hai lav.. have you by chance ever explained how u do the glitch-y character to character (like w yr natsuki graphics...) if not can u.. its fine if not trust!!!!!
(i just really wann know how to make those bc i just want to make a new mikoto graphic HELP)
why can't we render spheres in traditional rasterized graphics? like why do games still have to approximate a sphere with polygons? shouldn't sphere intersections and everything be simple? shouldn't it be easy to add a mathematical sphere into a scene and render it intersecting/overlapping with triangles?