Do 8, 10, 21 and 25 for the Bloodborne fandom. I am curious
(Asks from this ( x ) meme)
8) common fandom opinion that everyone is wrong about
It is kind of a hard question, because opinions are opinions! They are not supposed to be right OR wrong! I suppose that some of them do fall on the territory of lacking perspective, and in that case I'd say insisting on how Yharnam is Victorian London! To be honest, again, everything in Bloodborne is off-brand and Yharnam has several inspirations, but like... there is the Czech clocktower, there is off-brand Nikola Tesla with his inventions, names like Micolash an Iosefka, and there is Polish language on the graves in Hemwick!
Yharnam is as Slavic as you can get come on fdsjdffds
21) part of canon you think is overhyped
Hard to tell, sometimes it feels like almost nothing in the fandom gets enough attention on the contrary! I am not sure if this is just the small fandom problem, or the problem of the source material being too good, but no matter what aesthetic, lore piece or character dynamic got a lot of attention it ALL feels deserved! I used to think that maybe Choir was getting "too much" attention and eclipsed the rest of the covenants in fanart, but again, 1) they ARE interesting and appealing enough and 2) the sense of one hyped thing 'robbing the spotlight' from another is usually a mistake, people are naturally drawn to what they like and if it didn't exist it is not like all that attention would 'instead' go to more neglected bits! In other words, everything in Bloodborne deserves its attention AND more!
25) common fandom complaint that you're sick of hearing
Kinda tired of the complaints about how Maria and sometimes other female characters are drawn! Not because they are not true, but because they never will REACH their target audience! People that draw Maria with big hips and tiddies and no hint of strength simply do not GO on the websites like Tumblr or Twitter! I don't really see the reason of recycling this complaint specifically in the spaces where people that do draw female characters like this will not even receive this feedback. I can't be 100% free from hypocrisy on this one though because I also sometimes vagueblog rather than addressing what I disagree with directly (in my defence though usually it happens because I physically can't message the person fdhhfds).
But basically, it feels like people have trapped themselves with the whole "never offer unsolicited criticism" mentality and thus can't post criticism UNDER those inaccurate fanarts. The 'treat others like you want to be treated' can and WILL be a bitch, so we're left with frantic posts about how this or that character should be drawn, in the place where everyone already draws this character accurately, so it gets jarring! I am an asshole that will go in people's DMs about drawings to tell them that Henryk's skin is not so pale, that Damian/Yurie/Henriett/etc have grey eyes and not blue and that Malenia is NOT built like Barbie doll so maybe this is why I do not understand the point?
10) worst part of fanon
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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