I'm suddenly remembering this older fps game I watched my dad play when I was younger. The only thing I remember about it—I don't remember if it was a specific gamemode or if that was the premise of the game itself—but one team was your regular shooterguys but the other team, which was also playable, were dinosaurs (raptors and t-rexes I think?) I only remember this bc I liked watching my dad play as the dinosaurs from over his shoulder
*banging fists on table* more mentally ill characters in stories that aren't just about them being mentally ill! More mentally ill characters in sci-fi, in fantasy, in romance and fun and high stakes situations and everything in between, as the heroes, as complex individuals, multifaceted and treated with respect, not having their needs and differences ignored or skirted around but, again, not having them be their only trait or plot point/entire premise! Please, I'm begging, on my hands and knees, there's a place for these topics and characters in realistic, reflective and literary fiction, yeah, but there's also a place in those magical, mystical, action packed, mysterious and alien worlds, give them to ME
i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
plain and simple i am not going to be able to remain in this fandom long-term if i have to keep putting disclaimers on every single one of my posts that say i don't condone dennis' bad, bad actions and that i am in fact aware he's got a history of sexual assault and dubious/nonconsent. the entire gang has done heinous shit. why is dennis the only one who needs to be treated like this? if some rando wants to post about how dennis is pookie pie that doesn't automatically mean they're blind to his crimes. every single member of the gang is a piece of shit. that's kind of the point.
Me, squinting at the tv a few minutes into 2x03 at Buttons in the background bc it looks like he's trying to do something with the spells Auntie gave him in the last episode:
WHAT ARE YOUR PLANS, YOU DEVIOUS LITTLE MAGIC MAN?!?!?!?!
+I just gotta say, I know everyone’s been saying stuff about about “Where’s Ed?” in the high def photos that dropped, but we already saw clips so I know he’ll be there somehow. BUT I'M CONCERNED ABOUT BUTTONS! WTF IS THAT CRAZY SEA WITCH UP TO?!?!?! Bc the only photo we got that he’s in, is him standing next to Stede and he hadn’t even changed out of the Red Flag’s uniform whereas everyone else seems to have gotten somewhere back to or closer to their original styles…
I haven't spotted him anywhere in the promo that dropped yesterday, I haven't spotted him anywhere in the teaser for 4&5 that showed after episode 3- But what we do see, the very first shot of that teaser, is of a seagull flying away from The Revenge into the night sky.
What if... he ACTUALLY transforms and goes back to The Red Flag to communicate with the Auntie or something???
I was originally on team "It's so silly and fun that they are playing with the idea that he's seriously a magic user. Haha, very funny guys." Bc shows often like to hint at things like magic or a divine power, but don't often actually canonize those things. But Buttons might legitimately be doing something insane... I cannot wait.
I literally do not have anything smart to say here, this drawing literally only happened because my siblings were telling me I should post my brainrot doodles on here, and my anxiety-ridden ass couldn't do it, and decided the only solution was to spend days (read: the entire latter end of April) working on a proper drawing because "if I'm going to post anything on tumblr, it better be a full-ass drawing"