Leonard Boyarsky is an American game designer and artist. He is best known as the lead designer of Fallout, Fallout 2, Arcanum, Vampire: The Masquerade - Bloodlines, Diablo III and The Outer Worlds.
Leonard Boyarski: Lead Designer, Artist and Legend of the Gaming Industry
Leonard Boyarsky is a name inextricably linked to the worlds we have explored and the adventures we have experienced in them. An American game designer and artist, he has catalyzed some of the most iconic game projects in history. The name Boyarsky became synonymous with high-quality game design and stunning visual aesthetics.
1. Way to glory
Leonard began his career in the video game industry in the late 1990s. His talent and passion for creating fascinating game worlds quickly attracted attention. From the very beginning, he proved to be a creative genius, able to implement the most fantastic ideas.
2. Iconic designs
One of the highlights of his career was his involvement in the development of such legendary games as Fallout, Fallout 2, and Arcanum. These projects not only brought him global recognition, but also set high standards for the genre of role-playing games.
After that, Leonard continued his triumphant career, working on projects such as Vampire: The Masquerade - Bloodlines, Diablo III and The Outer Worlds. His contributions to these games were enormous, and they became the true masterpieces of the modern gaming industry.
3. Legacy
Although Leonard Boyarsky’s career was filled with success, his influence on the industry extends far beyond his specific projects. His work inspired many young designers and artists who see him as a model of creativity and professionalism.
In the end, Leonard Boyarsky will remain not only a name on the list of honored players in the gaming industry, but also an inspiration for many generations of future creators. His work will continue to inspire and delight gamers and artists around the world over the years.
Just signed up for the Board Game Design Virtual Summit 2023. Put on by Game Designer, Author and Game Publisher, Joe Slack. February 21 - 27, 2023 - Discover How to Create a Memorable Board Game! https://jslack.lpages.co/board-game-design-virtual-summit-2023/ #BoardGameDesign #GameDesigners #GameDesign #BoardGames https://www.instagram.com/p/CoIyNPBLBwX/?igshid=NGJjMDIxMWI=
I think I'm going to start posting about my upcoming game on here, currently in soft launch! It's version 1.3 of Ready Set Golf! A thread!
Before we start - a little back story. Back in 2020 my small team at PikPok made Ready Set Golf for Snapchat. Made in PlayCanvas, it was our first true online multiplayer title, so there was a lot of learning to do!
But it was pretty basic. It was "Golf Forever", no real meta-game to keep you playing, or things to earn. Still, very fun! The game is no longer available on that platform, so we've been porting it over to truly try our a real online multiplayer game!
Over the last year we've ported it to a new codebase and redone the multiplayer. We changed the game's "unlimited" play to instead be best over 5 rounds, which has made the game way more engaging. We've also added a Level Up system.
So what's in this 1.3 update? Customization! Finally! When we made the original version of this game for Snapchat, we weren't able to get this in. Now, we can!
In the last update we added a simple level up system, which would give you power ups after playing through games. Now it'll also give you a full customizable item!
Players can earn 4 kinds of customization - Balls, Trails, Flags and Hole Effects. Fun fact - the original game's balls, being a single color, didn't actually roll! So it was surprisingly complicated to get this working here.
One of the neatest additions we've done compared to other games is the Flag. When you win a hole, the flag switches over to yours! A new way to show off to others.
We've got a whole bunch of stuff in here for this update. The artists had a real fun time making awesome particles for the trails and effects, and the balls are so cool!
The game is currently in soft launch in Australia, Indonesia, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam and now Canada! If you're in those spots, check it out!
Interior Worlds is out - and it's 10% off on Steam and itchio until the 15th.
Take up to 1,000 unique photos.
Explore 10 liminal worlds.
Soak in an ambient soundscape.
Find lots of secrets.
In my haste during the launch I forgot to make a post about this on Tumblr, but right now you should grab Interior Worlds on Steam or itch before 10% discount runs out!
My partner normalhumansixx and I worked so incredibly hard on it and would love for you to give it a shot- or maybe even leave a little review if you like it!
blosctober day 2 w/ the man the myth the ranger BUZZ L'ECLAIRE... and his boyfriend i guess whatever those 2 are usually up to in my scraps and files. also i wanted to say that i dont have time to draw bc im absolutely swamped with uni work this week and who knows how much more but it means the world to me to see everyone & anyone participating in blosctober 💜💜💜 every post fills me with joy and i love everything ive seen so far and so excited to see what youre going to be cooking next!!!
been wantin 2 show da level design idid 4 sonic overture .. startin with granite act 2. altho some tiny tiny bits were referenced from sly's level design concepts , and lake did his own edits and added decorations , idid everything else
this level is oneof the largest levels ive ever made , andit was really fun makin it and playtesting it .. i like making HugeAss levels , but with this one i tried 2 make sure to make it have both engaging ,difficult platforming and high speed sections. i wanted 2 make it Feel like marble zone without bein as tedious , and i like how it came out (even if i didnt intend on makin it as huge as it was ... in fact it was actually goin to be Even Larger ,but cus of clickteam limitations and also the level being nearly 5 minutes long , it had 2 be cut down , LOL ! its probably 4 the best tho , cus the level already has tons of very intricate stuff goin on (especialy with the stuff it does with the marble and the pillars)
next is granite act 1 , which is mostly based off sly's level design concepts , but is heavily changed and expanded both to flow more how iwanted it to and to make it more complex .. i had a lot of fun with da later half of da level , makin all sorts of silly challengez...
something i did for fun was hide a bunch of hidden Silly Areas.. these are at the Very , Very top of the level , and require you to be very precise to even Access them , so they dont get in the way of the rest of the level ... but i did it cus i Love making silly dumb kaizo stuff
lake added decorations to granite act 1 as well ,but he also added his own silly secret areas at the very very top of the level that are difficult to get to , which i really like LOL !!! i think more video games need silly parts of the level skilled players can discover
last thing 2 talk about is sunrise gate zone , which is just based off the original demo. act 1 combines the 2014 demo's act 1 and act 2 , only addin a few tiny extra routes and little changes to make it flow a little more
act 2 has a bit more done to it , with it being based off act 3 from the original demo , but has a few new routes at the very top of the level , including ones that make heavy use of the totem pole mechanic. somethin we decided to do is to make the blocks on the walls into top-solid platforms , so i specifcally designed the level so that , if youre clever , you can use the blocks on the walls to get upto places or find secrets...
anywayz thats all 4 this post. i like sonic cd and i hope thats apparent in my level design , LOL !! sonic overture is a game that inspired myart forYearz and its been rlly fun workin on this so far .. this game is pretty and pixys art is gorgeous ohmy lord