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#also yes i need to play oxenfree 2
hollytanaka · 4 months
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GAMES I PLAYED IN 2023, PT. 1 of 2
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ghostsessioned · 1 year
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How surprised would you be if Riley ended up coming back from lost signals with a handful of children/j
LMAO, not That surprised, if i'm honest ! riley adopting the shitters ?? absolutely
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destiny-smasher · 3 years
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Life is Strange: True Colors
Leading up to the release of Episode 1 of TellTale's The Walking Dead game, I was working freelance for GameRevolution at the time, lived in the area, and had the chance to play a build of the game to write a preview on it. I remember comparing it to Mass Effect because, at the time, there just...weren't games of that subgenre. Of course, by now we've seen an explosion of this type of game - the 'narrative/choice-driven game,' spearheaded and even oversaturated by Telltale to their own demise.
Out of all of the games that have come from that initial boom, Life is Strange by DontNod was and still is the most influential on my life, but I also have always harbored really conflicted feelings about it - especially with how it resolved its narrative. Hell, if you're reading this, you're probably aware that I spent a few years of my life creating a sequel fanstory which I even adapted a chunk of into visual novel format. Hundreds of thousands of words, days and days of life spent essentially trying to process and reconcile my conflicted feelings about this game's conclusion(s). Since then, I've been experimenting with interactive fiction and am currently developing my own original visual novel using everything I've learned from both creating and playing games in this genre. It's a subgenre of game I have a lot of interest and passion for because, when handled well, it can allow a player to sort of co-direct a guided narrative experience in a way that's unique compared to strictly linear cinematic experiences but still have a curated, focused sense of story.
Up until this point, I've regarded Night in the Woods as probably the singular best game of this style, with others like Oxenfree and The Wolf Among Us as other high marks. I've never actually put any Life is Strange game quite up there - none of them have reached that benchmark for me, personally. Until now, anyway.
But now, I can finally add a new game to that top tier, cream of the crop list. Life is Strange: True Colors is just damn good. I'm an incredibly critical person as it is - and that critique usually comes from a place of love - so you can imagine this series has been really hard to for me given that I love it, and yet have never truly loved any actual full entry in it. I have so many personal issues, quibbles, qualms, and frustration with Life is Strange: with every individual game, with how it has been handled by its publisher (my biggest issue at this point, actually), with how it has seemingly been taken away from its original development studio, with how it chooses to resolve its narratives...
But with True Colors, all of those issues get brushed aside long enough for me to appreciate just how fucking well designed it is for this style of game. I can appreciate how the development team, while still clearly being 'indie' compared to other dev teams working under Square-Enix, were able to make such smart decisions in how to design and execute this game. Taken on its own merits, apart from its branding, True Colors is absolutely worth playing if you enjoy these 'telltale' style games. Compared to the rest of the series, I would argue it's the best one so far, easily. I had a lot of misgivings and doubts going in, and in retrospect, those are mostly Square-Enix's fault. Deck Nine, when given the freedom to make their own original game in the same vein as the previous three, fucking nailed it as much as I feel like they could, given the kinds of limitations I presume they were working within.
I'm someone who agonizes every single time there is news for Life is Strange as a series - someone who essentially had to drop out of the fandom over infighting, then dropped out of even being exposed to the official social media channels for it later on (I specifically have the Square-Enix controlled channels muted). I adore Max and Chloe, and as a duo, as a couple, they are one of my top favorites not just in gaming, but in general. They elevated the original game to be something more than the sum of its parts for me. And while I have enjoyed seeing what DontNod has made since, it's always been their attention to detail in environmental craftsmanship, in tone and atmosphere, which has caught my interest. They're good at creating characters with layers, but imo they've never nailed a narrative arc. They've never really hit that sweet spot that makes a story truly resonate with me. Deck Nine's previous outing, Before the Storm, was all over the place, trying to mimic DontNod while trying to do its own things - trying to dig deeper into concepts DontNod deliberately left open for interpretation while also being limited in what it could do as a prequel.
But with True Colors, those awkward shackles are (mostly) off. They have told their own original story, keeping in tone and concept with previous Life is Strange games, and yet this also feels distinctly different in other ways.
Yes, protagonist Alex Chen is older than previous characters, and most of the characters in True Colors are young adults, as opposed to teenagers. Yes, she has a supernatural ability. And yes, the game is essentially a linear story with some freedom in how much to poke around at the environment and interact with objects/characters, with the primary mechanic being making choices which influence elements of how the story plays out. None of this is new to the genre, or even Life is Strange. But the execution was clearly planned out, focused, and designed with more caution and care than games like this typically get.
A smaller dev team working with a budget has to make calls on how to allocate that budget. With True Colors, you will experience much fewer locales and environments than you will in Life is Strange 2. Fewer locations than even Life is Strange 1, by my count. But this reinforces the game's theming. I suspect the biggest hit to the game's budget was investing in its voice acting (nothing new for this series) but specifically in the motion capture and facial animation.
You have a game about a protagonist trying to fit in to a small, tightly knit community. She can read the aura of people's emotions and even read their minds a little. And the game's budget and design take full advantage of this. You spend your time in a small main street/park area, a handful of indoor shops, your single room apartment. It fits within a tighter budget, but it reinforces the themes the game is going for. Your interactions with characters are heightened with subtle facial cues and microexpressions, which also reinforces the mechanic and theming regarding reading, accepting, and processing emotions. And you get to make some choices that influence elements of this - influenced by the town, influenced by the emotions of those around you, which reinforce the main plot of trying to navigate a new life in a small town community.
When I think about these types of games, the conclusion is always a big deal. In a way, it shouldn't be, because I usually feel it's about the journey, not the destination. And as an example, I actually really dislike the ending of the original Life is Strange. I think it's a lot of bullshit in many ways. The setpiece is amazing and epic, sure, but the actual storytelling going on is...really hollow for me. Yes, the game does subtly foreshadow in a number of ways that this is the big choice it's leading up to, but the game never actually makes sense of it. And the problem is, if your experience is going to end on a big ol' THIS or THAT kind of moment, it needs to make sense or the whole thing will fall apart as soon as the credits are rolling and the audience spends a moment to think about what just happened. When you look at the end of Season 1 of Telltale's The Walking Dead, it's not powerful just because of what choice you're given, but because through the entire final episode, we know the stakes - we know what is going to ultimately happen, and we know the end of the story is fast approaching. All of the cards are on the table by the time we get to that final scene, and it works so well because we know why it's happening, and it is an appropriate thematic climax that embodies the theming of the entire season. It works mechanically, narratively, and thematically, and 'just makes sense.'
The ending of Life is Strange 1 doesn't do that, if you ask me. The ending of most games in this genre don't really hit that mark. When I get to the end of most game 'seasons' like this, even ones I enjoy, I'm typically left frustrated, confused, and empty in a way.
The ending of True Colors, on the other hand, nails everything it needs to. Handily, when compared to its peers.
If you're somehow reading this and have not played this game but intend to, now is probably where you should duck out, as I will be
discussing SPOILERS from the entire game, specifically the finale.
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Firstly, since I don't know where else to put this, some criticisms I found with the game. And honestly, they're all pretty damn minor compared to most games of this type.
Mainly, I just wish the whole Typhon thing was handled a bit more deliberately. It's a bit weird to do the 'big evil corporation' thing (especially when a big corporation like Square Enix occupies as much as or even more of the credits to this game than the people who actually MADE it?) without offering more explanation and subtlety. The game certainly makes some efforts but they're mostly small and mostly optional, like background chatter or a handful of one-off bits of documentation/etc. you can find in the environment. I feel like Diane in particular needed to be fleshed out just a little bit more to really sell us on how and why things like this happen, why corporations make decisions that cost people their happiness, security, and lives and they just get to keep on doing it. I think just a little bit that is unavoidable to the player that puts emphasis on maybe how much the town relies on the money/resources Typhon provides would've helped. Again, this is minor, but it stands out when I have so little else to critique.
I would've liked to get more insight on why Jed is the way he is. No, I don't think we really needed to learn more about his backstory, or even really his motivations. I think we get enough of that. I just think it would've been great to somehow highlight more deliberately how/why he's built up this identity overtop of what he's trying to suppress. Maybe even just having Alex internally realize, "Wait, what the hell, Jed has been hiding these emotions and my powers haven't picked up on it?" or something to that effect could have added an extra oomph to highlight how Jed seems to be coping with his emotions by masking/suppressing them. Also really minor complaint, but again...there's not much else here I can think to really improve on within the confines of what's in the game.
The game doesn't really call Alex's power into question morally. Like. Max has an entire meltdown by the end of her story, second-guessing if she's even helped anyone at all, if she has 'the right' to do so, how her powers might be affecting or expressing her own humanity and flaws...this story doesn't really get into that despite a very similar concept of manipulating others. There's like one bit in a document you can choose to read in Alex's 'nightmare' scene, but that's really it. I feel like this sentiment and how it's executed could have easily been expanded upon in just this one scene to capture what made that Max/Other Max scene do what it did in a way that would address the moral grayness of Alex's powers and how she uses them, and give players a way to express their interpretation of that. Also, very small deal, just another tidbit I would've liked to see.
When I first watched my wife play through Episode 5 (I watched her play through the game first, then I played it myself), I wasn't really feeling the surreal dreamscape stuff of Alex's flashbacks - which is weird, because if you're read my work from the past few years, you'll know I usually love that sort of shit. I think what was throwing me off was that it didn't really feel like it was tying together what the game was about up until that point, and felt almost like it was just copying what Life is Strange did with Max's nightmare sequence (minus the best part of that sequence, imo, where Max literally talks to herself).
But by the time I had seen the rest of the story, and re-experienced it myself, I think it clicked better. This is primarily a story about Alex Chen trying to build a new life for herself in a new community - a small town, a tightly knit place. Those flashbacks are specifically about Alex's past, something we only get teeny tiny tidbits of, and only really if we go looking for them. I realized after I gave myself a few days to process and play through the game myself that this was still a fantastic choice because it reinforces the plot reasons why Alex is even in the town she's in (because her father went there, and her brother in turn went there looking for him), and it reinforces the theme of Alex coming to accept her own emotions and confront them (as expressed through how the flashbacks are played out and the discussions she has with the image of Gabe in her mind, which is really just...another part of herself trying to get her to process things).
By the time Alex escapes the mines and returns to the Black Lantern, all of the cards are on the table. By that point, we as the audience know everything we need to. Everything makes sense - aside from arguably why Jed has done what he has done, but put a pin in that for a sec. We may not know why Alex has the powers she does, but we have at least been given context for how they manifested - as a coping mechanism of living a life inbetween the cracks of society, an unstable youth after her family fell apart around her (and oof, trust me, I can relate with this in some degree, though not in exactly the same ways). And unlike Max's Rewind power, the story and plot doesn't put this to Alex's throat, like it's all on her to make some big choice because she is the way she is, or like she's done something wrong by pursuing what she cares about (in this case, the truth, closure, and understanding).
When Alex confronts Jed in front of all of the primary supporting characters, it does everything it needs to.
Mechanically: it gives players choices for how to express their interpretation of events, and how Alex is processing them; it also, even more importantly, uses the 'council' as a way of expressing how the other characters have reacted to the choices the player has made throughout the game, and contributes to how this climax feels. We're given a 'big choice' at the end of the interaction that doesn't actually change the plot, or even the scene, really (it just affects like one line of dialogue Alex says right then) and yet BOTH choices work so well as a conclusion, it's literally up to your interpretation and it gives you an in-game way to express that.
Thematically: the use of the council reinforces the game's focus on community; and the way the presentation of the scene stays locked in on Alex and Jed's expressions reinforces its focus on emotion - not to mention that the entire scene also acts as a way to showcase how Alex has come to accept, understand, and process her own emotions while Jed, even THEN, right fucking at the moment of his demise, is trying to mask his emotions, to hide them and suppress them and forget them (something the game has already expressed subtly by way of his negative emotions which would give him away NOT being visible to Alex even despite her power).
Narratively: we are given a confrontation that makes sense and feels edifying to see play out after everything we've experienced and learned. We see Alex use her powers in a new and exciting way that further builds the empowering mood the climax is going for and adds a cinematic drama to it. No matter what decisions the player makes, Alex has agency in her own climax, we experience her making a decision, using her power, asserting herself now that she has gone through the growth this narrative has put her through. Alex gets to resolve her shit, gets to have her moment to really shine and experience the end of a character arc in this narrative.
Without taking extra time to design the game around these pillars, the finale wouldn't be so strong. If they didn't give us enough opportunities to interact with the townspeople, their presence in the end wouldn't matter, but everyone who has a say in the council is someone we get an entire scene (at least one) dedicated to interacting with them and their emotions. If they didn't implement choices in the scene itself, it would still be powerful but we wouldn't feel as involved, it'd be more passive. If they didn't showcase Alex's power, we might be left underwhelmed, but they do so in a way that actually works in the context through how they have chosen to present it, while also just tonally heightening the climax by having this drastic lighting going on. If they didn't have the council involved, we'd lose the theming of community. If they didn't have the foil of Alex/Jed and how they have each processed their emotions, we'd miss that key component. And if we didn't have such detailed facial animations, the presentation just wouldn't be as effective.
Ryan/Steph are a little bit like, in this awkward sideline spot during the climax? Steph always supports you, and Ryan supports you or doubts you conditionally, which is unsurprising but also ties into the themes of Ryan having grown up woven into this community, and Steph being once an outsider who has found a place within it. They're still there, either way, which is important. The only relevant characters who aren't present are more supporting characters like Riley, Ethan, and Mac. Ethan being the only one of those who gets an entire 'super emotions' scene, but that also marks the end of his arc and role in the story, so...it's fine. Mac and Riley are less important and younger, as well, and have their own side story stuff you have more direct influence on, too.
But damn, ya'll, this climax just works so well. It especially stands out to me given just how rarely I experience a conclusion/climax that feels this rewarding.
And then after that we get a wonderful montage of a theoretical life Alex might live on to experience. Her actions don't overthrow a conglomerate billionaire company. She doesn't even save a town, really. If the entire council thinks you're full of shit, Jed still confesses either way - because it's not up to the council whether he does this, it's because of Alex, regardless of player choice. Honestly, even after a playthrough where I made most choices differently from my wife, there weren't really many changes to that montage at the end. It'd have been great if it felt more meaningfully different, but maybe it can be. Even if not, the design intent is there and the execution still works. It's a really nice way to end the story, especially since it's not even a literal montage but one Alex imagines - again, her processing what she's gone through, what she desires, expressed externally for us to see it. And for once, the actual final 'big decision' in a game of this type manages to be organic, make sense, and feel good and appropriate either way. You choose to either have Alex stay in Haven Springs and continue building her life there, or you can choose to have her leave and try to be an indie musician, with the events of the game being yet another chunk of her life to deal with and move on from (I haven't really touched on it, but music, especially as a way to express and process emotions, is a recurring thing, much like photography was in the original game, or Sean's illustrations in LiS2). For once, a climactic 'pick your ending' decision that doesn't feel shitty. It's pretty rare for this genre, honestly.
I could - and already have, and likely will - have so much more to say about this game and its details, but I really wanted to focus on touching upon a main element that has left me impressed: the way the entire game feels designed. It feels intentionally constructed but in a way that reinforces what it is trying to express as a story. It's not just trying to make people cry for the sake of 'emotions.' It is a game literally about emotions and it comes to a conclusion in a way that is clearly saying something positive and empowering about empathy and self-acceptance.
Storytelling is a craft, like any other, and it entails deliberate choices and decisions that can objectively contribute to how effective a story is for its intended audience.
A good story isn't something you find, after all.
It's something you build.
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cescalr · 3 years
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6 & 7 for the fanfic questions pls?
Oh boy, these will be long ones. Buckle in, boys, I'm on mobile and cant cut.
(I'm just gonna do active ones or we might be here forever, also ignoring ones I dont have OTPs for like KTTK and ones I forget entirely like TBOB)
6. List your OTP from each fandom you’ve been involved in.
Teen Wolf - Stalia (I am ANGRY forever, dunno if the ending changed me to being a Malira-Steo first-place-shared OTP situation or not, haven't decided, I'm. Stubborn and easily attached to things)
Harry Potter - Ronarry/Harron
Buffy/ATS - uhhhh help Spike/Buffy/Faith and Fred/Wesley it's two shows!!! I can put two ships!!! (Also yes I Know spuffy is difficult, Seeing Red was a horrendous episode and I hate it, and yes I know faith has done a lot of bad things, I do not need to be told these things i watched the same shows you did)
Riordanverse - hhhnnn uhh Percabeth?? I guess??? Look I need to reread these like Yesterday... I Dont Recall
,,, ok this is actually like a Really Long List but for some reason??? I've forgotten like half of them
OH shep/joker from Mass Effect uhuh yepperoni still mad you cant romance him put it in the remaster!!! You cowards!!! Also fix the lack of good love interests for fem!shep just. As a whole thanks, thinking about what Jacob did still hurts me to this day,,, do remember I was born in 2001 akfjlajdls I should probably have not been playing ME... Oh Well
Uhhh HOA I'm a basic bitch Fabina all the way bro
H2O Zikki was done DIRTY
GMW Lucaya, y'know, I'm predictable, it's always gotta be the ones with Hidden Depths for me guys, and what I mean is Maya and Lucas were FAR more interesting than Riley and the others I said what I said
Theres just. Too many. Let's continue
YES I know Seddie was iffy in canon,,,, no my heart does not care, also with some halfway decent therapy it would have been pretty good for both of them,,, literal case of right people wrong time and place
Jori's pretty cool but consider: Jandre, let beck and tori be vaguely ??? together while the good characters with Hidden Depths hang out
LOOK I am predictable and i care lots about Disa, Dean/Lisa, supernatural is killing me slowly I'm part way through season six, I cant wait to be crushed further, j hate it, I know what happens and the anticipation is pain, can dean not be happy??? Whith his family??? Can he not?????????
UM Santa clarita diet??? Obviously Joel and sheila are wonderful
Nobody wants to know my yogsmc ships and I'm not divulging them here bc frankly I dont want to get mistaken for an RPF chick, I am NOT that thank you, what they are is probably pretty obvious from my blog,,,, alright fine I'm a Zoethian bitch, block game made me cry 'I miss you I need you I love you' my heART
Uhhhh
Uhhhhhhh
People are gonna kill me for my Oxenfree one huh... if only I could say it was Alex/Nona,,, it's not, but it's a close second
Same for 13 reasons why,,,, not that I like the show or anything its god awful but idk the characters arent the awful plot you know, and besides I only ever saw like two??? Tbree?? Episodes??? Its Clustin please dont stab me in tbe gut Zalex has my whole heart too dont worry
Uhhhhhhhhhh
Uhhhhh
God I'm bad at this
Theres so many more but I just dont remember them uhhh
oH yeah as previously stated; basic bitch, Warden/Alistair in DA:O
Um.
Ummmm.
Yeah ok that's kind of it at least for this morning (oh boy, 2 am sldjldkakflhs)
HEY throwback time (not that this list hasn't been mostly throwbacks for me lol) uhhh Etharah from My Babysitter's a Vamipre yeah that was good
7. List your NoTPs from each fandom you’ve been in.
This is a shorter list. Please do not kill me.
Sterek
Drarry
Destiel
The most obvious and least contreversial: anything with Bryce Walker in it
Creddie
Rucas
Shep/Garrus, please just let them be bros
Bangel or Willara (cries) because A) he was a 26 year old man who was also 100s of years old and she was 15/16/he turned into angelus on her 17th birthday I THINK and that sucks but anyway the point being: statutory rape/ephebophilia = no fun and B) Willow Was Scary please leave Tara's head alone shes suffered enough listen! To! Her! Song!! she didnt need you abusing her trust miss Rosenberg I will fight you on her behalf-
Anyway!
Benthan I'm just here, not shipping all the most popular ships out of sheer coincidence
Idk what else... guess that's it then OH HOA mara/Fabian was Dumb as all get out yeah that's it
Thanks!! And I hope that the fact I'm not a huge fan of Sterek isnt gonna be a problem >-< can't exactly be helped. :) ♡ Thanks again!!
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meredithalden · 4 years
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DATING SIMS ARE GOOD AND YOU SHOULD PLAY THEM: A MANIFESTO
hello everyone, I am here today to talk to you about the most important literary genre ever created. yes that's right. you know exactly which one I mean.
This write-up presumes that you know absolutely zero about dating sims (to be more specific: dating simulation videogames), except for the fact that they exist. If you didn’t know that, well, now you know that. If any of this is a retread, my apologies. Please feel extremely free to comment, make corrections, additions, pile on, discourse, etc.
Part 1.  JAPANESE DATING SIMS: INCEPTION
Dating sims weren't invented by Konami, but they're the ones responsible for massively popularizing it and establishing all the now-classic genre standards (or genre cliches, depending on how you look at it). Tokimeki Memorial came out in 1994 for PC.
Per Wikipedia, lightly edited for clarity: "In a typical dating sim, the player controls a male avatar surrounded by a variety of female characters. The gameplay involves conversing with these girls, attempting to increase their internal 'love meter' through correct choices of dialogue and action. The game lasts for a fixed period of in-game time, such as one month, or three years. When the game ends, the player either loses the game if they failed to properly win over any of the girls, or they 'complete' one of the girls' routes, achieving eternal love (or getting sex, depending on what type of sub-genre the game falls under). This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending."
Tokimeki Memorial (and all of its subsequent sequels and spin-offs) take place during the 3 years of the player character's Japanese high school career, including archetypal events such as the sports festival, the cultural festival, Christmas, New Year's, Valentine's day, and (at the end of the game) graduation.
A poster on the Something Awful forums made an extremely comprehensive screenshot & text-based Let's Play of Tokimeki games 1 through 3, and also one of the spin-off games, where the genders are flipped. In that spin-off, the player avatar is a high school girl, pursuing various boys. (In general, gender-flipped genre variants where you play as a girl are referred to as "Otome Games," i.e. "Games for Young Ladies").
These Tokimeki Memorial Let's Plays are archived here.
In order to understand this foundational series, you definitely do not have to read this whole archive (it's approximately 1 billion words altogether. These games are long and text-heavy), but I would recommend reading reading the summary write-ups for each game in the overview page that I linked up above, and maybe the first couple update chapters for each game, so you can get a feel for the overall vibe & conventions of the genre. Or you can probably find a bunch of video LPs on YouTube, if that's more your style! Or you can play them yourself! (I played Girl's Side 2 on a Nintendo DS emulator, and enjoyed myself a whole bunch.)
I like this particular Let's Play a lot because   A. Reading is just personally easier and faster for me than watching   B. The author is really thorough and takes the time to explain all the idiosyncratic Japanese cultural tropes and references that come up, and I think that's neat.
Part 2.  THE CONTAGION SPREADS
Any game with characters that you can "romance," or build up their "affection stats" by making various choices, owes this mechanic to dating sims.
Some examples of games from completely different genres, which nevertheless incorporate dating sim mechanics:
Every Dragon Age game, every Mass Effect game, every Knights of the Old Republic game (thanks for doing what you do, Bioware!), Fallout 4, Assassin's Creed: Odyssey, Skyrim, Grand Theft Auto 4, Stardew Valley, Harvest Moon, Final Fantasy 7, the entire Persona series, The Witcher 3, indie darlings Oxenfree and Night in The Woods…
And also, there are a bunch of games that ARE straight-up dating sims, but stray from the genre-typical high school setting and genre-typical cast of beautiful hetero romanceable characters. They may also stray from the convention of having every character be "winnable."
You probably already know about Dream Daddy, where you play as a dad, and date other dads: https://kotaku.com/dream-daddy-creators-explain-why-you-can-t-smooch-all-t-1797354455
Rose of Winter is about a female mercenary warrior hired to escort 4 handsome princes: https://kotaku.com/rose-of-winter-is-a-visual-novel-about-first-love-1788036938
Katawa Shoujo is about a boy who transfers to a school for disabled children: http://www.katawa-shoujo.com/about.php
Monster Prom is about getting hot monsters to agree to be your prom date: http://monsterprom.pizza/
Part 3.  HEY YOU. YEAH YOU, BEHIND THE LAPTOP. HEY. YOU. I'M TALKING TO YOU.  
*puts on sunglasses*  Let's get...... metafictional.
I’m not going to say much about any of the following games. Just play them. Play them blind, or as close to blind as possible.
Play this:
don't take it personally, babe, it just ain't your story
Here is a non-spoilery review if you're curious to learn more first: https://killscreen.com/articles/review-dont-take-it-personally-babe-it-just-aint-your-story/
And then play this:
Hatoful Boyfriend
steam store link (DON'T READ ANY STEAM REVIEWS.)
Non-spoilery review here: https://www.theguardian.com/technology/2014/sep/12/hatoful-boyfriend-review-love-pigeons-japanese-dating-sim
And then play this next one.
Be advised that it gets heavy. If you play it at night, maybe don't be alone in the house. Content warning: “This game is not suitable for children, or those who are easily disturbed.”
Doki Doki Literature Club
steam store link (DO NOT READ ANY STEAM REVIEWS. DO NOT READ ANY OTHER REVIEWS. DO NOT READ ANYTHING. DO NOT GOOGLE THIS GAME. DON'T ASK YOUR FRIENDS ABOUT IT EITHER.*)
*If you want to know why it's good, or if you want to know more about the specific nature of the content warning before deciding if this game is okay for you to play, feel free to ask me. I'll let you know whatever you need to know to make an informed decision so you can feel comfortable.
~ The End ~
Thank you for coming to my thesis defense. Everyone, be sure to tell me which dateable dads, pigeons, monsters, and fictional Japanese high school students you think are the cutest and the best and most dateable.
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powerfultulips · 4 years
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hej!! for the calm asks- all.
i- okay
1: Golden mornings or peachy sunsets?
both is good! i love sunsets though. plus mornings are early
2: Sugar cones or waffle cones?
both is good! i prefer waffle cones though!
3: Do you wear scarves often? do you have a favorite?
i don’t actually own any scarves but they’re cool
4: How long do you lay in bed before you finally get up?
my personal record is six hours
5: Is there a food you’ve never had but always wanted to try?
uhhhhh probably but i do be kinda samefooding tho 😳
6: What does your umbrella look like?
I Do Not Own An Umbrella
7: Do you listen to ASMR?
yeah i love ajr /j
no i do not i simply do not Vibe with it
8: Rain storms or a light drizzle?
both is good! i think i prefer drizzly rain though
9: What’s a little thing in life that you love?
the smiles and laughs and voices of people you love
10: Favorite color aesthetic?
trans pride flag. or just black bc i’m edgy okay
11: Wobbly lines or using a ruler?
🎵 i’ve been feelin’ wobbly 🎵
12: Bright colorful living room or neutral cozy living room?
neutral and cosy i think. i like the spaces around me to feel comfy. plus bright colours make my eyes hurt sometimes
13: Do you have any candles? what scents are they?
i do not but i enjoy smelling the candles at like.... walmart and cracker barrel lmao. i used to drag my parents into yankee candle when i was like seven and i had a whole collection of em but idk what happened they probably got thrown out or hopefully donated or something
14: Have you ever rode a horse?
yes and the best horse i ever rode was named rusty. he was a good boy
15: Do you have glasses?
yes and amazingly i haven’t broken them yet. they’re soooo flexible
16: What’s a language you’d like to speak?
i just wanna be better at spanish and swedish lmao. i also wanna learn japanese and maybe finnish?
17: What’s your favorite season and favorite month in that season?
spring, march
18: Do you have a favorite pair of socks?
yes my diamond socks that my dad gave me. they’re so comfy
19: Favorite Ghibli and/or disney movie
fuck disney. all my homies hate disney. howl’s moving castle tho
20: Disney, Dreamworks, or Pixar?
fuck disney. all my homies hate disney.
21: What snacks do you usually get at the theater?
i haven’t gone to see a movie in a theatre in like 2 years please
22: What’s an underrated video game/ movie/ show you love and think it needs more recognition?
i already answered this but i’ll give a different answer. the game oxenfree is so fucking good please play it
23: Would you fill your house with plants if you had a green thumb?
yes.
24: All plants are great but do you have a favorite?
dusty miller used to be my fav but now it’s like,,, cacti or succulents of any kind are my shit
25: Do you have a favorite type of art style? (eg: soft looking, no to little color, sketches, crisp and clean, minimalist, pixel art etc.)
i really love soft, sketchy, doodly art
26: What would you do if someone gave you flowers?
melt
27: Do you like nicknames?
yes but also,,,, i will just hoard names
28: Do you still watch shows you watched when you were a kid? even from time to time?
i don’t watch anything please i’m begging you
29: Do you still like old memes? (tell the truth)
memes for the meme god
30: Favorite Halloween costume you dressed up as? (if you don’t celebrate halloween have you ever cosplayed or would you like to? who did you cosplay as?)
i went as phineas one year. that was fun. and i wanna get into cosplay but i’m too broke and scared i’m too old to actually start doing it
31: Are you a fashionable person?
when i’m manic
32: Do you like watching holiday movies?
fuck holidays, all my homies hate holidays. groundhog day good tho
33: Cookies or brownies?
both is good, cookies best tho
34: Do you blow in the cold air just to see your breath?
if you don’t you’re a cop
35: Do you find the crickets chirping outside your window relaxing?
no unless they’re kricketots in pokémon go
36: Do you like cobblestone streets?
hell yeah that’s aesthetic
37: How often do you doodle?
all the time if i’m in class, but since i dropped out, not often enough lmao
38: When was the last time you blew bubbles?
when i was in the hospital LMAO we love getting trauma flashbacks
39: What’s your favorite random piece of decor in your house and room?
my trans flag which i STILL haven’t hung up. or the giant fucking butterfly painting on my wall
40: Do you bite your fingernails off or clip them more often?
clip them
41: Any birthmarks?
probably, not that i like. can name though
42: Thoughts on freckles?
hell yeah
43: First video game you ever played?
mlb power pros. actually it was like, super mario or something but power pros was the first one i ever owned
44: what type of bird do you hear most often outside your door?
i don’t know shit about birds @literally-an-envelope this is your job
45: Do you use gifs/ memes a lot when replying to people?
no but i use emoji a lot
46: Thoughts on spring?
as mentioned before it is my favourite season. and it’s also the one where baseball starts so hell fucking yes
47: Ideal temperature outside?
sixty-two degrees fahrenheit (or like, 12-22 celsius for the educated folks)
48: Cloudy, partly cloudy, or clear skies?
partly cloudy gang
49: How often do you hear airplanes outside?
not often enough
50: Do you enjoy windy days?
not when i’m trying to walk or smoke lmfao
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hi-i-love-u-bitch · 5 years
Text
Excuse me! But where is my Sanders Sides Gamer AU???
Voices in my head: Gee Bunny, it seems you have no problem writing a lot of other fics and stuff yet you still haven’t even finished the next chapter of your Spiderverse fic???
Me: SHUT THE FUCK UP DISEMBODIED VOICES IN MY HEAD!!! IF YOU WANT THAT FIC DONE SO BADLY TELL MY LOGIC AND CREATIVITY TO GET THEIR ASSES IN GEAR AND GIVE ME SOME GOD DAMN INSPIRATION!!!!
Voices in my head:.....
Me: Yeah, that’s what I thought! Anyways, idk if I just missed a memo or something but I haven’t seen any Gamer AU of my boys and that is a crime in and of itself! Like, how dare! But fret not, I am here to provide content (Read: headcannons) that you did not ask for! Let us begin! Or should I say start!
(please note that I am not a gaming expert so feel free to add or correct stuff)
NOW WITH A PART 2!!!!
MAIN SQUAD
Roman Rosewood
Obviously loves RPGs! Anything with a good story line really! Or has medieval fantasy aesthetic!
Skyrim, Diablo, Undertale, Final Fantasy, Kingdom Hearts, Fallout, Red Dead Redemption, Undertales, Dragon Age, God of War Dark Souls, Assassins Creed, Earthbound, etc.
Played West of Loathing just so he could rip on it but actually ended up loving it and spending way to many hours playing. Then he found out there was a game called Kingdom of Loathing by the same creators and went down that rabbit hole as well.
He was iffy about getting into JRPGs but then Virgil convinced him to play Persona 5 and he absolutely fell in love with the music!
All the music in his phone is either from musicals or Video games!
Also really likes choose your own adventure games like Detroit: Become Human, Life is Strange, and Telltale Games
So much video game merch! Usually figurines because he likes to make little shelves and display cases for them.
He also really likes multiplayer games because he’s a social butterfly and likes to play with his squad.
Sucks at first person shooter games but still willingly plays Fortnight or Call of Duty or Left for Dead with his friends because he doesn’t want to be a drag and complain. But also they sometimes die in game in the most hilarious ways and it just leaves everybody wheezing.
Virgil Dante
Horror games, obvs!
All about that dark aesthetic!
Devil May Cry, Silent Hill, Fran Bow, Sally Face, Resident Evil, The Witch’s House, Amnesia, Little Nightmares, Bendy and The Ink Machine, Alice: Madness Returns, SCP-Containment, Pony Island, etc.
Yes, he’s played all the Five Nights At Freddy’s games. It’s a good series and it isn’t his fault the fandom is bat shit crazy and full of ten year olds! Fuck you Roman!
Every time the Walking Dead comes out he knows he’ll end up crying by the end of it. He and the squad make and event out of it.
Japanese horror games are usually his favorite because they deal more with the psychological aspects of horror instead of the jump scares
So, yes, he’s also a fan of Corps Party and Fatal Frame
Also really good at first person shooters because he has a really steady hand (you usually have to when playing horror games least you want to restart the level) and it pisses Roman off to no end every time Virgil randomly headshots him.
Usually likes to by merch in the form of posters, t-shirts, or beanies. He only buys figurines if it’s a game he really, really likes.
At first didn’t know why people kept bugging him to play Doki Doki Literature Club but then he finally caved and...oh...that’s why.
Logan Mill
My boy loves puzzle and strategy games yo!
Legend of Zelda, Portal, Tetris, Unravel, World of Goo, Inside, Limbo, Pokemon, Shadow of the Colossus, StarCraft, Command and Conquer, Age of Empire, Heart of Iron, World of Warcraft, etc.
He likes Overwatch but doesn’t like playing with people online so he usual solos or asks the others to play. But that too usually ends in chaos.
Hates rage games because he gets frustrated easily and has broken at least four keyboards and two controllers
He still plays them anyways because he can beat it damn it! Just give him a minute!
Enjoys the God of War series despite all the mythological inaccuracies
He plays a lot of Minecraft to relax or destress and has build beautiful works of architecture and sometimes entire cities.
He thought it was stupid and childish and was embarrassed about it for a long time until the squad came over to his house one day uninvited and caught him playing. He was getting ready for them to make fun of him but they instead gushed about how AMAZING everything looked and how TALENTED he was for building all himself.
Logan ends up showing them how to play afterwards and they work together to make weird sculptures and complex tunnels underground.
He likes practical merch like backpacks, coffee mugs, pencil holders, notebooks, ect. as well as a few t-shirts and novelty ties.
Yes, he does collect Pokemon cards!
Patton Adley
Silly dating sims, farming games, and any cute game really! Plus a few side scroller games!
Stardew Valley, Harvest Moon, Slime Rancher, The Sims, Dream Daddy, Animal Crossing, Kirby, Monster Prom, Hatoful Boyfriend, Scribblenauts, Night In The Woods, Ni Nu Kuni, etc.
Big Nintendo fan!
He made the mistake of playing Doki Doki Literature Club without reading the warning tags and regrets it immensely...still a good game though.
He did the same thing with Huni Pop but that one made him laugh more then anything and he kind of got addicted to it. Then he found out there was a sequel called HuniCam so he went down that rabbit hole too.
He likes a lot of phone app games too like Cut the Rope, Neko Atsume, and Candy Crush.
Loves trashy dating app games, he thinks they’re so funny and cheesy
He was addicted to Mystic Messenger for a long while
Just because he has his preference doesn’t mean he won’t try other games too, Logan got him hooked on World of Warcraft (though really he did that to everyone), Virgil showed him Hollow Knight, and Roman suggested he play Undertales.
Prefers merch in the form of plushies and key chains!
He likes to bake and decorate cookies, cakes and pastries in the form of his favorite video game characters.
RED SQUAD
Duncan [Deceit] Adley (Patton’s twin)
A lot of first person shooter and combat games!
Doom Series, Super Smash Bros, Mortal Combat, Halo, Fortnight, Grand Theft Auto, Street Fighter, Tekken, Soul Calibur, Half-Life, Team Fortress, Destiny, Wolfenstein, Bio Shock, Splatoon, PUBg etc.
Patton was the one that introduced him to Splatoon and he won’t admit that it’s actually super fun.
Doesn’t mind story driven games and RPGs but he really just wants something he can zone out to and relax
He likes to troll people online, mainly assholes picking on little kids who just want to play.
He once teamed up with a group of kids on Call of Duty solely for the purpose of collectively kicking the asses of this groups of so called “real gamers” that were being jerks.
Has memorized all the combos! He doesn’t have time to sit and look up a cool finishing move, he needs it now!
Always mains the weakest/most useless character in fighting games and still manages to kick everyone’s ass.
Doesn’t have a preference in merch and usually grabs whatever he likes be it figurines, t-shirts, posters, plushies, or whatever, so long as he likes the game it comes from.
Has several tattoos from his favorite games
Emile Picani
Classic retro games, cartoonish games, and Nintendo are his jam broham!
Mario, Classic Sonic, Paper Boy, Transylvania, Spyro, Pac Man, All the Saga Disney games, Duck Hunt, Mario Kart, Galaga, Mega Man, Donkey Kong, Secret of Mana, Banjo-Kazooie, Conker’s Bad Fur Day, etc.
Absolutely fell in love with Shovel Knight when it came out!
Remy got him into all the indie pixel games: Towerfall, Terraria, Owlboy, Hotline Miami, Papers Please, Celeste, One Shot, etc.
Duncan was the one that introduced him to Cuphead and the usually play it together and see how far each of them can go without dying.
The game is difficult but the art is still so breathtaking!
Likes the occasional psychological thriller game
Bet Virgil showed him Alice: Madness Returns and Doki Doki Literature Club (after he’s played it of course)
Likes plushies and figurine merch with the occasional poster and coffee mug.
Likes to doodle a lot of his fav video game characters and cartoons and is actually really good at it. He helped design most of Duncan’s tattoos.
Remy Knightly
Likes a lot of indie games and old online flash games!
The Stanley Parables, Oxenfree, Inside, Firewatch, Super MeatBoy, The Binding of Issac, Donut County, Henry Stickman series, Impossible Quiz, Crush the Castle series, Hyper Light Drifter, etc.
He always gets everybody hooked on one game or another
He convinced everyone to play Undertales so for like a month they all went through a HUGE Undertales faze.
Was the actual, ACTUAL one that showed Duncan Cuphead because he knew the dork would be reminded of Emile because of the animation and would want to show it to him and play multiplayer (*cough* subtle matchmaker *cough*)
(Do not be fooled, he is a pinning boy himself)
Is up to date in all the gossip of the latest games and consuls, indie or mainstream! He’s in the know, know and if you need to know something chances are Remy probably knows it.
Weeds out through all the indie horror games for Virgil and recommends what he thinks are the best ones.
Same thing with Logan and his puzzle games, he’s usually is able to find very strange ones and Logan seems to likes those best.
Obviously has a lot of merch in coffee mug and thermal form as well as a few key chains.
Occasionally streams on Twitch with Duncan and Emile (sometimes inviting the main squad too), they’re commentary is usual hilarious.
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hawkesvarric · 5 years
Note
I’m new to gaming and don’t got a lot of games so i was wondering if you could give me some recommendations?
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*Turbo Man voice* You can count on me, anon.
> Mass Effect. Get it here on Origin if you’re playing on PC. This is a single-player, story-driven rpg set in a futuristic sci-fi society where aliens and humans alike will have to band together to destroy a bigger threat looming over the galaxy. It’s a little bit cliche, sure, but it’s SUCH a blast to play. You will laugh, you will cry, you will fall in love with some aliens. You get to customize your character (Commander Shepard) and make choices throughout the games that change what happens in the narrative. And when I said “fall in love with some aliens”, I didn’t just mean you the player. Your character can also romance certain npc’s, if you choose to! AND one last thing - you get to set the difficulty so you can set it on an easier mode if you’re having trouble in combat.
Play Order: Mass Effect 1 -> Mass Effect 2 -> Mass Effect 3. The first 3 are the original trilogy which feature Shepard as the protag. Mass Effect: Andromeda is technically a separate game, but I would recommend playing this one after the trilogy. And yes, I recommend Andromeda, because it’s a fun game that gave me a JETPACK.
> Dragon Age. Made by the same studio that did Mass Effect, so it has a lot of similar features: customizable character, romanceable npc’s, choices that impact the game, etc. Dragon Age is a fantasy game set in a world torn apart by the tyrannical rule of the dominant religion hellbent on controlling magic and spreading their doctrine to the non-human races. There is a TON more going on, but it’d take WAY too long for me to type it all out for you. Don’t be intimidated by the amount of lore though! They really are fun games where you pretty quickly catch on to what you really need to know in order to play. And, most importantly, you get to love so MANY companions and form little found families. :’3
Play Order: So, each Dragon Age game features a different protagonist and a new band of companions, but the underlying story plays out in order. So (with their Origin links): Dragon Age Origins -> Dragon Age 2 -> Dragon Age: Inquisition. PLEASE consider getting the DLC Dragon Age: Awakening, it’s practically a sequel all on its own and is very good as well.
> Vampire the Masquerade: Bloodlines. Get it on GOG. This is an rpg about VAMPIRES!!! where you get to play as a fledgling thrust unexpectedly into the vampiric society of Santa Monica. Again, you get to customize your character here, and you also get to choose which clan you belong to which unlocks special abilities unique to your clan. I found it pretty easy to play, but do make sure when you first boot it up that you reset which keys do which command because that was a bit of an issue for me at first. And there is a sequel coming out relatively soon, so you could play this just in time for that release. ;)
> Fallout. Honestly, I’m still pretty new to this franchise myself, but I do really love it. It’s set in a post-apocalyptic fictional version of the U.S. where they’ve invented robots and nuclear weapons while maintaining a 1950′s aesthetic. The radio you get to listen to in-game? Amazing. This one can be a bit more challenging if the open world concept is daunting to you as it was to me, but it’s not bad once you get the hang of it. You can again customize your character (notice a trend in my tastes?) and recruit different companions on your mission.
Play Order: I’ve only personally played New Vegas and 4 (though I hear 3 is good too!) I don’t believe it matters in what order you play them since they star different protagonists and have very different stories.
> There are a lot of games I enjoy, so it’d be too long-winded of me to explain in-depth why for each individual title. Hopefully those 10 games listed up above are enough to get you started! But here’s a few others that I’ll simply list and link if you’d like other suggestions. Hope this helps, anon!!!
Oxenfree
Undertale
Stardew Valley
The Wolf Among Us
Yakuza Kiwami
Far Cry 5 (You don’t need to play the other FC games first.)
L.A. Noire
Phoenix Wright: Ace Attorney (actually just started this myself, but I LOVE it!!)
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Note
1, 5, 14, 21, 23, 39, 41, 56 (my cousin would always do this, and if we had angry guests in Zoo Tycoon we'd drown them or feed them to dinosaurs ... yeah DX) 67, 70
 Video Game Asks
1. First game you played obsessively?
- It really depends on how young I was tbh, the three I can remember playing ALL THE TIME as a child though were the Kelly Club game (I still have the disc, it lags a bit but actually STILL works on my current computer! Even though it’s almost 20 years old!), Barbie: Beach Vacation (several of the Barbie games actually, I also remember enjoying Barbie as Rapunzel, Barbie Pet Rescue, and Barbie Horseriding Adventures), and the first Pajama Sam game, Pajama Sam: No Need to Hide When It’s Dark Outside (I can’t BELIEVE that game is 21 years old now, omg) which tbh I sometimes still play today - the Humungous Interactive games were really fun!
5. Ever use cheat codes?
- When I was younger? No, because I don’t think I really knew how then, I mostly used to use the internet for dress-up games and didn’t really realise stuff like that was something I could just Google (although, most of the games I played didn’t need cheat codes). Oh WAIT unless cheats for The Sims count?! Cause I used to play The Sims and The Sims 2 round at friends’ houses and they taught me the ‘klaupicus’ (I think that’s how you spelt it), ‘rosebud’, and ‘motherlode’ cheats. Still use Sims cheats today :P And if walkthroughs count, I do use those more than I’d perhaps care to admit :P
14. Favourite game music?
- Ooooh this is a tough one, I have lots of favourite music/soundtracks in games. Love the Nancy Drew game soundtracks, the ones for Telltale’s games are pretty good, the Heart’s Medicine (a time-management game series) games generally have really lovely soundtracks, the music in Stardew Valley is GORGEOUS, can’t forget Life is Strange - the licensed tracks are particularly well-chosen but the original score is also great - Oxenfree’s soundtrack is amazing… Oh, and gotta give a shout-out to the music in The Sims 3, that stuff is catchy (I’ve played so much TS3 that I recognised a piece of music from it when it was being used as “gameshow” music on TV in an episode of Elementary :P) I think that’s about it for my absolute favourites.
21. Game you didn’t like or understand as a kid but you do now?
- (I have no idea why) I think when I was a kid I didn’t used to understand why people liked Tomb Raider, but I do totally get the appeal now and I’ve even been playing the 2013 version of Tomb Raider myself!
23. Game you’ve logged the most hours into?
- Before Steam, got no idea. But going by my Steam records, currently The Sims 3 (I thought that might be the case, lol) with 131 hours played.
39. A sequel you would die for them to make?
- Three words: EMERALD. CITY. CONFIDENTIAL. It’s a point-and-click adventure game set in Oz, about 40 years or so after the original Wizard of Oz, it presents Oz in a very noir-esque style, and the main character is a private detective called Petra. SUCH a good game, probably one of my favourites of all time. Unfortunately it’s not possible apparently because I think they don’t have the rights to it anymore or something? I already asked the creator (Dave Gilbert) about it a couple of years ago on Twitter. He DID (I think) say though I think theoretically they could make a game that takes place in the same universe (Oz) since it’s public domain or something, they just couldn’t use any of the characters or places (I think) they used before :P (Which defeats the point a bit but tbh I’d be curious to see what it’d be like)
41. A genre you just can’t get into?
- Horror. (Exceptions for things like The Walking Dead game and maybe a couple of other things, if those count) It’s not a film or TV or book genre I like either, it’s just really not for me :P
56. Did you ever play Rollercoaster Tycoon and kill off your guests?
- Did I ever play it? Yes! Did I ever kill off the guests? No, mostly because I didn’t even realise that was a thing, I wasn’t much good at the actual game itself if I’m honest, I could barely figure out how to play it properly, let alone kill off characters :P
67. Do you have a happy gaming-related childhood memory you want to share?
- My sister used to watch me play all the time, any time she did that was pretty happy and fun and it’s sweet to remember. Also sometimes she’d unintentionally help heaps without meaning to. One time, I was playing Pajama Sam 4: Life is Rough When You Lose Your Stuff and there was this bit when I was trying to figure out how to get Sam across this river made of fizzy drink/soda. Now, I was playing this around Christmas, and my sister randomly came into the room with something in her hand and said something like “Look, it’s a nutcracker!” and boom, it was a *lightbulb moment* because a few places back in the game, there was this giant nutcracker, and one of the only things I had in my inventory was a giant peanut. I raced back to the nutcracker as quickly as I could, clicked on it with the peanut and used the hollow peanut on the soda river - and bingo, that was the answer! That was a fun moment. 
70. Very first game you ever beat?
- It was probably the first Pajama Sam game (as I said earlier, No Need to Hide When It’s Dark Outside), not exactly sure though.
Thanks Holly! :D
Send me a gaming-related ask!
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diversegaminglists · 7 years
Text
Eldrich/Cosmic Horror/Lovecraftian Themed Games
Still a WIP and not everything has been sorted yet.
Major Theme (Serious/Horror):
Alan Wake
Alone in the Dark Franchise
Alpha Polaris : A Horror Adventure Game
Amnesia: The Dark Descent
Amnesia: A Machine for Pigs
Anchorhead
Aquaria
Arcane Mystery Serial (Link goes to the first episode, the rest of the series can be found in the sidebar)
Arkham Nightmares
Astray
At the Mountains of Madness (Early Access)
Ayumi: Enhanced Edition
Bayonetta (The creator the angels keep going on about isn’t an Abrahamic god...)
Blackbay Asylum
Bloodborne
Bloodrayne 1 & 2
The Breach
Call of Cthulhu: The Official Video Game (Upcoming game due 2018)
Call of Cthulhu: Dark Corners of the Earth (Basically an adaptation of the Shadow Over Insmouth with slightly less racism, the PC port is very buggy because it was made by literally one person after studio closures, but there are fan patches to help.)
Call of Cthulhu: Prisoner of Ice
Call of Cthulhu: Shadow of the Comet
Cards of Cthulhu
Cata Cthulhu
Chronicle of Innsmouth
Chrono Trigger & Chrono Cross
Chzo Mythos (Yahtzee’s adventure series)
Clive Barker’s Jerico
Clive Barker’s The Undying
Clockwork Express
Conarium
The Consuming Shadow
Crawl
Cryostasis: Sleep of Reason
Crysis Franchise
CTHON
CthulhuMud
cthulhu fhtagn
Cthulhu Realms
Cult of Cthulhu (Mod for Plague Inc. Evolved)
Daily Chthonical
Dark Scavenger
Darkwood (Early Access)
The Dark Stone from Mebara
Darkest Dungeon
The Darkness Within Franchise
Dark Souls Franchise
Dawn of War
Dead Space Franchise
Deadly Premonition
Demon’s Souls
Dead by Daylight
Deathstate
Demonbane Franchise
Demon’s Souls
Discworld: Noir
Doorways: Holy Mountains of Flesh
Downwell
Earnest Evans Franchise (Hastur)
The Elder Scrolls Franchise (Most obviously with House Dagoth in Morrowind and Skyrim’s Dragonborn DLC)
Elder Sign: Omens
Elder Sign: Portents
Eldrich (Roguelike where you explore a library and enter worlds inside several Lovecraft books)
Eldritch Hunter
Eternal Darkness: Sanity’s Requiem
Euclidean
Eversion
The Evil Within
Evolve
Fallen London
Fallout 3: Point Lookout (DLC)
FEAR Franchise (Alma herself)
Ghostbusters: The Video Game
Gloom (2017, not to be confused with the 90s Amiga Doom clone)
Green Mirror
Grim Dawn
Half-Life Franchise
Haunted Hotel 4
The Hound of Shadow (Text Adventure)
The Hunt for the Red Cthulhu
The Infectious Madness of Doctor Dekker
Inner Voices
Insanely Twisted Shadow Planet
The King of Shreds and Patches (Text Adventure)
Kingdom Hearts (The Heartless, The Nobodies and Kingdom Hearts itself)
Kingdom of Loathing
The Last Door Franchise
Layers of Fear (This is really up to interpretation of the game’s plot but it uses many of the traditional story devices associated with “lovecraftian” horror and there are rats in the walls.)
LIMBO
Lobotomy Corporation (Early Access)
Lost Souls (MUD)
The Lurking Horror (Text Adventure)
Lusternia (free 2 play MMO)
Magrunner: Dark Pulse
The Majesty of Colors
Mansions of Madness (free steam version of the board game)
Marathon Franchise
The Moaning Words
Monria (MMO)
Mystery Of Mortlake Mansion
Mystery Stories: Mountains of Madness
Mythos: The Beginning
Muv-Luv Franchise
Nasuverse Franchise (This includes games like Fate/stay night and Tsukihime)
Necronomicon (An old Japanese game, haven’t found an English translation yet, but including for completeness)
Necronomicon: The Dawning of Darkness
The Necronomicon & Necronomicon - Book of Dead Names
Nexus War (defunct) & Nexus Clash
Nightmare on Azathoth
The Nightmare from Beyond
NoseBound
Oracle of Tao
Oxenfree
Pandora's Tower
Parasite Eve Franchise
The Park (Set in the same universe as The Secret World)
Path of Exile
Pathways into Darkness
Penumbra Franchise (From the same developer as Amnesia: The Dark Descent)
Phantasmal: Survival Horror Roguelike aka Phantasmal: City of Darkness
Phoenix Point (Upcoming 2018)
Poacher
Pony Island (It’s the Devil rather than a Lovecraftian style monster, but it features many of the usual devices)
Prey (2006)
Prey (2017)
Prototype Franchise
Quake (Shub-Niggurath)
Quest Fantasy
Red Haze
Resident Evil 4 (others in the franchise may qualify but 4 is the most obvious)
Reveal the Deep
The Rise of Cthulhu: Demo
Robert D. Anderson and the Legacy of Cthulhu
Rogue Stormers
Sanity: Aiken's Artifact
Saya no Uta (A man has an accident that makes him perceive normal people as horrendous eldrich monstrosities and then he meets a girl who... looks like a pretty girl. Rape and sexual assault warnings.)
SCP Foundation Games
The Secret World (MMO)
Secret World Legends
Shadow Hearts Franchise
Shadow Over Isolation
Sherlock Holmes: The Awakened
Shikkoku No Sharnoth (Looking at screenshots I think this one might involve tentacles. Possible sexual assault warning.)
Shin Megami Tensei Franchise (including Persona 1, 2, and 3)
Shoggoth Rising
Shrouded In Sanity
The Shrouded Isle
Silent Hill Franchise (The town itself is alive even before you consider all the other thingies)
The Sinking City (upcoming game)
Siren (aka Forbiden Siren) Franchise
Skullgirls
Sons of Uruzime
South of Real
Splatterhouse
S.T.A.L.K.E.R. Franchise
Strife
The Suffering Franchise
Sunless Sea
System Shock 2 (The Many)
Tales From the Void
Tattletail
The Terrible Old Man
They Bleed Pixels
They Breathe
This Book Is A Dungeon
Tormentum - Dark Sorrow
Transistor
Twisted Lands: Shadow Town
Undertale
Utawarerumono Franchise
The Vanishing of Ethan Carter
VHS
Wait - Extended
We Need to Go Deeper
The Whisperer in Darkness
The Worry of Newport (Mod for Crysis 1)
X-COM: Terror From the Deep
Themed but Comedy/Non-Horror:
Army of Tentacles Franchise
Baobabs Mausoleum Ep. 1 Ovnifagos Don´t Eat Flamingos
The Bizarre Adventures Of Woodruff And The Schnibble
Cthulhu Saves the World
Flappy Monsters of Lovecraft
Hearthstone: Whispers Of The Old Gods
Howard Phillips Lovecar (Early Access)
Leave Cthulhu Alone
Lovecraft Word Search
Magicka: The Stars Are Left (DLC)
Mormonoids from the Deep
Pray For Death (Playable Cthulhu)
Project Starship
The Rapture Is Here And You Will Be Forcibly Removed From Your Home
Sam & Max: The Devil's Playhouse
Tesla vs Lovecraft
Where is the Lovecraft?
Wynken, Blynken, Cthulhu, and Nod
Minor appearances:
Age of Decadence
Ancient Domains of Mystery aka ADOM
Baldur’s Gate 2 (Planar travel, the Demogorgon, and probably the final boss)
Battleborn
Beyond Good and Evil
The Binding of Isaac Franchise
Blood Franchise
Borderlands Franchise (Some of the vaults have big nasties in them, some of the raid bosses also qualify)
Bravely Default
Breath of Fire IV
Castlevania Franchise
Cookie Clicker
Copy Kitty
Crusader Kings II (Yes, really)
Cultist Simulator
Deadly Rooms of Death aka DROD Franchise
Destiny (The Vex and The Darkness)
Destiny: The Taken King (Raid bosses)
Dishonored Franchise
Defense of the Ancients aka DotA Franchise
Dragon Age Franchise
Drakengard Franchise
Dungeons & Dragons: Warriors of the Eternal Sun
Dwarf Fortress
Pikmin Franchise (Final bosses)
Elona
Epic Mickey
Etrian Odyssey Franchise
Everlong
Fable (Jack of All Blades)
Fable III (The Crawler)
Fable: The Journey
Fatal Frame 2 (An optional boss in Survival Mode is the malice from the hellgates made manifest, rather than a ghost)
Final Fantasy Franchise (It would be easier to list which games don’t have some kind of cosmic horror eldritch abomination things in them. The most obvious ones are Jenova, Sin, and The Cloud of Darkness)
Five Nights At Freddy’s Franchise
Grey Goo
Guild Wars Franchise
Half-Life Franchise
Halo Franchise
Hatoful Boyfriend Franchise
Homeworld: Cataclysm
Immortal Defense
Jak 3: Wastelander
Knights and Dragons
La-Mulana
Legacy of Kain Franchise
League of Legends
The Legend of Spyro: Dawn Of The Dragon
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Majora’s Mask
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Breath of the Wild
LittleBigPlanet 2
Lunar: Eternal Blue aka Lunar 2
Mana Khemia: Alchemists of Al-Revis
Mass Effect Franchise
Metroid Franchise
Minecraft: Story Mode
Mother Franchise
Mugen Souls Franchise
NeverWinter Nights 2
Paradigm
Pathologic
Phantasy Star IV: The End of the Millennium
Pokemon Platinum
Return to Krondor (The God of Evil)
Rift (MMO)
RuneScape
SaGa 3 aka Final Fantasy Legend III
Scribblenauts Franchise (You can summon Cthulhu and Shogoths)
Septerra Core: Legacy of the Creator
Shadow of the Colossus (becomes more and more obvious towards the end of the game)
Slash Em Extended
SMITE
Sonic the Hedgehog (2006)
SoulCalibur Franchise (The Soul Edge and SoulCalibur themselves)
Stories Untold
Terraria
Thief: The Dark Project & Thief: Deadly Shadows
Vampire: The Masquerade – Bloodlines
Warcraft 3
The Witcher (Dagon)
World of Warcraft
Xenogears
Xenosaga Franchise
Easter Eggs only:
Civilisation VI (A steam achievement)
PAYDAY 2 (A Cthulhu mask)
Dating Eldrich Monsters (both serious and non-serious):
Cthulhu Saves the World
Demonbane Franchise
Dra+Koi
Saya no Uta (A man has an accident that makes him perceive normal people as horrendous eldrich monstrosities and then he meets a girl who... looks like a pretty girl. Rape and sexual assault warnings.)
Unsorted:                                                                                                                 
Sonic Adventure
Sonic: Unleashed
Space Station 13
Spectrobes Franchise
The Stanley Parable
Star Control Franchise
Starbound
StarCraft
Star Wars: The Old Republic
Stellaris
Sundered
Sword of the Stars Franchise
Tales of Vesperia
Tentacult!
Turok Franchise
Touhou Franchise
UFO Afterblank
Warcraft Franchise
Warframe
Warriors Orochi
We Know the Devil
Ys Franchise
21 notes · View notes
fuckawah · 7 years
Note
all questions for oxenfree. :>
oh man. oooooooh man, and it’s not even my birthday.(question sheet!)
1. what otp/s in your fandom do you just not get?weed beanies. i’m not here for it. i’m super not here for it. they just hate each other sfm, and by the end of it, those layers of distrust are just so copious that i don’t see it ever being feasible? also like, the one superficial hangup i have on it is that people who are very anti-smoking, like ren, wouldn’t tolerate a smoker, like jonas. it’s a huge deal-breaker tbh and if they’re that cold-shouldered, it’d probably wash them out.
2. are there any popular otps you only brotp?alex and jonas. alex and jonas. alex and jonas. al  e x   and  j o  n a s . ya fkn don’t. i am not here for that brady bunch shit, even when we’re in a michael-lives loop. especially when we’re in a michael lives loop. alex is so adamant when she refers to jonas as a brother. in flashbacks, in the ending where she calls him her “other brother...” this is appalachian and i will not hear any of it. 
3. have you ever unfollowed someone over a fandom opinion?god no. 
4. do you have a notp? are they a popular otp?yes and yes. see 1 & 2. i’m also not a huge proponent of poly ships, so the ren/nona/jonas three-way doesn’t do it for me.
5. has fandom ever ruined a pairing for you?not in the oxenfam, no.
6. has fandom ever made you enjoy a pairing you previously hated?i wouldn’t call it a hate, but i really didn’t see the appeal of alex/nona until i engaged more with the fandom. i just love ren so much, and didn’t think alex would step on his toes like that? but if he cooled his jets on nona long enough to let alex skate in wearing shades and carrying a boombox, sure thing. 
7. is there anything you used to like but can’t stand now?let me tell you about claris ---- . nah man. i’m pretty easy-going there. 
8. have you ever received anon hate? what about?nope. and for nothing fandom-wise at all, really. except for that one thing, hunger games fandom.
9. most disliked characters? why?i actually love them all. i think they’re all dynamic, they’re excellently written, and there’s something noteworthy and fun in every single one of them. michael is my most disliked by default. you get a good impression of him, but it’s harder to emotionally invest in him when he’s dead.
10. most disliked arc? why?there aren’t any story elements i’d really pick a bone with, except one. it isn’t an arc, though, so i’m saving it for later.
11. is there an unpopular character you like that the fandom doesn’t? why?ren! the general consensus is that ren is kind of a drainer, but i really, really love him. he’s endearing, he’s funny, and he reminds me of someone i love a lot. i completely understand people who have problems with recreational drug users and how this affects their behavior, and that people think this is really intrinsic to ren’s character ---- but if you spend more time with him, and you really let him talk in group scenes, there’s just such a fondness between him and alex that seems so important to them both. i cannot hurt that boy. i need him to be ok. 
12. is there an unpopular arc that you like that the fandom doesn’t? why?does the loop count? does the ending count? i know people were dissatisfied with alex being trapped for eternity, but that’s good horror for you. the fact that she never really wins, that she is eternally punished, and that she truly suffers a fate worse than death... it’s established in the game+ that this isn’t all for nothing. that one girl’s sacrifice saves infinite more from suffering unnecessarily. it’s a perfect ending for a game that’s all about fate, loss, and redemption.
13. unpopular opinion about XXX character?clarissa is a c --- actually no that’s pretty popular. 
14. unpopular opinion about your fandom?not really acquainted with the fandom well enough to be able to answer.
15. unpopular opnion about the manga/show?neither of these things exist, and the one thing i’d mention here is relevant a little later.
16. if you could change anything about the (game), what would you change?first of all, you’d rename it to “oh no, the game.” and then you’d remove the option to revive michael. HERE IT IS, this is probably my most “unpopular” hang-up here. the game emphasizes that time is time. alex and friends are creating the time anomalies, and they’re altering things that ought not be altered. the sunken’s end goal is something we see as reprehensible because they’re dead, they have had their time, and they’re not owed any more. the same is true of michael. yeah, he died pretty tragically, and no, there aren’t any specifically Right or Wrong choices in oxenfree at all, but a game that’s so ardently enforcing the “appreciate the precious little moments you have before they’re over” bend shouldn’t offer the grand reset of playing god and restoring a life. your choices do mean something, but i think it robs them of a little meaning if michael comes back.also, fuck clarissa. 
17. instead of XYZ happening, i’d make ABC happen. instead of going into the fucking cave i’d throw rocks at the sea for like 11 hours straight.
18. does not shipping something “popular” mean you’re in denial and/or biased?not at all. ship what you want, bro. just not incest.
19. what is the one thing you hate most about your fandom?the pitchfork mob after that witch clarissa. there’s something important to be said about grief, learning and forgiveness here: depending on circumstance, grief will manifest in ferociously different ways. alex and clarissa have both lost someone very important to them, and become two extremely different people because of it. the game never discredits either of them in this. people hurt sometimes, and they can --- and do --- hurt other people because of it. people hate clarissa because of how she chooses to channel her grief towards alex, who scapegoats for a very tragic accident that yes, could partially be her fault. it’s emotionally engaging, but it’s also very moving. your choices, and the events of the game, can engineer a safer space and a better outlet for clarissa, and she has the capacity to learn and grow if you treat her with measured compassion. her grief is valid --- hurtful, but valid. let the woman mourn.
20. what is the purest ship in the fandom?ren and nona.  R E N N       AQN    DN  NO  NA    ??????/also, i fly into the sun on my jonas/nona otp ocean liner. they’re perfect, i love them, i want them to get married and have all the babies.
21. what are your thoughts on crack ships?there is only one real (not defunct by death, haha clarissa haha) ship, so pretty much anything is crack. most of it can be fun! roll with it. ROLL with that ren/clarissa action.
22. popular character you hate?i love all of them, fuck off mate.
23. unpopular character you love.ren and clarissa. see above.
24. would you recommend XXX to a friend? why/why not?absolutely. have done, will do. oxenfree is an achievement in story-telling. it’s beautiful to look at and listen to. it’s engaging, compelling, at times frustrating, and boasts some really impressive performances. the humor is top-notch and well-balanced with the soft scares. overall, a joy to play.
25. how would you end XXX/change the ending of XXX?there are so many different outcomes that you can really tailor this question actively when you play. i can get everything i want out of it: i can nurture the important relationships, put certain women in the void, and make sure certain womens’ dead boyfriends stay dead. 
26. most shippable character?alex, easily. she works with everyone she isn’t related to.
27. least shippable character?michael, ‘cause he’s dead.
1 note · View note
davidegbert · 7 years
Text
App Watch: the best new iPhone and iPad games released this month
Byline
Chris Kerr
App Watch: the best new iPhone and iPad games released this month
It'd be an understatement to say that the Apple App Store is a big place - there are thousands of new titles hitting its digital shelves each and every week.
It's an unprecedented situation that often results in great games being overlooked, buried under a mountain of soulless endless runners, tepid Candy Crush clones, and uninspired MMOs.
With that in mind, we want to shine a spotlight on those games fighting the good fight. Here are this month's most interesting new releases.
These are the newly released games that'll keep your tablet or smartphone 'appy this April
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April 2017 • March 2017 • February 2017 • January 2017 • December 2016 • November 2016
April 2017
Dynasty Warriors: Unleashed (£Free + IAP)
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My friend. You have been chosen. Only you can unite the three kingdoms and fulfil the vision of your ancestors. If you fail… blah, blah, blah. Look, I won't bore you with the story details, because we both know that isn't why you're here.
You're here because this is Dynasty Warriors - the frantic hack and slash franchise that arms you to the teeth, chucks you into enormous battles, and whispers "go nuts" softly in your ear. And that's exactly what you'll be getting with Dynasty Warriors: Unleashed, which manages to bring the long- running series to mobile without losing any of that maniacal, spear-twirling, button-mashing magic.
Well, actually the buttons didn't make the cut. But you know what I mean.
Download Dynasty Warriors: Unleashed here for iOS
KAMI 2 (£Free + IAP)
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Remember KAMI? The breezy puzzler from State of Play Games that massaged the mind with its colourful conundrums. Well, it got a sequel!
The aptly titled KAMI 2 is just as much fun as its predecessor, but packs an even bigger punch thanks to the inclusion of more than 100 hand-crafted puzzles and thousands of daily challenges.
But wait, there's more. Because this time around you can create your own gorgeous papercraft riddles and share them with the world. Just try not to make them obscenely difficult. It's meant to be relaxing, y'know?
Download KAMI 2 for iOS here
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The Frostrune (£4.99)
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Hey, did you say you're a huge fan of classic point-and- click puzzlers? And you also happen to enjoy digital dishes inspired by Viking folklore and wider Norse mythology? Well boy oh boy, isn't this your lucky day.
That just so happens to be precisely what Snow Cannon Games' moody puzzler The Frostrune is all about. And there isn't even a catch, because The Frostrune is a superb slice of vintage point-and-click gaming that tells a well-crafted, compact tale that intrigues from the first second to the very last.
If that sounds like your cup of tea, then sip away my friend, sip away.
Download The Frostrune for iOS here
The Elder Scrolls: Legends (£Free + IAP)
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Fus-ro- dah! Sorry, I had something stuck in my throat. Now, where were we? Oh right: The Elder Scrolls: Legends.
First of all, put away that axe. You won't need it in this corner of Tamriel. In these parts we let our cards do the talking. That's right, in The Elder Scrolls: Legends, Bethesda has traded-in the steel and spells in favour of (digital) cardboard. Because, much like Hearthstone, Legends asks players to build a deck of cards - based on the world and lore of the titular franchise - and duke it out with players around the world in pursuit of those all-important bragging rights. 
There's also a solo story mode that'll teach you the ropes and get you started, but the real draw here is the multiplayer. So grab your best deck and get yourself down to the arena. You don't want to keep your adoring fans waiting.
Download The Elder Scrolls: Legends for iOS here
Oxenfree (£4.99)
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A group of troubled yet inquisitive teenagers make their way to a strange island for some coming-of-age shenanigans. Everything goes exactly according to plan and they get the first boat home after a night of sensible pop-drinking and PG-13 storytelling. The end.
In a world without '80s horror movies, maybe that's how Oxenfree plays out. But this isn't that place. This is a world that thought up the likes of Jason, Mike Myers, and Freddy Krueger. A world where teenagers should know better than to go exploring strange places, and doing silly things like "splitting up" and "throwing parties" and "opening supernatural rifts."
Will those kids ever learn? Probably not. But it makes for one hell of a video game, so we're not too cut up about it.
Download Oxenfree for iOS here
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Ticket to Earth (£6.99)
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So your mining colony is going bust and you need to get on the last ship back to Earth, pronto. But there's a catch: there aren't enough tickets for everyone, and you aren't part of the one percent that gets to go back home.
What do you do in the face of such brash, political lunacy? Lay down and accept your fate, or stand up and fight for what's right? That's the Orwellian premise propping up Robot Circus' episodic puzzle-RPG, and that's not even the half of it.
Peel back the layers and you'll find a rewarding, tactical combat system, deep character progression, and psychedelic visuals that prove dystopian fiction doesn't always have to be drenched in drab grey.
Download Ticket to Earth for iOS here
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TypeShift (£Free + IAP)
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TypeShift is the latest word game from SpellTower creator Zach Cage, who's become something of a linguistical legend in these here parts. Once again, Cage implores players to manipulate those crazy little things we call letters to solve puzzles by putting words back together.
According to Cage himself, TypeShift is best described as "anagrams meets wordsearch, with a sprinkle of crosswords." We'll be honest, that sounds a little complex for our taste.
Fear not, though, because Cage also happens to be something of a game design whizz, and what he's done is take that mouthful of a concept and turn it into a well-oiled, super-smooth puzzler that's a masterclass in every sense of the word.
Download TypeShift for iOS here
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Virexian (£Free + IAP)
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Virexian is an '80s disco on steroids. An eclectic trip of a game that shares more in common with a herd of stampeding wildebeest making a beeline through a Jackson Pollock painting than it does a video game. If that hasn't' already sold you on First Mutant's on-the-go, all-action roguelike then I don't know what will.
Except maybe if I told you that Virexian is basically the lovechild of Geometry Wars and a fully-automatic paintball gun. Yes, I have no idea how those two things would mate, but that's besides the point.
The point is that if you like chiptunes, neon-splattered visuals, and watching giant pixels go 'boom,' then Virexian might just be the love of your life. So, let's get you two acquainted.
Download Virexian for iOS here
JUMP TO SECTIONS
April 2017 • March 2017 • February 2017 • January 2017 • December 2016 • November 2016
March 2017
Turmoil (£5.99)
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Dig, dig and dig some more - because that's the only way you're going to hit the big time in the land of the free, where oil is worth more than its weight in, well, gold. Business is hard and times are tough, but if you're savvy and willing to bet it all on a big payout, you might just be able to ride the 19th-century oil rush all the way to the top.
Whether you want to play by the rules or bend them is up to you — after all, in this industry it's not honesty that matters, only power.
Download Turmoil for iOS here
Archer Dash 2 (£Free + IAP)
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Dubbed an "endless shooter" by developer Gray Giant Games, Archer Dash 2 takes some vintage tap-to-dodge infinite sprinter essence and throws it in the blender with a healthy portion of Robin Hood shtick and some hearty retro visuals.
Peel back the pixel art curtain, though, and you'll see there's an awful lot going on behind the scenes. In fact, Archer Dash 2's smorgasbord of mechanics can feel a little overwhelming at first, but stick with it and you'll soon realise the reward of a good old-fashioned challenge.
Download Archer Dash 2 for iOS here
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Narcissus (£Free + IAP)
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Think you're a dab hand at multitasking? Good, then Narcissus is the game for you. But be warned, this little blighter is going to put you through your paces.
That's because in this finite runner, you've got the unenviable task of guiding not one, but two versions of the titular egotist to the end goal. The thing is, the levels aren't as perfectly reflected as Narcissus' lovely mug, so you'll have to keep your eyes on two alternating sides of the same coin if you want to save him from certain death.
Download Narcissus for iOS here
The Warlock of Firetop Mountain (£4.99)
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Remember those Fighting Fantasy gamebooks from days gone by? Well, the good folks at Tin Man Games have taken one of the very first, The Warlock of Firetop Mountain, and given it a 21st-century lick of paint.
Instead of plain ol' paper adorned with archaic letters, Firetop Mountain now takes place on a fully 3D digital playing board, making for an experience that's as gorgeous as it is engrossing. That winning aesthetic is joined by a revised grid-based combat system that forces players to think more strategically about how they take down their foes.
Oh, and if you're worried the digital switch will have sapped the old-school adventure of its soul, put those fears to bed. If anything, it feels more alive than ever.
Download The Warlock of Firetop Mountain for iOS here
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Gravity Galaxy (£Free + IAP)
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One-touch, planet-hopping puzzler Gravity Galaxy casts you as an intergalactic explorer with a simple mission: see the stars - and collect a few along the way.
As you hurtle through the cosmos, slingshotting around planets, nabbing power-ups and outrunning the odd supernova, you'll have to think fast and act even faster if you want to return to Earth in one piece.
Download Gravity Galaxy for iOS here
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Causality (£1.99)
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Cause and effect. They're the things that make the world tick over, with every action resulting in a subsequent reaction. But those words take on new meaning when you can control time - and that's exactly what you'll be doing in Causality.
As a venerable time lord, you'll need to rewrite the history books to help a band of stranded astronauts reach safety. By working with your past selves, you should be able to alter the world around you to guide each intrepid explorer back home. Of course, I say 'should' because it's never really that simple, is it?
Download Causality for iOS here
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Tavern Guardians (£2.99)
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Take a well-polished hack-and-slash and mash it together with an addictive match-3 experience and you'll have something that tastes… I mean looks a little bit like Tavern Guardians.
In this premium hybrid, swathes of monsters advance through tiles on the game board, and the only way to stop them (and their dastardly plans) is by slashing them to ribbons using some quick-fire matching skills. It's not just you against the world, though.
And, with four different adventurers to choose from, each with their own unique hero abilities, I'm sure you'll win the day in no time. Well, sort of sure.
Download Tavern Guardians for iOS here
Glitchskier (£1.99)
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Pitched by developer Shelly Alon as a "nervewired" action shooter, Glitchskier is the stuff of retro dreams — a sensory thrill-ride soaked in synthetic, saccharine neon charm.
While most of you will be pulled in by the shooter's evocative visuals and splendid electronic soundtrack, you'll be staying for the gameplay, which riffs on the likes of Asteroids and Geometry Wars while adding a few neat ideas of its own.
Download Glitchskier for iOS here
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April 2017 • March 2017 • February 2017 • January 2017 • December 2016 • November 2016
February 2017
Splitter Critters (£2.99)
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Splitter Critters does exactly what it says on the tin. See, there are these critters, and you've got to guide them back to their spaceship by literally splitting the world around them.
It's more than a little bit similar to Lemmings. But there's nothing wrong with that because, hey, Lemmings was terrific. The difference here is that instead of trying to navigate around dangerous obstacles, you can remove them from the equation entirely by slicing up and tearing levels with a flick of your finger.
Unfortunately, just like those pesky lemmings, these critters are as hapless as they are cute, so you'll need to do all of the legwork. Typical.
Download Splitter Critters here
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A Normal Lost Phone (£2.99)
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There's a phone in your hand and it doesn't belong to you. But it's owner is long gone, so you'll need to have a quick nosey if you want to track them down.
That's the general gist of A Normal Lost Phone, an intimate narrative adventure game that morphs the decidedly mundane occurrence of stumbling upon a lost mobile into something preposterously compelling.
As you sift through the life of a complete stranger, poring over their private pictures, emails, and text messages, you'll begin to unravel a mystery that's guaranteed to tug on your heartstrings.
Download A Normal Lost Phone here
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Sky Dancer (£Free+IAP)
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Not at all based on the Elton John song of similar name, Sky Dancer is an endless runner that doesn't care about high-scores and collectibles. I mean sure, there are scores to beat and coins to collect, but this one is all about the journey, not the destination.
That's because the devs over at Pine Entertainment want to take players on a zen-inducing trip through the skies. As you soar through the air, leaping between floating islands like an expert trapeze artist, you'll feel a sense of calm wash over your body.
Indeed, It's rare for a high-score chaser to feel so gloriously liberating. So hold me closer Sky Dancer. Count the headlights on the highway.
Download Sky Dancer here
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Star Wars: Force Arena (£Free+IAP)
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The Force is with you, young Skywalker. But you are not a Jedi yet. Now you can prove old man Vader wrong by jumping into Star Wars: Force Arena and taking on other players from around the world in fast-paced real-time battles.
Like a cross between Clash Royale and every MOBA under the sun, Force Arena asks players to bring together a team of iconic Star Wars heroes or villains before throwing them into quick-fire skirmishes where the objective is to take your opponents base without surrendering yours.
It's hardly a novel concept, but Force Arena is a tight, well-oiled offering that makes good use of the Star Wars license. Now we've got that out of the way, tell me, did you ever hear the tragedy of Darth Plagueis the wise?
Download Star Wars: Force Arena here
Bubble Witch Saga 3 (£Free+IAP)
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Bubble Witch Saga 3 is everything you'd expect, and that's no bad thing. Especially if you're a fan of well-rounded, super slick puzzlers from the best in the business.
After all, it's no secret that developer King — you know, the studio behind a little game called Candy Crush Saga — knows how to make compelling match-3 score chasers, so it won't come as a shock when I tell you that this threequel is one of the best on the App Store.
It doesn't reinvent the wheel by any stretch of the imagination, but a few tweaks here and there, like the inclusion of new game modes and characters, help keep things interesting. Sure, it's not going to blow your mind, but it's another solid entry in an exceptional series.
The Binding of Isaac: Rebirth (£14.99)
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The definitive edition of Edmund McMillen's critically acclaimed roguelike has finally arrived on the App Store. If you already got your mitts on this one before it made the leap to mobile, you don't need me to tell you why it's a big deal.
But what if your mitts were predisposed at the time? Well, allow me to explain. The Binding of Isaac: Rebirth is a tale of sorrow and all-out- action. Poor Isaac has been locked up in a basement by his overzealous religious parents. The only way to escape? Fight your way though hordes of monsters and demonic creatures.
Randomised dungeons and permadeath means finding a way out won't be easy, but Rebirth's rapid-fire, fleet-footed gameplay turns what could be a frustrating slog into a thrill-a- minute rollercoaster ride.
Download The Blinding of Isaac: Rebirth here
Drop Flip Seasons (£Free+IAP)
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Look, just put the ball in the bucket and we can all go home for supper. It's easy. You just need to open a few gates and let your spherical companion drop to the…wait. What's that triangle doing there? Okay, just move it out of the way. Flip that isosceles. Oh, and slide over that equilateral.
That's Drop Flip in a nutshell. Like a DIY project for gravity-addicted, shape loving maniacs, BorderLeap's physic's based puzzler asks players to manipulate contraptions of all shapes and sizes with one not-so- simple aim in mind. Think putting a round object in a bucket is easy? Think again, hombre.
Download Drop Flip Seasons here
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Red's Kingdom (£1.99)
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Mad King Mac has kidnapped your dad and pinched your prized golden nut - c'mon, he called himself the "Mad King," are you really surprised? - and now it's down to you to save the day.
To do that, you'll need to step into the shoes of Red, a spritely fox with heaps of courage. Actually foxes don't wear shoes, but you get the picture.
Your quest will take your through strange lands, littered with dangerous foes, shiny collectables, and head-scratching puzzles. Can you save the day, or will you be outfoxed? Muster your courage, because it's time you found out.
Download Red's Kingdom here
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January 2017
Super Mario Run (£Free+IAP)
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It's-a-him, Mario! And he's on your smartphone for the first time ever. That's right, Nintendo made its full-fledged mobile debut (Pokemon Go was Niantic's baby) in December with the launch of Super Mario Run, but was it worth the wait?
The simple answer is, "yes." Super Mario Run is a supremely polished one-touch platformer that manages to streamline the classic Mario experience you know and love without sacrificing any of its charm. Terrific level design, compelling challenges, and uber-responsive controls ensure Nintendo's mobile transition is a call for celebration, rather than frustration.
Download Super Mario Run for iOS
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Dawn of Titans (£Free+IAP)
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You might think Dawn of Titans' biggest draws are its stunning visuals and dedication to letting giants smash things up. Okay, I'll admit, those are the cherries on top, but the real hero here is Dawn's remarkable control scheme.
All too often are mobile RTS' bogged down by dodgy controls, with most devs struggling to find a scheme that can cope with the complexity of large-scale conflicts. Dawn of Titans clears that hurdle with eye-rolling ease. Here, your units can be sent to their deaths with simple taps and swipes, and while things do get a little more complex as skirmishes wear on, generally speaking, it's a joy to behold.
If you think tactically, you'll be able to set traps and dictate the flow of battles without ever breaking a sweat, meaning you can stop worrying about finicky controls and start worrying about that titan tearing your troops limb from limb. Poor little guys.
Download Dawn of Titans
The Walking Dead: A New Frontier (£3.99)
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The third season of Telltale's critically acclaimed take on The Walking Dead has finally arrived, and while the studio has gone on to tackle a number of big name franchises like Game of Thrones and Batman in the meantime, this is the one fans have really been waiting for.
Times though, haven't changed. And as most of you will remember, when you're trying to survive the zombie apocalypse every single choice matters. Life and death are in your hands, but it's not a question of good vs. evil. It's simply a matter of how much you're willing to sacrifice to see out the day.
Buy The Walking Dead: A New Frontier for iOS
Don't Starve: Shipwrecked (£3.99)
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Just when he'd finally mastered the art of surviving in the grassy wilderness, Wilson has gone and gotten himself shipwrecked on a desert island. Will that lad ever learn? Well actually, he'd better learn fast if he's going to get out of this one.
Unlike that famous volleyball, our Wilson doesn't have a certain Tom Hanks to rely on. That means you'll need to use every ounce of wit at your disposal to keep him alive. Don't be fooled into thinking this is a tropical paradise, because behind those palm trees is a whole world of danger where everything (yes, literally everything) is trying to kill you. New seasons, new creatures, and new biomes might be the talk of the town, but it's still the same old story: do or die.
Buy Don't Starve: Shipwrecked for iOS
Galaxy on Fire 3: Manticore (£Free+IAP)
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Galaxy on Fire quickly established itself as one mobile gaming's most important standard bearers. Each entry has raised the bar, delivering experiences that some have even dared to call "console quality."
Now while I wouldn't go quite that far, there's no denying that Galaxy on Fire 3 is edging nearer to that holy grail. For starters, the game looks phenomenal. Each vast stage is filled edge-to-edge with colour and intricate detail, imbuing the universe with a genuine sense of grandiose scale. Combat is fast, responsive, and fluid. And if you're finding things a little too easy, don't forget to turn off auto-aim. Because jetting through space shouldn't be as simple as dusting crops.
Download Galaxy on Fire 3: Manticore for iOS
ShapeMe (£Free+IAP)
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ShapeMe is a balmy match-em-up from Umbrella Games that packs a surprising punch. At its core, the game is a simple geometric puzzler that asks players to merge shapes in super-quick time to blast through levels and save the dreams of a kingdom.
The story takes a backseat here, but lets face it, that's not what you're here for. What you're after is a puzzler with bite, and despite it's fluffy trappings, that's what you're going to get. It's time to shape up, or ship out.
Download ShapeMe for iOS
Apollo Justice - Ace Attorney (£Free+IAP)
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Fancy yourself as something of a legal eagle? Well, you might always win those dinner table arguments, but how'd you fare in a real courtroom? Find out by slipping on the well-polished shoes of Apollo Justice, a rookie defence attorney who's about to hit the big time.
You won't just be strutting your stuff in front of the judge, though. No, there's more to being a lawyer than fancy words and killer suits. There are crime scenes to visit, evidence to collect, and witnesses to interrogate before you even think about putting together a case. Any objections? I thought not.
Download Apollo Justice - Ace Attorney for iOS
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Bully: Anniversary Edition (£4.99)
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To celebrate the 10th anniversary of its tongue-in-cheek, schoolyard shenanigans simulator, Rockstar has given Bully a new lick of paint and slapped it on smartphones.
The Anniversary Edition features all the extra content from Bully: Scholarship Edition, improved lighting and textures, enhanced graphics, high-res support, and new multiplayer challenges. So, if you and your friends have ever wanted to find out who can dissect a frog the fastest, or take control of a flying squirrel (wait, that's not on the curriculum), now you can.
Buy Bully: Anniversary Edition for iOS
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December 2016
Don't Grind (£free + IAP)
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Picture the scene. There's a cute banana hovering above two giant buzzsaws. Its fearful, wide-eyed stare pierces your very soul. You have the power to save it. But the question is; do you?
If you're me, the answer is no. I let that banana tumble straight on down into saw town, mainly because I just wanted to see what'd happen. Following that admittedly sadistic incident, you'll be pleased to hear I did my best to save every sentient critter I came across - be it banana, pumpkin, or chicken leg.
I'd like to say my motivations were selfless. But, honestly, I was in it for the high-scores. That's right, if there's one thing I love more than animated fruit being turned to mush, it's topping leaderboards.
And the only way to get to the top in Don't Grind is by doing exactly that; saving your terrified companions from the toothy blades below. You won't always succeed, so try not to take it too hard when your digital friends get ground to a pulp. They probably had it coming.
Download Don't Grind for iOS
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Flip King (£free + IAP)
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Once Christmas has passed and New Year has left you hanging, there's not much else in the way of festive commemorations to look forward to. That's until you remember that Pancake Tuesday, more commonly (and wrongly) referred to as Shrove Tuesday is right around the corner.
And what better way to get into the Pancake spirt than by honing your flipping skills in Qwiboo's one-touch score chaser, Flip King? As simple as the name suggests, your aim is to flip, flip, and then flip some more until you become the undisputed master of the flip.
No, not the Master Flipper, but the Flip King. A title steeped in history and renown - or, at least, that's what I tell myself.
Download Flip King for iOS
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Yankai's Triangle (£2.29)
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Every triangle has three sides. So you can slap three triangles onto one triangle to get four triangles. Then you just need to, erm, take three more triangles and stick them…
Look, the more you think about Yankai's Triangle, the more confusing it gets. So I'll just say that the vibrant puzzler is a confounding and altogether mesmerising concoction pulled from the remarkable psyche of Circa Infinity creator, Kenny Sun.
The game was pitched by Sun as a love letter to those equilateral enigmas, but if that's the case, I have no idea what language it's written in. Still, just because I don't speak Triangle, it doesn't mean I can't appreciate Sun's work. And make no mistake, there's a lot to appreciate here.
In fact, I'd go as far as to suggest that Sun is quickly establishing himself as one of the App Store's master craftsmen. One glance at Yankai's Triangle should tell you that much, but the proof, as they say, is in the pudding. So go get yours.
Download Yankai's Triangle for iOS
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Icarus (£free + IAP)
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Tell me, do you recall the tale of Icarus? The young boy who attempted to escape from his island prison with wings made of feathers and wax, only to meet his fiery doom?
Ah, you do? Well I wish I hadn't mentioned it now, because it has absolutely nothing to do with PlaySide's game of the same name. But you have to admit it was a sweet intro.
In fact, serene puzzler Icarus - A Star's Journey turns the Greek myth on its head by challenging players to catapult a fallen star back to the heaven with the help of your trusty fingers. Easy, you say? Funny. That's what Icarus said.
Download Icarus for iOS
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Football Manager Mobile 2017 (£free + IAP)
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The App Store has made a new signing. Someone called F. Manager. Heard of 'em? If you have, then you don't need me to tell you that it's a name worth remembering, and that Football Manager is one of the most addictive, all-consuming games in existence.
If you've not heard the name in a while, or ever (where have you been), then allow me to briefly introduce you. Football Manager Mobile 2017 is the portable version of Sports Interactive's long-running footy management sim.
It's a detailed, deep, and rewarding title that lets you take charge of (almost) any team you can think of and guide them to the very pinnacle of world football. Fancy taking a League 2 team to the Champions League final? You can do it. Want to sign a handful of young stars for your local side and tear up the league? You can do it? Want to take charge of Leeds and get sacked in weeks? You. Can. Do. It.
Download Football Manager Mobile 2017 for iOS
Party Hard Go (£4.99)
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Have you ever been to one of those parties? You know, the one where you weren't actually invited, but you could overhear it from your bedroom so you decided to hop on over and maim every single person in attendance?
Oh yeah, me neither. But that's about to change, because butchering revellers is precisely what you'll be doing in Party Hard Go. Erm… hurray? Just make sure you don't get caught, because what you're doing isn't strictly speaking legal. In fact, it's not legal in any sense of the word.
Download Party Hard Go for iOS
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SteamWorld Heist (£7.99)
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Turn-based shoot 'em up SteamWorld Heist is a melting pot of ideas that somehow manages to strike the right balance.
You'll bump into everything from robo-pirates to starships, but at SteamWorld's core is a trickshot mechanic that imbues the game with its own unique sense of identity. What? You didn't think traipsing halfway across the universe would be easy, did you? No, you're bound to get into a scrape or two.
It's at times like that when you'll need to think outside of the box, bouncing bullets and bombs off of walls to pull off impossible, live-saving shots. And what better reward for being an upstanding pirate Captain than the respect and admiration of your clanking crew? Only kidding. There's loot. Lots and lots of loot.
Download SteamWorld Heist for iOS
F1 2016 (£7.99)
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"…and Lewis Hamilton has won the Driver's Championship for the second year in a row! Can anyone stop him?"
That's what the (former) defending champion might've heard in his dreams last week, or perhaps it was what you heard when you rewrote the history books in F1 2016.
On the surface, that's the big selling point of F1 2016: the chance to sit behind the wheel and live out your own Formula 1 fantasies. And a fleshed out career mode featuring 22 drivers, 11 teams, and the full Formula 1 circuit, means you can do exactly that.
But you'll also be doing it in style, because F1 2016 really does feel the part. Every aspect of the game has been polished to perfection, and at times I was left wondering how Codemasters managed to cram so much into a mobile game.
Download F1 2016 for iOS
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November 2016
PinOut! (£free + IAP)
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You're a mobile gamer, so you're no stranger to endless runners. But what about endless, er, pinballers?
It's not exactly a phrase that rolls of the tongue, but that's exactly what PinOut is: an never-ending journey through a neon flavoured pinball machine of seismic proportions.
Much like your classic game of pinball, the aim is simple: use a pair of paddles to keep the ball in play and amass points. The only difference here is that PinOut's digital tabletop is infinite, so you'll have to beat the clock as well as the board if you want to rack up a world-class score.
Download PinOut! for iPad and iPhone
Masky (£free + IAP)
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Guess what? You're going to the ball. And not just any ball, but the annual grand costume ball! We knew you'd be thrilled.
Actually, we should probably warn you, because there is one catch. People like to dance at this ball. At least, we assume they're people. We haven't actually seen behind their masks.
They've also got atrocious balance, which means you've been put in charge of leading the lively shindig. All you need to do is help your fellow revellers stay on their feet and everything should turn out fine. Don't worry too much about the magic masks, either. We're sure they're quite harmless…
Download Masky for iPhone and iPad
Epic Orchestra (£free + IAP)
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The golden age of rhythm gaming might've ended when the likes of Guitar Hero and Rock Band lost their star power, but there's still some life in the old dog yet.
Epic Orchestra is proof enough of that. One of the simplest rhythm games you'll ever play, the streamlined one-touch title uses four basic commands to put you in control of a charming, retro orchestra. Even on the hardest difficulty setting it's hardly taxing, but that feels like that point.
See, Epic Orchestra doesn't try and baffle you with an endless stream of overly complex instructions. Quite the contrary. It's a relaxing, zen-like experience that's more concerned with serving up tiny slices of musical escapism, and that's exactly why we love it.
Download Epic Orchestra for iPhone and iPad
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Mini Metro (£3.99)
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Anyone who's forced to catch the tube on a regular basis will know how much of a nightmare it can be. That's why there's a 100 percent chance you won't believe me when I say that a tube simulator can be…fun.
You heard me right. Mini Metro proves that the rigours of underground transport management can provide warm, fuzzy entertainment. It also proves you can create a game about inner-city infrastructure that looks and sounds stunningly beautiful.
Download Mini Metro for iPhone and iPad
Eggggg - The Platform Puker (£1.49)
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The bizarrely titled Eggggg - The Platform Puker is one of the strangest morsels I've come across in quite some time. Why? Well, as the name suggests, the game is a platformer centred around one odd mechanic: puke.
Look, I was sceptical at first. But once you get past the undeniably peculiar concept, you'll find a rewarding two-touch platformer that puts most of its competitors to shame.
As for the puke, there's a simple explanation. Gilbert - the star of this show - has a pretty visceral egg allergy. The poor guy just can't keep them down. Alas, it just so happens they give him the power he needs to survive in a world populated with angry cyborg chickens. Swings and roundabouts, really.
Download Eggggg - The Platform Puker for iPhone and iPad
Vikings: An Archer's Journey (£2.29)
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If you like your platformers with a little bit of bite, then Viking: an Archer's Journey might just be for you.
What initially looks to be a by-the-books endless runner is elevated thanks to some slick projectile combat, power-ups, and elementary platforming. It's a formula that works well, and although it's hardly overflowing with originality, it's one that's undeniably compelling.
What makes Viking's a must have is the procedural world around it, with each of its randomly generated levels sporting a gorgeous, wintery coat steeped in minimalist beauty.
Download Vikings: An Archer's Journey for iPhone and iPad
Oh…Sir! The Insult Simulator (£1.49)
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If verbal sparring and interplay, by which we mean expertly forged insults at fellow humans, is your jam, then Oh…Sir! The Insult Simulator is the game you've been waiting for.
A delightfully kooky experience that challenges players to get one over on their opponent by stringing together a series of inspired insults, Oh…Sir! truly is a game unlike any other. In fact, I don't have a single bad thing to say about it. How terribly ironic.
Download Oh…Sir! The Insult Simulator for iPhone and iPad
Level With Me (£free + IAP)
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As we all know, life is a balancing act. But it's nothing compared to the perplexing challenges found in Unept's tilting puzzler, Level With Me.
Seriously. Have you ever tried balancing bowling balls, motorcycles, dynamite, and even people using nothing but bubbles. It's pretty difficult, you know, especially when you're trying to stop a whole gaggle of humans from being blown to smithereens.
Think you're up to the task? Yeah, so did I.
Download Level With Me for iPhone and iPad
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