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#I keep accidentally spelling it as “familiar” but it's with a -l not -r
ryanyflags · 1 month
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What is familial attraction?
No this isn't a debate post. (Just wanted to get that out of the way)
So I've gotten asks about being afamilial (like afam-spec versions of my other a-spec flag sets). And I've read it on this wiki, and have seen it mentioned in other posts.
But I still don't get entirely get it.
It wouldn't feel right making flags (and I guess kind of coining terms) for something I don't understand. And I also would like to learn for myself (might be me?), and it'd probably just be a good thing to know in general.
Would anyone want to elaborate in the comments or reblogs (asks are okay too, if you want to use anon).
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new-world-hope · 6 years
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QuakeCon Fallout 76 panel
Panel begins at around 37:50, but if you want to skip the panel intro (in which nothing happens) and a replay of the E3 trailer, go to 42:18. Panel includes Fallout 76 development director Chris Meyer, project leader Jeff Gardiner, and game director Todd Howard.
Important/noteworthy info (I’m sure this is riddled with spelling mistakes, bad grammar, maybe even conflicting info; if you notice anything, let me know):
In regards to questing and general feel, FO76 remains “very similar to the Fallout you know and love.” Howard describes it as being 80% the familiar feel of Fallout, with the other 20% being “really different.”
FO76 has more “adventure elements,” focuses more on what it means to live in the world. It “has to feel real” to the player. The game “has a slow burn,” and they want you to really feel like you are your character in this game.
FO76 uses the Quake III networking architecture.
According to Gardiner, Bethesda Montreal is working on the game’s graphics, while Bethesda Austin is comprised of gameplay and network code experts.
Bethesda debuts the Fallout 76 Perks trailer (in the style of similar animated Vault-Tec trailers which came out before FO4), including things like mutations.
Character creation in Fallout 76 is shown at 54:40. The CC has been improved over FO4, though no details on how or why are given. Immediately after creating your character, you are taken to a screen where you can take your Vault-Tec ID badge photo, using the game’s photo mode, which allows you to select character poses and facial expressions.
Photo mode can be used at any time throughout gameplay, and photos you’ve taken appear in load screens. These are randomized along with “curated photos.”
Loading screens do not appear often, but there is a “little one” whenever you fast travel.
You can change your character’s appearance at any point throughout gameplay, from your hairstyle to even your gender.
At 56:25, gameplay is shown of emerging from the Vault, including your first level-up.
Leveling up begins with choosing whichever one of your SPECIAL attributes you wish to increase, which is followed by choosing an available “perk card” under that category. This seems much less cluttered than FO4′s perk chart screen. Taking a perk again increases its rank up to a seeming maximum of three. Each perk card has a “point cost” which requires a certain SPECIAL level in order to equip it.
“The levels keep going up and up and up. We don’t want to make a game where you have to stop leveling, but we had to make some very interesting decisions on what that means for a multiplayer game for balance.
We see level-ups to level 2, level 4, and then level 42. At 58:37, at the level 42 level-up screen, the player is wielding a crossbow.
PERKS SEEN: (any words in brackets were cut off; all assumptions are my own, though any indicated with ? I am unsure of--KEEP IN MIND that the numbers are affected by PERK RANKS and are thus subject to change; the numbers here are taken from perks of various tiers; this includes things like “there’s no chance you’ll be addicted to alcohol,” which is a level 3 perk, in which we can assume the first two levels just have a lowered chance)
STRENGTH
GLADIATOR: Your one-handed melee weapons now do +10% damage.
THRU-HIKER: Food and drink weights are reduced by 30%.
STURDY FRAME: Armor weighs 25% less than normal.
EXPERT SLUGGER: Your two-handed melee weapons now do +10% damage.
BEAR ARMS: Heavy Guns weigh 40% less.
BATTERIES INCLUDED: Energy weapon ammo weighs 30% less.
BANDOLIER: Ballistic weapon ammo weighs 90% less.
EXPERT HEAVY GUNNER: Your non-explosive heavy guns now do +10% damage.
PERCEPTION
GREEN THUMB: You have a 25% chance to reap twice as much when harvesting flora.
PERCEPTI-BOBBLE: You hear directional audio when in range of a bobblehead.
PANNAPICTAGRAPHIST: You hear directional audio when in range of a Magazine.
ENDURANCE
SLOW METABOLIZER: All food satisfies hunger by an additional 15%.
VACCINATED: Chance of catching a disease from creatures is reduced by 60%.
DROMEDARY: All drinks quench thirst by an additional 15%.
PROFESSIONAL DRINKER: There’s no chance you’ll get addicted to alcohol.
AQUAGIRL: You no longer take Rad damage from swimming and can breathe underwater.
CHARISMA 
HAPPY CAMPER: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
PHILANTHROP[Y? IST?]: Restore some of your [team’s] hunger and thirst when [you eat] or drink.
SPIRITUAL HEAL[ER?]: You regenerate health for [?] seconds after reviving anot[her] player.
SQUAD MANEUVER [perhaps MANEUVERING?]: Run 10% faster when part of [a] team.
STRANGE IN NUMBERS: Positive mutation effects are +% stronger if teammates are mutated too.
LONE WANDERER: [Wh]en adventuring alone, take 10% [l]ess damage and gain 10% AP regen.
TEAM MEDIC: [Y]our stimpaks now also heal [ne]arby teammates for half the normal strength.
BLOODSUCKER: [Blood p]acks now satisfy thirst, no [longe]r irradiate, and heal 50% more.
PARTY GIRL: The effects of alcohol are doubled.
HAPPY-GO-LUCKY: Your Luck is increased by 2 while under the influence of alcohol.
QUACK SURGEON: Revive other players with liquor!
BODYGUARDS: Gain 8 Damage & Energy resist (max 24) for each teammate excluding you.
HARD BARGAIN: Buying and selling prices at vendors are better.
INSPIRATIONAL: When you are on a team, gain 5% more XP.
INTELLIGENCE
FIRST AID: Stimpaks restore 10% more lost health.
CONTRACTOR: Crafting workshop items now costs 25% fewer materials.
MASTER HACKER: Gain +1 hacking skill, and terminal lock-out time is reduced.
EXOTIC WEAPONS: You can now craft Rank 1 exotic weapon mods. (Plans required) [Vault Boy is shown wielding a bow on this card]
AGILITY
MARATHONER: Sprinting consumes 20% fewer Action Points.
GOAT LEGS: Take 80% less damage from falling.
LUCK
SCROUNGER: 50% change to find extra ammow hen you “Search” an ammo container.
STARCHED GENES: You will never mutate from rads and RadAway will never cure mutations.
MYSTERY MEAT: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
MYSTERIOUS STRANGER: The Mysterious Stranger appears more often when using VATS. [This perk is at level 2 of 3; assume that the Stranger only begins appearing if you have level 1]
LUCK OF THE DRAW: Your weapon has a 10% chance to regain condition when hitting an enemy.
CAN DO!: [30%?] chance to find an extra canned good when you “search” a [?] container.
You can pick any perk that you meet the requirements for when you level up. More become available as you level.
Your stat level determines how many perks you can have active at a time: A character with 12 Strength is shown to have one level 3 perk, three level 2 perks, and three level 1 perks, adding up to 12. Cards can be worth up to 5 points, with each capping at different tiers.
Each SPECIAL stat has a cap of 15.
Charisma in FO76 is designed to share your perk cards with other players in your team.
Perk cards can be unlocked in card packs, which you initially get every two levels, until level 10, after which you get one every five, in addition to the single perk card you unlock every level. They come with four cards and a stick of gum, which can be used as a food item. The gum wrapper has a joke in it, all of which are written by Emil Pagliarulo (writer of such things as Oblivion’s Dark Brotherhood questline, Skyrim’s guard dialogue, and Fallout 4′s main storyline).
You can swap out your perks at any time.
There are “hundreds” of perk cards.
SPECIAL points cannot be increased after level 50, but you can still pick a perk card every level after that.
Beta goes live in October.
They fully expect FO76 to be broken at first; the beta will be used as a stress test.
FO76 will be updated regularly after launch; Todd states it will be a “different game” one, two, five years after it comes out.
On PvP, griefing: When you shoot another player, you do a little bit of damage, not full damage, described as an “invitation” to combat, like “slapping somebody at a bar.” If the other player engages, then both enter combat and do full damage. There is a cap reward to combat based on the players’ levels; you will get more caps for killing a high-level character than a low-level character. When you are killed, you can “seek revenge,” which doubles the reward for killing them.
An attacking player can still kill someone who does not wish to engage, but if they do (i.e., against their will), they become a “wanted murderer,” and get no reward for it (no caps, no XP) and appear on everyone’s map as a red star with a bounty on their head--a bounty which comes out of their own caps. They are also unable to see any other players on their map.
Sneaking removes you from the map (unless you are wanted).
When you die, you drop your junk items--think crafting materials, a large portion of the gameplay loop. You can store your junk in a stash. The point of this is to represent sunk time, to make sure you are preparing before heading into a dangerous area.
You can respawn at any fast travel point; the point closest to you is free, the Vault 76 entrance is free, but everything beyond that has a cap cost dependent on distance from you.
PvP does not “kick off” until level 5.
You are able to “ignore and block” players; ignoring blocks them for the session. (Assuming blocking means you won’t be matchmade with them again?)
There is a “pacifist flag” (mode) which sets the game so you cannot accidentally engage in combat, so that no one can trick you into fighting by jumping in front of your bullets (further preventing griefing)
PvP is balanced so that stronger players will indeed be harder to kill, but if you play cleverly and well you can still manage to come out on top; the cap reward will be incredibly high if you pull off a kill on someone much higher in level
Blueprint system: Save blueprints to a creation so that you can easily rebuild it if it gets destroyed, and so that it can be moved within your camp to fit it nicely with the terrain whenever you move somewhere new.
Camps can be destroyed so that you cannot grief players by trapping them inside a prison.
Example of a trap set by Bethesda employee: Player sat in the middle of the road playing a tuba, but built turrets in the foliage to the side of the road. When players attempt to attack him, the turrets turn on them and fire from the foliage, killing them first.
Camp can be moved so that players can move their camps around when they find a nicer spot, but players tend to settle in to a specific place to keep their camp.
There is voice chat for your team, and for the game world; area-based, so you can hear players near you.
VATS is now real-time. You cannot initially target individual body parts, and the ability to do that is a perk you can unlock. Percentage to hit is based on your Perception. VATS can be used to find players (as you can in other modern Fallout games).
VATS becomes more and more useful the more you invest in Perception.
Inon Zur is scoring Fallout 76.
Licensed music: FO76 has more tracks than have ever been in a Fallout game. There are radio stations you can listen to. There is a balance of “classic” tracks used in older Fallout games, as well as songs new to the series; they seem to be drawing most heavily from 40s music this time around. Howard says there is an “unbelievable amount” of weird, wacky 40s music.
Private servers are definitely happening, specifically because they want people to be able to mod the game. It’s going to be “very, very complicated,” but Bethesda is “committed to it.” They are in the process of solving that problem.
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hurt-noct-week-blog · 6 years
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hurt!Noct Fic Recs
A master list of all @hurt-noct-week​ fics
Please note that the warnings listed here are not exhaustive! Make sure to read the tags/warnings on the actual fics.
~ Noct is captured by Niflheim
The Eve of Our Revolution - by tsukibeam. (Teen. 7358 words. Chapters: 1/3.) Noct is captured in the fall of Insomnia and gifted to Prince Prompto as a war prize.
first bid - by marmolita. (Mature. 868 words. Chapters: 1/1. Warnings: Rape/Non-Con. Slavery.) Noct is the last item up for bid in a Niff slave auction.
you are never so low - by Mikkal. (Teen. 16,256 words. Chapters: 1/1. Kidnapping.) The Niffs put out an ever-increasing bounty on Noct’s head.
Best Laid Plans - by GemStar42writes. (Not Rated. 517 words. Chapters: 1/1. Warnings: Character Death. Graphic Depictions of Violence.) The gang tries to infiltrate a base, but then Ravus shows up.
Captive - by Kimmimaru. (Explicit. 19,034 words. Chapters: 1/1. Warnings: Graphic Depictions of Violence. Kidnapping. Torture. Public Humiliation.) Teen Noct is kidnapped from Insomnia by traitor Glaives, brought to Gralea and tortured. 
The Company of Wolves - by ivorydice. (Teen. 12,710 words. Chapters: 1/1. Warnings: Graphic Depictions of Violence.) After a failed kidnapping attempt that leaves him stranded, eleven year old Noctis has to try and survive on his own until help arrives.
Kidnapping - by @lethalsaber​. (Mature. 2463 words. Chapters: 1/1. Violence.)   Noct is kidnapped out of his own bed. And then he saves himself.
Feast - by @bellemere-florence​. (Explicit. 1083 words. Chapters: 1/1. Graphic Depictions of Violence. Gore. Cannibalism. Dismemberment.) Prompto betrays Noct, and then eats him alive.
~ Daddy Issues
incommodum - by @yoitssabrinee (Gen. 437 words. Chapters: 1/1.) Noct wants to show his dad his report card, but Regis is too busy.
Learner Plates - by ChocolatePecan. (Gen. 1243 words. Chapters: 1/1.) Noct and Regis share a single driving lesson, and it doesn't go well.
Terrible - by PrinceSnoozy. (Teen. 1052 words. Chapters: 1/1.) Noct realizes what his dad was trying to say the last time they spoke.
it’s not flesh and blood but the heart (that aches) - by ADyingFlower. (Teen. 2102 words. Chapters: 1/1.) Noct knows his dad loves him. He’s just too busy for him.
Companion That Won’t Deliver - by Aceworu. (Mature. 1022 words. Chapters: 1/1. Daddy Kink. Bad bdsm etiquette. Subdrop.) Noctis goes looking to his ‘Daddy’ for comfort when his real dad cancels on him.
~ Attacked by Wildlife/Daemons
By The Horns - by FloatingCow. (Teen. 1774 words. Chapters: 1/1. Warnings: Graphic Depiction of Violence. Blood & Gore.) Noct nearly dies after getting impaled on a behemoth’s horn.
Hunter Hunted - by Kimmimaru. (Mature. 1496 words. Chapters: 1/1. Warnings: Graphic Depictions of Violence. Blood & Gore.) Noct gets separated from his friends and hounded by a pack of Voretooth.
~ Chronic Pain/Illness, Permanent Injury
this resort has no eggnog - by Mikkal. (Teen. 4668 words. Chapters: 1/1.) It’s a Snow Day in Insomnia, which means it’s a Pain Day for Noct.
Pain - by PrinceSnoozy. (Teen. 1556 words. Chapters: 1/1.) Noct aggravates an old knee injury after pushing himself too hard.
Crush - by @bellemere-florence. (Explicit. Chapters: 1/1. Warnings: Gore & Dismemberment. Character Death.) Noct’s arm gets crushed in a cave-in.
Easy Reality - by ADyingFlower. (Teen. 3599 words. Chapters: 1/1. Accidental overdose.) Noct deals with chronic life-long pain by not dealing with it.
~ Nonconsensual Taking or Sharing of Pics/Video
my soul in the flash of a camera - by Mikkal. (Teen. 13,351 words. Chapters: 1/1. Warnings: Graphic Depictions of Violence. Implied/referenced torture.) Noct got kidnapped & tortured a few years ago, and now someone is tormenting him by posting pictures of that time online.
Revenge is a Dish Best Served... - by Kimmimaru. (Explicit. 5260 words. Chapters: 1/?. Warnings: Rape/Non-Con. Stalking. Hidden cameras.) Drautos’s desire for revenge becomes an obsession with Noct.
candid - by the princeschamberlain. (Gen. 2042 words. Chapters: 1/1). Paparazzi publish a photo of Noct and Ignis together, looking like a couple.
Six Ways From Sunday - by Caelum (zanarkand). (Explicit. 19,858 words. Chapters: 2/2. Warnings: Rape/Non-Con. Victim blaming.) Noct is drugged and gang-raped at a party, and it’s recorded. People assume he wanted it. Noct is too ashamed to tell them the truth.
Exposed - by @thesilencebeforeastorm. (Mature. 1150 words. Chapters: 1/1.) Noct’s dick pic gets shared amongst his classmates. 
Nothing to hide - by Nami. (Teen. 4900 words. Chapters: 1/1.) Noctis learns how little his privacy matters to the public.
~ Ring of the Lucii
it burns. - by ADyingFlower. (Gen. 449 words. Chapters: 1/1.) Noct puts on the ring, and the Lucii determine his worth.
A Lie By Omission - by PrinceSnoozy. (Gen. 1799 words. Complete.) Alternative scene where Noctis puts on the Ring of the Lucii and sees the truth about Ignis’s blindness
The Ring - by @bellemere-florence. (Teen. Chapters: 1/1. Warning: Blood.) A curious child!Noctis tries on his dad’s ring.
Oh Kings, Old Kings - by @lethalsaber. (Gen. Chapters: 1/1.) The Lucii have Opinions™ about the Chosen King.
Resolve - by CheeseCroquette. (Teen. 5063 words. Chapters: 1/1.) Noctis overdoes it with the Ring. His friends are not happy with this. 
~ Friendly Fire
Sorrow Without Solace - by Kimmimaru. (Mature. 3007 words. Chapters: 1/1. Warnings: Character death.) Noct is tricked into killing his best friend.
ice, ice baby - by theprinceschamberlain. (Teen. 1597 words. Chapters: 1/1.) Noct makes himself sick after getting caught in his own ice spell.
lightning strikes the mountain - by Mikkal. (Teen. 5765 words. Chapters: 1/1. Warnings: Blood & Injury.)  Prompto accidentally electrocutes Noct.
Blurred Vision - by starof-Insomnia . (Mature. 694 words. Chapters: 1/1. Warnings: Blood & Injury.) Prompto shoots Noct by accident.
Friendly Fire - by @bellemere-florence. (Teen. Chapters: 1/1. Warnings: Dismemberment, Character Death.) Noct faces the others, who are inflicted with confusion.
~ Noct Exits the Crystal Still 20 Years Old
Brazen Bull - by FloatingCow. (Teen. 1152 words. Chapters: 1/1.) He is far too young to die, they all think, but never dare speak.
A Bad Thing - by PrinceSnoozy. (Mature. 1933 words. Chapters 1/1.) A lot of things have changed, but Noct has remained the same. Noct has a hard time coping.
~ Status Ailment/Effect
the delirium of hope - by Mikkal. (Teen. 3426 words. Chapters: 1/1. Warnings: Brainwashing. Blood & Injury.) A daemon brainwashes Noct into attacking his friends.
Labyrinthine - by meremirror. (Teen. 3720 words. Chapters: 1/?.) A simple fetch quest for Dave becomes much more than the party bargained for when a debilitating status ailment leaves Noctis lost in his own mind.
Poisoned - by Kimmimaru. (Teen. 576 words. Chapters: 1/1.) Noctis gets hit by Bad Breath and meets with a familiar face while unconscious.
~ Grief vs Duty 
just a dream - by marmolita. (Gen. 898 words. Chapters: 1/1. Warnings: Character Death, Grief.) Noct attends the Oracle’s funeral.
Grief or Duty - by @bellemere-florence. (Gen. Chapters: 1/1.) How does one keep moving when they’ve lost so much.
Always - by PrinceSnoozy. (Explicit. 3284 words. Chapters: 1/1. Warnings: Mentioned character death. Sad grief sex.) Noct is drowning in grief after Altissia and looks to Ignis to help him feel better.
~ Noct Sells His Body For Money
The Fabric of Flesh - by FloatingCow. (Mature. 2877 words. Chapters: 1/1. Warnings: Gore. Torture. Body Horror. Vivisection.) Noctis ‘sells’ his body in the nontraditional way - to a team of doctors with hidden motives. 
A Wonderful Caricature of Intimacy - by Kimmimaru. (Mature. 3654 words. Chapters: 1/1. Warnings: Prostitution.) Noct starts sleeping with strangers as a means to get more money when funds run low. But then he can’t stop.
hard up - by Marmolita. (Explicit. 2779 words. Chapters: 1/1. Warnings: Dubcon. Prostitution.) The group is flat broke, and Noct takes a Hunter up on his offer of sex for cash.
and drown, but I will not sink - by Mikkal. (Teen. 8523 words. Chapters: 1/1. Warnings: Blood & Injury. Food issues.) Noct joins an illegal fight club in Lestallum.
~ Miscellaneous
A Prison Like No Other - by Joshatron. (Mature. 10,384 words. Chapters: 9/9. Warnings: Graphic Depictions of Violence + other tags). Noct escapes a Niff prison only to be faced with many life-threatening obstacles on the way to reuniting with his friends.
Touch - by CheeseCroquette. (Teen. 13,455 words. Chapters: 1/1.) When Noctis loses his senses one by one, his friends can only watch helplessly as they try to find the cause before it becomes permanent.
Guilt - by bellemere-florence. (Gen) After dropping off the passengers in Tenebrae, Noctis takes a moment to think about Prompto.
Reckless - by PrinceSnoozy. (Mature. 2049 words. Chapters: 1/1. Warnings: Head Injury. Blood & Violence.) Noctis is separated from his friends and tries to fight on his own. It doesn't work so well.
Cordyceps - by FloatingCow. (Teen. 605 words. Chapters: 1/1. Warnings: Possession. Horror.) Noctis hasn’t been himself lately.
pierced - by marmolita. (Mature. 1273 words. Chapters: 1/1. Warnings: Stabbing. Blood & Gore.) Ignis helps Noct practice for getting impaled by his ancestors weapons.
Carry On - by InNovaFertAnimus. (Mature. 24,060 words. Chapters: 1/1. Warnings: Kidnapping. Trauma. Mind Break. Flashbacks + other tags.) Noctis has been missing for six months. That's what he's been told. 
on a field of stars - by Mikkal. (Teen. 3194 words. Chapters: 1/1.) Noctis and his friends are confronted by trigger-happy hunters who want their Haven.
Once Upon a Dream - by Kimmimaru. (Explicit. 5243 words. Chapters: 1/1. Warnings: Underage. Grooming. Omen!Noctis.) Instead of going with Carbuncle after the Marilith attack Noctis is greeted by Ardyn in his dreamscape.
Dinner - by bellemere-florence. (Mature. Warnings: Forced feeding, implied cannibalism, gore.) Prompto makes dinner for his prince to eat. 
Thank you to all the writers who contributed to HurtNoctWeek! <3
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justrazorboy-blog · 7 years
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Ghosts Don't Love
Shane convinces Ryan to communicate with spirits through the use of an Ouija board, but things to do not go as expected for either party.
The entire building creaked with their every step, sending echoes ricocheting down its darkened halls. The commentary on its history had long been concluded, leaving both boys to walk in an eerie silence. They were both shrouded in fear. Fear that stemmed from different origins, but left each in a state of alert nonetheless. Ryan’s breath hitched at every turn, his mind shutting down for a brief second as shadows on the wall caught his eye. Shane was cautious, keeping the distance between him and Ryan small. His mind was filled with thoughts that set him on edge, worried of how their night would end. 
“I cannot believe you talked me into this.” Ryan hissed as they entered a familiar room. Shane briefly recalled that it was where the granddaughter of a serial killer had accidentally been fatally shot. She had gotten out of bed to look for him after experiencing a night terror, but the poor girl had walked in during the man’s confrontation with one of his victim’s fathers. 
“It was about time we featured it in a video,” Shane replied simply, pushing the story out of his head. It had occurred nearly a century ago, but it was certainly one of the most depressing cases they had covered yet. 
Ryan made his way to the corner of the room to set up his tripod. Their crew wanted no part in their decision to use an Ouija board, so it was just him and Shane. They allowed the others to head back to the hotel early. Meanwhile, Shane cleared the coffee table of dust that had been collecting for years and set up the board. By the time he had the candles lit and placed, Ryan was sitting across from him.
Seeing the clear discomfort in Ryan’s features, illuminated by the dim glow of the candlelight, Shane couldn’t help but feel slightly guilty for dragging him into this. His intentions were not what he was claiming them to be. Granted, he wasn’t trying to scare Ryan either, no matter how funny some of his reactions could be.
Shane and Ryan placed their fingers on the planchette and used it to trace circles around the board. Ryan had prepared Shane with everything he needed to know about Ouija seances, which was a lot more in-depth of a ritual than he expected from a board game.
“My name is Ryan Bergara, and this is my friend Shane Madej. Is there anyone else in the room with us?” Ryan asked, his voice quivering slightly in the middle of his sentence. 
Shane’s gut felt queasy as he gently pushed the planchette to ‘yes’. The action caused an audible gulp from Ryan, whose eyes widened. “Who is this?” His voice was quieter now, filled with fearful anticipation.
Shane brought back his memories of earlier that night, when Ryan was discussing the murders and deaths that occurred in the house. One name stuck out amongst the rest; Lucille McCord, the terribly unlucky granddaughter of an insane criminal. Shane moved the planchette to spell out her name, the colour immediately draining from Ryan’s face. He glanced up at Shane who pretended to look surprised. 
“There have been many different reports on you and your death, one contrasting detail being your age. Would you mind sharing with us how old you are?”
Back and forth they went. Ryan asking questions, and Shane answering them, pretending to be the ghost of a young girl who had been unfairly killed. The thought filled him with some sort of indescribable dread, but could have easily been mistaken for the nerve-wracking moment he had set all of this up for.
“We asked a lot about you tonight. But, Lucille, is there anything you’d like to say?” Ryan’s eyes were glued to the board. Shane could tell that despite his undeniable fear that was probably eating him alive, he was very much intrigued. That was one thing he liked the most about Ryan. Everyone poked fun at his habit of being spooked, but Shane, despite his own jokes, didn’t know anybody braver than Ryan Bergara. 
The man who, no matter what, always put himself in terrifying situations but was still somehow able to leave with a smile on his face. Agreeing to come with him here this very night and use an Ouija board only confirmed how Shane felt, and his admiration grew for the other.
There’s no going back now, Shane thought. His heart started to race as he pressed his weight into the two fingers he had rested on the planchette.
R-Y-A-N
He didn’t dare look up at Ryan. He knew what he was doing was a huge risk, not only for Unsolved, but for their friendship as well. 
I-L-O-V-E
Shane could only hear the sound of the blood rushing in his ears, and the pounding of his heart deep within his chest. What had just been a silent room was now overwhelmingly loud, and Shane suddenly felt as if he were suffocating.
Y-O-U
Everything abruptly stopped. Shane’s head spun, unable to comprehend how he had managed to do it. After months of trying to handle his emotions, emotions he wasn’t supposed to feel, he had finally scraped the surface, exposing himself to the one person who mattered in his life.
That person sat opposite of him, silent. He pieced together the letters in his head slowly, trying to make sense of what Lucille had said to them. It finally dawned on him. “Shane…”
Shane looked up and into his eyes, hopeful. “Y-yes?” He stuttered on the word, his nerves getting the best of him.
“I read that a spirit directly using your name in a seance is a very bad sign,” He whispered so quietly, as if the air around him was glass that would shatter at any moment. “I thought it was a hoax, but…” Before Shane had any time to respond, Ryan let out a shrill scream and quickly forced the planchette over the ‘goodbye.’ He jumped out of his spot and quickly grabbed the camera off the tripod. 
Shane was startled by the sudden movement and stood up as well, nearly knocking over one of the candles. In a haze of confusion and Ryan’s distress, he was pulled along until finding himself on the dark, empty street outside of the house they were just in. The autumn air blew past, ruffling their hair and clothes.
Shane instinctively threw an arm over Ryan’s shoulders, whose body was shaking, and probably not just from the cold. He didn’t need an explanation as to what had just happened. 
The two called a cab and gratefully clambered in when it arrived. Shane stared down at his hands during the whole ride back to their hotel. A sad smile made its way to his lips. It was ironic, really. Ryan always appeared to be the coward, and Shane the brave one. But deep down, Shane would never find the courage to tell Ryan his feelings again. 
Perhaps it just wasn’t meant to be.
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