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#I'll do a part 2 if you want
poorly-drawn-mdzs · 2 months
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Assisting Acquaintance Acquired.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wen ning#wei wuxian#Ignore how Wen Ning's hair looks here because I messed it up. Let's pretend he just sported a different hair style for a brief moment.#I am not exactly great at consistency but I am trying very hard to work on that (immediately messes up again).#Absolutely *love* how Wen Ning clearly remembers and admires WWX...who does *not* recognize him.#This is the best day for Wen Ning and it means *nothing* to WWX. A painful one-sided crush made worse.#It is bittersweet to realize that we care about someone more than they care about us. Sometime we pour love into a relationship-#-with someone who just can't reciprocate. It isn't always a conscious things either. Some people just aren't aware we care.#And painfully - so painfully - You can't make them aware. No act of kindness or gift or self sacrifice will make someone care about you.#You can martyr yourself for someone and they will continue on unchanged.#I think a lot about the parallels between WN and LWJ. Not foils - just reflections. A theme repeated.#People who give so much of themselves to someone who doesn't have the capacity to give any part of themself away.#I will die on the hill of 'Wen Ning would be the love triangle romance if that trope wasn't being avoided'.#And to be honest - thank the stars above that is the case. I do not know any good love triangles in media.#We are skipping some of the sad Jiang Cheng content because I really want to finish season 2 before May.#Sorry JC emo moment lovers...I'll deliver another time.
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................ he 
#i feel like I posted this already but I also can't find it in any recent posts so...#......he#cats#EVEN if I did post it.. why not poast himb again? it's he#I'm like halfway through actually editing aforementioned costumes and stuff and i WANT to work on sculptures again and I have video#s and that worldbuilding slideshow and all of these things so hopefully like.. more usual stuff soon maybe.. to be posted#for now though yeah.. just cats#The end of the year is also when I panic about the passage of time and how little I've gotten done and how I will never actually be a#sucessful game maker slash author slash cat cafe owner slash set designer slash costume designer slash psychologist#who lives in like Scotland or somehting and also owns my own candle company or something ghbjhb#and will probably just be a mentally ill hermit recluse all my life who dies early of mysterious health issues with 5000 projects left#undone and blah blah the crushing weight of chronic illness and capitalism and so on and so forth#So then I scramble to get projects done to try and meet some goals but usually that means I scatter between projects#so it takes longer to finish all of them. Like instead of dedicating 8 hours to one thing and finishing it one sitting. I'll do 2 hours on#this then 2 hours on that then 2 hours on another things. so they all get done slower even though I'm still technically making progress on#them all. This is also a very poo poo pee pee stink brain way to work and is not like. the most efficent thing but it's just how my brain#organizes tasks sometimes lol#***#(<ignore this its part of an OCD compulsion lol. anytime you see me type three asterisks I'm not bleeping out a curse word#it's just a Special Secret Foolish Thing I Have To Do At Specific Uncontrolable Times When Brain Says So gbjhhj)#ANYWAY... eeeee#Still haven't resolved my mystery chest injury though so being at te computer for too long is also kind of achey-inducing#Better get over it though because I have like 30+ hours of slideshow vidoe to edit hahaha hee hee hoo!!!!!
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stergeon · 2 months
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> FERDINAND II.
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And so your PLANT shall henceforth be known as FERDINAND II.
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The thought of needing to inform FERDINAND I of his having a namesake makes you a bit ill, but you are already hard at work devising several plausible excuses for the gesture. Something about how you've named it after the one most invested in its naming, or how it is similarly prone to drooling. Yes. Yes, you will be able to deflect quite easily, should the need arise. It has nothing to do with your fondness for FERDINAND or your desire for a substitute in his imminent absence, no—again, you are not so prone to sentimentality. It's about the drool.
Well, anyway. Best to move on with your day and think about something else, lest you grow maudlin or cultivate further affection for the PLANT. May the GODDESS be merciful and never cause you to develop inclinations that could be described as paternal.
Now that your plant has received sufficient care, it is time for COFFEE. You set to making your morning brew. By CHANCE, there happens to be sufficient water remaining in the kettle for FERDINAND I to have TEA, should he wish it.
Per your TIMEPIECE, it is now a quarter to eight. You have made excellent progress on your PRE-BREAKFAST TO-DO LIST thus far: the only remaining task is to remove FERDINAND. You are starting to get rather peckish and would like to be rid of him quickly, but over the past week, you have found that extracting the man from YOUR QUARTERS is a more arduous task than it ought to be.
#007 | << | <- | -> | JOURNAL | HOW TO PLAY | ALL POSTS
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a work in progress that I have completely scrapped and restarted 3 times; might do it a fourth. 
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suiana · 11 months
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How would Yan artist react if reader asked him to paint/sketch them naked
"Draw me like one of your French girlzz"😩
"...what?"
"you heard me~"
the man stares at you, mouth closed as the light from his eyes fade, his mood dropping into the depths of hell. he takes off his glasses, setting down his paintbrush as he sighs and shakes his head at you.
"childish."
":("
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Can't send asks from my sideblog, but this is @chewing-the-drywall
I feel like much of s2 fell into Frenchie's "we put it in the box and then lock it and don't open it again" in the sense that it set up A LOT that I was intrigued about how they would address it, but it either never was mentioned again or was handled poorly.
Examples range from light, like how I wish we saw more of the crew interacting with each other in ways that built on their characters from S1, where in S2 they didn't feel any more developed, or even regressed. (Example, Fang used the word Fingies 2-3 times through S2, and it felt like they were using it almost as a shorthand for his character, rather than making him feel more real and multidimensional as a character.)
100% @chewing-the-drywall. When I first heard that line I had I was so excited for the story to prove Frenchie wrong. Or show how important it can be to put aside problems to stay alive in the moment. But in the end, this one line summarized how the season handled everyone, besides Stede and Ed. Below, is an in depth discussion on where this season decided to spend it's limited amount of time. Instead of focusing on the characters and plotlines they'd already established.
This season had so MANY ideas it wanted to touch on.
Izzy trying to deal with his unrequited love and opening up to a new way of living. The traumatized 'Revenge' crew trying to adapt to a softer way of life again. The abandoned crew learning how to help their traumatized friends. Introducing new characters like Zheng, Auntie, and Archie into our main group. Setting up a conflict to resolve in season three. Along the way, referencing Pirates of history like Ned Low, Mary Reed, and Anne Bonny.
Notice, I've said all this and we're not even at our romantic leads.
Which is fine. Stories are fluid things. As long as the story knows how to flow from our leads to our side characters. Which leads us to how I feel this show took a lot of time away from establishing our central crew-
[Warning- this will be a controversial opinion- I want to know what y'all think about this] Zheng/Oluwande. This seasons habit of retreading old plotlines and referencing scenes from S1.
What S1 did so well was paralleling the side stories with what was going on with Ed/Stede. Usually, highlighting how well Stede/Ed worked by showing how much Ed/Izzy DIDN'T work. Or general hijinks that tied into the plot (Oluwande and Frenchie on the French ship).
Season 2 chose to parallel our main story with what was going on between Zheng/Oluwande as a budding romance and Izzy's slow recovery. The reason Zheng/Oluwande scenes felt like a waste for me in that the story was JUST a retelling the story we watched from S1.
A frustrated first mate(Auntie), and a legendary captain(Zheng) fighting over the captain falling in love with an idiot(Olu). In season 2, much like every callback for me, it felt like it slowed down the plot by pulling us out of the story. Like...yeah, you did the thing again, do you want me to applaud you for it?
I LIKE Zheng and Oluwande as a couple! I like that Oluwande was debating leaving Stede and taking Jim and Archie with him. But at the same time, I didn't care about Zheng until episode 7 when she beat up Stede, showing that yes. She's not just some all powerful woman taken down by a mix of love(the crew in ep3) and thinking that she was above it all (ep 7). She's fast on her feet, smart, and willing to stab someone who gets in her way. She's her own person. But.
Every other scene that established her was about her romance, felt like we could have put Rhys and Taika in there. It didn't feel...unique. It's as if the show only knows 1 way to write a romance between a badass and a bumbling idiot. Again. Oluwande in season 1 wasn't dumb in the same way everyone else was. He was protective of Jim, a bit nervous overall, but he was the person the crew chose to lead them. The season just dumbed everyone down a bit and called it a day.
This comes to the larger issue. When we only have eight episodes I don't want to rewatch the exact same plot beats with different characters. Time spent here ends up taking away from other stories we could have told about trauma and growing as a family and other forms of growing as a family. We didn't need another romance plot line. Imagine taking this time instead to show Lucius reaching out to Pete AND the crew for help. Or Frenchie finally feeling safe enough to play his lute. Or Roach helping Fang get over his thing with cakes-you get my point.
The fact we took all the found family stuff from season one, and pushed it onto only Izzy in S2 means when he dies, all the found family shit falls away. His death makes us realize we've been ignoring the central family we were supposed to care about. Because in so many words, their trauma was ignored.
[I even theorize if Izzy was alive and sailed away with them. Showing how he was taken in and loved by his crew, the ending wouldn't feel so hollow. This crew doesn't feel like a caring family. The person who protected them for months died, wasn't mourned, and then they threw a wedding the same day. Not even a full day to mourn. The 'New Revenge' feels like a heartless crew of characters we barely recognize because they aren't a family like they were at the end of S1. More like coworkers who sometimes fall in love with eachother.]
Trauma, Timelines, and Tonal issues when jumping from Episodes 1-3 to Episodes 4-5.
When the crews meet up, the story chooses to focus on the fun plot. Ed and Stede recovering their relationship, only dipping back into that serious tone when Izzy or Lucius come on screen to 'make things sad' again. I don't think the transition from 'serious' to 'comedy' was handled well.
I don't have an official timeline of the events of season two. But from what I remember, everything happens within 2 weeks.
In episode 4, Stede ignored the vote of his crew- to let the man who was torturing half his 'FAMILY' for at least 80 days- back aboard. This rubbed me the wrong way, as it showed Stede being a selfish prick in a way that could seriously harm his crew. That's when I started to see how not adding a *single* time-skip mid-season would hurt S2.
Imagine if we had a one-week off-screen time skip between episodes 4 and 5.
Maybe it's implied that they stay in that town for a bit. Izzy would a bit more time to learn to move on his new leg and start to open up to those he already trusts. Include a scene of Izzy WITH the crew, maybe laughing about something with the old traumatized crew, even if it's just a 30-second opener. Imply that the traumatized crew would have more time to settle in with the family they miss. Show that yeah, the traumatized crew needs more time to heal. Imply at the start of the 'Ed apology' that Ed and Stede have had more time to talk their issues out.
THEN have Ed apologize. You can even keep the bullshit corporate to show that Ed still has to work for this.
Healing takes time. Setting a series over the span of two weeks after half your cast was tortured by your lead love interest? After five of your main crew thought they would sail off into a storm and die after months of stress and life threatening battles? Why did that shit get shoved to the side so quickly?
Framing episode 5 as the START of Ed making amends with the crew, only to drop the plot by episode 7? Not a smart move. Because let's be honest, 'poison into positivity' in episode 6, referring to the fact that they sold all of Ed's loot to pay for the party, ignores the sacrifices the crew made to live that long. (The death of Ivan, and intense trauma they all need to work through). In a way, Ed throwing this party was him asking the crew to start putting everything away in that imaginary box.
It's Ed retroactively letting himself say 'hey, that time I spent torturing my captives was worth it because we got something good out of it' while still ignoring his own guilt. Ed needed to take accountability for his actions. No more 'I took 'a' mans leg' bullshit. The reason his arc feels so unsatisfying is that the plot easily forgives him. Fuck. I hate what they did for Ed's arc, but that's not the point.
Overall.
My issue with this season is not that it chose to do these topics, it's that it didn't think about the implications of what they were bringing up. It didn't dare to think 'maybe it's fucked if we quickly brush off a trauma like this'. Again. I know we have to blame MAX for cutting off two episodes. But I don't think 2 additional episodes would fix a tone problem seen going from episodes 3-4.
Fucking hell. Each member of the revenge had the potential for their own arc, so it's baffling to see them all reduced to 'well meaning idiot' when they all felt so fleshed out in S1.
When izzy gives his speech about belonging, there's a reason the only image in the show of the crew all together was from S1.
At the end of the day, Season 2 didn't let our surviving side characters grow. This is a mean spirited bit on how I feel the writers see the their own characters.
Stede and Ed are our leads. They won't die, not in this genera. Their shitty actions will be forgiven because it's a comedy, and as long as it's joked about, it holds no weight. They won't die. They won't get fatally hurt. Their trauma will be taken seriously, but it's a 50/50 on if they'll talk about it before breaking up again. They will eventually get a happy ending, their trauma looked at head on, because duh.
Jim, Olu, Lucius, Pete? Characters who used to have defined personalities in S1, but haven't been defined much beyond their relationships with their partners? Whose trauma might be mentioned, but will quickly be 'resolved' in one scene? Shame. Seems like they're only useful as set dressing, But we might make you useful as interchangeable side characters to riff against. Oh, and you're in love! Isn't that cool!
Izzy? I'll just quote Jenkins here. "To have him become a father figure to Blackbeard, and on some level to the rest of the crew, and to see him become the heart of why we’re giving pirates the chance to stand for being able to live how you choose. In reality, they’re thieves and criminals, but what our pirates stand for is a life of belonging to something larger than they are in the face of a crushing, slightly fascist normalcy." So...Is Izzy a pirate and accepted into the Revenge family? Or is he still an outsider? Jenkins gave us a romcom but still defines Izzy's character as that of one stuck in a drama/tragedy. Point and laugh, because tonally these two things clash HARD and will make an audience lose trust in it's writers unless well established. Leading us to the entire issue we've pointed out of not letting your characters actions hold in dramatic weight in your story.
Frenchie, Wee John, Roach, and Fang- Ah. No love interests again...shit. Well. Background actors it is... for now. We'll see. But we need 2 more scenes of the couple breaking up, so MAYBE you'll get some backstory hinted at in dialogue. You all have 1 thing your good at, so that's easy enough to put you where you belong.
Buttons and Swede? Well. They're still alive!! Don't be sad, fans :) The actors just couldn't show up anymore. We don't want our silly happy queer pirate rom com to not end on a happy ending! (Closes the lid of the trash can where they're keep Con O'Neill a bit tighter, thanking God Con was silenced by a strike this entire season from social media)
Do you agree, or disagree? Leave any lingering thoughts down below!
I'd love to chat down below.
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daddyplasmius · 9 months
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hand on my stupid heart flashbacks
this is a No One Knows AU & Full Hazmat AU where Danny ended up in the Ghost Zone & didn't go back into the human world initially because he thought he was dead. by the time he realized he is, in fact, at least half alive, he'd already been missing for at least 2 weeks. will probs never finish homsh sorry. i wrote this a couple years ago in a haze & just haven't been able to finish it because i can't replicate the style, which i find is what i love about this fic the most. it wouldn't be the same without it. posting the flashback introsーwhich are meant to be read between chapters/the actual plot, starting after chapter 1ーcuz fuck it. excuse typos & shit, i never properly edited it, as i forgot it existed immediately after i wrote it original description of homsh: Danny Fenton has officially been missing for over a year. Maddie & Jack Fenton refuse to give up on their son. Sick and tired of the police running them in circles, and the case getting colder by the day, the Fentons turn to their last resortーPhantom. 800~ words (full unfinished fic is 20k~)
-
When Danny woke up surrounded by thick, green fog, and couldn’t breathe without swallowing heavy air that was more like water than anything, he was sure he was dead. The portal glowed behind him, illuminating the pitch darkness around him in soft, yellow, warm light.
He almost went back.
Almost.
He was dead. His parents were ghost hunters. They had drilled into his head from the moment he was born that he could never, ever panic in death. That he would accept it. That he would not be scared. So he would be prepared to be brave in the face of death and would not become a ghost.
He panicked. He did not accept it. He was terrified. And so he woke up in the Ghost Zone.
-
Danny went back through the portal when he saw some ectopuses acting… strange. Like they had an idea in their heads. Like they had a plan.
Which was weird, with animal ghosts. He had only been in the Ghost Zoneーmom and dad called it that, he rememberedーfor a couple weeks. Or, he had already been there for two weeks. Or maybe time worked differently and he was there five minutes, or four years orー
The ectopuses went through the portal and, despite everything, Danny went after them.
While he was busy reeling at being home, the ectopuses immediately attacked dad. Danny was horrified. Jack was overwhelmed. Danny stepped in, in a moment fueled by sheer adrenaline and stupidity, snatching a Fenton Thermos™ off a shelf and releasing his shaky invisibility. The ectopuses didn’t stand a chance. And when they were safely in the Thermos, he slowly turned around to dad, ready for the confrontation. Ready for the “what happened to you?” and the “where have you been?” and the “we’ve missed you”.
Dad scrambled to shoot at him.
Danny fled.
His parents didn’t recognize him.
-
The Lunch Lady attacked when Danny was mourning Halloween.
He’d waited all year. He made a costume that summer. He wouldn’t get to go trick or treating with Sam and Tucker this year. Or any year. For the rest of his lifeーor existence. Whatever.
The Lunch Lady appeared in the school and demanded in straight fury, “Who changed the menu?”
Everyone pointed at Sam.
Danny hadn’t known just how powerful ghosts could be. His parents never told him the specifics. Just that they were dangerous.
This ghost grew and her aura hit him like a hurricane, almost physically pushing him back. It was so strong that the students in the Casper High cafeteria seemed to feel it too.
The Lunch Lady was a much harder opponent than the ectopuses. She levitated meat. She used it as a weapon, and seemed to bring it back to life. She created weird meat creatures that grew sharp teeth and claws out of bones. They were mindless, attacking everything that got too close to the ghost. Danny would have run away without hesitation, if Sam hadn’t been in the crossfire.
Danny fought the Lunch Lady. It was a long struggle, but he caught her in the thermos after over an hour. When he turned to Sam and Tuckerーboth of whom he had to save due to Tucker trying to jump into the fightーall three of them bloody and bruised, he cringed. But a part of him hoped. Desperately.
Surely they would know him on sight.
“Wh-what are you?” Sam gasped at him finally.
Danny flinched as if she had struck him. “J-just… your friendly neighbourhood phantom.”
-
Danny didn’t know what possessed him. Oh. Pun not intended.
He just barely caught the Fentons leaving in the GAV, dragging suitcases behind them. He couldn’t help himself. What on Earth were they doing?
They were going to Vlad Master’s mansion for their college reunion.
It was a whole thing. But something was off. Besides all the adults reminiscing about the 80’s.
Danny sensed ghosts immediately but he couldn’t see anything. Unfortunately for him, Vlad could also sense him. It was two days of Danny staying invisible, and Vladーthe halfa? Is that what Danny is?ーtrying to kill Jack. Somehow, Danny managed to fight off Vlad, not turn back, and without the Fentons getting hurt. His secret intact.
VladーPlasmius, also learned about Phantom. And Vlad hated him. The manーghostーwhatever, seemed to only care about one thingーpossession. Of money. Of things. Of people. He was more ghost than Danny had ever seen. Vlad’s obsession was overwhelming.
Danny couldn’t believe someone so much like himself could be so disturbing.
#danny phantom#danny phantom au#danny phantom fanfiction#you know that gif of the wailing emoji dissolving? :Why:?#yeah that's what i do every time i remember i never finished HOMSH while i still had the style in my brain#feel free to steal this idea. please steal this idea. please write it i wanna see this idea so bad but im already writing another 100k+ fic#if y'all want me to post the full fic i can but. it is not finished & most likely never will be. sorry again#i won't lie. the haze i was in was a depressed one. i was. not in a good place At All when i wrote HOMSH#like the only part i remember actually writing was the panic attack scene & that's just barely#i reread the whole fic in the middle of the night months later while listening to Implode Alright by Built by Snow on repeat#yeah i cried. this one is funny but mostly it's just. mourning. grief. the works. it's a vent fic & also a. kind of. wishful fic#like. don't you just wish death wasn't so permanent. don't you wish you could tell them everything you wish you could#don't you wish you could just see them again#i'm actually writing this into a bigger ventier series currently called Let Grief Do Its Work#cuz i rewatched LUCIDS again recently & remembered what HOMSH was originally about. why i was writing it#i'm not calling it HOMSH cuz. HOMSHie is my baby. it's its own thing & i don't wanna ruin the vibes#reluctantly admitting i call an unfinished fanfic i don't remember writing... HOMSHie baby... in my head#yeah i have a cute nickname for my fic. what of it#it's 5am & i think i'll throw up if i think any more about posting unfinished unedited pieces of a fic so i'm going for it. cowabunga#go into the world. get your 2 notes you beautiful animal#*passes out*
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oatbugs · 2 months
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today was ok good great bad 😭 rant in tags lets try to be normal abt this
#it's not tuscan leather, but they do smell like mint and cherries and a fireplace. they kissed me#all over my back, and my hand, and my shoulders. i only ever kissed them on the lips. i only ever kiss them#when i'm about to leave them at the station gates. some red-eyed bloodhound cancelled their own plans and i laughed with them like a friend#i asked if they want me to bring them a hot water bottle or painkillers or a pair of lungs for them to eat.#the person in front of me has 4 lungs and 2 hearts and a brown leather coat and those bright radiance-incarnate kind of eyes.#you know the kind i mean. their hands are diligent with the pen. they say that i'm an angel and i'm right and i decide#the truths-in-all-possible-worlds. they say they only perceive the parts of me that i'd like perceived. they say all the right things.#the dog doesn't mind at all. the next station is edgeware road again. the dog says don't come over baby. its all slurred and deep and#shallow. returns a falsum. i really like you, baby. let's just be nothing, baby. i can't comprehend that anyone was raised unhappy.#she has free gaza painted on the back of her designer jacket, and she says she can't believe people suffer. there's something wrong with me#baby, why else would i turn down two perfect girls? she broke my nose, baby. ye zendegie dige ashaghet misham azize delam.#she might be a rich bitch but i only lived in kensington, baby. sunshine says they can't have kids because they plan to be#an enemy of many states. i offered to meet them but i look up and i notice the blonde streaks in their hair moving in the light.#i tell sunshine i'll never sleep with them. they want me in such a kind way it almost hurts.#they say we have a lot to teach other. i put the dog down again. my friend is wrapped around me. my friend walks me to the station.#i kiss them goodbye at the gates.
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unexpectedstormy · 2 months
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I think for my main fic Hyrule and Wild Have a Hard Time I'm going to reduce the minimum chapter word count from 8,000 words to 4,000. I really don't want to do this but I'm at a lull in the story when I'm past all the fun stuff in the beginning of the story and I'm not to the fun exciting bits to come in the climax and when I open the document I just get so discouraged cuz I've only written 1k words for the next chapter and it'll take weeks to write the other 7k words. I know from my two 1k-words-per-chapter fics that short chapters get written faster and I have more motivation to write those stories. So I figure 4k words at least for this coming H&W HaHT chapter and maybe for a couple of chapters and then we'll see how things are going.
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finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
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silvermarmoset · 6 months
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your tags are SO true like it was one thing to bring tennant back pre-ncuti, since the whole point of that was quite transparently to increase viewership FOR ncuti, but to be like "actually tennant!doctor gets to go have his own life and ncuti is a totally different offshoot" is like ....... well.
i'm screaming a lot in the tags but i'm guessing you meant these ones?
#honestly. horrible horrible flex to set ncuti up across from the most beloved doctor from the start?#like i (and im guessing a lot of other people!) will /always/ be drawn to 10 and feel like he's our doctor#don't set ncuti up like that!! deny us dt and MAKE US LOOK AT HIM. this is so SO weird rtd wtf did you do
because yeah. it actually makes me a bit furious because leaving a spare doctor hanging around and sending Ncuti off as a double is just handing the perfect excuse to every bigot who wants to claim that Ncuti isn't the real doctor, the real doctor is back on earth in Donna Noble's garden. Why do that? Why make it easy for fans who want to drop the show now and pretend it's always the old way, forever?
i can think of reasons for doing it this way—like i'm 95% certain this was just a convoluted way to give Donna her happy ending—but none of the possible reasons i can think of justify going about it like this. I love Ten, and Tennant, I could watch him go on adventures forever, but the point should be I DON'T GET TO because because here's A WHOLE NEW WONDERFUL DOCTOR to go on adventures with! The whole constant point in Who is that change and death DO happen, and one of the joys is grieving the old while embracing the new!
But this episode doing this weird little pivot where you can die but still live, where a separate form of you can rest* so you can go on adventures....idk what moral RTD was aiming for here but it feels like he just shot his own next era in the foot for no particular reason beyond "we love Ten" (and we do but. come on)
*(what does that even mean?? canonically we know the doctor is restless and always running into trouble so what was the point of that?? it's confirmed he's going to mars on fun little trips!! this is the same man and you gave him a tardis and apparently there's no sacrifice at all?? what is this!! why!!)
#the giggle#dw spoilers#part of me is like. it's the epilogue! it's putting a button on the old universe and nuwho. but like—#NCUTI IS IN THE SAME UNIVERSE. it's still his universe! what are we even putting a button on here? are you going to tell me that every time#london gets invaded for the rest of the show (and lets be honest its going to happen within like 2 episodes anyway) we're all going to sit#and not wonder where The Other Doctor With His Own Goddamn Tardis is? why he is not helping here?#also. side note. it is not as egregious as *waves hands* everything else about this#but it felt like a very very big disservice to have ncuti's first moments still be david's#because i'll be honest. when david is onscreen i will watch him first. i will watch him and pay attention to him because he's my favorite!#putting ncuti across from ten (THE fave) is making him do TOO MUCH in his first twenty minutes of screentime#felt like setting him up to fail from the get go because of COURSE i was distracted by david tennant it's david tennant. OF COURSE.#just feel like rtd should have known better. PEOPLE DIE. make 10/14 die!! i will hate it but make me deal with it!!#then make me see 15 and fall fully in love with him#can you imagine if nine had been around during ten's first ep? skinny dt wouldn't have stood a chance. thats why we DO it this way russell#you HAVE TO MAKE US DEAL WITH LOSS. ugh im done fuming but yeah not happy w that#i mean. monkey brain me who loves ten and wants him to live forever was delighted.#the rest of me who has a brain and thought processes thought it was dirt and made 0 sense in any way.
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ibrokeeverything · 9 months
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hELP
The gay pirates have taken over my brain. Like, I was already super excited for season two before today, but ever since the trailer came out, I'm completely incapable of thinking about anything else.
So now I'm stuck listening to because the night and rotating the babygirls in my head like a microwave
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skrunksthatwunk · 6 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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So I finished watching all of the Fear Street movies and the way they de-villified Sarah Fier was such a plot twist but the way I was IMMEDIATELY on board too like, "Ugh! Of course it was a 👹WHITE MAN👹. Go figure. 🙄"
Absolutely genius.
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allsnarker · 7 months
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< still mentally grappling with not only am i loved but people like. think about me when im not there (in a good way) whoa. like i know that but whoa.
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elftwink · 1 year
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saw a video about 2 player ttrpgs and one of them was like "this one's about a pretend marriage" and i was like oh? and i looked it up on itch (eyes on the prize, fyi) and it's 50% as of right now and i was like OH? and i bought it immediately & ive read most of it and i am a big fan. and i KNOW that i have friends who would have fun playing it (it's a 2 player or 4 player game; the 4 player variant has 2 fake couples) but asking them is going to be so cringe. yeah we're gonna make up people and pretend to be them and then pretend to pretend to get married and the characters when they start their pretending they're gonna be like "oh we don't have any romantic feelings towards each other this is strictly plot" but then (get this) they will start to develop real feelings for each other. and we're gonna act it out together and pretend to be them but don't worry! we have no romantic feelings towards one another. this is strictly plot. when WE (irl) pretend to be in love it's actually platonic, unlike the people who we are pretending to be to each other. so do you have like 2-5 hours you wanna dedicate to that next week
and the worst part is that's 100% what i want. like i have roleplayed romance before with friends it is literally not a big deal because the whole point of roleplay is that the character ISN'T you. but with a fake relationship the crushing weight of dramatic irony hovers behind me
#i do want to play it though it seems fun. i actually think it would be more fun to do the 4 player variant#just bc like. to me fake dating is all about the audience. the way you act alone vs in public#it's about the drama. the show. having other people to bounce of off in rp i think benefits that#eh. im overthinking it i'll get over myself & bring it up. i at least wanna talk about it to people even if we don't intend to play it#i also kinda think you could use the game as more of a writing prompt than a roleplaying game if you wanted?#like. ideally you're still have 2 or 4 people who have a character they mainly control#and you'd like. co-write a story by hashing out responses to each card (which is the main game mechanic) & writing it down#but you would lose some of the imo more like... silly (affectionate) parts of the game?#because some of it is really about the improvisational aspect of both ttrpgs and the fake dating trope#but i still think it would be really fun. and i have done a lot of text-based roleplay before#so i am biased towards it just in general.#i also think you could probs play with 3 players with slight bending of the rules and in and out of game acceptance of polya relationships#esp because the setting is like. vaguely period piece fantasy nobility. you go to fancy parties and shit#i feel like those people had very complicated love lives i think a throuple would be fine#also We Are Playing Pretend#good idea generator#unrelated but did wtf when did they update the post editor the tags are so ugly LOL
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