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#But it's worth it...for xenogears
hauntedtotem · 3 months
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yall guess what I found at the con
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I Have Finally Finished Xenogears (1998) And Can Finally Start And Enjoy Xenoblade Chronicles 3 (2022)
YEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
#Actual Thoughts Time:#Xenogears is slow and old and if you don't like looking things up you'll probably get lost a bit#But man I did enjoy it#solid 9/10 for the era#But honestly it's so slow if you're impatient at all it'll probably feel like a 7.5/10#but there's so many tiny details and hidden things#like the spider web you get in the first room lets you do a sidequest near the end of disc 1#there's a thing called the mermaid tear in disc 1 that isn't used until you go to an optional location in disc 2#with a specific character which unlocks a specific flashback cutscene and changes all of the visuals for their moves#then you can go find an old lady and get a ring#And I just love stuff like that#But also this is NOT the kind of game you do multiple playthroughs of so like#just look stuff up periodically#I used the Xenogears Shrine on rpgclassics for most of my info#that or Luxin's unfinished recap series for just the important parts#Also this ending cutscene song was nice :)#And honestly I did like the story and the characters#But man it is so super obviously unfinished and imperfectly translated#Disc 2 is literally 15 save points worth of Cutscenes they didn't have time to finish then a boss fight with like 3 dungeons in there too#they didn't even manage to finish ALL of the boss fights one of them is JUST a cutscene#and then you get to explore the overworld which is just like 2 optional dungeons and 'did you get the trader card? No? Go fight the final b#oss loser'#but I really did enjoy it at like a 9/10 level#but I cannot recommend it without an emulator to use turbo when grinding and stuff#but there's so much love and fun put into it too that I can say it might be worth it#I grinded out a character's deathblows just because I liked him and his final one was super cool#it switched to first person for a bit which nothing else in the game had done at that point and juggles the enemy in the air#I never even used it in a real fight but I enjoyed it anyways#there's plenty of moves I never got to use like Fei's level 80 deathblow since I was only level 75#there's plenty of characters and there's enough to do with all of them that you can basically 'main' them without issue
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xb-squaredx · 1 year
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How Monolith Soft’s Future Was Redeemed
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Whether you’ve heard of game developer Monolith Soft before or not, if you’re into the gaming landscape they’re definitely a name worth remembering, and they’ve had quite the history over their 23 years in the business. Founded by Tetsuya Takahashi and Hirohide Sugiura, themselves veterans of Square from the 1990s, the company has undergone many trials and tribulations and worked with a variety of different companies from 1999 to the present day. With their latest release wrapping up the current trilogy in the Xenoblade series, I figured there was no better time than to look back and reflect on the journey the company and the founders of that company have gone through, so let’s get right to it!
TAKAHASHI’S PERFECT WORKS
Looking at Takahashi’s resume alone will show that he had a hand in a variety of beloved games during his time at Square. Working on Final Fantasy IV, V and VI among a few other titles such as Romancing Saga, Takahashi and his wife, Soraya Saga, would pitch an idea for the seventh Final Fantasy game. While rejected for being considered too dark for the brand, they were eventually given permission to develop it into their own title, which would become known as Xenogears. Takahashi and Saga had ambitious plans for the title, believing it could become a massive franchise in its own right, though the actual game’s development was fraught with issues.
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Xenogears was composed of two discs, and the first disc set up lofty expectations for the rest of the game, balancing a story steeped in religious and philosophical themes alongside turn-based battles that would utilize giant robots, or “Gears.” However, the second disc was mostly comprised of narration from characters with hardly any gameplay or cinematics. This was allegedly done as a result of both the development team’s inexperience and inability to extend the two year development deadline, and thus was done as a compromise of sorts, or else the game would have shipped half-complete. The game’s English localization almost didn’t happen, with several translators quitting the project, both due to the difficulty of translating a game loaded up with references to various scientific and philosophical concepts, on top of controversy surrounding its religious themes. Despite these setbacks, the game was still critically acclaimed and it was clear that Takahashi and Saga were keen on developing the game’s world more. Alongside development of Xenogears they had also crafted “Perfect Works,” their plans for other installments in the setting that would span a much larger story. Xenogears itself was considered, chronologically, to be the fifth part of what would have eventually been six entries.
However, Takahashi and company had routinely faced issues with Square both before and during development of this title. Growing frustrated with their prioritizing of the Final Fantasy brand above all else, they would eventually found Monolith Soft, taking with them a number of other staff they worked with. They found themselves in bed with Namco, who would publish their games for much of the 2000s. Monolith Soft would then decide to start over and craft a new franchise that would follow Perfect Works…and that game would become the Xenosaga series.
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A more explicitly sci-fi series from the get go, Xenosaga was conceived as a six game series, with possible plans for it branching out into multimedia, with an animated series and manga series produced, alongside a few spinoffs titles that would end up staying Japan exclusive. A spiritual successor through and through, Xenosaga contained a number of references to the Xenogears series, alongside a continued focus on mech battles, religious and philosophical themes and turn-based combat. While the first game was a strong debut for this new franchise, each subsequent entry would sell less and less, eventually trimming the series down to three games out of its originally planned six. History repeated with regards to development issues, particularly with Xenosaga: Episode II, as Takahashi had taken on a supervising role, and the team itself was composed of newer staff that wasn’t prepared for such an ambitious title. Takahashi would admit the series underperformed on the whole, part of the reason for the sudden halving of the planned story. Despite a clean start, it seemed as if Perfect Works was anything but a perfect project, with now two failed franchises behind them. However, the winds of fate would wind up changing.
FINDING THEIR FOOTING WITH NINTENDO
Monolith Soft ended up cozying up with Nintendo as the years went on, eventually being purchased by the company and becoming a first-party studio in the late 2000s. Morale at the studio was low after Xenosaga’s abrupt ending, but Takahashi was ready to move onto a new project as a way to boost employee spirits. Coming from an image that appeared in his head of two gigantic gods locked in fierce battle, the idea would develop into a game originally titled Monado: Beginning of the World. However, at the behest of former Nintendo CEO Satoru Iwata, the title would be changed to Xenoblade, to honor the struggles Monolith Soft had undergone over the years and serve as a slight connecting thread to past projects. And the rest is history…to a point.
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The original Xenoblade Chronicles debuted on the Wii in 2010, a massive near open-world RPG with a deep MMO-inspired combat system and an ambitious story. Compared to past efforts, Xenoblade was a game that Takahashi and company were able to realize with a comparatively smooth development, with few compromises to the original vision of the game at that. Releasing to relatively high critical acclaim, the game was initially not localized outside of Japan. Eventually Nintendo of Europe showed interest and would localize it, but Nintendo of America wouldn’t budge. This game, alongside a few others, actually inspired the “Operation Rainfall” fan movement to give them more attention and see localization (and I’ve even written about it before LINK HERE), and while Nintendo might not publically acknowledge the campaign as a deciding factor the game would eventually be brought to North America…exclusively in Gamestop stores. A low initial print, combined with Gamestop selling “used” copies at high prices, insured it became one of the harder to find Wii games, and while it was somewhat better known outside of Japan, it was still rather niche.
That began to change in the Wii U era, however. In a 2013 Nintendo Direct showcasing early looks at various Wii U games, a mysterious title from Monolith Soft was shown. Codenamed X, it was yet another massive RPG with a decidedly more sci-fi look…that sure seemed familiar. Eventually releasing as Xenoblade Chronicles X in 2015, this title would also see acclaim for its massive world and complex combat, though being a Wii U release it didn’t exactly reach many players. A year prior however, Shulk was revealed to be included in the base roster for Super Smash Bros. for Nintendo 3DS and Wii U, being the last character announced before launch. This helped to put Xenoblade as a series on the map, and gave some momentum that Monolith Soft would continue into the Nintendo Switch era.
Since their acquisition, Monolith Soft would also work as a support studio for Nintendo, particular with their Kyoto office comprised mainly of artists, creating assets for a variety of projects. Over the years, they’ve worked on the Super Smash. Bros. series (Brawl), the Legend of Zelda series (from Skyward Sword all the way to Tears of the Kingdom), the Animal Crossing series from New Leaf onward as well as the Splatoon series. Their help was greatly appreciated with the more recent console Zelda titles in particular, as they were instrumental in creating the vast expanses that would help make Breath of the Wild a smash hit. Considering they’ve lent their talents to a variety of games that have gone on to sell like hotcakes and break past previous franchise records, I think that really helped them prove their worth as an asset for Nintendo, and as such they are given license to continue their own ambitious projects.
At the tail end of 2017, the Switch’s debut year, we would get Xenoblade Chronicles 2, which would go on to become the best-selling entry in the series and experience a boon of new players. More in-line with the fantasy aesthetics of the Wii game, 2 also continued exploring similar themes and further developing the battle system shared across both previous games in the series. Despite its success, the game itself still ran into problems though. With much of Monolith staff working on BOTW it was mostly a skeleton crew on Xenoblade 2, resulting in a number of third-party artists being brought on to ensure the game could be completed, though that also led to complaints about the inconsistent art style and character designs. Technically, the game had issues at launch that were slowly patched out, and being the first simultaneous worldwide launch of the series, it was clear that the English localization was not given as much care as previous games. Despite this, it was clear that this title was what helped to establish Xenoblade as a core Nintendo IP moving forward, and the franchise continues to do well.
A BRIGHT FUTURE AHEAD
Following Xenoblade 2’s release, it would receive a prequel game as part of its expansion pass, Torna: The Golden Country, which fleshed out events happening in that game’s distant past, alongside polishing up gameplay to relative acclaim. In 2020, an enhanced port of Xenoblade Chronicles 1 would release on the Switch, with updated visuals (in particular polishing up the character models), and a new epilogue story, Future Connected. The heroines of Xenoblade 2, Pyra and Mythra, would be announced as playable characters in Super Smash Bros. Ultimate’s second Fighters Pass as well.
In 2022, Xenoblade Chronicles 3 would see a surprise reveal at the start of the year, releasing just a few months later. After the somewhat mixed reception of the previous game, 3 received rave reviews and several Game of the Year nominations. Many felt it to be an emotionally charged journey, once again spanning a massive world and containing complex combat to wrap it all together. In just a few years, the entire trilogy was now available all on one system. Not too shabby for a series initially struggling to get localized.
The major thing to remember with the Xenoblade series is that it was yet another fresh start for Takahashi and company. While still clearly its own thing, as the years went on many eagle-eyed fans would spot various references to past Xeno games. These often were seen as knowing winks and nods, but little else. When it came to various characters and story beats, there were also some connecting threads indicating that Takahashi, after all of these years, might finally be dusting off “Perfect Works” and starting anew again, after he had previously sworn it off and considered the ideas scrapped. One major change this time around however seemed to be based around making sure each individual game in the Xenoblade series would be a standalone tale that wouldn’t require playing previous entries. There were some connecting threads, yes, but ultimately each entry could stand on its own and fully realize a given theme or story idea without having to overtly connect into a larger narrative. And then Xenoblade 3’s story DLC happened.
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Released at the tail-end of April 2023, Xenoblade Chronicles 3: Future Redeemed was yet another prequel campaign in a similar vein to Torna. Future Redeemed would cover events that occurred in the backstory for the base game, however this time around it became clear VERY quickly that this was where it would all come together. Without getting into the details of things, on top of being wary of spoiling this expansion after it just released, Future Redeemed ends up being the means to tie the trilogy together and end it on a satisfying note, with a conclusion that gave fans a lot of closure. Various theories were finally put to rest, though just as many have sprung up in the wake of that game’s ending.
It isn’t immediately clear just where this franchise, or Monolith Soft as a company, will be going next, but my gut tells me we have some great things in store. The core Xenoblade trilogy may be done, but Takahashi has gone on record stating he wants the series to continue for as long as he can do so. There’s still a lot of clear affection for their previous efforts as well. Xenosaga’s KOS-MOS and T-ELOS were guest characters in Xenoblade Chronicles 2’s expansion pass, and there have been more…overt nods to the series in general as time has gone on. There are rumors here and there that the series might return in some form. At the very least, I’m sure many a fan would be happy with simple ports to current systems, but we’ll have to wait and see just where Takahashi’s Wild Ride takes us.
In the end, I’m just happy to see that Monolith Soft has managed to turn out alright after all these years. I first became aware of them when, on a lark, I picked up a copy of the original Xenoblade. I was struck by that game’s scope and ambition and I’ve been a diehard fan ever since. Seeing just how much they’ve been carrying Nintendo into the Switch era, I think it’s only fair that they get the respect they deserve. On top of it all, it sounds like the company promotes a fairly healthy work/life balance, and their time with Nintendo has enabled them to see their visions through with few compromises. A win-win for all involved, really. Their own original entries might always be a bit niche and definitely won’t be everyone’s cup of tea, but I’m glad their ambitions are becoming more and more realized as time goes on. From humble beginnings in the trenches at Square, to now being a pillar of one of the Big Three game publishers, I can’t wait to see the heights that Monolith Soft can climb.
-B
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cryoftheplanet · 1 year
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Thank you for arguably the best and most insightful close read of FFVII on the internet so far. I wanted to ask: what other video games do you think reach (or approximate) FFVII’s life-changing status or literary and philosophical depth for you? I can think of a few others for me (Xenogears, NieR: Automata etc.,) but I’m curious to hear your thoughts!
Hey, thank you! That means a lot, especially after this blog has lay dormant so long.
I think it's always a little subjective what kind of art speaks to you, and that many games are art, but Nier Automata absolutely came to mind as the one to recommend. I'm not sure I'll ever have another experience quite like the ending of that game. It's beautiful. I think it's most like VII in how comfortable it is exploring questions and feelings it has no concrete answers for.
Disco Elysium would be next on my list. Like FFVII, DE feels like fresh perspective on personal and political struggles from the real world that are current and pressing. It's also best enjoyed when you let it challenge you and your preconceptions of people and what makes them good and bad. At one point in time I might have said Planescape: Torment but I think DE is such an effective spiritual successor that you could jump right to it (though PS:T is still very much worth a play).
I'll have to think on some others - and finish Xenogears at some point - but thanks for the question anon, and I'd love to hear your own recommendations if you want to send me a tumblr message.
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circle-bircle · 25 days
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any obscure games I can feel like a hipster playing? don't care if they're technically mediocre sometimes they vibe more that way.
sure here's a list of niche games (perhaps not obscure) i enjoy:
final fantasy 2 - obligatory rec; technically mediocre for sure and i guess you'll either feel like a hipster or a nerd and i think both are acceptable. please please please please please please etc etc
lufia 2 - as someone who has only played loz link's awakening this feels like that with jrpg fights. it is really good and the og is on my to-play list eventually but this game is just so fucking cool. plot is a little wack but whatever. music is really good too
suikoden - i personally like the first more than the second but both ps1 titles are really good - standard jrpg affair but i would consider them niche enough to put on a list here. i am sloooowly playing through the third game but i have enjoyed my time with it through the first few bits
legend of the dark witch - anime babe platformer. decent mix of easy and hard entries but i had a fun time with the series
terranigma - truthfully I haven't gotten very far into it but it is niche so could be worth your time nona
vagrant story - tbh I don't care for the plot but the gameplay is straight fire and sydney losstarot is very cool
legend of dragoon - BURNING RUSH... SPINNING CANE... MORE AND MORE.... COOOOOL BOOGIE... SUMMON FOUR GODS... etc etc. plot gets kind of wack in the later discs but holy FUCK is the gameplay so good.
etrian odyssey just in general - i had a fun time playing the fafnir knight; prolly best to google this series bc youtube can explain it better than i can
final fantasy tactics advance - not obscure but my favorite tactics game. it's a tactics game. not much more to say
ace combat - probably obscure to you if you're looking at my blog; but i really liked ace combat 2. if you enjoy plane shootey games it is good
if you like schlocky fanservice games lord of magna: maiden heaven is a fun romp with hot anime babes. twas little circle's awakening to the vast world of video games (outside pokémon and project diva) so it holds a special place in my heart. grant george voices the antag. so.... yeah
if you like mystery dungeon games i really enjoyed chocobo dungeon 2; the ffx-2 dungeon game I didn't really get into but it is niche
once i finally escape from Scholarly Hell for summer the next game i plan on playing is legend of legaia. truthfully it seems like xenogears with the combat system but i cannot tell whether it is better or worse but i will probably make a post about it in a few months
oh. you know what? play xenogears. play xenogears, nona. you should play xenogears.
or final fantasy 2. because it is good. at least if you squint really hard and tilt your head and squint a little more
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Ok so what if I made a list of things I started at some point in the past like five years or so and haven't finished but am still pretending I'll get back to them eventually? Maybe that would be interesting to literally no one but me, which is good enough.
The Witcher 3 is one of my favorite games ever. I'm like 90 hours into it, have at least twice that left to go, and I haven't touched it in like three years. Like most of the rest of this first section the main problem is that it's on my computer, and being able to sit comfortably in a way that doesn't injure myself while also being able to see the screen isn't going well these days.
Tales of Berseria is also a lot of fun, but it has the computer problem. I need more Magilou because she's such a gremlin.
Final Fantasy 13-2 is definitely my favorite post-12 FF game and might even be the one I've had the most fun with since 6, 7, and 8. Alas, computer.
BlazBlue Cross Tag Battle is a very silly crossover that feels like it shouldn't exist. I keep saying I'll go back and finish the rest of the storylines, but computer and also I just haven't had a strong desire to yet. I did figure out that I can win fights using an old Guitar Hero guitar though, so that was fun.
Berserk and the Band of the Hawk is something I started after finally getting caught up on the manga after years and years, because I tend to like Warriors/Musou games when I'm in the right mood. It's decent but not amazing, which hasn't motivated me to get past the computer issue.
Xenoblade Chronicles X is technically also a computer thing because I was playing it in Cemu. It gets extra bonus points for being hard to see because the text and UI are so small, but also I managed to break my save file like 70 hours in and haven't gotten around to figuring out what's wrong with it yet. Everything seems fine except my character and the camera get loaded in different locations, and I could probably use the memory editor to reset my location and fix it, but it's not worth the trouble until I can see.
Boyfriend Dungeon is great and I already finished the base game right when it came out, and I've been meaning to go back and do the post-launch stuff they added later and still haven't.
Atelier Ryza finally got good like half a dozen hours in after one of the worst-paced intros I've ever seen, and I haven't worked up the fortitude to try playing more past there so far.
A Slug's Dream has some decent puzzles and I was enjoying it enough, but I totally forgot it even existed. Maybe some day.
Xenogears I also keep forgetting because it's in an emulator on my computer and not somewhere I remember to look to see what game I should play. It sort of bypasses the usual computer problem by being ancient and designed for 480i screens so everything is huge. I'll finish it one of these days.
Ok I think that's all the stuff on the computer. There are a couple others that I'm not including because I only made it like an hour into them before getting sidetracked, so I'll just start them over if I ever go back to them.
3DS next? 3DS next.
Fire Emblem Fates is what's currently in there I think. It's taken multiple years, but I've finished Birthright and most of Conquest. Some day I'll finish that one and then maybe do Revelation. Any year now...
Shadows of Valentia might come back around too. I've had enough of a break to at least partly get over how mediocre a lot of the maps are and how annoying certain enemy types are, and I do want to at least try to finish it for the sake of the story, just not while I'm in the middle of pretending to play Fates too.
Shadow Dragon deserves another chance too when I'm in a better frame of mind for it, I just don't know when that'll be.
Radiant Historia is amazing and I really need to get back to it and finish it, and I don't know why my brain keeps not letting me for the past couple years. One of these days it will though, and it'll be great.
Kid Icarus: Uprising is also pretty great, but it's physically painful for me to play. I keep saying I want to try to figure out some way to work around that, but it's been multiple years and I still haven't.
Shovel Knight is one I completely forgot I even have, but it was way better than I expected and I should give it another chance.
Project X Zone is another ridiculous crossover that feels like it shouldn't exist, and it's pretty fun sometimes too, but wow does it really drag sometimes with how long each level is and how many of them there are. I might be able to manage it in smaller chunks though.
Ok Switch gets to be in a separate post or I'm going to run out of tags.
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clownkiwi · 9 months
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im compelled to play xenogears. would it be worth it to check out xenogears after i finish chrono trigger??
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eigwayne · 10 months
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If I ever become wealthy, my Stupid Rich Person Project will be acquiring the rights to Xenogears and funding a remake (I’d fund a remake without acquiring the rights, too, honestly. The rights are not important, I just think a version with even more love and modern technology would be so worth the effort). There’s so much about this game that is still really lovable, but it did need more development. Like, the camera angling is not always good, the fact that the port doesn’t support the left stick for movement is a huge pain, and Disc Two is... Disc Two.
Also the card game is not as awful as I remember- until your only opponent left on the Thames is Queenie, who I just found out gets harder every time you play against her, which is kinda bullshit.
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xenosagaepisodeone · 1 year
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if I wanted to get into the xeno games, should I start with xenogears?
Xenogears is technically the most optimal as a lot of it's design and narrative philosophies stretch across -Saga and -Blade, but it's also worth pointing out that watching an LP of it is a perfectly valid option as the game itself was infamously cut short (disk 2 being closer to a visual novel). I got into Xenosaga before looking into Xenogears as I was a PS2 baby and I don't feel as if experiencing it in this order hindered how I feel about the latter, though. If you're looking to get into Xenoblade specifically, I definitely recommend experiencing Xenogears first for the above reasons.
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aeondeug · 1 year
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also if you are photosensitive or just otherwise fucking hate flashing, do try seeing if there are no flash mods for your game. many times there won't be but there often enough are that i think it's worth searching for. you can do this with emulated games too. xenogears has a patch that takes the flashing out of combat (though it is still present in cutscenes) and zelda 2 has one that removes it outright (and zelda 2 redux slows it down enough that it's generally not a problem though i still prefer no flashing).
this whole flashing issue is also something nintendo has been very good about with their virtual console releases. while they are impossibly shit about many things, they can be trusted with things like making kirby superstar playable for you on wii, if not the original snes release.
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awritingcaitlin · 1 day
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Cure for the Queen
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Dishonored x Witcher
This is Book 3 and it's kind of my baby. It features:
✨Powerful sorceresses 💙Bodyguard romance 🧪Debatable alchemy 🌬️Airships 🔥Magic with a cost 🤍Morally grey antagonists ❤️Battle Couples 🩹Wound tending 🥺Characters wildly out of their element 🤯Brainwashing, except it's a goddess 💚A big old found/forged family ❗"Wait, you're not dead?" 🏴‍☠️Pirates 🔪A lot of assassination attempts 💤Not enough sleep 🥶Huddling together for warmth 🧡Hair Braiding 🎵 Song Magic
This WIP is sitting while I figure out the books in front of it, but then it will be time to return and I cannot wait!
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🧪It's about a Marine and a sorceress trying to get home in time. In time for what? Spoilers. It's about pulling yourself out of the spiral. It's about making unlikely friends. It's about grief and loss and finding what's worth living for.
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Opening line:
Two women walked along the busy evening streets of Himmelmauer, their course pointed towards the castle.
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It's a pandemic-lockdown book to be quite honest. It's "I'm just trying to get home" mixed with "what do you mean I won't make it in time." It's about pulling yourself out of the spiral. It's about making unlikely friends.
It's the epitome of grief.
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If you like:
Witcher 3
Dragon Age: Inquisition
Final Fantasy VIII
Xenogears
The Guardians of the Galaxy (2021) Video Game
You'll like Cure.
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WITCHERxGOTG 💀Only Killian can save the kingdom, but someone wants him dead. 🔪Rinnie wants to make it home to lay matters to rest, but someone wants her to stay missing forever. ⌛They must race against the clock as pirates, assassins, and fanatics try to end them.
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redenem · 7 months
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uh hey every this is an introductory post or something? bit late I reckon, but I do have the tendency of being a bit of a terminal lurker. I have a lot going through my mind at all times, but rarely actually ever feel like going through the effort of writing it down. like I'll see a neat post an go 'wow, that's so interesting' and then I'll start writing down a lengthy comment and then halfway through I just go 'nah, not worth it' and just give up. and I think that's pretty sad so to adress the whole lurking thing I'll just be splurging out my thoughts over here on this blog whenever I feel like it. so yeah that's about it. apologies in advance for being afflicted with the opinions of a void creature who played xenogears and now thinks they're enlightened.
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prettycottonmouthlamia · 10 months
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So much of the conversation about retro games and how they fit into the discussion of how video games have gone wrong is so poisoned by nostalgia that it's not worth talking about. When people talk about retro games they often just mean Earthbound or Sonic Adventure (for some reason I dunno) or Resident Evil. You cannot, genuinely, expect me to take your opinions on retro games seriously when your experiences are so narrow. Go play THE RING: TERROR'S REALM for a game that is just made bad and coded wrong, go play Soulcaliber II and watch it fuck up your memory card, go play Xenogears and experience what happened to games that could not finish their development in time.
And I make this post knowing that I'm like, barely scratching the surface on this stuff. The Dino Crisis 2 PC port where the launcher doesn't install all the relevant files for instance is an example of an otherwise good game with a shoddy ass port. There's definitely a breath of retro games that just don't work right.
Also go play Illbleed. This isn't for any specific reason its just this game is a legit underrated gem. Nothing plays like Illbleed for better or for worse.
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doccitanuzuki · 11 months
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A single screenshot of ‘Xenogears’ is worth more than all of life.
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itsvalraune · 1 year
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Citan posting aside I quite like Xenogears so far.  It feels good and looks cool, feels cool, even.  It’s nice listening to a pre-Xenoblade Mitsuda (for what it’s worth I enjoy Xenoblade music usually, it’s just very different.)  I enjoy all the characters so far, too and I know I’m not like... that far in it from what I understand, but yeah.  I kinda like the battle system?  Kinda?  I’ll reserve full feelies on that for when I get deeper into the game under the assumption it has a bit more going on moving forward.  The bit I’ve played of Xenosaga too has me like “at least regarding like direction, I can see how it is a bit of an evolution of this” while Xenogears is (beyond the animated cutscenes) entirely just sprites but still very cinematic, not as much as Xenosaga, but yeah.   Also I hear people talk about “Xenogears Disc 2″ but I know NOTHING about what that means, so I’m very excited to see later down the line.
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nero-draco · 2 years
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youtube
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