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rivvytrick · 2 months
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fromsoft: look theres even a cute girl, and shes ...doing the same for you, wow! she must really care about you huh champ. you wanna help her and your friends right
fromsoft fans: from youve done it again, another masterpiece of morally gray storytelling. i choose the nuke
fromsoft: please. i know it's scary to do the right thing and face the suffering of the world, togetherness and freedom can be scary but it will save you and the ones you care about
fromsoft fans: freedom in nukes? oblivion you said? a poignant statement, From you masters
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rivvytrick · 2 months
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fromsoft: please. i know it's scary to do the right thing and face the suffering of the world, togetherness and freedom can be scary but it will save you and the ones you care about
fromsoft fans: freedom in nukes? oblivion you said? a poignant statement, From you masters
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rivvytrick · 6 months
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UMO - “Rocking Horse”
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rivvytrick · 7 months
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i love being friends with 30 year olds. it's like being in your 20s except you don't know you're doing your 20s again
i should @ one of them with one of the live lcd soundsystem songs and see how long they cry afterwards
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rivvytrick · 8 months
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well. i got to play goodbye volcano high, in full. one ending, anyway.
i liked its dialogue system carrying forward disco elysium's ideas of having all three options be representative of your characters thoughts, with static, button prompts you have to hold to work up the courage to say some, some that'll lock themselves out as you hover over them or change into something else. its very fun and its utilized in a good way to sell your character. thats probably the one thing i enjoy.
spoilers below.
goodbye volcano high is a cartoon network show. something so incestuous about what it is, and what its obviously cribbing from and what it wants to be, despite no real way of knowing what that Glue is that holds things together. conversations are speeches thrown at each other to faint melancholic guitar chords from start to finish, words that trail off in ways that only allude to themselves and feel as if they hold no greater meaning outside of their immediate conclusion. things are made to be screencapped, but it doesnt come to you with any sort of wisdom meant to be passed on, with characters who have obvious arcs of plans being torn apart by way of the cataclysm that will end their lives, but for who many never learned to find stability with life to begin with to earn that upheaval.
the main character, fang, is someone who begins the game in transparent reminiscence to get the audience all pumped up and sentimental for that good old Senior Year feels, and is afraid of growing up and what that entails before the news of the apocalypse hits. they have one dream, and its a knowing fault that gets confronted eventually enough: to win the battle of the bands and Make It Big, playing a hit song for crowds with their best friends. its a dream thats intentionally immature, and i can't tell if its meant to be charming in how it can be irritating that even in their moments of connecting with the world around them, things are framed around said dream, a dream that isn't fleshed out. the sheer mention of college throws anxiety at them, with a family thats less than accepting of their identity, and friends moving away or drifting into interests of their own and becoming more whole people as they reach adulthood. these are the classic coming-of-age knots that take more than what the games approach to character writing can untangle as is, but the meteor plot point... makes it not matter. high school never ends for Fang. but worse is it never even really began.
Most characters are here to reinforce that "life comes at you fast, and the futures not set in stone" theme, but with not enough to truly make it worth it. Fang's brother learns to live his own life outside of parental expectations with one big Blowing Up scene from Fang over their band posters around school he took down, but with not enough to show him even beginning such. his role remains the dependable one, and the one who tells Fang to slow down. Trish's is a story about your passions leading you to a double life between friendship rituals and togetherness and individual pursuits and identity, with the game spent with her feeling meekly distant and flighty, landing only at the eleventh hour with a "im still going to be me, and we're still going to be us" speech with Fang. it wants to be touching but this character has not gone anywhere, a character arc as complete as the sentence "I am." you sure are. what now?
Reed I...genuinely dont even remember what his deal was. His worry over the meteor seeps into everything in his life down to his dnd sessions. sad!
Naomi is probably the one with the most going on, but this might be biased because I think she's very cute in a way that the rest of the cast tries to nail but fails to outside of Rosa. I'm a sucker for student presidents who Try Their Best, and works the most well with the greater plot as she realizes shes spent her life waiting and plotting for a perfect life that will never come. theres good ideas, not fully captured here but still, about the pressure of highschool, society, and her wants of a life where she has control over her destiny, with the moments (or well moment, with her texting Fang of her longstanding crush under an alias near the beginning of the game) she's most rewarded for involving her seizing the moment and accepting her anxiety. She has swings and roundabouts! It's not just an immediate fixing! She loses her shit at the cast during the final chapters, after years of repressing her desire to have her way with the world and her life, with chapters of her almost being pushed to the side and barely being present for the sake of everyone elses internal struggles, calling out Fang for their wishy-washiness in a good ironic turnaround, confronting the fact that she won't get the life she wants and still feeling cheated over it. It rushes itself to the end afterwards, but its idea is solid, and its a decently interesting concept to put this character archetype through, after the common conception of these characters being spiteful and shallow to have them turn out to be just someone nice. Plus the dinosaur thing comes together for her design in a way where its both recognizable shes a dinosaur and also still has character in a way that is appealing, rather than the rudimentary feeling the others have, with boxy silhouettes that dont work well for their personalities that don't animate well and generally carry nothing unique outside of big design Gimmicks like horns or frills. big fan, id kiss her snout and pet her horn...thing.
either way, like i said it doesnt matter. its a game about time and a lack of it, with a meteor that cuts off every character arc right before theyre able to become the people they want to be, without us getting the time to see the people they were before, for a game that crawled out from under development hell, and yet without the time to finish so many of the scenes it clearly had planned. but it doesn't matter. that's its moral. high school is something that sucks, in a world that sucks, and you wont find the closure you'll want but when its over, thank god, it'll be over. with that, this game is too.
best of luck to KO_OP, for finding a way to spite the god that clearly didnt want this to exist, and i hope theyre able to laugh and look back at this as the awkward chapter itll end up being in their history that haunts them no longer.
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rivvytrick · 8 months
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Imagine a version of Mass Effect where the Reapers never spoke.
No Sovereign, no Harbinger, not even a Saren or TIM, or the Leviathans.
Imagine a version of Mass Effect where Shepard's investigation of these weird historical records of dead civilizations and "reapers" was one day interrupted by a legion of angry mechasquids sailing into known space, doing indiscriminate mass murders and seizing control of the FTL mechanisms, and there is just. no explanation. No seeming rhyme or reason.
Maybe such a plot wouldn't have worked in Mass Effect (I would truly lament a version of ME without Sovereign) but by god Volition made it work for the Freespace games.
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Part of that is undoubtedly because we never got a proper conclusion to the series, thus leaving the true motives of the alien Shivans down to speculation and guesswork. But for what we got, good god they made for a terrifying enemy.
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rivvytrick · 8 months
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remind me to just run a game through steam configuration next time i complain about controller issues because NiGHTS just runs perfectly. in other news dude i knew it. this might be the best game ever made. one other issue. ITS FAST AS SHIT WHAT THE FUCK IS THIS. i thought i could handle sonic teams power with a childhood of playing the sonic games and renting the sequel for the wii for a weekend but i might have me some fun in learning this, because theres a shocking learning curve to what i thought was just a one button 2d superman 64. miyamoto might be right. hes spending the rest of his life in this games shadow
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rivvytrick · 8 months
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sucks so bad in the most understandable way that barely anyone utilized the dualshock 2's analog buttons. but in a kinder world, there wouldve been the sickest serialism rhythm game on the ps2 and there would be a love sublime in that gap within you rather than the yawning it now is
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rivvytrick · 8 months
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mad that i still havent found a way for nights into dreams to recognize my xbox elite controller so i just cant play it :c pleaseeeeee i know this is gonna be my favorite game of all time you have to let me LOVE You nights
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rivvytrick · 8 months
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dont think getting railed would fix me. now getting a railgun in a sundress however...
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rivvytrick · 8 months
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it's so scary that 3 of my favorite games of all time might actually all be 6th gen Capcom games but you have to understand the streak they were on dude.
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rivvytrick · 8 months
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sorry detective, we dont have a case anymore. suspect regressed. law says we gotta change her diapies and give her naptime. and that was our last lead…
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rivvytrick · 8 months
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110 minutes of two hot women deciding where to ravage for dinner while scamming everyone in a 50 mile radius. movies can be good did you know
watching daisies (1966). this has to be the hungriest movie ever made
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rivvytrick · 8 months
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watching daisies (1966). this has to be the hungriest movie ever made
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rivvytrick · 8 months
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explaining american cultural hegemony to someone in the global periphery: you're already imagining a burger aren't you
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rivvytrick · 8 months
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[checks these cursed recursions, timelines spiralling out and converging still into the same pathetic tragedy]
yeah, we got time. dont try anything poetic or thematically resonant while we're there though
who wants to be starcrossed rivals with me on a scorched battlefield of meaningless fate, forever duelling over ideals we've long since forgotten but cling to with each other desperately out of fear of losing ourselves
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rivvytrick · 8 months
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youre not about this intersectionality shit, kid. might wanna pack your things and go home, leave this to the adults
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