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myagic · 9 months
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I'm really hoping that I finally get enough adventure cards to make a good edh deck. Bonus points if I can make an entire eldraine showcase deck! I just love the aesthetic of them, and I can't wait!
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zoydraft · 2 months
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What forms of agency are present in this pack?
I don't know exactly what I mean yet. This is pre-work for a possible article influenced by C. Thi Nguyen's Games: Agency as Art. If I get a good idea of agencies, the next step would be identifying the aesthetic experience that those agencies foster.
Basic game actions: playing creatures; attacking; blocking.
Playing spells from graveyards
Judge's Familiar creates choices for both the controller and the opponent. Is countering this spell worth losing a 1/1 flyer and the future (vanishing) opportunity to counter something else? Is it worth playing around the onboard effect, or do I want to try clearing a path for future spells?
I'm not sure whether ramping itself meets my expectations for what counts as agency; or it may be encompassed in "basic game actions" (which count as agency, but aren't particularly interesting w/r/t cube design). Rampant Growth specifically creates the choice of which lands to grab, and gives you the ability to shuffle.
Bonecrusher Giant and this style of Adventure basically follow basic game actions. The choice of casting Stomp or the creature often feels trivial, and a damage spell is a basic game action.
Kiora and Manifold Key both add untapping to the agential space, which can allow a lot of new behavior.
Fact or Fiction is Fact or Fiction.
To be continued, maybe.
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panfex · 1 year
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spoiler collage for my (in collaboration with some friends) 2nd 500-card unset cube thing, "Unruly: ACT II"
ACT I can be found here: https://www.planesculptors.net/set/unruly-act-i
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roy-dcm2 · 1 year
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My Ravnica Limited Cube
I created a Cube for me and my friends to play limited with when we get together. Because it's limited, I built it with six packs for 8 players in mind, so it's 800 cards!
[Also, the packs contain 16 cards with 1 Rare / Mythic, 4 Uncommons, 10 Commons, and 1 Land]
I've been steadily tinkering with it, making it less shit. It'll never be perfect, but it's an excuse to play cards with my friends.
It's mainly based on Return to Ravnica with cards from the other Ravnica blocks, plus like 50 cards from other planes to fill in some spots.
It's my treasure. It represents the good times I have of my friends.
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ogrillion · 1 year
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A Brazen Crown's final hours
The campaign ends in a few hours! See it here before it is dragged back into the void from which it came.
kickstarter
This game has been the work of three years. I feel very strongly that the universe would like for it to exist. Maybe not in this form! Maybe not even as a fully-commercial product. But its a standalone card game that plays like a TCG and has a third-party license. People deserve to be free of the ever-present feeling of "your favourite things are owned by five corporations", and this game is meant to leave its ownership in the hands of the audience.
If you have seen this game, if you have thoughts about the game or the art or the design, I would love to hear from you so I can figure out how and where this idea needs to go. It might very well just be "to the nearest receptacle" but I don't think this is the end. Yet. Oh well, that's the post.
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9898-mtg · 6 months
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before this night ends, let us design and create a murder doll
👀
can be anything related, example, an object, ability, keyword, name, mechanic, image, type, cost, rule, symbol, event, token, emblem, etc. "Anything"
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althaeaeliott · 9 months
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Legends, planeswalkers and mythics from each color and two color pairs for my cube, I just revamped UR, the next thing I need to do is work on the dreaded Boros section of the cube, definitely changing the legendary creature and a bunch of cards for its archetype in the future. If you’re wondering what the most recent change was it was adding Storm to the cube.
Also, I am doing this on a semi budget if you have any recommendations or questions about my other included.
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Basic Cube Building
The pillars of any cube are its 10 archetypes; with each archetype centered around a particular color pair. Each archetype consists of 14 cards:
1 dual-colored “payoff” card
3 creatures for each color in the pair
Cards that make creature tokens when they enter the battlefield or resolve count as creatures
3 non-creatures for each color in the pair
Be sure to consider lands that produce only one color of mana
1 colorless card
Be sure to consider lands that produce only colorless mana
The dual-colored card should usually be a permanent, and should reward playing a certain strategy with either a persistent buff or by generating repeated value.
The cards in the archetype should generally be of a variety of different mana costs; tending to skew lower.
As an example, we’ll build an archetype around Urza, Prince of Kroog.
He gives artifact creatures a large bonus and can (expensively) make copies of them.
Considering this, I add:
White Creatures: Court Homunculus, Barbed Spike, Cataclysmic Gearhulk
White Non-Creatures: Tempered Steel, Glass Casket, Paladin's Shield
Blue Creatures: Master of Etherium, Armguard Familiar, Sharding Sphinx
Blue Non-Creatures: Winged Boots, Disruption Protocol, Rise and Shine
Colorless Card: Steel Overseer
Good Payoff cards:
Edgar, Charmed Groom - Rewards you for playing vampires
Savai Thundermane - Rewards cycling
Stonebrow, Krosan Hero - Rewards tramplers
Bad Payoff cards:
Centaur Healer - Its effect doesn't scale with any of the other things you're doing.
Death Frenzy - Not a permanent.
Ral, Caller of Storms - Its effects don't scale with any of the other things you're doing.
Cube Breakdown
14 cards/archetype
1 cycle of dual lands
5 role-players per color
5 colorless role-players
After building each archetype, you will need 10 dual lands; one of each color:
You can do one cycle of 10 or a cycle of allied and of enemy.
Finally, you add the 30 “role-players”; 5 of each color and 5 colorless. These cards are usually
removal
generically efficient threats that don’t fit into any archetypes
pet cards
cycles
Cube Breakdown
14 cards/archetype
1 cycle of dual lands
5 role-players per color
5 colorless role-players
At the end of this process, your cube might look like this:
Archetypes
Artifact Aggro
Urza, Prince of Kroog
Armguard Familiar
Barbed Spike
Cataclysmic Gearhulk
Court Homunculus
Disruption Protocol
Glass Casket
Master of Etherium
Paladin's Shield
Rise and Shine
Sharding Sphinx
Steel Overseer
Tempered Steel
Winged Boots
Instant Speed
Nymris, Oona's Trickster
Aetherize
Bonds of Quicksilver
Brineborn Cutthroat
Dreamspoiler Witches
Drudge Reavers
Faerie Duelist
Faerie Tauntings
High-Speed Hoverbike
Hired Blade
Mutual Destruction
Omen of the Sea
Succumb to Temptation
Wavebreak Hippocamp
Sacrifice
Body Dropper
Artillerize
Blood Aspirant
Blood for Bones
Costly Plunder
Furnace Celebration
Gixian Infiltrator
Havoc Jester
Prowling Geistcatcher
Rapacious One
Ruthless Knave
Taste of Death
Thatcher Revolt
Witch's Oven
Trample
Stonebrow, Krosan Hero
Agressive Mammoth
Almighty Bushwagg
Archetype of Aggression
Bronzeplate Boar
Fire Urchin
Fists of Ironwood
Footfall Crater
Hornbash Mentor
Messenger’s Speed
Meteoric Mace
Ram Through
Rancor
Vorrac Battlehorns
Vigilance
Frondland Felidar
Adarkar Valkyrie
Bitterbow Sharpshooters
Brave the Sands
Brushstrider
Builder's Blessing
Cryptolith Rite
Half-Elf Monk
Overwhelm
Segovian Angel
Sprouting Renewal
Swallow Whole
Warden of Geometries
Wary Okapi
Vampires
Edgar, Charmed Groom
Anointed Deacon
Arterial Flow
Blood Gutton
Bloodbond Vampire
Cradle of Vitality
Duskborne Skymarcher
Gift of Fangs
Glass-Cast Heart
Martyr of Dusk
Queen’s Commission
Squire’s Devotion
Vampire’s Zeal
Voldaren Estate
Dice
Farideh, Devil's Chosen
Arcane Endeavor
Arcane Investigator
Berserker's Frenzy
Brazen Dwarf
Chaos Channeler
Chaos Dragon
Critical Hit
Diviner's Portent
Feywild Trickster
Goblin Morningstar
Netherese Puzzle-Ward
Scion of Stygia
Vexing Puzzlebox
Graveyard
Lord of Extinction
Cabal Therapy
Crawling Sensation
Crow of Dark Tidings
Dakmor Salvage
Dodgy Jalopy
First-Sphere Gargantua
Greater Mossdog
Kraul Foragers
Necrotic Wound
Reassembling Skeleton
Splinterfright
Sylvan Might
Wand of Vertebrae
Cycling
Savai Thundermane
Abandoned Sarcophagus
Astral Drift
Cast Out
Desert Cerodon
Drannith Healer
Drannith Stinger
Flameblade Adept
Flourishing Fox
Go for Blood
Renewed Faith
Slice and Dice
Unpredictable Cyclone
Winged Shepherd
+1/+1 Counters
Bred for the Hunt
Animation Module
Arbor Armament
Essence Capture
Feral Hydra
Fertilid
Floodchaser
Forced Adaptation
Helium Squirter
Ordeal of Thassa
Simic Fluxmage
Solidarity of Heroes
Swarm Shambler
Unity of Purpose
Land: Skybridge Towers, Waterfront District, Tramway Station, Racers' Ring, Botanical Plaza, Silverquill Campus, Prismari Campus, Witherbloom Campus, Lorehold Campus, Quandrix Campus
Role-Players
White
Destroy Evil
Icingdeath, Frost Tyrant
Marble Diamond
Neck Snap
Wrath of God
Blue
Opt
Repulse
Sky Diamond
Tromokratis
Urza's Rebuff
Black
Charcoal Diamond
Diabolic Tutor
Doomfall
Drana, Kalastria Bloodchief
Murder
Red
Abrade
Etali, Primal Storm
Fire Diamond
Reckless Impulse
Twinferno
Green
You Happen On a Glade
Broken Wings
Llanowar Elves
Moss Diamond
Silvos, Rogue Elemental
Colorless
Gateway Plaza
Smuggler's Copter
Sword of Vengeance
Ulamog's Crusher
Unstable Obelisk
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drexmaverick · 2 years
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#mtg #magicthegathering #mtgproxy #mtglegacy #mtgcube #mtgmodern #oldschoolmtg #mtgvintage #mtgcommunity #mtgedh #mtgcommander #edh #mtgcustom #custommtg #mtgaddicts #mtgtokens #elderdragonhighlander #mtgoldschool #mtgart #mtgstandard #mtgdaily #mtgcard #mtgtrades #mtgcollection #mtglife #magicthegathering #magicthegatherincards #mtg #forgottenrealms https://www.instagram.com/p/Cd1hYljPrfK/?igshid=NGJjMDIxMWI=
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twoscoopsblog · 3 years
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Card of the Day - 9/24/21
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I don't know what to tell you. He's good. I'd run him in the 99 of a Wizards or Control deck, I'd put him in a cube. He's a good wizardy boy.
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yawgmothswin · 3 years
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First round of cuts and a cry for help
Green sucks. That isn’t to say the decks aren’t GOOD, but they aren’t fun or satisfying to draft. While the cube is still in desperate need of cuts it doesn’t matter how many cards there are if an entire color is feel bad. FlashHulk is a classic archetype that I’m going to support again. Green really needs clearer signposting and build arounds.
For the cuts themselves I’m cutting back on some of the cuter interactions, cards that don’t play into the main archetypes, and some of the lower power stuff.
Cuts: Basking Rootwalla   Krovikan Horror   Hellspark Elemental   Flickerwisp   Serenity   Goblin Lackey   Valki, God of Lies // Tibalt, Cosmic Impostor   Restore Balance   Living End   Wheel of Fate  Hypergenesis 
https://www.cubetutor.com/cubeblog/177577
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myagic · 7 months
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P1p1 of the fae cube!
How about a pack one pick one of the fae cube today? I think I'm pretty high on heartflame duelist since adventures are so strong in limited in general. Hard to go wrong with removal tacked on a creature. What looks good for you all?
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zoydraft · 2 months
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February 18, 2024 Draft
List: cubecobra.com/c/pink
3 player draft. 4 packs of 15 each. Take 2 cards each pick. Discard the last 3 cards of each pack. 3 Cogwork Librarians each.
This is a case study in draft parameters. On the spot, I decided to go with the quickest, simplest, draft procedure I could think of. It worked, kind of, but ended up (predicably in retrospect) feeling a lot closer to Sealed than I would like.
There's a whole bunch that goes into what experience you get from a draft procedure, but I was going for quick and simple, and parameters. Most importantly, I had a lovely time with my friends, and I'm glad they had me over to hang out, and playing Magic was a small part of that 🩷.
But since I can't shut up, once you've figured out satisficing draft parameters (i.e. you have a procedure that will give players a pool of cards of the desired size), the biggest driver of "draft feel" is the percentage of cards you see that you get to pick.
Some key limited set ups:
Typical 8 players, 3 packs of 15: 360 cards opened, 276 cards seen, 45 cards picked = 16%
8 player roto draft: 360 cards opened, 353-360 cards "seen", 45 cards picked = 13%
Sealed: 90 cards opened, 90 cards seen, 90 cards "picked"= 100%
This draft format: 180 cards opened, 156 cards seen, 51 cards picked = 33%
There is nuance when it comes to hidden, public, and inferable information, pool sizes, the way drafters influence each other, and so on, but I find this number is a great first order approximation of player agency and the expected level of focus in deck building. Where a draft procedure falls on this spectrum trickles down to deck power, focus, the draft experience, and gameplay.
This draft, as a result, felt a lot more like Sealed, as we had to make do a lot more than you normally would. Decks have more hole-fillers (and conspicuous gaps) than you'd find in a typical draft.
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This was my 1-1 (3-2) Gruul Field of the Dead deck. Field came online repeatedly, fueled by my suite of check lands, which felt almost free here. Who needs ABUR duals (especially when you've got no fetches)?
I was leaning to forcing Green, cuz I don't play it much, but ML was taking a lot of the pieces so I ended up here. I was able to power through the Mono-White matchup, with Plow Under sealing off both games for me. Pest Infestation for X=2 was repeatedly great.
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As we've seen many times, Sublime Archangel can provide the game-defining clock. SF used it in this 1-1 (2-2) Mono-White build in combination with Angel of Invention to quick swing a game where the life totals had been at 28 to 8 or something.
Elspeth continues providing value that isn't super exciting but helps alter game states. I also keep getting higher on both mono-colour lands, and cards that reward commitment to colours, like Figure of Destiny and Spectral Procession, both well-used here.
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On the other end of the spectrum, here's one of the grindiest decks I've seen in a long time: ML's 1-1 (2-3) Abzan Tokens. This machine makes big boards. We got cats, wolves, and zombies going all at once. Grave Titan keeps being a menace that feels just this side of fair. The Achilles heel was the sky—faced up against angels and failing to draw End-Raze Forerunners, this deck ran out of gas.
In my match I didn't have anything that could help me break open the board, and it reached the point where decking myself was a possibility, but Parallax Wave provided a merciful finish.
Really interesting was seeing how much this deck was punished for running 3 colours. We see a lot of 3 colour decks, and with the lands I took to fuel Field of the Dead, ML didn't have the strongest fixing suite, which lead to some disappointing plays for Intrepid Adversary and Wolfbriar Elemental. I love 3-colour decks being viable, but I also like the dynamic of some cards being knee-capped in those situations.
Tyvar got some use, and Parallax Wave wasn't too too confusing. Love that. Wizards, steal my templating.
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scarytheeandmisery · 4 years
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But alas, the thief of crowns was too sexy for this mortal format, but we welcome him in the eternal arms of Commander and Cube<3 (And those other formats too I guess ;P) #mtg #Oko #MagicTheGathering #banned #mtgart #fanart #mtgfanart #planeswalker #elk #edh #commander #mtgcube #micron #tombow https://www.instagram.com/p/B5B9MLDHkoo/?igshid=e4uy3nv3zuev
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kreativemtg · 5 years
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This one is going in a powered cube! #mtg #magicthegathering #alteredart #cardalters #painting #wizardsofthecoast #handpainted #alters #tradingcardgame #gaming #altered #mtgalter #commander #edh #magictcg #mtgalters #tradingcards #cardalter #mtgart #mtgcube #mtgcubepimp #tcg https://www.instagram.com/p/B1HUgKcnCMi/?igshid=16h0cj7112icc
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golgari-thot-farm · 5 years
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OOHHHHHHOooOoooOoOOOOooOoooOoOO MEREN GAVE ME A T1 WIN TONIGGGGHT. @k.llartistry @darthnumbers @antoniusfunk @the_hog_ridahhh @mtg.queen @juntamagictg @urzatron5000 @mtgblackcore @jake_swamp #mtg #edh #mtg_commander #wizatds_mtg #magicthegathering #mtgcommunity #mtgaddicts #mtglife #mtgcube #mtgedh #wizardsofthecoast #wotc #mtgalters #mtgcommander (at Brooklyn, New York) https://www.instagram.com/p/BsMiwABHiND/?utm_source=ig_tumblr_share&igshid=4ldhi7odz3us
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