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#Bolts and nuts
big-bolt-nut · 9 months
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Bolts And Nuts Manufacturer in India - Bigboltnut
BIG BOLT NUT is an ISO 9001:2015 certified company. We manufacture high strength bolts and fasteners from large diameter bolt nuts and HV quality hot dip galvanized fasteners. We supply large diameter high strength and stainless steel bolts and nuts for major contractors and consultants undertaking projects in the energy sector, renewable energy, wind power and energy sectors in India, USA, Europe, Asia, Africa and Middle East. and India's largest manufacturer of fasteners.
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gdpafasteners · 1 year
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High Strength Friction Grip (HSFG) bolts are a type of fastener used to secure two pieces of material together. The unique design of High Strength Friction Grip bolts makes them superior to other types of fasteners in many applications. HSFG bolts provide superior strength and longevity, making them ideal for heavy-duty construction and industrial applications.
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bikwin5 · 6 months
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this banjo-kazooie nuts & bolts lunchable ain't SHIT!!!!!
*10 minutes later*
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asnutbolts · 1 year
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Best Bolt Manufacturer in India
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The leading nut bolt manufacturer in India, Aashish Steel also manufactures other stainless steel products such as Stainless Steel Fasteners, Nuts, Inconel Fasteners, etc. We are also a very big Inconel Fasteners Manufacturer in India.
As one of the leading Stainless Steel Fasteners Suppliers in India, all our goods are produced while keeping in mind the quality our customers have come to expect of us. This has made us one of the best Bolt Suppliers in UAE and Bolt Suppliers in Saudi Arabia. We also export our products on an international scale and are now the fastest growing Anchor Bolt Manufacturer in Malaysia.
At Aashish Steel, we ensure on time deliveries, great prices, and customer satisfaction along with brilliantly crafted stainless steel products.
To know more, visit:
Our website: asnutbolt.com
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buddygrouse · 1 month
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scorpy and friend
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retrogamingblog2 · 7 months
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starflungwaddledee · 7 months
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what is the name of the awtdy au? it looks to be an acronym of some sort
(any more stuff about the au in general is welcomed)
correct! here's the two page comic i made to answer this question instead of just typing out five words like a normal person because i am nothing if not committed!
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mymp3 · 2 years
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Runaway Thought Process
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katherinecrighton · 7 months
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Nuts and Bolts: Some Writing Advice
(Reposting a 2013 post from the Anna Katherine co-tumblr)
A friend of mine awhile back asked the aether for some practical, straightforward writing advice, which I assumed meant nuts and bolts stuff.
This is what I ended up writing to her.
(Caveat emptor: 1. The reason advice looks contradictory is because it literally is different for everyone — shit that works for one person won’t work for someone else. Just stick it in your toolbox and move along. 2. I will say obvious shit that you already know. Because it’s possible somebody else doesn’t. 3. You may totally disagree with anything/everything I say, oh my god, that’s fine.)
1. Use the word “said.” Throw in a “she declaimed” every once in a while if you like, but don’t do it all the time. Feel free to put in no dialogue tags at all, if it’s clear who’s speaking. But “said” is free and generally invisible to the reader (and the goal is to not remind the reader that they’re reading).
2. Writing advice for short fiction and writing advice for novels are and writing advice for one genre versus another are all going to tell you slightly (or wildly) different things. So, you know, watch out for that. I suggest switching mediums entirely, and try reading up on screenplays or three-panel comics.
3. Stick your finished draft into a Kindle or some other robot reader, and have a mechanical voice read the story to you. It’s a step removed, and you’ll hear where it clunks. Make notes as it goes.
4. If you don’t have a robot reader, read it out loud to yourself. Actually out loud. Put check marks wherever you cringe. It’s where the reader will likely cringe too.
5. Start your story at the point of change. It’s more interesting. Backfill with exposition a couple of paragraphs later.
6. Sometimes, if I’m writing a one-off, I pick a motif and stick with it as a lodestone for all my descriptions. It’s a way of creating a sort of subliminal mood and atmosphere for the reader, while at the same time maintaining a nice sense of continuity.
7. The English language likes to hear things in threes. Three bears, three nights, three wishes, and what with one thing and another, three years passed. English also likes iambic pentameter and any other rhyme or rhythm scheme it can get its hands on. Readers want language to both have a pretty meaning (three brothers seek their fortune) and a pretty sound (now is the winter of our discontent). The fastest way to do this, and not have it be totally obvious, is to combine the two. Have three lines of description, three examples of something, three jokes — and do it semi-regularly. It creates a rhythm in your work, like a heartbeat. Study other people’s stories and see if you can find where they’re doing the same or similar things. Count stuff.
8. Then, later, fuck with your readers by breaking the rhythm. Stop the heartbeat. Miss the step. The reader will get nervous and uncomfortable and have no idea why. Makes for good tension.
9. Other things that make readers uncomfortable: Set dressing. We’re used to visual mediums. If you want to set up a really uncomfortable scene, describe key things around it going in, and make it clear that it’s Not Okay. A pair of scissors that have been left half open. A door that is not entirely shut. A radio caught between two stations, the garden hose still left running. Nothing overt, nothing obvious – just stuff that feels uncomfortable to read. Do enough of those in a row, as you head toward a confrontation, and the reader will be a ball of avidly reading tension by the end of it. 
10. Graphic sex scenes are equal to action scenes. In both instances, know where everybody is, and what everybody’s doing. Describe with more physical action than you think is necessary. If the reader doesn’t know where everybody’s limbs are and what tools are being used, then they’ll get confused and bored. You can always edit later.
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objectum-culture-is · 1 month
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objectum culture is asking your friends to hear you out and then sending a picture of a really cute gun you saw
.
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gdpafasteners · 1 year
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Benefits of Bolts and Nuts
Bolts and nuts are used in various industries to hold two or more pieces of metal together.
Bolts and nuts come in many sizes, materials, shapes, and thread types. The most common material is steel, but aluminum bolts and nuts can be found as well. Bolts are used to connect two pieces of metal together that are not already connected. In contrast, a nut is used to hold one piece of metal onto another piece of metal.
The benefits of bolts and nuts include that they are inexpensive items that can be found at hardware stores or online retailers like Amazon. They also offer a secure connection between the two pieces of metal which helps to create a stable structure for any project you're working on.
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justanotherdrfan · 25 days
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You just know he’s got the biggest smile behind that visor!! 😍
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WHY IS MY BACON SPICY.
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lemonsandwisdom · 1 year
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Rwby doodles… specifically nuts and bolts…
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legendaryvermin · 1 year
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God damn, item fusion in Tears of the Kingdom is such a brilliant response to critics of Breath of the Wild's weapon degradation. It keeps the play loop of the original game intact, constantly giving you reasons to go find new places and things to experiment with, but gives you an expanded toolkit to address the same kinds of encounters.
The thing that weapon deg haters couldn't always articulate about why the system rubbed them the wrong way is still there, I think; this is a game about lateral thinking and exploration, and those modes of play won't necessarily satisfy longtime fans. This game now has more in common with the criminally overlooked Banjo-Kazooie: Nuts and Bolts than it does with the rest of Zelda canon. To me, that's neat. BK:NB broke ground so ahead of it's time that it's taken a decade and a half for other major studios to try it's premise again, and I'm hopeful that other developers can take something from these new tools Nintendo is trying out.
Because it's a phenomenally whacky idea. Like, whoever proposed that had to have the backing of _tons_ of dedicated people to make it possible, because the original game already had dozens of interactive objects. Someone saying "it would be neat if everything could be glued together" is a pipe dream at most studios, and they fuckin did it!
I hope we haven't seen the last of more traditional Zelda style games, but gosh, this new frontier sure is neat.
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mishqua · 9 months
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Hermione tapped her finger on the map, "Alright, Ron, you be the lookout. Harry, you be the distraction. I will get in."
The boy-who-lived had been nodding most seriously before her words stopping no sense, "Wait, what? Why am I the distraction?! Hermione, I should be the one dealing with the ward and the trap and what not. In fact that is what we have been doing so far! Why change it?"
"That's before we realized none of our efforts matter! Because every time we get anywhere near their base, you-know-who sees us and then it doesn't matter who is doing what! He is always looking for you!"
Harry spluttered, "But- what if I don't want to fight him anymore?" He whined. He already has to see that snake face enough time anyway.
Ron shrugged, "Then just bat your eyes at hin or something. Should work just as well."
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