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#I can’t wait to finish this game and alls its dlc so I can write a fic full of all my hc
dykedvonte · 2 months
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There is no implication that the boot riders had a second in command situation set up before becoming The Chairmen so that means that Benny just got his two besties to be The Tops second heads and I think that’s cool.
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talesfromthebacklog · 7 months
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Random: A gamer’s diary entry for October 2023!
While I finish writing, and playing, my next backlog games I’m excited to add to the wishlist ‘Little Goody Two Shoes’. Which looks like it’s going to be getting a physical release. (Which I won’t be picking this game up until the physical drops. I already know I’ll like it.)
One of my favorite YouTube channels called Nostalook worked on the trailer (and I think the in game cutscenes as well) and their work is stunning as usual. It really captures the 90s anime look. It deeply reminds me of Princess Maker.
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Also it’s a shoujo yuri. Female romancable characters only! (And they’re all so ✨ PRETTY ✨) I can’t explain how HAPPY that makes me. I just hope it stays in an innocent direction.
You know, because in majority yuri isn’t made for women. 😐
I get it, but at the same time I feel locked out of the content because it’s so obviously not for me. But that’s a complaint for a different post on a different day! Makes me wonder if men feel the same way about yaoi.
I was very bad this month. There were a lot of physical sales. And then my preorders for new games rolled in. I always prioritize my physical games over my… “digital” games, so those will be in the front of my backlog!
Let’s take a look at what I picked up! (I paid full price for nothing on this list. I am wickedly good at finding deals and coupons. Which upon review I will attempt to pass onto you!):
Traumatarium
Dredge
Omori
FaeFarm
Inescapable
Sonic Superstars
Coffee Talk 2
Moon A Remix RPG
I’m already playing a few of these games, so my reviews on those should be out next week!
I decided to skip this month’s two biggest releases altogether until about next year. I want the GOTY Spider-Man 2 when it comes with all of the DLC for $20. The first one was amazing. I’m just willing to wait on it. Which is a similar story for Mario Wonder. I mostly use the fall season to get all the titles I’ve been wanting for a freaking sick deal. Why should I have to pay full price?
The older I get, the more I feel like I appreciate weird games and indie titles more anyway. I feel like those other projects have the freedom to take more aesthetic risks than the big companies. Not because of the creatives inside (They tend to always have good ideas), but the stockholders. 🙄
I adore some of these triple A titles to my core, but I crave to see more new things too. Different things.
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Dave The Diver is a good example. That seems rad. I like ocean games. I like that we get more of them now. I’m gonna wait and see if that one gets a physical as well. You collect fish to go back to your restaurant to make sushi? Sign me up!
Don’t even get me started on Limited Run’s releases this month.
While ‘Persona 4’ and ‘This Way Madness Lies’ are no brainers for me; I was EXTREMELY on the fence about ‘Persona 3 Portable’. (I did pick it up reluctantly)
The remake of Persona 3 will be upon us soon and I don’t know if I’ll want to play P3P again. The problem lies in the fact that most of these games become much more expensive later. Buying it on “launch” from Limited Run usually IS the cheaper option.
That shit annoys me so bad. I don’t like picking up games for value. But because the game might be value I have to be ahead of the scalpers and pay for it at its maybe cheapest.
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I collect games because I like ‘em. I want to play them and love them. I want to use my stuff. I don’t give a fuck about the “value”. I respect the folks that do care about that stuff but I plain just don’t.
But that’s also just kinda life. Not much can be done about other people. You can only truly control yourself. 🙄
Overall October has been an exceptionally excellent month for gaming! We’ve had so much good stuff come out this fall season. I’m excited for next month as well! Super Mario RPG will be making its re-debut and I can’t wait to talk about that one!
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gb-patch · 3 years
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Ask Answers: July 10th
I really let asks get away from me lately. I was super focused on working on that Patreon Moment. With that done I can finally think about doing other things, so here’s a new collection of answers!
Thank you for sending in questions everyone ^^.
For the new Patreon moment, will you be able to reference it in step 4? Or just like a tiny nod to it if you pick certain choices?
There won’t be. I’m sorry if you were hoping for that! The Patreon moment is meant to be entirely optional, it’s not something that gets you extra content in the main game.
Is the new CG artist the main one now? :0 I’ve noticed theres been a difference in the art style recently. Is the old CG artist still going to make art for the game? :0
The original artist still makes CGs for the game sometimes, but he mainly focuses on character sprites.
Are you going to put the NSFW our life moment on a website other than patreon? I would love to get it but I can't use patreon atm.
I don’t know. I'm afraid we can't release the Patreon Moment on a normal game storefront because we can't mix 18+ content with our family friendly game. If there's some other place similar to Patreon where it's not the normal type of full-scale public content releases we'd consider using that, but I’m not sure if there is another site that’s better than Patreon in that regard. I'm sorry.
Out of curiosity, in all of your games so far, which characters in each were the most fun to write? They obviously don't have to be your favorite characters!
Buffalo Seer in AFA, really everyone in XOD/XOBD is pretty equally entertaining to write, The Guide in LoV, and Cove in OL!
idk if you accept "personal" questions, but is there anything you've been watching/ listening to lately
Mostly, I’ve been watching/listening to Authortube videos as of late! It’s people who talk generally about the process of how books become traditionally published and/or share their own experience as they attempt to be published. I don’t have an interest in writing normal text based books, but it’s really interesting to hear about that world. I’m listening to a video about royalties right now as I answer these asks.
Will one of the desserts we get to pick be fudge? That'd be such a cute reference! 
Haha, yeah, it should. Unless I completely blank on it and forget when trying to include the various referential food options.
I don't know if this has been asked previously but what would be the approximate heights for the presets MC can choose from Step 2 ~ 4? Are there any measurement you had in mind? Sorry if I didn't make myself clear kk I've been struggling with my English lately 💀 
I don’t know, ahah. I didn’t have any numbers in mind for that. So it’s whatever you imagine it is!
I noticed a bug with the Patreon moment when it comes to what your character wears. When Jamie and Cove are kissing while my character only had dresses selected, I had both the option to remove the dress or to remove the shirt... Picking one of the options to interact with Cove, after he removed his shirt, it had Jamie remove their shirt followed by ther pants despite only having dresses picked. 
Thank you for reporting ^^
I keep refreshing steam to see when the new doc for xobd will be released. I noticed you haven't posted anything about it in quite some time. Would it be possible to ask about a timeline/potential date? (If it's even this year—) I know you and your team are probably working super hard, I'm just super curious! ~Thank you!~ 
There are more stories done, I just haven’t gotten around to publicly releasing them. Hopefully I will have a chance to spend the time on that sooner rather than later!
hello!! i’m not sure if it’s an update but i’ve just replayed our life and at the end i can’t propose to cove anymore? :(( i’ve actually tried playing twice but the options are not there anymore, did you guys remove the options? i’m sorry if you’ve answered this before!! thank you and have a good one :) 
I’m afraid things haven’t been changed or removed, so I think you might’ve accidentally picked the wrong things somewhere along the way and locked yourself out of being able to propose by mistake. Sometimes you meant to say you want to get married but instead you mis-click and have it so the MC isn’t thinking about marriage or something. All I can suggest is starting from the beginning of Step 3 and making sure to follow the steps listed in the FAQ. I’m sorry for that.
Did yall remove some of the options for when youre making out with Cove in the charity moment? I could've sworn you could grab his bonkadonk and its not there anymore 
This is the same situation as the above. We didn’t remove things and you’re not wrong that there are sometimes those options. But there are various choices you have to make to get those options and it sounds like you accidentally missed something. If your relationship isn’t long-term, you can’t do it for example.
HI IM SO EXCITED I CAN FINALLY GET THE STEP 3 DLC 
Thank you for getting it!
Is Shiloh super totally straight bc I’m very gay and a huge Shiloh fan, would my man make an exception?😩
Sadly, he is one of our super straight characters. I’m sorry.
Hi, I have a very dumb question. In Step 2 does Cove not wanna share his drink with us at the mall (or rather why he stops drinking it) because it's an indirect kiss? Or is it like ...weird to him to share? Because if I remember right he eats off our spoon in the birthday scene right? 
Yeah, he’s awkward about it because he likes the MC and it feels very personal to share a straw with his crush.
Hi! If you don't mind me asking, who is the artist for OL2? Their style is so pretty! 
Thank you for saying so! This is her Twitter- https://twitter.com/redridingheart
Do Beginnings & Always and Now & Forever exist in the same universe? 
Yep! XOXO Droplets also exists in the same universe. It’s one big GB Patch world, haha.
Do Pran's parents regret the way they raised him? Do they feel ashamed of it?
No. They’re the type of people best cut out because they’re not gonna change. Which is why Pran does go very limited contact when he’s an adult.
Hi! I just wrapped up my second playthrough of Our Life, and I absolutely adore it, but I had a question. I went to the gallery and found I was missing 2 CGS (specifically Step 1-3 and 2-3) and I had no clue where they would've shown up. Which moments are those found in? 
You get it by telling Cove about his dad offering you money to be his friend in Step 1 and Step 2. You can’t get both in one playthrough, since you can only tell Cove the truth once. I’m really glad you liked it!
Hi hi! Please, how tall is Baxter and Derek? Love the game so much and I can't wait to see more! 
I don’t know, aha. I think Baxter was around 5′10 and Derek was like 5′8/5′9, maybe. I really am not one who has specific heights for things in mind.
is adult cove a bottom, top, or switch? 
A switch, though would choose the top if he had to pick.
I was wondering if there is a way to transfer save data? Even if through the game files. I wanted to be able to transfer my save data from my desktop over to my laptop so that I could continue playing right where I left off from but I'm not entirely sure how to go about that. 
If you save the save folder/persistent data of the game from your desktop and put it into the game folder on your other device, that could work.
Hi! Is it possible for us to know the date when our life: now and forever comes out on steam? Sorry if you've mentioned it before but I haven't seen it and I'm looking foward to that happening and just wanted to know :) 
It’s gonna be a long time, I’m afraid. There’s no estimate right now.
I started playing Our Life with my sister a while ago, and I think you guys should know that we discovered your secret. >:)
L from death note and Cove are clearly the same person, and this whole game is just an origin story!!
I’ve never seen that show so I’m sorry to say I don’t understand the connection/reference you’re trying to make. I’m pretty out of the loop when it comes to media. I don’t watch movies or TV.
Will OL2 have options for disabled MCs?
I understand if it's too complicated, just curious
Unfortunately, it’s not really something we have a plan for. We couldn’t finish the game if we tried to include every disability and have it be meaningful. It’d just be too much content to create. But if we decide to only include a few, how would we choose which disabilities get to be represented and which are left out? I don’t know. It’ll probably have to be something we don’t include as an option again, sadly. I’m sorry.
playing our life > anything else 
Haha, I’m glad you’re enjoying it.
Honestly, I would like to thank Our Life for helping me come to terms with my sexuality. Before, I never would've actually thought that it was possible to like boys romantically and still be asexual. Almost all of the BL visual novels I've read had unskippable sexual content in them and it honestly just didn't click with what I feel. I'm glad I found Our Life. I love the game, the developers, and this fandom so much. Now, I can safely come out as homoromantic AND asexual (at least anonymously here anyway; my parents are still huge homophobes 😂). 
Aw, it’s great to hear you felt comfortable being yourself in the game! That’s wonderful. I’m really sorry about your parents, though.
Will the demo for OL2 be on android? Really not sure if I could wait any longer than I have to aha 
Yeah, it’ll be available for Android once we eventually release a demo!
Do all these reveals perhaps mean development is progressing ahead of schedule? Please let that be the case I'm already obsessed with Qiu 
No, sorry, aha. Art comes along much faster than script/programming-work for us. It’s gonna be a long time before the game is a finished thing you can actually play. But at least we can look at the beautiful images.
Hey! First of all I wanna say I reallllllyyyyy loooovvveeee Our Life and XOXO Droplets! I have over 300 hours of playtime on Our Life… Anyways, I was just wondering, are the Derek and Baxter DLCs going to come out at the same time? If not, which one do you plan to release first? :3 
They will come out separately and Derek will be first! Glad you like the game.
I keep replaying Our Life to get every possible iteration and I am loving it <3 I was wondering if Cove gets locked out of his confession because MC was talking to Lee, would it be possible to confess to him in step 4? 
Yeah, you can avoid the confession in Step 3 and then get it in Step 4.
Hi, my Cove wears bracelets through step 2 and 3 but I still don't get an option to give him a bracelet? I didn't even know that was possible until I seen someone else ask about it lol 
Hm, did you use the Cove creator? Maybe there’s a bug where using the creator to add bracelets doesn’t fulfill the requirement to give Cove a bracelet in Step 3.
Wait, I'm dense, when does Baxter appear in step 2? Is it from big park firework? I feel so bad since i really love Baxter and waiting to buy his dlc. 
It’s in the Soiree Moment. You have to be just friends with Cove, indifferent, or crushing but not ask Cove to the dance at all. Then while there you can find someone new to dance with. But if you bring Cove to the dance while crushing, the MC won’t wanna dance with anyone else so you can’t get the scene.
In step 2 when we go to the soiree I made my mc go alone and baxter chooses the mc to dance, i'm curious, why did he pick the mc? sorry if this has been asked before! 
Because the MC looked to be around his age, seemed to also be searching for a partner, and had nice legs. A perfect option for him.
I read some of the FAQs, and I saw that we could tell Baxter about the condo that he rented there was previously the mean old grandparents. how do we get the mc to tell him that? 
It happens in the DLC Moment “Late Shift”. If you don’t have a job you instead get a longer scene with Baxter.
I don’t know if you’ve addressed this or not, but are you planning on paying voice actors for our life: now and forever? 
Yeah, we pay our VAs in all our projects.
hey can i ask how you did the moments thing in ol? im trying to get into making visual novels and while im VERY sure its out of my comfort zone and all that atm i kinda wanna know just for the future, bc im p sure it would work well for something i wanna do :O but its also fine if you cant say for other reasons :> 
I’m afraid I’m not sure what you mean. Are you asking how we programmed the screen or something script related? Adding Moments like that is pretty straightforward, though. You just have buttons that open to different labels and then the scripts are essentially individual short stories/vignettes. Good luck with your VN!
Since Autumn becomes gender fluid later in the game, will there be a character who remains as he/him to romance in game? 
OL1 has the he/him LIs, OL2 is all about other genders.
I don't want to impose on your creative plans, but a parrot could possibly make a good pet in an OL-type game? They're pretty long-lived and likely to still be thriving by the end even if the MC got them back in step 1. 
I do appreciate the suggestion, but I’m afraid it’s not likely going to happen. I understand there are technically some animals that could theoretically live long enough to last the whole game that or we could have the MC only get a pet after some years have already passed. But the many things that would have to be considered/accommodated for makes it just something we probably can’t manage adding. I’m sorry.
As time passes will we be able to see Qiu and Tamarack's other stage arts as well?
They are both so cute i can't wait to be friends with them!
Yeah, we’ll show content from other Steps in the future. It’ll be a little while from now, though.
Can you date Cove and still have your family comfort you in the car?
You can’t get Cove’s Step 3 confession scene if you have the family comfort you in the car. But that’s not the only way to date him. You can get together with him earlier in the game or later on in Step 4.
Is Mc always going to be the one walking down the aisle or could Cove do it? Also could you choose to have one of your moms walk you? 
No. Cove wouldn’t want to walk down the aisle like that and the MC automatically respects that. And the MC also gets to have their preferences respected, so it’s up to you whether they want to do an aisle walk or not. You also can pick who, if anyone, walks with you.
Once step 4 is out, will you be able to go the whole game on crush/love without either of you confessing? 
Yes, as long as you tell the game you don’t want to progress the relationship. Even in Step 4 it won’t force you to officially get together.
Howdy, so in Step 4, there will be any Romance with Derek that is not part of any dlc? 
He’s only a friend unless you get his romance story.
Will the step 4 in OL2 be one big step or are you considering moments? 
Step 4 is just an epilogue in both games.
hi kind of a weird question but!! we know tht cliff doesn't start dating again but. wht abt flings? like does he ever do 1 night stands or anything? thank u!!!!!!!!!!!! 
Nope. Cliff has a very small interest in sex. If he’s not in a real relationship with a partner he’s crazy about it simply isn’t something he feels a need for, so one night stands wouldn’t even cross his mind.
sorry if you've already answered this, but i was wondering if there were plans for there to be bonus love interests in OL2 like how we have derek and baxter in OL1.
Maybe! There are side characters who could be given romance stories, but whether or not it will happen depends on funding and how long everything else takes to finish.
I don't know if i'm allowed to ask about ol2 here yet, if not u can ignore this or answer it later. My question is can you date one of them and be good friends with the other? I don't want to be strangers with the other bcs i love them both a lot :<
Yes you can!
what patreon level do i have to be to unlock the nsfw moment? im on the $5 one right now, will that give me access to the moment, or just access to the moment progress? 
That’ll give you access! Tier 2 and anything higher allows the player to download it.
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interact-if · 3 years
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Day 10, 1/2 of A/PI Heritage Month featured authors interview! The amazing Crysil, everyone!
Crysil, author of Dual Chroma
A/PI Heritage Month Featured Author
A thousand years ago dark magic destroyed half the world. Now the Ashen Lord rises again to destroy the rest.As Prince Keldran’s adviser, your council will be indispensable in saving the world from ashen creatures that once again threaten his empire. But the Galens’s family’s past is more entwined with the Ashen than historians admit – and Keldran’s destiny is darker still. Will you help him save the world or allow it to be destroyed so that a new one can be reborn upon its ashes?
(INTERVIEW TRANSCRIPT UNDER THE CUT!)
Q1: First of all, introduce us to your project! What is it about?
Dual Chroma is an epic fantasy VN focused on political intrigue and romance. You play as a royal advisor descended from a legendary sorceress to determine the fate of the empire. It has a role-play system where you can determine your personality based on choices and an rpg battle system to further involve you in the world of Aradal.
Here is our synopsis:
“A thousand years ago dark magic destroyed half the world. Now the Ashen Lord rises again to destroy the rest. As Prince Keldran’s adviser, your council will be indispensable in saving the world from ashen creatures that once again threaten his empire. But the Galens’s family’s past is more entwined with the Ashen than historians admit – and Keldran’s destiny is darker still. Will you help him save the world or allow it to be destroyed so that a new one can be reborn upon its ashes?”
Q2: If it’s not too spoilery, what are you most excited about your project?
The most exciting part of the project is to bring the world and characters I’ve been developing since I was a kid to life. That said there are so many other things I’m excited about too, like the animatic fable-like series of CGs I will be working on for the opening and the future casting calls I will do for my characters. I actually cast Keldran recently and it’s just unreal to finally hear your character SPEAK and I can’t wait to have the same experience for the rest!
Q3: What inspired the current project you’re working on?
In one word, Keldran. He’s just such a fascinating character with a long history behind him and his family and circumstances just grew and grew until the base of the game was formed.
Q4: Do you pull from your own identity for inspiration? How has that been reflected in your work?
I’m half Asian and half European and it's funny because I think that really reflects in my art style. I have something between anime/manga and old master’s paintings like Michelangelo. You can also see how some of the game is inspired by Chinese imperial dynasties such as there being many princes and polygamy with the emperor and some of the characters tend to have this very Asian mindset. You’ll probably know who once you play. Quite a few elements in the game are also inspired by xianxia stories.
Q5: What’s been your experience so far? With writing, with the IF community…
I joined the if community quite recently so I haven’t had much chance to interact yet but everyone seems lovely and I hope to do so in the future once my workload settles down a bit more :)
My experience with writing has generally been really intense and I’ve had lots of ups and downs. Dual Chroma just kept expanding and now we’re looking at something between 100-200k words!!
Q6: Do you have any future projects in the works?
Yes I am actually directing another smaller visual novel for a game jam called Deliver Us From Evil. It’s a supernatural mystery where you play as a young guardian angel and you have to find out the source of the recent accumulation of dark energy on Earth. There will be two love interests (with a third one perhaps being available later as DLC), the Archangel Michael and a mysterious man known as Ace (you’ll learn who he really is once you play).
Apart from that I have a literal pile of other ideas that will hopefully slowly see the light of day :)
Q7: Finally, what piece of advice would you give to fellow authors?
There is one really important thing I wish I knew before I embarked on Dual Chroma: Manage Scope. Go for an MVP first, make sure to thoroughly analyze and create a plot outline and bulletproof it a bunch of times with different people before committing.
Also if it ever gets too much - give yourself a break. I’ve had some months where I was just creatively blocked and made no progress at all and that is completely okay.
Final thing - if you’re not feeling a certain character, don’t force yourself to write them just to have a higher number of LIs/ROs, it's perfectly fine to have less or to add more in later once you’ve got something finished <3
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alotsgonnachange · 3 years
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Mystic Messenger Saeran’s AE Thoughts (.......And Prayers..) #Spoilerz
Hello, I just finished Saeran’s after ending and I have a lot of things to say and I am going to write it down while I'm still all keyed up about it.
First of all… Please DO NOT ask me how much money I spent to finish this as fast as I did…. I’m grown but my bank account is certainly going to have a good ole fashioned CHUCKLE at this….. It’s been a long quarantine I deserve a lil happiness as a treat methinks!
I have been playing this absolutely insane game since I think 2016? When I first started playing the deep routes had JUST come out I think? And I was just finishing up high school and am now a college grad...lmao
I’ve played all routes at least once except Jaehee but i’ve seen walkthroughs of her route (I’ve heard it makes you hate Jumin and he’s my favorite so um. hehe). V’s and Saeran’s routes I found to be so emotionally intense and just….a lot and I've been waiting a long ass god damn time for this after ending okay…. I would theorize and make up an ending in my head but i’m no writer so it was hard to figure out lol. I’m a Jumin stan mostly but I love everybody and yeah I should probably play that jumin dlc too but I need like a DAY to recover from Saeran’s AE. Enough about me HERE are my thoughts on it overall
Major Saeran AE Spoilers under da cut!
Can we please discuss V showing up to the C+R conference room with basically chloroform and made everybody Pass Out like??? I was alone in my room at like midnight just SCREAMING at my phone???? And the creepy ass CG ???? It’s like that gif of sarah paulson from ahs being like “I put arsenic in the wine….and the pasta”
Anyway I screamed at V a lot during this process!!
Loved RFA being sweet and kind to saeran (before V fucking drugged them…)
This is such common V behavior “I have to do it all myself...there’s no other way..” GIRL SHUT UPPP You do this every route....
SO many CG’s and I enjoy them a lot
Saeran’s sprite looks a little TOO crisp compared to everyone else but maybe its a glitch??? V next to him is in 480p while saeran is like 1080p
Hearing both Saeran and Saeyoung missing the other brother the whole time??? PAIN. All my homies know is PAIN
BOSS and his V for Vendetta ass guy fawkes mask??? I literally yelled “this game is TERRIBLE!!” several times at my phone
Their dad is so>??????? When he was sitting on the couch with saeyoung in that one CG while simultaneously telling him to kill himself?????????? Maybe chairman han is actually the best dad in this game somehow
When V and Rika were like we’re back together teehee teehee okay pack it up bonnie and clyde ..
When chairman han calls u and says hes jealous of u and saeran…..HUH????? I’m calling HR
When they go to the apartment and see boss and vanderwood and poor saeyoung is sitting there seeing his brother for the first time in years i wanted to D word sooooo bad like PAIN...PAIN….
Can we HAVE A DISCUSSION ABOUT JUMIN HAN BEING THE BEST CHARACTER IN THE GAME AND HE LOST EVERYTHING IN THIS AE……. he just took the blame and moved on jumin what the hell….. I love him so much r we serious? He watched his 2 closest friends betray him in the worst way and found out abt how Rika abused Saeyoung and Saeran???? I felt just AWFUL. Terrible ...Terrible….
Rika’s change in demeanor from Saeran's actual route is certainly a Choice. I find her much more bearable this time around and unfortunately i think I was too nice to her and ended up with a bad end LMFAO
I was happy to see Saeran stand up for himself and become stronger and confident. You go king!
The CG of Yoosung laying in Zen’s lap is everything to me…
HOWEVER YUP I sure did get a bad ending and I was so mad fdsafdskfdhsf ! (I would be happy to clarify how I got the good one the second time.) MAKE SURE To SAVE EARLY in days 2 and 3 bc the branches on day 4 is where the bad end will show up. For me it was the first day 4 chat and then a story mode titled “SAVIOR”.... If you see that RUN FOR THE HILLS!!
I was so mad! But I had saved in day 2 and replayed and MANAGED to get good end
I’m obsessed with everyone calling V and Rika “that psychotic couple” like…..its true its true…
No those two are so toxic… V’s route was torture watching them go on and on about the sun like yo can yall just call each other babe like normal people.
I respect straight people but not V and RIka that shit was just wrong… Straight marriage was a mistake
Oh lord i also FULLY Forgot Rika killed the twins’ mother…. Yeah that scene was um Certainly a lot but it needed to happen eventually
Like it’s good they know but damn that storyline is just so bleak
I think it was satisfying TO A DEGREE….To see Rika understand where she was wrong, why she was wrong, fess up and even APOLOGIZE! I was very surprised.
Saeran and Saeyoung are Certainly twins with the amount that those two self sacrifice in every route MY GOD…..
The scene with Jumin talking to his father and the other scene of him praying oh my god I cannot tell you how happy I was to see him begin to understand and address his own feelings in a route that was not his own. My main problem with Jumin’s route has always been the trapping MC in his penthouse aspect.. This way Jumin understands love and emotions without being overly possessive !!! YAY also loved seeing him be on good terms with his dad who was surprisingly profound
That last Story mode was Really a Lot…. and Strange things occurred which I will get into in just a minute
Jumin becoming a politician is so funny but ngl … i see it.
Yoosung going to france to study pastries ok king I see u! (it made more sense to me than the vet thing anyway)
Lastly Zen FURRY ERA
MY BEEF With the AE
I was happy with how they handled it for the most part. I think Cheritz heard our feedback about V’s after ending and was like okay….let’s try something different
HOWEVER
Saeran…. Sweet kind saeran… IS SO AFFECTIONATE HAHA….
He must have said I love you like 300 times…..very mushy gushy flowery language...and maybe that’s just his personality but for me it was like eating cake with buttercream cake. It means well, but god damn is it sugary and going to cause a stomach ache later.
He was just… SO MUCH! SO forward and ON all the time in his affections. I honestly felt kind of smothered and by day 3 and 4 I was sooooo over all the compliments… King you’ve come a very long way, but ur still putting MC on a pedestal and probably need to see a therapist.
Nextly….Rika and V….. Naw that knock out gas really ...that hurt lol. Coming from “I would do anything to protect RFA” V? Idk like…. EYE felt betrayed reading that. It was just hurtful. I can’t even imagine how the members would have felt as they were passing out. It was just so cruel. I suppose I understand why but like?? Just TERRIBLE
Them being in cahoots with the agency and the prime minister..HUH??? Also too much
V just felt so irresponsible like I do understand that he ended up in a weird web of secrets that’s hard to untangle but he’s so fucking stubborn he’s SO stubborn it makes me insane. Like sir… It seems like in other routes he wanted to try to protect Rika and the RFA.. But in this AE it seems more to me that he was like yeah i’m protecting Rika and That’s It… so fucking hurtful to me. Both of y’all apologize ESPECIALLY to the twins and Jumin..
The forgiveness thing…… Okay so I think some people will not like that Saeran decided to “forgive” the people who hurt him (Rika, V, Saejoong, his mother). I would point out that I actually think this was approached somewhat well. He says at one point that he doesn’t think they’re good or bad, just people. I think he sounded mature and like this was the way for him personally to accomplish his healing process. Would I have loved for Saeran to flip V and Rika off and kick Saejoong off a cliff? Yea I really would. But like…. If that’s what HE needs to do to heal then who am I to judge?
HOWEVER…. Everything Eye just said goes out the window when the scenes at the end with Saejoong come up… I was PERPLEXED. Like why did he HUG his deranged father who just kicked the shit out of him??? Also all the chat options that MC has with him r like blah blah you’re like this because no one loves you were so corny to me LMFAOOOO?
AND WHEN HE WAS IN THE ROOM LATER WITH SAERAN… i’m sorry but if that were me I would have called a nurse to deck his ass. Cool he turned himself in YOU SUCK SOOOO BAD AND I NEVER WANT YOU TO COME NEAR SAEYOUNG AND SAERAN AGAIN THANKS.
*scratches ass* I wish I got to see saeyoung and saeran finally sit down and have that first conversation after a long time and hug CG but the ending was fine I GUESS….. I dont care about ROMANCE I want those boys to be happy brothers together
Anyway that was really emotionally exhausting but I fr think I got it out of my system after literal years… And I can rest in peace knowing the choi twins are happy. THATS ALL I WANTED TO KNOW!!!!
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corpsentry · 3 years
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WHEN THE WAR IS OVER AND I AM LYING AMONGST ANGELS, WAITING FOR YOU TO FIND ME: a spoiler-filled addendum
because i buttfucked the timeline harder than nintendo and That’s Mildly Concerning ao3 link
q: what the fuck is this a: this fic is the answer to the question, ‘how can i reconcile the events of breath of the wild and age of calamity into a coherent narrative?’.
q: what the fuck happened a: age of calamity was a dream zelda had while partying in ganon’s apartment for a hundred years.
q: [you point a nerf gun at my head and smash my knees in with a hammer concurrently] what the Fuck happened a: link has a line near the end of chapter one which goes something like ‘my mother used to say dreams are the memories of people from another world’. this is the core concept of the story. while age of calamity is a dream to botw zelda, who saw it unfold over the course of a hundred year nap, it’s also real. in my incredibly fucked up version of things, it happened- just not in the same universe as botw. when botw zelda settled in to drink cheap beer with ganon for a hundred years, her consciousness drifted across time and space to the age of calamity timeline, where she proceeded to live out someone else’s life for a few months. are the other characters in aoc aware of this? link is. at the end of chapter two, when he pleads with zelda to ‘rebuild the old world with [him]’, he falls out of character. he betrays the real purpose of this timeline and his place in it, which is to salvage what botw could not.
q: what the fuck is up with the space-time continuum thing a: inspired by the multiverse theory (note that i know nothing about multiverse theory apart from the fact that there are multiple verses), i decided it would be fun if i added a third dimension to the botw/aoc pair. the inhabitants of this third universe are aware of the existence of multiple worlds. they are also aware of the prophecy of calamity ganon’s return, but for the purpose of this essay it does not matter if calamity ganon will rise in their world. the primary concern of zelda in this third dimension is whether she can engineer a universe where link does not die. as she says in chapter two, there are a thousand possible outcomes, but only two fulfill her requirement: the outcomes that constitute botw and aoc. we can assume she went to enormous lengths to uncover these universes, as described by impa, who says with some disbelief ‘you destroyed the space-time continuum for a boy?’. zelda destroys the space-time continuum. she moves through timeline after timeline, tweaking dialogue and moving the hour-hand ever backwards, and at the end of it all, for all her suffering, what does she actually achieve?
q: okay so what the fuck is up with the scene where link kisses zelda and is like i had a dream where i died and then nothing happens a: first of all, you’ll find this scene near the end of chapter two if you’d like to take a second look at it. as for who exactly this zelda and this link are, it’s unclear. maybe after botw zelda woke up, the original aoc zelda and aoc link lived happily after the war. maybe the zelda in the third dimension missed a positive outcome in her thousand-bullet-pointed list. maybe this, too, is a dream someone had, while lying in a field of flowers somewhere. your call.
q: rabbit???????? a: the story about the rabbit is a framing device. first introduced at the end of chapter one when link tells zelda a story on the bridge at night, it eventually comes to parallel botw zelda’s experiences, but in reverse. the rabbit is happy in her reality. she has a dream where everyone she loves is gone, becomes immersed in it, and is eventually saved by the voice of some-god-or-another. zelda is not particularly happy in her reality (botw). she has a dream where everyone she loves survives, becomes immersed in it, and is pulled out of the dream by some-god-or-another. the important thing to note here is the second rule the rabbit lays out in the story, which is that you, as the dreamer, can’t tell anyone that you’re dreaming. self-awareness is a sin in these lands, but the greater and far worse sin is to attempt to share that self-awareness with someone else. this is why link is so adamant that zelda not finish speaking at the end of chapter two, when ganon is defeated and they are standing on the balcony. he wants her to stay. he’s in love with her. he doesn’t want her dream to end because in a way her dream is his dream too; they want the same things (peace, living champions and family, each other). unfortunately for him, zelda has to leave the aoc world behind, because even a hundred year nap has to end, and so she says what she has to say, she says it feels like she’s dreaming, and she wakes up.
q: please explain, in plain english, whatever the hell goes down in chapter 2. a: chapter one is a relatively straightforward retelling of the first four story chapters in hwaoc. chapter three returns the reader directly to the botw timeline, where link shoots a glowing arrow at ganon’s ass, killing him instantly. chapter two is the glorious fuck that lies in between. in short, it splices the events of aoc and botw together with overlays and meta commentary from the third universe mentioned above, where zelda is trying to engineer a happy ending, and the ambiguous fourth one where link is the one who sees the dream. i made use of several batshit devices here, but the most prominent one is, i hope, the encore. the [ENCORE] is initially used to signal that a scene will be set in the botw timeline. it makes its first appearance before botw zelda and botw link’s journey down from mount lanayru, which, as we know, does not take place in aoc. this is played straight up until the halfway mark or so, at which point i swap out ENCORE for encore and finally ****** (still says encore though). this distinction is lost altogether once impa begins dragging link’s body up to the great plateau. up until now, ENCORE and [these brackets] have been used to distinguish the botw timeline from the aoc one, which is not an encore and is not in [these brackets]. the next segment, concerning the battle on the great plateau, flips them. now impa and co’s funeral procession is ‘real’ and the charge zelda leads to the temple of time is ‘fake’. i wonder why.
q: ‘the lights are BLUE or YELLOW or PINK’. explain. a: what’s a play? a pretense. what does it take to pretend? actors. what is zelda doing? dreaming.
q: fourth wall breaks. explain. a: the interview segments are an homage to the seven thousand articles about age of calamity i read before playing age of calamity because this game was effectively my reason to live for the months of october and november. sooga talks about google maps because he’s dead (possibly dlc?) and dead people have the right to say fuck-all. every device in this story was implemented for a vaguely coherent reason. and then i fucked it up for fun.
q: what is the state of zelda and link’s relationship? a: in the botw timeline i imagine they’re involved with each other even before calamity strikes. in the aoc timeline i imagine they’re working their way towards something, but several important trigger events in botw don’t take place in the aoc timeline and the stakes overall feel significantly lower, so i’d hesitate to say their relationship develops to the same degree it does in the botw timeline. this is all personal conjecture, so you’re free to disagree.
q: why does the last line sound like a hannibal lecter line? a: [dab] god’s plan
q: why does zelda say there are a thousand possible outcomes, and only one where link lived in chapter 3? a: the first rule of time travel: don’t.
this is everything i can think of off the top of my head that might have confused people, but i did unfortunately write this thing so if there’s something else that made you go ‘the fuck?’ please don’t hesitate to drop me an ask or a line in the replies, i’d be happy to help. also, if it isn’t clear as day, i have a lot of fucking feelings about both of these games, so if you want to talk lore, theories, or just miscellaneous zelink fuckery, hit me up. i’ll go sleep now. take care everyone.
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askiisoft · 4 years
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Askiisoft development updates - September 2020
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Attention fellow katana enthusiasts,
First, I'd like to thank everyone for their patience in waiting for the free Katana ZERO DLC. There’s so much that I wish I could share, but I don’t want to spoil the experience. Rest assured that there’s a lot of really good stuff in here and I can’t wait for you to see it.
Ah heck, here’s a combat gif anyway - 
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As I've said before, the DLC won’t conclude the story of Katana ZERO, but it will explore some of the burning questions you may have. I’m really loving my time working on it, and I’ve been able to play around with some of the cooler narrative and gameplay ideas that I’ve toyed with since the very beginning.
We’ve made a good deal of progress so far. All of the gameplay and level mechanics have been completed, the writing is in its second draft, and a third of the levels are completed to varying degrees. Much of the gameplay, art and animation is completed, and some cutscenes have been fully animated and scripted.
I've nearly finished some ports of the base game, which will soon be announced. The 2 LP Vinyl of the KZ soundtrack produced by Fangamer is almost finished and should be ready to ship in the next 1-2 months. I think that’s about it for Katana ZERO updates. There’s still quite a bit left to do, but I’m very happy with what’s been done so far.
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You may also know that I’ve been working on multiple passion projects simultaneously over the past few years. Katana ZERO is one of them, and Pocket Squirrel is another. I’ve been working on it since 2017 alongside my friend iDubbbz. What started as a simple mobile game has exploded into an open world, genre-bending meta-mobile squirrel RPG with 100+ hours of gameplay and story, and a huge cast of memorable characters. It’s also almost finished! It's fully playable from beginning to end, and my goal right now is to polish it from a solid mobile game into something truly great and unprecedented for mobile devices.
So, for the time being, I'd like to thank you for your continued patience and excitement. I’m focusing on finishing up Pocket Squirrel first so I can give it the care that it deserves and really get it to shine. I strive to put my best work into every game with the intention of making something special - and this will be no exception. Once it's complete, I’ll devote my attention entirely to the free Katana ZERO DLC and finish it to the same high standards.
Lastly, since it's been a while since I've posted development gifs, here are some scenes from Pocket Squirrel.
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(A montage of conversations)
https://gfycat.com/gorgeousweightyghostshrimp
(A gameplay montage - filesize is too large for tumblr) -Justin
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yukidragon · 3 years
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What are/is your favourite moment(s) of Our Life? Personally one of mine is punching young Jeremy in the face.
Gosh, there are so many moments that draw me back in over and over again at every step, including the new patreon moment.
Oh, spoiler warning for those who haven’t played Our Life: Beginnings & Always yet. If you haven’t and are even slightly curious and don’t want spoilers, stop reading here and click the link and play it! The main game is free and it’s got a lot of the stuff I’m about to gush about!
Yes I had to plug the game here too because I will never stop. Never.
Let’s see... I think the scene that I replayed the most was when Jamie confesses to Cove that she loves him (or even just confesses she likes him and all the ways she can do it!) The way Cove reacts to it is just so beautifully emotional (and funny if Jamie confesses with a kiss and surprises him!) So that might be my favorite scene in step 3 overall. A close second might be the proposal... gosh. I don’t even know how @gb-patch​ will top it in Step 4! Though my favorite moment overall has to be Happiness. It is just full of so much love I just cannot even. My heart!  ❤️
I’ll try to pick a most favorite for each step I suppose. In Step 1... probably my favorite scene is in Run Away when Jamie and Cove are at the sign outside of town. Maybe. I just get all mushy from seeing how much they mean to each other already by that point. But I also get the feels massively when Cove says, “I pick her and she picks me.” I mean my heart. Then there’s the friendship discussion in that moment and the two sneaking under the covers to read Jamie’s book... So maybe Sleepover is my favorite moment in step 1 overall. Although I also adore when Jamie keeps squeezing Cove’s hand to reassure him after his balloon pops in Shopping. It’s one of the reasons why I interpret Jamie’s love language as primarily physical touch. It just makes me melt seeing such gentle affection.
I’ll stop there and move onto the next step before I gush too much.
Step 2... I think it’s got to be the loft with its adorable CG that is my favorite scene. Just... it’s sweeties cuddling up together because they are both crushing on each other so hard and want to be close. How can I not love it? The flirting that happened before that and Cove reacting to Jamie wearing his shirt just adds to it. The favorite overall moment probably has to be Soiree though. I mean, gosh, it’s such an adorable first date for these two I cannot even! Jamie is so cute being overwhelmed by how excited she is for her date with Cove!
Though, interestingly enough, Family was the moment that pushed me to start writing a novelization for Our Life. It was the first moment I started writing out actually. There was so much good drama in it, but at the same time it didn’t quite mesh with what I had in mind for Jamie. The solution? Write my own route through that moment (and add plenty of comfort from Cove!) After I got it mostly finished I just started bouncing around writing my interpretations of every other moment.
(Speaking of, I’m overdue to show another clip of said novelization aren’t I? Maybe later today!)
Not to say confronting young Jeremy isn’t fun. Punching him does have a certain oomph to it, especially when Jamie is doing it in reaction to Jeremy making fun of Cove’s scar, and add on Cove’s reaction afterwards... I mean, I’m weak for that wobbly shy smile of his. Still, my favorite way to deal with Jeremy is DOOT DOOT DOOOOOT! It’s just too hilarious! Not to mention the little play fight Cove and Jamie have with the noise makers before that... so cuuuuute!
Naturally the Patreon Moment is just... *chef kiss* but it’s technically not part of each step, so it gets to be the favorite all on its own by default. I have a hard time picking a favorite scene in it since it’s just stuffed to the brim with so much sweet, sweet vanilla goodness that made me fall in love with this game. It’s just pure fan service for fans like me who are here for the romance and how precious Cove and Jamie’s relationship is and how much they care about each other I love it.
Sadly, I can’t give my favorites of Step 4 and the wedding DLC... yet. I, like every other fan of this lovely game, just have to wait patiently for them to be released.
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cloud-side-gaming · 3 years
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Cloud’s Chronic Chapter 18
I’m new to tumbrl, so I’ll start with my latest gaming blog. Which I wrote a few days ago and post on a gaming site. I’ll add old chapters here too. Then the new ones going forward. I do most my gaming on PS5 & PS4
Pretty late with this chapter. I spent pretty much a solid month playing and loving Returnal. I got to 97% of the way to platinuming the game and my game crashed. I had to turn console off to get it to do something. Then when it came back on the save file had corrupted. For some reason the cloud save was corrupted too. Maybe it overwrote. This was the most gutting and annoying save corruption I’ve had.
I managed to do a perfect run on my first run after the tutorial run. Biomes 1-3 and then 4-6 in one smooth run and completed the game again. Then it took weeks and weeks of replaying through the 2/3 biomes I needed all collectibles for to get the respective last trophies. I think the last one I needed was in the desert biome and was an ultra rare room that has one chance to spawn per run. I think it took 70 runs to unlock.
Then finally after that massive grind and pretty much earning the platinum twice over I got one of my favourite platinums in my collection. It’s a good job I liked the game so much.
After that I chilled out a bit and then got the beautiful Ratchet and Clank Rift Apart. It’s truly gorgeous and one of my fave platform games I’ve played on PS along with Astros. I’ve played about half way through so far. I need to go back and finish it as I put it on hold to complete a milestone I was close to.
I decided to make FFVII Remake my 100th platinum as it’s a special milestone and FFVII is a special game to me. One I grew up playing as a school kid and the one that got me hooked on RPGs and JRPGs. Also one of the only games to make me emotional.
Firstly though as FFVII intermission has just come out. I decided to enjoy Yuffie’s DLC first. I loved the story and the fact that it was based in the same time frame as the main game. Parallel to the main story. Yuffie was really fun to play as in combat with a great ranged and close range mix. Can’t wait to play as her in Remake part 2. Another great addition was the mini game Fort Condor. A simple yet addictive strategy battle game. With different troops and board set ups. I really hope they bring that mini game to part 2 also.
The other real hard part was the pride and joy fight in the battle sim. Where you take on 4 summons back to back and then the ultimate weapon. The hardest fight is Bahamut who also calls a summon for a hand and hits you with a one hit kill move every few mins. Only reprieve or a mana barrier could save you. Somehow I passed that on my first attempt. Thanks to some luck and a recommended set up. At 40 mins long, I’m glad it didn’t take a lot of try’s. As a reward you get a necklace that lets you start with a limit break. That was super useful in the last few chapters. I popped a few easy plats to get to 99 after that. Then got the platinum and 100 milestone earlier today.
The last few days I started Hades. Omg what an amazing, beautiful hand drawn and addictive game. I can see why it got so many GOTY’s on the switch. I fell in love with it the first day I played it. After 14 attempts I finally made my first successful escape / run on my third day playing it. This will be my chill out game and one I play along with a few others if I can get off it. I really want to get this platinum and spend a lot of time with it. I bought the PS4 version with free PS5 upgrade. So once I have the 5 plat. I’ll go back to it sometime and earn the PS4 plat.
The game is a brilliant Rouge-like. You have 6 weapons you eventually earn. I favoured the bow at first and really enjoyed the range and safety it provided. As you go through the rooms you get given boons by the Greek Gods Zeus, Poseidon etc etc. That Biff your attack, special, cast (spell) and more. Each one is noticeably different and fun. Also you can get Duo boons that combine the power of two gods for very powerful effect. Like lightening on top of a water pushback.
The game is difficult but as you make your runs you get permanent upgrades to work on that make each run a little easier. Like extra health, extra lives etc etc. There is also a god mode. A 20% damage reduction that increases 2% every death to a cap of 80%. Now Ive completed my first run. I might start using god mode to make the grind a bit easier.
As you meet more characters and give them gifts they give you keepsakes. Another powerful bonus to help you along. Which you can level also. The character interacts and the way the game adds story slowly each run is a master stroke in rouge like story telling. This game really is a joy. I look forward to playing more and learning more.
As I’m writing this Ghosts of Tsushima Director’s Cut is minutes from release. I stopped playing it only a few hours in for last years GTTSC. So this is the perfect time to restart and get into one of last years best games in its ultimate form on PS5
Another great few weeks or months of gaming are ahead. Have a good one all.
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planesofduality · 4 years
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The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes - Dialogue Wheel (Part 2 of 3)
Full video: 
https://www.youtube.com/watch?v=aFx1nCdZFjw&t=1s
Part one here
Time: 12:16
When it comes the characterization of a character that you’ve already been give at least some sort of name to. We know that this character is some sort of trickster god - when you were trying to develop and make him some a stand-alone character, did you ever have to rely on what the mythos already established of this particular kind of eighth-seat god that maybe a lot people hadn’t heard a lot about?
Well, I think, like we talked about before, one of the great things about the Dragon Age universe is everything that you learn in a codex entry is something that someone else heard in a story and wrote it down somewhere and you’re reading half of the book. So the good news on that is anything we wanted to do with Fen’Harel, there was so little and what was in there was already so sketchy that we had all the freedom we needed to play with him.
That turned out to be a nice thing because I think if we had someone that was completely by-the-books, already established, their character already given, it would feel like more of a letdown to write that as a character or you would have to play against type, you’d have to do something completely different to show he wasn’t just what the stories wrote about him. And, you know, in some ways that is both liberating but also disappointing to people who might have liked  the original stories. This was a fun experience of getting to fill in some of the gaps.
The only thing I think we had to struggle against is that anyone who hears “trickster” or anyone who hears “oh, he’s chaotic and unpredictable” it feels like there is a natural urge to go to “He’s Loki in the Avengers. He’s the guy who’s gonna make large grand-standing plans.” Or, you know, “He’s the Riddler, who’s gonna leave clues to test you.” We had to get away from that: “Let’s tone that back a little bit, let’s not have him be the Jack Nicholson Joker version of the Dread Wolf.”
That’s quite a quote.
You got Dorian as a large, grandiose , extravagant figure and it would have been easy to have him go that way. It was fortunate that we had Dorian as the mage who had the larger-than-life persona already to make Solas be the quiet one.
Time: 15:21
Was there ever an instance where you were really pushed with giving some indicators to the player that Solas may have some connection to this going through the gameplay? Because you do see a lot statues of Fen’Harel. There’s many instances of where you’re discussing it, you’re traveling through those lands. Where do you walk that line, how do you walk that line, or do you just completely disregard it whatsoever?
The goal we had is we wanted the very careful players, the very sensitive players, who were playing attention and watching every scene with Solas to know that something was up and to want more answers and then go to “OH MAN” as soon as the stinger after the credits rolled. But we wanted most players to just go “Oh, okay, he’s like ‘Fade nerd.’ He’s like ‘hippie guy.’”
The other thing we wanted was everyone on their second playthrough, as soon as they talked to Solas to be like “Oh, man, he’s just saying it. He just flat-out said it right there and I missed it completely the first time!” I think we called it the “inevitable in retrospect”- or the “slap the forehead on the second playthrough” style of writing, where we wanted people to see that the most interesting thing about the trickster god is he’s not actually that great of a liar - He is almost telling you a lot of the time. And, you know, some of the tragedy is it that you never had the chance to actually ask, “Wait -are you Fen’harel?”
Time: 17:13
We talked about leaving breadcrumbs, what that meant. Now the big turn, the big scene at the ending:  How did this come about, were you really involved in that sort of process and are you happy with it?
Oh, I’m absolutely happy with it. It went through several iterations,. Mike was hugely involved. The writing was definitely done by Dave; it was a huge crit path moment. He had me give a look at the Solas voice, I think I looked at it, I don’t think I actually changed a single word in the final one.
We had versions where after the main plot it was actually going to be a full plot where you the player went and were actually present when Solas confronts Mythal. We had a part where we said, “Wow that’s too big, a lot of players are gonna miss that, we’ll make it a DLC.” So it was gonna be a separate DLC where that happened. At one point we said “No, this is too big, we actually - let’s cut it and address it next game.” So it was going to be this thing that we pushed off into some future content.
I am really happy with what we went with, because, I think, you know, for my money, that short, little Marvel-style, after-the-credits stinger is what we needed. We needed something so that everyone who was paying attention and everyone who was really invested could go “oh my god!” And go, “Okay, so, just in case you were wondering, we’re not done, we have more stories to tell, and we are confident enough in what we are doing that we are willing to throw that ball.” That stinger is essentially us throwing a football to future us, trusting that we are going to catch it. Because, you know, at the end, we had that level of confidence. We felt that we had that level of confidence, we felt we made a really good game. Dave led an amazing team of writers, and I’m really touched that he has the confidence to believe that I’ll be able to carry that on for him.
Time: 19:49
When we spoke to Dave, one of the big moments that he mentioned, was when he created kind of a long-term idea for what’s going to happen in the Dragon Age universe. And to hear him say it, he mentioned that what he originally wanted for Dragon Age: Inquisition couldn’t happen - it was far too big - it wouldn’t work. And you guys had talked about  taking that concept, finishing Inquisition somewhere in the middle of that concept arc, and then using at least an influence or something like that to affect the franchise going forward.  Speaking with you now, as someone who has taken up the reins, do you know what I’m talking about? Am I talking crazy? Where do you see it going?
Um…
Reasonably - of what you can say on this.
So here’s the last scene of the next game… (laughs). I think there’s an extent to which no plan really survives contact with the audience when it comes to video games. We look at how fans react, we look at what hit, what rang true with everyone. You know, it’s funny, having people react angrily actually isn’t as bad as having people ignore things sometimes. Having people react angrily  means they were definitely emotionally engaged, so you know you hit something there. Whereas having fans go, “I don’t know, fine, I guess, whatever” and move on means, “Okay, I don’t know if that’s what we want to go back to. We didn’t actually get anything from them there, they didn’t actually remember that later.” So that’s a phase that comes after every game we ship. We look at what hit, what missed, and where we want to go from there.
Now that said, Dave’s future plan is, I think, fantastic, epic, and heartbreaking. Our plan is to use that as our starting point. To look at where we want to go, what we want to do, and it will not be - and I, you know, Dave and I have talked about this - it will not be the story that Dave would tell if he were still here as lead writer. Because it could never be that. We can get into that when we talk about Cole a little bit, but if I tried to do that I would just be doing a bad impersonation of Dave Gaider and no one is ever going to be as good at that as Dave is. My goal going forward is to, as lead, put my own spin on that process, put my own spin on the plots going forward, on the thematic elements, while keeping those same thematic elements that we had. Because, I think, what Dave has set in motion in three games, countless DLCs and expansions, is something that can endure: The idea that no choice is ever really that easy and that the great events always stem from human-understandable motivations.
So, that is where I think where we are going to go, as vaguely as I can say.
Time: 23:30
Speaking of specifically to Solas: His continuation of the story. Adding that little “Marvel moment” at the end - what do you think that did for the crit path and the overall arc of the story that players experienced in Dragon Age: Inquisition. Do you think they would have been more satisfied if there was  a DLC or is that just us gamers complaining because we can’t get everything we want right away?
Well, I think you want to leave people wanting more. “Man I wish you guys had done more” is a better problem to have than “Man I wish you guys had done less.” So, I think, looking at it from inside the studio, we didn’t have the resources to do much more than we did. So it was never going to be the big moment right then anyway. From my perspective, the reason I’m really happy we have it is, like I said, I thought it was a vote of confidence. The team is still the Dragon Age team and it is still the writers and designers who did everything else, who made such wonderful characters and were responsible for such fantastic plots.
Time 25:10
Well, again, looking at that in its completion, it’s good to see that even a character that needed to give you a stinger in your estimation didn’t take away, I guess, from the overall story you were trying to tell.
Well, thank you. Yeah it was obviously the moment we were building toward, but again, the goal was even if we didn’t have that stringer, he was still an interesting enough character that people would have not felt cheated that he was in the party.
Part 3
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spirit-shroud · 3 years
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i replayed kz again tonight and managed to beat it in 4 hrs instead of 11 !!! which is rly cool imo, i think i got a max of like 50 deaths or less for the full run ??? i was just playing regularly but usin the prism blade for the cool blood effects, not in speedrun mode for the counter, and i managed 2 drag my friend into hyperfixation hell with me :} but also i have some thoughts and opinions im not rly sure how to compile in a meaningful way, so here’s the like. pure brain-down-on-blog post version under the cut. if this gets auto-tagged into the real actual tag for this game im very sorry for my hubris im just. thinking emoji
so id like to start this with the final boss makes me SO sad :( like yeah she doesnt have much dialogue but idk she just makes me so sad. she’s so desperate and she Knows shes going to lose and im just like. no!!!!!!!!!!!!!! you’re so cool!!!!!!! Please Be My Friend We Can Work Together. I Know A Guy :c like usually final bosses are like weirdly emotional for me but she was just SO COOL and realizing like WAIT THIS BOSS OPERATES UNDER THE SAME RULES I DO was just like WOW even if as i kept dying (and i think i spent like... 3 hrs on the final boss alone lmao the first time, i killed her on my third attempt this run which was very cool of me) i finally realized that she IS pretty repetitive and got all her patterns n variables down super easy, but like, fighting another null who Should for all intents and purposes be just as absurd and powerful as i am, and eventually being able to down her effortlessly, and then the withdrawal affects of the chronos kicking in as well, and its just like. aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
dont even get me STARTED on that ‘to be continued’ like yeah there’s a dlc comin but the game mentions repeatedly that its just the first act which has me like OKAY. SPECULATION TIME (what am i speculating on? literally no idea im not even rly at the speculation phase im still in the WOW COOL VIDEO GAME phase) 
and i rly like the dragon/fifteen but the first time i saw him i was just like. who’s this f*llmetal alchemist looking bitch ??? what’s he doin here?? go HOME and controlling him is AWFUL i hate the dragon tape so MUCH >:C but also he’s like. cool. i want to know more about him n his plot 2 take down Juncture n the government n whatever. 
but also i was listen 2 Full Confession bc it’s just. what the heart wants rn. i need to be sad and caffeinated in order to get into the Writing Zone rn and then i was THINKIN like my friend mentioned while we were playing the dragon tape that the song that plays is very similar to Full Confession (which i had sent him earlier while i was losing my mind over the final boss) and then i was like. Hm. these are very similar but have such wildly different moods -- Breath of the Serpent is much more like. ‘you’re going to be afraid of me’ while Full Confession is like ‘i’m afraid of you’ and i think that the different Vibes from these two soundtrack bits about important Null characters is just like. WOW and i wonder how a version of it that was purely Zero’s might be. would it be more triumphant? more flat? what desperation or emptiness is in there that could be drawn out by this melody??? i dont KNOW and i can’t write music unfortunately but im just like AAAAAAAAAA
i also rly wanna know what snow has going on ??? like. shes clearly important. she is a vital npc. but Why. she didnt even rly do anything except Show Up???
fuck V. all my homies hate V. the motorcycle fight was a lot of fun tho i rly liked that section even if my therapist was mad at me afterwards
also i think elizabeth/the little girl is rly cute and the fact zero was just like. ‘hm. well guess i have a daughter now’ so fast w/ her (at least, with the dialogue trees me n my pal kept going down) and im just. So Hoping we can rescue her in the dlc :( i miss her so much and im so like. worried abt that like pls give me back my daughter you dumbasses i cant even read ur dialogue without my brain being like ‘yeah these r just squiggly lines, boss. gl’ 
i also want to believe that the masked men arent real (bc idk, it’s just easier for me to process that they’re the result of chronos withdrawal) but the problem w/ that is like. they definitely kidnapped elizabeth, and i want so desperately to believe that elizabeth IS real n that zero genuinely wants to protect her (and by extension, the part of himself that is still human) 
ALSO THE PSYCHIATRIST i was just like. Okay. I Must Get A Good Grade In Therapy. n kept being nice n cooperative and helpful to this clown ass and then THAT ENDING ??? like i didnt even get the Bad Therapist Ending i was just like. fucka you! attacka you with a rock! (i do however want to try the therapist boss it sounds like a lot of fun) but i just. i hate him! he sucks! find a better therapist zero u rly need one im sorry for ur problems disorder :( like hes clearly a guy who just works for the government n wants 2 keep a leash on our man 
n the contradictions, hes like. yeah ur killing everyone related to chronos so it can no longer be produced ♥ but dw ur special we totally wont just withhold chronos from you as soon as u finish ur tasks dw about it ♥ and its like. Hm. I Dont Think Thats Right !!!! 
also i wanna learn more about what Juncture has going on??? what are they like. Doing besides poisoning water n making lighters ?????? it’s clearly a lot 
also the art for this game is just so GOOD,,, like. i didnt rly notice a lot of the backgrounds my first playthrough bc i was just losing my mind the whole time trying to solve each puzzle but the second playthrough im just like. AAAAA. and the soundtrack? effervescent. groundbreaking. perfect. So Good 
and the GAMEPLAY !!!!!!!!!!!!!!!!! oh my GOD i was SO vibing with it, the difficulty curve was kinda extreme imo but as soon as i started like. Getting It? and started looking at each room less like combat/fighting and more like a puzzle that needed to be solved it made it so much easier 2 get into the headphase of ‘okay how do i clear this’ and it was just like. YOOOOOOOO
and zero is just a lot of fun 2 play as. legitimately everything about him is just so ridiculous. his dialogue options? ridiculous. his design? absurd. the implications that hes like. 22 and just having the worst 10 days of his life? mood, buddy. this guy likes samurai movies and card games and mushroom pizza and has worn the same outfit every single day for who knows how long and hes also a war veteran, an emotionless serial killer and a drug addict. and hes 22 and 5′10. literally NOTHING about those traits make sense together but here he is, just Vibing. 
i love him so much. im going to make a self insert oc that’s just giving him a friend who knows how to cook n is just like ‘oh wow, that’s rough buddy’ when hes like ‘i only feel alive when i kill people’ and conveniently knows how 2 get bloodstains out of things bc i think he needs that kind of person in his life since his like. therapist is conspiring against him n he keeps having 2 kill his friends 
also, unfortunately, i want to get every achievement, which i feel like is going to become hld....2!! where i get all but 1 of them and am stuck at 96% for 2+ years >:T
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abmaries · 4 years
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I finally finished The Last of Us part II and here are my thoughts/review.
WARNING SPOILERS AHEAD.
I'll talk about the good before getting to the bad.
Graphics and Sound
The graphics and sound design were brilliant. No matter what you think about this game, you can't deny that the game looks and sounds great. The team did an amazing job creating these environments. One of my favorite segments was the TV Station. That area had me tense and on my toes while I was walking around. This was the first segment of the game that had me really tense. I always felt like I was being watched. This is where Naughty Dog excels at. Every place or area feels alive making you stop to take in the beauty or horror.
Gameplay
Gameplay was mostly the same but elevated in some areas. Crawling around in prone or swinging from ropes are a welcome addition. Wished we could've gotten the rope wall run mechanic that we got in Uncharted 4 though. I don't think that the jumping mechanic shouldn't be so hyped up because these days, it's the most basic thing now.
Acting
The acting was wonderful as always. The actors worked hard and put in their best work and it showed.
Story and Characters
Now here we go. The story is where the flaws are shown in this game. I'll try organize my thoughts for this because boy we had some structure and pacing issues.
The Beginning
I wasn't really feeling the recap that we got in the beginning. I get why it's there but if we're playing, we already know the story. I kinda wished that we had a better or even a longer moment with Joel and Ellie. Seeing how the first game was about them, then at least the game should have started with just the two of them. Or even start with Abby's flashback in the Firefly hospital and then cut to Joel and Ellie.
Joel's Death
I always knew that Joel was going to die. Ever since that first trailer they showed us, I knew. I don't mind Joel dying but I have issues with the way he died. He deserved to go down fighting. At least taking one of Addy's people out or something before getting tortured and hit in the head with a golf club. I get it, with the past five years, Joel could have gained more compassion but I still don't think that would override his survival instincts. He should at least got a bad feeling being surrounded by Abby and her friends. He still goes out on patrols and I'm sure that they also ran into raiders at some point. My point is, that something inside him should have told him that something is up. His death was just used to shock the audience and nothing more. The fact that they basically breezed through it to get to the main plot says so. He's killed and then we're rushed out to Seattle. Oh my god, really? His death should have settled more and not just done cut and dry. Hell, they have concept art showing them wrapping Joel up with Ellie standing over him. They should have showed that in game. He's a beloved character, at least give him a proper death. I know he wasn't a good person in the past and I'm glad to see that there were consequences to his actions but I felt like this should have been executed better.
I think that his death would had more of an impact if his death didn't happen so soon in game and that we had some more Ellie and Joel interaction before hand or at least a better build up. His death as a beloved character was lack luster and disrespectful.
The First Half
The first half was really great in my opinion. It was good to see Ellie slowly unravel as she follows this obsession for vengeance. I know people are pointing out that how can she suddenly feel guilt now after killing so many soldiers as the player. My view on this is that killing for survival and beating/torturing someone is completely different. That makes it personal. You are actively prolonging that person's suffering. That kind of killing will always be different. Her killing Mel and then suddenly realizing that she was pregnant and freaking out about it makes sense. She killed an unborn baby, that was innocent. Of course that could mess someone up. It's good to see that she's starting to have regrets with her actions.
I didn't like the whole Dina is pregnant storyline. I felt like this is were the dynamic falls apart. A strength of the first game were the relationships and having Ellie alone most of the time weakens the narrative. In the first game, you always had a constant pair. First it was Joel and Tess and then Joel and Ellie. The main protagonist was never alone. It would have been great to have that constant with Ellie and Dina. The first parts with them working together and getting along were great, I wished we got more of that. The two bond slowly growing stronger and maybe Dina slowly convince Ellie that this isn't worth it. I just wished that we got more of those moments. Instead, it got a backseat to the whole revenge is bad plot.
The Ellie and Joel flashbacks were lovely and probably the best moments in the game. I really wished that we had more moments with the present Ellie and Joel.
Abby/Second Half
I'm going to say this now and I will get hate for it, but I honestly didn't give a shit about Abby and the writing and pacing are to blame.
I respect and understand why Abby killed Joel. It's the consequences of Joel's actions. But if you really wanted anyone to sympathize with her, then you had to work pretty hard but they didn't.
What really hurt Abby's narrative is the sudden switch to her POV right before what we thought was the big fight or climax we were working towards. I like the POV switch but it was done at the wrong time and dragged on too long. They basically sling shot you back to the beginning of the game and now you have to upgrade your character and weapons all over again. It turned me off from her and her story. Her segment was too long. I don't know who thought putting all of Abby's scenes in the back half was a good move, but they clearly don't understand structure or has completely lost their minds. It makes the story feel unorganized and takes the player out of the story. It made me not care about her or her friends. I was focused on getting to the stupid cliffhanger they left me on. Reminds me of this stupid move in Once Upon a Time in season 5. We finally find out that Emma made Hook into another Dark One and he's about to do something to her. Suddenly the next episode is about Merida from Brave and it pissed me off. Bad structure and horrible organization.
I did not sympathize with her at all. If anyone, I sympathized with Owen more because he showed regret and a little depth. That was another issue with Abby. She wasn't showing any conflicting feelings or emotion for what she did. It made her feel inhuman. Girl was so chill. Even Ellie showed some emotion for what she did during her killing spree but Abby just didn't care.
As much as I love Lev and Yara, I feel like they take away from the story and was used to manipulate the audience to feel something for Abby. It felt like a different game. It should have been a DLC where you follow Lev and Yara. I also notice that they tried doing the Joel and Ellie dynamic with Abby and Lev and that just put a bad taste in my mouth. You can see some parallels, especially in the end with Abby carrying Lev in her arms. It's like they're trying to show us that this is the new Ellie and Joel. Uhhh no.
It also felt like Abby got the better treatment than Ellie. Yes Abby had her friends killed but she got Lev in the end where Ellie got no one. It felt like they beat us over the head that Abby is such a good person. We get it, you don't have to shove it down our throats. It comes off as forced or manipulative. Perfect example, you have us kill dogs as Ellie while you play with them as Abby. Hell, they force you to play with Alice near the end. Then you have Abby going on this long quest to help these random kids. All of this added with the 10+ hour run with her didn't help.
What could have helped me care was if they somehow intermingle her storyline with Ellie's a bit. For example in the hospital section let Abby discover Nora's body after Ellie left. Another could one could be when Ellie sees the Scars for the first time, let Abby's event be seen from a far. My point is, let their stories relate to each other. Abby's 10 hour adventure felt so disjointed from the game that it felt like it's own game. Don't let us wait so long to see Abby. Have their moments almost run along each other. Cut to Abby when we need a lull from Ellie and so on. And my god, give these two some dialogue. Two big protagonists but they don't speak to each other.
I love pov switching and it was a brave choice but it wasn't executed properly which in turn, messed up the pacing.
Before I get to the ending, I need to talk about characters and death. You introduced us to this big cast of characters and did nothing with them. You treated them like cannon fodder. The only characters on Abby's side that we got in depth with was Owen and the others were meh. I need to talk about Mel and how stupid and unrealistic her character is. You have the clearly far along pregnant woman sent out in the dangerous combat field. It's ridiculous. No military organization like that would send her out. Also we see her running and slamming her stomach on things. Really Naughty Dog? They should have switched Mel and Nora's roles. That would have made more sense.
Now the deaths were handled so poorly. In the first game, everyone's death had a moment. Tess, Sam, Henry, Marlene and even David. This game, the character deaths happened only for a second and they were never mentioned again. In the first game, you have characters bring up the dead characters more than once. The deaths were handled with care and meant something to the characters and plot but in this game they were treated like trash.
Ending
I honestly think that the game in its last hour or so, wasn't necessarily and dragged on for too long. In my opinion the game should have ended in Seattle and the last fight or the climax should have been in the theater. The point of revenge being a horrible cycle and it brings harm to your loved ones were already pointed out. We didn't need anymore. Abby broke the cycle by not killing Dina and leaving Ellie alive. Ellie clearly learned the lesson there too in almost losing the woman she loves because of her actions. They could have done a nice little wrap up with Ellie and Addy going their separate ways, each not fully getting what they wanted and each losing someone/something close to them.
The Farm
As much as I loved the farm, it felt too dream like and happy endingish. It wasn't needed. It felt added on to just give us another thing for Ellie to lose. Tommy coming back to show where Abby is was just used as a plot device to move an already dead plot forward. In my opinion Tommy should have been dead. No way, he could survive that wound plus the trip back. That was too unrealistic. Felt like the pussed out on his death.
Santa Barbara
Jesus Christ this was really not needed. Just like the farm, this was just used to padded the run time and give us another and unnecessary fight between Abby and Ellie. The rattlers were another fraction that I could not care for. I loved how brutal the final fight between Abby and Ellie was but sadly way beyond this point, I just didn't care. Just like the last hour of this game, the ending of the fight was lack luster and anticlimactic. You put us, the player, through all of this and you couldn't let us kill Abby or even give us a choice to kill or not. Killing Abby isn't the point, I get it but you dragged me on for another unnecessary hour or two just for nothing. No satisfaction for the player. Which showed us how pointless this was and the story should have ended in Seattle or in that theater.
Ellie going back to the farm and seeing Dina gone and her losing her fingers were a bit too excessive. It's like the writers think that the audience is stupid and never seen a revenge plot before. We fucking get it that nothing good comes from revenge. We get it. It was too over the top that it almost felt too unrealistic. When the game ended and I felt relieved in the wrongest way because this game was supposed to end long time ago.
Over all the game had wonderful graphics and sound design and was fun to play with great acting but it falls short on its structure, pacing and characters as it beats you over the head with an overused story of revenge. If structured differently and cut some things then maybe this game would have been better.
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rafespeaks · 4 years
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Pokémon Sword and Shield, From the Eyes of a Veteran (Critique)
I want to preface this by saying I have been playing Pokemon since before I can remember. It has been a staple of my childhood since day one and is an incredibly important franchise to me. I have nothing but love for it, and I wish the franchise success and a long life far into the future. That being said... I have some big issues with this latest generation. Big enough that I’m writing out my thoughts for everyone to see for the first time.
As a note, I am not a competitive player, nor do I think I ever will be. I don’t have the patience or technical mind to focus on all the finite mechanics and breed the statistical ‘very-best’ Pokemon out there. As such, I will not be focusing on those aspects (or at least not nearly as heavily as others might).
Now, let’s begin.
As a starting point, let’s start where Nintendo always does when introducing a new region and generation
The Pokémon
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Every new generation of Pokemon comes with brand-new creatures for everyone to love. However, some generations just have... more than others. The original games had 151 Pokemon total to catch, collect, and love. And from there, more were added. Here’s the count:
Johto: 100 Hoenn: 135 Sinnoh: 107 Unova: 156 Kalos: 72 Alola: 88 Galar: 81
This is not accounting for the new Pokemon introduced in Galar’s DLC, as that has yet to come out, or old Pokemon that were given a Mega Evolution or regional variant. Kalos added 30 Mega Evolutions, plus an additional 20 from ORAS. Alola added 18 regional variants, and Galar added 13 of their own (not counting the DLC Slowpoke) plus 24 Gigantimax forms (25 if you count Flapple & Appletun as separate, and 26 with Melmetal).
Numbers-wise, Galar did... okay. Not great. But okay. It still passed up Kalos, at the very least, which was a huge point of contention among fans when gen 6 came out. However, if I had to sum up my feelings towards the new Pokemon I could do it easily with one phrase: they’re very ‘hit-or-miss’. And while new Pokemon that I don’t care for tend to grow on me over time, there’s just one problem with that. They can’t grow on me if I don’t ever see them.
Don’t get me wrong. I have no problem with old Pokemon being in the new games. In fact that’s something I love! But when you want the players to connect with the new being introduced, you have to give them a chance to do so.
This was the first region in what felt like ages where I went in without a plan of what I wanted on my team. Typically, I go with a simple, easy-to-follow formula. Grass, Fire, and Water take up three slots. Add in a Flying-type, as Water and Flying were highly important for transportation in earlier games. And for coverage, the last two spots go to Electric and Ground or Rock. Anything else, I try to cover for with getting as many dual-types as possible. Simple. Effective. Tried and true.
However, after choosing Scorbunny as my starter, I encountered a problem. There are only two Grass-types to choose from, and neither are particularly good for my strategy. Eldegoss, which I ended up going with, is a pure Grass-type and can ONLY learn Grass-type damaging attacks, unless you want to track down the single Bug-type TR it can learn, or use one of the few compatible Normal-type TMs/TRs.
The second Grass-type is Applin. And while both evolutions have better type coverage, there are still problems. One, Applin on its own is pretty bad. The only moves it knows when caught fresh from the wild are Withdraw and Astonish. While that isn’t too horrible in and of itself, the fact that its evolutionary item can only be obtained near the end of the game makes it a horrible choice. Since I was about to take on Nessa and had no access to this item, I was forced to either choose Eldegoss or something from a previous generation. And since I was trying to use all-new Pokemon, Eldegoss it was. (Though on the upside, I realized it had plenty of potential to be a competitive wall.) Now, if you are intent on getting a Flapple or Appletun, you can persevere and evolve one. Now you have your grass dragon! Great! Except... its level-up moveset is pretty bad to begin with... You will have to dedicate a lot of time to training or hunting down TMs and TRs to make up for this seemingly MASSIVE oversight.
This is just one example, of course. And while coverage isn’t particularly BAD considering all the old Pokemon included, it could be much better.
Continuing on from this topic is another that has had a lot of fans, including me, up in arms.
The Pokédex
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Dexit.
Nearly 900 Pokemon, cut SEVERELY down to 400. It’s unprecedented. It’s unfair to the fans of cut Pokemon, completionists, and old players waiting on transferring all their partners from previous games. Frankly, it sucks. And I think every Pokemon fan can agree, no matter the reason.
While some similar things to this have happened before, it has never been this bad. Unova did it right - the only Pokemon available to the player through the main story of Black and White were the newly introduced ones. After defeating the Elite Four, finishing the game, and the credits are done rolling however, all previous Pokemon were welcome in the region once more. Alola didn’t exclude any older Pokemon, but for the first time in any Pokemon game, we did not get a National ‘Dex. Even so, the Pokemon unavailable natively in Alola were still transferable and usable in the new generation. And while it was a bit disappointing not to get any new entries for some old favorites, it was understandable. Coming up with new world lore is hard work!
Nintendo said that all these Pokemon were cut due to time constraints and limitations with the memory. Unfortunately, these are issues that could be fixed easily, which just... weren’t. Sword and Shield could have gone the same route that Zelda: Breath of the Wild did and simply extended production time. As Shigeru Miyamoto once said, “A delayed game is eventually good, but a rushed game is forever bad.” And it shows in Sword and Shield in so many ways.
The memory limitations is, honestly, just a bad lie in my personal opinion. This opinion is only proven to me by the DLC reintroducing over 200 Pokemon from prior games. It’s not that Nintendo couldn’t - it’s that they didn’t give themselves the time. I had hoped for free updates in the future to remedy this, and that’s what’s happening. But not in a good way. (They also cut a plethora of Pokemon moves, which was also heavily disappointing, but the loss there couldn’t be felt nearly as much as over half of the total Pokemon being straight-up unavailable. Every one of those is someone’s favorite!)
Even if the memory WAS an issue, there are so many things that were, ultimately, unnecessary to me that they could have done without. But I’ll get to that in a minute.
Dexit aside, there’s another issue that needs to be addressed with the Pokedex that I’ve touched on already - distribution of Pokemon. There’s just... way too many, way too fast, and not enough of the new Galar Pokemon to go around. I am a Player who takes the famous tagline ‘gotta catch ‘em all’ fairly seriously. As I progress through the game, I am always compelled to search for every Pokemon on a route and catch, at the very least, the basic form of that Pokemon. While I haven’t managed to complete the Pokedex on my own or build a Living ‘Dex yet, those are both major goals I have.
However, shortly after first stepping into the Wild Area, I was overwhelmed. Too many Pokemon were coming my way, with too many variations in weather meaning it would take ages to catch all the Pokemon available to me in a route before moving forward in the story. While the Wild Area is a marvel, fun to explore, and an amazing way to experience Pokemon, it’s all just too much to throw at you in one huge chunk. Plus, there’s one very annoying, very artificial limitation that just feels completely out of place in a game that traditionally has had nothing quite like this. The Pokemon-catching level cap.
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Now, level caps have been talked about among fans of the series, especially those that would like a sort of ‘hard mode’. This is not what they were talking about. Level caps have been used in previous games to prevent a player from transferring or trading overpowered Pokemon to the game and breezing through it as fast as possible. If you don’t have enough badges, the Pokemon will not listen to you, and you’ll be out of luck until you progress. Fans have suggested extending this level cap to all Pokemon, so that potentially even your starter will refuse to listen once it’s too strong. Personally, I wouldn’t enjoy such a change. But that’s why it’s only really suggested for a hard mode.
The way this level cap was implemented, however, was just... bad... I understand why it was done, but it can be put into practice SO much easier with one simple fix - utilizing Routes like previous generations did and closing off the higher-level areas to the player until they have progressed appropriately.
And that brings me to my next talking point.
Routes VS the Wild Area
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Pokemon routes have always been included in every game, from the very beginning. They are the segue between towns, holding new Pokemon for you to battle and catch, the majority of free items to be found across the world, and a good few trainers to pit your team against once you’ve gotten past the first little chunk of story. To put it simply, routes are necessary. Without them, all the different towns would be one huge city, and specifically in Sword and Shield, there would be nowhere but the Wild Area to catch Pokemon.
That being said, the routes throughout Galar are... pretty tiny. I’d even say pitiful. What’s more, it seems that most of them have a short, straight path forward that discourages exploration and bettering yourself through battles with wild Pokemon and trainers. Sure, there’s the occasional arbitrary blockade that will force you to take the long way around, but once that’s done with, there’s nothing else to keep your interest. Glimwood Tangle in particular made me realize how far back they cut the routes. There was so much potential to make a sprawling forest out of it, and they just... didn’t. It was tiny. I wanted more, but they left it lacking in so much.
There’s an easy solution to this - making the Routes into mini Wild Areas. And, to accommodate all these huge routes, CUT BACK THE WILD AREA. Trust me - it needs to be smaller. This fixes the Pokemon distribution, the level cap issues, and the tiny routes all in one fell swoop. Instead of having one massive area with a bunch of sub-areas, have each route be bigger, with two to three sub-areas. The balance will make it much more impressive in the long run.
Speaking of balance, let’s talk about how this affected the pacing of the game. Even when I was taking my time, it felt like I was always rushing, rushing, rushing on to the next town.  Not to mention, there are far too many options in the story to let you skip over backtracking through a route you’ve already been through. I’ve just finished taking on Milo. I blink. I’m standing in the Pokemon center the next town over, prepping for Nessa’s gym. I just defeated Bea. I blink. Now I’m about to take on Opal. The only time I got a little time to breathe was when I had to travel through the Wild Area to get to the next town. And then it was all just so expansive that I... didn’t want to go back to the story. There were items everywhere. There were Pokemon to catch. I wasn’t done here - I had to explore. I had to find everything. Do all I could. Because that’s what you do in a route, right? You explore and find all the goodies to help you on your journey. So what comes after...?
The Towns
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While the towns are gorgeous and each have their own charm, they all feel... almost empty.
Compare to previous games, and it’s obvious to see. Many buildings don’t allow you to go inside and explore. There is a distinct lack of NPCs. And the ‘big’ cities are decidedly small as a result.
Just take a look at Castelia City and Lumiose City. Both are huge, compared to the rest of the locations in the games. They have many buildings, many NPCs to fill them... People needed a map to avoid getting lost in Lumiose! Even in cities that are smaller scale-wise, such as in Alola, they never feel empty. There are plenty of places to go, people to talk to, and things to explore or interact with. You find new things all the time.
Meanwhile in Galar, the only things that seem to give the towns any purpose are the Pokemon gyms. And that is a massive shame. Especially when in prior games, there have been places I will make my way to, just to sit there and take in every little detail of the location, or where I’ll talk to every NPC and soak up all the lore. I go back to murals and statues and unique buildings. I go back to puzzles and the homes of legendary Pokemon. I go back to enjoy the things I’ve seen in a new light and reminisce about my journey. But in Galar... there seems to be very little to reminisce about.
The Story
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This is the biggest disappointment for me. If all the rest of the game were awful, as long as the story is good, I can overlook it. As long as the story is good, I can enjoy any game. 
This story was not good.
As far as Pokemon stories go, they aren’t all complex, nuanced narratives. In the first games, you fight Team Rocket, who are just in it for the money. In Johto, it’s the same thing, with the addition of a rival that has a touching change of heart in the end. Things get a bit bigger in Hoenn, where the world-ending plots officially start in the form of weather crises caused by Team Aqua and Team Magma. In Sinnoh, the entire universe is threatened when Team Galactic aims to remake the world in their image. In Unova, the morals of you and the rest of the Pokemon world are called into question by PETA-- I mean Team Plasma. In Kalos... rich people want to kill the unworthy poor...? Yeah, I didn’t really get that story much either. And in Alola, you deal with alternate dimension aliens running amok. Safe to say things got quite a bit bigger as time went on.
Now we’re in Galar. Something’s going to happen. Something always happens. But when? How?
We get hints about the Darkest Day. Dynamaxing is still very new and not much is known about it. Sonia is looking into the legendary hero(s) that stopped the Darkest Day. But where’s the evil team? What’s their motivation? Where’s the action? The buildup?? Bede mentions he’s collecting Wishing Stars. Why??? We get to Hammerlocke and learn that the Wishing Stars are for the Chairman. But again, why? He mentions a problem has been bothering Rose concerning all Galar, but it’s such a brief moment that it’s easily dismissed. Where’s the action, or the stakes? Nothing has happened yet except we’re being pushed through the gym challenge as fast as possible.
Fourth gym. No sign of any real trouble yet. Except that jerk Bede just vandalized an ancient mural, just because... he wanted to? Yeah, he’s trying to find Wishing Stars, but literally NO ONE told him to make a spectacle of himself and ruin a piece of history in the process. We’re getting more hints about the past and Galar’s history, but nothing solid on what we’re supposed to be doing. Besides the gyms. EVERYTHING is about the gyms... Oh, and apparently Oleana is the one who asked Bede to collect Wishing Stars. Whatever. What does that have to do with anything?
Five gyms in now, and... Ka-BOOM!
FINALLY!!! Some ACTION!!! Something’s happening at the Power Plant, and Sonia’s detecting a Power Spot! Alright, let’s go! I’m finally going to be able to DO something! I’ll finally be able to see what’s going on and--
“You should leave the investigation on the quaking to the adults. Head to Circhester and get that Gym Badge!”
... What... No! No, I refuse! There must be something to see, even if it’s just Sonia, Leon, and the Chairman standing around after things have already been sorted out. I can talk to them and get a little dialogue on what’s going on! Except they aren’t anywhere to be found. No one around the gym, no one by the Power Plant door, nothing.
Sixth gym. More lore. Seventh gym. Heading out towards Raihan and BOOM! Trouble on Route 9! Leon’s here! NPC says I should go help! Heck yes, I will! It’s about time I got some action out here, it’s almost the end of the game!
Run outside, there’s Leon! And... he dismisses you. Again. Says ‘nope, I’ve got this, gym gym gym, see you!’
No way am I taking that laying down. I’m right on his heels - I should at least be able to see him battling or something, right? But no. In the seconds it takes to run after him, Leon has beaten the threat, he’s gone, and now Hop is waving a news article about the debacle in your face, complete with picture! How the hell did all that happen so fast?! It takes time to write something like that up, never mind the time it must have taken to battle the Dynamaxed Pokemon that Leon faced!
The game is almost over, and what little action you could have seen has been blocked from you because you are a child. And I understand, from a moral perspective, that this is what any sane adult would say to a child. But from a story perspective it is a horribly bad writing choice. It gives you a little taste of the story, a tiny hint at what’s going on, and yanks any real explanation away from you until the very end, where you’re floored by everything happening all at once. But I’m getting ahead of myself.
Finally, Professor Magnolia mentions that the issue the Chairman is worried about is the future of Galar’s energy. But... why? We have seen no hints of a problem with that throughout the entire game. No mention of shortages. Nothing about global warming or sustainability. It seems there’s exactly zero reason for anyone to worry, much less turn this into a huge issue that needs to be addressed. It’s one thing if a crisis is there and people are ignoring it. It’s another matter entirely if there is no crisis whatsoever to be seen, even if you look for it. And even if there was any sort of issue, Leon once again tells you to do nothing. Nothing at all. 
Eighth gym. On to the Championships. Blah blah, tiny snow route, nothing even remotely close to a Victory Road... In Wyndon now. Still bubcus about an evil team or anything that you can actually DO something about. The Semifinals happen. Leon goes missing.
Suddenly, you’re thrown into a situation you know nothing about to save this miserable dope. And when you get to him... he doesn’t even need any saving! He’s just having a pleasant chat with this jerk! Drag his butt out of there, then the Finals happen. Now you’re gearing up to face Leon himself. Only to be stopped by Rose SUMMONING ARMAGEDDON TO SOLVE A NONEXISTENT ENERGY CRISIS HE SEEMINGLY MADE UP.........
It makes no sense whatsoever. And unlike in Unova, where the interruption to your Elite Four challenge made sense, these TWO interruptions did not. Leon even promised to help Rose after he finished his Championship match against you! Why couldn’t Rose wait a single day? Or even a few hours? ... I digress.
Anyway, Rose awakens Eternatus, who is the source of Dynamax energy. (Necrozma & Totem Pokemon vibes much?) Leon goes up to capture it, just as Rose planned, and gets his butt kicked, not as planned. Meanwhile, the player and Hop made themselves useful for once, went to find the Sword and Shield from legend, and used them to call Zacian and Zamazenta. Together, all four of you defeat Eternatus! Yaaay for yooouuu!!!
...
Oh. And you finally have that Championship battle. Get that win squared away. Finally, but also way too soon, the credits role.
Perhaps I may have been a bit harsh about the story. But with very little to make up for it, I feel justified in everything I’ve said here. But I’m still not done. After all, a story can’t have no one helping the protagonist along. Or hindering them. Severely.
The Characters
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Unfortunately, many of the characters were just as bad as the story. However, for the most part, it doesn’t entirely seem like their fault. There just wasn’t enough time spent on them, or the writers handled them poorly.
Let’s start from the beginning.
Hop
He’s a friendly rival. Okay, I can get behind that. But he’s also very self-absorbed throughout the entire story. Why are you even friends with him? He doesn’t once talk to you about anything other than how he’s going to be the next Champion. He cheers you on occasionally, but it’s always overshadowed by him harping on the same things over and over again - his brother is The Best and he will defeat him to become The New Best.
Many people say Hop is very much like Hau. I say that’s an insult to Hau. Hau is a laid-back free spirit who’s only goal starting out is to have fun with his Pokemon. He supports you and gives you items along the way because that’s just his nature. He’s a true friend. And when things get a bit tougher, he realizes he needs to step up and take things seriously if he wants to protect the ones he cares about. So he does.
In my opinion, Hop is more like Green in his approach to you, except a bit more friendly. In fact... I’d say he’s MOST like the Diamond/Pearl/Platinum rival, Barry. They’re both braggarts, self-absorbed, and constantly, casually putting you down even though you’re clearly better than them. Long story short, Hop is infinitely annoying like Barry is annoying. I was shocked at myself for how eager I was to beat Hop evey time, and how uncaring I was when Bede crushed his spirit. Hop’s mopiness and woe-is-me attitude felt very forced, especially since he was always smiling and still constantly talked about how he was going to beat you and Leon both.
Not to mention how his story ultimately ended... But I’ll get to that a little later.
Leon
For as annoying as Hop is, Leon is ten times worse. I can see where Hop got all those self-absorbed tendencies. He strikes a dumb pose every five seconds, goes on about how great and undefeated he is, constantly basks in the attention of his fans... Not an ounce of humility or humbleness in this man. Not to mention, he pretty much abandoned Sonia during their journey together. I couldn’t wait to ruin his whole career. But if there’s one positive thing I can say about him, it’s that his team is legitimately tough. Mostly that demon Charizard.
Sonia
She’s nice enough, and it’s pretty neat to see her on her journey to becoming a full-fledged Professor. But her progression to that ultimate payoff seems pretty rushed, probably because the rest of the story is rushed. Also, she consults with you about many of the legends she digs up, and the dialogue choices ultimately mean YOU are drawing the conclusions while SHE just agrees with them. By all rights, I should be the Professor in this game! 
Marnie
Honestly, I don’t have a strong reaction about Marnie either way. She just seems a bit subdued, we don’t see her very much, and there’s no real character arc that we get to see her go through. She’s the same as when we first saw her, only now she knows she’s not going to be the Champion, because you are. 
Bede
He’s a little jerk. And honestly? I love little jerks. But only if they’re done right.
Green was a jerk rival that was done right. He didn’t see the error of his ways throughout the entire game. However, come the Johto arc, he is now a gym leader, realizes he was treating his Pokemon poorly, and it’s implied he regrets his harshness towards Red.
Silver was another done right. He was a jerk from the very start, and a thief to boot. He hated you, and Team Rocket, and... all the world really. But as the game progressed, he came to realize that he needed to be kind. And by the end of the game, he has a Crobat. While his abrasive personality is still there, he respects you, and realizes you were right.
Bede, on the other hand, was pushed through the plot. First, he was working his hardest for the sake of the Chairman. Then when he was forsaken, hurt, and lost for a purpose... he wasn’t allowed to find his way himself. Instead, Opal snatched him away and demanded that he become the next Fairy-type gym leader. She even went so far as to force him to change his type preference! What happened to Gothorita and Duosion?! (Don’t get me wrong, I love Opal as a character. She’s probably my favorite out of everyone. But still...)
Bede should have come into his own by his own choice. And since he didn’t, the change seems like it... wasn’t a change at all. He’s still harsh towards you and others, and the respect he says he has for you seems insincere.
Piers
Unlike the rest of the gym leaders, Piers takes a slightly more active role in the plot once the ball FINALLY gets rolling. So I figured I’d talk about him, too. Piers seems... a lot like Nanu. Like A LOT. And that doesn’t really seem to fit with his rocker look or job. He just seems depressed and like he doesn’t want to be here. At least he’s a fairly responsible brother, always making sure Marnie is safe. I never did get past that hair though... Never liked it. But I seem to be in the minority there.
Oleana
She’s just... She seems like a Rose-obsessed Lusamine, instead of Ultra Beast-obsessed. Except her manipulation of children is more subtle. Honestly, I can see her being a formidable villain, and actually a much bigger threat than Rose. If only she was given the opportunity to actually DO more things through the game.
Chairman Rose
Rose is... Well, he doesn’t feel like a villain, if that makes any sense? He’s too placid. Mild. Calm. There’s no anger or any kind of intense emotion. Even when he’s disappointed in Bede, I don’t really... believe it. It’s like he ordered an ice cream and realized it doesn’t come with sprinkles. “Oh. That’s very slightly disappointing. But it’s still ice cream so it doesn’t really matter. It’s fine.” Even if you want to do a villain without strong emotions, there are other ways to do it.
Cyrus, jokingly referred to as having depression by the Pokemon fanbase, is a big example of this. He is very non-expressive, with a flat, almost scary look. He always talks analytically, and philosophically. He even openly scorns emotions. But when he does finally get a bit more heated and unhinged towards the end of the game, it’s a serious business. He feels dangerous.
Rose, on the other hand... doesn’t. He has all this supposed passion for Galar and its future. So much so that he’s willing to risk putting people and Pokemon in imminent danger to fix this energy crisis he seems to have made up... So then where is that passion? Where is his anger and frustration towards Leon? Where is his desperation?
It seems to me that the only energy deficit in Galar is in Rose’s behavior.
We’ve covered a lot now, but still not everything. My main gripes are over, but like every Pokemon game, there’s just a bit more.
The Post-Game
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Now the main plot is over, and you’re free to do as you please all across the region. Train up your Pokemon and catch newly available ones, explore places you didn’t go deeper in during the story, get a little extra tidbit of story sometimes... And to its credit, this game did deliver a decent post-game story to follow.
You saved the region. You met the legendary Pokemon. Now you have the Master Ball and it’s implied you can go off and get your featured legendary doggo. Fantastic! But once you make your way into the Slumbering Weald... these guys show up. Oh, and Hop is there moping. And Sonia shows up too, for some reason.
But these guys... These guys were arrogant little jerks from the beginning. And it makes sense once you learn they’re a part of Galar’s royal family - the descendants of the people who supposedly stopped the Darkest Day from happening and saved the region. Of course, now everyone knows that’s not true, and they’re pissed about what this means for them. Their family isn’t anything special. They aren’t anything special. Their status and positions have been taken away and given to Pokemon! It’s insulting to them! (Though they still have a loyal following.)
So what do they do? Pumping Zacian & Zamazenta full of Dynamax energy and causing them to wreak havoc will absolutely turn the people of Galar against them! And the cost? Eh, they don’t much care. As long as the legendary Pokemon look bad and they’re able to retain their status.
Of course, their plan backfires, and in true benevolent legendary fashion, the one legendary they do manage to overload with power does its absolute best to avoid hurting anyone. It’s a touching little story to go on. And what’s more? It actually makes sense! In fact, I would have greatly preferred this story as the main one focused on, rather than the hot garbage we got with Chairman Rose! My only gripe regarding the new story is how ridiculous these two princes are... Really Gamefreak? Swordward and Shieldbert? And that hair?? Do you have no subtlety anymore?
But as for wrapping up the old story... things still fall a bit flat. After the legendaries are calm again and you have your version’s pup, you go after Hop. And he is accepted by the other legendary in the duo. Considering everything he went through to try and get the sword/shield back just now, as well as his concern for and efforts to calm down the legendary, it’s understandable. He’s proven himself in their eyes. But then... he goes and decides to become Sonia’s assistant and work towards being a professor.
How did that happen? Why did it happen? There was no buildup in the slightest before this decision, and it seems very out of character for someone like Hop. He’s not technically minded. While he takes a mild interest in the legends of his home region (who wouldn’t when they’re that fun?), he doesn’t seem interested in doing any actual research. And now that he actually owns a legendary Pokemon, you would expect him to double down on his rivalry with you or at least aspire to do something more... heroic? Exciting? Why would a legendary Pokemon want to hang around when you’re not going to be utilizing them at all?
This extra little story is over very fast. Not only that, but everything you do pertaining to the story is done without having to struggle through a route or many other additional challenges. (Hey, a lot like the main story. Lack of travel/drawn-out struggle leads to pacing issues.)
Additionally, there are no new places to explore after the main story. Which really, REALLY sucks. Every Pokemon game has had more to see afterwards. Kanto had Cerulean Cave. Johto had an entire additional region, plus Mt Silver. Hoenn had lots of legendary Pokemon homes open up to you, plus the Battle Frontier in Emerald. Sinnoh had the entire Battle Zone. Unova had several towns and routes blocked off. Kalos had it’s own last town as well as a couple places you could go for legendaries, like Mewtwo. And Alola had an entire half of Poni Island. Galar has... nothing... Everywhere you can go in Galar, you will have access to before the Championship battle with Leon is over. And that’s a crying shame. They seem to be trying to remedy this with the DLC coming out, but that’s a whole ‘nother can of worms. I’ll get into that later. First, there still something else I want to talk about...
Dynamaxing and Gigantimaxing
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I get why this exists. I really do. Every single region has something that shakes up the way battles are done. Whether it’s more technical, statistic-based changes or something much more obvious. Hold items, double battles, tag battles, triple and rotation battles, Mega Evolving, Z moves, blah blah blah. We all know about that stuff, right? Each of the newer regions has some gimmick to go along with it. This is the Galar version. But unfortunately... when they implemented this change, they decided to get rid of the much-beloved Mega Evolutions entirely.
Now I could understand why they would do this with Z-moves. Dynamaxing is essentially the same thing, with the addition of more HP and the flashy, massive size of Pokemon to go along with it. Though it is disappointing, it’s not really a net loss.
But Mega Evolutions on the other hand... Those were something special.
Mega Evolution could have, potentially, coexisted with Dynamaxing. All it is is making the Pokemon bigger after all, right? A bigger Mega Evolution is doable.
But then the Gigantimax Pokemon come in... and thing start to make less sense. Basically, they made more Mega Evolutions, but named them something different. Why couldn’t they simply be more Megas? People LOVE Mega Evolution Pokemon! No one would have been mad at this! Except the people who, rightfully, say Charizard gets far too much attention. Three Mega Evolutions is a bit much.
But even then, if you’re so insistent on Gigantimax Pokemon being a separate beast entirely, then there’s STILL a way you can make Mega Evolution work in tandem with the new system.
Simply make Gigantimaxed Pokemon a Dynamaxed form of a Mega Evolution.
Okay, I know that was a mouthful and possible hard to wrap your head around, but imagine with me: You’re in a battle. You Mega Evolve your Pokemon. It’s stronger now. But you’re also in the position where you can Dynamax. You do so, and... instead of getting a bigger Mega, your Pokemon changes form a second time. So for example, let’s say you have a Charizard. Mega Evolve it. It is now a Charizard X/Y. Now Dynamax it. It is now the unholy lava abomination you see when you battle Leon. If you had not Mega Evolved beforehand, then it would have grown into a normal, everyday Charizard, But Bigger. 
This also takes away a completely arbitrary restriction - that not every Pokemon of a species can Gigantimax. I’m sure everyone knows by now, but let’s go over it again.
You have an Alcremie. You raised it from a Milcery, evolved it with your favorite Sweet, into your favorite flavor, whatever. Maybe it’s one of the strongest contributors to your team. But when you Dynamax it, it does nothing but get bigger. Then you see Opal’s Alcremie and wonder - how can I get my baby to do that? Is there a special item it needs to hold, or some other requirement?
Nope. Your Alcremie just isn’t good enough. It will never Gigantimax, because it was never capable of doing so in the first place.
With Mega Evolution, there is no limitation. You simply need to give your Pokemon the matching Mega Stone for its species and it can Mega Evolve, simple as that. you don’t need to find that certain special creature, when you already have a perfectly good teammate you’re attached to.
What’s more, Mega Evolution could be performed any time, anywhere, in any battle. Dynamaxing and Gigantimaxing is extremely limited to the Power Spots. Keeping Mega Evolution in would have lessened the disappointment of not being able to use the new mechanic casually. This was something that was heavily advertised when the game was first released, and to find out it’s so limited... I think it left a bad taste in a lot of fans’ mouths.
The DLC
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Now... on to this... I’ve touched on this before, and I’m sure everyone can tell.
I am not happy.
First, the financial aspect. If you are going to charge $30 for a two-part expansion, make it apply to both game versions. This may not mean much to casual players, since they likely bought only one copy of the game. But to people who bought both, or share the two copies with family, this is a massive slap in the face. You would have to pay double, for the same content, so both versions are updated. That is a low, low blow.
Now, the Pokemon. I’m glad they are introducing new Pokemon (most of which seem to be Galarian forms or new Gigantimax forms), but there seems to be little reason why they held off releasing them in the first place. Legendaries, I understand. Others, not so much. And the over-two-hundred Pokemon that are being reintroduced isn’t something that should get a pat on the back. They’re fixing their own mistake. They shot themselves in the foot and now they’re trying to say “Oh look! We’re improving things! This bloody hole is going to be healed now! How great are we?” The only saving grace to this for me is that the Pokemon being reintroduced will be available to everyone (to transfer or trade over) via the free update mentioned before. And even then, there are still Pokemon missing!
The new areas now. While we have seen snippets by now, there has been nothing really definitive to go on. These new areas will be in the style of the Wild Area - that much has been made clear. But that makes me exceedingly nervous. Will they be empty, devoid of NPCs? What will there be to do? Just how big are these areas? If they are, in fact, exactly like the Wild Area... I am going to be deeply disappointed. Aside from battling/catching wild Pokemon and gathering items, there is very, very little to do in the existing Wild Area. But at the same time, if the area the DLC gives us is too small, everything will feel sparse and rushed, just like the story of the game.
Speaking of story, we aren’t really given anything meaningful about the DLC’s story, either. We were vaguely told that the two separate locations will be focused on the themes of ‘Growth’ and ‘Exploration’, and we were introduced to a small handful of characters that will be central to the story, but that’s about it. You’re training in the Isle of Armor, and you’ve been enlisted to explore the Crown Tundra. That’s all we know. Literally anything could happen. And that, again, makes me very nervous.
Gamefreak have said these DLC are supposed to take the place of the story changes a third game would make. But in this instance, I seriously believe Sword and Shield would have benefited from a second pass. Much like Ultra Sun and Ultra Moon had the “Good Ending” over Sun and Moon, I think a follow-up game could have amended a lot of the issues I’ve laid out. Though I couldn’t say if Gamefreak would have actually committed...
The biggest thing to me here is that... this is not necessary. At all. I feel as though these new locations, as well as the new stories, should have been included from the get-go in the base game. For free. Of course, if the scope of these stories is on par with the main storylines of Pokemon games, I can understand. But if it’s much smaller... I just can’t condone this.
It is a blatant cash grab. One that I can find no excuse for whatsoever. This game, and most everything that has come of it, has been such a dumpster fire that it has drained my love of Pokemon and left me with nothing but anger and a deep, dark disappointment. Gamefreak can do better. Nintendo can do better. I know they can. And I am willing to wait for good content.
They’re just not willing to give their fanbase the time to make that happen.
And speaking of blatant cash grabs...
Pokemon Home 
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Pokemon fans have been wanting a cloud-based Pokemon storage system for years. At least, that’s what I’ve heard. But compared to Pokemon Bank’s YEARLY fee of $4.99, Pokemon Home’s premium fee for the same amount of time is quite shocking at $15.99 a pop. 
So what in the world went wrong here? Why is that price justified? While others have tried to explain it away by listing off all the different features, I say it’s not justified at all. And I’ll detail why below.
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You see these graphs? Both of these contain all the points I need to make. And I’ll explain exactly why.
I’ll start from the top of the list and move down.
Transferring Pokemon is only available if you pay money for it. That means that if you want to get the additional Pokemon returning with the DLC releases, you either have to pay for the DLC or you have to pay for Pokemon Home. While transfer between games used to be free, that changed when Pokemon Bank was released. And while many people were understandably upset, the low price and additional storage space that Bank provided was enough for me to accept the change. Pokemon Home, on the other hand, doesn’t deliver enough for its price. It doubles the storage capacity Pokemon Bank had, and it introduces Room Trades. Which, honestly... don’t sound very appealing.
The number of Pokemon that can be deposited for free is... thirty. A single measly box worth. This may be enough for some people, but this, plus the box space in a copy of Sword/Shield, is not even enough to make a Living ‘Dex (if you want to include every different form of Pokemon. Otherwise it’s just barely enough). Not that you could make a Living ‘Dex anyway, with so many Pokemon still cut out. But back to the box capacity. For transferring only, this number might have been okay. But for storage purposes, this is only half a percent of the 6,000 potential Pokemon you could store if you paid up. Not even 1%. It’s 0.5%. It’s outrageous.
Wonder Trades, GTS trades, and Room Trades I’ll do together. For these features, I have little problem with the way they’re set up. The additional slots for trading are actually useful, and it makes sense to put them behind a paywall. This, I would be willing to pay for. Just not pay so much. Especially when this feature was taken out of the base game in the first place. Since the GTS was first introduced in Gen 4 (Sinnoh), it has been a staple of the game and a vital tool for completing the Pokedex, especially if you have no one to trade with in person. Many people were surprised and upset to find that the only trading function left in the base Sword & Shield games was the Surprise Trade, which is essentially Wonder Trade with a new name. However, while it is a little reassuring to have these features free to use, there is still a major limitation. It can only be done on the mobile phone version of Home.
This is something that has never existed before. You have never needed any device other than your gaming console. And to not have trades available in the Switch version as well is completely absurd. How do they expect children to use this? While tablets and smartphones have become more and more common, I doubt the vast majority of children have a device that is purely their own. They will have to nag their parents to download the app, and then further pester them each time they want to trade. Why not have that a part of the Switch version in the first place? It would be much more streamlined. I understand the practicality of having a Home app - I really do. It makes moving from Go to Home easier, I’m sure, and you now have added mobile usage when your Switch is out of range of an internet connection. But blocking features from the Switch makes no sense whatsoever.
Continuing on to the Judge function. Again, this was a feature that was removed from the main game. Not only that, but this time it is locked completely behind the paywall. When this feature came out just last generation, many competitive breeders were ecstatic. They no longer had to jump through hoops to determine that there was a Perfect IV baby in the hundreds, sometimes thousands of eggs they just hatched - they could see it right on the screen. And as a casual player, it was cool to see how many breedjects I ended up with. But it seems Gamefreak gave us a taste of a very good thing, then yanked it away, like candy from a baby.
On to the second chart. I already talked about the trading limitations, so I’ll skip over that. And it makes sense that moving Pokemon from the Switch games would be Switch Home exclusive, in addition to receiving Battle Points. There is nothing on your phone that can make use of BP. However, there are more phone restrictions that make no sense. Why can’t you receive Mystery Gifts or check Battle Data/News on the Switch? It’s certainly capable of it. Mystery Gifts in particular are another frustrating problem on par with the trading issue. The other two features I wouldn’t mind being mobile exclusive.
All in all, Pokemon Home is another hot mess for Gamefreak and Nintendo.
Conclusion
I know I’ve been rough on this new generation. Arceus knows I was pretty brutal, especially where the story was concerned. But that’s only because I know they can do better. Up until this point, we’ve been given some games that were downright masterpieces. I am highly disappointed in the creators, and I hope with all my heart they listen to their fans and do better going forward. Even if that means we have to wait a little longer.
What’s more, I seriously hope they don’t continue to financially extort their market. Charging this much for something so rushed and poorly executed is an insult. And if it continues... I’m afraid of where the Pokemon franchise may be headed.
That’s all. I’m sorry if I stepped on some toes here, but these are all my honest opinions. I hope that some of these things have validated others’ feelings, too, and perhaps that people look at some of these issues in a new light.
PS, I’m sorry for any abrupt tonal shift that might be seen between the “Characters” and “Post-Game” sections. I had to stop writing to go to bed, but then I didn’t get around to finishing until nearly a month later.
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gb-patch · 3 years
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Ask Answers (March 3rd, 2021)
Here’s our latest batch of anon ask answers! Thanks for waiting for them.
Will there be a 'Our Life' game for each season? Please say we're getting a winter one! 
As of right now we’re only planning on making two, summer and fall. They take quite a while to finish and we’re not sure where we’ll be when the second OL is truly wrapped up. But it’s not impossible we can do a third. Though, four Our Life games is probably not super likely, honestly, aha. Maybe the third game, if we make one, could be switch between winter and spring or something.
What engine/engines do you use to make your games? 
We use Renpy for all our projects!
For version 1.2 of OL, did you make any changes to the DLC? If so, could you post a changelog detailing what exactly (or at least a general overview)? If it's not too much trouble, could you also elaborate on the bugs/errors you fixed in the base game? 
There aren’t really any changes to the DLCs, except for the voiced name DLC getting an expansion. We fixed very few small typos and added a couple extra lines. Unfortunately, we don’t have a list of exactly what all the little fixes were.
I've been playing OL and I love the characters! As soon as Baxter showed up, I knew I wanted to learn more about him! Would you consider adding him as a prospective LI in the future? 
Yep, Baxter (and Derek) will be getting his own romance story as an optional DLC late in 2021! Glad you like him.
Hellooo! First off I'm a huge fan of the game and can't stop playing it. However, I was wondering about how much domestic life with Cove we'll get to see in step 4. Meaning the time before the wedding and the time after. In my game Cove and I talked about having children and I was hoping that would be an option in step 4. Either way, I cannot wait for the release and I send my best to everyone working on the production :) thanks! 
I’m sorry, there’s no children or scenes after the two are married. There’s sort of endless possibilities for what that future could be like, so we unfortunately can’t depict it. You only get scenes before they’re married and, if you get the wedding DLC, you can see the day they get married. It ends there, though. But thank you for the well-wishes!
Hello! I was just wondering, so step 4 is going to be similiar to the prologue/epilogue scenes of the game. Is the Wedding DLC going to be one long scene too or will that have moments? (I love the game by the way, its ruined all other visual novels for me in the most wonderful way <3 ) 
Yeah, Step 4 and the wedding DLC will be like the prologues/summer ended parts of the game. There won’t be separate Moments you can play in any order. I’m really happy you like the game so much!
You said that the OL MC's birthday can't be in summer, but what if you headcanoned it to be? 
You can headcanon it as being in summer! There just aren’t birthday events in the game even if you do know your MC was born in summer. We had to leave those out, since some people might not want their MC to be born in summer and then they’d miss out on extra birthday scenes because of it. It wouldn’t have been fair.
Hello!😺 I absolutely love your game!😻 I can't wait for DLS with Derek and Baxter. And I wonder if Baxter could have seen Cove and MC at the party during their first failed dance? Or is Baxter only paying attention to who he's dancing with, or is he not dancing with anyone at the soiree at all then? 
Baxter isn’t really paying attention to the couples on the floor. He’s just cruising the outskirts for someone available to dance with him. So he doesn’t get any memories of the MC or Cove at that party if the two just dance with each other. It’s great to hear you like the game!
time-wise/step-wise when does the nsfw dlc take place? 
It’s not super strict in terms of an exact of weeks/months, but generally it’s sometime not long after the end of Step 3.
Heya! I'm currently obsessed with Our Life (I played through the entire game on Valentine's Day, hahaha– ha... hah), and I have one silly question: if I start playing Step 3 with the less... "romantically inclined" interest levels (Fond & Disinterest), is there still a chance of getting a romantic ending with Cove? Can Cove and the MC realize "they're the one for me" in just one summer? Or... are confessions off the table completely unless at least at Crush level? Thank you in advance! 
So happy you’re having fun with it! In OL1 deciding that Cove is your friend means he’s truly only a friend. You can’t decide you have a crush partway through. But we are considering doing things differently in future games.
hey i have some questions about our life
a) is there a way to be friends with that mean bowlcut kid or is he always... like tha
b. what is coves ethnicity?
A. He is always like that, haha. At least as a kid, he does grow up to be different~
B. Cove’s mom Kyra is white, but Cliff’s race doesn’t come up and players are able to headcanon it. So Cove is half white and half whatever you prefer Cliff to be. 
how do you get to the two mc cut-in scenes from the new update?
&
Hiii! I'm doing another playthrough (it's only like my 100th time playing through the entire game) after the 1.2 update, and I was wondering how to get the new art? I also really love all the new stuff, thank you for working so hard and creating such a wonderful game :)
You can check our our CG guide on Steam for that! Thank you for the kind words.
Sorry to bother you, but I have a question about the Patreon moment. Will there be initiative settings there too? And if there aren't, will the MC lead the whole thing or will Cove lead at certain points too? Thank you~ 
There will still be flexibly in what you’re comfortable with and whether you want Cove to automatically do things or for choices to always be involved :]. And you don’t need to apologize!
Hello!! I wanted to ask a couple of questions about Our Life:
1. Will we able to buy all the DLC via Steam or will there be some of them only available in Patreon? Just to know if I should create a Patreon user XD
2. Will Our Life: Now and Forever be about the current MC, Cove and the other characters or will it be a game with a New MC, new romantic options and new characters?
1. There will be a Patreon-only NSFW bonus Moment. But all the normal planned DLCs will release on Steam.
2. Our Life: Now & Forever is about new characters- new MC, new family, new LI, etc.
just some small bug I noticed: even if you didn't ask Cove to dance, if he asks you at the Soiree in Step 2 later and you say yes to dancing, the MC acts like they got to dance with Cove again even if it was the first time. 
Thank you for the report on that! We thought it was fixed, but I guess it didn’t work.
I was messing around with the new update and I noticed that all the hands in the firefly CGs have the same skin tone regardless of what you put in, (with the exception of the really dark skin color) is this a glitch or something? 
The skin tones aren’t the same. It’s just because they’re out at night with only fireflies for light that it makes each image look dark and therefore similar. But if you line them up together it’s clear how there are changes in every option.
How long did it take to plan out and write the story for OL? Not including the programming, art stuff, or the DLC chapters, I mean just planning and writing the base game story alone. The base game story seems hefty as is, and then on top of that there's the changes to scenes depending on MC's and Cove's personalities and relationship, I'm curious how long that took 
It took basically the full development time, aha. I’m someone who doesn’t fully outline a project before start and instead continues to come up with stuff as a project progresses. There were new parts to the story being created right up to near the launch. So, starting in 2016 or so to later 2020, with some breaks/hold-ups throughout that time.
Hello! I'm really, really enjoying Our Life: Beginning and Always, it was the kind of sweet, wholesome content I needed during these past months. I had a quick question, will you be making any female characters for the MC to romance? In this game or any others like it? I'm a lesbian and I'd love to have a female love interest with such well written romance as yours! Thank you so much. 
Thank you for the nice comment! Our Life: Beginnings & Always won’t have a female LI since we didn’t want to treat other gender options as second fiddle to the male lead. But we have just started full production on Our Life: Now & Forever, which will have a starring female LI! There’s a silhouette glimpse of her Step 1 self here~
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littlechinesedoll · 4 years
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Graveyard Keeper Review
Platform: Steam
Playtime: 73 hours
Game Stats: 484 graveyard points, 70 church points, 81 tavern points, 91 Gold, 15 or so zombies, +/- 2k red points, +/- 1500 green points, +/- 500 blue points, did not unlock all the technologies.
Mods used: Faster Craft, Increase Inventory, Infinite Energy, Inflation Mod, No Cooldown Teleport, Sprint
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Okay, so I finished the Graveyard Keeper (discounted at 4 or 5 bucks), together with its two DLCs, Breaking Bad (free) and Stranger Sins (6 bucks). Overall for that price it’s pretty good.
Spoilers ahead, of course. Oh, and very long rant if you’re up for the read.
So it starts with you going to a store to pick up some groceries, then you look at your phone while crossing he street and it’s you love calling, and because you didn’t look both ways before steeping on the crosswalk, you die. And then you wake up as the next graveyard keeper.
Honestly, whoever the last one was did a poor job of keeping the graveyard, cos what the fuck are all these bad corpses doing buried here? JK. ANYWAYS.
First, we’re gonna talk about mechanics.
I loved the game. It’s much like Stardrew Valley in a sense that you’ve got pretty much the same thing going on, except that it’s much, much, much more stressful. You can’t just go forage things and then sell all of it expecting you’ll get money and then buy the thing that you need to accomplish this task.
Nope. It’s none of that. it’s goes so far as you have to make your own goddamn ink to write something. But then you’d have to go to the poultry to buy feathers to write with?? There’d been too many time’s I’d say ‘what the fuck’ every time I’d have to craft something to do something as mundane as fucking frying onion rings.
There’s a review on steam that perfectly summarizes what I feel about the game as a whole. It’s a review by Isackender they say:
“I love grinding games like Stardew Valley, Don't Starve or Forager. When you play them, you feel good completing a task because what you just achieved will help you to advance slowly towards your goal. And what's most important, these tasks are fair.
Graveyard Keeper fails miserably at doing this.
A lot of the tasks you're required to complete feel meaningless.
That feel of ‘I haven't done anything today’ is constant.”
And that’s true! Every time you go to bed or mediated for energy, it feels like, even though you’ve buried a body, planed some crops, chopped down some wood, crafted all these things, mined a crap ton of stone and marble for graveyard decorations, it’s never enough. You literally have no means of earning other than burying shit-rated bodies at the start, so that you can get money to buy crops that you need to sell in order to make more money. What’s more frustrating, is that if you sell too much of one thing to any NPC who’ll buy your shit, you won’t be able to sell that other 400 pieces of carrots you’ve harvested because they’ll have no money to buy more, and your crops will be of no value because there is too much of it. I mean that makes sense IRL, but god. I was stuck at two silver coins FOR WEEKS.
Though I think I might be comparing it too much to Harvest Moon or Stardew Valley, where everything you do gives you an idea of what you’re working towards: a great farm, with diverse produce, healthy animals, and a good income.
God you’d be crafting for WEEKS and you’d still not be able to earn anything.
I only finished it out of spite. I mean, I’m already here. I already wasted 40 hours on it why not just fucking go on with it? 40 hours! That’s 10 hours more than I work in a week these days.
You’re also confined to a day in a week to do everything you need to do. Many of the NPCs you need to interact with that has something to do with the main storyline are only available once a week. So if you forget what day it is, you’d have to wait for another week to move along whatever it is you want to move on with. I always forget this with Snake, the Astrologer, the Merchant, and Ms. Charm. It’s frustrating to have to trudge through another week and then maybe forget again that Ms. Charm is singing at The Dead Horse today. It’s mad.
And then there’s The Town. You spend MONTHS on earning enough money to get you a Town Pass, only for you to be struck down by lightning the moment you pass the gates. So what’s the point of building up hype and telling you that you need to get to Town, and gather all of these items for you to be able to craft the thing that will get you home? The Town literally does not exist. Which is also annoying because southwest of the Farmer, THERE’S A COAL VEIN THAT I NEED FOR THE FURNACE.
The literal amount of wood you need to advance in this game is insane. I mean I have zombies chopping wood for me but still.
Teleport stone needs way too much time to cooldown, hence, the mod. I hate walking at a glacial pace, hence, the mod. I was frustrated with the money, hence, the mod. It’s not a mod to make me earn faster, but a mod to let me sell as much as the buyer is selling their products. Shit amount inventory, hence, the mod. And I’m not wasting two days for something to craft in the furnace, hence, the mod.
I also hate that big pieces of wood don’t go in your inventory. It’s frustrating because what if you chopped down something on the other side of the map? You’d have to lug that shit one at a time back to your work yard? And then, when you’ve got too many items on the screen, like for example, just because you want to, you chopped down all the trees in your backyard, leaving behind, say, 50 pieces of log. The FPS will drop like a bitch. Seriously. I was at a constant 60fps at the start then by the end, when I’ve got my yard set up, together with the vineyard and my zombie farm, the game is always at a constant 25fps and it’s hurting my eyes. There was a time I left zombies mining at the quarry; the game dropped to 1fps every ten seconds!  UGH. JLAKSDJAKSD
Okay. So. Mechanics aside, now on to the story. I mean, alright, it’s cute. I decided to finish the tavern first. The Stranger Sins DLC is where the story of the town comes from.
There’d been an old god and a new god.
I have a lot of questions. Keeper was split in two. Why and where did the old god send him? Why did the old god grant people immortality in exchange for destroying their faith in him? WHY DOES THE DONKEY TALK? I farmed hundreds of carrots for this asshole and he doesn’t even get a story?
Also, what the fuck is up with that shitty ending? I mean, that’s it? It just. Ends. Like that. you don’t go home—your Missus is transported to you and it ends. What the fuck? I wasted 73 hours for that shit?
There’s no replayability either. You finish it and that’s it. you go back to your save and you’re send back to the last time you saved it. It doesn’t even save after you open the portal so you could work on improving your graveyard or make more wine for your tavern.
It’s fun for a while. But if you might not finish it.
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crasherfly · 4 years
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Weekly Update
It’s a privilege to write about personal shit this week.
There’s not much I can add to the conversation about the election, suffice to say it was both better and worse than expected, and I’m glad that society isn’t immediately collapsing, at least this week.
Which is to say I’ve never been so glad to focus on my stupid, deeply low-stakes life updates. Obviously, the future is still uncertain and there will be plenty of work to do in the days and years ahead, but a week ago, I wasn’t certain if I’d be witness to a reality where questions like “how did a week of not drinking go” and “what are you playing” still matter.
So without further ado...
It was a challenging week, obviously.
Not just the election- I’m talkin’ for like- EVERYTHING. Home life. Work life. Creative life. I could go on. You get the idea.
I went on full blown quarantine as of last Friday after learning a member of my household may have covid. You wouldn’t think it was much of a change from my normal every day, but man, I did not realize just how many little things were working together to keep my sanity together.
A short list- weekend walks to pick up morning coffee, Friday night carry-out sushi and pizza, my weekly groceries at the co-op, and most importantly- trips to the weight room- all suddenly off the table until testing results come in. 
In my state, testing often requires booking at least 3 days in advance, and it can take another 3-4 days just to get results back. Luckily, everyone in my home works remotely, so this doesn’t put us out too bad. I can’t imagine now non-remote workers manage. Even so, having to toss all the precious little things I’d managed to keep despite the pandemic stung. I even had to put my wrestling watch parties on hold- they took place on Discord, but one of my friends would normally come over to watch. 
I’ve worked through a lot of huffy anger and annoyance over the course of the past few days. Losing my ability to get to the gym as the weather turns especially hurts. As a weight lifter, I’m pretty reliant on what the gym offers. Early into the pandemic I got a lot of folks snidely telling me to go lift paint cans. I resisted the temptation to tell them they could in turn pay for my back surgery. Thanks to the pandemic I’ve learned that the gym is actually a need for me, emotionally and physically. Losing it, even for a week, feels awful. I can’t wait to get back to it. 
Until then, jogging and biking will have to suffice.
One positive- I’ve gone a week without drinking!
Based on my tracking, that’s actually the longest I’ve since June, which is nuts.
Predictably, I have gained weight. Because no good deed goes unpunished. 
I don’t know if I’d say I notice any life-changing effects yet. For all I know, my body is still adjusting to the sudden absence of all the shit it’s normally used to working in overdrive to break down.
A few things I’ve noticed- my runs are going slightly better, I can stay up later working on games or creative endeavors, and I’m actually experiencing REM cycles again- meaning I’m dreaming, and dreaming vividly. I also get incredibly hungry around 10:30 every night- because, surprise!- that’s when I’d normally sit down with a beer or glass of sake. So I’m working on finding ways around that.
I can’t say I’ve felt a huge urge to drink. I occasionally wonder when, or indeed if, I’ll grab a glass of beer again any time soon. But beyond that, it’s been pretty easy to lay off. The fatigue alone was just such a pain to work through, not to mention the way a glass of beer would just kinda pin me into place for the rest of the night. I like how active my brain is now in the late hours.
But I do watch a lot less anime now :(
On that note, here’s what I’ve been playing lately!
Outer Worlds (XBONE)
So, you probably missed it last post- probably ‘cuz I forgot to write about it in my first draft, but I wrote about my Total Kill Run that I just wrapped up in Outer Worlds. 
The short and dirty version for those of you who can’t be bothered to go back and read- I tried to do a run where I killed every NPC in Outer Worlds, a space RPG from the Obsidian, and instead got sidetracked with completing the nefarious Board’s story and ended up doing a Board run instead. 
I was surprised by how humor and wit the game brings to its commentary on your wanton slaughter. The devs were not bluffing when they said you could kill anyone and anything in Outer Wilds and they even prepared a few nice moments in anticipation that some players would try.
I was disappointed to find that the Board’s mission- and indeed, some of the progression points I followed on my own go-it-alone-and-kill-everything story, mirrored the Good Guy story beat-for-beat, basically shrugging and saying “well, you’re gonna do this anyway, like it or not”. At several given points you can kill everyone you like- but you’ll still have to find that keycard, access that terminal, or visit that far off map point now matter how hard you try to get out of it.
I was finally struck by how little I missed. I skipped A LOT of stuff- almost every sidequest and all the companion quests. And you know what? I had a fine time. I might even say I had a better time. So much time in Outer Wilds is devoted to fetching, traveling, and sitting in load screens. Turns out you do less of all of that when you just go guns blazing into every civilized map.
Some friends earlier this week were talking about revisiting old Bethesda-style RPGs like Fallout: New Vegas and Skyrim. It got me thinking about whether or not I would bother doing that myself any time soon. It’s true those are better games than Outer Worlds. But if the point of Outer Worlds is to echo those positive experiences so closely...what does my recent experience say about the source of that reflection?
Just a thought I’m chewing on. I don’t have a good answer. But feel free to HMU if you have your own thoughts!
NeoGeo Arcade Stick Pro- Art of Fighting, Samurai Shodown, Fatal Fury, World Heroes 2
Friday night I sat down at my desk, dimmed the lights and hooked up my NeoGeo Arcade Stick Pro. On my second monitor, I brought up move lists for King of Fighters ‘95 and started my fighting game learning journey.
I did OK, in my opinion. I stuck to just learning the hero team- Kyo, Daimon, and Benimaru. I even managed to trigger a few level 1 supers. I think I could safely beat the average player at an arcade now- but there’s definitely plenty of system I came nowhere close to learning all the ins and outs. However, after trying out a few subsequent KOF games, it seems like my learning should transfer forward.
I also tried out a few other games on the stick. Art of Fighting and Fatal Fury aren’t games I’ve had prior exposure to. In my experience, they seemed a little slower than KOF. The command lists were definitely shorter. Samurai Shodown was absolutely gorgeous and felt really, really good to play. I could see getting really into it. 
My big highlight was World Heroes 2, which I ended up playing most of the night. It’s a bit sillier than the previously noted titles, but it has a really fun roster and a good, medium-sized move list that isn’t too taxing to remember. I had seen some of the characters, like Johnny Maximum, on the Spriteclub roster, so it was cool to see them in their native environment.
Overall, the Arcade Stick Pro is holding up nicely. The stick itself is solid, and the deck is a natural fit on my lap or desktop. I’m not noticing any serious input lag and the buttons seem really responsive. Of all my retro consoles, this might become one of my favorites.
Endless Space 2
AMPLITUDE’s 4x sci-fi has entered hallowed realms of my “Games I will Be Playing 20 Years From Now” list. A massive, sprawling turn-based strategy about managing a spacefaring empire, Endless Space 2 is great for those weeks where I want to play a 4X that I can resolve within 20 hours.
For my most recent run, I once again took up my favored faction, the Riftborn. Every game is a learning experience, so this time around I was determine to try and tackle the massive and deeply inconvenient quests that Endless Space 2 mercilessly slews at you every_damn_turn.
I was mostly successful. I didn’t finish my faction’s quest, but I did complete the Academy quests. Throughout every game the Academy looms as this impartial faction that hires out heroes and provides boons to those who donate resources to it. In the endgame, the Academy offers a quest that forces every active civilization to choose sides regardless of existing alliances. Depending on the results, the last phases of Endless Space 2 can look very different
I finished the questline, unlocked a cool cinematic and learned that next time I should definitely not ignore those quests, however obnoxious they might be. The faction buffs earned from successful completion are....pretty wild.
Sunless Skies
Another week, another dead captain in Sunless Skies. This captain had a particularly long run- I had managed about...15 hours with him before losing him to some enemies that I was not at all prepared to fight. Death comes quick in Sunless Skies- a single bad decision can lead to swift death.
This run I at least managed to bank a ton of valuable supplies and upgrade my engine. My next captain will have a better shot as a result. I’m not sure when I’ll pick the game back up. After a particularly long run I usually take a long break- weeks or even months. We’ll just see what happens.
Pokemon Shield
I’ve finally, FINALLY beaten the endgame of Pokemon Shield. At least, I think I have. I’m sure there’s a few more things to do here or there, but for the most part, I think I’m done. I beat the champion and saw the credits roll. There’s some DLC to visit and more ‘mon to catch, but mostly, I’m done.
I had the opportunity to take care of some trade evolutions and partake in a friendly battle with a friend. It was the first time I’ve done that since...I kid you not...the playground in 5th grade.
It was...really fun?
I’m a deeply casual pokemon player. I don’t search for shiny ‘mon or suss out perfect numbers. I just use who I think looks cool and I try to keep type and consideration in mind. As a result, my friend and I had to agree on some ground rules for average levels- but the result was a compelling match.
I found myself afterwards making plans for another battle night. This tends to happen in November- I get really into Pokemon again for a few weeks. Historically, this is ‘cuz I’m normally traveling a lot for the holidays. That won’t be true this year, but old habits die hard.
Maybe I’ll even bust out my 3DS again soon. Who knows?
Quest 2: Revisited
Last week, I posted some thoughts about the Oculus Quest 2. I’ve spent another week with the headset, testing some new features and trying some more involved experiences. I’m happy to report my thoughts on the machine are still positive.
If anything, my impressions are MORE positive than before. My eyes have grown used to the world of VR. I’ve found a setting on the out-of-box headstrap that I don’t hate. And I’m finding more experiences than I initially suspected I might.
I’ve had a change to run the Link option, for instance, which allows you to use your Quest 2 as a Rift. It’s actually pretty seamless, requiring only a good desktop and a USB cable. My cable seemed to suffer from some bad speeds, so my experience was pretty laggy, but with an approved cable, I have no doubt the Quest 2 could handle just about anything you throw at it.
I finished Superhot, and have only raving reviews to offer. It is a perfect introduction to all the Quest 2 can do. Given limited space, Superhot places you in do-or-die situations where you must dodge, duck and shoot your way through enemies. When you move- time movies- so you will often find yourself forced to take stock of your surroundings before making your next step.  
It is sharp, offers a great mix of puzzle solving and brisk action, and even serves as an ad-hoc workout. Picking it up with your Quest 2 is a must.
Encouraged by Superhot, I gave Job Simulator a try. It is a zany VR experience that humorously simulates a number of white collar job environments. It is short, funny, and with no shortage of silly interactions. I spent several minutes in my digital office cube shooting staples into neighboring cubes and giggling at the angry responses of my co-workers. WHO THREW THAT. STAND UP.
Finally, I’ve taken some time to try and get into the streaming world beyond the Mozilla app. It has been both encouraging and...well, not so much. I’ve mostly been dinking around in Bigscreen, an app that offers a number of Pluto TV channels in digital theater environments. You log into a room with other people, who appear as avatars, and you all watch the shows together.
Well, sorta. Most people don’t really watch the shows so much as they throw digital tomatoes at the screen and shout upsetting shit at each other. The server population seems really low, so the massive theaters take on the quality of a creepy XXX cinema, where one always feels a bit apprehensive of who they might meet.
At its best, Bigscreen is genuinely funny. I’ve made nightly stops at the Star Trek theater, which plays old reruns of Next Generation. The most enjoyable moments come in the spirit of MST3K, with witty comments and memes as people throw digital refreshments at the screen. I’ve found myself giggling despite myself.
At its worst, Bigscreen is a deeply racist and sexist hideaway full of the types of folks you’d normally shush the hell out of in a real theater. You can mute people, but it’s a tedious task. A reporting function also exists, but who knows how or if its being enforced at all. Finally, unless you’re doing a film rental, you’re going to be subjected to commercials on everything from erectile pills to The Blaze. I’ve described it to others as being Peak Late Night Cable: The App. If that appeals to you, well, it’s there and it’s free.
I’ve tried streaming my desktop, both on Bigscreen and via Oculus Link. Both were very laggy. There’s a very popular desktop streaming app I could try, but it costs IRL money. Honestly, most of what I’d want out of my desktop streaming I already get from Mozilla. 
I like the Quest 2 a lot. I hope we see more experiences tailored specifically to it, as opposed to through the Link function or via desktop streaming.
Dungeons and Dragons
I finally wrapped up my improv sessions with my local DND group. Having just finished The Lost Mines of Phandelver, I wanted to take some time between campaigns to improv and get off the grid a bit.
The result was 4 sessions, 2 hours each, where I had nothing prepared in advance and I let my players take the lead. I gave them a map I’d built of the region and told them we could go anywhere they like.
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My party ended up splitting into two groups- one heading to Castle Grayhawk, and one to Neverwinter. Antics ensued, personal quests furthered, and by the end, everyone felt ready for our next adventure at the Salt Marshes.
An interesting takeaway- when doing improv sessions, I had almost zero fights. I never once broke out the battleboard and only a handful of attack rolls were even attempted. 
I, personally, like combat a great deal. So I don’t think that will be my style forever. But it was interesting to see what my sessions could look like without it, especially after such a combat-heavy campaign.
Anime
I’ll be honest- I’ve fallen really behind on this season’s anime. I have so many hobbies, and one thing gets shoved aside for another, necessarily so. This time, it’s anime and manga. I promise I’ll get back on the horse soon.
As the year winds down, I’m already thinking about my experiences over the past year and what my end of the year experience list will look like.
I’ve seen so many amazing titles this year.
Like, I get deeply, viscerally emotional when I think about Re:Zero. 
My heart races as I think of the thrilling high points of Tower of God.
I delight in my inner goth kid as I ruminate in experiences like Gleipnir and Berserk.
I’m going to have a lot to talk about. Just thinking about it motivates me to get out there and see more.
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