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alanna-arts · 15 days
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Another sci-fi weapon design called the TB-Hydra
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alanna-arts · 1 month
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Trying my hand with some hard surface concepts. This is an assault rifle design based on concept art by Jay Li on Artstation Linked here: https://www.artstation.com/artwork/dRyVx
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alanna-arts · 2 months
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Mock-up Product reel using Blender and Zbrush. Based on a real rhinestone tiara by SH
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alanna-arts · 2 months
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Cheetah turntable renders
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alanna-arts · 2 months
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Day-to-day learning
#blender #b3d #3DCG
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alanna-arts · 2 months
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Turntable of my drake creature!
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alanna-arts · 2 months
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Renders of ᴀᴍᴀʀɪꜱ - ᴄʜɪʟᴅ ᴏꜰ ᴛʜᴇ ᴍᴏᴏɴ
Personal project to practice rigging and topology
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alanna-arts · 2 months
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Renders of ᴀᴍᴀʀɪꜱ - ᴄʜɪʟᴅ ᴏꜰ ᴛʜᴇ ᴍᴏᴏɴ
Personal project to practice rigging and topology
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alanna-arts · 3 months
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Flaming hot wings
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alanna-arts · 3 months
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Another absolute amazing Danny design by @zillychu ! I was immediately obessed with it and I couldn't help myself to try to model it in 3d!
My pc power supply died in the middle of modeling , but I managed to get a spare part quickly and no data was lost so everything is fine again.
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alanna-arts · 3 months
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Fudging around with rigging in Blender. Created these wings and messed around with some designs which was fun. Though rigging it was driving me nuts for a while. Such is life I suppose 😭
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alanna-arts · 3 months
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alanna-arts · 3 months
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Process - Sunakawa Cake 🎂
A little breakdown of how I made my 3D recreation of the "thank you sunakawa" cake from Ore Monogatari ~
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1. Collecting reference
Aside from referencing stills from the anime, I came across the official cake sketch from Madhouse's website! It was really helpful in identifying all the toppings on the cake and other details.
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Next was collecting real-life references of all the ingredients I needed to make and taking notes of the shapes, textures and variety.
2. Modelling & Texturing
I go back and forth between modelling and texturing, and jump all over the place so I'll break things down based on the toppings/elements:
A. Macaron
I referenced Canosie Lab's macaron tutorial here, tweaking the process a little bit; using one mesh instead of two and using particles to distribute the boolean meshes. I ended up with LOTS of vertices, so I made a lower poly version of the macaron and used those to avoid bogging down the computer. As for the texture, I used Blender's procedural nodes, utilizing mostly the noise texture node.
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Above: The first row are the lower poly versions of the macaron and the second row are the original meshes with around 200,000 vertices each o_o
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B. Cookies
There's not much to it here; I just modeled the cookies and used procedural textures I've made for a previous project (I'll post that project soon!!!)
The icing is made using bezier curves with some bevel depth. I used the draw tool to draw on the cookies. I did the same for the writings on the cake.
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C. Strawberries
I've previously made strawberries for another project so I just used those but baked them to a lower poly mesh first. I used Canosie Labs' strawberry tutorial as reference :) I initially used a scaled down version of the regular-sized strawbs, but decided to make a proper mini strawberry 🍓
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Left: with scaled down regular strawberries, Right: proper mini strawberries.
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I made them super shiny with lots of subsurface scattering to make them look juicy and gummy-like -- not the most realistic but I think they look cuter like this :>
D. Orange slices
The orange slices were the most challenging to make! Did a lot of trial and error to get that pulpy texture oranges have but I managed using a combination of voronoi nodes :") If you look at the pictures below, you can see how the orange looked in the beginning vs. at the end after I refined it some more.
They look fine from a distance but a little janky up close; maybe I'll do a breakdown one day once I figure out a proper node setup.
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Above: before & after
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Left to right: rendered, colour only, B/W
E. Orange peel
A simple plane with a solidify and curve modifier. What's most important here is the texture! I used two different shaders (one for the pith another for the peel) combined using a mask.
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F. Jelly beans & choco marbles
A tweaked subdivided square for the jelly beans and subdivided icosphere for the choco marbles. The two use pretty much the same shaders but the jelly beans have more subsurface scattering.
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H. Cake
After placing all the toppings, I sculpted the cake (using the multires modifier) a little bit to model the cream that's displaced.
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alanna-arts · 3 months
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mmmm...mushrooms
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