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#where i take canon to refine and refurbish it
aro-aizawa · 2 years
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y’know its taken me a while to nail down what precisely got me to lose interest in mha canon, but i cracked the code:
the more recent parts just feel like horikoshi is tired of creating for it. some plot beats are predictable, designs for new characters and/or old characters lack imagination and his statement that he wants to wrap it up soon. like esp the designs part bc maybs its just me but i really liked how unique some ppl and quirks were in early canon - mina and kurogiri standing out in particularly. but either everyone is Normal Looking or they’ve got the most unpleasing designs.
maybs im just still a little mad that horikoshi made thirteen into a regular ass cute woman instead of the formless void he straight up implied from the first major arc (see the implication of thirteen’s suit being destroyed meant major health penalties outside of disintegration of their body). i always always loved the idea of thirteen being straight up a black hole in a general humanoid shape where their quirk was always active, hence the suit helping keep them contained for the safety of others and to help keep themself together. but nope cute woman is the one he went for i guess.
and some of the plot beats are just,,, really predictable? (spoilers i guess) like the whole school setting just kind of being tossed to one side bc of big society problem is a v common trope for school settings, which is really boring?? yeah everyone wants an epic story, but it just. really doesn’t work in particular for mha bc the whole set up is straight up focused on heroic education taught in a school setting so uhhh hm. and aoyama being revealed as the traitor in kind of an undramatic fashion, when bc he was the obvious candidate makes it just. super boring? it’s p much the worst way to pull off that kind of plot thread, and i for one, still think it could have been a really good way to develop some of the characters closer to izuku like idk uraraka??? who,, when did she last get any kind of development outside izuku? bc if she got any since the overhaul arc (barely) then it’s news to me!
there are ways that horikoshi could just take things in ways that are original and could freshen the story up in ways that aren’t totally out there and ways that aren’t so uninterestingly predictable, but he’s just kind of. not. and it’s always hard to keep interest in smth that even the creator’s interest in it is waning.
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twitchesandstitches · 5 years
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There are several main AUs I do on this blog, and they are very broad in scope, encompassing a wide variety of potential settings and scenario set ups. They can encompass my OCs, redesigns, fandom stuff, and all that in a single package, and that includes ‘non-canon’ one shots that have no connection to the AU besides setting.
While it’s incredibly unlikely that, at this point, any of my followers didn’t already follow me on my previous writing blog, there is nonetheless a possibility that I might get some new people here eventually. And then, they’re likely gonna be real confused when  I start talking about my AUs without context. And even if you do know all my ramblings about my AUs pretty well, it’s useful to have refreshers in case you forget stuff or want some info now and then. So real quick, I’m writing up some refreshers on my main AUs.
Firstly, Crossthicc AU. It is a massive crossover in the vein on Kingdom Hearts, or to be more specific, it is a kink-centric reworking of a more SFW fanfic I’m planning on doing eventually, with elements of this being reused in that. It takes place in a sprawling space opera type of sci fi with fantasy elements, and an epic adventure tone; mighty wars are decided by duels between champions, cities construct massive structures to harness the forces of magic or the psychic energy of living beings as a power source, giant mech suits and power armor exoskeletons are ubiquitous, and so forth.
BAsically, imagine a combination of Warhammer 40k, Eclipse Phase and a sci fi-themed version of Exalted, set against a multiverse cosmology based on Dungeons and Dragon’s Planescape. The technology levels, the general aesthetics and the overall feel flow from that, and then you Paragon the SHIT OUT OF IT. And that’s before the thicc-ness stuff comes in!
Taking place a great deal of time after a multiversal catastrophe that nearly spelled the end of existence itself and caused smaller reflections of such disaster across all the realms of existence, the AU proper focuses on a fleet of characters drawn from all across the fandoms I am personally familiar with or at least find interesting. This is an extremely small fleet, numbering from several hundred to a little under a thousand people depending on where in the timeline it takes place; their number of ships are undefined, but probably not very many, and are a mixture of the Quarian Migrant Fleet from Mass Effect and the Scum sub-culture of Eclipse Phase - which is likely also a thing in-universe. Their ships are mainly refurbished cargo barges, space buses and the occasional colony ship, mostly automated and run by summoned spirit friends to make up for their lack of numbers. This ships are all living machine-beings, vast AIs or networks of thinking machines, and can choose to transform into gigantic hyper curvy robot ladies in times of great need, but rarely do so.
The fleet came together from the survivors of many broken or damaged worlds, banding together for survival and growing closer, eventually stabilizing into a sort of weird family. Fiercely loyal to one another, coming to appreciate adventure and enjoying the relative stability, they have been journeying as cosmic nomads for several years now, having had many children together and growing in power, and over time they have noticed some things… off about the cosmos. There have been hints, in ruins and half-destroyed records dating back thousands of years, and they have come to the conclusion that the cataclysms that wrecked the multiverse was not random events but an active scheme.
And they are coming to the attention of whatever caused that disaster in the first place; they refer to this mysterious force as the conspiracy, but know little of who this conspiracy, their purpose or anything beside the horrors they have committed.
Over time, the fleet has become a strongly paragon-themed organization of heroes, champions of righteousness, seeking to be perfect heroes all the time… all while being extremely eccentric and quirky weirdos, as prone to flying off on rants about peanut butter when they were supposed to give a moving speech on heroism. In any conflict they will usually side towards which resolution does the least harm, and fighting tyrants is something of a hobby of theirs. That, and collecting incredibly pissed off conspiracies presumably unrelated to the Big One they are learning about.
The fleet - or specifically, their number one champion - is in possession of a powerful relic called the Eupeptic Gestat. It’s loosely based on the Keyblade, but is essentially a vore/hyper pregnancy themed artifact with powers based on Fullmetal Alchemist’s take on alchemy, with the ability to absorb almost anything and gain new powers based on what it absorbs, and allows the fleet to craft new powers from those, distilling them mostly into adorable Pokemon-like creatures that members of the crew can fuse with to gain their powers. By mixing and matching their abilities, the members of the crew can gain an enormous number of powers, as well as gain mutations to sculpt their bodies into whatever they please, though often with some unexpected frailties.
Note that this powers always involve some variety of physical mutation; get fire powers, your arms erupt into volcanic flame and your skin is living fire, your eyes burning like stars. These mutations are not subtle, they’re not pretty, and they’re usually pretty weird. Combining powers will get some very odd results, and likely induce additional frailties or limitations in exchange for greater potential.
The crew itself is highly diverse, with humans forming a distinct minority in it. Name a species from a fandom somewhere, they are probably present. Orcs of all kinds, elves and more. Dragons shapeshifting into more mundane forms, robots of every single conceivable function and form happy to be part of a group that welcomes them as family. Transformers - mostly Autobots - are giant guardians to their smaller kin. Gems of many castes, and plenty of them permanent fusions with one another. Asari, krogan and Geth from Mass Effect form a major contingent, as do a wide variety of monster girls and boys.
Whatever they are, though, the women of this crew - and the men, to a lesser degree - will get bigger.
As they grow more powerful and benefit from the powers granted to them, the women of the crew invariably grow more hyper curvaceous. Their breasts swell to enormous sizes and absurd milkiness (and this milk often has its own properties, based on the heroine’s other abilities or personality traits), they tend to become rather more fit, their hips expand to couch-destroying sizes with butts to match. This curve growth never really stops, though the precise extremes are an entirely personal decision; the biggest girls are generally the most powerful as well. They tend to grow much, much larger over time, inevitably becoming giantesses dozens of feet tall when they power up, and this too has no real limit.
Additionally, they gain a number of abilities related to pregnancy and other traits should they allow the Gestat to imbue them with its powers. It’s devouring-based abilities grant almost anyone the ability to consume other things, metaphorically or otherwise. THis can be absorbing energy or specific forms of matter and empowering yourself with them, or very literal; the power to swallow things whole and digest virtually anything. This is universal among most of the crew. But it expands their fertility, allowing them to do things such as give birth by materializing them in a spirit bubble, summoning powerful entities by gestating them within their bodies, absorbing allies and healing those allies within their own fertile wombs and possibly imbuing them with their own powers.
Additionally, they have no limitations on how many children they can have at once, gestating dozens at once without issue, and eventually even spontaneously generating them by just being around other people; no sex required or needed. They also act as living crucibles or cauldrons, distilling powers imbued into them within their bodies and refining them into a more complete form that can be used for other purposes, with the mother’s own quirks in it. And with every child they give birth to or other application of their powers, they become more powerful, so that the crew is largely dominated by absolutely massive, impossibly curvaceous, motherly heroines.
Becoming a MILFy, ravenous giantess is thus part of the package. Men can and do benefit from these abilities as well, often as support to their much more powerful counterparts; dad bods and buff bara types, as well as extreme femboys, are VERY common.
Finally, the crew constantly experiments with self-modification, using blends of magical ability, scientific procedures, cybernetic augmentation and biological trickery to create a variety of what they call ‘mods’, which can alter their bodies in specific ways. Using traits harnessed from the many species of the galaxy, along with specific aspects of the powers they have built, members of the crew can have almost any appearance or alteration that pleases them; exoskeletons, enhanced muscle fibers, horns, claws, gills, fangs, completely new morphologies and robot-ization are all examples of this.
Monster girl/boy/non-binary transformations are included in this, of any sort. By combining traits from many different species, you can get all kinds of monstrous forms even without using additional powers. Usually this is done for an edge in combat, but some just like being monstery.
They can also do mods that give other people hyper fertility, all manner of biological transformations or otherwise enable kink transformations of any kind, often tied to a power of some sort. One way they fund themselves is by selling these mods at worlds they visit.
(This means, yup, there are dispensing machines that sell mega-buff energy drinks, chocolate milk that makes you a curvaceous MILF who LITERALLY lactates liquid chocolate, and sodas that turn you into a liquid monster person.)
It should be noted these mods are permanent, and there is no resetting to a default state; in order to change back, you have to undertake procedures to transform you into something like your original state.
Now that the fun transformation stuff is clarified, what does the fleet actually do? Mostly they bounce around from world to world, racing through the tides of the spirit world and relying on their magically powerful navigators to guide them to new galaxies in this faster than light travel, searching for a new world to call home or a means to create their own homeworld. They get involved in archaeological mysteries, wind up in the middle of fight with warlords and empires, and if they don’t have at least one epic space battle a week, it's been a really slow week.
Among other things, they have a rival in a crew of space pirates, and it's a mostly friendly rivalry, a blackrom on an organizational scale, and they compete for resources, treasure, ancient lore and the secrets to great wealth or fame. This pirate crew likely outnumbers them, though the crew’s abilities are a potent force multiplier.
Less friendly is a resurgent military from the distant past, led by a fearsome general of a long-defunct empire, who has reclaimed a powerful gauntlet and seen the situation the universe is in, and intends to bring it to endless war and conflict to force it to become stronger and break the cycles of stagnancy. To this end, he has gathered together a vast legion of like-minded warriors, bloodthirsty warmongers, soldiers enamored with war as a solution, and others of that nature. The fleet and this legion constantly but heads, and while they do sometimes work together, their goals are completely opposite. Eventually, tensions will come to a head.
The conspiracy, as stated above, is likely their biggest threat but none of them know much about this force besides that it does exist and is responsible, directly or otherwise, for the cataclysms that nearly ended reality as they know it. They have some apparent connection to the fiends of the realms of pure evil, a wide variety of strange and loathsome entities, and appear to be bankrolling a vast majority of destructive agencies across the multiverse. Why they are doing this is unknown, but they are a persistent thorn in the fleet’s side, presently too large to even notice the fleet as yet.
There are also a very wide variety of monsters and beasts the crew faces on an almost daily level. They range from kaiju-sized monsters that savagely attack everything in sight and seem to warp reality as a matter of just being there, to ethereal horrors that devour everything and constantly grow bigger until they can eat stars and swell up into spaceship-sized monsters that sail across space and devour planets, to destructive fiends that colease out of hatred and negative emotion to just make things worse on everyone. Most of these are the ‘take them out, guilt free’ kind of brutes just there for good action scenes, or acting as the minions of some other greater force.
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