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#yone layouts
staincastle · 6 months
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⠀⠀⠀★ rina's message is here! heartsteel "paranoia" headers
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loledits · 2 years
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roses are roses and violets are violets💭
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firenzzz · 1 year
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⌕ league of legends icons · spirit blossom skins
reblogs & credits are appreciated ❟ do not copy, steal, edit or claim as yours
firenzzz©, 2022
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bleachbrainrotbro · 3 months
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Meet the Mun! (and the muses!)
Helloooo! My name is Astral, but you can call me Astro or Ashe! Even Astra works too :D
Names / Nicknames :
Astral / Astro / Astra / Ashe / Asty / Asta / Astro Boy Pronouns :
He / They / It / Xe / star / him / them / xem / star / his / theirs / xyrs / stars’ / himself / themself / itself / starself
Titles :
The unknown one / the darkest star / star’s shining moon / his body in space / they who venture beyond earth / they who float in deep galaxies / the astral adventurer / he who ventures among the stars / The Ruler of the Stars / The One Who Resides In Space
I rp as several muses, some of which include the following! They're listed by Fandom.
BLEACH
Byakuya Kuchiki - CANON
Yukiko - OC
Kaoru - OC
Ayaka - OC
Akane - OC
Celeste - OC
Mara - OC
FAIRY TAIL
Freed Justine - CANON
SK8 THE INFINITY
Kaoru Sakurayashiki - CANON
VIDEO GAMES
GENSHIN IMPACT
Neuvillette - CANON
Ayato Kamisato - CANON
Kaeya Alberich - CANON
Zhongli - CANON
BALDUR'S GATE 3
Astarion Ancunin - CANON
LEAGUE OF LEGENDS
Yone - CANON
Basic rules for interacting with muses! 1. Please, please *please* specify which muse you want to interact with. 2. Please tell me beforehand if you have any triggers/topics you wish to avoid when interacting. 3. Try to establish a basic plot OOC with me if you don't already have an idea you wish to tell me. TAGS LIST #this isn't the end.... // reblogs #curiosity // ask answers #live for me // main verse #how interesting // mutual's posts #amazed !! // promo reblogs
//I'm going to edit this heavily later, but this is a basic pinned post im scrapping together. THANK YOU!!!
layout made by @/strawberrymedicine
Replycons made by @/lumieron @/justanotherkinrequest @/p1nk-sugar @/kohan-droppopcandy @/eepyrinrin @/happy-nua-edits @/canineabomination @/m-maiden @/oddsel @/darlingtyphoon @/asiandra-dash @/ghostflora-s @/fated-edits @/walkingcorpz @/yoshizaki-kokoa
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leeyanyanyaaan · 1 year
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masterlist
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leeyanyan's writing corner masterlist
✏ introduction | pt2
▶ playlist
requests info (coming soon...)
scenarios and prompts 💬
fake dating | otp
coffee for the first time | otp
outlaw x law enforcer | otp
evil sibling moment
soulmates childhood friends to lovers | otp
one piece ❌
sanji as your lover
onigiris for zoro
stray kids 🧭
ot8
stray kids as brothers
bang chan
at my worst | comfort, fluff, established relationship
han jisung
a curtain away | hospital fic, fluff, crack, undefined relationship
college au modern cinderella | imagine, fluff, kinda angst with good ending, love at first sight, college au
one piece nerd | crack, fluff, undefined relationship
yang jeongin
your eyes | fluff, established relationship
genshin impact 💫
yours to hold pt1 | shenhe, fluff, undefined relationship
imposter!sagau siblings au
oc profile: xue lian
xue lian design history | oc chara design
genshin!renge headcanons | oc au
heartsteel 💔
heartsteel audio edits
heartsteel vocal headcanons
creatively charmed series
kayn x grafitti artist
sett x craft store owner
k'sante x writer
yone x cover artist
ezreal x cover dancer
aphelios x twitch streamer
alune x vlogger
other fandoms 📖
ansatsu kyoushitsu fanfic prompt
irony | ansatsu kyoushitsu excerpt
damianya headcanon
matchablossom dream-induced content
original characters ⭐
otaharuryu
oc profiles: otaharuryu
otaharuryu AUs
restless night | otaryu one-shot, fluff
time and memory universe
about + headcanons and stuff
oc profiles | pt1, pt2
LEVANTER
kpop au ocs
park eunyeong
cheon seoyeon and min hyeseong
high school dayz (adoptable!)
kitsona koven
kitsona koven intro
individual oc profiles coming soon
genshin!renge headcanons | genshin au
alternate universes 🌏
dream catchers
soulmate red string of fate
dystopian celestial au (LEVANTER)
original works ✍
the wise old bird and the curious child
the map you take
fleeting memories
on my own
...and more to come!
navigation: 🔍
#leeyanyan's writing corner - general posts
#leeyanyan's work - original work by me :D
#leeyanyan's art - art by me :D
#yan's mailbox! - inbox answers
#noisyanyan - me being noisy and reblogging lol
notes:
all written stuff where reader is included are written gender-neutral unless stated otherwise
as of 28/11/2023, i am currently on hiatus
technically requests aren't closed but be aware that i am yet to set some ground rules so there's no certain guarantee it'll be accepted unless it's a completely safe request.
i'm not good w tags so my blog might be a lil difficult to navigate, sorry ;;;
also, pls bare w the poor layout of my blog TwT
my mailbox is always open and i'd especially love to make new friends :D
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thedubiouspeach · 1 year
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New Layout New Me!
I think it's only fair that since I've been nothing but an enigma on this site that I properly introduce myself!
Hi! My name is Bliss! I'm a 25-year-old LGBTQ+ & Neurodivergent writer. I am a Jhin main first and a human never. My fixation is primarily Jhin-centric, but I tend to hop across a multitude of fandoms!
Said fandoms include:
League of Legends
Baldur's Gate 3 (Astarion-centric interest)
Psycho-Pass
Jujutsu Kaisen
Sonic The Hedgehog
91 Days
Sun Haven
Buddy Daddies
Blue Exorcist
Yuri On Ice
Kuroko no Basket
Soul Eater
Dragon Ball Z
Steven Universe
Avatar: The Last Airbender / The Legend of Korra
Suitor Armor
Gangsta
Castlevania
I'm a hopeless romantic and throw together ships whenever possible because it's fun and I enjoy exploring dynamics. I sometimes find myself in Rarepair Hell and it is of every fault of my own.
Current ships and their ship names if they have one in my mind's eye:
Jhin / Rakan - Golden Lotus
Jhin / Pyke - Red Water Dreams
Jhin / Yone - Method Acting
Jhin / Yasuo - Freelance Artists
Jhin / Varus - Sacrilegious Shots
Jhin / Vladimir - Crimson Affairs
Jhin / Pyke / Rakan - Weight In Gold
Jhin / Rakan / Yone - Standing Ovation
Jhin / Rakan / Yasuo - Travelling Show
Jhin / Pyke / Rakan / Yasuo / Ezreal / Akshan - The Men Pile
Irelia / Xayah - Kingslayers
Irelia / Xayah / Akali / Nilah - Sparring Practice
Irelia / Xayah / Akali / Nilah / Neeko - Battle Born
Xayah / Sett - Fisticuffs
Shusei Kagari / Shinya Kogami - Kissed Knuckles
Satoru Gojo / Kento Nanami - See No Evil
Hiromi Higuruma / Kento Nanami
Satoru Gojo / Kento Nanami / Hiromi Higuruma
Yuji Itadori / Megumi Fushiguro
Yuta Okkotsu / Toge Inumaki - Speak No Evil
Jun / Dr. Wornhardt
Jun / Vaan
Dr. Wornhardt / Jun / Vaan
Jun / Vaan / Donovan
Jun / Van / Donovan / Dr. Wornhardt / Darius
Rei Suwa / Kazuki Kurusu
Ryouta Kise / Yukio Kasamatsu - Kisamatsu
Daiki Aomine / Taiga Kagami - Kagomine
Kotaro Hayama / Shun Izuki
Kotaro Hayama / Taiga Kagami - Hot-Head Express
Katsuki Yuuri / Victor Nikiforov - Victory/Victuuri/Victuri
Shadow the Hedgehog / Sonic the Hedgehog - Sonadow (duh)
Goku / Vegeta
Rin Okumura / Renzou Shima - Cotton Candy Complications
Shiro Fujimoto / Mephisto Pheles
Nero Vanetti / Angelo Lagusa - Russian Roulette
Katara / Zuko
Trevor Belmont / Alucard / Sypha Belnades - The Usual Suspects
Death the Kid / Crona
Pearl / Bismuth
Sapphire / Ruby
Boundaries:
I won't participate in ship discourse. I just won't, it's not worth it. I have my reservations on certain things and Imma keep it to myself.
What I will do is participate in fandom, fandom activities, and the occasional discourse about the shows/games/comics themselves!
Interests & Hobbies:
When I'm offline I tend to read here and there.
I write mostly romantic/ship-related fanfic and even original works with original characters! Occasionally, I post poetry when I'm in A Mood(TM).
It's an absolute delight to talk about all of my characters that I've taken so much time to craft <3
I make playlists on Spotify and Youtube based on stories I've written, favorite characters, favorite ships, and original characters! I'll be adding those links to my Carrd once I have them both up-to-date c:
I'm not entirely sure what I should be posting on Tumblr? This site is very awkward for me and I feel a tad isolated every time I open it. So if anyone has any ideas of what they'd like to see or a better way to be more engaging drop me an ask!
I might make a post for snippet requests and whatnot that y'all can choose from as well! It'll take a bit, but it'll be up eventually lol.
If you wanna find me anywhere else like Twitter, AO3, Commaful, Wattpad (Idk why, but it's an option), and more then you can find my Carrd in my bio!
Thanks for reading this far and getting to know me! If you have any questions then you know where the ask and DM buttons are c:
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raposinhe · 3 years
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YONE LAYOUTS
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electro-station · 4 years
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l.o.l. 𔘓 spirit blossom layouts
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scrawnyasthtic · 3 years
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battle academia yone layout!!
like & reblog if you save
please don't repost
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tigerkirby215 · 3 years
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5e Rammus, the Armordillo build (League of Legends)
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(Artwork made for Riot Games.)
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Yeah...
Any more words for an introduction would be excessive, alright?
Let's just get on with the build.
Okay.
GOALS
Yeah - Yuumi isn't the only one with Zoomies. Super Sonic style!
Alright - I'm rubber you're glue; whatever you say bounces off me and makes you explode.
Okay - What good is murdering anyone who touches you if no one gets close? Call them names (or just say "okay" in a very annoying tone) to force them to fight!
RACE
To carry a big shell on your back look no further than Tortle. (The spikes come later.) I'm going to invoke Tasha's ruling and suggest a +2 to your Dexterity and a +1 to your Charisma, to spin around fast and know just the right way to say "yeah" to piss people off. You have Claws that do a d4 damage, Survival Instinct for proficiency in the Survival skill, and can Hold Breath for up to an hour!
But of course there's two things we're here for: Natural Armor gives you a base AC of 17. Period. There is no way to increase this (other than wearing a shield.) Additionally you can go into a Defensive Ball Curl as an action for some Shell Defense, giving you +4 to your AC and advantage on Strength and Constitution saving throws. However while in your shell you can't move, are considered prone (meaning melee attackers have advantage against you), have disadvantage on Dexterity saving throws, and can't take reactions. The only action you can take is a bonus action to come out of your shell.
ABILITY SCORES
15; CHARISMA - Rammus has to be saying something to get everyone to attack him.
14; DEXTERITY - You need Dexterity to keep rollin'. Also Strength is largely pointless to us because... Shell.
13; CONSTITUTION - You are a tank so more health would be a good investment.
12; STRENGTH - Just because you have a thick shell doesn't mean you don't have to push some things off you at times.
10; WISDOM - Living in the deserts of Shurima means you have to fight for Survival every day, even if it's more like the desert is fighting you.
8; INTELLIGENCE - You literally have 6 voice lines.
BACKGROUND
For Desert Survival the Outlander background is pretty good. You get proficiency in Athletics but since you already have Survival proficiency you can choose a different one instead. Truthfully: pick whatever you want, because Rammus is a closed book you can make him however you want!
You also get proficiency with a language of your choice that you're not going to use, and a musical instrument! Imagine if they made a Spirit Blossom Rammus skin and he played an instrument like Yone and Yasuo.
As a Wanderer of the sands you can easily remember the layout of terrain around you, and can also find food and water for you and your allies to survive in the jungle! "Alright."
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(Artwork made for Riot Games.)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off as a Rogue because while Rammus may not look the part he's actually quite talented! Take proficiency in Persuasion, Deception, and Intimidation to be the master of taunts and... well you may as well take Stealth proficiency for ganking. You also get Expertise in two of those skills: I'm going to recommend Persuasion and Deception as your two "taunting" skills.
Rammus doesn't talk much because he's a master of the subtleties of Thieves' Cant, allowing him to speak without actually speaking what he means to speak. "Yeah." But of course if you gank from the jungle you can Sneak Attack for an extra d6 of damage. If you have advantage or an ally nearby you'll get this extra damage out, and your Sneak Attack increases with levels. "Okay."
LEVEL 2 - ROGUE 2
Second level Rogues can optimize their jungle clear with Cunning Action, letting them Dash, Disengage, or Hide as a Bonus Action. "Hm."
LEVEL 3 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype, and to be the master of one-on-one combat look no further than the Swashbuckler. Fancy Footwork is basically the mobile feat, making it so that the enemy can't hit you with opportunity attacks after you slam into them with Powerball.
Rakish Audacity meanwhile is basically two smaller features put together into one: for one you have a bonus to initiative equal to your Charisma modifier, so you can be the first one around for a dragon fight. "Alright." Additionally if you find someone alone in the river (without an ally within 5 feet) you can sneak attack them, even if you don't have an ally nearby or advantage against them! This means you can dash into someone with Powerball and then taunt them for a Sneak Attack. Speaking of which your Sneak Attack damage increases to 2d6. "Yeh."
LEVEL 4 - ROGUE 4
4th level Rogues get their first Ability Score Improvement but Rammus isn't really meant to do damage? So grab the Durable feat for +1 to your Constitution and double the Constitution when healing during Short Rests, guaranteeing that you can heal up after a skirmisher and always be ready for a fight. "Right."
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(Artwork by Kienan "Knockwurst" Lafferty. Made for Riot Games.)
LEVEL 5 - FIGHTER 1
Taking a level in Fighter for... well kinda just to get proficiency with Shields, really. +2 AC goes a long way! And the Defense Fighting Style can further increase that AC by 1, equaling a +3 to your 17 total which means... hey look at that! 20 AC! "Alright."
You also get Second Wind for a refillable potion, giving you a d10 + 1 (because we're not getting more Fighter levels) healing as a Bonus Action.
LEVEL 6 - WARLOCK 1
People say that I make too many Warlock builds, to which I say... "Yeah." First level Warlocks get to choose their Patron at level 1, and to be the rolling speed demon of the desert the Fiend Warlock is a nice, universal subclass. That's because Dark One’s Blessing will give you a burst of Triumph (temp) HP when you down an enemy equal to your Warlock level plus your Charisma modifier.
But of course what we're really here for is Pact Magic. You get two cantrips from the Warlock list: Frostbite could be reflavored as a not-quite-Frenzying Taunt because it's basically just Vicious Mockery that targets Constitution instead of Wisdom. Inversely Mind Sliver will let you soften an enemy up for an ally's big damaging abilities!
For your leveled spells Armor of Agathys shall serve as your passive of which we will get many more abilities that do the same thing. Note that Temporary Hitpoints don't stack, but as a DM I'd be willing to say that if you get a new source of Temp HP while this spell is active its duration essentially gets refreshed. Inversely if you want a more direct source of retributive damage Hellish Rebuke will cause fire damage to anyone who hits you as a reaction. "Right."
LEVEL 7 - WARLOCK 2
Second level Warlocks get to choose their Eldritch Invocations; gifts from the sands that make them better from the standard armadillo. Eldritch Mind is a surprise tool that will help us later, and you might think that we should've taken Resilient (CON) instead of Durable at level 4 to which I say... "Right." Anyways there honestly isn't that many other invocations I want until about level 5 so take what you want (Devil's Sight is never a bad thing) and we're going to keep going. You can also learn another spell but again: not much I want! Wait for...
LEVEL 8 - WARLOCK 3
3rd level Warlocks get to choose their Pact Boon and we're still a Rogue first and foremost, so Pact of the Blade is still the best choice. You can summon weapons from thin air to always be ready with spikes on your shell.
You can also learn second level spells like Blindness / Deafness to make it harder for people to hit you, and Hold Person which is like a ranged taunt.
LEVEL 9 - WARLOCK 4
4th level Warlocks get an Ability Score Improvement, and while Charisma controls most of what we do currently Dexterity still leads to kills which leads to more temp HP, so increase your DEX by 2.
You can also learn a new cantrip like Chill Touch for some Thornmail anti-healing. There are good spells at this level too (Misty Step and Mirror Image being two great ones) so take them for now but we're going to swap them out come...
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(Artwork made for Riot Games.)
LEVEL 10 - WARLOCK 5
5th level Warlocks get more Eldritch Invocations! For a start we'll be taking Thirsting Blade, letting you attack twice in a round for more chances to get a kill for some healing. "Hm." We'll also be taking Cloak of Flies for Sunfire Cape, or more realistically Turbo Chemtank as CoF does Poison damage and I'm writing this build during patch 11.8 when every goddamn jungler in the game is running Turbochem.
You can also learn third level spells at this level like Spirit Shroud for a Frozen Heart that also increases the damage of your weapon, and Counterspell for some magic "resistance." "Yeh."
LEVEL 11 - WARLOCK 6
6th level Fiend Warlocks can give themselves the boost they need to make it out alright. Dark One's Own Luck lets you add a d10 to a skill check or saving throw: you're probably going to mostly be using this on saving throws but boosting ability checks can be helpful to. You can only use this ability once per Short or Long Rest however, so use it wisely, yeah?
You can also prepare another spell but again: waiting for a level!
LEVEL 12 - WARLOCK 7
7th level Warlocks get another Eldritch Invocation like... Devil's Sight? A bit late to be grabbing it (proper) now you may say, but it's a requirement for our one-two Defensive Ball Curl special!
First spell: Shadow of Moil! Along with heavily obscuring you (giving most enemies Disadvantage to hit you) any enemy that does hit you takes 2d8 Necrotic damage back!
Second spell: Fire Shield (from the Fiend Warlock list.) It creates light yes (which gets canceled out by Shadow of Moil) but you can choose between a Cold Shield (that blocks Fire damage and does Cold damage) or a Fire Shield (that blocks Cold damage and does Fire damage.) Regardless of which one you choose any attacker within 5 feet of you will take 2d8 damage (Cold or Fire depending on which shield you chose) if they try to attack you.
Here's the fun part: Fire Shield isn't concentration. That means that these spells do stack, allowing you to do 2d8 damage to anyone who misses you and 4d8 damage to anyone who hits you! I don't think I should need to explain why essentially getting a second level Chromatic Orb off every time you get hit is absolutely insane for action economy and overall DPS.
LEVEL 13 - WARLOCK 8
8th level Warlocks get another Ability Score Improvement: Dexterity is still our main "fighting" stat despite most of our levels being in a caster, so a simple +2 would cap it off to guarantee that you're doing something in a teamfight even if the enemy isn't shooting you.
You can also learn another spell like Dimension Door, which is basically a very long ranged Flash. Like, a very long ranged Flash. "Yeh."
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(Artwork made for Riot Games.)
LEVEL 14 - ROGUE 5
Hopping back over to Rogue because for some reason Rogues are very good at staying alive! Uncanny Dodge is part of that, letting you reduce the damage of an incoming attack by half with your reaction! "Okay."
Your Sneak Attack damage also (finally) increases to 3d6. "Yeah."
LEVEL 15 - ROGUE 6
6th level Rogues get Expertise in two more skills. I'm actually going to suggest the two skills from your background at this point: Athletics and Survival to continue optimal jungle pathing and escape grapples.
LEVEL 16 - ROGUE 7
7th level Rogues get Evasion which feels like an oxymoron for Rammus. But here's the thing: they can't attack you with weapons without taking damage themselves, so what if they cast spells on you? Well if it's a DEX save you take half damage on a failed save, and no damage on a successful save! "Alright." Your Sneak Attack damage also increases to 4d6 at this level.
LEVEL 17 - ROGUE 8
8th level Rogues get another Ability Score Improvement, and while more Charisma means better spell saves and more Temp HP when you kill someone I'm instead going to simply suggest the Tough feat for +2 HP per overall character level you have. It's 34 health points now and a total of 40 HP by level 20. "Hm."
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(Artwork by SixMoreVodka Studios. Made for Riot Games.)
LEVEL 18 - ROGUE 9
9th level Rogues finally get your goddamn Frenzying Taunt! Panache lets you make a Persuasion check against an enemy's Insight, and it works in one of two ways: if a target isn't hostile to you they're charmed by you! (I don't know what you're saying to charm them, but it's probably more than 6 voice lines.)
Alternatively if you Panache an enemy they get taunted by you, and have Disadvantage against all enemies other than you. Note that if your allies hit the taunted enemy they will lose this effect, meaning that you will have to constantly taunt them if everyone's focusing one target.
Oh and your Sneak Attack increases to 5d6 now, meaning that you actually do some good damage overall regardless of if the enemy is attacking you or not. "Hm."
LEVEL 19 - WARLOCK 9
9th level Warlocks get another Eldritch Invocation: your ultimate just got reworked, so Otherworldly Leap will let you jump into the middle of a teamfight! ...With the Jump spell...
You can also learn 5th level spells now! There's a lot of fun ones but I'm going to suggest good ol' Hold Monster. It's like Hold Person, but it works on Dragon! "Right."
LEVEL 10 - WARLOCK 10
Our final level is the 10th level of Fiend Warlock for Fiendish Resilience. Choose a damage type to gain resistance to! This doesn't work against silvered weapons, so it isn't that good against ADCs but it does give you some resistance against spellcasters. (Most literally.) You have to pick the resistance at the end of a Short or Long Rest, so it does help to know what you're going up against.
You also don't learn a spell because lol Warlocks, but you do get another cantrip! So take good ol' Prestidigitation to put on a show after reaching max level!
FINAL BUILD
PROS
Ok - I already mentioned how strong Fire Shield plus Shadow of Moil is. This damage goes against any enemy who hits you in melee, and can really hurt against multiple attacks!
Alright - You have plenty of ways to keep from getting hurt while you tank all the hits. Temp HP from Dark One's Blessing, Uncanny Dodge and Evasion, and of course 20 AC with just a shield!
Yeah - Despite not investing completely in Charisma your proficiency carries you a long way in social encounters. Just remember to say more than 6 words! (If "hmm" can even be considered a word.)
CONS
Right - All your damage is loaded against melee enemies, as you need to be in melee to hit them with Sneak Attack and both your shields only deal damage back to melee attackers. Ranged enemies are still going to suffer against your high AC and you're capable of spamming cantrips at them, but you really shine against melee bruisers.
Yeh - Only having 10 Warlock levels means that you only have two total spell slots. That's enough to cast your Defensive Ball Curl combo once. If you want to operate at maximum effectiveness you're going to need to take frequent short rests.
Hmm - Perhaps the biggest irony of Rammus is that being a Tortle doesn't really help us much. Being any other race would give you access to magic armor, as well as likely better racial features to generally be more useful overall. (Don't get me wrong: hiding in your shell is nice to boost AC but come late game the lack of movement will hurt you more than it'll help, especially since it makes you go prone.) My suggestion would be to make a Warforged for their innate +1 AC, or go for something like a Satyr or Gnome to resist magic.
But you can do okay no matter what the enemy lineup is. Hmm? You think you'll struggle, yeh? Well with the right team backing you up you'll do alright. Yeah.
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(Artwork by Alvin Lee. Made for Riot Games.)
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yones123 · 3 years
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Tempat Cetak Banner Terdekat Jakarta 24 Jam
Tak bisa dipungkiri jika seiring dengan berkembangnya teknologi, memang kebutuhan akan mencetak semakin tinggi pula. Kebutuhan mencetak tersebut diantaranya yaitu mencetak dokumen, foto, benner ataupun spanduk untuk promosi suatu usaha, hingga yang kini sedang banyak digunakan yaitu cetak print digital. Saat ini memang kebutuhan cetak-mencetak orang-orang sangatlah komplek dan tak terbatas. ha tersebut menyebabkan jasa percetakan semakin menjamur dan kehadiranya memang sangatlah diperlukan.  nah, untu memenuhi kebutuhan Anda tersebut maka kami menyediakan jasa percetakan terbaik dengan menawarkan layanan diantaranya cetak X banner murah,  cetak flyer, brosur, stiker, kartu nama, dan lainnya.
Nah, bagi Anda yang Anda membutuh cetak X banner untuk kebutuhan bisnis dan kegiatan promosi usaha Anda maka kami akan memberikan pelayanan dengan kulaitas terbaik lho. penggunaan X banner memang memiliki manfaat diantaranya yaitu untuk memberikan suatu informasi, brand awarness hingga untuk peringatan. Dengan bentuk x banner yang dapat diletakkan di depan toko, depan perusahaan maupun booth event ini maka bisa menjadi teknik marketing offline yang sangat efektif untuk menjangkau pelanggan Anda. Nah, jika Anda ingin melakukan cetak x untuk kegiatan promosi Anda, maka kami hadir dengan memberikan pelayanan cetak X banner murah,  terjangkau, cepat, dan berkualitas lho. harga yang kami tawarkan untuk cetak x banner tersebut cukup ekonomis yaitu antara Rp. 55.000 sampai Rp. 132.000 saja. Pelayanan terbaik yang kami berikan juga didukung dengan teknologi printing terbaik dan berkualitas.
Melalui jasa cetak X banner murah kami ini, maka  bukan hanya harga yang murah yang kami tawarkan. Kami hadir sebagai jasa percetakan terbaik dengan menggunakan material dan teknologi cetak printing terbaik. Untuk kebutuhan cetak X banner murah Anda, maka kami juga akan menawarkan ratusan desain template dan layout guideline lengkap yang bisa Anda gunakan saat membuat x banner.  Sumber daya manusia yang kami miliki pun juga mumpuni dan kompeten dibidangnya sehingga akan melakukan pengerjaan cetak X banner murah secara cepat dan kualitas tak kalah baik. Jasa kami  juga hadir dengan memberikan pelayanan kepada Anda selama 24 jam non stop atau buka setiap hari dari pagi hingga pagi lagi lho.  dengan pelayanan kami tersebut, maka Anda tak perlu bingung lagi mencari tempat banner  yang buka setiap hari bahkan pada sasat tengah malam sekalipun.
Hubungi kami : HP / WA      : 082386057423  (YONES)
Email          : [email protected]
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loledits · 6 months
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⅟⏨ 𓈒 💬🗑 % めド (ᵔદᵔ◍) !yonewho?
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loledits · 1 month
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Any High Noon Yone layouts ?
🪐🏹🍮 hiGhNOon @jaonee, @zyrophyn & @rrrr46621358 on X
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loledits · 6 months
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Can you make Yone Layouts in HEARTSTEEL?
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loledits · 6 months
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https://www.tumblr.com/loledits/732541888464404480/can-you-make-yone-layouts-in-heartsteel?source=share like this 1st and 3rd one but with aphelios :)
got you
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icons for display
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tigerkirby215 · 4 years
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5e Yasuo, the Unforgiven build (League of Legends)
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(Artwork by Riot Games)
Yone is back; only fair that I do his brother. There’s about a thousand different jokes I could make here but they’d all be extremely low-bar... just like the average K/D/A of a Yasuo player.
GOALS
Death is like the wind; always by my side - The most important thing for the master of the legendary wind technique will be wind magic, obviously.
One blade; one purpose - Even without the wind technique Yasuo is still an expert swordsman.
Way of the Wanderer - We’ll need a guaranteed way to strike hard and true while also shielding ourselves. Because I don’t see why Yasuo shouldn’t get double crit chance and a shield just for walking around.
RACE
Yasuo is a human, and since he didn’t get a demon attached to his face I can’t justify much else like I could with his brother. But Variant Human still smells so how about more dragonmarks to spice it up? As a Mark of Passage Human you get +2 to Dexterity and +1 to another stat of your choice: pick Charisma to play the flute better and get more Mastery 7s. You also know Common along with one other language of your choice: I’d argue that Elvish would be common in Ionia? But pick whatever you think will be useful.
You have Courier's Speed for an extra 5 feet of movement, and Intuitive Motion to add a d4 to Acrobatics checks or checks to operate land vehicles. Finally Magical Passage will allow you to cast Misty Step once per Long Rest, for some Flash plays.
If Eberron races aren’t allowed Variant Human still works fine. There’s plenty of good feats to choose from: the new UA weapon feats, Mobile, Defensive Duelist, Alert, Magic Initiate, or just some generally useful feats like Tough or Lucky.
ABILITY SCORES
15; CHARISMA - You have all the makings of an anime protagonist from the land of anime protagonists.
14; DEXTERITY - To master the sword you need to strike as swift as the wind.
13; CONSTITUTION - You need a bit of health to dive into a 1v5, even after your team told you not to over ten times.
12; STRENGTH - Yas’ got abs. Probably because Rito wants to make the girls thirsty, but still: Yas’ got abs.
10; WISDOM - You were always the hotheaded brother, but you had to survive somehow. Even if you’re too stupid to identify a demon disguised as an old man.
8; INTELLIGENCE - Joke about Yasuo mains goes here, but put simply we don’t need Intelligence for much. Even if the wind technique takes skill you did always kinda wing it.
BACKGROUND
Yasuo has many backgrounds, but while there’s no “Unforgiven” background the Outlander background literally gives us Way of the Wanderer, allowing you to remember the general layout of the land around you and also find food and water for your party. You also gain proficiency in Athletics and Survival, an instrument of your choice (Flute, obviously), and a language of your choice. (I’d choose Sylvan for the ancient Ionian dialect.)
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(Artwork by Riot Games)
THE BUILD
LEVEL 1 - ROGUE 1
While you may not have started out as a Rogue in life we’ll be starting this build off with Rogue levels to get more skills. Skills like Acrobatics and Slight of Hand to aid with using the Wind Technique, Deception to keep people from killing you for ruining their promos, and Performance to play that flute of yours. You also get Expertise in two skills that you know and since again they are important for using the Wind Technique choose Acrobatics and Slight of Hand. You also learn Thieves’ Cant, which is a code language that only Rogues know, because it takes a bit to learn what “hasagi” means.
The main appeal of Rogues is of course the ability to Sneak Attack. If you have Advantage on your attack or the enemy is within 5 feet of an ally you can do an extra d6 of damage with your sword. You can only sneak attack if you’re using a Finesse weapon, and you can’t sneak attack if you have Disadvantage. By the way now would be a good time to mention that even though Yasuo uses a katana (of sorts) in League there’s no good analogy for a katana in D&D, but Yas does a lot of stabbing with his sword so a rapier would be your best option for a big damage die for piercing damage.
LEVEL 2 - ROGUE 2
Second level Rogues get Cunning Action for some Sweeping Blades, allowing you to Dash, Disengage, or Hide as a bonus action. Remember that as a Mark of Passage human your base movement speed is 35, so you can dash up to 70 feet. Zoom through the minion wave to cut down your foes! Or just dash around like an idiot before getting taunted by the enemy Galio. (Trust me as a Galio player I love playing against Yasuos.)
LEVEL 3 - ROGUE 3
At third level you can choose your Roguish archetype and to guarantee that your ego gets you into fights go for Swashbuckler. Swashbucklers get two abilities at level 3 but honestly it’s more like they get three: Rakish Audacity lets you add your Charisma modifier to your Initiative rolls, so you can initiate even if you shouldn’t. It also lets you Sneak Attack work on enemies in melee range who don’t have an ally near them. (As long as you don’t have Disadvantage.) Additionally Fancy Footwork will let you move away from anyone you’ve attacked without provoking Attacks of Opportunity, even if you missed with your Sweeping Blades.
Basically you get the Mobile feat, you can Sneak Attack anyone who’s out in the open, and you add your Charisma to your initiative. Got it? Good. Oh and your Sneak Attack increases to 2d6.
LEVEL 4 - FIGHTER 1
Feel free to take the Fighter levels later as I’m mostly taking it for flavor reasons (god this build seems really familiar so far), but an early level in Fighter does give you a Fighting Style. Despite what you may think would make the most sense we’ll actually be taking the Defense fighting style for +1 AC thanks to the wind by our side. Put simply we have plans for the future.
At least you can have a flask of “Refillable Potion” to give you some Second Wind, allowing you to heal for a d10 plus your Fighter level as a bonus action once per short or long rest.
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(Artwork by Riot Games)
Hey guys I’m multiclassing into a Charisma class! It’s time for levels in...
LEVEL 5 - BARD 1
SURPRISE! Funny how two brothers who started out so similar could go down such different paths... Anyways: multiclassing into Bard gives you one skill proficiency and one instrument proficiency. For skill you can choose just about anything but I opted for Insight to tell if the old man is serious about his secret Spirit Blossom temple. Your choice of instrument isn’t too important: learn more flutes (Pan Flutes to be exact) or borrow your dead brother’s Viol?
The main skill of Bards is their Bardic Inspiration: you can use your Bonus Action to give an ally within 60 feet to add to ability checks, attack rolls, and saving throws. You have a number of these dice equal to your Charisma modifier because there’s only a number of times you can flash your Mastery 7 per match before people get sick of it.
You also get access to spellcasting! You get two cantrips from the Bard list: Mage Hand will allow you to bend the wind to grab things from a distance, and Message will let you talk in team chat regardless of if your allies muted you.
For a not-quite-tornado Earth Tremor forces all nearby enemies to make a Dexterity saving throw or be knocked prone. To keep up with the Way of the Wanderer grab Longstrider and Feather Fall to keep you and your allies swift and safe, and because there isn’t much else to grab at first level take Detect Magic to... detect magic.
LEVEL 6 - BARD 2
Second level Bards get Jack of All Trades, letting them add half their proficiency bonus to any skill check they’re not already proficient in. They also get Song of Rest, letting allies heal an extra d6 when taking a short rest. And you can add another spell but since again none of these really interest me you may as well grab Identify.
LEVEL 7 - BARD 3
What we’re really here for is the third level of Bard for our Bardic College. To study the way of the sword of course you’ll have to attend the College of Swords! As a Swords Bard you can channel the wind with your sword, and you get an additional Fighting Style: this is why we took Defense earlier because now we can grab Dueling for +2 damage with our Rapier!
The main appeal of Swords Bards however is their Blade Flourishes. When you attack an enemy your movement speed increases by 10 feet (adding up to 45 feet total, since you have 5 feet of additional movement speed), and if you hit you can choose to use a Bardic Inspiration die to perform a Blade Flourish:
Defensive Flourish will let you add your Bardic Inspiration to attack damage to and add the number rolled to your AC.
Slashing Flourish will let you add your Bardic Inspiration to attack damage and do damage equal to your Bardic Inspiration to anyone you choose within 5 feet of you.
Mobile Flourish will let you add your Bardic Inspiration to attack damage and push the target a number of feet equal to 5 plus your Bardic Inspiration roll. Additionally you can then use your reaction to move within 5 feet of them to continue chasing them down!
You can only use one Blade Flourish per turn, and they are obviously restricted by your Bardic Inspiration, so use them wisely!
You also get Expertise in two more skills and access to second level spells! Choose Athletics to guarantee success in a fight, and Deception to guarantee that no one who’s looking for you finds you. For your spell Warding Wind will let you bend the wind to protect you, doing a bunch of stuff detailed in the spell’s description but mostly keeping projectiles from hitting you.
LEVEL 8 - BARD 4
4th level Bards finally get our first Ability Score Improvement: Attack Speed increases the effectiveness of all our abilities so increase your Dexterity for more of that.
You can also add another cantrip to your spell list, as well as another leveled spell. For cantrips you can blow some paper lanterns though the air with Dancing Lights. As for your leveled spell there are plenty of great options but I suggest knocking an enemy up to cut them down with Last Breath thanks to Hold Person. Hold Person inflicts Paralyzed, which grants all attacks against the target Advantage. Advantage means that you can sneak attack, though you could already sneak attack if they were singled out. But reliability isn’t a bad thing!
LEVEL 9 - BARD 5
5th level Bards get Font of Inspiration, allowing their Bardic Inspiration to come back on a short rest. Which is good, because their Bardic Inspiration (IE Blade Flourish) die also increase to a d8!
You can also learn another spell, and now have access to third level slots! If you need a safe place to rest then Leomund’s Tiny Hut can give you a moment’s peace.
LEVEL 10 - BARD 6
As a Swords Bard you finally get an Extra Attack at 6th level. Only took 10 levels in the build to get our second attack, huhn? Regardless you can also learn another spell such as Hypnotic Pattern, allowing you to stun a room full of enemies so you can focus on the main big bad! Oh and you get Countercharm, which sucks.
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(Artwork by Riot Games)
LEVEL 11 - BARD 7
7th level Bards get 4th level spells like Dimension Door to teleport into a fight when needed. Or you can keep farming.
LEVEL 12 - BARD 8
At 8th level you get another Ability Score Improvement: cap off your Dexterity score to give your enemies a death by a thousand cuts.
You can also learn another spell like Freedom of Movement for a Quicksilver Sash against a CC-heavy team.
LEVEL 13 - BARD 9
9th level Bards see their Song of Rest increase to a d8 for some more sake breaks with the party. You also get access to 5th level spells such as Hold Monster, just in case Shyvana or Rek’Sai are carrying.
LEVEL 14 - BARD 10
Hey shouldn’t we get more wind magic as the wind swordsman? Well 10th level Bards get their first batch of Magical Secrets: for Wind Wall get the spell literally called Wind Wall. Wind Wall creates a wall of wind (no really?) that will deflect missiles. And the best part? This wind wall actually does damage!
To cast Last Breath without the knock up look no further than Steel Wind Strike. Choose up to five creatures you can see within range and make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed after casting the spell.
You also get Expertise in two more skills, and can learn another cantrip! By this point the only skills you really have to get Expertise in are Insight and Survival. (I mean if you want to get Expertise in Performance go ahead?) And for your cantrip you may as well finally grab Vicious Mockery. Flash that Mastery 7 to intimidate your enemies! (Feel free to grab Vicious Mockery earlier in the build if you want, I’m just taking it in an order that fits the character.)
LEVEL 15 - FIGHTER 2
Feel free to take your Fighter levels earlier but I figured that Wind Wall and Last Breath were more important to the build. Regardless second level Fighters get Action Surge, letting them take one additional action their turn. This means that you can attack four times in a round, or cast multiple spells!
LEVEL 16 - FIGHTER 3
Third level Fighters can choose their Martial Archetype, and Samurai can attack precisely and shield themselves with Fighting Spirit. When you activate Fighting Spirit as a Bonus Action you get advantage on all attacks for the turn, meaning free Sneak Attack and more chances to crit! You also get 5 temporary hitpoints to shrug off some incoming damage. You get three uses of Fighting Spirit per Long Rest but honestly talk to your DM if Fighting Spirit can come back on a Short Rest; if Battle Masters get their Maneuver Dice back on a Short Rest why can’t you get Advantage on a Short Rest?
And you know what we don’t have enough of? Skill proficiencies! You can choose to either learn a language or a skill from the Samurai list: take Persuasion to fully round out your roguish charm.
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(Artwork by SIXMOREVODKA STUDIO. Created for Legends of Runeterra by Riot Games.)
LEVEL 17 - BARD 11
11th level Bards can learn 6th level spells but unfortunately none of these are really that impressive, so you may as well mute the chat and incoming pings with Blindness / Deafness at second level.
LEVEL 18 - BARD 12
At 12th level you get another Ability Score Improvement: if you want more Bardic Inspiration and better spells go for 2 points in Charisma, but if you want to keep your Concentration up the Resilient feat for Constitution is also a very good option. Of course if you rolled for stats the choice is easier, but I personally opted for better Charisma so that Steel Wind Strike is more likely to hit.
LEVEL 19 - BARD 13
13th level Bards see their Song of Rest increase to a d10, which is almost completely irrelevant at this point. You do get a 7th level spell slot though, and while there are many options to choose from how about you bring your brother back? Resurrection will let you bring a target to life if they have been dead for less than a century, though it comes with a lot of costs that are detailed in the spell. So maybe just let demons bring your brother back to life instead.
LEVEL 20 - BARD 14
With the 14th level of Bard being our capstone there’s a lot to be gained: firstly you get your final Bardic College ability of Master’s Flourish, letting you roll a d6 to use for a Blade Flourish and not spend a Bardic Inspiration die. But more importantly you get two more Magical Secrets: Investiture of Stone is a spell I gave to Yasuo’s brother because of its ability to knock enemies down, but I figure the master of the wind technique may as well get Investiture of Wind as well. Yasuo doesn’t fly in League but there’s nothing saying he can’t fly?
FINAL BUILD
PROS
Kill me? You can try - How about some sword math? You can attack twice with your Rapier for a d8 + 7 damage, are pretty much guaranteed Sneak Attack as a Swashbuckler for an additional 2d6 damage, and can pop a Master’s Flourish for an extra d6 of damage, or a regular Bardic Inspiration die for an extra d10. That means that you’ll be doing a total of 2d8 + 3d6 + 14 damage per turn on average. Add in a high AC (17 with Leather, 18 with Studded, 20 if you grab a shield (no reason not to!) and even higher with Defensive Flourish) and generally high mobility you can guarantee that you won’t be hit, and those that do hit you will be dead.
Honor is in the heart, not the name - You also have a lot of utility with your spells. Turns out Wind Magic translates into a lot of ranged attacks being negated, and a lot of enemies being too dazed to fight back.
Don't start what I'll finish - Even outside of combat you are insanely useful. You are proficient in 8 out of the 18 available skills, have Expertise in 6 of them, and can still be useful in the skills you’re not proficient in thanks to Jack of All Trades.
CONS
Follow the wind, but watch your back - Your AC may be great but your saving throws are not, and your health leaves something to be desired too. A few Strength or Wisdom saves can easily put you out of commission, and Power Word Kill can easily put an end to you screaming “Hasag!” and “Aseryo!”
Is a leaf's only purpose to fall? - You’ll be chewing through resources quick if you want to fight like Yasuo. Limited spell slots and limited Fighting Spirit, both of which come back on a long rest. Sure you’ve got Bardic Inspiration (Blade Flourishes) and Second Wind comes back on a short rest but they’re also still limited.
A wanderer isn't always lost - A three-way multiclass results in some missed ASIs, and truth be told the Samurai levels really aren’t providing much. You’d be much better off getting some more levels in Bard for a d12 Inspiration die and access to 8th (or even 9th!) level spells.
But while your body may be weak your mastery over the wind is strong! Dance around the battlefield like a leaf in the wind, cut down your foes, and blast away any incoming attacks before slicing through your foes like a swift breeze! And be sure not to abandon your post: we don’t need more revenants roaming around.
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(Artwork by Riot Games)
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