you mean ‘Happy Halloween’?”
“Of course,” Jack corrects, “Halloween greetings from Jack Skellington, the Pumpkin King!”
He apologizes for the confusion, he’s been in a Christmas mood lately.
He intends to “run the show again” this year, but he needs “Sandy Claws’s” permission to do so, so he’s gonna be heading to Christmas Town.
Sora’s confused as to who “Sandy Claws” is, but Goofy suggests Jack’s talking about Santa Claus (The Nightmare Before Christmas).
Jack goes on to explain that the decorations are so Halloween Town can handle Christmas as well, but first they have to pay Sally a visit. She’s working on something no self-respecting Santa can go without.
He heads off as Sora ponders what a Halloween Town Christmas would be like.
Donald and Goofy are spooked by the creepy “toys”, the guillotine, and the ghostly giggle Jack’s reindeer let out, while Sora seems to be pretty excited by the prospect.
Jack beckons them to hurry, and the Junior Heroes follow him.
Meanwhile, in Dr. Finkelstein’s lab, the “good” doctor is reading a book while Lock, Shock, and Barrel are carrying a metal thing with a wheel on the bottom (this is apparently an actual prop from the movie, but I couldn’t tell you which scene it was from).
Jack cheerfully greets Finkelstein and asks where Sally is. Finkelstein just tells Jack that he’s in the middle of an experiment and wheels over to the table, where a bunch of props from the movie (including the funnel/slide leading to Oogie’s lair).
Lock, Shock, and Barrel decide that the prop is too heavy and that they need to throw it.
Finkelstein warns them not to, but “Boogie’s Boys” throw it anyway, causing it to spark and ignite a fiery explosion, before running out giggling past Sally.
Whatever Jack had Sally working on isn’t ready yet, but he doesn’t really mind as long as it’s ready in time for Christmas.
Sally tries to talk some sense into Jack, only for him to walk out to go get “Sandy Claws”.
Sora seems excited at the idea.
Sally talks to Sora, hoping he’ll be able to talk some sense into Jack, but Sora’s kinda spaced out at the idea of meeting Santa.
Jack steps back into the lab, asking if the “strange fellows in the town square” are with Sora, Donald, and Goofy.
“Huh? What fellows?” Sora asks.
“You know, the ones who wanted to spoil Halloween AND Christmas?” Jack elaborates, “What are they called again… Heartless?”
“They’re DEFINITELY not with us,” Sora answers, “But Donald, Goofy, and I can get rid of them for you.” He grins. “And then, we can go see Santa!”
Donald taps his foot and gives Sora a Look.
“But first, the Heartless!” Sora reinforces.
JACK SKELLINGTON HAS JOINED THE PARTY!
Jack’s “weapon” would be his fists, so his regular combat moves are just punches and kicks.
However, he can also cast three spells (all returning from the first game):
Blazing Fury: Spends 10 MP to engulf himself in flames and chase down the enemy.
Icy Terror: Spends 10 MP to form an icy crystal that will home in on a single target and deal damage while lifting it into the air.
Bolts of Sorrow: Spends 10 MP to rain lightning bolts down on the target.
He also has the following Support Abilities:
Lucky Lucky: Increases Drop Rate of Items.
Fire Boost: Increases Fire damage dealt by 20%.
Blizzard Boost: Increases Blizzard damage dealt by 20%.
Thunder Boost: Increases Thunder damage dealt by 20%.
Auto Limit: Automatically produces Reaction Command for Jack’s Limit, if said Limit is usable.
Auto Healing: Restores HP when replaced by a Party Member with Change.
His Limit is Applause, Applause.
It is initiated with “Dance Call”, which causes Sora and Jack to spin together like a top, dealing damage to all enemies they collide with. After this, they alternate between the following two attacks in the Reaction Command and Attack Slots:
Downbeat: Jack shoots out ghosts from the top of the formation while Sora fires bats from the bottom.
Synchronization: Sora and Jack swap both positions and projectiles.
After five alterations, the finishing move becomes available: Finale. The duo summon powerful ghosts and bats to surround them, Jack throws Sora into the air, and Sora releases sparklers when he hits the ground.
Like all Limits, there is an option replacing the Command Menu’s Limit option to Stop it early.
There’s a large chest in Finkelstein’s lab that holds the map to Halloween Town.
Outside, the mayor tries to get the Heartless to leave, but they’re not interested in listening to an elected official.
Regardless, the battle begins as soon as you step outside, with the Wight Knights you’d expect if you played the first game.
The Guillotine, however, will drop and damage you if you step under it. There are also sewer grates that’ll launch you into the air with a spurt of burning hot slime if you walk over them. If you step to close to the gates with presents behind them, they’ll swing open to swat you away. Basically, Halloween Town’s gimmick is “environmental hazards”, so watch where you step.
Regardless, Jack is seriously annoyed by the Heartless presence, because how is “Sandy Claws” supposed to relax with the Heartless running amok and causing problems?
Thus, he decides that Sora, Donald, and Goofy should be Santa’s bodyguards, much to Sora’s and Goofy’s delight and Donald’s dismay.
Meanwhile, Lock, Shock, and Barrel are riding their weird bathtub thing through the woods, pondering and debating what they should take back next time, only to run right into Maleficent.
They don’t really have much respect for Maleficent, but she nonetheless orders them to be silent after they insult her. They don’t seem to be familiar with her, so she briefly displays her powers to intimidate them into submission.
“Hmm… Perhaps you three could be of use to me,” she muses as Lock, Shock, and Barrel cower before her, “Come along, all of you. I’ll show you the true meaning of ‘mischief.’”
Jack, meanwhile, has decided to lead the way to Christmas Town. It’s through the woods, past the graveyard.
Regardless, you need to leave town to go back to the Graveyard in order to go uphill and towards the Hinterlands. There, all of your party members become NPC’s you can talk to, with Jack walking near the Christmas Tree door.
Upon using the “???” Reaction Command at the door, a cutscene starts, where Jack presents the door to Christmas Town.
“The spooks of Halloween can get so tiresome year after year. I wanted something new,” Jack explains, “And I found this!”
Jack describes how wonderous and exciting his first (accidental) trip to Christmas Town had been as the camera slowly zooms in on Sora’s eager face.
“C’mon! Just open it!” Sora shouts with a grin on his face.
Jack smiles and opens the door, allowing Sora to run up and jump in.
Donald and Goofy run up and peer down after him, before basically shrugging it off and jumping right in, leading to a recreation of the iconic first transition from Halloween Town to Christmas Town, just with Sora, Donald, and Goofy. And also the iconic “Goofy holler”.
(Note: The YouTuber I’m using to refresh my memory put in the “You, you’re finally awake.” Meme here after the fade to black.)
On the other side of the drop is a pine tree in a snowy landscape, a jack-o-lantern of pure light hovering in front of it.
The jack-o-lantern spits out Sora, who’s now dressed like a gothic, vampire Santa Claus, complete with his bat mask turning into a Santa hat.
Donald comes out next, having transformed into a snowman with a bucket on his head.
Goofy comes out last, now a reindeer with a blinking red nose.
Sora shoves Donald and Goofy off of him so he can appreciate the view of Christmas Town, Donald and Goofy joining him.
Donald asks Jack (who casually walks from the tree, having gotten the hang of travel between these realms ages ago) points the way to Santa’s workshop.
Welcome to Yuletide Hill.
In Kingdom Hearts II, Christmas Town reused Halloween Town’s music.
In Final Mix, “This is Halloween” is replaced with “What a Surprise?!” and “Spooks of Halloween Town” is replaced with “Happy Holidays!” while you are in Christmas Town.
Unlike Timeless River, Christmas Town is not treated as its own distinct world.
Here, you have access to a Save Point and Gumo’s Moogle Shop.
Gumo’s Shop adds the Technician’s Ring, Aquamarine Ring, and Platinum Ring to the inventory.
Walking into the jack-o-lantern will teleport you back to the Hinterlands.
Jack Skellington’s outfit has not changed.
Travelling into town will take you to Candy Cane Lane, a faithful rendition of how Christmas Town appeared in the movie, complete with a merry-go-round/carousel in the middle of town. Well, mostly faithful. There’s a large, green gate off to the side that wasn’t in the movie.
Unfortunately, as soon as our Junior Heroes arrive, they are jumped by some Christmas-themed Heartless.
As this battle is part of the story, you cannot progress until every last one falls.
You can use the “Spin” reaction command on the carousel to deal damage to nearby Heartless by making it, well, spin.
There’s also a new Heartless introduced here: The Toy Soldier.
It’s a Jack-in-the-Box, but the puppet inside switches from a traditional toy soldier to a jack-o-lantern on a spring. The toy soldier has a gun, while the pumpkin specializes in melee (I think). This makes it a hybrid of the two holidays this world encompasses.
After the last Heartless falls, we get another cutscene.
“Christmas is in big trouble,” Donald observes.
“Gawrsh, we can’t let anything bad happen to Christmas,” Goofy declares.
Jack walks up to Sora and points at the largest building.
“That’s where Sandy Claws lives.”
You are now free to explore Candy Cane Lane, but must enter Santa’s House to progress the story.
Santa is busy in his study, checking his list.
Sora, Donald, and Goofy are awed to stand in his presence, while Santa greets them, and asks if they want to know if they’re on his “nice” list.
The three approach Santa in response.
“You’re name?”
“Uh, Sora sir!”
“Let’s see… Sora…” Santa checks his list, “Here you are.”
He looks up to see Sora’s eager smile.
“Well, according to my list, Sora, seven years ago you told everyone you did not believe in Santa Claus,” Santa reveals, “Oh, that is unfortunate.”
Sora is understandably distraught.
“How about Donald and Goofy?” Donald asks.
Santa affirms that both of them are on his nice list.
“Am I on your list too, by any chance?” Jack asks, “It’s me, Jack!”
“Jack Skellington?!”
Something breaks in Santa’s workshop, causing him to drop his list as the camera ominously pans over to the door.
“What trouble did you bring this time?!?” Santa asks as he stomps over to the door to his workshop.
“This time?” Sora asks.
“It’s a long story!” Jack answers.
(Note: The events of “The Nightmare Before Christmas” were not adapted into the one game to take place between this one and Chain of Memories, meaning we will likely never see how the events of that movie unfolded without Oogie Boogie’s involvement.)
However, you can find a large treasure chest that holds the Christmas Town Map in this room, so not all is lost. There are also some elves (Nightmare Before Christmas) for you to speak with, if you so choose. They provide some worldbuilding for you.
Walking deeper into Santa’s House will take you to the Shipping and Receiving portion of the Toy Factory.
Just out of view of our Junior Heroes (and Santa Claus) on the upper floor, Maleficent is watching the proceedings with Lock, Shock, and Barrel. She’s pleased to see that Jack brought Sora and his friends with him.
“Now we can deal with all of them at once.”
Shock asks what Maleficent wants them to do, which Santa overhears.
“Who’s there?”
“Busted!” Lock, Shock, and Barrel chorus. Maleficent teleports away while “Boogie’s Boys” leap out a window.
Jack identifies them.
“Not those three…” Santa groans.
Jack assures Santa they weren’t with him.
“Well, whatever the case, they’ve been quite naughty,” Santa replies, “Catch them and bring them back here. They’re going to get a lecture!”
Jack tries to talk to Santa about Christmas, but Santa’s a bit too busy for idle chit-chat at the moment.
Sora reminds him that they gotta catch Lock, Shock, and Barrel still, and Jack reluctantly drops the topic for now.
Outside of Santa’s House, the Bathtub’s footprints are visible, leading back to Halloween Town.
You’ll now be periodically jumped by Christmas and Halloween-themed Heartless, and every now and then you can (optionally) examine the trail with a Reaction Command to see a dialog box narrate what is implied to be Sora’s internal thoughts.
The trail continues through the Hinterlands, leading to the Graveyard.
Upon arriving in the graveyard, a cutscene begins, showing Maleficent and Oogie Boogie’s minions gathered at Curly Hill.
Maleficent had been looking forward to destroying Christmas Town,
“But now that Sora and those imbeciles are here I think a change of plans is called for,” she remarks, “Revenge before pleasure, after all.”
Lock, Shock, and Barrel are on board with Maleficent’s kind of revenge (due to it being on Oogie Boogie’s level of “bad’), revealing to Maleficent that the three of them know her lacky.
“And where might I find him?” she questions.
“Jack and his dumb, stupid friends destroyed him!” Shock reveals.
“Ah yes, now I remember,” Maleficent replies, “More intriguing still. I believe I’ll bring your master back for you.”
Lock, Shock, and Barrel cackle as Maleficent starts using her magic powers.
The bathtubs footprints lead through the Graveyard and through a now-open gate that leads to Curly Hill.
A resurrected Oogie Boogie laughs.
“I feel like a million bugs!” he declares, “I really owe you one for this, Maleficent.”
“Indeed you do, Oogie,” Maleficent replies, “Do you remember Sora, Donald, and Goofy?”
Oogie Boogie declares that he’ll never forget what they did to him.
“What was it that they did to me?”
“Squashed you like a bug!” Shock shouts.
“That sounds bad.”
“And Jack helped,” Lock adds.
“Even worse!”
“They creamed ya!” Barrel adds in.
“That’s right! That’s right!” Oogie declares, “That’s one thing I won’t be forgetting any time soon! It’s the last thing I remember. And it’s the only thing I’ll remember until I teach those clowns not to mess with Mr. Oogie Boogie!”
Maleficent is pleased with Oogie’s enthusiasm, and tells him she already has a plan in mind, asking him if he’s ever heard of Christmas Town.
Unfortunately for her, Oogie’s already passed out.
Maleficent, realizing Oogie needs more time to recover, orders Lock, Shock, and Barrel to keep Sora and friends occupied, before teleporting herself and Oogie away.
But without leaving behind a Heartless to help them, and a warning not to fail her.
Sora and friends arrive, and Lock, Shock, and Barrel climb into the cage dangling from the metallic Heartless’ disembodied head.
This is the Prison Keeper.
Its gimmick is that it will occasionally use one of its arms to shake the cage to drop Lock, Shock, and/or Barrel into its mouth.
Lock gives it the power to shoot fireballs that you can deflect back at it.
Shock enables it to spin in circles releasing energy balls as it rises and falls.
Barrel grants it access to short range attacks.
The children will periodically be placed back into the cage, although I’m not sure what the trigger for this is.
While it is swallowing Lock, Shock, and/or Barrel, Sora it’s vulnerable to the “Inside Combo” Reaction Command, which allows Sora to dive inside and deliver a beating that will stun it, interrupting its attempt to swallow the brat. Once it recovers, it will swallow Lock, Shock, and/or Barrel anyway, and it WON’T give access to “Inside Combo” this time.
It first swallows one of the troublemakers during the intro cutscene, before you gain control of Sora.
When it runs low on health, the Prison Keeper will swallow all three of Oogie’s minions and unlock all of its abilities.
It can also swing its cage around like a flail, and the cage will emit a purple glow during this attack to indicate that touching it will damage you.
Anyways, shout-out to Mudarrow on YouTube for providing useful enemy bios so I don’t have to click onto KHWiki every five seconds.
Defeating it earns Sora Flash Step (Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.), Donald Hyper Healing (user recovers more quickly from being knocked out), Goofy +4 Max HP, and Jack Skellington +15 Max HP.
In the following textbox cutscene, the completely unharmed Lock, Shock, and Barrel declare that was a lot of fun, and decide to go see if Oogie’s ready, revealing to the Junior Heroes that ANOTHER guy they killed in the first game has come back from the dead.
Seriously, first was Ansem, then Maleficent, and now Oogie.
Who’s next, Clayton?
Meanwhile, Santa Claus has gotten lost in the Hinterlands of Halloween Town. Even though the door to Christmas Town is visible, behind him, in that very cutscene.
“Oh, this is utter foolishness,” Santa remarks, “I should be getting ready for Christmas!”
“Is that you, Mr. Sandy Claws?” Sally questions, startling Old St. Nick.
“Yes but… please call me Santa Claus,” he answers.
“Of course,” Sally complies, “Mr. Santa Claus, I was hoping I’d find you here. You see… It’s very important you go back to Christmas Town. I’m afraid something terrible is going to happen if you don’t.”
“Well, I am behind on my preparations…” Santa notes (which makes sense, when you consider how many more WORLDS he’d have to visit after Sora sealed the Door to Darkness. That probably exponentially increased his workload), “All right, tell Jack I’ll be waiting for him at my home. He had something to say to me about Christmas.”
Similar to the movie, Santa’s kinda grumpy when overworked, but still a genuinely nice guy once the source of his stress has been resolved.
“But that’s it,” Sally replies, “Please, go home and lock the door. And if Jack knocks, don’t open it!”
Sally continues to provide context as the camera zooms out to reveal Maleficent and Oogie are spying on them.
“There, the large one in red,” Maleficent points out.
“All I gotta do is kidnap him?” Oogie asks.
“That’s right,” Maleficent answers, “Lock him up at once! Then begin destroying Christmas Town. That’s sure to make Sora and the other fools come running.”
“And then they’re all mine!”
“Yes,” Maleficent replies, “And in the mean time, I’ll turn Santa Claus into Santa Heartless!”
It’s implied that Maleficent wants the Heartless to have all of Santa’s abilities, so that it will deliver Heartless instead of gifts on Christmas Eve, allowing her to add the childrens’ Heartless to her army.
As silly as this plan sounds on paper, it’s actually probably one of the most HORRIFYING plans Maleficent has ever conjured in any medium.
Oogie Boogie charges downhill, and Santa puts himself between Sally and the unseen attacker.
The next seen shows Sally rushing to the Graveyard to tell the Junior Heroes that Oogie’s kidnapped Santa Claus and run off to Christmas Town with him.
No enemies will currently spawn in the Graveyard, as Donald, Goofy, Jack, and Sally are all NPCs Sora can talk to.
Sora will, however, be attacked by Heartless in the Hinterlands.
Upon crossing through the door to Christmas Town, we see that Oogie’s given the Shipping and Receiving part of the Toy Factory a makeover, theming it after himself.
Maleficent prepares to turn a restrained Santa Claus into a Heartless, only for Oogie to bump into her and break her concentration.
“Clumsy oaf!” she snaps.
“Are you still here?” Oogie asks, “Why don’t you Oogie on back to where you came from. You’re crampin’ my style!”
“Have you already forgotten who brought you back, you insolent bag of bugs?” Maleficent asks.
“Sorry! Can’t remember a thing!” Oogie answers.
“Very well, you ingrate!” Maleficent snaps back as she teleports away, “You’ll rue the day you spurned my help!”
Yep, Maleficent is SO PETTY that she abandoned her entire scheme for this world just to spite Oogie for mildly irritating her.
Oogie doesn’t really care, crawling into one of the machines inside Santa’s Toy Factory in order to make some finishing touches on his makeover.
BOOM!
The smoke from the blast is visible from Yuletide Hill, showing Sora and friends EXACTLY where Oogie is camping out.
As soon as you enter the Toy Factory, Oogie Boogie makes himself known with an evil laugh from the same platform Lock, Shock, Barrel, and Maleficent were standing on earlier.
He jumps in and accidentally tackles Sally onto the lower level due to her being in the way as he rushes down.
Oogie stands on some machinery, stating that he and Jack have a score to settle.
“Same goes for your little sidekicks.”
“What are you planning to do to Sandy Claws?” Jack asks.
“Who? Sandy Claws?” Oogie asks as Sally hops around on the floor, holding her purposefully detached leg, “I don’t know what you’re talking about!”
He jumps down to one of the conveyer belts, where Santa is tied up.
“And why is this roly-poly red guy here?” Oogie questions, “Time to go, grandpa!”
Oogie drags Santa up to the end of the conveyer belt, only for Sally to throw her leg onto the conveyer belt.
This distracts Oogie long enough for Santa to slip away.
Oogie tries to chase them, only for Jack and the Junior Heroes to block his path. Frustrated, he about faces and runs right back to the machinery, crawls inside. He then descends from above in a lift beyond the heroes’ reach and flips on the machinery.
Spikes jut out of the machines at the end of the now activated conveyor belts, and invisible barriers trap the heroes on the conveyor belts.
The thresholds on the openings on the machinery Oogie crawled in change color as Donald tries to chase after Oogie. The one in the center and the one on the left turn blue as the one on the right turns red.
Donald goes into the center opening and is deposited on the right. He then dives back in and pops back out on the original conveyor belt.
The gimmick for Oogie’s battle here is simple.
The conveyors will slowly carry you towards the spikes, which will damage you on impact, so you need to keep moving.
Oogie-themed presents are deposited on the conveyor belts, and you can use the “Fore!” reaction command to make Sora swat them up into Oogie’s lift. Once twelve are in there, the lift will shatter, dropping Oogie onto the conveyor belt.
When Oogie is in the lift, he has access to three attacks:
Exploding Dice: Same as in KH1 and COM.
Punch Gimmick: A giant boxing glove punches down on the conveyor belt from above, which you can dodge by Quick Running between punches.
Thunder Gimmick: Bolts of lightning surge down the conveyor belt, forcing Sora to dodge around them.
He’ll also sometimes send out purple bags that hold Heartless.
He’ll also sometimes relocate his lift to another conveyor belt, which stops you from launching gifts at him.
When this happens, you have to get to the front of the Conveyor Belt. If the “portal” is blue, then your entire party will be dropped on the other conveyor with a blue portal.
The “portals” always change color. Two will always be blue, one will always be red, so it’s possible to get moved AWAY from Oogie if you’re not paying attention.
Once the lift shatters, Oogie is basically completely defenseless. However, once he reaches 85% HP, 42% HP, or a minute of vulnerability, he’ll become invincible as all the “portals” turn red. He’ll rush down the conveyor belt and climb inside the machinery.
Once he climbs inside the machinery, he’ll descend on a new lift and briefly accelerate the conveyors, so make sure you run alongside him when he stops taking damage. You now need to launch 12 more gifts into the lift to make Oogie vulnerable again.
Defeating Oogie Boogie earns Sora an Item Slot, Donald 3 more Max HP, Goofy Once More (user will survive with 1 HP as long as they don’t touch the ground after a combo that launches them into the air. Reverting from a Drive Form or using an ability that breaks the user out of the combo will ALSO cancel out Once More), and Jack Skellington 15 more Max HP.
Oogie’s seams split, causing bugs to pour out of him. He tries to cover the tears, only for the stitches on the other side of his body to split open.
Oogie, unable to cover both holes, deflates as the bugs that make up his body fall out and skitter away.
The main “brain bug” tries to escape, but gets squashed by Donald, destroying Oogie Boogie once more.
Back outside Santa’s house, Sora declares that Christmas is safe again, prompting Jack to remark that it’s time to get back to business.
An incredulous Donald tells him to leave that to Santa.
“Yup, you oughta stick to Halloween and spooky stuff!” Goofy agrees.
Sally then gives Jack his Santa outfit, revealing its complete.
Jack thanks Sally for the outfit, complimenting her work, as he takes it from her hands.
“Jack… Do you really have to do this?” Sally questions.
“But I’d make a splendid Sandy Claws!” Jack protests as he struggles to put the outfit on.
“Listen here, Jack Skellington,” Santa chimes in as he steps out of his house, “You saved me, and Christmas as well. And for that, I’m very grateful. But please promise you won’t cause any more trouble! And about that suit!”
The camera reveals Jack Skellington, now dressed in his Santa costume.
“Don’t even think about taking over for me again!”
“I just thought you could use a little help this year, Mr. Claws,” Jack replies, “You must be exhausted from all the preparations. And – I wouldn’t mind a second chance to get this Christmas thing right.”
Santa sighs.
“Yes, being Santa Claus can be tiring,” he admits, “But let me tell you something, Jack. Seeing the faces of happy children when they discover the presents I’ve brought them makes it all worthwhile, year after year after year.
“And you, Jack – You love to make them gasp and see them shiver with fright. What if someone tried to take all of that away from you?”
That actually gets Jack to think.
“We both have very important jobs to do, Jack,” Santa explains, “Mine is to take care of Christmas, and yours is to take care of Halloween. So we each have to do the very best we can.
“After all, you’re the face of Halloween – Mr. Jack Skellington! The Pumpkin King! The Knight of Nightmares!
“And even though you’re fascinated with Christmas, Jack… Halloween is your true specialty.
“Don’t you see? Children rely on both of us to do our jobs. Halloween needs your attention, and I know Christmas needs mine – urgently.”
“You’re right!” Jack replies, “I am the master of terror! And if Halloween has become too routine, all I have to do is think of something new to REALLY make them scream!”
At this point, the Mayor of Halloween Town runs up, revealing that he’s been looking for Jack everywhere.
He’s drafted up some plans for next Halloween.
“I can’t do a thing without your approval!” the Mayor reminds him.
“So true!” Jack remarks as he and the Mayor head back to Halloween Town together.
Santa wishes Jack luck.
“Well, there he goes,” Sora remarks.
“Yes, and I’ve got lots of names to check and preparations to finish!” Santa replies.
Then, Jack’s Santa outfit starts glowing.
“Jack, this is no time for joking!” the Mayor admonishes.
“What’s this?” Jack remarks as he inspects his now-glowing clothes, “Perhaps a bit TOO festive for our Halloween needs.”
Cue the funniest Gate opening cutscene in the game. Because Jack is WEARING the object that opens the Gate to connect the worlds, he is VISIBLY BEFFUDLED during the entire animation. It’s hilarious!
“We better get going!” Sora announces.
“Before you do, Sora,” Santa chimes in, “I believe there’s a friend of yours… who – if I recall correctly – was the one who told you there’s no such thing as Santa Claus?”
“Oh yeah…” Sora reflects, “He did say that!”
“Be sure to give him my very best wishes,” Santa requests, showing that he DOES have a sense of humor.
“I will but… Do you know where I can find Riku?”
“No…” Santa admits, “but don’t give up! Remember, if you believe in Riku, you will find him. Just as you found me.
“Right!”
Sora and friends head back to the Gummi Ship.
For defeating Oogie Boogie, Sora receives the Magnet element, allowing him to cast Magnet.
Magnet deals Dark damage via a vortex of magnetic force that draws in enemies.
This unlocks the next episode of Atlantica’s storyline, so we’ll be heading there next before doing anything else!
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Please tell me they’ve let Riku meet Santa.
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