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#Single-player RPG
suchananewsblog · 8 months
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‘Starfield’ game review: Bethesda’s sprawling space epic takes you to the centre of the universe
Still from the game | Photo Credit: Special Arrangement Bethesda is renowned for its expansive single-player RPGs that immerse players in vast virtual worlds. Among its iconic titles, Skyrim, released in 2011, continues to thrive, with versions available on all major gaming platforms and a modding community that keeps it visually competitive with contemporary games. Starfield, Bethesda’s latest…
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drtrashgames · 3 months
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Here’s a series of board games I’ve made recently.
Astro Asterid’s Quick Shuttle Repair
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Derelict ships in space need to be fixed quickly, so they call on Astro Asterid to repair them! Carry resources through the halls of various ships to repair systems that have crashed. The more resources you carry, the slower you move, and the more likely more systems will go offline! Move quickly but strategically to repair all the systems before time runs out!
Treasure by Torchlight
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A single player dungeon crawling role playing game featuring cute little mammal characters in a fantasy setting. Journey through dungeons collecting treasure and defeating monsters to level up your character so you can take on the final boss! But be careful, with every step you take your torchlight grows dimmer. Keep that torch lit as you explore randomly generated dungeons!
Treasure by Torchlight: Bite Size
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This is a mint-tin version of the same game. This “bite size” version contains everything the full size game does. An enormous game in a tiny package!
Noah’s Ark
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A very simple mint-tin game for young players. Move down the landscape collecting animals and bringing them one by one back to the ark. But hurry up! The flood waters are rising! Count up points at the end of the game and see if you got a high score!
The Longest Week
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In the middle of a zombie apocalypse you manage to find shelter and call for help. However, help won’t arrive for 7 days. During the day scavenge for weapons, farm for food, or gather resources to strengthen your gate because when night falls the zombie horde attacks! As the days progress the horde outside grows larger and stronger. Can you survive the week and be rescued?
All of these games can be found with more information and prices on my storefront on The Game Crafter website here!
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xccentriktigress · 1 year
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Drawings From the Edges of Pentiment Pages: Dogs and Cats
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dungeonofthedragon · 2 months
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New Solo RPG: The Tower in the Meadow
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The Tower in the Meadow is a single-player RPG utilising the For Truth's Sake system pioneered by @hmooncreates
You have been invited into a mysterious, magical tower to de-mystify life there. As you prepare an account of your months in residence, you'll befriend all manner of mages, spirits, and perhaps even learn a little bit about gardening from the resident dragon!
You can get it below for its standard price of $1.99
OR if that's a bit much for you right now, here's a special code to get it for 20c!
And if you'd prefer a code to get it totally free, I can do that too! Check out the link below:
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ladyluscinia · 3 months
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Dipping into videogame fandoms is always wild. Like fandoms of all sorts are bad at genre conventions, but gamers LOVE to praise or criticize things for, like, blatantly subjective gameplay styles that literally just are types of game that maybe they should be playing more (or less) of, and then cap it off with a suggestion that is obviously far beyond game engine capabilities based on experience, or would radically change or cripple the intended interactive player experience / replay value
You think the devs fucked up because the protagonist is a blank slate just dropped in the world with no backstory connection or driving motivations???
Bruh... Skyrim never even hinted to you what you had done to get thrown in a cart on your way to the death penalty
I think maybe you would have more fun stepping away from the RPGs. Grab something with a named protagonist on the cover and no character creator. If you don't want this canon character to have "OOC" dialogue options when you control them that make them sound like an outsider to the plot, well, they don't tend to do that when you play something with minimal / option-less cutscenes 🤷‍♀️ nor do you lose critical interactive experiences if you pick a game designed from that mindset
It's never something subtle, is the thing 🤣 always with the "TRAGIC - Amazing Game would be objectively better if only it was a Completely Different Game more suited to my preferred play style"
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blueskittlesart · 1 year
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me, thinking that i have at least a base level understanding of botw: :)
blue, about to write a 1,000+ word essay that is going to completely revamp my understanding of the game and interpretation of its events: bada bing bada boom
i dont know how you do it. i am incredibly impressed and using all of this for fic inspiration. keep writing
every time someone asks me how i do this shit i have to regrettably inform them that the real genuine answer is that i am fucking insane. my 2 passions in life are writing and video games and the place where the 2 converge fascinates me to no end and i am that special kind of crazy that is capable of latching onto something and not thinking about anything else for 10 years. so. the only thing i have cared about deeply for the last several years of my life has been the way video games are written and constructed. and zelda is one of the most interestingly constructed franchises i have found to date. these games are just like. the absolute perfect story for my brain to work with and i truly do not know who i would be without them. and i am genuinely incredibly grateful that ive been able to build a platform where people like. CARE about what i have to say and take the time to ask me to think about the games because like. i would be doing it ANYWAY but knowing that there are people who actually read my analysis and appreciate the amount of thought i put into this stuff makes me really happy lol
#i sincerely think video games are an art form and that so many stories benefit from being told interactively via video games#and i'm especially fascinated with the way loz chooses to tell its stories because the games are almost always designed so that the player#actively makes every decision in the storyline even though every game only has one preset ending. that's SO COOL.#ive found myself frustrated recently by rpgs that are super cutscene heavy and i was struggling to articulate why until i went back and#looked critically at the way zelda games are designed and i realized that there isn't a single cutscene in loz that openly takes away the#player's autonomy. cutscenes are almost always reserved for dialog or the beginnings of fight scenes but link almost never makes choices#without the player's input and that's a huge part of what keeps the games engaging! YOU are link. he's not a vessel you occasionally#control. he is you. his decisions are always yours.#and that's generally easier to do with a less complex storyline but the way botw kept that autonomy despite its complex story is SO clever#by making the cinematic cutscenes MEMORIES there's never any percieved loss of autonomy because the player understands that this is#something that has already happened so obviously there's no way they can alter link's choices. that's SO SMART#ANYWAY. i didn't mean for this to be a tag essay about video game mechanics sorry but tldr i am so so so passionate about this LOL#if you cant tell. very few people irl will listen to me talk for this long. this is why i love tumblr#asks
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minthara · 11 months
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bg3 fandom really becoming the new dragon age fandom
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elminsters · 3 months
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would people be interested in video game recommendations based on which bg3 character is your favourite
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muffinrag · 4 months
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told the girl at dutch bros i was gonna go home and play video games and because i don't know how to Lie To Look Normal, when she asked what my favorite game was, i said Pathologic
and this girl either has the most insane people pleasing syndrome known to man or she is genuinely going to go home and play Pathologic??? she acted really interested
but at one point i said 'it's a single player RPG about a plague' and this poor girl said 'so similar to Baldurs Gate 3?'
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pathetic-gamer · 3 months
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I have this problem where I love and adore ttrpgs and want to be playing them all the time, but I feel like I'm probably the absolute worst person to play with because I am annoying and bossy and never shut up and also am extremely prone to rules lawyering and everyone hates it and me
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owlbear33 · 10 months
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something I'm hankering for is more sci-fi like Warframe, not in that it's an awful grindy MMO with impenetrable lore, but in that, it's set (almost) entirely within our solar system, but it's super far future and it's got ruins of ancient empires, hyper-tech, funky all sorts of humanity, and it's a future entirely disconnected from the modern world
like it understands that the solar system is super big, there's plenty of space to do stuff within just the solar system, you don't need to have relatively easy interstellar travel to have epic sci-fi, sure it's got no aliens but it understands how weird humanity could get if it gets the chance
it's something which though not a big thing annoys me about a lot of sci-fi is how much it often trivialises the size of a star system, with all its planets and asteroids and moons and everything, and I want more sci-fi that doesn't do that, but does do the epic space opera with the ruins of great ancient empires being fought over by not so great new empires and all that jazz
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pocketbelt · 3 months
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there are many reasons for Helldivers 2’s insane success but as I watch streamers play Skull & Bones, and your pirate’s boss stops mid angry rant about your failure in the tutorial to say, almost word for word, that you have to go and Build A Reputation in The Pirate Community to get the Big Contracts and Achieve Fame before proceeding
I begin to think that the main reason is that it just doesn’t fuck you around with that shite like literally everything else
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drtrashgames · 3 months
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One of the reasons I made Treasure by Torchlight the way I did is because I wanted to make something that appealed specifically to me. I have ADHD and I made every aspect of my game work for my ADHD brain.
Problem:
I wanted to make a D&D style game where you can level up your characters, but I’m bad at math and my brain refuses to keep short term information saved properly.
Solution:
I made everything visual and tactile. Part of the reason my game has so many components is because I like being able to swap out the pieces and change how my character tracker looks and plays. I made an abacus to track the stats with cubes, and I included a way save the data so I can come back to it later.
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Problem:
I wanted to make a dungeon crawling game, but cards don’t always lay flat and could turn accidentally and take up a lot of space.
Solution:
I made the dungeon puzzle pieces that connect together. Now no matter how many times I play my game, it all comes together nicely and I have unique dungeons that stay pieces together!
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Problem:
Enemies become easier the stronger I become. I need a way to keep them engaging even after fighting them 100 times.
Solution:
I added levels to the enemies. Once you reach a higher level, they start doing higher attacks!
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Every part of this game was designed so that my ADHD would vibe with it!
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dmdarius · 28 days
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The various under areas of Dracula's castle are varied but tough. I probably should have looked into the usual grind. But two old friends also wait for me down here! Hope they have something good for me! #castlevania #konami #gba #retro
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orangeloungeradio · 2 months
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Classic Game of the Week: E.G.G.: Elemental Gimmick Gear Developer: Birthday Publisher: Hudson Soft Platform: Verical Entertainment Video Courtesy of: Retro Playbacks
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As an MMORPG player, my attention usually resides with the MMO/MMORPG or other online persistent world games that are in development. I do enjoy other types of games and in the last few years there have been a couple of really good single player games like Cyberpunk 2077, Dying Light 2, and of course Baldur's Gate 3, so when Dragon’s Dogma 2 came across my twitter feed I was pleasantly surprised. Billed as a “single player, narrative driven action-RPG that challenges the players to choose their own experience” I’m really hoping we get something at least on par with Baldur’s Gate in terms of companion interaction.
Looking over the design information they’ve provided on their website, it looks like DD2 is going to have your standard fantasy flair characters (Fighter and Warrior, Mage and Sorcerer, and Thief and Archer) which both you and your Pawns can use, as well as 4 classes that only the Arisen (your character) can utilize. You’ll be leading a group of you plus up to three pawns, and so far what they’ve detailed about the pawns is amazing including the Dragonsplague.
Clearly without a doubt one of the smartest decisions Capcom made was to make the character creator available for free well before launch. First of all this let’s people get in there and make a character (or up to 5) as well as their pawns (up to 5) before launch day. I love this idea since on launch day you don’t want to make a character you want to get into the adventure. I love this idea for the people who love to spend like 10 hours making a character. I love this idea for the marketing as people are sharing the character creator. This was a brilliant idea and I’m glad a game development company utilized it.
Let me know what you think. Are you going to play Dragon’s Dogma 2? Are you going to wait for the $69.99 price to drop. Are you still reading the description at this point?
Steam Page with the Character Creator Download: https://store.steampowered.com/app/2054970/Dragons_Dogma_2/
Dragon’s Dogma II Website: https://www.dragonsdogma.com/2/en-us/
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