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dungeonkeeper · 2 months
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dungeonkeeper · 7 months
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Can I haz a d10 list of common customs? Like taking off shoes when going inside or only eating with your right hand?
It is customary to bring a bouquet of seasonal herbs when someone moves into their new home.
Two fingers placed at the right earlobe signals a wish for fair weather.
Shedding one's jacket when going into the meeting hall originated as a way to prove one was unarmed. Now it is simply courteous to do so.
At a wedding, the parents of the couple-to-be drink from a wine goblet before handing it to their children.
In the town square, it is customary to walk in a counterclockwise direction around the center fountain so as not to interrupt the flow of traffic.
A kiss on the forehead before a family member leaves for a journey is an old custom.
A bow of no more than five seconds is expected when royalty is present.
When dining with clergy, a single spoon per guest is used.
Letting children to the front of the line at the well is expected.
A sweep of the hand in front of oneself invites another into the home.
all d10 lists
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dungeonkeeper · 7 months
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THE ARCANIST - WARLOCK SUBCLASS Created by rain-junkieDnD GM Binder and PDF link You can find more of my work here Artwork by Shanen and Anton Fadeev
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dungeonkeeper · 7 months
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3 year update: compromised now of two robots with opposing feelings on the mass production of their kin, an elf with the weight of the world on her shoulders, a pirate mother son duo with trauma surrounding the loss of their crew, the himbo and himbim is more tramatized than we knew, and a fey tiefling looking to prove herself
you know it's gonna be a good campaign when your players' party is comprised of two lesbians, a himbo, and a himbim
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dungeonkeeper · 10 months
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100 Magic Items for 5e Pt. 15
Past Posts
Items 1 - 5
Items 6 - 10
Items 11 - 15
Items 16 - 20
Items 21 - 25
Items 26 - 30
Items 31 - 35
Items 36 - 40
Items 41 - 45
Items 45 - 50
Items 51 - 55
Items 56 - 60
Items 61 - 65
Items 66 - 70
71.      Ring of Race Changing
Wondrous Item (Ring), Rare,
This ring is crafted of simple silver; the band is etched with different letters from all languages of the realms - some unrecognisable to any living person. Every morning the player wakes up taking on the features of a different race according to a D8 roll. If the player is already the race rolled the character is unaffected that morning (Or roll again; DM’s choice). Every morning the player loses the abilities of the previous days roll and takes on the new effects.
1 – Elf. The players’ ears grow long and pointy, and any facial hair they have grown becomes patchy and light. They become more slender and agile gaining 5 additional movement speed.
2 – Dwarf. The player wakes up having grown a large beard if they are able. They also appear to have gained a few pounds – and have acquired a taste for ale. The player also gains the “Stonecunning” and “Dwarven Resilience” traits.
3 – Halfling. The player takes on a cheery disposition to life and a newfound love for music and performance, also becoming noticeably shorter (Player is still considered the same size) They gain the “Halfling Luck” trait.
4 – Tabaxi. The player becomes covered in fur, and their pupils become slit, as well as gaining a penchant for mischievous curiosity. Additionally, they gain the “Cat’s claws” and “Feline Agility” traits.
5 – Half-Orc. The player gains thick, strong muscles, developing an underbite and pronounced teeth. The player becomes proficient in intimidation and gains the “Relentless Endurance” trait.
6 – Tiefling. The player’s skin takes on a tone of red or purple, their eyes turning red and a tail sprouts from behind them. They gain a darkvision of 60 feet and the “Infernal Legacy” trait.
7 – Triton. The players take on a tone of the blue or green in their skin and hair, as well as growing gills on their ribs, cheeks or similar area. They take on the “Amphibious” trait and they suddenly gain a kinship with marine animals gaining the “Guardians of the Depths” trait.
8 – Gnome. The player becomes stout and short of leg finding themselves more in tune with nature, they gain the “Gnome Cunning” trait and their size becomes small if it wasn’t already.
72.      Symbol of the Lich Slayer
Wondrous Item, Very Rare, Requires Attunement by a Cleric
This holy symbol is made of weighted gold, crafted in the shape of a sun and its rays. A cleric who is attuned and uses this symbol for their holy symbol gains resistance to necrotic and poison damage. Additionally, when using the “Turn Undead” ability the target has disadvantage on the saving throw.
  73.      Bouquet Staff
Staff, Uncommon
This staff is a long hollowed out clay tube filled with potting soil. Every day 1d4 flowers grow from the top of the staff, with a max of 7 flowers. When the player presses a button on the side of the staff, causing one of the flowers to explode in a plume of pollen and colour, casting the “Colour Spray” spell. The player can explode multiple flowers at once, casting the spell at one level higher for every flower exploded.
74.      Guardian Shield
Armour (Shield), Very Rare, Requires Attunement
A glorious steel kite shield, symmetrical jade patterns adorn its front side. As a bonus action you can cause the shield to levitate moving it up to 30 feet to occupy the same space as another creature. When in the same space as a creature that creature gains +2 AC. The creature attuned to this shield cannot wield a weapon in their shield hand while using this effect, guiding the shield telepathically with sematic gestures. The player can move the shield 30 feet as a reaction or call it back to their hand as an action.
75.      Soul Tether
Wondrous Item (Rope), Uncommon, Requires Attunement
A length of ethereal rope invisible to a layman’s eyes. The character attuned to this rope ties it around their torso, once tied the rope becomes a tether directly attached to the living energy of the creature. The player may then tie the other end of the rope to another creature’s torso – this creature does not become attuned to the tether. The tethered creatures can not exist on different planes of existence – whenever one is sent to a different plane (such as the astral plane), the other tethered player is also summoned to that realm appearing in a spot within 30 feet of the other tethered creature.
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dungeonkeeper · 1 year
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Reposting this from Facebook onto here
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dungeonkeeper · 2 years
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https://linktr.ee/protecticwa
The Protect ICWA Campaign was established by four national Native organizations: the National Indian Child Welfare Association, the National Congress of American Indians, the Association on American Indian Affairs, and the Native American Rights Fund. Together, the Campaign works to serve and support Native children, youth, and families through upholding the Indian Child Welfare Act. The Campaign works to inform policy, legal, and communications strategies with the mission to uphold and protect ICWA.
The Indian Child Welfare Act (#ICWA) was put in place over 40 years ago to curb generations of harm resulting from the targeted assimilation of Native kids. On November 9th, it is being challenged in front of #SCOTUS, in Haaland v. Brackeen. @protecticwa invites families, leaders, singers, dancers, traditional practitioners, elders, knowledge keepers, youth, and allies to join them as they respectfully demonstrate support for ICWA at the Supreme Court on November 9th, the day of oral arguments for Haaland v. Brackeen. If opponents succeed in dismantling ICWA, they will have cleared the way for a larger attack on Native families, Native land, and tribal sovereignty. We all must stand up for ICWA.
https://linktr.ee/protecticwa
Join @ProtectICWA for a respectful demonstration on Nov. 9:
https://www.eventbrite.com/e/protect-the-indian-child-welfare-act-tickets-440532282917
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dungeonkeeper · 2 years
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being in an all lgbt+ dnd group is having to face the reality that half your players want to play a rogue in ur campaign
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dungeonkeeper · 2 years
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Greetings!
While adventuring inside the Fire Lord’s castle the party comes across a dangerous crossroads. It almost looks like the heart of the castle, the fiery lava below traversing through all the castle’s veins.
To get to the other parts of the fortress, the party will have to use their athletic, acrobatic, and magical abilities. If they wish to survive that is. Platforms rise from below, magical runes glowing on each one. These runes could hinder the party severely, or they could be merely some sort of activation mechanism for the platforms.
Sentry crystals are also scattered about, ready to fry any intruders.
Can the party continue their journey in one piece? Or will they suffer severe burns in the process?
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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dungeonkeeper · 2 years
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Patreon Link
In my game, one of the most commonly used spells our wizard has been using for us is Leomund’s Secure Shelter, crafting a 20x20 cottage made of the surrounding material, commonly earth, stone, or wood. I figured it was a common shelter spell for most arcane casters, so I made a pack of the most common versions.
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dungeonkeeper · 2 years
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Hello, everyone!
The group follows the path of magic, glowing mushrooms. It has been a long journey, but they have finally arrived at the end of the road.
They reach an old elven altar. Old runes inscribed in it tell of a magic spell to be performed to receive an ancient blessing. The most magic savvy among them start to rummage their old tomes to decipher what the spell could be… and what sort of blessing it could grant.
The creature tokens for this map are an Elf Ranger, a Giant Weasel and an Orc Warrior. Emerald tier gets the Giant Weasel while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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dungeonkeeper · 2 years
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The Medieval City Center Battle Map
This is Connor’s new map, a huge 44x32 city center with interiors included for each and every building! You can now download it from the website:
→ Find it on 2-Minute Tabletop
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dungeonkeeper · 2 years
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Our new battle map this week is Crunkle’s 32x44 Wizarding School Courtyard! It’s the perfect place for magic studies, friendly duels, and frisbee.
→ Find it on our website
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dungeonkeeper · 2 years
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dungeonkeeper · 2 years
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Greetings!
Three weeks ago, the adventurers set sail to embark on a quest full of adventure, rum and lots of loot. Everything was going well, and despite the age of their vessel, they quickly sailed the seas in search for gold.
Until one fateful night, when a storm of epic proportions hit their ship hard. Despite the skillful maneuvers of the captain, the vessel was torn apart.
No one really knows how they all managed to survive and stick together through that terrible ordeal, but they did.
Now stranded and without ship, they now press forward to recover what was taken from them by the Gods.
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
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dungeonkeeper · 2 years
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being a gm alone on the roll20 with the tokens like a kid with dolls
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dungeonkeeper · 2 years
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For any tales on the high sea. Support or commission me here!
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