Tumgik
#and it parallels some of my other oc comics in a more. obvious way
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
the things that matter
110 notes · View notes
ukusreticence · 7 days
Text
Tumblr media
i told myself to keep myself from ranting about my characters on here, but my brain has decided that this is my sketch and oc blog and i do not care anymore. i am LORE DROPPING EVERY SINGLE THOUGHT PROCESS AND I DO NOT CARE. at the very least its helping me gather my thoughts more by spewing it all out since i dont know how to simply write without some kinda art to accompany it so i have a topic in mind or something. thought process rant under cut, TLDR; side b is a damn mess of a character and such a fun concept to play with that i legit cannot decide on one concept for them
(quick warning, all mentions of "God" are in reference to hazbin hotel and hold no religious significance) personality wise/concept wise, i change side b a LOT, especially in RPs with character ais, which is how i kinda bounce ideas around and develop a solid concept of em. they can range from being an absolutely anxious mess, incredibly friendly and sweet (default), emotionless and empty and a buncha other stuff. Situation stuff wise also varies a lot, like the angel of equilibrium idea is what i consider their "official" story when i actually wrote the massive log of text for side B but like,, Side B has so many fun ideas to play with that it legit just depends on what im in the mood for at this point. like LOGICALLY speaking, if i wanted to put them in a universe with minimal to no interference (what i had in mind when making that lore post), then them simply being a complete bystander character who only observes and seeks understanding of every single damn action and thing is the good idea. they're social and still happy with no risk of collapse is the way i worded it.
however other concepts i've played with is them being solely confined to the void for "research" or "guarding" it with close to no visits to heaven (i actually have a traditional art comic of this one because i wanted to make cosmos and equilibrium like parallels of each other in a way, they still are parallels just not as obvious anymore) along with just ideas of simply being understanding but having to be under constant watch, being less friendly and more confined which would result in a more closed off variant of them.
i LOVE traumatizing my characters and in most situations it's either pre collapse with them being close to collapsing or post collapse side b. By collapse, i mean them being so dang stressed/confined/forced to stick to their current body with no reprieve that they literally physically cannot keep up their angelic disguise.
but like, another fun concept is that since creation they were either forced into an angelic disguise and taught/raised that's the "proper" way to be (lots of trauma involving appearance without knowing why, just general body dysmorphia), or the more fun variant is God deciding to keep this eldritch abomination in line by showing them all of his wonderful and fun and beautiful creations to the point side b gets attached, then proceeding to just casually drop the info that Dirk has the potential to destroy all of it. if you cant tell that last variant makes Side B DEEPLY afraid of themselves along with the normal body hatred thing. Alternatively, they immediately become a completely emotionless shell in hopes of not hurting anyone by becoming too emotional and losing form. But hey, if it works then it works.
Now on the topic of why would God keep an eldritch abomination that could potentially threaten all of reality, my brain tells me its because God hates erasing any of his creations if possible but talking with character ai, it actually came up with the idea that God somehow messed up SO BAD trying to recreate himself out of the literal embodiment of nothing that side b is literally bound to the void and if you erase side b, then the entire void goes with em. Which is so funny to me that i like the idea a lot and might have it only for self indulgence stuff and not placing em in other people's universes. Also my brain interprets the void as like, this whole thing that i might draw a comic of side b explaining since it is their domain. basically its just the start of everything.
rn im kinda like, combining a little of everything to make something im happy with. like,, Cosmos already has a pretty good idea and i ADORE how his personality is right now, but like Void?? damn there's SO MANY fun ideas and concepts i love to do with them that it's hard to settle on one. Side A is something i'm slowly building more and more on but Side B? HO BOY, i have not even settled on a SINGLE ONE.
most i know for certain is that i really do like side b being an absolutely cuddly and affectionate person. emotionless stuff is fun to mess around with once and awhile but overall i like my goob being sweet and loved by everyone. it'll make people seeing them as a monster hit harder too :}
1 note · View note
inonibird · 3 years
Text
Sahuldeem Q&A!
I’ve gotten A FEW [mostly anonymous] asks in my inbox regarding my silly Star Wars fanfic, and I’ve been slowly letting them pile up until it became overwhelming to consider answering them all individually...so INSTEAD, I’ve grabbed several and shoved them and my responses all into one post! Enjoy! (questions bold; answers italic)
Do you have any advice for someone trying to make a Kaleesh OC? There’s so little info on them but they’re really cool Well, the first Kaleesh character I technically made was for a Fantasy Flight TTRPG campaign, which DOES include information about Kaleesh in the species guide. It’s definitely a good starting point! …But I personally took some liberties, heh.
Any general headcanons about Kalee? There’s so little information on it, it’s so sad I’ve drawn a map! :D I’m still improving it, so I’m not quite ready to share it yet. Hmm, Kuunsi represent a pretty solid headcanon for me. When you’ve got all these obvious Mongolian parallels with the Kaleesh, it seemed like a given that they should have SOME sort of riding animal that’s important to their culture. Also, resources! It’s established that the Yam’rii did not find many resources on Kalee that they “deemed adequate”—which doesn’t necessarily mean that Kalee has no resources, just that there are other equivalents out there in the GFFA that are worth more. But Kalee has such things as (headcanon time) kuluha (the metal traditionally used in Lig swords), simsu (a blue resin used for ceremonial purposes) and zigmash (a mild spice used mostly as a painkiller). Obviously, there exists stronger metal and stronger spice; so the Yam’rii focused their energies elsewhere. Their awful, evil energies. >:(
How did you decided on what the face of the Kaleesh looked like? Cause i mean everyone has their own internepation at this point, some like yours follow a closer human desighn while more go for their cool bat look stuff. So what you to choose your style of their face? Chalk it up to economy of effort, and style. I skew a bit cartoony with my Kaleesh art, especially since I was tailoring their look to a potential comic. I mean, just LOOK how big I draw their dang eyes! I’m betting if I sat down and tried to paint a realistic Kaleesh, it would look a fair bit more alien. Hm. I should try that some day.
I wish Abel G. Peña could read Sahuldeem HAH, well, he’s apparently on Twitter, but I don’t have the balls to link him to my dumb passion project.
I've always speculated that Sheelal might have been at least slightly Force sensitive on the strength of his prophetic dreams, thoughts? I mean…yes, of course. And this IS explored within my story. But it seems to me there was never any question of it.
Are we allowed to use your Ronderu and Qymaen designs with credit? They’re great I’m honored! Go forth and use (with credit, yes, please).
I wonder how Grievous got Gor Me too. That…is honestly not something I dwelled on in my script. >_>
How common is polygamy on Kalee? Not uncommon! The way I see it, chieftains and Khans and the like (leadership, that is) are more likely to practice polygamy and keep harems…and the size of the harem is indicative of that individual’s power. Boy, I’m sure this won’t ever be relevant.
Wait wait... If a Kaleesh foundling became a Mandalorian, would their helmet look like a mythosaur kakmusme? I LIKE IT. Someone write/draw this. Please.
Does "íb-ku huul" have a direct translation? Yyyyeeennnnoooo?? I smashed some words together and called it cursing. Really, it’s just a way to have the Kaleesh swear. In strength, it lands somewhere between “ah, what ill fortune” and “oh god-shitting-damnit”. There are some other oaths that have yet to show up in the story. “Igni” is not as strong; “lug huul” is stronger.
Do Kaleesh ages work like human ages? Is Qymaen SEVENTEEN seventeen??? He’s BABIE I feel like I’ve seen numbers floating around that would suggest that Kaleesh are at least similar to humans when it comes to aging. That’s what I went with, give or take a few years. Culturally, 12 years old is when a Kaleesh no longer considered a child (it’s this whole thing), but you sure aren’t going to find a lot of 12-year-olds running villages or leading hordes. Such authority and prestige isn’t often earned until you’re at least in your 20s. *squints at Qymaen* So…yeah, 17 IS pretty darn baby.
31 notes · View notes
Note
okay hi again sorry to bother you again but i'm sort of thinking about writing a zuko x oc fanfic and i have my oc all made (her name is amka which is inuit for friendly spirit) and like i was wondering if you had some tips for writing zuko relationships? if you don't have the time that's totally okay too! life is busy and don't feel like you have to :) okay that is all i hope u have a great day!!!
OUUUUU, this is an interesting question!
I got your other ask, by the way, and thank you for your kind words. 🤭🥰
So, to give any tips about Zuko and his relationships (both romantic and platonic), when your story takes place is extremely important.
What I love most about Zuko’s character is his growth. In the show alone, he develops so much, and this doesn’t include the comics or his young adult years, adulthood, etc. And this is significant because where he is mentally plays a huge role in his relationships with people (for example, Uncle Iroh or Aang).
Some people find it odd how in Limerence, Zuko is very confident, isn’t afraid to throw a joke here and there. And that much is true if you are viewing him from the lenses of Zuko in the show. But we aren’t the same person as we were 10 years ago, so why should he be treated as such? 
I’m going to focus on platonic relationships (friendships);
What I typically do when I am writing a scene between Zuko and x character is looking for the essence of said character in question. For example, Aang.
Aang is a free-spirit, very wise and a marvellous listener. He picks up on non-verbal cues and is able to make friends easily. His cheery smile and childish traits are what make Aang such an amiable character, his presence alone can take you from 100 to zero. 
Why is this important? Because now I want to understand how this helps, or maybe hinders, a relationship with Zuko.
We know Zuko is terrible at communication, so having a friendship with Aang, someone who is great at social cues and understanding, can have a terrific influence on Zuko. Aang and Zuko are amazing parallels in terms of being opposites, and because of that, their banter tends to revolve around Zuko being sarcastic or dry, Aang spurcing up the conversation or being someone to give Zuko some advice.
When you write a relationship between them focusing on moments of advice, vulnerability is important to highlight their strengths and trust (Limerence examples would include when they were training and Aang gave Zuko adivce regarding asking out Yue and when Aang told Zuko not to accuse Yue of anything silly). Notice many of these moments include Zuko opening up (whether it’s directly or indirectly) and Aang offering advice.
Aang is patience and passive, Zuko is direct and get’s the ball moving. 
Now onto the romantic relationships for Zuko~;
When creating Ying Yue for Limerence, I really had to think long and hard for a personality that would best match Zuko’s. Doing this meant going through every character in the show and seeing what traits in each character helped Zuko grow and how they hindered him.
Suki is mature, and in the comics, was the one to check up on Zuko when he couldn’t sleep. And it was clear that Zuko appreciated the careful eye Suki had over him.
Katara offering some support before Zuko talked to Iroh also provides an insight that Zuko does well with encouragement and having someone by his side.
Sokka gave Zuko the opportunity to explore creative avenues (plan making) and also showed much trust in him. Sokka placing all his trust with Zuko was something Zuko took to heart, because for him trust is one of the highest levels of respect. 
These are just basic and obvious observations, but it does tell us a lot already.
Zuko seems to do well in the presence of someone attentive to his needs, read his body language, and seemingly take non-verbal cues. This is important because it relates back to his personality of being utter poop at communicating. He needs someone who will trust him with all his heart, an all or nothing type of person.
This leads us to the creation of Ying Yue, or in your case, whatever character you decide to design.
Zuko is such a passionate person; we see this when he trains or has a thought or idea in mind. He doesn’t just try his best; he gives it his all plus a little more.  That is why, when you write romantic relationships with him, I tend to tetter on the side of instant, unexplainable attraction, limerence. It’s this all-encompassing passion for him.
Now, depending on ‘when’ your story takes place, Zuko may still be an awkward turtle like the show, or maybe he is an adult and isn’t awkward but is more confident and isn’t afraid to get what he wants. That is where your personal flair comes in! 
If the character you are designing has a friendly spirit, like her name suggests, her relationship with Zuko will most likely be revolving around positive reinforcement, being the person Zuko goes to for comfort and being vulnerable, much like Aang’s relationship (but no longer platonic in nature).
I hope this helps a bit, and sorry for the word vomit. As you know, I don't understand minimal 🤭
42 notes · View notes
fallout-lou-begas · 4 years
Text
Questions for OC Creators
Shamelessly stole this from @tarberrymentats​‘ post because I’m always a sucker for behind-the-scenes character inspiration and meaning stuff, so if you steal this in turn, feel free to tag me!
(I’m also stealing Halk’s usage of lovely art by @yesjejunus​ for this one 🖤)
Tumblr media
Agnes Sands, Courier Six of the Mojave Express
A) Why are you excited about this character?
Agnes was an opportunity to create what felt like a very unorthodox OC, and it’s an opportunity that has certainly paid off. She’s not young, and she’s not a particularly pleasant or easygoing person to be around, but she’s also not the endearingly tragic loner type or a badass army-of-one. She’s not “spunky” or “fun” and isn’t the kind of Fallout character who’s necessarily motivated to do every quest, meet every companion, accomplish every thing. She’s not an important person; being an important person is anathema to her, and the looming, overarching themes of It Keeps Right On a-Hurtin’ are these ideas of the hard limits on unlikely heroism, and how you really can’t fly that far on circumstance and luck. I’m very excited for everyone to see how it goes when the going gets tough.
Furthermore, the design and writing process for Agnes was very informed by finding justifications, reasons, and origins for all of her personality traits, skills, and various hang-ups. The result is a character that feels, to me, so deeply real and well-rounded and alive, that Agnes is a person who has lived every one of her 34 years of age, and that in each of those years were key developments that molded her into the person she is. When I write her, I feel like I know her because of how intimately I’ve researched and come to understand the life she’s led. I don’t want to say it comes effortlessly, but there’s a very genuine, sculpted depth to her character that I’m proud of, and it forms the bedrock of It Keeps Right On a-Hurtin’.
It is also very important to me that Agnes is a trans woman, and is a trans woman who looks the way she does with a strong jaw and a big nose and long face and a wide body and hairy arms and so many other “masculine” features, because I wanted to create a character with a very real, visceral, visible transness to them, and for this transness to be a meaningful part of her character that informs her relationship to other people and the scarce world of the Mojave Wasteland instead of just an auxiliary character trait. She is no less of a woman for existing the way she does, but I simply wasn’t interested in creating a character or interpreting the Mojave Wasteland in a way that wouldn’t meaningfully grapple with what it really feels like, to me, to be a trans woman.
B) What inspired you to create them?
Many of Agnes’ character traits actually come from mechanical and specialization decisions that I play in game. I often joke that Agnes “just plain sucks,” but it’s true that in my Fallout: New Vegas game, I have encumbrance set to a measly 25 lbs without backpacks (necessitating her shoulder-slung duffel bag), use a directional flashlight instead of the Pip-Boy light (necessitating the shoulder-mounted flashlight), play with dramatically decreased total S.P.E.C.I.A.L. and skill points per level (which is why she’s so bad-to-average at most things except key specialties), and so on. This was the most obvious level of inspiration, and much of Agnes’ personality and backstory is reverse-engineered to justify the aspects of her character suggested and represented by her mechanical stats.
C) Did you have trouble figuring out where they fit in their own story?
Epiphanies have come over time, but ultimately I more or less hammered out Agnes’ whole “story” upfront. I have a detailed character bible saved away that covers not only her entire life pre-courier, but the story beats of her experience as the courier thrown into the center of the events of Fallout: New Vegas and the seismic geopolitical power plays leading up to the second battle of Hoover Dam. So, uh, stay tuned for each new issue of IKROAH!
D) Have they always had the same physical appearance, or have you had to edit how they look?
I wouldn’t say that I’ve meant to meaningfully change her appearance over time, but as I’ve been working on the comic, I’ve simply gotten better at drawing and the result has been an Agnes that more consistently looks like how I want her to look. One deliberate change to her appearance has been that her hair is a lot fluffier and voluminous than it used to be, just because a few other peoples’ fanart of her would be like that and I really liked how it looked.
E) Are they someone you would get along with? Would they get along with you?
Hard to say. Agnes has such a defensive, prickly, and particular personality and is so shy and anxious that she’s someone very hard to get along with in general, regardless of who you are. Cass could only ply her through a combination of drunken genuineness and total embarrassment that razor-cut right to her trauma. I don’t think I’d have the...audacious wherewithal to be that blunt with her if we’d just met. The best case scenario is that she imprints on me as a younger trans woman and feels compelled to look out for me because if there’s one soft spot she has, it’s that.
F) What do you feel when you think of your OC (pride, excitement, frustration, etc)?
Pride at the amount of work I’ve put into developing her and crafting her story so far, pride at how it’s been such a rewarding and enjoyable vehicle for getting so much better at art and writing since this summer, and occasionally sadness just because, man, I really let her fucking have it sometimes, huh.
G) What trait of theirs bothers you the most?
Her solitary lifestyle made it necessary to find a way to write Cass into the story, just so that there would be some more dialogue while she traveled. She has a lot of interpersonal flaws, her habit of going from totally reclusive and private to hollering mad with no steps in between would certainly be off-putting to me especially. She gets a bad, sad, crying kind of angry, and she doesn’t get there quick but she goes get there suddenly.
H) What trait do you admire most?
She has a dedication to her and a commitment to what she’s good at. She understands the value of stability, good work and a good job. Sometimes this value is so much to her that it keeps her stagnant, and she’s very much a person who’s stuck in their ways in so many regards, but there’s a resilience to her that may not be obvious at first, but that she simply wouldn’t have gotten this far or survived without.
I) Do you prefer to keep them in their canon universe?
Agnes’ story is so tailored to the source material of Fallout: New Vegas that I thought that transplanting her into other AUs would be difficult, but it’s actually been pretty seamless inserting her into the a modern AU with a few friends called Courier House, where instead of being a courier, she kept up her medical training and works as an EMT. That also spun off into a modern zombie AU, which is just fun and tragic in a lot of juicy ways.
I also have a lot of thoughts on an AU in which she makes it to the Commonwealth, in which she’d become Nick’s partner at the eventually-renamed Valentine and Sands Detective Agency, helping to solve cases of burglary and theft, B&E, and advises on various security concerns. She’d also get extremely invested in tracking down missing children. There are a lot of parallels and dramatic development potential between Agnes Sands and Nick Valentine that I’d kill for more time to explore one day.
J) Did you have to manipulate or exclude canon factors to allow them to create their character?
I didn’t have to, no, but I chose to and at least filled in some holes. My theory on transitional health care in the wasteland is all my own (the Followers are the primary manufacturer and distributor of hormones, which can be inefficiently synthesized from Auto-Docs so they’re not impossible to find but are considerably rare) and I’ve taken some liberties in the IKROAH canon so far for convenience, such as Primm never getting taken over by convicts and the Cassidy Caravans buyout offer being a letter at the Mojave Express instead of something she’d have had to get personally from Alice McLafferty later on. Expect a lot more little twists like this in the future.
52 notes · View notes
padme-amitabha · 4 years
Note
Hello since you mentioned you are anti Disney are you anti Reylo too? What are your thoughts on other ships
Hmm I wouldn’t exactly call myself an anti Reylo. To be an anti you need to have strong feelings against something and I feel nothing about these two characters and the entire sequel trilogy. Kylo and Rey are so poorly written and underdeveloped characters to the point they feel like blank slates in my mind. So I don’t really care about them getting together. But I’ll acknowledge some parts of their relationship seemed abusive (especially their interaction in TFA) and them getting together after TFA is by no means healthy. Still I’m just not passionate enough to argue against this ship. The only ST ship I like is Finn/Poe because they are cute together have been through a lot together and their relationship could develop over the course of the films.
I’m okay with Jyn/Cassian though they lack solid character traits as well but it’s fine because I think Rogue One was a plot driven movie anyway so fanon works on them are cool. Not sure if it’s an actual ship but I do like C3PO and R2D2 together. With Luke and Obi-Wan, I don’t necessarily think romance is necessary but I’m open to most ships involving them. I do occasionally enjoy Obitine, Codywan and Siriwan. I have a soft spot for Siriwan because of the legends novel ‘Secrets of the Jedi’. If anyone hasn’t read or heard of it, I highly recommend y’all to check it out. I’m fine with Han/Leia though I’m not a big fan of their dynamic (especially in ESB) but I still think it’s great.
Now about the ships I actually don’t like: You can say I’m anti all master/student relationships because I personally just find it really icky. All of the masters and students have big age differences and the masters knew the latter as children/preteens and in some cases raised/groomed them so no. All master/student bonds are meant to be platonic and anything else just feels wrong.
I’m not a big fan of crackships in general neither do I like Anakin/Vader and Padmé being paired with other people. They seem like the only couple who actually matter to the story because without them there would be no Luke and Leia. I love that George based them on Romeo and Juliet while adding bits of Othello/Desdemona to complete the tragedy. I think they only loved each other and just like Anakin’s fate it was destined to happen. I just can’t imagine them loving anyone else. I’m only basing this on the movies; I am not a big fan of TCW nor do I like they created Rush Clovis, a stereotypical clingy ex, just for unnecessary drama and made Anidala unhealthy just because the writers fail to grasp what George intended. I don’t think Anidala is by any means unhealthy or Vaderdala for that matter. I honestly don’t like the distinction because Anakin is Vader at a different point in his life. He made a mistake of choking Padmé on Mustafar because he was unhinged. For the record, he has never been fully mentally stable unlike Kylo Ren as shown in AOTC so you have to keep that in mind. Plus he still regrets doing that to her very much and she’s the first thing he asks about after his surgery. But his actions still break her heart and she loses the will to live. So Vader remains alone with his regrets and in a way this is very fitting because abuse (even if it’s unintentional or accidental) should not be tolerated. Or murder for that matter so even though Anakin’s fall is understandable, karma gets him and he loses everything. I have seen a lot of Anidala fans say Vader and Padmé is toxic but I think it’s only toxic if you make it out to be. I have seen some suitless Vader fics where Padmé is forced to marry him or be with him against her will which is very much abusive. But if Vader still has Anakin’s personality he wouldn’t be abusive at all. Ambitious and power hungry? Definitely but Anakin’s past as a child slave and his mother impacted him deeply. I think he would have respected women even more because of it and definitely wouldn’t force someone to be with him against their will. I dislike how people view Anakin as a saint or like “the good side” of him because it’s the same Anakin who slaughtered the sand people. Viewing him as different from Vader is glossing over his flaws and crimes while undermining his redemption. Vader isn’t a demon possessing Anakin; Vader is Anakin who has no one left and he’s alone and depressed. AOTC Anakin even after his dark moment acted normally with people he cared about (he didn’t exactly lash at Padmé when he returned, did he?) so I don’t think he would have been abusive to Padmé had she lived and I think Padmé would rather die than be abused. If anything Vader would have killed Palpatine much sooner if Padmé was alive.
Anyways there’s only one ship I absolutely despise and it’s a popular dark ship. I don’t think I hate any other ship with such a burning passion and it involves Anakin/Vader and a certain shitty OC from the marvel comics - an unoriginal and trashy character who exists because Disney has given certain writers far too much freedom to write their fanboyish fantasies. So they write a sort of dark Padmé who’s into women but that doesn’t stop them from shamelessly dropping sexual innuendos in every interaction with Vader. The worst thing is the writer pretends it was unintentional while pretending to “discover this ship” and I find it direspectful to the lgbt community that they wrote a character who even though she’s gay is shipped with every male character she interacts with (including Luke), because clearly her preference is not that important. She’s conveniently morally gray too because that way she can team up with both sides. I don’t like any ships where characters have a big age difference and this “dark ship” has about twenty years of it and this OC Smelly Lunatic A*hra is closer to Luke and Leia’s age. She is a mixture of Han Solo, Indiana Jones, Lara Croft, Padmé and even Anakin himself and fangirls over him with plenty of forced and obvious parallels. She even has plot armor and I can’t believe Vader - who kills his own officers for failure - tolerates her when she double crosses him multiple times because Disney is too afraid to kill women especially ones they created to push their own propaganda. Hell she even survives after being thrown into outer space and when she’s alive Vader is a petty villain obsessed with hunting her down and killing her and all these supposedly take place before ESB when I’m sure he had other things on his mind than this one insufferable brat. Even while she’s working for him, he doesn’t hesitate to choke her or use the force to hurt her. He only keeps her around for her skills and it’s not like he cares about hurting her so it’s absolutely toxic but people who ship them seem to think otherwise. She is also allowed to pry on his past and joke around with him which sounds so unrealistic and terrible. To top it off their last interaction involves her, a non force sensitive, trapping him and leaving him to die and giving him some much-needed life advice because she’s clearly very wise and knows better and Vader is an incompetent fool who walked into a trap. Not only does it butcher his character, it makes him a typical and petty villain. I truly can’t express how much I hate this ship and this character. It’s just laughable and insulting to Padmé to think Vader will be with someone else after he believes he killed Padmé or was at least responsible for her death in some way.
(If you happen to like her character or support this ship, feel free to unfollow because all you will ever find in this blog is rants on how terrible the character and the ship is.)
Anyways, there you go that’s my opinion on the SW ships. I’m neutral about the ships I didn’t mention above.
16 notes · View notes
betweengenesisfrogs · 5 years
Text
Homestuck is My Favorite Sprite Comic
Yes, you read that right.
Homestuck is my favorite sprite comic.
Those of you who remember the earlier days of the internet are probably looking at this post in disbelief right about now. Others of you might be scratching your heads, not knowing what I’m talking about.
But here’s my pitch: Homestuck is the culmination of an entire genre of internet art, and the tools that make it so powerful are the very tools that made that genre once so reviled.
Homestuck is the greatest and most successful sprite comic of all time.
And honestly, I’ve wanted to talk about that for ages, so let’s do it.
WHAT SPRITE COMICS WERE
Many of my readers are probably too young to remember the era of sprite comics. So: what were sprite comics?
Sprite comics were a genre of webcomics made entirely by taking pixel art from video games – especially character art, called “sprites,” but also backgrounds and other images—and placing them into panels to tell a story. They were near-ubiquitous on the internet in the early 2000s, emerging right as webcomics in general were seeking to establish themselves as an art form.
They were not, shall we say, known for their quality. The low bar to access meant that art skill was not an obstacle to starting one. The folks behind the huge swell of them tended to be young people, kids and early teenagers recreating the plots of their favorite video games with new OCs—not the most advanced writers or artists. They were the early 2000s’ quintessential example of ephemeral, childish art. Unfortunately, they look even worse today—blown-up pixels don’t hold up well when displayed on higher-resolution monitors.
Today, they’re mostly forgotten, remembered only as a weird, strange moment in the youth of the internet. Someone who evoked them today, such as a blogger who compared them to one of the most successful webcomics of all time, would be inviting good-natured teasing at the very least.
It would be unfair to dismiss them entirely, though. In this low-stakes environment, comics where the author could bring more skill—engaging writing, legitimately funny jokes, or especially, a real ability to work with pixel art—really stood out. (Unsurprisingly, these authors tended to skew a bit older.)
The obvious one to mention is Bob and George. Bob and George wasn’t the first sprite comic, but it was the most influential. Conceived initially as Mega Man-themed filler for a hand-drawn comic about superheroes, it quickly became a merging of the two concepts, with the original characters made into Mega Man-style sprites, full of running gags, humorous retellings of the Mega Man games, elaborate storylines about time travel, and robots eating ice cream. It was generally agreed, even among sprite comic haters, that Bob and George was a pretty good comic. Worth mentioning also are 8-Bit Theater, which turned the plot of the first Final Fantasy into a spectacular and hilarious farce, and of course Kid Radd, my second favorite sprite comic. (More on that later.)
But even if you weren’t looking for greatness—there was something just damn fun about them. The passion of sprite comic authors was clear, even if their ideas didn’t always cohere. To this day, I think the sprite comic scene has the same appeal pulp art does—it’s crude and rough, full of garbage to sift through, but every so often, something deeply sincere and bizarre shines through, and the culture of its authors is a fascinating object of study in itself.
Okay, full disclosure: I was one of the people who made a sprite comic. I’ve written about my experiences with that in more depth elsewhere, but yeah, I was on the inside of this scene, rather than a disinterested observer, and from the inside, maybe it’s a lot easier to see the appeal.
Still, let me make this claim: even with all their flaws, sprite comics were doing some incredibly interesting things, and Homestuck is heir to their legacy.
TAKE ME DOWN TO RECOLOR CITY
One of the problems people always had with sprite comics was the sprites themselves. They’re the most repetitive thing in the world. You just keep copying and pasting the same images over and over again, maybe with a few tweaks. That’s not really being an artist, is it? It’s so lazy. Re-drawing things from different angles keeps things dynamic, develops your skill, and makes your work better in general. Right?
I’m mostly in agreement. Certainly I think it’s fair to rag on the Control-Alt-Delete guy, along with other early bad webcomics, for copy-pasting their characters while dropping in new expressions and mass-producing tepid strips. And to be fair, digging through bad sprite comics often felt like an exercise in seeing the same slightly-edited recolors of Mega Man characters over and over again. You got really tired of that same body with its blobby feet and hands.
(It should be noted, though, that there were folks in the sprite comic scene who could pixel art the quills off a porcupine. I salute you, brave pixel art masters of 2006. I hope you all got into your chosen art school.)
All this said, I think the repetitive and simplistic nature of sprite comics was often their biggest strength.
THE POWER OF ABSTRACTION
In his classic work Understanding Comics, Scott McCloud makes an observation about cartooning that has stayed with me to this day.
McCloud notes that simple, abstract drawings, like faces that are only few lines and dots on a page, resonate with us more strongly than more detailed drawings. This is because our minds fill in what’s missing on the page. We ascribe human depth to simple gestures and expressions based on our own emotions and experiences – and this makes us feel closer to these characters as readers. Secretly, simple cartoons can be one of the most powerful forms of storytelling. If you want your readers to fall in love with your characters, draw them simply, and let them fill them in.
Video game sprites work very well in this regard. They have that same simplicity that cartoons do. In fact, I’d be willing to bet a huge part of the success of SNES-era RPGs was simple, almost childlike character sprites drawing people in. I think sprites did the same for sprite comics.
Here’s the weird thing: Bob and George worked. Despite four different characters being variations on the same friggin’ Mega Man sprite in different colors, they immediately began to seem like different people with distinct personalities. For me, George’s befuddled, helpless dismay immediately comes to mind whenever I picture his face, while with Mega Man himself it’s usually a wide-eyed, childlike glee. I would never confuse them. This, despite the fact that the only actual difference between their faces is that George is blonde. It’s pretty clear what happened. The personalities the author established for them through dialogue and storytelling shone through, and my brain did the rest.
Sprites, in short, were a canvas upon which the mind could project any story the author wanted to tell. Even the most minute differences in pixel art came to stand, in the best sprite comics, for wide divergences in personality and ideals, once the reader spent enough time with them to adapt to their style of representation.
Wait a minute, haven’t we seen this somewhere before? Character designs that focus on variations on a theme, with subtle differences that nonetheless render them instantly recognizable?
Tumblr media
Oh, right.
Look at what greets us on the very first page of Homestuck. An absurdly simple cartoon boy, abstracted to a ridiculous degree—he doesn’t even have arms!—followed a whole bunch of characters that follow suit. Though many other representations of the characters emerge, these little figures never quite go away, do they? Why is that?
Simple: they’re very easy to manipulate. They’re modular—you can give John arms or not, depending on whether it’s useful. You can put him in a whole variety of poses and save them to a template. You can change out his facial expressions with copy and paste. You can give him a new haircut and call him Jake. It’s all very quick and easy.
Sprite comics proliferated because they were very easy to mass-produce. Andrew Hussie’s original conception of Homestuck was very similar: something he could put out very quickly and easily, where even the most elaborate ideas could rely on existing assets to be sped smoothly along. We all know the result: an incredible production machine, churning out unfathomable amounts of content from 2009-2012. I’d say it was a good call.
But it goes way deeper than that. The modular nature of sprites always suggested a kind of modularity to the sprite comic premise. George and Mega Man were different people, true, but also two variations on a theme. Was there something underlying them that they had in common? Perhaps their similarity says something like: We exist in a world which has a certain set of rules? One of my favorite conceits from Bob and George was that when characters visited the past, they were represented by NES-era Mega Man sprites, while in the present, they were SNES sprites, and in the future, the author used elaborate splicing to render them as 32-bit Mega Man 8 sprites or similar.
Suppose there was a skilled cartoonist thinking about his next big project, who wanted to tell a story centered around this kind of modularity, a narrative that was built out of iterative, swappable pieces by its very design. He might very well create a sprite comic named Homestuck.
Homestuck is a story about a game that creates a hyperflexible mythology for its players, where the villains, challenges, and setting change depending upon what players bring to the experience, yet which all share underlying goals and assumptions. What more perfect opportunity to create a modular story as well? Different groups of kids and trolls have motifs that get swapped around to produce new characters, whether that’s through ectobiology, the Scratch, or the eerie parallels between the kids and trolls’ sessions. And yet each character can be analyzed as an individual.
This is an incredible way to build a huge emotional investment from your readers. Not only does this kind of characterization invite analysis, the abstractions draw readers in to generate their own headcanons and interpretations. A deep commitment to pluralism is at the heart of Hussie’s character design. Then, too, it encourages readers to build their own new designs from these models. Kidswaps, bloodswaps, fantrolls—these have long been the heart of Homestuck’s fandom. And what are bloodswaps if not sprite recolors for a new generation? With the added bonus that now a change in color carries narrative weight, evoking new moods and identities for these characters in ways that early sprite comics could only dream of.
In Hussie’s hands, even the dreaded copy-and-paste takes on heroic depth of meaning. Even when Hussie moves away from sprites to his own loose art style, he continues to remix what we’ve previously see. Indeed, Hussie talks about how he would go out of his way to edit his own art into new images even when it would take more time than drawing something new. Why? Because he wanted to evoke that very feeling of having seen this before—the visual callback to go along with the many conceptual and verbal callbacks that echo throughout Homestuck. This is at the heart of what Doc Scratch (speaking for Hussie) called “circumstantial simultaneity:” we are invited to compare two moments or two characters, to see what they have in common, or how they contrast. Everything in Paradox Space is deeply linked with everything else. And Hussie establishes this in our minds using nothing less than the tool sprite comics were so deeply reviled for: the “lazy” repetition of an image.
(It’s fitting that some of the most jaw-droppingly gorgeous images in Homestuck—dream bubble scenery and the like—are the result of Hussie taking things he’s made before and combining them into fantastic dreamscapes.)
But it all started with the hyperflexible, adaptable character images Hussie created at the very beginning of Homestuck.
And if you need more proof that Homestuck is a sprite comic, I think we need look no further than what Hussie, and the rest of the Homestuck community call these images.
We call them sprites.
THE FIRST GENRE-BENDERS
Was Andrew Hussie influenced by sprite comics in the development of Homestuck? It’s hard to say, but as a webcomic artist in the first decade of the 2000s, he was surely aware of them. It’s likely that he quickly realized that his quick, adaptable images served the same purposes as a sprite in a video game or a sprite comic, and chose to call them that.
One purpose I haven’t mentioned up until now: sprites lend themselves very well to animations. In fact, in their original context of video games, that’s exactly what they’re for: frames of art that can be used to show a character running, jumping, posing, moving across a screen. It’s not surprising, then, that sprite comic makers quickly saw the utility in that.
Homestuck was, in fact, not the first webcomic to make Flash animations part of its story. There were experiments with various gifs and such in other comics, but I think sprite comics were among the most successful at becoming the multi-media creations that would come to be known as hypercomics..
Take a look at this animation from Bob and George. It represents a climactic final confrontation against a long-standing villain, using special effects to make everything dramatic, but ultimately, like many a Homestuck animation, leads to kind of a pyscheout. The drama and the humor of the moment are clear, though. This relies in large part on the music—which is taken directly from the game Chrono Trigger. This makes total sense. Interestingly, it also contains voice acting, which is something Homestuck never tried—probably because it would run contrary to its ideals of pluralism. What I find fascinating is that in sprite comics, animations like these served a very similar purpose to Homestuck’s big flashes: elevating a big moment into something larger-than-life. Another good example is this sequence from Crash and Bass. Seriously, it seems like every sprite comic maker wanted to try their hand at Flash animation.
(By the way, it’s a lot harder than it looks!! I envy Hussie his vectorized sprites. Pixel art is a PAIN to work with in the already buggy program that is Flash.)
The result: because of the sprites themselves, sprite comics were among the first works to play around with the border between comics and other media in the way that would come to be thought of as quintessentially Homestuck.
What it also meant was that another genre emerged in parallel with sprite comics: the sprite animation. Frequently these would retell the story of a particular game, offer a spectacular animated battle sequence, parody the source material, or all three. Great examples include this animation for Mega Man Zero, and this frankly preposterous crossover battle sequence. Chris Niosi’s TOME also found its earliest roots as an animation series of this kind. You also found plenty of sprite-based flash games, in which players could manipulate game characters in a way that was totally outside the context of the original works.
The website the vast majority of these games and animations were hosted on?
Newgrounds, best known to Homestuck fans as the website Hussie crashed in 2011 while trying to upload Cascade.
What’s less talked about is that Hussie was friends, or at least on conversational terms with, the owner of the site, hence the idea to host his huge animation there in the first place, and other flashes, like the first Alterniabound, were initially hosted there as well.
It’s hard to believe that Hussie wasn’t at least a little familiar with the Newgrounds scene. I suspect that he largely conceived of Homestuck as part of the world of “Flash animation—” which in 2009 meant the wide variety of things that were hosted on Newgrounds, including sprite animations.
The freedom and fluidity sprite comics had to change into games and animations and back into comics again was one of their most fascinating traits. Homestuck’s commitment to media-bending needs, at this point, no introduction. But what’s less known is that sprite comics were exploring that territory first—that Homestuck, in short, is the kind of thing they wanted to grow up to be.
PUT ME IN THE GAME
I would be a fool not to mention another big thing Homestuck and sprite comics have in common: a character who is literally the author in cartoon form, running around doing goofy things and messing with the story. This was an incredibly common cliché in sprite comics, no doubt because of Bob and George, who did it early on and never looked back. You might have noticed that the animation I linked above concerns a showdown between Bob and George’s author, David Anez—depicted, delightfully, as another Mega Man recolor—and a mysterious alternate author named Helmut—who is like Mega Man plus Sepiroth I think? It’s all very strange. I could ramble for hours about the relationship between Hussie and the alt-author villains of Homestuck and what it all means, but I’m not sure I can nail anything down with certainty for these two. Maybe Bob and George was never quite that metaphysical.
But yes, bringing the author into the story in some form was already a cliché by the time Homestuck started up. Indeed, I think that’s why Hussie’s character refers to it as “a bad idea” to break the fourth wall—he’s recognizing that people will have seen this before, and are already tired of this sort of shit. And then he goes and does it anyway and makes it somehow brilliant, because he’s Andrew Hussie.
Homestuck breathes life into the cliché by taking it in a metaphysical/metafictional direction. I don’t think that was really the motivation for most sprite comic authors, though. Let’s see if we can dig a little deeper.
I think the cliché kept happening because sprite comic authors were writing about a subject that very closely concerned themselves: video games. I’m only kind of joking. The thing about video games is that even though they’re made for everyone, playing through one yourself feels like an intensely personal experience. You develop an emotional relationship to a world, to its characters, that feels distinctly your own. Now, suddenly, thanks to the magic of sprites, you have an opportunity to tell stories about that world for others to read. Of course you’re going to want to put yourself in the story in some form.
When it wasn’t author characters in sprite comics, it was OCs. You know Dr. Wily? Well here’s my own original villain, Dr. Vindictus. You know Mega Man? Here’s my new character, Super Cool Man. He hangs out with Mega Man and they beat the bad guys together. Stuff like that. Most sprite comics retold the story of a game, or multiple games in a big crossover format, with original elements added in. There was quite a lot of “Link and Sonic and Mega Man are all friends with my OC and they hang out at his house.”
What’s interesting, though, is that because these sprite comics were very aware that they were about video games, this was where they sometimes got very meta. It started with humorous observation—hey, isn’t it funny that Link goes around breaking into people’s houses and smashing their pots? But sometimes, it grew into more serious commentary. Is Mega Man trapped in a never-ending cycle, doomed to fight the same fight against the same mad scientist until the end of time? Is it worth it, being a video game hero?
Enter Homestuck. What I’ve been dancing around this whole time is:
Homestuck is a sprite comic…because Homestuck is a video game.
Or more specifically, Homestuck’s a comic about a video game called SBURB, where the lines between the game and the comic about the game blur as characters wrestle with the narratives around them, both those encoded into the game and those encoded into our expectations.
Homestuck presents the fantasy of many a sprite comic maker: I get to go on heroic quests, I get to change the world and become a god. I get to be part of the video game. And then it asks the same question certain sprite comics were beginning to ask:
Is it worth it, to be that hero?
I want to tell you about my second favorite sprite comic, a comic called Kid Radd.
Kid Radd distinguished itself from other sprite comics of the time by being a completely original production. Its sprites looked like they could be from a variety of NES and SNES-era video games, but they were all done from scratch, and the games they purported to represent were all fictional. Kid Radd used animations with original music, and sometimes interactive, clickable games, to tell its story. It also used all sorts of neat programming tricks to make it load faster on the internet of the early 2000s, which was great—unfortunately, these same techniques made it break as web technology evolved, something Homestuck fans in 2019 can definitely relate to. The good news is, fans have maintained a dedicated and reformatted archive where the comics can still be seen and downloaded.
Kid Radd’s premise is that video game characters themselves are conscious and alive—more specifically, their sprites. Sprites developed consciousness as human beings projected personality and identity onto them, remaining aware of their status as video game constructs while also seeking to be something more. The story follows the titular Kid Radd, at first in the context of his own game, commenting on the choices the player controlling him. He must endure every death, every strange decision along the way to save his girlfriend Sheena. Then the story expands into a larger context as Radd, Sheena, and many other video game characters are released onto the internet as data. They try to find their own identities and build a society for themselves, but struggle with the tendency toward violence that games have programmed into them. The story culminates in an honestly moving moment where Radd confronts the all-powerful creators of their reality—human beings.
It’s a very good comic.
The first sprite comic authors wanted to fuse real life with video games. Later sprite comic authors decided to ask: what would that really mean? Would it be painful? Would you suffer? Would you find a way to make your life meaningful all the same? Despite the limitations of sprite comics, these ideas had incredible potential, and in works like Kid Radd, they flourished.
Homestuck is heir to that legacy.
It takes the questions Kid Radd was asking, and asks them in new ways. It tries to understand, on an even deeper level, how the rules of video games shape our own minds and give us ways to understand ourselves.
At its heart, Homestuck is a sprite comic, and it might just be the greatest of them all.
EPILOGUE
I’ve seen a lot of good discussion recently on how Homestuck preserves a certain era of the internet like a time capsule: its culture, its technology, its assumptions, its memes.
I think sprite comics, too, are part of the culture that created Homestuck. Do I think Hussie spent the early 2000s recoloring Mega Man sprites? No, probably not. But what I do know is that sprite comics were part of his world. The first webcomic cartoonists came of age alongside an odd companion, the weird, overly sincere, dorky little sibling that was sprite comics. Like them or hate them, you couldn’t escape them. They were there.
And maybe a certain cartoonist saw a kind of potential in them, in the same way he summoned Sweet Bro and Hella Jeff from the depths of bad gamer culture.
Or maybe he just knew, as some sprite comic authors did, that the time was right for their kind of story.
On a personal level—Homestuck came along right when I needed it.
Around 2009, the bubble that was sprite comics finally burst. People were getting tired of them, or growing out of them, and blown-up sprites no longer looked so good on modern monitors.
I was more than a little heartbroken. I’d enjoyed Bob and George, read my fill of Mega Man generica, and fallen utterly in love with Kid Radd. I’d been working on my own sprite comic for a long time out of a sense that there was huge potential in them that we were only scratching the surface of. I’d dreamed of maybe someday doing something as amazing as the best of them did. But I was watching that world disappear. I had to admit to myself that my work wasn’t going to continue to find an audience. That I could live with. But it was painful to think that the potential I sensed, the feats of storytelling I wanted to see in the world, would never be realized.
And then, in the fall of 2010, a friend linked me to a comic that broke all the rules, that mixed animation, games, music, images and chatlogs. A comic that crafted its own sprites, just as Kid Radd did, and remixed its images into an ever-expanding web of associations and meanings. A comic that took on the idea of living inside a video game with relish and turned it into a gorgeous meditation on escaping the ideas and systems that control us.
That this comic would exist, let alone that it would succeed. That it would become one of the most popular creations of all time, that it would surpass other webcomics and break out into anime conventions and the real world, that it would become such a cultural juggernaut, to the point where it’s impossible to imagine an internet without Homestuck—
I can’t even put into words how happy that makes me. It’s the reason I’m still writing essays about Homestuck nearly eight years after I found it.
And it’s why Homestuck will always be my favorite sprite comic.
-Ari
[Notes: The image of the kids came from the ever-useful MSPA Wiki—please support and aid in their efforts to provide a good source of info about Homestuck! They need more support these days than ever.
For more on Homestuck’s place as a continuation of the zeitgeist of early 2000s experimental webcomics, this article by Sam Keeper at Storming the Ivory Tower is excellent and insightful.
Thanks for reading, y’all.]
1K notes · View notes
mahalzevran · 5 years
Text
DA 20+ Questions
Tagged by @antivan-surana​ thanks! Tagging @situationnormal​ @the-dread-doggo​ @acepavus​ @aroundofgwent​ @lakambaeni​ @kxnways​ @fuckbioware​ (no pressure ofc) and anyone who wants to?
The rest is under a read more because it’s long
01) Favourite game of the series?
Origins, only because you got less and less op as a mage as the games went on. I love all the games tbh.
02) How did you discover Dragon Age?
My friend got my sister into it. They kept talking and talking about it so finally I was like “ok lets see what the big deal is” and here I am now
03) How many times you’ve played the games?
I’ve done Origins twice fully, DA2 four times fully (omg I didn’t realize this until now lol) and DA:I just once fully. I have one unfinished playthrough of Origins with a Cousland, and I’m in the middle of maybe two of DA:I. I think I’ve gone back and replayed certain parts of both Origins and DA:I plenty of times.
04) Favourite race to play as?
Elf I guess? Though I’ve only fully played as a human and elf. I’m in the middle of a dwarf playthrough and I’m thinking of doing a qunari one in the future. It might change idk.
I just really liked playing as an elf in Origins so that’s why I got into elves. But the funny thing is, I wasn’t even thinking of playing as an elf when I played for the first time. I wanted to play as a human. I just did it on a whim.
05) Favourite class?
Mage, hands down. Realistically, they’re the most versatile class. They can do range and melee since anyone can learn how to fight with weapons. But the last two games won’t let you so :)
Also, this stems from the fact that I’ve been a harry potter fan since I could remember.
06) Do you play through the games differently or do you make the same decisions each time?
In my full, proper playthroughs that I’ve finished, it’s slightly different but still the same basic ideas. Sided with mages, agreed with Anders, etc.
But I am planning to try an evil playthrough in the future so
07) Go-to adventuring group?
DA:O (I have two)
Leliana, Wynne, Shale - the OG crew; they were my main crew in my first playthrough and it was a pretty even party
Zevran, Leliana, Alistair - the elf crew; esp. with Rhian they’re all elves because I saw a theory that Leliana is half elf and I’m down
DA2
It’s a mixed bag. If I’m not playing as a mage, I usually take Anders a lot because we need a healer and Merrill can’t heal. I tend not to take Sebastian as much after I max his friendship. After Sebastian, I take Aveline the least. Other than that I just mix it up. Unless I’m romancing someone, then I take them every time.
I’d love to take Anders, Fenris, and Merrill out more often but I hate how mean they all are to each other (looking @ u bioware 👀)
DA:I
My first playthrough, I mixed it up a lot in the beginning but then I ended up bringing Solas, Cole, and Blackwall a lot near the end for some reason?
I love taking Vivienne, Dorian, and Solas out, especially if I’m playing a mage, because it’s such a pretty fireworks show
In general though, if I’m romancing someone I take them with me almost always.
08) Which of your characters did you put the most thought into?
I think it’s a tie between Rhian and Lu.
09) Favourite romance?
To no one’s surprise, it’s Zevran :3
Solas is second because I just really like that angst.
10) Have you read any of the comics/books?
I’ve read The Silent Grove, Those Who Speak, and Until We Speak (because someone gifted me the Omnibus) and The Calling.
I also have Hard in Hightown, which I should probably read lol, and the art book of inquisition.
11) If you read them, which was your favourite book?
The Calling solely because of my mom Fiona and my dad Duncan. 
12) Favourite DLCs?
Awakening because I love everyone and its also really funny that Rhian, who is 19 at that point, had to basically babysit people older than her and also run a whole arling.
I love both Legacy and Mark of the Assassin. Mark of the Assassin was really funny (though I hated the stealth part). I love Legacy specifically because when I was fighting Corypheus, both Varric and Anders K.O.’d and it was just me and Carver. It was a special family moment bringing down a whole entire magister together. I also hc that that was canon and it brought Kaia and Carver closer together.
13) Things that annoy you.
I’m gonna talk about the game bc if this is about the fandom, then that’s a whole other thing.
Anders’ writing for one. It doesn’t make sense that he’d approve of giving Fenris back to Danarius. And also that he wouldn’t tell f!Hawke that he’s bi? Then there’s the fact that Anders, Fenris, and Merrill all don’t get along when they have a lot in common.
Anything that was written by Lukas Krisdkjsdhkdk. Aveline, Sera, etc. he did a really bad job.
Also didn’t like that mages got less OP in the last two games.
There’s also the tone-deafness? Dorian, a brown man, saying slavery is ok. And also there’s the dialogue between Solas and Vivienne where Solas supposedly “owns” Vivienne. I think he says something like “may you learn”? Solas, a white person, saying this to Vivienne, a black woman, when there’s obvious colorism in Thedas? I think not.
There’s probably other but I can’t think of them right now.
14) Orlais or Ferelden?
Orlais is too snooty and Ferelden doesn’t season their food. I pick Seheron and Laysh because that’s where the Asians are at.
15) Templars or mages?
Mages
16) If you have multiple characters, are they in different/parallel universes or in the same one?
Originally, my canonverse was Rhian, Kaia, and Luwalhati. Alden and Bolin were part of an AU. Then Alden finagled his way in there, then I decided to have Bolin in there too. So now i have twin Hawkes and Bolin is part of the Inquisition (if he’s a companion or not, I haven’t thought about)
I have plenty of other OCs that I’m planning on, but they’re currently sorted into a different universe.
17) What did you name your pets? (mabari, summoned animals, mounts, etc)
Pikamon for the Origins mabari. It’s a mix between the names of my two dogs, Pikachu and Cinnamon
Cinnachu for the DA2 mabari, also a mix of Pikachu and Cinnamon.
Lu’s mount is the royal sixteen (hart), which is given to you by Clan Lavellan if you manage to keep them alive iirc, and its name is Luntian, the tagalog word for green which is her favorite color. (In a teen!Lu AU, her mount is the bog unicorn bc she’s an edgelord)
18) Have you installed any mods?
It would be more surprising if I didn’t. How else would I manage to have my characters look like the’re poc?? And also get rid of whitewashing and have some continuity. I usually just do cosmetic mods if it’s my first playthrough. Then I do like “cheats” after I finish the game fully.
Fun fact, I once spent like 2+ hrs modding Origins to have the Zev romance the way I want. I also stayed up until like 5am trying to make Solas look like his concept art lol (it didn’t really work)
19) Did your Warden want to become a Grey Warden?
Rhian didn’t not want to become a warden. She read about them and thought they were an honorable order, but she didn’t expect to ever have a chance to become one. Her goal was to just go up in the Circle hierarchy, maybe even become First Enchanter. Then when the time came, she didn’t really have much of a choice.
20) Hawke’s personality?
Kaia is blue and Alden is purple
21) Did you make matching armor for your companions in Inquisition?
At first, I didn’t get what the big deal was with crafting. It didn’t seem fun at all lol. Then I tried it and was hooked. I don’t have them matching, but I do tend to try to match my Inquisitor with their LI in some way.
My usual procedure for armor in Inquisition is like this. I make everyone wear heavy armor and pick the materials that have the highest attributes, not caring how ridiculous the colors are. Then I go to tint them using a guide for each companion’s color scheme. This is the same for helmet but I usually have them turned off or have no one wearing one.
The only exception is Varric, Cole, and Blackwall. I have Varric wear the rogue armor that looks like his DA2 outfit, and Cole and Blackwall wear the Grey Warden heavy armor. I tint the grey warden armor using a guide for its color scheme.
I have Bull, Vivienne, and Cole wear their unique helmets.
22) If your character(s) could go back in time to change one thing, what would they change?
Rhian - She’d probably want to re-do how she told Zevran that she wasn’t exactly dead.
Kaia - Taken Quentin’s threat more seriously and killed him before he got to Leandra
Alden - He has no regrets
Luwalhati - wouldn’t have taken Sam and Wis with her so they wouldn’t have had to have died in the conclave explosion
Bolin - None, all of his decisions led him to Dorian and he’s happy with that.
23) Do you have any headcanons about your character(s) that go against canon?
They’re all at least part Seheron?
I also hc that neither Carver nor Bethany die because Kaia was able to cast a barrier on both of them before the ogre got them. Then they both became Grey Wardens because Carver contracted the taint in the expedition and wouldn’t join the Wardens unless Bethany came with him too.
Another hc I have is that Sebastian didn’t leave when Anders was spared and stayed to help out. But he went his separate way after because he still didn’t approve of sparing him.
Oh shoot, I almost forgot. The most against canon thing I’ve done probably? Rhian didn’t do the Ritual but she did slay the archdemon without dying. Rhian’s an arcane warrior, so when she slayed it, she was partway in the fade. Being partway into the fade was enough for her essence, I guess, to survive it. But she’s not mortal anymore and kind of a spirit now? So she periodically has to chill in the fade because being in the real world takes a toll on her.
25) Who did you leave in the Fade?
In the game, it was Stroud. I killed Loghain and no way is Alistair gonna be trapped in there. Fiona will be sad. So I made Alistair king in the game only, so Stroud was the one that was left.
This is another off canon thing I did. In my actual canon, Alistair is the warden contact. The Hawke that comes to the Inquisition is both Kaia and Alden. Alden brings Fenris with him because he doesn’t go anywhere without his Boo-Boo. Bethany and Carver also come because Weisshaupt was being weird and it seemed like they would be safer in the Inquisition. Lu + her party, Alistair, Kaia, Alden, Fenris, Bethany, and Carver all come to Adamant. Because there’s so many people, everyone was able to escape the Fade. No one is left behind.
26) Favourite mount? The nugs! All of them :) 
Though I don’t really use the mounts lol
5 notes · View notes
karanan · 6 years
Text
Eleven Questions Meme
I was tagged by @the-empires-weapon, thank you!
Favorite band? Sleeping At Last. It’s like streaming music straight from my soul
Would you rather live by the beach, or by the mountains? BEACH. I grew up in a coastal town and have always lived close to the sea (and rivers). I feel quite lost if I don’t live by the coast or some other body of water
Have you attended university, and if so, what did you study? If you didn’t, what’s your area of expertise, or what would you have studied if you went to a school of higher learning? I attended uni in Sweden where I studied video game development - 2D graphics. It was pretty awesome but I dropped out halfway through because the programme was just too nonsensically academic whereas I wanted to learn more practical skills. Also for personal reasons
What character has influenced you the most in life? I don’t know if I can answer this with a singular character because there are many that have probably had a pretty profound effect on me. For starters, Link from the Legend of Zelda, who was like the first character I as a child identified a whole lot with. Gave a quiet kid a bit of extra courage. Mass Effect’s Commander Shepard was really important to me during my art school years, she was a symbol of like everything awesome in humanity that I aspired to. And of course, my own Roscoe, he’s been incredibly important to me for these past 6 years. I’ve learned a lot about myself through him. I’m not joking when I say that I think he’s helped me explore and find my own queerness and I love that. There are others, I tend to pick up stuff from characters all over the place, like Luke Skywalker and Fox Mulder and many others, but those are the ones that stick out to me right now.
What kind of art do you like seeing from others? What’s your favorite style, of sorts? I like seeing a whole variety of styles! But of course I’m a subjective little goblin with my own goblin hoard of favourite art. I tend to prefer (and strive toward) a somewhat realistic painterly style where the painting/drawing hasn’t been overworked and you can still see elements from the painting/drawing process, like the brushstrokes. Some of my art heroes are Alphonse Mucha, Anna Dittmann, and Ali Franco (nsfw)
What do you prefer: Youtube, Netflix, or cable? All 3 bring something different to the table. I don’t go to Youtube for films or shows, just as I don’t go to Netflix for independent content creators. I only ever watch cable if I’m at my grandparents’ place, but it’s kind of nice to not have to pick something, you just turn the TV on and get your eyeballs blasted with whatever happens to be on. If I had to pick, I’d probably go with Youtube because that might be the only place where the contents of all 3 intersect
What kind of sensations belong with sex? (I’m curious because I’ve *always* had the idea that pain is just a part of sex, regardless of virginity, and apparently that is not the case??) Depends on what you’re looking for. My automatic response would be pleasure. Some people might enjoy more of an edge with that, like pain, but only if it’s deliberate.
To my trans friends: how and when did you learn that you were trans? It was more of a drawn out realisation through experimentation than any one exact moment for me. At some point it was just the only way forward and it suddenly seemed incredibly obvious, looking back at how I related to gender all my life in the past. The seeds of gender questioning have been there for an indeterminate amount of time, but I consciously thought of it maybe 5-6 years ago, and then I seriously started considering transness about 3 years ago.
What is the earliest meme you can remember from your first days on the internet? Oh shit. Back when the first “memes” were forming, they weren’t even called memes. The first actual meme I remember (as in when people called them memes) were the fucking rage comics. But like before that? Ancient flash animations and the like. Also when I was in 4th or 5th grade, there was a Swedish website that had sound clips parodying a stereotypical Finnish man complete with the accent and swearing and everything, which was peak humour for a bunch of 10-11 year olds. The teachers were of course not pleased.
What’s one weird thing that fascinates you? Not sure how we define weird in this case. I mean, space is weird as hell and it sure fascinates me to no end. But as an interest, it’s not that weird. I guess getting obsessed with little seemingly inconsequential details can seem weird, like the iridescence of magpie feathers, or the etymology behind some of the words in my dialect, or aurora borealis, or--
Do you believe in the supernatural. If you do, what kind of things do you believe in? If not, what’s the reason? I believe that the supernatural is really just the regular natural that we don’t understand or can’t explain yet. I’m fascinated by--ayyy there’s one--the paranormal, I’ve tried hunting for ghosts and I always scan the sky for UFOs but I haven’t seen shit. Which is disappointing. Because a lot of people claim they’ve seen things and I believe that they believe what they saw (exception for people who make it up for shits and giggles)--however they might not have seen what they think they’ve seen, or what they have seen must be perfectly explainable by science. I grew up in a “haunted” house that several people with no connection to each other would claim they saw the same thing all the time in--I never saw anything weird apart from mirrors breaking or stuff flying/falling over but it was an old house, could’ve been anything. But my point is, I’ve heard some shit and I don’t think the people I’ve talked to are lying, I just think there’s a perfectly reasonable explanation for it. And I’m of the mind that everything can be explained scientifically, that’s the only way the world makes sense to me. Maybe ghosts are echoes from a different dimension or a parallel universe? Quantum physics or some shit, I don’t know. I’d love to see something one day though. Basically; I want to believe. One day we’ll be able to explain all the weird shit throughout history, and laugh at how we didn’t understand.
Thank you for the interesting questions! Now for my 11 questions for you guys, I’m going to steal my own from when I did this meme years ago because I’m lazy:
1. Do you have any persons of note or otherwise interesting stuff in your family history? 2. You have been given a budget of several million dollars by your developer/company of choice to create something (film, TV show, theme park etc.) for your favourite franchise. What do you produce? 3. You’ve been offered a spot on a one-way trip to Mars, do you take it? 4. Sith or Jedi? 5. Which one of your own OCs is your favourite? 6. Congratulations your government has approved a citizen wage/basic income system and implemented it flawlessly. What do you do with your time now that you don’t have to work to survive? 7. Playing it dirty or by an honour code? 8. Do you have a certain type of character that is always your favourite? 9. Any guilty pleasures? 10. What’s your favourite word? 11. You now have to fight a superhero, which one do you pick?
11 tags: @starrypawz, @aspyforthethrone, @lhunuial, @tehjai, @darthvronton, @hoiist, @catpella, @s0tc, @cathuia, @lukeskywalkersbutt, lastly I’m tagging you back, @the-empires-weapon As always, feel free to ignore
10 notes · View notes
falyakonsdiary · 7 years
Text
25 star wars asks
25 star wars asks
Doing this to de-stress and do some fun fandom reflecting lol. Here we go!
1. do you find force users or non-force users more interesting?
This is tough. Overall, I find non-force users (I’m including people who were/are force sensitive in canon like Leia but can’t actually manipulate it) a lot more interesting! They tend to be more inventive and diverse in beliefs and perspectives, and their interactions with force users (and their politics) is always a cool dynamic to see!
2. which character do you want to be most like?
Oh, easy. Padme Amidala, hands down. Her passion, vision, hard work and hope make her a wonderful leader- which is something I aspire to be. Additionally, she’s flawed in the sense that she’s naive in her beliefs at times. She’s far from perfect, but Padme’s legacy (as ignored and hidden as it is in the canon after her death) is obvious in her children and the resistance she inspired. She also parallels Anakin, who in some ways embodies the things I struggle with most in myself. If anyone else came close to being someone I’d want to emulate, it would be the twins. Together they are the best of both their parents.
3. which character are you actually most like?
Yikes. Kinda covered this, but I guess… Maybe Luke? I’m not as wild as Anakin, or as passionate as Padme. I feel like Luke is a nice in-between of those two, but more mellow and simple-minded than Leia- in a good way. He’s jaded, but still maintains this sense of young, youthful naivete that Leia didn’t (despite remaining a very hopeful and strong person). He’s a soft boy, you know? I feel like Luke’s ability to come off still full of wonder, knowing how awful things can be, but still choosing to be optimistic- that’s something I can relate to.
4. what headcanon will you defend to the death?
THAT PADME WOULD’VE BEEN A FANTASTIC CHANCELLOR. Seriously, Bail Organa wouldn’t pick some basic for the job and he (at least in one of the books) was eager for her to take over that role from Palpatine. She died too young. Had so much promise. Also, her and Anakin would’ve been great parents- minus all the political drama.
5. what planet would you most like to visit?
Naboo! Yes, that’s where Padme’s from lol, but more so I just love it. It’s a beautiful planet with lots of water and agriculture. Plus, even if I do see the flaws in its’ political system, any planet that supports the education and empowerment of young women can sign me the hell up.
6. what planet would you most like to live on?
Again, Naboo! I’d love to learn in their schools and travel the natural sites, like rivers and waterfalls.
7. who do you hope you never meet?
Real talk, I hope I never meet Jaba. Snoke, Darth Vader (pre-redemption), other Sith Lords/villains, I don’t care. I mean yeah they would suck, but Jabba forces women to be his sex slaves. I’d rather die than be shoved into some golden skimpy outfit and dance for the pleasure of some slimy, horny slug alien. If I picked someone who isn’t technically evil though, I’d avoid Yoda. He’s more corrupt than he thinks and I wouldn’t want him in my head.
8. what is one thing you would change about any movie, show, book, etc?
Hm. One: Padme’s death. I still don’t think she died because of a loss of a will to live. I firmly believe her kids would’ve given her hope to move forward, even without the Republic or Anakin. At the very least, futuristic medicine would’ve kept her hanging on a LITTLE longer than that. Other than that, I’m still torn about Ben Solo in the movies. I think just because I pity Han and Leia, I wanna make him a happy kid who maybe doesn’t destroy everything his parents fought for.
9. have you ever made fanart or fanfic? do you make edits or any other fan content?
I’ve made fanart of Padme before! It’s on my art blog~ Doodled Leia a couple times too, and I have Star Wars OC’s I’m fairly attached to
10. do you think the jedi were right or wrong?
WRONG. They were corrupt, too, especially during the Clone Wars era. Allowing clones to be used as disposable war machines, only training and manipulating young kids, being overconfident, controlling/shaming members who don’t follow their ideals, their strict rules and polarizing attitude- all of it was very not okay.
11. who is the most underrated character?
Padme. They practically erased her from canon in a lot of ways so. Anakin and Obi Wan survived the prequel shame because they were pre-established in the original trilogy, but Padme? They straight up try to forget her. Even after all the great book and Clone Wars TV show development too…
12. do you care who rey’s parents are?
Sorta? I mean at this point it seems like it’s important to her development as a character, so I’d want to know for that alone. I am a little curious though. Personally, the only theory I endorse is that she’s a Kenobi. Sorry “Rey Skywalker” fans, but your theory is pretty baseless.
13. if you could resurrect one dead character, or prevent them from dying, who would it be?
Padme obviously. So she could do the great things she was capable of to their full capacity. If not her, then Qui Gon Jinn or Shmi Skywalker. Jinn would’ve saved EVERYONE a lot of trouble, and Shmi being used as a plot device for her son after all she went through kinda sucked. I would say Han but we gotta let Harrison Ford off the hook, he’s been asking for years, okay?
14. what is your favorite alien species?
The Togruta! Their design, and Ahsoka’s character, really sealed the deal for me haha.
15. who would you like to bang?
Honestly? Probably Obi Wan lol. Or Leia. Two very different types, two very different experiences. And of the new trilogy, Poe could get it any day lol.
16. which movie/episode have you watched the most?
The Force Awakens, actually! It’s the only Star Wars movie I got to see in a theater. My mom saw the first Star Wars when it came out and that’s her favorite too- I think the experience made it for both of us lol.
17. what is your favorite line?
“So this is how liberty dies… With thunderous applause.” In our current political climate, Padme says it best.
18. what is your favorite star wars book or comic?
I don’t have one! I haven’t gotten to read any. Of all the ones I’ve seen clips of though, Leia’s comic looks really great!
19. what’s your opinion on legends/expanded universe?
I love that stuff. I say expand away!
20. what do you hope will happen in future movies?
They’ll explore ideas and dynamics we haven’t before in the movies- like the Jedi’s own corruption, the gray area of the force, and more stuff relating to non-force users.
21. if you could switch any character’s gender, who would it be and why?
Nah, I don’t endorse this kind of stuff. I don’t really see gender as making anything that much more interesting beyond its’ use already in canon. Maybe if it added some LGBTQ+ representation or challenged some canon ideal?  Or if Leia was a dude just for that Jabba the Hutt scene. It sucked that she was turned into a sexual slave for the sake of plot, and if she was a man it would flip that sexism on its’ head.
22. favorite droid?
BB-8 honestly. I feel like we’d get along best is all. He’s like a cute lil’ puppy.
23. what’s your favorite star wars musical piece or theme?
Beyond the Stars from the Attack of the Clones. Really beautiful piece.
24. how do you pronounce twi’lek?
Uh, two-will-lehk?
25. which character do you have a love/hate relationship with?
The Jedi as a whole, really. The council, including Yoda, Anakin and Obi-Wan, are a big gray area for me at times lol.
4 notes · View notes