oohhhh, a new recommended 5-hour-long video about how the star wars franchise is overall repetitive and shallow... I too believe this, but, crucially: do I yet care enough about star wars to watch a 5-hour video about a star wars opinion that I already know I agree with going in...
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Ended up pirating all of Hazbin for the sake of my younger days (used to be a fan when I was around 14/15, before all the stuff with Viv came out) and I am so surprised by how I felt... nothing for the most part. Like a lot of the show's storylines feel like they was crammed in there with no real pacing. A lot of this should have been season 2 territory, which is a sentiment I've seen echoed around, but also... it feels as if the show is trying to be episodic while also having a long narrative thread, which just doesn't work with just 8 episodes. Especially not when paced like this. So I kinda ended up feeling nothing for the most part. All the events got a "Oh, great, so what?" reaction out of me because there was little to no buildup to most of them.
Sir Pentious was always a fave of mine so I was glad to see they kept him around and, though I think we should have had more episodes with him as a villain, I think how he ended up was fitting for what little of an arc he had. I am livid about what they did to Cherri and Mimzy.
I fucking loved Mimzy, I have no idea why they sent her away -- having someone like her at the Hotel would have been a blast considering how the others are already on the road to redemption. She would have balanced it out by being a regular sinner, someone who doesn't care about redemption and won't probably ever care unless it's in her best interests to. Plus her friendship with Alastor was quite cute, they bounce off of each other very well imo. Plus I could see her have a bit of a conflict with both Charlie and Vaggie because of her ways of acting. I'm so sorry they took that from you girlboss.
And Cherri... dear lord where WAS she? She should have been a lot more present. I used to like her relationship with Angel and I even think Cherrisnake is cute conceptually, but both these relationship had... little to no room to breathe imo.
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I've very much been enjoying D20's "Neverafter" but I have a lot of thoughts on how the production is approaching content warnings for the series and they are mostly negative.
I don't know where D20 contracted or got their advice from but as someone who uses CWs I personally find the approach largely unhelpful, and performative at the expense of being useful.
And I hesitate to post even this much of a criticism because I feel like the general flavor of internet response has probably been "It's great they care about this!" without reflecting on the actual usefulness of the specific approach. And it is good they care about that, but I would hope we can point to why specific methods are not actually achieving what they intend to.
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Just binged all of shadow and bone and im just gonna say i loved it yes its different to the books but honestly the characterisation the relationships the pacing how intense it was so good i loved it the ending for alina and mal worked so well like i know theyve changed the crows plotline but i think itll still work with the ice court heist plus jurda parem and facing jan van eck storylines and theyve built up and established the characters relations really well for that and honestly i just want to say well done for the writers for working that much plot and backstory and character developments into 8 episodes and the way they weaved the soc and sab stories together is impressive like i know i couldnt have looked at all the books and fit it into a few hours
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no but seriously mascot horror doesn't mean "any reasonably popular horror game about or with an emphasis on a central character with an appealing design" especially just because kids might also like it. people in the notes of that post are just throwing literally any game under the bus of that identifier not realizing that most of them far predate the marketing concept a lot of developers are using now to draw in specifically young children with unsupervised online access by designing cute and appealing characters within insubstantial and casual horror-flavored games that are easy for let's players to make videos of that are also backed by a strong merch campaign right out of the gate to generate easy sales from kids who want a plush of this new flavor of the month character.
baldi's basics is not mascot horror. fnaf is not mascot horror. tattletale is not mascot horror. bendy and the ink machine is not mascot horror. none of those games were designed to capitalize on and take advantage of the wild imaginations and curiosities of a very young audience and no matter how you feel about those games their purpose for existing is not "we need to hold the attention of 5 year olds watching youtubers play the game on their crusty ipads because we think kids are an easily exploitable audience unworthy of anything better than a playable ad campaign"
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When people give a recommendation for a series they love (TV, book, movie, etc) released pre-2000s or earlier and have to preface it with "yeah it's really dated, but..." like why do you think I'm an idiot and would be judging it by modern values
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