Tumgik
#Astra Telepathica
sortyourlifeoutmate · 3 months
Text
youtube
I'm a big, big, big fan of this because, where most 40k music ends up being either overly gothic for the sake of it or ear-crushing metal (both of these I also love, by the way), this is instead soft, gentle, spacey synth that is honest-to-God like no 40k-related music I've ever, ever heard.
Big fan.
Also album art is dope.
2 notes · View notes
plasmometer · 12 days
Text
Tumblr media
commission for @currentlyploughingsimonbelmont
if you want to make your character older and uglier, i am the right person for the job
88 notes · View notes
bonefydskeleton · 6 months
Text
Say hello to your Warhammer 40k Healthcare team!
Tumblr media
On the left we have “The guy you can’t sue for medical malpractice because he’s a part of the Administratum and knows all the clerical loopholes” and on the right we have “Your mental health provider, the Psyker who seems out of touch with reality and expresses a pronounced disregard for the health part of his job.”
These two will make quite the pair of interrogators for the Inquisition in the Dark Heresy campaign I’m playing in 😈
17 notes · View notes
pythosblathers · 9 months
Text
"Tell us about Lark"
Your wish is my command
(moving this to my doodle blog)
@puppwitch - 40k how do they feel about the emperor? True believer, jaded? Like are they just here cause their friends are here?
More of a true believer than you'd think, but more by default than by indoctrination. I think she finds the idea of a benevolent (lol) all-powerful (lol) deity (heresy?) comforting. She relates to giving away pieces of yourself until there's nothing left.
Of course, she may not be such a fan if she knew more. Ignorance is bliss.
@seahutch - What was the moment she discovered her psychic powers like?
Terrifying. She was a just a kid, already barely surviving among mutant enclaves deep in the underhive. She had no idea what was happening to her, only that trying to tell anyone got her shunned or attacked, until she learned to make herself useful.
And where did he eye iconography come from?
The eyes tattooed on her hands are stick and pokes she did in her early days, as a sort of calming/grounding ritual when her psychic connection was threatening to overwhelm her. Eyes and a feeling of being watched are kind of a common element in Warp weirdness, so it was a natural motif
The eye on her forehead was done when she was conscripted by the enforcers, as much to humiliate her as to pass her off as a 'sanctioned' psyker. The eye shape in specific is based on the iconography of the Adeptus Astra Telepathica.
@carpeoculus What is their backstory?
Kinda the above! I drew a little age progression here.
Why does she look… Like That?
Well we can assume her parents were probably fair haired and pale, though she never knew them. What else?
Her eyes glow because that's a common trait among psykers. Her lips and ears are constantly nicked by frostbite, from both the frozen city she grew up in and warp-frost from overuse of her power. She wears tons of trinkets for comfort, because touching and remembering them helped her stay grounded before she had more sophisticated psychic protection.
Feel free to ask me stuff about Lark (or any of my ocs) any time! I love to talk about them, but occasionally need a kick to actually Do so
44 notes · View notes
bnbc · 3 months
Text
Personal Case: Isabella von Valancius
Tumblr media
"…you are given access to very sensitive information. As a new Master of Whispers you are the first to ensure it will never end up in the wrong hands. Do we have an understanding here, mistress von Gellman?"
Tumblr media
Name: Isabella Lenner Place of Birth: 'Isabella of Llorn', Astra Telepathica Mother: Sirsha Lenner (deceased) Father: Unknown Psy-level Prognosis: Epsilon Assignment: Training Facility 'Awakening', Grade 2, Astra Telepathica
They say, people born in the void possess a strange gift of luck. Born in the warp, on board a Black ship, Isabella was lucky to keep her life, indeed, even though not a single drop of a true voidborn was in her veins.
A group of people inside Astra Telepathica was collecting children whose parents were confirmed psykers for a long-term experiment. The desired outcome was a program that would allow to control the moment of the first manifestation and and level of psy-abilities.
The children were provided with access to psykana practices intended to prepare them for future manifestation along with special medication. Needless to say, a fair amount of Imperium loyalty indoctrination was a part of the training.
But, luckily to some 'students,' not every trainer in the facility saw them a nothing more but future tools. Adept Mossmore became the first person in Isabella's life who divided from the letter of the law to better serve its spirit, but not the last. She made Isabella's days tolerable, at least, before the sanctioning.
"…Lord Captain insisted on erasing some… details."
Tumblr media
Name: Isabella Lenner Psy-level: Iota Assignment: Training Facility 'Awakening', Grade 3, Astra Telepathica
During the sanctioning, Isabella's luck turned away, leaving her alone against the horrors of warp for what seemed to her like days. Isabella found her way back, but the experience she survived damaged her psyche, blocking out a major part of her potential.
Even broken, she still had a decent psy-level to work with. Equipped with a set of transducer implants and a psy-amplifier, she started her training as a future battle psyker. Alas, a psychological block didn't allow her to produce a single decent attack. Her implants were recalibrated and Isabella was transferred to the Telepathic training group.
One of the adepts observing her suspected that with time psychological block might be healed and insisted on replacing the amplifier with the inhibitor system in case of such events, but was ignored.
"..some people we had a chance to interview mentioned, that during her 3rd Grade training years, Isabella was trying to find any tracks of some young man who went through the sanctioning two years before her but she was unsuccessful."
Tumblr media
Name: Specialist Lenner Psy-level: Iota Assignment: 'Penitent Halo', Navis Imperialis
The speculations about future assignments were a major part of 3rd graders' talks. The most popular version was they were trained to be future Inquisition acolytes.
Isabella's first assignment turned out to be far from this. Assigned into the supervision of the fleet Commissar of 'Penitent Halo', she was used as a mental wire to find the focuses of disloyalty at their very birth.
"…it took me years — and my personal connection to a certain member of the Holy Ordoses — to confirm the fact my first assignment was nothing more than a payment. One of 'Awakening' wards was in debt to the 'Halo's captain, so he gifted me to her as a toy. It explains why she felt so sure about herself parading me at her 'parties'. Good thing, a person of Captain Reynolds' caliber happend to be among the usual trash of her 'friends'."
Tumblr media
Name: Bosun Lenner Assignment: 'Blood of Phlebas', Navis Imperialis
The second assignment left Isabella in confusion. As soon as she reported her arrival for duty, she was told that her services to a ship disciplinary division is not required. And moreover, from now and on she was forbidden to use her abilities onboard of 'Blood of Phlebas' by a special dercee of captain Reynolds.
Assigned to the ship supplies division, she spent months trying not to draw any more extra attention than her shaved head with a full set of psyker implants already did.
One day she was asked by her superior officer to read the mind of the person he suspected of stealing. Isabella resisted, remembering the captain's order, but her superior told her that the captain also ordered to finish this situation by the end of the shift. After all, the captain doesn't have to know how this problem was solved.
Isabella agreed to help and this was the first step for her to become a part of the crew.
"…when I met her last year and we talked Lord Captain to Lord Captain she told me why she saved me from 'Halo' just to send me away. Lord Captain Miranda Reynolds lost a sister to a Black Ship and never heard from her again."
Tumblr media
Name: Midshipman Lenner Assignment: 'Blood of Phlebas', Navis Imperialis
Celebration of Isabella's promotion was spoiled by the news: their fleet group was assigned to escorting some piligrim ships. The captain's… displeasement with a new mission was palpable in the air, since everybody know what it was: someone stole her glory, leading the strike force to a pirate nest 'Blood of Phlebas' and its group found.
Hovewer, someone had to make sure piligrim's ships are in no need of anything, and checking their decks, Isabella sensed some psy-active cargo. The presence was growing and all Isabella had time to do was to send other people away before something happened.
She never done this before and, happily, never had a chance to try it again, but somehow by her bare will itself she managed to collapse an opening warp manifestation. The news of this event spread fast among the starts and soon Lenner's name was known across the sector.
It sounded a lot alike surname of von Valancius side branch, de le Nier, whose trails got lost somewhere in the hives of Gheisthaven. After the confirmation, she was requested to be re-assigned to von Valancius dynasty flagship.
"…we share your concern, but we are aware of the situation. The fact that information about psyker abilities of Midshipman Lenner was not spread widely was the result of a certain decision. The legend of a brave naval officer saving pilgrims is more needed at the moment than improving of the general image of imperial psykers."
Tumblr media
Name: Isabella von Valancius de le Nier af Cadian Psy-level: Theta Assignment: 'Lightness of Being', von Valancius dinasty
Isabella von Valancius (nee Lenner) reported her arrival to von Valancius's flagship. The materials of the following events are stored in different files.
"…she jumped from Iota to high Theta? Interesting."
15 notes · View notes
spettelt · 2 months
Text
Tumblr media
Choose Your Character
(A small tribute to the many role-playing classes like in dungeons and dragons and a certain horror game that youtube has allowed me to watch and I dig the art style. The game 'Fear and Hunger' has a beautiful art style which I have tried to replicate. Along with my love of Warhammer 40k, I have tried to draw up four classes to look like the old rogue trader art of warhammer 40k. If any warhammer fan likes this and wants to use at as potential role play or D&D stuff, then you are free to use them)
1. SPACE MARINE (BARBARIAN) Gender: Male Classification: Adeptus Astartes  Specialize Equipment: Efficient with both ranged and Melee weapons; Bolter, heavy Bolter, Bolt Gun and Chainsword and Power Armor (High defence) Know No Fear: Being a genetically enhanced warrior, you have seen many horros and are more reisitant to things that would rot the mind.
You are one of the Emperor's angels of death, you fight for honour and glory. You are of the Storm-Watchers Chapter, created in secret by the Inquisition in the Caligari Secter as warriors that fight in the shadows. No one in the imperium, not even other Space Marine Chapters knows of your existence and you wish to keep it that way. Though you can fight all on your own, you do crave some comrade-ship. Even if its from the likes of mortal servants of the Imperium. You have been assigned a mission by the Inquisition of the Caligari Sector, to land on the world of Argamar and route out whatever corruption or xenos taint that may be within the Hive city of Colsectus....or the planet itself.
With a small retenue of the Astra Militarum, you land in the space port of one hive city and make your way down, only that madness seems to have claimed most of the population, and already your team has been wiped out. You easily fight your way past the heretics and traitors only to find yourself alone. Will you continue on alone or will you encounter others who will assist in your mission?
2. ASTROPATH (SPELLCASTER) Gender: Male/Female Classification: Adeptus Astra Telepathica Specialized Equipment: Cannot wear any armour, but can wield items and gear to enhance your psychic abilities (Focusing staff, Lecto Divinitatus Book and Purity Seals) Spells: Telepathy, Lightning, Telekenisis Psyker: Though blind, your third eye allows you to see the disturbances and the taint of the warp. You can detect any anomilies before they strike.
You are a Astropath, a specially-trained psychic servant of the Imperium that guides the ships through the sea of souls (the warp). From your third eye, you can see the light of the astronomicum, the phsycic manifestation of the Empeor that lights the way through the darkness of space. It is your responsibility to carry out communication with your supernatural gifts. Your mind is mightier than the sword but it comes at a cost. For your powers can draw the attention of the corrupting influence of Chaos. If not trained properly, you are a vessel for daemons to pour out from the warp into our reality.
You are a delicate soul, and your mind is bombarded with visions of madness that you must control or you will be found wanting. Though gentle as your personality is, you cannot help but jump at every shadow and at every strange noise.
Misfortune struck you, as you awake to find out that you are the sole survivor from a terrible attack on your vessel. All the crew are dead except for you. With no memory of what happened, the Inquisition suspects you of corruption and treason. To atone for this, you are sent to the World of Argamar, where the Hive city of Colsectus has gone dark. You are to find the Astropathic Choir and re-establish communication with the Inquisition.
3. UNDERHIVE GANSTER (ROGUE) Gender: Female Classification: Gang Leader of the lower levels of Hive City Colsectus (Formerly) Specialize Equipment: All forms of pistols and one handed weapons. Can replace power claw with other cybernetic weaponry. Swift Striker: Has the highest amount of Agility and can strike twice at the start of each combat phase
Originaly born on the world of Argamar to a rich and wealthy noble family house, you grew bored of your life and want to live life dangerously. So you broke ties with your family, left it all behind to join one of the numerous underhive gangs of the city. Through your crafty talents and agility, you worked your way up the ranks and became the leader of one of the gangs, gainign a fierce reputation, at the cost of your eye and arm. Fortune and excitment, you had it all until one day.
The Hive City gangs, criminals and civil population started to act strange and all of a sudden, turned violent. The gangs turned on one another, including your own. You have no idea what is going on, and was forced to slay and butcher your way to safety and sanity back on the higher levels of the hive. You are all that is left of your gang, with nothing else left to loose, you stumble upon those that wish to cleance the city of taint and you migth as well join them. But not before you secure the wealth and title of your noble house family name, and take back of what you had lost.
This sudden outburst of madness and chaos is new to you. And though you have nerves of steel, you canot help but hear and see things in the walls...
4. TECH PRIEST (SUPPORT) Gender: Unknown Classiffication: Adeptus Mechanicus Specialize Equipment: Servo arm, mechanical claw, laspistol arm, built in scanner, optics and fibre nerves. Praise the Omnisiah: You are part machine and can easily access locked doors and several mechanical functions such as cogitators. You can also repair gear as well as weapons. Cybernetics: You have a higher defence than those organic flesh creatures. You can even replace lost limps.
Tech-Priests of the Cult Mechanicus are the forfront of all technology within the Imperium of Man. You are one of teh Adepts of the cult of Mars. You worship the machine god and have gone through all the rights and blessings of swwitching most of your fragile organic body, for cold machinery. Any and all forms of technology peaks your interest to such a degree, that even new tech, which can be considered heretical, peaks your interest. 
You have heard that there may be ancient machinery from the Dark Age of Technology, hidden away or buried in the Hive City of Colsectus on the planet of Argamar. You make your way to the city, only to find that the civilain population have gone mad. The Guard does not cooperate, and the servitors are not responding to your signals. Despite the strange occurings, you will make your way and join a group of what appear to be the only group that is sane and capable of fighting their way for you. 
You goal is selfish as it shoud be. You care not for the emotional trauma of your human collegues, nor do you care of the Astartes objective. But you can assit in repairing their equipment, as you will rely on the party to breach the lower depths of the hive city, and discover what untold secrets that may be lurking far down in the darkness. 
5 notes · View notes
somadrawsart · 1 year
Photo
Tumblr media Tumblr media Tumblr media
I have now written more indepth background lore for Zadis, which I should’ve done to begin with to give my GM more material to work with, but I was really lazy. Attached is also a picture of pre-corruption Zadis and her two siblings, Devla and Adler. I really love writing fluff for just the most dysfunctional groups of people out there. My friend suggested that Zadis’ home planet’s guard regiment kinda reflect who she is as a person sort of, hence the Vermillian Steel Gauntlets. Zadis' initial design borrowed very heavily from the description of Coronabeth Tridentarius from Gideon the Ninth (And Noi from Dorohedoro but that’s not important right now), so of course I needed to give her a scrawny magic twin sister. I also wanted to explore the idea of House Gorsteinn bribing the Astra Telepathica and Inquisition to reclaim her after training. Not out of love or anything, but because a psyker is a really powerful tool to have. As a result of being an abhuman she’s treated as something of a bastard child, given a new last name and kept as a secret weapon held close to the chest. Adler came about from me forgetting that Naberius was a character in Gideon and independently reaching the conclusion that these two nasty sisters needed an ineffectual manfailure to bully. Why did I decide to make him an expy of the Signalis character with the same name and face??? Funny :)
8 notes · View notes
maudlinandmad · 1 year
Text
I write stories, so have some fanfic
Chapter 1, Promises (975 words) by MaryMalady Chapters: 1/? Fandom: Warhammer 40.000 Rating: Mature Warnings: Graphic Depictions Of Violence Relationships: You'll see soon enough. Characters: Original Characters Series: Part 1 of The Measure of Absence: A Rogue Trader's Tale Summary: A story told of just as much about a rogue trader as his crew, and finding some measure of joy and hope in the darkness of the 41st millennium.
Imperium ships drifted over a planet close to its sun, old and unknown. Planetside a captain and his crew drove across desert sands and through oasis towns to Dark Age ruins untouched by all, either by fear or by ignorance. But he had to know.
She was frighteningly still. Minute motions guiding the hauler, sand churning beneath them. The wheel might as well have grown hands, connecting to a short red dress. Complete with petticoats. It reminded him of a maid. Sand and treads growling beneath his feet, threatening to swallow them all. Cold dry air heaving through the vents. Their own private winter. He wasn’t even sweating. It was 41C outside.
He looked in the front mirror. Rich brown skin, a finely trimmed beard, and green flecked eyes. He flashed a winning smile. Teeth white, but artificially. Who wouldn’t pay for it? Nothing caught between them. Perfect. He ran a hand through his hair. Dreadlocks, short, sides of his hair faded. His hand was shaking.
This was a venture, yes, a venture! He thought, slowing his breath. He looked around the hauler.
Courtesy of the 14th Regiment of the Blade Kin. A local Imperial Guard regiment, this vehicle was acquired with half a dozen others for the dig. Money only bought so much.
Made for desert nights. Designed for freight hauling on this dustball, then converted into a tank. Ample cargo-space converted into the magazine, then auspex. Treads widened for the extra weight, furthered by armor plating meant better suspension and replaced coils. Like drills, he thought. Inside, it was tight. After the tuned engine, all that was left was portholes, screens for the auspex, and two sets of cushions, benches fused into the wall. He stood just off center, holding tight the long rails. Like subway cars. All they saw was twisting sand like fog and pale lilac skies beyond.
In the drivers seat, and not welded to it he was sure, Adara-59. Skitarius, to Magos Hellene Katracta. Selected by her to accompany him, and he was glad for the escort. Imposing and lethal in her motions, he knew. She spoke little, most of it quick bursts of static chatter. She spoke twice in High Gothic. Once to confirm their destination, and second to announce their new ride was the real deal, after extended negotiations with its enginseer.
Her counterpart, Ex-Tasca-86, was above him. She hadn’t spoken at all, only nodded when Magos Katracta informed him by vox of her name. When the doors opened she moved quickly, scampering up the ladder into the gun-bay, thing. She wore the same dress Adara-59 wore, that dark red, with little Omnissian embellishments, short, with petticoats. They both wore high boots, with kitten heels, which gave them both a tall and defined figure. He’d have to get boots like that.
Neither had any skin exposed, wearing implacable metal-masks with large blue lenses over their eyes. He hadn’t got their number just yet.
Across from him, strapped into the bench, and somehow asleep. Ms. Burrows. Sanctioned Psyker of the Astra Telepathica, under dishonorable discharge of the Imperial Guard. She took off her commissars hand with warp-lightning. He’d heard worse, so he put her on the payroll. Hair silvered with age, skin a tanned olive. Around her eyes crows feet, in a long trench-coat, the Telepathica I emblazoned on her breast. She curled her arms around a staff as tall as she, laced with circuits at the head. A strange sigil of a dozen words fused into one, as if put into a hydraulic press. On her hip, a standard issue las pistol, sitting to her left a rucksack.
Psykers were dangerous, but as he saw it, he’d fight one eventually. Better to take one out of the equation and put them behind him. Risk-mitigation, he’d said to his crew.
Himself. Tarik Achebe of the newly minted Achebe trading dynasty. He wore a set of Janissary-pattern power armor, fitted close to his skin. It took time to adjust. He didn’t want augmetic interfaces, so it just meant the voyage here was practice. He enjoyed it. It gave him in edge, either in a confrontation or in a cave-in. Dark green with a light cloak and festooned with matte filigree of gold and sapphire. The armor left creases in his skin when he removed it. */On his hip, and elegant sword, bearing a generator in the pommel. A power sword. But, it was lighter than many Imperium models, and the blade was designed for cutting in mind, rather than piercing, or the rough-hewed chopping of the Astartes blades. Emperor knew he wanted one, but no amount of money could convince their armories to part with it. Some said Astartes weapons would turn on unworthy hands, but he didn’t believe it.
In the cargo bay, top-tier stock of medical supplies and camping gear. Tents, blankets, portable stoves, you name it. Ms. Burrows picked most of it. A pict-recorder and vox beads too. Once he arrived, they’d be linked to their vox array. Any signal from orbit could reach him, or his team. A condition of Magos Katracta’s aid. A small favor, one given freely.
They began to slow. Adara-59’s head tilted as if by a string.
“Have we reached camp, Skitarius?” Tarik called. His voice was deep, imploring, but kind.
“We will, captain.” For the first time in hours, her hand severed from the wheel. It placed a hand on the console. Whispering to herself, to the machine. “It appears we must cross a sandstorm.” The screens before them were endless gyres of sand, not unusual, but they seemed like fog now. He strode to the front, eyes searching. They approached the valley. It looked like the lakes of his homeworld.
“Is the camp intact?” He said, squinting. “Have we heard anything from them?”
“Only silence, Captain.”
4 notes · View notes
askjenetiakrole · 3 years
Photo
Tumblr media
The Assassination of the Master of the Adeptus Astra Telepathica
0067215.M26
This assassination is noteworthy because its target, Lord Phaedrus, did not die, nor was it the intention that he should die. Goge Vandire, Master of the Administratum and Ecclesiarch, was having considerable trouble bringing the Adeptus Astra Telepathica under his control. Lord Phaedrus was a potent psyker and as such was not swayed by Vandire’s charisma. No matter how rousing his speeches were, Phaedrus could always see through the plots and deceits revealing Vandire’s true intentions.
Vandire knew that Phaedrus was using his psychic powers to stay one step ahead of him. Simply having the Master of the Adeptus Astra Telepathica killed would never do, he would simply be replaced by an equally powerful psyker. Vandire lured Phaedrus into a trap, using a Culexus Assassin to nullify his psychic capabilities. The helpless Phaedrus was strapped to a specially prepared life-support machine, whereupon the Culexus Assassin finished the job, permanently severing his ability to tap into the warp and making him incapable of using psychic powers.
Normally such an operation would kill, but with a life-support system and a bribed Magos Biologis, Vandire was able to keep Phaedrus alive. The Master of the Adeptus Astra Telepathica was utterly distraught; robbing him of his psychic powers was like blinding a man and leaving him to wander in the darkness. On several occasions Phaedrus tried to take his own life, but Vandire was always there to remove the blade from his hand or loosen the noose around his neck. In the end, Vandire achieved his aim and gained control over the Adeptus Astra Telepathica. He promised Phaedrus he would not disclose the loss of his psychic capabilities if he agreed to do his bidding.
- Codex: Assassins 2nd Edition
24 notes · View notes
Photo
Tumblr media
Sister of Silence by Kokobael
4 notes · View notes
titanomancy · 4 years
Photo
Tumblr media
'So it all means nothing to you?' I asked, part-intrigued, part-irritated. 'All of this struggle to improve, to better the structures we find ourselves in?'
'It means everything. If we ever cease, we die. The fact that we cannot succeed is irrelevant.'
196 notes · View notes
screamingatthevoid · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
Templar Zeta-100
Tumblr media
Dark Heresy 1E Inquisitorial Acolytes:
Trantor / Lazarus / Dr Baron Godwinne / Hap / Zeta-100
3 notes · View notes
asktheadeptus · 5 years
Text
Knight Acastus Porphyrion
Tumblr media
The Acastus Knight Porphyrion is one of the most heavily armed and armoured chassis of Imperial Knight ever produced by Imperial technology, a design that essentially sacrifices the mobility valued by most Knights for greater firepower.
Even at the height of the Great Crusade Acastus Knight Porphyrions were incredibly rare and only a few Households were able to field Acastus armours. In the late 41st Millennium, they are even rarer; ancient reminders of the Adeptus Mechanicus' lost power and technological mastery.
History
The reasons that led to the development of the Acastus Knight chassis are lost to time, and even at the height of the ancient Mechanicum's power the design was incredibly rare -- even the greatest and most powerful Knight Households such as House Raven or House Vymar could only field a handful of them. The rarity of Acastus Knights meant that they were venerated as symbols of favor by the lords of the Cult Mechanicus and physical incarnations of the Machine God's power. Only the great God-engines of the Collegia Titanica, the mighty Titans, are held in higher esteem by the servants of the Omnissiah.
To the wider Mechanicum, the Acastus Knights represented both battlefield supremacy weapons and physical icons of the Machine God's divinity, a symbol of control and lethal sanction. The Porphyrion-variant of the Knight Acastus is usually seen as the ultimate enforcer of a Knight Household's rule and dominion over its Scions. Many of the pilots of these Acastus Knights Porphyrion bore an unique distinction and displayed the heraldic Shrouded Urn, a dread charge only given to those Knights who had destroyed one of their brothers in sanctioned and ritual trial-by-combat. As "kin-slayers," many of those who bore the Shrouded Urn were shunned by their fellow Knights, and as a result some of the Scions and Seneschals of the Knight Households began to regard the Acastus Knights with considerable misgivings because of this dark reputation.
Although its power is undeniable, this class of Knight armour is generally held in lesser regard than the other patterns of Knight. This may well be because of the Porphyrion's focus on ranged weaponry and its lack of close combat abilities which do not allow it to enter melee combat where the greatest battle honours for Knights can be won. For others, the bulk and scale of the Acastus Pattern armour, which almost rivals that of a Warhound-class Titan, reach the very limits of what a single mind, however well-trained, may control. Therefore, mastering and piloting an Acastus Knight Porphyrion puts the Scion's mind under phenomenal stress, a strain only the strongest and most ruthless Knights may bear.
As illustrated by the events surrounding the Donatos Uprising and the fate of the lord of House Wyvorn, even well-prepared Nobles do not always possess the required strength of mind to master an Acastus Knight's immense power and emerge unscathed from their psychic bonding with such a powerful engine of destruction.
110 notes · View notes
baka-design · 5 years
Photo
Tumblr media
Adeptus Astra Telepathica
More icons at http://bakadesign.dk/warhammer-40-000-icons/
52 notes · View notes
Text
34th Dominion of the Silent Sisterhood of the Great Tithe
operating at their own discretion with the authority of The Divisio Investigates, itself under the banner of the Divisio and Adeptus Astra Telepathica.
The Sisterhood of the 34th Dominion have existed for an unknown period of time, emerging like the rest of the Silent Sisterhood when the Emperor himself deemed it right and necessary to do so. The Dominion themselves are to all intents and purposes a void-based fighting force, numbering no more than 230 fully-inducted warriors at its peak when they embarked on their ordained quest beyond the Sol system, although it is worth considering that there are often as many as 40 apprentice-acolytes in training, as this process can take many years to complete to meet the exacting standards of the Nemesis Praxia, Ebon Naroda.
In supreme command is Anetae Pyrr, who holds the titles of Silent Judge Primarii, Mistress General of the 34th Dominion and Captain of the Emperor’s Gaze, their Black Ship. Clearly she was drawn not of the Chamber of Oblivion, but rose to prominence amongst her peers by way of her exceptional talents, first displayed as a warrior of the Pursuer cadre, and later the Excruciatus cadre during interrogations and investigations, discerning the truth from webs of lies, the variate and nuanced abilities of psykers by merely standing in their presence, or perhaps most of all her unbowed determination to locate and capture her quarry; it is said she has never once let any slip from her grasp. Not one to shy away from the battlefield, Pyrr is still a warrior to be feared by any who should draw her attention, favouring the neuro-lash over an executioner’s blade for the opportunity to later glean more information from her prey, before turning them over to the gaolers of the Emperor’s Gaze alive.
Knight-Centura Talou Nalinid is second in-command of the Dominion and favourite to succeed Pyrr should she make the ultimate sacrifice in the Emperor’s service, and as such presides as Hunt Captain over any battlefield deployments as befits her status as a revered warrior with blade, bolt or flame, her skill and tactical acumen beyond that of any of the Oblivion Knights of her cadre, and indeed others.
Like their commander, many among the Dominion favour the battlefield doctrine and methods employed by the Pursuer cadre, and will deploy planetside as such where possible. This allows for stealthy infiltrations, time to shadow suspected targets with the aid of cyber-jackals and steeltalon wings, ultimately culminating in a single, converging surgical strike, supported by Prosecutor and Vigilator cadres to lend suppressing firepower or decapitating blows respectively. Somewhat uniquely, although one is sure not completely so, is the absence of warriors belonging to the Seeker cadre. Whilst this may suggest a lack of tactical flexibility, and may curtail the ability of the Dominion from prosecuting frontal and/or open confrontations, such a need has never been found to undo their efforts, and so has simply been their way, for better or worse.
The last known fighting strength of the 34th Dominion can be found in Divisio Investigate records dating to 981.M30
12 Questora of the Snow Leopard Excruciatus cadre
59 Eyrine of the Grey Hawk Prosecutor cadre
8 Oblivion Knights
44 Maidens of the Sea Lion Vigilator cadre
71 Witch-Seekers of the Midnight Lynx Pursuer cadre
5 Aquilai Astra
28 Acolytes having sworn the Oath of Tranquility
16 Proloquors
5 notes · View notes
bnbc · 3 months
Note
Lets continue, 7 and 8
you're spoiling me with questions today, thank you!! these two questions go well together, so I'll answer them as a pack xD
7. Are you or are you planning to go Dogmatic, Iconoclast, or Heretic? // 8. How much does your RT buy into the Imperium's dogma? What do they agree or disagree on?
I call Isabella 'Iconoclast Believer' because she swung between two ideologies till the very end, and was rewarded with 'served none but her protectorate interest' in the end, which is fair!
She believes in the 'Emperor protects' with her whole heart while she also knows that Emperor works through the hands of His faithful so just sitting n praying won't give you any good, you better work bitch.
She had her share of Dogma indoctrination (tysm Astra Telepathica) so her head is a mix of what she was taught and what she has witnessed, and the latter is very important. She saw enough people who violated imperium law: some for the greater good, some out of corruption, some in between. Isabella was both a beneficiar and a victim of their actions, and by the way, no higher power came to strike them down.
So this brought her to the idea that what she does is between her and the Emperor that what matters is what you want to achieve, that labels mean nothing but people matter, and that everyone deserves a second chance. A liberal in my Warhammer 40k? Well…
She has a line, tho. Like she believes that agreements with some xenos could be beneficial for Humanity while saying HARD NO to anything related to Chaos. Mutants (especially psykers) could and should be integrated into society and treated like normal citizens, but only if they have enough control so as not to pose danger.
When her own child manifests Isabella makes sure she is properly sanctioned, then uses her influence to claim her for the dynasty. (Also it's time to give the poor kid a name so she'll be Gloria in honor of adept Mossmore, Iza's fisrt iconoclast icon)
Isabella had constructed an image of an all-expanse-saviour-and-protector over the years but in fact, she's quite pragmatic. But she still fucks up on her 'second chance' and 'people matters' ideas sometimes, and in post-canon even brought one of the newly reclaimed worlds to the edge of Exterminatus (just don't repeat lord inquisitor's mistakes by inserting a rykad minoris reference here xD)
But in general, she would wish to endless war to stop. She belives in trade supremacy and wants a retirement.
7 notes · View notes