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samxid · 5 months
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+"bro i just take the stairs smh"
-"but we are inside a tunnel?"
+"i took the tunnel stairs"
-"but it goes inwards, not downwards!"
+"i took the straightforward stairs!"
-"..."
-"what?"
+"yeah, they are stairs that move sideways instead of up an down."
-"oh."
-"..."
-"wait a second, that's just a floor!"
+"no it's not, it's more like a conveyor belt"
-"but what about the monsters?"
+"..."
-"..."
+"it's an anti-monster conveyor belt-"
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You are a merchant in a fantasy world peddling your wares when your best customer comes along and asks you how you’ve been able to get to a location ahead of them, though monster-infested terrain while also bringing your massive amount of supplies and equitment everywhere you go.
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samxid · 5 months
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guess who remembered how to use PowerPoint!
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samxid · 10 months
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Me and a friend have been developing this conlang thing for use in co-op play, both for immersion and so we don’t need to constantly pause to type things. I call it slugsign :-)
I should note that neither of us know ANYTHING about language structure or conlanging, we just developed it naturally lol.
some grammar notes:
-’punctuation’ style signs (such as ‘question’, ’attention’, ’relax’) come before the rest of the sentence. this is for clarity of intent
-’relax’ can be used to initiate longer, more complex conversations
-signs are VERY position specific. the limitations of the medium make a lot of signs look similar, so using the right starting and ending positions are important.
-’region’ specifies which region you’re referring to by the direction of your arm waggling, and the regions adjecent to the one you’re currently in. For example if you were in industrial complex and wanted to refer to chimney canopy, you’d waggle upwards.
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samxid · 1 year
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And what's with their hair cuts, too?
Couldn't afford a soup bowl that wasn't broken?
Horror games with people named Daniel (or any other variation) on their way to a creepy looking place in Europe while on a search for information only to realize too late that they can't leave.
(they won't be the same once they manage to escape.)
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samxid · 1 year
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Horror games with people named Daniel (or any other variation) on their way to a creepy looking place in Europe while on a search for information only to realize too late that they can't leave.
(they won't be the same once they manage to escape.)
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samxid · 1 year
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yall ever love to create but don't want to work at it so you just... don't?
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samxid · 1 year
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Sometimes i have good ideas for things to post
and then i just... like... don’t
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samxid · 5 years
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A moment of silent for those honorable heros who realised that poisonous plants were not a good sexual lubricant
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samxid · 5 years
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Have you ever sneezed so hard that the new era of extinction starts early?
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