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#COMPLETE artstyle change but also not
sea-jello · 7 months
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M UH MORRO ENJOYERS DOYOU REMEMBER ME
more versions with the slightest difference plus no bg and shading
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listen they have a difference. to me
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yolexxx · 5 months
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Been loving the recent episodes, especially the one w Sun’s cat, and I thought of something like this happening 🐈‍⬛ Sun’s probably screaming no in every frame
Click for way better quality
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nightgarla · 7 months
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alright !!!!! i finally finished the first boom au designs
sonic is mostly based on my favorite pieces of boom concept art, but mainly this one by craig harris
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hes so silly :(
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moft-man · 5 months
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Hi tumblr I'm alive 💀
uh uhhh wip of my newest oingly boingly Adam Faulkner-Stanheight from hit horror film Saw (2004)
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also IT TOOK ME SO LONG TO EVEN GET THE COLORS HOW I WANTED THEM BC THIS WAS MY FUCKIN REF
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GENUINELY HAD ME GASPJNG FOR AIR WHG DOES HE LOOK LIKE THAT
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wishdeeznuts · 2 months
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Hey
Hey
You
Yea you
Don't tell anyone this but,,
I'm gonna leak the first couple pages of AFWS (that are currently entering the process of being redone) due to the drastic artstyle changes and the fact that I'm finally actually trying to script it and not just going off the first thing I think of ,,,
Maybe later today
Maybe next week
You'll never knowwww
Ghost noises ooooooo
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hollowartreal · 9 months
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Official updated height chart (+ ages) of the group !
Kit (Bow) is like a little sister to hat, and sometimes Kit goes to the Nyakuza Metro when she can't accompany Hat on a mission ! Empress babysits her lol
Hat is a littlee overprotective of Kit, Meanwhile Azura is very overprotective of Nova op
I'll add more details when I make specific refs for each of them. (I have plenty of stuff to dump, especially with Timmy)
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fruixtii · 10 months
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wow. how unexpected. local twst artist draws the twst characters in the old disney style and proceeds to have a style crisis.
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masonsystem · 5 months
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poptropica is being shut down
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mondaymelon · 2 months
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milkis fanart teehee !! + me attempting to change my artstyle cuase i hate it
(characters: spawned from whatever the fuck goes on in my head)
also completely off topic but would anyone be interested in like idk 3-5 dollar comms like the last image 👁👁 
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deerspherestudios · 1 year
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Hi! I played your game and really, really like it, I am a huge fan of slow burn - combined with Yandere too? That's kinda rare nowadays, haha. Thanks for making it and creating Mychael, I love his design. Two questions: How many days are planned to be playable in the full release?
And
Since in just one day Mychael feels very friendly towards us (according to a post you made with where his feelings are based on a meter) does that mean he's very clingy??? Like, in just one day he feels like our friend. What little effort and words will it take for him to go from crush, to love, to whatever yandere thing he might be??? Like, is he okay??? Should I be worried???
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This guy? Clingy? Nahhh. Nothing to worry about, anon :-) 🍄❤️
As for the game, long (!!!) answer below cut: might be spoiler-y might be not.
For context, here's the post mentioned above.
I'm still not sure how many days it will be, but it's definitely ranging between 4-5 days. Granted it'll be a while before the game is finished finished but I think progress will pick up as I complete assets that will be reused. I'm writing Days 2, 3 and 4 simultaneously (anyone who writes can probably relate to wanting a specific thing to happen in the story but dread writing up to it, so I skip around in order to keep my motivation and interest up)
As for relationship progression, slow burn usually means a long time passes before anything develops. But this is a VN and I'm a solo part-time dev so the scope still has to be small 😔 That said!
Mychael, as a person, is quite solitary in nature; he likes being alone and you'll find out why. He does however desire company and he's only realized just how pleasant having someone around can be (hence his reaction for the Bad Endings in Day 1 if you wish to leave/run away)
Although I'm not a fan of the 'you do one (1) nice thing any decent person would do and yandere is already head-over-heels for you' trope, I do have to make use of it but, drip-feed style? You grow closer to Mychael as you hang out with him and do little things that he appreciates. (Honestly I just realized I'm describing the typical visual novel experience just without the yandere beginning-- go! figure!!! /lh)
Example: the first thing that boosts you to immediate friend status is your willingness to accept his physical looks, something that's never happened to him before. (I know my artstyle makes him a yassified pretty boy but imagine genuinely meeting a sentient creature in real life with patchy green skin, a dextrous tail and four blinking pitch black eyes, I think I'd freak too haha) Little things like that mean a lot to him and motivates him to prolong your stay.
In a way, the MC is written to be more kinder and open-minded (at least outside of Bad Ends) than the sweet/sour personalities that come in a VN, so (for narrative AND coding purposes) I can't really diversify it much. I hope that's okay ¯\_(; v ; )_/¯ If Mychael met a more grouchy/mean MC on Day 1 he'd probably not be as attached. He'd just save you, feed you and send you home when you ask hahaha. Of course this will change as he gets to know you better, at that stage he'll be willing to overlook your flaws like any upstanding yandere
Phew this was a lot to dump in an ask but I did wanna explain my vision for the game! I enjoy yandere VNs as an escape fantasy, but it's common they start out with the yan already being invested in you or fall for you too fast!!! if that makes sense. I'm interested in yanderes in the aspect of how love (romantic or otherwise) starts from innocent affection and spirals into dark obsession!!! It's also compelling as to why a character is so devoted to someone, in this situation the MC, and I wanna write the kind of person Mychael would fall for. And personally 'love-at-first-sight' as a reason just doesn't do it for me 💔
(Disclaimer!!! I'm not saying my game is any more original or better than the other wonderful yan VNs in the works, but hopefully with Mychael as a character I can deliver that 'slow-burn-and-yearn' storyline I'd like it to be. As my itchio profile says: I make games I thirst for in secret but are sadly lacking around the internet 💔 )
Thank you for the ask!! :-D
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starrysharks · 1 year
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OK heres zeno coloring tutorial 2.0 !!!! i'm gonna do it kind of in chapters i guess?
chapter 1: choosing base colors
when i'm choosing base colors i always pick everything based on a specific off-white! my 'default' off-white is this kind of very light cyan color but i change it regularly based on character designs/environment/lighting whatever,, examples here!
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for callie in this piece, i based everything off of this pinkish color! her skin tone, tentacles, outfit etc are all chosen to harmonise/contrast with the pink color
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and with this piece, i used a slightly darker blueish color as they're in space but there's still a lot of light... and the lighter colors in the background (the explosion) make a sense of depth i guess? i used that blue color and chose similar cool colors to harmonise with it!
so i more or less base the tone of the colors in the piece off the off-white! warm off-white = warmer colors (like the nova valentine's day art) and cold off white = cooler colors (like the explosion nova and paro art). but i switch up this formula often !!
chapter 2: coloring specific things
here i'll go over some specific textures and stuff like skin and hair ... skin first !!
for skin, i like to use a variety of tones! there are different ways to draw cooler and warmer skintones that other people have gone over way better than i have but basically for skin i use this part of the color wheel and pick the darker tones of oranges/reds/pinks etc. (for darker skintones, i go to the middle of the color square thingy, and for lighter tones, i usually slide down the upper-right side)
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when it comes to shading skintones, it's pretty straightforward, just a darkish-purple and a pinkish color on 100% multiply, and i always add a little shadow on the nose and blush becuz i think it's cute
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(also i like to add reflective spots on darker skin tones sometimes because 1. darker skin tones reflect in real life and 2. it's fun)
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next up is hair... this is very specific to my artstyle but i like to add 3-6 long oval line thingies to the hair to mimic reflection ! it looks cool, it's a good way to show off different colors in the design and i like to switch it up sometimes based on a character's personality!! (like how the frye pic above has a lighting bolt shaped hair thing, or how my teto design has a wing shaped hair thing to mimic her wings in her chimera form!) (note: it doesn't always need to be lighter than the actually hair color and it usually isn't)
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for other materials like metal, screens, etc etc... i just add random X marks lol... and reflections!!!
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(also, just a general thing, but adding little saturated lines to shading really adds depth and color imo!!)
i would put more tips with refs but tumbles only allows 10 images per post ;w; so i will simply close off by saying don't be afraid to add overlays and filters to your art!! overlays can really help harmonise colors and filters like brightness and contrast can help colors pop... try not to completely rely on them for color choice tho!!
and that's basically it !!! this is not a definitive 'how to draw/color' post... i am not a color theorist... i just wanted to show people how i choose colors cuz a lot of people say they like my color choices! honestly i don't know much myself but i hope that this and the philosophy of 'do what looks good' will help you all o_ob thank you and goodbye
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yzy-dragon · 8 months
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I absolutely ADORED S2E9 "Three Stories" of Link Click and was a bit surprised to see the discontent here on Tumblr, and I totally understand the reasons why people didn't like it, especially in the context of the pacing of the rest of S2 (which I also have some opinions on but I won't talk about that here), but I also felt the need to just get my heart out why I love it so much. A bit of background, I'm Chinese American but have lived in and visited China numerous times.
Music and theater. As a western classical musician and an amateur Chinese opera singer enthusiast (I saw someone else post about the possible inspo this episode got from Chinese opera), I VIBED with the artistic direction of this episode SO much. The three-part structure was almost like a sonata/symphony (and remember that one scene where Qian Jin was air-conducting in a previous episode!!) or scene changes in a Chinese opera. Nothing needs to be said about the animation style that hasn't been said already, but I like how scenes from the three individual "stories" were interwoven and reused like leitmotifs. Especially that crazy, tortured laughter. Idk if any of the parallels were intentional on the part of the director, but it's what I got from it due to my personal experiences. I know that's a highly subjective takeaway though, which brings me to my next point....
Qian Jin's "tragic" backstory. I know a lot of people were upset that the extent of Qian Jin's tragic backstory was "oh his wife cheated on him", but I think the "basicness" of his struggles was the whole point (by the way, this segment displayed various attitudes towards work, family, marriage, individual pride, and life in mainland China so subtly but so well!). I also don't think sympathy was the main thing we were supposed to feel for him, although of course there is some. The whole "tragicomedy" aspect of Qian Jin's story is that it's not some horrible, terrible, rare thing that happened to him, but a common problem faced by so many hardworking but busy married men trying to provide for their families: infidelity. But Qian Jin sees himself as the main character of an elaborate play that rivals the great dramatic classics (which, funnily enough, often depicted very DRAMATIZED versions of a rather basic series of events). And his viewpoint is validated when....
Qian Jin meets the twins. That segment is still largely from Qian Jin's perspective, because we still don't really know how LTC and LTX even feel about him. But for Qian Jin, it's a stroke of fate and fortune that could only possibly happen in theater. He's very far removed from reality at this point. Reality is that a cop whose job it is to investigate violent crime comes across two kids who are the victims of a violent crime. Again, nothing particularly special or even coincidential. It's comical like that.
The fairy tale section.  Unlike the first two, I think this segment is from Xixi’s perspective, which not only justifies the cartoony artstyle but also makes it heartbreaking, due to her childlike innocence.  Like Qian Jin, she also perceives her reality as something it’s not, but unlike him, she doesn’t have delusions of grandeur of being a tragic protagonist.  It’s just a little fox trying to survive in a forest full of predators and hunters.  
All that tortured laughter. I’ve actually noticed in a lot of Chinese media that they like to use laughter as a way of signifying a person’s complete mental breakdown due to the tragedies they’ve suffered.  It’s a very internal thing that has people on the outside going, “WTF?”  In this episode we have a lot of characters crazily laughing together at the same time and it seems like they’re relating to each other, but in reality they’re all trapped in their own nightmarish hells and motivated by selfish purposes. 
Back to the topic of Qian Jin, even though he (innaccurately) may see himself as the hero of his own story, it's not enough for him. He wants to use Cheng Xiaoshi to change the past. He wants to become the director of the play.
I know a lot of people were disappointed this episode didn't advance the plot, especially in regard to Cheng Xioashi and Lu Guang's storylines, but I was actually prepared for a backstory episode and couldn't have been more satisfied. Again, I have other opinions on the rest of S2 but at least standalone, I think this episode was nearly perfect. And I really wasn't expecting this, but it's really elevated Qian Jin to one of my top characters.
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scope-dogg · 8 days
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What mecha shows did you enjoy but would not recommend to people (flawed personal favourites, shows with high entry barrier, etc.)?
Several come to mind.
Blue SPT Layzner: TV run got shitcanned prematurely and has probably the mast slapdash ending of any mecha show save maybe the TV run of Ideon. OVA adaptation opens with rushed compilation of first half of TV series that's dull to watch and not especially coherent on its own before it gets to the altered and much improved ending. Feels like there's no right way to watch it, you have to do both and piece it together in your head. Definitely one to check out after you've seen Takahashi's better work like Votoms and Dougram, though it's infuriating because the series has banger music and mecha design, and the hypothetical ideal version of the plot that you don't have to basically kitbash together in your head is really good.
Dancouga: Production values are amazing in first episodes and then turn to complete dogshit shortly thereafter, like they literally spent their whole budget up front and then had to pay their animators in loose change and leftover fast food. Very strange pacing. However I've always really liked the main protagonist Shinobu Fujiwara whose voice actor honestly carries the show on his back, and I've had a soft spot for Dancouga the mecha itself for a long time - but it doesn't actually show up until half way in. Yet somehow I can't deny the charm of the show despite how slapdash it is thanks to its interesting approach to the super robot formula, and it leads into Requiem for Victims which is the true ending for the TV plot and a followup called God Bless Dancouga, both of which are banger OVAs (and then another kinda shitty one after that but who cares.) Unfortunately they all make no sense without watching the TV run. It's a franchise for hardcore mecha fans only, though IIRC the 2000s sequel Dancouga Nova is basically disconnected and stands on its own, for better or worse. I've yet to watch it.
Tryder G7: 80s super robot show that's kind of like a part slice-of-life anime, honestly ahead of its time in a lot of ways. Would be my go-to recommendation for 80s super robot shows if there was a decent fansub. The one that exists is a Russian translation of the official Italian subs that then got translated into English and it's as disastrous as you might expect. Not only is it incoherent but even as a non-Japanese speaker I can tell it's often inaccurate. Frustrating because I can tell it's a good show that deserves a proper English sub for fans.
Cross Ange: Notorious show by the Gundam Seed creators. The concept and lore of this show is batshit insane, the mecha are cool, the main character turns out to be interesting and likable despite very negative first impressions, however there's no denying that it's buried under a thick vaneer of shallow coombait and it runs itself off the rails with zany plot at points. Honestly better than its reputation suggests but hard to recommend without looking like a pervert.
Shinkon Gattai Godannar: Basically the same thing, coombait super robot series, fun action, not a bad story. At the same time if you've ever seen a gif of absurd breast physics in anime from the 2000s there's a decent chance it's from Godannar. Good show at the end of the day, better than it has a right to be, artstyle is gonna be a big turnoff for many people and I don't necessarily blame them.
Gundam Build Divers Re:Rise: Probably the weirdest of the build series, also IMO the best. Downside: you have to suffer through the profoundly mediocre original Build Divers to get the most out of it and I'm not sure that price is worth it.
Probably more that I could add. Honourable mention has to go Gundam Seed Stargazer because you have to suffer through Gundam Seed Destiny to get to it, but I hear that the new Gundam Seed movie that's also set after Destiny is good so perhaps the cost-to-benefit ratio of suffering through Destiny has changed.
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drawthiere · 2 months
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hello!
so, as is observable from my reaction to the news about tumblr and midjourney, i'm in a bit of a doomer mindset about the whole situation. i kinda left it a bit unclear as to where this blog would go from here, so i just thought i'd clarify~
i will not be deleting this blog, nor will i be deleting all of my posts-- but i think i will stop posting on here for the foreseeable future. life is kind of getting me down a lot already, and the prospect of continuing to make and post art in an environment where people's works are treated with increasingly less respect isn't something that has any appeal to me anymore, especially since i'm kind of struggling with drawing enough as is.
perhaps if my relationship with art improves or if i become more of a prolific artist then i might return to posting regularly on socials, but as it stands, i don't see much of a point in posting. my activity is infrequent enough anyways, so i don't think it will particularly matter if i stop LMAO
so, with that being said, i don't really have any 'here's where you can find me' links, save for these two
i will still participate in art fight yearly and i still stream art on twitch occasionally (though i might have my gamer arc on there eventually)
i'm not leaving the site (i still have my main and my selfship blog), but if you're interested in exclusively my art, that's all i have to offer, sorry ;w;
also: about people who say 'just glaze/nightshade your art!' i know this is a lazy opinion, but like, if i have to run my art through a bazillion different filters and programs and websites on the off chance it might make it poison to AI, i won't lie... i just don't think it's worth the effort. same with slapping a big ugly watermark on all of my art. like, what is even the point at that point
this isn't to say that artists shouldn't be doing those things-- please protect yourself and your works if you are willing and able! but i am just a rather defeatist person.
and i also know that my D tier artstyle isn't the kind of thing that is usually pulled to train on anyways, but the bottom line is that this whole situation is the last straw on an activity (art) that has been steadily demoralizing to me for years already. i don't want even the slightest possibility of contributing more to this shitty craze than i already have (unwillingly, considering data has probably been scraped already in years past). if i draw, it will exclusively be for myself, or as gifts for others
maybe i will change my mind about all of this one day- but honestly, my art pace already has slowed to an absolute crawl. i don't want this to get too vent-y, but... it's MARCH and i only have 4 completed pieces done this year. in reality, i only have one finished piece from this year! because the other 3 were wips at various stages from last year. in general i am kind of washed up and my passion is gone and my skills are lacking. so. . . not like anybody will be missing much! i was looking at stuff i drew in like 2020 and honestly there's barely a difference. i'm the most stagnant mf on the planet. and now i'm looking at the new wave of all of these 14 year olds that are actual god tier artists and i am like. genuinely so happy for them like i love that and they slay but GOD it makes me want to kill myself even more than i already do LMFAO. so, yeah
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ordon-shield · 10 months
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Animated Zelda Adaptions
With recent discussion of an animated Zelda film to follow the Mario movie, I got to thinking about ways to adapt different Zelda games into animation. While a Zelda movie wouldn’t necessarily need to be an adaption of a specific game, with the variety of styles the series has gone through over the years, they’d need to pick one to go with — so here’s my thoughts.
Zelda 1/Adventure of Link/A Link to the Past/Link’s Awakening
I’m putting these four together because I think they could all be adapted into animation the same way — based of the original official art, in the style of an 80s cartoon (just with a bit more of a budget). Each game could be a season of a TV show, expanding on the somewhat limited plot by making it episodic and using the extra time to expand on the characters and world within that format.
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Ocarina of Time/Majora’s Mask
For these two, I think stopmotion in the style of Laika (known for Coraline & Kubo and the Two Strings) would work the best (or using 3D stylised to resemble stopmotion, like the Lego Movie). The OoT style doesn’t seem like one that would translate to 2D very well, and I think it would be fun to borrow some ideas from the Link’s Awakening remake for the Switch and have the character designs stylised so they look almost like action figures. While Ocarina of Time would have to be a movie, Majora’s Mask just wouldn’t work in that format, since the sidequests are so vital to the overall story, meaning a one season series would probably be the best way to adapt it.
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Oracle of Ages/Seasons
I’ve never played these two myself, but I think going more ‘anime’ with them would work well, although it would be fun to work in the pixel art of the original games somehow. Like the other Downfall Timeline games, these ones would would work best as a TV series — maybe three seasons, one for Ages, one for Seasons, and one for the linked games ending but adding in extra story where Link travels between Holodrum and Labrynna. For an animation studio, someone suggested Toei Animation, who apparently did the animation for the LA remake.
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Wind Waker/Phantom Hourglass/Spirit Tracks
Wind Waker, the one that got me thinking about animated Zelda in the first place! I think this is the only Zelda game that would work with Illumination due to its more cartoony style, although other studios like DreamWorks would also work. Although if it was done in 2D, based on the official art, Cartoon Saloon would definitely pull it off. Wind Waker would work pretty well as a movie with pretty minimal changes needed to the plot, and Phantom Hourglass/Spirit Tracks could make up a Zelda trilogy.
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Minish Cap/Four Swords Adventures
Leaving out the original Four Swords due to its complete lack of story — I think these two would work with a similar style to the Wind Waker trilogy, although I’d definitely prefer them to be 2D over 3D. Minish Cap would definitely work as a movie, but I’m not sure about FSA, it probably depends on how much is pulled from the manga.
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Twilight Princess
Much like Ocarina of Time, I don’t think the Twilight Princess artstyle as it is would work in 2D. Based on their work like Wolfwalkers and Screecher’s Reach, I think Cartoon Saloon could definitely replicate the vibes of the original game in a more cartoony style. Alternatively, they could go full anime with this one — although it would definitely work better as something more inspired by 90s anime and its more realistic proportions.
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Skyward Sword
Initially I was leaning towards Ghibli and while it would definitely work, just doesn’t feel right to me. Maybe Toei again? I’m not too familiar with Japanese animation studios, but Skyward Sword is definitely a good fit for the typical ‘anime’ look. Also I don’t think 3D would work here.
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A Link Between Worlds
While technically a sequel/remake to A Link to the Past, the differences in art style make me feel that this one should have its own look — preferably 3D so the contrast with Link’s painting form is strengthened.
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Breath of the Wild/Tears of the Kingdom
These ones have got to be Ghibli, there’s no question about it there. The big question is do you make them each a series, or a movie with a number of timeskips? Either one has benefits and downsides.
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omeletcat · 2 months
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ALRIGHT SO, lets talk about text boxes, in almost every game, at least any that have a good story, have a text box where you can talk to the npc's. usually its a box below the screen with at least a name and then text in the middle, but i've been thinking about them a a lot, since the type of textbox for my game would impact the overall vibe A LOT, i want every chapter of my game to have a different vibe, my plans all have different themes for each town and place they go to. meaning that i want my text box to be simplistic and not to attracting. So i went to toby fox! , i love toby fox and his overal vibe, his text boxes are very simple, it has a white outlining and just a general black and white vibe with a single image of the character you are talking too.
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Deltarune does smth similair except more detailed portraits and those little thingy's at the corners. i do have to say, as much as i admire Toby fox, and love his music... i have never played any of his games because i am broke as fuck i have played a bit of a demo before but that was AGGES ago, but AS SOON as i have enough money i will try it out!
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BUT i don't want to copy toby fox, so i will try and take inspo from other games i like (and also havent played because i am broke...)
That and i find the black and white vibe to be to simplistic for my maximalist mind. So then another game i LOVE the art is great i have also been listening to its music before i knew it was from a game (and i also havent played it caus i'm broke..) OMORI!!
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Omori also has a very simple vibe to it but it has multiple boxes 1 portrait that changes a lot! and a thingy where you can see the name of the person you are talking to! i also remember from a random jaiden animation stream i watched where she played Omori, that omori has a lot of cutesy text animations where it moves at certain words to give of better vibes, tone and emotions to what the npc's are saying.
Then one of the games i haven't played BUT i have seen almost every ending is the class of 09, the game that inspired me to make a game, then learn how to code, and decide to work on a completely different game lol
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class of 09 is way different then omori and toby fox games. it has a very clear vibe to it, the paper and all is great, but it wouldn't work for me. something i LOVE is something that isn't rly a part of the text box, but the thing behind it. the fact that you can see 2 full body drawings of the characters (the player and the npc for example, just 2 characters in this specific one tho) and basic actions, and movements gives them SOO. MUCH PERSONALITY. i love pixel art, but its hard to animate emotions into them, and especially in my artstyle. so i always thought i'd learn to make more detailed images of my characters with a bunch of different poses and smash them together like pngtuber. that way you can see the person you are talking to and it would give them so much more personality and i would be able to draw all the little things i want to add to the sprites, but can't because its to small.
i also have Stardew in mind (A GAME I ACTUALLY PLAY) as just as omori it has a portrait and a name, then a text part, it has a wood theming just like all the ui in the game, and that fits stardew Perfectly! butt i don't know what that would be for my game.
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So to make a conclusion, i need to design a simple, but interesting ui, with a place for a name, text and an at least torso and up image of the person you are talking to! then i either need to choose for a single colour and outline, or i can go the class of 09 and stardew vibe, and pick a texture and a vibe that fits the game, but since every chapter will be somewhere completely different (stardew is always in the valley and class of 09 is in a school most of the time so their textures fit)
so what would be a good texture that fits the vibe of the game, has a simple texture that won't class with completelly different themes of each chapter, has a perfect way to show the npc in the frame, and just... looks good.
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the theming around my game is fairly simple, a kid's soul shatters into pieces and they try and find the pieces to find out who they were and how to ended up in the spirit world, meeting different people who all have differen story's on how they ended up in the spirit world, and spiritis themselves.
i have thought about maybe theming it around stars, since it is a MASSIVE part of the lore and aesthetic of the game, in the spirit world, there is no sun or moon, and stars float around that give off heat and light to the world. so i could do a galaxy textured textbox? but i feel thats to themed.\
anyway what do y'all think!! this is a rlyyyy long post that i've been thinking about making for ages now! pls tell me what you think i should do!!
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