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#Capcom has dropped so many amazing characters after 1-2 games
ebitchwriting · 2 years
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Question for older RE fans:
Why is it that there's damn near nothing out there for Josh Stone or Sheva Alomar? They're the only BSAA members we know somewhat in-depth about aside from Piers, and like Piers only showed up in one game. They both genuinely have enjoyable and unique personalities that make them feel like real characters. Plus there could have been a potential side game dedicated to just the two fighting bioterrorists that decide to use poorer countries with little military defense as testing grounds for experimental bioweapons, criticizing how many richer countries can and have destroyed many countries in the Middle East and Africa for resources and then kick the refugees while they're down by refusing them proper aide. Yet, we get nothing. We don't even know if Sheva and Josh are alive RE7 onwards!
Who else wished these two characters were given a little more love by Capcom?
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weskerfied · 3 years
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I know you did this recently but what’s your opinion on all the mainline games and why :3
I’ve done this from favourite to least favourite. I also didn’t include the original 3 as I either haven’t played them in a long time or because I gave up halfway through *cough* 2 *cough*
5
I know it’s such an unpopular game but it’s one of the only ones I can play over and over again without getting bored. Story-wise, chapter 5-2 to 6-3 is the only interesting part. If I want to play a game without putting in too much effort, or take last night for example; I got really sick of trying to defeat Miranda on village of shadows and I was getting so mad over it. I turned on 5 and chilled for a couple hours. I really don’t know what it is about this game Wesker but I’m so drawn to it.
4
I love 4 for so many reasons but nostalgia is the reason why it places higher than CV. I remember watching my dad play it when it was first released. I thought it was the creepiest thing😂 This was when they first introduced the action element into the games, unlike 6, it had just the right amount of action paired with creepy ganados and eerie music to make it still feel like a resident evil game. OH AND THE WHOLE COLLECTING TREASURE/SELLING IT IS MY FAVOURITE THING.
Code Veronica
Solid game. 10/10. I felt so accomplished after beating it for the first time (it took me like 20 hours 😂) It was so frustrating but in a good way, apart from the part where I got to Alexia and realised I didn’t have the magnum and had to restart. I looooved the cheesy voice acting aswell. Capcom please remake this game I will love you forever. I want remake cv Wesker.
1 remastered
Game remake done right. This one was👌🏻👌🏻 All I’m gonna say is Wesker in his stars uniform is what does it for me 😌
2 remake
I enjoyed this a lot. Slightly different from what I played of the original but I’m not complaining. Mr X was terrifying, birkin was sexy terrifying, the ivys were HORRIFYING. Can we please talk about how good the RPD looked and the stars office like wow 🤩
3 remake
It was so rushed and I’m able to complete it in under an hour so that’s a huge disappointment, but I guess it’s good if I want to do a speed run. Resistance was probably the best thing to come out of this game tbh. It wasn’t terrible it just didn’t live up to the hype. Also Nicholai? I hated what they did with him, and Brad. Nemmy was a letdown too. He has nothing on Mr X.
Village
This game was so beautiful, the scenery was amazing. Horror wise I’d give it a 4/10. The Benviento house was the only part of the game where I felt slightly on edge and I loved every second of it. It felt a lot more like resident evil than 7 did, it had 4 vibes and that’s what did it for me. I didn’t care for Ethan whatsoever until I finished this. I’m not gonna lie to you but I sobbed so hard at the end. Not quite sure why they felt the need to try and incorporate umbrella in it somehow because it didn’t seem right; umbrella died years ago, we don’t need anymore origin stories. (Although the Spencer letter at the end was cool I have to admit.) Dimitrescu is overhyped in my opinion but that’s okay, if she makes you happy then you do you. Heisenberg was cool but his boss fight was really dumb (I’m not just saying that because it took me 2 days to defeat him on village of shadows.)
Revelations 2
Creepy af. I feel like it’s underrated and I’m not even sure if you’d class it as one of the main games, but I loved Alex (prefer her newer design though) and I adore Franz Kafka which made it that much more enjoyable for me. I wasn’t a fan of the whole switching between two characters and the timeline really confused me at first. It would’ve been so much easier to understand if they’d done Claire and Moira’s campaign first, then Barry and Natalia. The ending opens up a huge amount of possibilities for a future game and I’d really love to see “Natalia” again.
0
You’d think this would be higher on the list as Rebecca is my favourite character, but no. Absolutely not. It was nice to have a prequel and see my baby get her own game, I just found it so boring, I hated Billy, I hated the switching between characters. I hated dropping items on the floor and having to trek back to retrieve them again. ITEM BOXES ARE A THING!! I played it once, then played Wesker mode (which was terribly done but Rebecca looked super cute) then I gave it to a friend who got the platinum trophy for me 😂
7
I liked the Bakers. Was an incredibly creepy game but lacked the resident evil vibe. I despised pretty much all of it, especially when Chris comes in with that stupid face. Capcom!! What were you thinking?!?! Lore wise, it’s good. Everything else just sucked in my opinion.
6
Too long. Too many characters. Too many different places. Not enough horror. Brain malfunction. 50+ hours it took me to platinum this. Simmons was a shite villain, Carla seemed pointless, Wesker suddenly has a kid? It’s almost comical.
Revelations
Speaking of comical, we’re onto my least favourite title in the series: revelations. I don’t really think it’s fair for me to give my opinion on this one as I only got halfway through the game before throwing it somewhere in my room for it to never be seen again. It was almost painful for me to play. It was nice to have Chris and Jill but the other two (Parker and whatever her name was) were so annoying. Then there was the two dudes who were just added for comic relief for absolutely no reason. I played Rev 2 before playing this one as I couldn’t get hold of it and I was super excited when I managed to get hold of a copy. Honestly it was such a waste of £25.
I didn’t realise how long this post was but thanks for asking!!
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smokeybrandreviews · 4 years
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The King of Iron Fist
I don’t talk about this much but i am a massive, massive, fan of fighting games. I’ve been playing these things for decades, since all the way back in ‘92 with the release of the original Mortal Kombat. Watching the growth, decline, and then resurgence of the fighting game community has been a goddamn treat for me. Admittedly, i suck at the Capcom titles. Absolutely terrible. I do okay with the Rival Schools franchise, but outside of that, straight up balls, man. Never my forte. I’m pretty good with the original MK trilogy, the sprite based one, but absolutely awful with Deadly Alliance through Deception. I hated the fighting styles in those games. They were so goddamn awful, it was sickening. I do okay with the MKIX, MKX, and MKXI titles, though. They feel like the old games which lends itself to my old timey skill set. That said, my strength lies with the two Namco headliners; Tekken and Soul Calibur.
I mastered every Tekken title through 7, though, admittedly, I'm not so godly in the newest release, only great. Personally. For me, Tekken 5: Dark Resurrection is the title I'm best with. I love that game, man. I can use literally everyone in the roster to perfection. All of their moves. All of their ten-hits. I maxed out my rank in the Ghost Battles with several of the characters and ranked in the top-10, worldwide, leader boards when it was first released. I was feeling a bit nostalgic and wanted to revisit my favorite fighting franchise, giving a little love to my favorite fighters, kind of like how i did with my Persona 5 mains. They are ranked, top to bottom, in order of my skill with them. I even threw in the rank i reached in their respective Tekken games, just for good measure. Since 6 is the last one i really spent any time with and there might be a few characters introduced in 7 or, like, the Tag titles that I'm pretty good with but don’t really have a correlation in rank, I'll have to approximate my skill with a Tekken 6 rank, just to keep things equal.
1. Emilie De Rochefort - Tekken 5 - Tekken God
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Lili is my main from 5 onward. Her speed, power, and cross-ups are ridiculous. There is a fluidity to her style that makes for an amazing number of possibilities. All of those flips, somersaults, and hopping knee pokes make for a varying arsenal of devastating stuns. If you can time your attacks right, you can string one, long ass, chain of hits that will deplete an enemy with a Perfect within seconds. Her strength carried over into Tekken 6, easily winning me over in that title, too. I haven’t played much of 7 but what i did get into, Lili feels a little nerfed. She just feels a bit slower than she should. That’s not a problem or whatever, but it is kind of annoying that have to have so many gaps in my assault.
2. Hwoarang - Tekken 3 - Tekken God
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Hwoarang was my main for years. He was the very first character that i mastered in any Tekken title. See, my older brother would come over with his PlayStation and commence to beat my ass in Tekken 3 for hours. One day, he told me to actually get good and lent me his Sony for a week. Welp, i did just that. I got good. Real f*cking good. Hwoarang uses Tae Kwon Do, which is dope because it’s easy to combo with, but this dude’s strength is in his juggle potential. His kicks lack the power of his master, Baek Doo San, but they come out faster and in more numbers. Within that week, i was able to string together a flurry of devastating kicks that not even my big brother could counter. Twenty-three years later, he still hasn’t beat me in a single game. If Lili isn’t available, Hwoarang is my guy. Even so, i am probably equally skilled with both, i just prefer the stylish flourish my darling Emilie has with her style.
3. Steve Fox - Tekken 4 - Tekken God
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Steve was a quandary when he first released. Dude has no kicks and it was ridiculous to see in a game with such an expansive roster of fighters like Tekken, especially in the fourth iteration. His addition was ridiculous to me. And then i tried him. My, god, was his speed stupid. See, in a fighter like this, speed kills. If you can bust a quick combo, maybe juggle a cat, maybe fired off a quick combo before retreating out of counter range, you can destroy an opponent in seconds. That’s why i love Lili. That’s why i love Hwoarang. Steve Fox has that same potential but it’s different. You can’t launch characters too easily and being a puncher, his reach is limited, but you can juggle the f*ck out of them if they end up airborne. Steve has a lot of weapons to f*ck you up in a near infinite juggle if you’re not careful and i know all of them. Interestingly enough, he’s gotten better with age. I prefer his 5 version but 6 and 7 are pretty beefy, too.
4. Kazuya Mishima - Tekken - Tekken Lord
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Kazuya is my power hitter. I’m a speed guy, admittedly. I love the juggle. I love the chains. I love the artistry in forging a string of consecutive, devastating, combo hits. The issue is, there are motherf*ckers like Paul Phoenix who can punch a planet into retrograde in this game. Now, against a computer, I'm fine with my main three Tekken Gods. I’ll dog walk a computer, no matter how high the difficulty. Once you’ve beaten Jinpachi on the highest setting in Tekken 5, you are ready for anything. However, against a real person who knows how to use a power character like the f*cking bears or goddamn Jack? Nah. If they’re good with that heavy-hitter, i have to bring in my own and Kazuya is that ringer. Dude’s probably the second strongest character in the the game after his pops, Heihachi Mishima. The difference? Kazuya’s cross ups are f*cking ridiculous. All of that twirling and overhead kicks make for some confusing hurt when you know how to execute.
5. Eliza - Tekken 7 - Tekken Lord
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Eliza was an interesting character for me to pick up. I was curious about her so i bought that money pit Tekken Revolution or whatever. I hated that game so much but i played enough Eliza to feel borderline conceited in my ability. Imagine my elation when my darling drowsy vampire made her cannon appearance in Tekken 7. Again, i didn’t play much, but i did find that my Revolution skills translated well and i was even able to pick up a few new tricks. Eliza, admittedly, is super wonky to master, she’s similar to Alisa Bosconovitch that way, but her mix ups are superb. If you put in the time, Eliza is a very rewarding character to play.
6. Marshall Law - Tekken - Tekken Lord
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The elder Law is my guy. I’m a sucker for a Bruce Lee facsimile and Marshall is one of the best out there. He has a good combination of speed and power but it’s his mix ups that endear him to my heart. That and i learned how to play with him because Forest Law, Lee’s son, was the character my brother beat my ass so handily with for months in Tekken 3. I learned Forest out of spite but, when his pops returned in 4, i made sure to master that version, as well. Over time, i grew to love playing with Marshall. He has a very unique, very acrobatic and showy style, like his real life inspiration.
7.  Jun Kazama - Tekken - Tekken Lord
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Jun ain’t no joke. That Kazama style martial art is something nasty. I could have probably put Asuka here, i am about as good with her as i am Jun considering how similar their styles are, but i have to give respect to the original tooth fairy. Jun Kazama is a f*cking problem, man, She’s deceptively powerful but quick with those hands. She will poke the f*ck out of you with such insidious precision, you won’t even realize you died even after the match is called. The way her blows flow make for some unwieldy mix ups and stupid juggle stuns. I hated fighting her in 2. I hated fighting her even more in the Tag titles. But i love fighting WITH her, especially if you can master that funky timing she has.
8. Lee Chaolan - Tekken 4 - Tekken Lord
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Lee is bit of a detraction form my usual fighting fare. He’s kind of a gag character. A little effeminate and a little cruel, Lee’s kicks are the real deal. This cat sends those footsy out at blinding speed and you know how much i love my speed. The thing is, he lacks the power of, say, Hwoarang, Baek, or Bruce. I actually picked up Lee n 4, then Violet, on a whim because i thought it would be funny to beat someone with a character i had no idea how to play. After that first round, though, i was on it.Dude felt good in my hands. I knew Lee was something special and spent the rest of the night with his pokey kicks and flying drop kicks. It was f*cking incredible. I couldn’t believe i slept on such an amazing character for so long. I went back to Tekken 2 and spent weeks with him just to get a proper feel from start to finish. Now, he’s a staple of my rotation. Only when I'm feeling flamboyant, though.
9. Devil Kazuya - Tekken 2 - Dragon Lord
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I picked up Devil Kazuya way back in Tekken 2 because i liked the design. Also, the face laser. That sh*t was stupid. As time went on, and the games advanced, i always went back to Tekken 2 in an effort to hone my skills with the original Devil. To my surprise, when Tekken 7 dropped, Devil Kazuya was playable once again and my skills translated perfectly. Dude has a few new tricks and i immediately ate those f*ckers up but it felt so good taking to the air once more. It sucks he only has two, official, appearances but this is one of those cats that i played a lot with in the Tag titles. Like, SO much. Devi was my second choice after Hwoarang in the original Tekken Tag and, like, my fourth in Tekken Tag 2. Obviously, I'm just as good with Angel, too. I mean, they’re the same f*cking character so i better be!
10. Anna Williams - Tekken 2 - Dragon Lord
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Oh, the Williams sisters. Similar to the case of Jun and Asuka, I'm probably equally as good with both the Williams but Anna is my preferred character. I just like her design better. That and her deceptive ass sexuality. Anna is gorgeous but she will f*ck you the f*ck up. The Williams sisters are power characters and you can’t tell me otherwise. These chicks will ruin your life as a fast as Paul Phoenix if you’re facing off against someone who knows how to use them. I know how to use them very well. Again, Anna over Nina, but I'll mess you up regardless.
11. Zafina - Tekken 6 - Dragon Lord
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Zafina was a surprise. Her style is all over the place. I read somewhere it was designed after a snake or something. That sh*t is fitting because she is a slippery motherf*cker, man. Zafina took me a while to master, kind of like Eliza, but once you understand her strengths, this chick can be a proper powerhouse. She’s quick, juggles well, but pokes like a f*cking champ. If your poke game is strong with her, there’s a good chance you can stun lock an opponent into a perfect or two.
12. Devil Jin - Tekken 5 - Dragon Lord
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Admittedly, i wanted to put Jin from Tekken 3 on this list. His mixture of Kazama and Mishima style martial arts is mad potent. I love the way dude plays. It’s like fighting with Jun and Kazuya at the same time. However, with the release of Tekken 4, Jin unlearned literally everything about the Mishima style and decided to master normal karate. That sh*t was whack, man. I mean, it was fine, i learned the new Jin fine, but it wasn’t MY Jin. That said, my Jin was in the game, only he took the form of a devil. Devil Jin is f*cking ridiculous. I understood a lot of his abilities because of my mastery of Devil Kazuya but, with the addition of the Kazama style martial arts, Devil Jin was a f*cking beast in that game. He’s kind of a beast in every game he makes an appearance. between the two, i prefer Devil Kazuya, but I'll wreck a guy with Jin if necessary.
13. Bryan Fury - Tekken Tag Tournament - Dragon Lord
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I love Bryan Fury. The design, the inspiration, the brutal fighting style, that ridiculously evil laugh; Dude is just amazing. I got pretty good with Bruce Irvin in Tekken 2 so when he wasn’t around in Tekken 3, i was a little bummed. It took awhile for me to pick of Fury, i actually first really got into the character in Tag but i did fool around with him in 3 a little bit. That was after i was surprised by how effortlessly powerful he was in Tag. Dude ain’t Bruce, but he’s still pretty dope.
Honorable Mentions: Unknown, Armor King, Ling Xiaoyu, Alisa Bosconovitch, Heihachi Mishima, Bruce Irvin, Kazumi Mishima, Miguel Caballero Rojo, Josie Rizal, Eddy Gordo
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coolman229 · 5 years
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So with the official announcement of more DLC I have a list of more characters I really want in Smash. Obviously there are many more characters who would be cool to see in Smash, but these are my top picks.
Phoenix Wright (Ace Attorney)
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Phoenix Wright has been a widely loved character for years, and despite having games ported to other consoles he’s heavily associated with Nintendo, starting out on the GBA and DS, and having all his games on the DS and 3DS. This wouldn’t even be his first appearance in a fighting game since he was in Marvel vs. Capcom 3. And with characters like Villager and Wii Fit Trainer already in Smash there’s no reason why Phoenix can’t be in.
Dante (Devil May Cry)
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While Dante is generally not associated with Nintendo, in recent years he has made some appearances on Nintendo consoles. With him being in the Project X Zone games on the 3DS and Devil May Cry 1 and 2 on the Switch Dante has more qualifications for Smash than Cloud did when he made it in. And with the comments from the DMC director that Devil May Cry games need to be on the Switch before Dante made it into Smash... followed not long after by the announcement that the original Devil May Cry was coming to the Switch, Dante ticks all the boxes to be allowed in. Dante’s moves, weapons, and personality would be great in Smash, and with Bayonetta already in Smash it would be amazing if their first crossover was in Smash Bros.
Shantae 
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A character who started out as far back as the Gameboy Color, she’s been around for almost two decades. While she’s gotten games on many consoles she got her start on Nintendo consoles and has even gotten some references in Smash Ultimate. She’s really fun to play and with numerous powers and weapons from across her games there’s plenty to pull from to create a moveset. 
Travis Touchdown (No More Heroes)
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Travis is an oddball character. He’s a foul mouthed assassin from an ultra violent game series about killing people... that started on the Wii. He’s actually managed to become quite a popular character and got a sequel on the Wii, along with a spin off on the Switch, with another sequel coming out on the Switch. Travis uses a knock off lightsaber and wrestling moves to fight, which would make for an interesting moveset. Suda51, the creator of No More Heroes, has been vocal about his desire to see Travis in Smash since the Brawl days over a decade ago. And with the third main game in the series coming out for the Switch it would be an excellent time to bring him to Smash.
Sora (Kingdom Hearts)
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Sora has been on many lists to get into Smash Bros for a while. Sora more than qualifies with multiple Kingdom Hearts games on Nintendo Consoles, with a direct playable appearance in Dream Drop Distance on the 3DS. He has many cool moves from the Kingdom Hearts series and with Kingdom Hearts 3 having come out it’s a great chance for Sora to finally come to Smash. There have been rumors of the Kingdom Hearts games getting ported to the Switch, and if that happens it would make Sora’s chances of getting into Smash much greater. I suspect that if Sora does make it in it would be announced at the same time that the Kingdom Hearts games get announced for the Switch.
Geno (Super Mario RPG)
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A character who has been a fan favorite choice for Smash for years that was held back by right issues between Nintendo and Square Enix, even Sakurai has wanted him in Smash. The first light we got for him was him getting a Mii Fighter outfit in Smash 4, and with references to Geno in Smash Ultimate it’s been a tease to Geno actually getting into the game. He was easily my favorite character from Super Mario RPG and he’s been a character I’ve wanted to see in Smash for a while, especially given his moveset from the game. I hope at some point Geno will finally be able to make it in.
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xeno-odyssey · 5 years
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Top 10 (Slightly Revised) Smash Ultimate - Fighters Pass Predictions
Keep in mind, these are fighters I personally want in Smash Ultimate. With the surprise reveal of Joker, and that he’ll be joining the roster soon with only a month away, anything is possible at this point. Also, Mii Costumes and Spirits usually does not mean a fighter is de-confirmed. For example, Mario is a fighter and he has multiple Spirits of himself from other Mario games. This will be a slightly lengthy list, so I’ll put a cut underneath.
Rex & Pyra/Mythra - Xenoblade Chronicles 2 Unfortunately they did not make it into the final roster as Smash Ultimate’s development period was around the time Xenoblade 2 released in December 2017, and Smash Ultimate released the next year. As compensation, we got a Mii Fighter costume of Rex if we pre-purchased the Fighters Pass DLC for free. I still have hope for Rex being in Smash. Some people say they want Pyra & Mythra as solo fighters, I have to disagree on that. They share their life-force with Rex, and without him as the Driver, they’re not at full strength, even if they are the Aegises. I COULD see Mythra as a solo fighter, should Sakurai and his team choose to use her Torna iteration. For their special attacks and Final Smash, here’s what I got: Sword Bash in Neutral-B, Rolling Smash is Side-B, Double Spinning Edge is Up-B akin to Link’s Spin Attack, and Down-B can be Blade Switch by changing between Pyra or Mythra respectively. For Rex’s Grab, it can be Anchor Shot akin to Young/Toon Link’s Hookshot, and it can also work as a tether-grab on ledges. For their Final Smash, it can be something like how Ryu and Ken have a 2-in-one Final Smash; Chain Attack - Burning Sword (Pyra), and Chain Attack - Sacred Arrow (Mythra). Rex call upon either Nia & Dromarch, Tora & Poppi, Mòrag & Brighid, and/or Zeke & Pandoria. They let their Blades go all out with the Special Attacks, and Rex deals the finishing blow with Pyra or Mythra using either of their respective Level 4 Special Attack.
Elma - Xenoblade Chronicles X Elma is one of many highly requested fighters to be in Smash, especially during the Fighter Ballot back in 2016 for Smash 4. Even if Elma doesn’t make, I can see the avatar, Cross, be in it. Elma’s moveset can be directly pulled from her origin game, and from Xenoblade 2: Neutral-B is Stream Edge, Side-B is Sliding Slinger, Up-B is Shadow Strike, and Down-B is Ghost Factory as counter akin to Lucario’s Double Team. For her Final Smash, it can be call Full Metal Jaguar Overdrive: This can be similar to Shulk’s Chain Attack in a way. Elma activates Overdrive, then splits clones of herself with Ghost Factory like in her boss fight from Xenoblade 2. Elma and her clones then go all out using moves like Violent Streak, Executioner, Electric Surge, Hundred Shells, and the original Elma finishes the attack with her signature Art being Shadow Strike. For a special aesthetic, one of Elma’s alternate costumes can be her True Form, where she’s actually one of the mysterious peaceful aliens trying to protect humanity from the Ganglion Alliance.
Kazuma Kiryu - Yakuza series I know what some of you might be thinking; “But Kiryu has never been on a Nintendo console before!” This is where I say, not true! The first two Yakuza games had HD ports on the Wii U. Sales didn’t do so well though.... But that’s okay! If we can get characters like Bayonetta and Joker, why not Kiryu? For Kiryu’s fighting style taken straight from 0 and Kiwami 1 & 2, he has Brawler, Rush, Beast, and Dragon of Dojima. For most of his standard and aerial attacks, Kiryu can use both Brawler and DoD styles. When dodging, that’s where Rush Style comes in. For his grab attacks and throws, Beast Style is in play. So all in all, Kiryu will mainly be using Dragon of Dojima with hints of his other 3 fighting styles mixed into one, just like in Kiwami 2 and onward. I’m not entirely sure what his B-specials can be like, but they’ll be something straight out of his DoD style. For example, his Down-B can be the Tiger Drop as a counterattack, where Kiryu gut-punches foes causing them to be stunned, similar to Ryu & Ken’s Focus Attack. For his Final Smash, Kiryu goes into Extreme Heat, unleashing powerful Heat Action attacks on anyone that gets in his way. The finisher is using his signature high kick, causing foes to be sent flying. A Kiwami symbol (極) will appear as an aesthetic when the Final Smash is finished.
Byleth - Fire Emblem: Three Houses With FE: 3 Houses recently announced and coming to Nintendo Switch soon, it won’t be a surprise if yet another FE avatar makes it into the roster alongside Robin and Corrin. Corrin especially since both them and Roy were originally put into Smash to promote both of their respective origin games. Roy being The Binding Blade, and Corrin being Fates of course. Robin, Corrin, and Byleth. Wouldn’t that be amazing? As of making this list, we don’t know much of Byleth other than they can use swords and have mysterious powers in Three Houses and how that’ll be incorporated into Smash Ultimate, but I have a feeling they’ll be an original FE fighter much like Robin & Corrin. Robin using their tomes & Levin Sword, Corrin wielding the Omega Yato & using their Dragon Fang ability, so I’m curious and I’d like to see what Byleth could bring to the table.
Shantae - Shantae series Reminder once again, Spirits don’t usually de-confirm fighters. In Smash Ultimate, Shantae & Risky’s Spirits are represented in their Half-Genie Hero appearances & design. So what I’m thinking is that we can bring in the “recent” Shantae iteration from one of her more popular games being The Pirate’s Curse. Shantae’s Smash design can be a mix of all of her past and present iterations, like her vest from PC. All of Shantae’s attacks can derive from all of her games. She can use her magic, and use other means of weapons & attacks from Pirate’s Curse. Shantae can be slightly similar to Robin, and how they use swords & magic. Like she can use her signature Hair Whip attack on the ground, shoot magic fireballs or use a flintlock pistol for projectile attacks, and use a pirate cutlass for her aerial attacks. She can even use moves like Power, Drill & Uppercut Kicks. Her dodge can even come from her notable Backdash. Her most iconic magical bellydances can be her special attacks, and her taunts. Shantae’s Final Smash can be something like unleashing powerful Genie Magic via her magic bellydancing.
Phoenix Wright - Ace Attorney series & VS. Capcom series I mean, c’mon now. We gotta have another joke-fighter in Smash. Nick works as a joke fighter in the VS. Capcom games because most of his moves are taken from his games and from Project X Zone 2. Shouting an “Objection!” can be a forward-Smash attack, his Up-B can be a powerful sneeze, and other attacks can involve his partners such as Maya & Pearl Fey (with the Steel Samurai), Apollo Justice, and Athena Cykes. For his Final Smash, the name can be something like “Final Evidence Presentation” A.K.A., “TAKE THAT!” Phoenix presents the final key evidence on the “suspect”, belittling them even further that they were at the crime scene with no alibi and hope left, with the finisher being a powerful “TAKE THAT!” shout sending the suspects flying. For this, both Apollo and Athena join Nick like they both did in Dual Destinies.
Neku Sakuraba - The World Ends With You I was one of the people that voted for Neku to be in Smash during the Fighter Ballot. If you’ve played TWEWY, you probably already know how Neku can fight. Most of Neku’s powers come from pins, allowing him to use pyrokinesis, electrokinesis, shockwaves, energy projectiles, quakes, soundwaves, and more. If he were to be a fighter, Neku can be similar to Robin. In his game, the pins’ powers have a limit use and time limit. After a certain amount of use, Neku must wait to use the pin again until it reboots. This goes for all of his special attacks. Neutral-B can be Energy/Force Rounds, Side-B can be Shockwave akin to Marth/Lucina/Roy’s Dancing Blade, Up-B is Vulcan Uppercut or Teleport, and his Down-B is Pyrokinesis which is controllable. Neku’s Final Smash will be Final Fusion. He summons Shiki, Joshua and Beat where they put all of their power in the Harmonizer Pin with Neku dealing the finishing blow. If Final Fusion manages to KO opponents, this fully reboots all of Neku’s pins.
Monster Hunter - Monster Hunter series Smash Ultimate feels nearly complete as it already has the armor as Mii Costumes and Rathalos as a boss & Assist Trophy. I know very little of the Monster Hunter games, but they can work as a fighter with their various weapons.
Ruby Rose - RWBY series Ruby seems very unlikely for a fighting game like Smash Ultimate, but she already has her own game which is RWBY: Grimm Eclipse, and stars in another crossover fighting game being BLAZBLUE: Cross Tag Battle. But what she can bring to the table is that she’s the most unique fighter out of everyone in Smash. Ruby wields her favorite weapon, Crescent Rose, a high-impact sniper-rifle scythe hybrid weapon. Most of her attacks from the show involve using her Speed Semblance, and attacking from a distance thanks to the rifle part. In a way, she can be similar to Bayonetta as both characters uses guns and attack from far away. Her speed can even match Sonic’s and Shulk’s Monado Speed. For Ruby’s Final Smash, it can be similar to Shulk’s Chain Attack, where she summons the rest of Team RWBY; Weiss, Blake, and Yang. All four girls use their unique team attacks, and the finishing blow is all four of them attacking together with their respective weapons.
Sora - Kingdom Hearts series Sora is on the very bottom for this list because I feel he’s highly unlikely to be the next DLC fighter. He’s technically a Disney character, and Square-Enix is usually careful with their IPs, though some producers seem to be okay with his inclusion in Smash Ultimate. Anyway, should Sora become a fighter, of course he would bring his Keyblade, the Kingdom Key to the battle. All of his attacks can derive from his origin games, like moves from Limit & Second Form. Sliding Dash is his Dash-Attack, Ripple Drive can be his Up-Smash, Stun Impact can be his Down-Smash akin to Zero Suit Samus’s, and Magnet Burst can be a Neutral-Air as an example. I’m not sure what his Neutral-B will be like though for the rest of the Special Attacks; Side-B will be Strike Raid akin to Link’s boomerang, Up-B is Aeroga, and Down-B is a Counterattack being Zantetzuken (or even his latest reprisals from KH3). Sora’s Final Smash is a bit tricky as he has a lot of powerful finishers and attacks. They can be either Ragnarok, Sonic Blade, Ars Arcanum, Union χ, Ancient Light, or Trinity where he teams up with Donald & Goofy to unleash a powerful attack.
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ryanmeft · 5 years
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4 Reasons Mega Man 11 is the Best Game in the Series Since 2
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Mega Man’s been around a while; 31 years, to be exact. The Blue Bomber was one of the biggest characters in gaming in my ancient youth, right up there with Mario, Link and Final Fantasy Guy. The main difference is that while most of gaming’s legends of yesteryear evolved to keep up with the changing times, Mega Man was a victim of his own success. The formula that made his name---the punishing difficulty, the precise platforming, the stealing of boss weapons---was so incredibly specific that it was hard to imagine the series thriving outside of those roots. Indeed, when Mega Man did go 3D, the resulting Mega Man Legends, while good, was basically an entirely different game with a Mega Man-based coat of paint. The throwback Mega Man 9 and 10 were hits with us old fogeys, but didn’t appeal to a new generation of kids like Rock had to us. The series needed something fresher. And after a decade-long hiatus, it got it. Here are four reasons why Mega Man 11 is the best game in the core series since 2.
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All of Your Weapons are Actually Worth a Damn
Well…almost. Acid Barrier is pretty garbage (so, naturally, it is the final boss’s weakness). For the most part, though, the Mega Man tradition of giving you a couple boss weapons you regularly use, a couple you use situationally, and a bunch you play around with once and then never touch again seems, mercifully, to have ended. The first boss you’re recommended to beat gives you the amazing Block Dropper weapon, and from there you get the ability to summon tornadoes of ice, electrify the walls, and literally fire a flaming dragon. The gear system allows you to power up your attacks, turning most of them into real displays of power (again, other than Acid Barrier, which is really half-assing it). Even the melee weapon is pretty cool, a thing I thought I would never say about a Mega Man game. I’m a bit of a Mega Man fan; I even ranked every weapon in the series, an extremely nerdy article you can find at the link below. If I were to update the list, most of MM11′s weapons would be near the top.
http://ryanmeft.tumblr.com/post/168077242247/every-classic-mega-man-weapon-ranked-part-1
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The Bosses are Exciting Again
Face it, guys: in Mega Man 9 and 10, fighting the actual Robot Masters, the eight bosses that rule each stage, was starting to feel less like an epic showdown, and more like an obligation after overcoming their booby-trapped hell gauntlet. The process hadn’t changed much since the original game, and although many (including myself) found the 8-bit throwback graphics charming, they also kept the full potential of a boss’s art design from being put on display. No more. Most of the eight bosses in 11 are crisp and detailed visually, and the fact they can now transform into powerful secondary modes brings that epic feeling back to boss fights. The obligatory ice boss is a totally fabulous figure skater, the electricity-based one is like fighting a super villain, and the fire one has moves like a street fighter character. Familiar tropes are given new life here. The only downside is that there’s no way to play as these bad-asses; there were several I’d want to see in the next Capcom crossover fighter. It also must be said that unlike the much-maligned voicework in Mega Man 8, these guys are actually good at taunting you.
There’s an Actual Significant Change to the Formula
When I first read about the Double Gear system, which allows you to either slow time or power up your attacks as long as you’ve got enough juice, I assumed it would be a lot like the Mega Ball or the then-controversial Mega Buster as it originally appeared in 4: things you never used unless you had to. In practice, the game never forces you to use these abilities at all, yet at the same time is designed and built to make full use of them. Purists can fight through the game without ever touching them, but if you’re like me and don’t have the time to die over and over, Speed Gear is especially cool, and seeing everything during a boss fight slow down is pretty slick. Power Gear allows you to charge up even your special weapons, ALA Mega Man X, resulting in things like massive bombs that cause huge explosions and being able to drop a building’s worth of bricks on your enemies. It’s a fun change, and for once it really feels like it was fully implemented in the gameplay.
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It’s Accessible
Mega Man 11 adds the option of four difficulty levels, from the blisteringly impossible Superhero to the kid-friendly Newcomer. Unlike the easier difficulty in Mega Man 10, no pits are covered, and no challenges are bypassed; the only difference is more forgiving checkpoints in stages, more starting lives, and that good ‘ole Rock takes less damage. The one exception is Newcomer, which negates instant death from pits and spikes and is designed for modern kids, who didn’t grow up expecting games to whip them like rented mules for daring to enjoy themselves.
This has been the big sticking point for a small-but-vocal minority of hidebound 30-and-40-somethings, who, like a septuagenarian insisting kids are too soft these days, stubbornly demand that people should either play Mega Man the way they did, or not play it at all, because the experience just isn’t “right” unless it’s punishingly difficult.
Who is right in this scenario? Who has the ability to tell one side their opinion is wrong? I do. If a classic series becoming accessible to people who are not you pisses you off, you’re wrong, and dumb. “Kids these days” have gotten it in their empty little heads that the point of a video game is to have fun (gasp!), not to be brutalized. Hell, I don’t like playing a game that is the equivalent of being whipped in the genitals over and over; I did my playthrough on Casual difficulty, the second tier, and felt it was just the right balance of fun and challenge. And if you’re a masochist, the Normal and Superhero difficulties are still there. The fact that Mega Man is now accessible to everyone is probably not only necessary for the series to survive in a time when pain is no longer more important than pleasure in gaming, but is what makes this entry the best in decades.
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dokidokikusoge · 6 years
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TOp TeN GaMes of 2017 The Official Only List Forever I Can’t Believe I GOt Teleported To Another World As A PIece of ChiCken MEat
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Hi.
It’s been quite a while, hasn’t it? Well it’s that time of the year again, which means I get to write out a list of ten video games that I thought were awesome in the year 2017. Despite being busy translating and editing video game text for work, I somehow found time to finish approximately 30x more games this year. In the name of research. Or something.
Boy oh boy has there been a whole lot of good games. Everything from massive AAA titles to tiny little indie darlings. Free experiments and expensive 150 hour adventures across time and space.
This is not an objective list, but it is 100% the absolute truth and all other lists are full of shit. Fuck those lists. Fuck my list. FUCK THE POPO.
Let’s rock.
For what it’s worth, there are a TON of other games I adored this year that didn’t end up making the list. Titles I’m still playing like Splatoon 2, Super Mario Odyssey, or Fire Emblem Echoes (amazing localization). Just because they’re not on this list doesn’t mean they aren’t every bit as fun. This was a packed year.
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10. Xenoblade Chronicles 2
I’m cheating.
I have not beaten Xenoblade Chronicles 2 yet. I’m 85 hours in and on chapter 7, but I have not beaten the game. I desperately wanted to include it on this list, and quite frankly, would have put it much closer to the bottom. It’s just that good. However, I figured it’d be unfair to do so considering I haven’t even come close to seeing the end credits.
Xenoblade Chronicles 2 is the best big budget PS2/Dreamcast JRPG that never saw the light of day until now.
That’s about the best compliment I can afford it.
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9. Gravity Rush 2
So the original Gravity Rush was one of my favorite games the year it first released for the Vita. Despite the load times and some of the muddy visuals, I found Kat’s bizarre tale of gravity bending madness to be equal parts charming and dark. Coupled with the legendary Kohei Tanaka’s score, I couldn’t help but be dazzled by her ability to travel through the air like a rocket. I spent years waiting for a sequel that would wrap up her story. I’m glad I got one.
It has its issues (the quest design and some of the pacing), but Gravity Rush 2 is still mostly everything I wanted from the end of Kat’s story. Beautiful world design crossed with fun traversal, an amazing soundtrack, and a whimsical little cast of characters means that even almost a full year removed from its release, I still think back fondly on the game. 
See you around, Kat. Thanks for all the fish.
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8. Resident Evil 7
It’s so good to have you back, babe. I missed the shit out of you.
I used to be one of the biggest Resident Evil fans this side of the east coast. I’ll never forget Christmas Day many years ago, when I opened up two boxes to find a Playstation console and a copy of Resident Evil 2 (and no memory card WHOOPS). But since then, things have taken a turn for the worse. I enjoyed Resident Evil 5 for what it was, but it was starting to feel like something else entirely.
And then Resident Evil 6 happened, and I couldn’t get more than a few hours in before getting angry. 
Yet somehow Capcom managed to win me back. Somehow Resident Evil 7 reminded me of what I used to love about the series. It certainly didn’t hurt that I played the entire thing in VR and loved every second of it.
Bring on RE8.
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7. The Evil Within 2
And the award for most improved sequel goes to... The Evil Within 2. A wonderful surprise and return to form for producer Shinji Mikami and his team. If you like good survival horror, this will be your jam. Fixes every single issue with the original game, at least in my opinion.
Bethesda dropped the ball on marketing this game, but don’t let that stop you from experiencing one helluva time.
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6. New DanganRonpa V3
The less said about this one the better. Try to go in blank if you can.
Some people aren’t fond of the direction this one takes. I don’t think it could have gone any other way. The perfect way to end this franchise, should this truly be the end.
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5. The Legend of Heroes: Trails of Cold Steel III
But Elliot, how is this game not higher on your list!?
The answer is actually simple. I’ve stopped really approaching each entry of the series as independent games. They’re just chapters in one larger saga. No single game is my favorite. The series as a whole is my favorite.
Cold Steel III cut me deep. The game takes the format of the original CS, improves on it, and then shakes things up to the point where you’re not even sure where you’re standing anymore. I can’t count how many times I screamed at fellow series fans, shook by what had just taken place. This series continues to blow my mind time and time again, and the wait for Cold Steel IV couldn’t possibly feel any longer than it does right now.
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4. The Legend of Zelda: Breath of the Wild
I don’t like 3D Zelda games. Let’s just get that out there. I never liked Ocarina of Time. I never liked Majora’s Mask. I enjoyed Wind Waker the most out of the bunch (but still nowhere close to my love for the 2D games). I hated Twilight Princess and I had zero interest in Skyward Sword and its motion controls. 
I also don’t like open world games very much.
A 3D open world Zelda game? Well now you’re talking my language...?
Any other year and this would have been an easy number one. Too bad that 2017 is packed with killers.
I can’t wait to go back and play the DLC.
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3. PUBG
Man, what a surprise. I haven’t been THIS into a realistic multiplayer shooter since my days of playing Call of Duty 4 endlessly during its beta test on the 360. 
To be honest, I’m not even sure if it’s the game I’m in love with so much as it’s the moments with friends I’ve gotten to experience within the game. I only ever play in team matches, but every single round is like some dumb action movie starring me and my pals, and even when things go poorly, they typically go poorly in the stupidest way humanly possible. I’ve played so many hours of PUBG that I’m scared to check the exact number.
I want to play this game with every single one of my friends. It’s that kind of experience.
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2. Dragon Quest XI
I think the funniest thing about Dragon Quest XI’s place on this list is that in any other year, this shouldn’t have been close. That just goes to show you how absurd 2017 has been for video games.
The less said about the journey of DQXI the better. All I’ll say is that it is simultaneously the perfect jumping point for franchise newcomers while also being the most beautiful, glorious love letter to those who have been there since the beginning. This is quite possibly one of my favorite games of all time, and if you manage to make it to the true end without being at least a little bit moved, you might not have a soul.
You might be an android or something.
Wait a sec.
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1. NieR: Automata
Was there ever any questioning this? What else is there to write about this game that people much smarter than me haven’t already? It’s oppressive, it’s suffocating, it’s joyous, it’s hopeful, it’s hopeless, it’s crushing, it’s tear-inducing, it’s a breath of air after emerging from deep within the water. NieR: Automata is a very special game, made by an extremely talented group of men and women who should have been recognized for their talents a long, long time ago.
Much time has passed since Drakengard, that bizarre and kind of terrible but fascinating PS2 game, first hit shelves and got dumped on. But now, finally, Yoko Taro and his close collaborators are finally getting the chance to step out into the light.
Thanks, 2017.
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entergamingxp · 4 years
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Five of the Best: Cheat Codes • Eurogamer.net
Five of the Best is a weekly series about the incidental details we don’t celebrate enough. We’ve talked about all kinds of things so far from Game Over screens to Scares and Villains – there’s a whole Five of the Best archive if you’re interested. But there’s so much more to talk about too.
Five of the Best works like this. Various Eurogamer writers share memories and then you – probably outraged we haven’t included the thing you’re thinking of – can share that thing you’ve been thinking of in the comments below. Then we all have a lovely chat about it. Your collective memory has never failed to amaze us – don’t let it stop now!
No, no, I won’t do it, I won’t cheat, you can’t make me. I’m going to play this game properly and if it gets hard then so be it. That’s the challenge, that’s when I really learn the game. If I cut corners then what kind of player am I? But gosh this section is hard, I don’t think I can take dying again. Maybe I’ll just pop in one little code in to help…
We’ve all done it. Tell me you’ve never used a cheat code and I’ll call you a liar. But are they really so bad? Was typing PANZER to drop a tank on your location in Grand Theft Auto: Vice City really that bad? No! It’s hardly unfair to have a tank is it? Precisely. And aren’t cheat codes secretly what games charge us for in their stores these days anyway?
So here’s to cheat codes, those little developer hacks we don’t like to admit we can’t live without. And here are five of the best.
Blind-typing in Grand Theft Auto: Vice City
When I arrived back from three months in Australia, many years ago, I had a broken heel and a broken wrist. I had been a silly boy and jumped off a roof. Both breaks were on the same side of my body, I should add, so I was only allowed one crutch and hobbled around like a pirate. It was a strong look. You should have seen my dad’s face when he picked me up at Heathrow.
Anyway, it meant I couldn’t do much that summer but stay in and play games (I’m sure there probably were other things I could do but I didn’t want to), and one of the games that kept me – and my lovely friend Tom, who kept popping round to see me – busy, was Grand Theft Auto: Vice City. We loved it, pootling around 80s Miami getting into all kinds of trouble.
Pretty soon, though, trouble piled up and, well, GTA games can be really annoying sometimes so we reached for a bit of help. We cheated. We began blind-typing (we couldn’t see what we were writing) cheat phrases that would do all manner of wonderful things. “PANZER” to spawn a tank – it just fell out of the sky next to us. “GETTHEREFAST” to spawn a speedy Sabre Turbo. “BIGBANG” to blow up all vehicles nearby. (There’s a whole list of GTA: Vice City cheat codes elsewhere on Eurogamer but fair warning, some haven’t aged well.)
We got really good at typing them – hey, some weren’t easy! And I’ve got fond memories of us both knowing instinctively which phrases to deploy and when. Ah, that was a lovely summer.
-Bertie
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Sheng Long in Street Fighter 2
There were a lot of fake Street Fighter 2 cheats floating around my school. I remember someone (could have been me, honestly, it was that long ago) claimed you could unlock the bosses – Balrog, Vega, Sagat and M. Bison – as playable characters. That was rubbish. Someone else (again, could have been me) told everyone there was a cheat code to get blood in the censored SNES version. Again, rubbish.
But one that definitely got me was Sheng Long. “You must defeat Sheng Long to stand a chance,” Ryu would say after winning a match. What a troll. There was no Sheng Long. No cheat code to unlock him. And yet, I spent hours trying to.
I can’t remember exactly how I became aware of this infamous Street Fighter 2 hoax, but I think it originated from an import copy of Electronic Gaming Monthly, a US magazine the newsagent around the corner from my secondary school on Beulah Hill in South London would sell a couple of months late (I used to get so excited for EGM as it had screenshots for games we wouldn’t see sold in the UK for months, sometimes years).
In early 1992, EGM ran an April Fool’s article explaining how to unlock Sheng Long, complete with photoshopped screenshots. To unlock Sheng Long you had to beat all the computer players without taking a single pixel of damage. Then, when you got to evil boss M. Bison, you had to draw 10 rounds in a row without taking any damage. Do that, EGM said, and Sheng Long would appear on-screen, chuck M. Bison out of the arena and fight you. This was all, quite clearly, bollocks, but 11-year-old me didn’t realise it was a joke. I didn’t realise this joke was supposed to be about the arcade version of Street Fighter 2, either. I didn’t even realise Capcom changed the mistranslation in Ryu’s win quote from “Sheng Long” to “Dragon Punch” for the console release. I was 11.
But as people in my school claimed they’d managed to unlock Sheng Long by doing this cheat (the liars!), I tried my hand. I tried. And tried. And tried. And tried, for hours and hours and hours until my fingers literally bled on the SNES d-pad. Every now and then I’d get to M. Bison without taking any damage, but the bastard dictator would always nick a pixel off me, usually through cheap chip damage. I raged.
Eventually I gave up, and the Sheng Long hoax sort of just went away. But it got me. I could not defeat Sheng Long. I did not stand a chance.
Bastards.
-Wes
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Going west in Wonder Boy 3
Wonder Boy 3 was one of those crucial games that blew my mind – one of the rare games that pops up every now and then to tell you that everything you thought about the possibilities of video games has to be re-evaluated. It was an RPG that behaved like a platformer. Since platformers were linear, this was a revelation – a platformer in which you could go everywhere! I played it endlessly with my school friends. And there was a rumour in the playground about this cheat code for it.
“Type in West One” someone told me one day. The game used a password save system. Couldn’t be too hard? But what my friend and I heard was “Type in West 1.” So we did. Nothing. We retyped it. Retyped it again. And again.
Then we started adding ones. Or 1s. Anyway something magical happened. West 111111 worked. It’s a weird cheat – drops you about halfway through the game with a fair amount of loot and also casts you as Wonder Boy, who you don’t get to play as very often here. It’s not as good as West One, which drops you at the end of the game with everything.
But it felt special: it belonged to us, my friend Gareth and I. We found it. We were the only people who knew about it.
Years later I discovered that West One is actually Westone, the developer of the game. Years later than that a beautiful new version of the game came out. And West One still works! As does West 111111. An incredible feeling.
BTW, I think it was actually We5t One back in the day, because the system didn’t have an S.
-Donlan
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Wonder Boy is wonderful, in case you’re wondering. Skip to around the twenty-minute mark if you’re impatient!
God
I’ve got a confession to make: You know Vampire: The Masquerade – Bloodlines? I cheated at it. I pulled down that console and typed ‘god’ and never looked back. It’s hardly my fault if they make it that easy to do, is it? Plus which, vampires kind of are gods, aren’t they? I don’t think it was unreasonable of me to try and role-play one that way (they’ll never buy it Bertie).
Truth is it’s not the first game I’ve done it in, either. God mode propelled me through a few games from what I can remember. Jedi Academy; Duke Nukem 3D; the Quakes. And that’s where it all started: Quake. By pulling down the console with the tilde key, or the key above TAB in my case, you could enter the code IDDQD and become invincible. This was quickly coined as “god mode” by the community and so the code became “god” ever since.
-Bertie
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This seems like a nice playthrough series. I can’t wait for the sequel!
Ms Pac-Man and Galaga 20th Anniversary
Years ago, though of course it feels like a month or two at most, I had a gloriously tedious data-entry job in Brighton. I could pretend it was toil, but that kind of empty-headed typing gig has always brought me a certain kind of pleasure – I’m pretty empty-headed typing this right now – and even better there was another temp working with me called Stu who loved video games and actually got me back into the scene after a few years away from it all.
Every lunchtime Stu and I, and another colleague called Fi who wasn’t a temp but was allowed to come along anyway, would go down to one of the arcades on West Street. One of them had a 20th Anniversary Namco machine, Ms Pac-Man and Galaga on a single cabinet. We were terrible at these games but we’d each have a go, and we were soon fighting a couple of strangers for regular spots on the leaderboard.
Then Stu did a bit of research and discovered that if you entered a code with the joystick before you chose your game you could play the original Pac-Man. I gather – I may be wrong – that the original Pac-Man is nowhere near as good as Ms Pac-Man. But it had rarity – just playing it on the machine felt illicit. I would love to tell you that we ended up fighting over the scoreboard with the same strangers who regularly beat us at Galaga and standard Pac-Man, but I just can’t remember.
What I remember is that the first time Stu input the code and a new game appeared. It felt impossible, like a tiny 8-bit hole had been poked in the universe. And on the other side of that hole were pixels and dots and power pills.
-Donlan
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This is not Donlan’s friend Stu by the way – but I bet he wishes it was!
from EnterGamingXP https://entergamingxp.com/2020/07/five-of-the-best-cheat-codes-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=five-of-the-best-cheat-codes-%25e2%2580%25a2-eurogamer-net
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somniax · 6 years
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2017 Year in Review - Blog Revival? Part 1 - USF4/MVCI/KOF
What’s up all!
Been a long time since I’ve even looked at this page and I wanted something a bit more permanent than a tweet longer as they seem to be mostly used for retirement announcements. In the interest of preserving a slice of FGC history, this blog is temporarily (?) revived.
So where to start with 2017? I’ve had many adventures this year to Asia and around Australia thanks to my team Dark Sided’s support. New opportunities that have never been available in previous years have made this year very exciting.
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2017 World Warriors Falco (Chun/Ibuki), Myself & ZG (Claw)
Rather than talk individually about every trip and experience, I’ll just break it down to highlights and lessons learnt in regards to each game I was competing in throughout the year. As a quick side note, I’m really grateful to all my friends that I’ve met again and for the first time during my trips this year, definitely makes the travel worth it. SFV will be continued in Part 2, so grab a seat and some popcorn.
USF4 - The Final Chapter
So as many people probably know, I got into the competitive side of Street Fighter when Street Fighter 4 landed. I was an arcade rat for many years playing Street Fighter 3, but never really tried to push myself into competitions until 2009.
As such SF4 has a special place in my heart and any visit to Japan ignites my desire to play again. Any day of the week I could head down to the Arcades and get a game of SF4, while SFV was only really available to me twice a week at most. Naturally I ended up playing lots of USF4 when I was there last in 2016. Benching my long term main Dictator for the newcomer to USF4 Decapre so that I won’t confuse myself while playing SFV.
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2017 Taiwan Reunion with Lingo (Gouken) and Reiketsu (Claw)
Through some rumblings in the scene here in AU, a competitive league started up for USF4 and it saw tournaments at BAM9, OHN and SXC as well as a local league at Couch Warriors ranbats.
I placed relatively well throughout the year, 5th at BAM9, 2nd at OHN and 1st at SXC/Couch Warriors league. 
While it was fun, I did notice that I was finding myself annoyed a lot while playing, getting hit by a lot of gimmicks that I never really had issues with before and mostly bemoaning the fact that I couldn’t play Dictator anymore.
It was extremely hard to practice the game, as there wasn’t a sizeable list of competitors anymore and at most you’d get to practice once every 2 weeks or so. Which meant that people were playing with rust on at all times and just attempting to gimmick each other out. Didn’t really have the same competitive feel like it had before.
I think with this in mind and with the fact that 2018 is going to be packed with new Fighting games, It’s time for me to finally call it quits on USF4 competitively.
With DragonBall FighterZ, Soul Calibur 6, MVCI, Tekken 7, Injustice 2, Fighting EX Layer & Street Fighter 5 AE in 2018 I think that people are going to be even less focused on USF4, so it’s probably time to “Let the past die” and look towards the future.
Marvel Vs Capcom: Infinite
This is a tough one for me, as I loved UMVC3 and spent a lot of my time trying to grind out the game. One of the first games to even get me into Fighting games was Marvel Super Heroes vs Street Fighter - which Toxy always reminds me was “the boring one” because it wasn’t as broken fun as Xmen vs Street Fighter. I really love the series as a whole and have always enjoyed watching and playing the games.
MVCI started out very different to me, I couldn’t grasp how the game was meant to be played and it seemed like defensive play was an impossibility for the longest time. I reached out to a few people for some help and understanding of the strategy involved. After playing KillerKai a lot in Taiwan I had a bit of a better idea but I would say I’m still trying to understand the neutral game.
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Myself & Burnout Getting wrecked by KillerKai’s Zero/Dante for hours in Taiwan
I placed 9th in the Singapore Battle of the stones event, despite having no expectations as by my own standards I’m pretty bad at the game. SXC was a fairly low turn out but I believe I ended up 5th.
Some of my concerns about the game were patched recently, with others still remain. The discovery of fairly easy unblockables doesn’t really help the game tbh. Post patch I’ve had better results, finishing 2nd place at the Couchwarriors Ranbat Finals to Toxy with a fairly large relative turnout. I want the game to do well, and I want the issues to be ironed out - I really want Marvel to take it’s place next to Street Fighter as one of the most hype games at EVO (even more hype most of the time). Hopefully the developers can address the remaining issues & potentially re-release the product like they did with MVC3 and UMVC3.
I’ll probably spend some time learning Strange combos because he’s pretty sick, but don’t expect too much from me results wise in this game when 2018 rolls around because my only strategy so far is “never get hit”. I haven’t forgot about my give away of an MVCI copy (1k followers!), I’ll be doing it fairly soon to one of my twitter followers but I still haven’t decided the best method to do it yet. I want to give it to someone who will get the most use out of it.
ANZ Players to watch in 2018: I think this is fairly obvious, Baxter will be one of the unstoppable few in MVCI in 2018. Outside of Baxter I’d have to say keep an eye out for Mason in New Zealand, and Canpakes (Betterpart) who plays an extremely cheap Fireband/Raccoon team. I’m not too sure how the unblockables will change the game, but I imagine that the good players will still remain good.
King of Fighters 14
I doubt it’s very well known, but I used to spend a lot of time playing KOF2002 in the arcades. I wasn’t any good, but I played. Mature was by far my favourite character, so I’ve had a habit of using her in every game she’s in. KOF13 was a game I lightly played, never really learned that deeply but placed relatively well considering.
KOF14 rolled around and we were excited to have a new KOF to play. Although, it was a broken mess the first patch - Birds were everywhere. Eventually the patch came out and I decided to get a bit more serious about it and try to actually learn the game.
I spent a fair bit of time trying to level up and learn the combos/hit confirms and just as I got to a level where I was starting to compete with the upper levels of the AUS KOF community (compete, but not yet defeat) my local scene all dropped the game.
My last major for the game was in Taiwan, where I got destroyed a few rounds through winners of my pool by a player called BALL. I had no idea what to do against Yuri as I’ve fought the character maybe twice in KOF14. I thought “well, I was bound to lose because there are actual amazing KOF players out there” and as it turns out BALL made it to top 5 of the event so I couldn’t be too upset about that.
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Getting slapped up by Yuri
I really enjoyed playing KOF14 and it’s sad that I had to drop it off my list of games I was playing. Online was not that playable and I couldn’t get anyone to play me locally, there’s only so much I can do in training mode by myself.
Luong is actually one of my favourite characters of any KOF series to play and I’m hoping that a patch 3.0 revival brings people back to the game. 
Speaking of Luong, one of the highlights of the Taiwan Major 2017 was Kindevu’s amazing run in top 4. If you haven’t seen it - make sure you check it out!
https://www.youtube.com/watch?v=rMZowG9ZoSE
ANZ Players to watch in 2018: I’d have to give this to Baxter as well, if patch 3.0 reignites the scene I imagine that he’ll be back on top of it with Falco & players like Chen/Kyokugen/AlexK there to challenge him.
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