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glitchpalantir · 10 days
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Ethan Hawke in the Fall 1985 issue of Muppet Magazine, being interviewed by Gonzo about his film debut in Explorers.
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glitchpalantir · 10 days
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It's my 1 year anniversary on Tumblr 🥳
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glitchpalantir · 12 days
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Leonard Boyarsky is an American game designer and artist. He is best known as the lead designer of Fallout, Fallout 2, Arcanum, Vampire: The Masquerade - Bloodlines, Diablo III and The Outer Worlds.
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Leonard Boyarski: Lead Designer, Artist and Legend of the Gaming Industry
Leonard Boyarsky is a name inextricably linked to the worlds we have explored and the adventures we have experienced in them. An American game designer and artist, he has catalyzed some of the most iconic game projects in history. The name Boyarsky became synonymous with high-quality game design and stunning visual aesthetics.
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1. Way to glory
Leonard began his career in the video game industry in the late 1990s. His talent and passion for creating fascinating game worlds quickly attracted attention. From the very beginning, he proved to be a creative genius, able to implement the most fantastic ideas.
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2. Iconic designs
One of the highlights of his career was his involvement in the development of such legendary games as Fallout, Fallout 2, and Arcanum. These projects not only brought him global recognition, but also set high standards for the genre of role-playing games.
After that, Leonard continued his triumphant career, working on projects such as Vampire: The Masquerade - Bloodlines, Diablo III and The Outer Worlds. His contributions to these games were enormous, and they became the true masterpieces of the modern gaming industry.
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3. Legacy
Although Leonard Boyarsky’s career was filled with success, his influence on the industry extends far beyond his specific projects. His work inspired many young designers and artists who see him as a model of creativity and professionalism.
In the end, Leonard Boyarsky will remain not only a name on the list of honored players in the gaming industry, but also an inspiration for many generations of future creators. His work will continue to inspire and delight gamers and artists around the world over the years.
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glitchpalantir · 13 days
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glitchpalantir · 15 days
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Я отмечаю 1-й год своего блога Tumblr! 🥳
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glitchpalantir · 21 days
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Creative Writing Challenge – Part 2 –   April
This MONTHLY challenge is for those who want to work on writing new ideas and who would like to maintain a continuous creativity flow with your writing.
Creatively writing short films are a great way to get started/or extend the passion in your career as a writer. A good short film can further help you develop your style and vision using story, drama, dialog, and imagery.
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More here.
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glitchpalantir · 21 days
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“To be beautiful means to be yourself. You don’t need to be accepted by others. You need to accept yourself.”
— Thich Nhat Hanh
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glitchpalantir · 21 days
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How create college student university atmosphere in home:
Creating a college student university atmosphere at home can be fun and rewarding. Here are some ideas to help you achieve that:
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Designated Study Area: Set up a dedicated study area with a desk, chair, and good lighting. Add some textbooks, notebooks, and stationery to make it feel like a study space.
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Decor: Incorporate posters, pennants, or memorabilia from universities or colleges. You can also use college-themed bedding, curtains, or rugs to add to the ambiance.
Study Groups: Organize study groups with friends or family members to mimic the collaborative learning environment of a university.
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Schedule: Create a structured schedule similar to a college timetable with designated study hours, breaks, and extracurricular activities.
Events and Activities: Host themed events like movie nights, trivia contests, or debate sessions related to academic subjects.
Library Corner: Set up a mini-library corner with bookshelves filled with textbooks, novels, and reference materials.
College Gear: Wear college apparel such as hoodies, T-shirts, or caps to evoke the feeling of being on campus.
Online Courses: Enroll in online courses or webinars related to your interests or academic pursuits to simulate a college learning experience.
Socialize: Use social media or online forums to connect with other students or alumni from your dream university or colleges.
Campus Food: Experiment with cooking or ordering foods commonly found on college campuses, such as pizza, ramen noodles, or cafeteria-style meals.
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Remember, creating a college atmosphere at home is not just about the physical environment but also about fostering a sense of community, curiosity, and intellectual growth
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glitchpalantir · 1 month
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list of mobile apps that can complement traditional desktop tools and aid game designers in brainstorming ideas, creating art assets, managing projects, and collaborating with team members on the go:
Trello: Great for organizing and managing project tasks, assigning responsibilities, and tracking progress. It's ideal for collaborative brainstorming sessions and project management on the move.
Asana: Similar to Trello, Asana offers project management features such as task assignment, deadlines, and progress tracking, making it suitable for coordinating with team members and managing game development projects remotely.
Slack: Facilitates communication and collaboration among team members through instant messaging, file sharing, and channel-based discussions. It's valuable for brainstorming ideas, sharing feedback, and staying connected while away from the desktop.
Miro: An online whiteboard platform that allows real-time collaboration on brainstorming sessions, mind maps, and concept sketches. Its mobile app enables designers to contribute ideas and visualize concepts from anywhere.
Adobe Creative Cloud Apps (Adobe Illustrator Draw, Adobe Photoshop Sketch): These mobile apps provide powerful tools for creating art assets, sketches, and illustrations directly on mobile devices. They seamlessly integrate with Adobe Creative Cloud, allowing designers to sync their work across desktop and mobile platforms.
Procreate Pocket: A feature-rich digital painting app for iOS devices, enabling designers to create high-quality art assets, character designs, and concept art on the go.
Google Drive: Offers cloud storage, file sharing, and collaboration tools, allowing game designers to access project documents, art assets, and design materials from anywhere. It's suitable for managing project resources and sharing work with team members.
MindMeister: A mind mapping app that helps organize ideas, brainstorm concepts, and plan project workflows. Its mobile app enables designers to capture and develop ideas on the fly, making it a valuable tool for creative brainstorming sessions.
Evernote: A note-taking app that allows users to capture ideas, create checklists, and organize thoughts across multiple devices. It's useful for jotting down design ideas, documenting inspirations, and keeping track of project-related notes while on the move.
Concepts: A flexible sketching and design app with advanced vector tools, infinite canvas, and real-time collaboration features. It's suitable for brainstorming game mechanics, level designs, and UI concepts, enabling designers to iterate and refine ideas collaboratively.
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glitchpalantir · 1 month
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Ways to solve the Why Can’t They Use Magic To Fix Everything problem:
•Magic has a cost. The more powerful the spell, the more it drains the caster’s life.
•’We tried that ages ago.The gods grew angry at our arrogance and stripped most of our powers away.’
•Magic is tied to the stars and planets. Its full potential can only manifest on certain astrological events.(And these are once-in-a-millennia type events)
•Only one will a pure heart and selfless intentions can use their full power.
•All magic users are descendants of a (god/spirit). As the years have gone by, the blood has become more diluted, and magic has grown weaker as a result.
•Spell casters can only cast (finite number of spells). They end up using their gift on trivial matters.
•’After the war, we realized the dangers that magic presented. And so we sealed it away, lest it destroy the world.’
•Everyone has magic. Trying to solve one problem is futile as it can be easily undone(often violently and with much destruction)
•inverse of the above: everyone has magic, but their powers are limited and (mostly) harmless.
•Individual, company, or nation has a monopoly on the only substance that can negate magic. As they rule the world, they have installed anti-magic devices everywhere.
•Individual, group, company, or nation has a monopoly on magic. To insure their grip on power, all magic users that do not submit to them are killed.
•An act of good will spawn one of evil. The use of fire will cause somewhere to grow cold and dark. And to save a life, one must sacrifice another.
•The only magic people have access to is Chaos Magic. No one uses it, for obvious reasons.
—••• •• ——• ——• • ••• —•• •• —•—• —•— ••— •••
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glitchpalantir · 1 month
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Categorize game designers using the Barle taxonomy:
The Creator:
Innovates and pioneers new gameplay mechanics and concepts.Thrives on pushing boundaries and challenging conventions.
The Craftsman:
Focuses on the meticulous craftsmanship of game design.Pays close attention to detail and polish to create a seamless player experience.
The Storyteller:
Specializes in crafting compelling narratives, characters, and worlds.Places emphasis on immersion and emotional engagement.
The Technologist:
Excels in leveraging technology to enhance gameplay experiences.Innovates in areas such as AI, procedural generation, and multiplayer networking.
The Psychologist:
Analyzes player behavior and psychology to create engaging experiences.Designs mechanics and systems that tap into player motivations and emotions.
The Collaborator:
Works effectively within a team, fostering communication and synergy.Values collaboration and collective creativity in the game design process.
Each type brings unique strengths to the table, contributing to the richness and complexity of game design projects.
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glitchpalantir · 1 month
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BC era games
During the BC era, people played various games for entertainment and leisure. Some popular games included:
Dice Games: Ancient civilizations like the Greeks and Romans played dice games similar to modern-day craps.
Board Games: Games like Senet in ancient Egypt and Go in China have been played for thousands of years.
Knucklebones: This game involved throwing small animal bones and was popular in ancient Greece and Rome.
Mancala: Originating in Africa, Mancala is a family of board games played with small stones or seeds and divots or holes in the earth or wood.
Hunting Games: In some societies, hunting was not just a means of survival but also a form of recreation and competition.
These are just a few examples, as many cultures developed their own unique games and pastimes during the BC era.
ChatGPT can make mistakes. Consider checking importa
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glitchpalantir · 1 month
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glitchpalantir · 1 month
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glitchpalantir · 1 month
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Thank you to everyone who got me to 50 likes!
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glitchpalantir · 1 month
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"Games are a powerful medium for storytelling, but they require active participation from the player to truly come alive."
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- Hideo Kojima
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glitchpalantir · 2 months
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Types of reward
1. Goods : items , money ,food ,discounts etc
2. Glory : trophies , bragging rights ,leaderboards etc.
3. Glee: feeling the fun ,fear , enjoyable etc.
4. Gods : control your destiny or others.
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