So at the very end of last week sep 23 Unity backed off of SOME of the new policy. So my original post about what games will be affected is no longer accurate. Link I am making this post to summarize how things are now and kill a few rumors that are still floating around. So Please reblog this one instead of the older post!
What Unity changed back
Legacy downloads will no longer be counted towards the 200,000 downloads! So older games will not have their downloads counted towards the bill. The 200,001 download to happen after jan 1st 2024 is when the fee will activate.
Cult of the Lamb is NOT being removed from store fronts jan 1st. That was a joke tweet and now it is extremely untrue. But the studio is switching engines for cult of the lamb 2.
Also this fee is not being added to the 2023 version of unity or older nor the Personal plan version. (because a lawyer finally informed the execs that's illegal) It will ONLY affect the 2024 version of Unity. So as long as your game is coded on the 2023 ver and you don't update to 2024 when it comes out your game can be published in 2024 and still not have the fee!
HOLLOW KNIGHT SILKSONG IS SAFE! Seeing as 80 to 90% of it has been coded in the 23 version there's no reason they can't finish it in that version.
But if your game will take longer than a year to finish I still recommend switching engines now. It would not surprise me if in a few years they end service for 2023 or older versions to force people to update to the newer versions with the fee.
Here's a link to the open letter announcing the changes.
Mihoyo/Genshin's connection to all of this.
Mihoyo has not yet made a public statement about all of this. But any change to the international unity tos would not affect them. They are partnered with Unity China which is it's own separate company. Unity China would have to adopt the change for it to affect Mihoyo. Which they have not made any statement implying they would.
The reason Unity China is a separate company is because of China's strict foreign company laws. But convincing the Chinese government to allow even an off shoot of a foreign company to set up shop is hard. Nintendo is still fighting to get their foot in the door. The only reason Unity C got in was because Mihoyo backed them. Unity C owes Mihoyo it's very existence. They are in no position to make demands by changing the current contracts without warning.
There were a few rumors about Mihoyo hiring people to develop their own game engine and that is false. Mihoyo did post 5 or so job listings for folks specialized in game engine coding. But it was clearly for code optimization of their current engine Unity. If Mihoyo decided to start building their own engine from scratch it would require the hiring of at least 100 coders focusing solely on the new engine.
Genshin and Honkai will stay on the Unity Engine. When the 2024 engine comes out Mihoyo might upgrade to it. But they would have a customized contract with Unity China and it would not include the current fee plan.
What about all the other Live Service Mobile Games?
In theory their creators could keep using 2023 and not have to worry about the fees. But as I mentioned I can't see Unity keeping the 2023 version usable past 2025. All of these games will easily pass the download threshold as they are free to download and they will pass the profit cap too.
Pokemon Go, Pokemon Unite, Duel Links, Master Duel, Hearthstone, Fates, League of Legends Wild Rift, and Marvel Snap are all still getting updates and won't be closing anytime soon. I don't know how important updating to the newest version of Unity is for these development teams. But in theory all their parent companies can afford the increased fees, they just won't like it.
With Mihoyo off the table Pokemon GO is the big fish Unity execs are aiming for. It gets a couple million new downloads every year and goes well past the profits cap and definitely isn't made using Unity Personal nor is Nintendo/GameFreak allowing Unity ads to play on their mobile game (those are all ways to lower the bill). Pokemon Go can't be moved to a new engine and has too many current users for Nintendo to risk dropping the app entirely to start over with pokemon go 2 on a new engine.
Nintendo has not yet made a comment, but if they do cave and pay the fees. Then there's no way the middle tier games devs can argue against it. even if the couple 1,000s in fees hurts the indie dev more. Unity can point to the couple million Nintendo is forking over for all their mobile games and say "if they can do it why can't you?"
So keep an eye out for what Nintendo does because of all this.
What about Demos, Charity bundles, or game subscription downloads?
The Updated version described in the open letter mentions the game devs being responsible for recording the number of downloads. Most likely because there isn't a legal way for Unity to truly monitor it and so their numbers would never have been trustworthy. If devs are reporting the numbers it's very easy to say downloads before a certain date are only the demos or keep track of how many charity bundles are sold and not count those downloads towards their total.
For Subscription Services, Unity has started to intentionally keep the answer vague. The first time they said developers would pay it like the legacy downloads. In an interview before the correction letter above the Unity President said the subscription hosts would pay the fee. After the correction letter he clarified that he "misspoke". AKA Microsoft and Playstation said "hell no!" that's super illegal to charge us in a contract we never signed we'll sue you to oblivion if you do that. But Unity is being unclear on if that means developers are back to footing the bill for Game Pass downloads. X
To understand exactly how vague they are being. A Reddit FAQ says developers will not be responsible for the fee of game downloads from subscription services. While the site FAQ section answers the question "Are Downloads from Subscription Services required to pay the download fee?" with "Yes" and Nothing more.
TOS Changes and How bad it really is
So the reason we don't know who is paying in some of these situations is because the final version of the 2024 licensing contract is not yet finalized. All Unity did was announce this new fee would be in the 2024 contract. That is why they were able to so quickly go back on what they said. It's just back spacing on a google doc it's not redacting and adjusting an actual legal document yet.
That means this might not be the only change they put in the new contract. This is just the only one they bothered to mention. most likely to convince shareholders they were going to be boosting profits in 2024 even if 23's Q4 is really low.
There being more unmentioned changes is a bad thing because they removed the github extension that updated you on changes made to the TOS. They argue it was because "traffic" was too low. There reasoning for removing an archive of Legal documents was click through rate being too low. They also argued that the TOS was available the entire time on their website. But please understand that is only their current TOS. So being able to compare changes from past TOS's wouldn't be possible on that page. X
The Possibility of this all being a Stunt
One of the theories going around is that they knew this would go over badly to some extent. Not this bad, but still drop the stock value a bit. Enough that the company would look cheap enough for a buy out from another company. The possible buyer being Apple's Mobile Gaming division. So far Apple has not shown interest in buying them and no solid evidence of this happening on the back end has shown up.
But it is pretty well known that the CEO sold stocks the week before this news came out. Which is called insider trading and super illegal. Unfortunately it looks like he might get away with it, with the argument that the sale of those stocks was scheduled months before this announcement was planned.
But that doesn't change the fact that he's sold over 50,000 shares this year alone. Two other officials have sold 37,000 and 68,000 of their shares this year. It's very clear they see the writing on the wall and are trying to offload stocks before the final numbers for the year reach the shareholders and the value of shares plummets. X
If they truly believed in the chance of a buy out they wouldn't be offloading so much of their stock. Because when they are bought Apple would have to pay them based on the number of shares they have at the time of the buy out. So they don't believe they'll be bought any time soon but they do believe the value of Unity stocks are only going to continue to go down.
Even without this stunt the end of Q4 report would have shown losses and caused the stock value to drop. This was most likely their last ditch attempt to show their shareholders something that implied the possibility of future profits.
That's the important thing to remember. They didn't care about how the devs reacted. They knew there were going to be complaints but they didn't care because they saw how much money they could milk if they charged every game to ever use unity for every download of that game. And they knew that would show profitability and increase the value of the company. They only back peddled when it became clear the news was affecting the stock more than anticipated.
Even then the .20 per download was never removed they just pushed back the cap and the downloads counted in hopes that would shut protests down enough for the stock value to go back up. as of Sep 29 their stock value has still not recovered.
Conclusion
Don't trust Unity. Anything they say now is just PR to try in get the stock value to go back up. They did pull back on some of the worst parts of the original agreement and older and most indie games are now safe. But Mobile F2P games and Game subscription games are still at risk of getting hit with the bill. They have also kept things vague enough to allow them to change things in the future once the dust has settled.
So I would heavily encourage those in the early stages of their games development to look for a new engine. If you have any Unity Stocks and haven't already sold them for whatever reason I'd find the time to start selling them. Unity might recover for a bit but they are not going to last long with business decisions like this and even the board members know that.
Oh wow this got so long I am so sorry. But It's all important information and I tried to link to actual articles as much as I could. As of the end of September this information is as accurate as it can be. Nothing major should come up until Unity announces the finalized TOS rewrite or Nintendo comments on the Pokemon Go fees.
PLEASE reblog this one if you reblogged my initial post about Unity Games that were at risk. It's important for people to know those games are no longer at risk of being removed from store fronts. Oh and feel free to reblog with a summarized version.
I cleaned up the line art on the PNG! .₊̣̇.ಇ/ᐠˬ ̫ ˬ ᐟ\∫.₊̣̇.
Resolutions
Always meet my deadlines, don't hold back because of perfectionism.
This is my main resolution for 2023! I don't think I'll get my Vtuber lore video to where I want it to be in quality, but if or when that's the case, I can always release things in steps (1.0, 2.0, 3.0, etc.)!
Stick to a concrete schedule.
I have already been improving at this! I have a streaming streak of 24 days, almost a month!
Don't be afraid to take risks!
Trying new things has greatly improved my art and overall skills, but there's always that fear of change and block in my head that I have to fight.
Focus more on my physical health and set boundaries with what I eat with other people.
My constitution was really bad last year, it was the worst my health has been my entire life... so I am going to focus more on taking care of myself. Nutrient-rich foods, hydration, and regular intermittent fasting. Sometimes I will eat something that someone buys me, even if I know that my stomach can't tolerate the food or it isn't good for me. Recently, SakihataLily surprised me with a $9 half-gallon jug of chocolate milk, but my stomach isn't good with lactose but I drank it all because I didn't want it to go to waste, and then I had two days of bad stomach cramps... I think I'll learn how to set boundaries with food more, so that people know that I have to be more specific with my diet.
Make something that I can deem worthy to present on Portfolio Day.
I'm going to try to sharpen my skills with backgrounds this year. Portfolio day was yesterday, on January 10th but I didn't feel like anything I made was good enough to share, so I'm going to try harder to make more impressive portfolio pieces!
Work on not using language that puts myself down or belittles my own abilities.
I have a bad habit of saying a lot that I'm not good enough, but a lot of people compliment my abilities and a lot of people tell me regularly that they like my art and singing, so I'm going to try not to put myself now because I know that I'll always feel like I should be better, no matter what. It's the curse of perfectionism, I suppose.
Schedule
Morning Anime Hour (via REALITY) ▶ 3:30am MST every day
Open Collab Singing (via REALITY) ▶ 9:30am MST
Book Club (via REALITY) ▶ 3:30am MST
Art Uploads (starting 1-22, the first day of the Chinese New Year) ▶ 8:30am MST on Monday, Tuesday, Friday, Saturday, and Sunday
Blog Posts ▶ 8:30pm MST on Thursday
Schedule Writing ▶ 12:30pm MST on Thursday (I'll post this along with blog for the day)
Big Deadlines in the Foreseeable Future
-Lore 1.0 ▶ 1-19-23
-Lore 2.0 (final ver. w/ full visuals and VOs) ▶ 2-22-23
-Final Character Designs for Visual Novel ▶ 3-24-23
-Visual Novel BETA Release ▶ 6-18-23
Note: Those are all the deadlines for now. I probably will have more in the second half of the year.
Additional Info
I quoted the tweet in which I wrote this above, but I took more time to think about my resolutions, goals, and deadlines for the year - and I am glad that I took longer to think about what is both ideal and realistic. I'm grateful that I found a good free-to-use schedule template; it makes it easier for me. Since we're setting up the computer now, I am going to set Wednesday and Thursday aside from game dev progress and clerical work. As I've mentioned before, it is difficult for me to separate my writing brain from the more abstract art brain thinking, so it would be better this way.
I'm also not sure when I'll be able to rig my original design in Live2D. Not sure whether I will be able to do it myself, or I will have to hire someone to. But when I start streaming as my character, I will slowly transition from REALITY and take my time, so I get a better understanding of streaming on Twitch or YouTube!
To My Fellow Bloggers
Please leave links to articles and blogs you want me to read. I'll do blog reading on Wednesday! So, if you let me know, I'll make a list to read. Sorry that I haven't had as much time lately to be as active!
Wishlist
A regular collaborator on REALITY suggested that I make an Amazon Wishlist since I commented about how my mic was bedraggled after 6 years of use and cats tearing it from the wall. So here's the link if you would like to help, these are some things that would help - I also trade commissions for wishlist items: https://www.amazon.com/hz/wishlist/ls/38FX8B6ECGCEZ?ref_=wl_share
Pressure Headache Relief
So, I used a 30 minute self-hypnosis meditation for pressure headaches and I was skeptical about if it would actually work, but it did. The pain in my head went away about 5 minutes before the end of the session. And this was a free-to-listen recording on YouTube! I'm glad because I really don't like taking too many pain meds!
Here’s a quick look back at the Creative happenings and hot topics of the week.
#CreativeReview is a one-stop cheat sheet of everything that happened this week in the digital media world - it’s a weekly summary for creatives, written by creatives and it’s a free/quick read with no registration and we won’t add you to some annoying list that’s impossible to unsubscribe to promise.
Trailer Beat
Foundation, Season 2
Apple TV, July 14
Jared Harris, Lee Pace, Lou Llobell, Leah Harvey, Laura Birn
More than a century after the Season 1 finale, tension mounts throughout the galaxy. As the Cleons unravel, a vengeful queen plots to destroy the Empire from within.
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Landscape with Invisible Hand
MGM, In Theaters, August
Asante Blackk, Kylie Rogers, Tiffany Haddish
Welcome to the future, where the entertainment is us. Based on the acclaimed novel.
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Wildflower
Hulu, June 23
Kiernan Shipka, Alexandra Daddario, Brad Garrett, Reid Scott, Jacki Weaver, Jean Smart
Based on a true story, Wildflower is a coming-of-age film that follows Bea Johnson from birth to graduation as she navigates life with two intellectually disabled parents and an extended family who can't quite agree on the best way to help.
Global Creative Spotlight
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Tencent: Legends Live Forever
Tencent’s In-House agency created a spot with hand-drawn animation to shine a light on the classic tales that have carried on China’s cultural values for over five thousand years and served as a beacon for those seeking a cultural compass by introducing classic Chinese literature to a new audience inspiring readers to create their own reimagined and newly expressed classic tales.
VOX Cinemas: Live it instead of watching it
Egypt’s VOX Cinema is promoting the premium Large Format theater-going experience in their new ad campaign emphasizing the theater chain’s bigger screen and clearer sound that makes fans feel truly immersed in movies.
Jason Momoa: Chief Island Officer
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Following Kevin Hart vacating his position as CIO, Jason Momoa has a new job: Chief Island Officer of Yas Island in Abu Dhabi - need we say more except, where does one apply?
Teenage Mutant Ninja Turtles: Mutant Mayhem Booth at Argentina Comic Con 2023
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The Paramount/UIP booth at Argentina Comic Con 2023 offered an immersive experience for Teenage Mutant Ninja Turtles fans recreating the iconic lair of the Ninja Turtles for over 80,000 attendees.
Land of Wood and Water/Adidas Originals by Wales Bonner
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Adidas Originals by Wales Bonner Spring Summer 2023 celebrates the sights, sounds, and people of Jamaica. Traversing the land of wood and water, the spot pays homage to the island’s intimate connections between landscape and cultural identity.
Uber Eats x Visa: Delivery Sustainability
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Uber Eats is partnering with Visa on a B2B small business program designed to support small- and medium-sized businesses on the Uber Eats platform in their transition to greener and more sustainable packaging solutions.
IIID-I: 3D in ideas
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Brazil’s School/AtlantisLSN created a brand identity spot for IIID-I an innovative 3D printing company demonstrating the different possibilities of IIID-I in an innovative and futuristic way.
Vanderpump Rules by the Numbers
Brandy Johnson breaks down Vanderpump Rules' scandal-filled Season 10
And, here's our season end scorecard to see how the Sur-vers and company fared this season:
Finally...
End your week with a smile by watching this kid perform the viral hit Peaches from the Super Mario Bros. Movie at his first-grade talent show - read Cairo's full story here and in the meantime, good luck getting this out of your head.
Data published by Oristep Consulting estimates that the global blockchain technology market was valued at about USD 0.67 Billion in 2017. However, it is expected to reach USD 10.58 Billion by 2023, at an impressive CAGR of 58.39% during the forecast period. North America holds the largest market share due to the significant number of industries which are increasing funding for the development of the technology. The report indicates that the strengths of Blockchain are its transparent nature and ability to minimize the time consumption during transactions. Chineseinvestors.com, Inc. (OTC: CIIX), Riot Blockchain Inc. (NASDAQ: RIOT), GAIN Capital Holdings, Inc. (NYSE: GCAP), Bitcoin Investment Trust (OTC: GBTC), Overstock.com, Inc. (NASDAQ: OSTK)
Cryptocurrencies play a major role in the Blockchain market. According to a report by Coin Desk, Rostin Benham, a commissioner at the U.S. Commodity Futures Trading Commission (CFTC), spoke during the Blockchain for Impact Global Summit, held at the United Nations Plaza, calling cryptocurrencies a "technological revolution." He continued, "...virtual currencies may - will - become part of the economic practices of any country, anywhere. Let me repeat that: these currencies are not going away and they will proliferate to every economy and every part of the planet ... Virtual currencies could transform the economic and social Inc. (OTCQB: CIIX) announced earlier this week that, "it has entered into a licensing partnership with The Bad Crypto Podcast to re-distribute the podcast's most popular interviews on https://ift.tt/2JwzN7Q , in Chinese.
Interviews that will be translated into Chinese for re-distribution on https://ift.tt/2JwzN7Q include: Charlie Lee, Founder and Developer of Litecoin, Roger Ver, also known as 'Bitcoin Jesus', and Patrick Bryne, Overstock.com CEO and Founder of tZERO. In addition to re-distributing these informative interviews in Chinese, the Company's CEO Warren Wang also appeared once again for an interview on The Bad Crypto Podcast on May 23, 2018. Mr. Wang first appeared on The Bad Crypto Podcast in December 2017 where he offered his perspective and insights on bitcoin and cryptocurrency in China."
"Since it first aired in July 2017, The Bad Crypto Podcast hosted by Joel Comm, Bitcoin Evangelist and Travis Wright, Blockchain Entrepreneur, has become a worldwide phenomenon with over 150 episodes for curious individuals trying to figure out cryptocurrency, blockchain and the future of digital payments," says ChineseInvestors.com, Inc. CEO Warren Wang. "We are confident that this lighthearted, entertaining programming offered in Chinese will be well received by viewers looking to expand their crypto knowledge whether they are newbies or more experienced crypto investors."
Riot Blockchain Inc. (NASDAQ: RIOT) is focused on building, supporting, and operating Blockchain technologies, primarily through its cryptocurrency mining operations and other internally developed businesses, as well as through potential joint ventures, acquisitions, and targeted investments in the sector. Riot Blockchain announced on May 24, 2018 a strategic investment in The Block Crypto, Inc. ("The Block"). The Block is building a community for enthusiasts of blockchain technology and cryptoassets. The platform will provide members with high quality content, powerful community discussion, access to experts, and regular industry events. The Company's investment in The Block will be used to advance its technology and continue building its team. "This investment fits well into our corporate strategy of building gateways to blockchains," stated John O'Rourke, Chairman and Chief Executive Officer of Riot Blockchain. "The growing appetite for cryptocurrency and blockchain technology focused content has yet to be fully serviced by any single source. The Block is building a platform uniquely positioned to stand apart as a definitive source of curated media and high signal community discussion in this sector."
GAIN Capital Holdings, Inc. (NYSE: GCAP) provides innovative trading technology and execution services to retail and institutional investors worldwide, with multiple access points to OTC markets and global exchanges across a wide range of asset classes, including foreign exchange, commodities, and global equities. GAIN Capital Holdings, a global leader in online trading, announced on April 5th, 2018 the continued rollout of the Company's cryptocurrency offering, with the recent launch of Ethereum, Litecoin, Ripple and Bitcoin Cash in the U.K., Europe, Australia and Singapore on the Company's FOREX.com and City Index services. GAIN has also expanded its Bitcoin offering, allowing customers to trade Bitcoin directly against the Euro (BTC/EUR), British pound (BTC/GBP) and Australian dollar (BTC/AUD), in addition to the U.S. dollar. "The expansion of our cryptocurrency offering provides new opportunities for our clients to trade a variety of digital currencies through an established, regulated firm, without the need for a digital wallet," commented Glenn Stevens, Chief Executive Officer of GAIN Capital. "Aligned with our strategy to invest in organic growth and enhance our product offering, the addition of Ethereum, Litecoin, Ripple, Bitcoin Cash and additional Bitcoin pairs enhances our crypto offering to include the most popular digital currencies and further differentiates our service, where traders can access over 12,000 markets, including FX, indices, commodities, equities and rates."
Bitcoin Investment Trust (OTCQX: GBTC) announced on May 4th, 2018 that common units of fractional undivided beneficial interest ("Shares") in Ethereum Classic Investment Trust (the "Trust") were approved by FINRA for a public quotation (OTCQX: ETCG) on OTC Market's OTCQX(R) Best Market. It enables investors to gain exposure to the price movement of ETC without the challenges of buying, storing, and safekeeping ETC. Grayscale has launched seven single-asset investment vehicles that provide exposure to Bitcoin (BTC), Bitcoin Cash (BCH), Ethereum Classic (ETC), Ethereum (ETH), Litecoin (LTC), Ripple (XRP), and Zcash (ZEC).
Overstock.com, Inc. (NASDAQ: OSTK) is an online retailer based in Salt Lake City, Utah that sells a broad range of products at low prices, including furniture, d\cE9cor, rugs, bedding, and home improvement. Last month, in a letter to shareholders, CEO Patrick M. Byrne announced that Saum Noursalehi, formerly president of Overstock.com will assume the role of CEO of tZERO. To facilitate Saum's appointment as CEO of tZERO, Byrne is giving up the tZERO CEO title and assuming the role of tZERO Executive Chairman. t0.com, Inc. ("tZERO") is a majority owned subsidiary of Overstock.com, focusing on the development and commercialization of financial technology (FinTech) based on cryptographically-secured, decentralized ledgers - more commonly known as blockchain technologies. "It should be no surprise to you that I believe is a world-historic opportunity and, due to our last three years of work with tZERO, we have a pole position (a point upon which I will expand in this week's earnings call and shareholders meeting). In the interest of seizing this opportunity most aggressively, I am making a significant injection of human capital into tZERO." said Patrick M. Byrne.
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