Where in Hell is Carmen Santiago (Apple II, St. John M. Morrison, 1990)
The adventure game combining the Carmen Sandiego series with Dante's Inferno. Includes a second campaign parodying educational software of the time. You can play it in your browser here, and read the manual here. You can read an article about it here.
Do you have any game recs for someone who both loves:
A) highly custumizable character creation
B) an degree of gonzoness and weirdness?
Hi again! Thanks for your question, I really appreciate them!
I think my recommendation is going to go to two games depending on the flavour of weirdness you are after: Numenera and FIST.
Numenera is weird in the deep, psychedelic sense of the word. Humanity has somehow reemerged on Earth after millenia. A time during which the Earth has been host to at least nine other civilizations that forever altered it only to crumble and become the ruins that now are found everywhere.
The character customization works on the principle of being able to sum up your character with a simple sentence:
I am a [ADJECTIVE] [NOUN] who [VERB]
This "only" requires you to choose an adjective, noun and a verb to have your character up and running. I put the quotations because there there are a lot of options for the adjective and the verb and sometimes those options require to choose extra things, so it is not as simple and fast as it initially seems. But it does give any character a good level of granularity and it allows for some really cool character concepts.
Numenera was also the debut for the Cypher System, which uses a fairly minimal mechanics that have enough depth to feel satisfactory but are unobtrusive enough to never get in the way. I ran a very long campaign using the first edition that I remember fondly. And as far as I have read, the second edition has only made things better (but some of the character options can lead to a crunchier game).
FIST is weird in the way Men in Black or Metal Gear is. Big shadow government facilities for psychic training, alien conspiracies and ghost assault corps.
I have not played FIST (yet) so I don't have as much to say. But relating to character creation, one of the most distinctive characteristics of a character are their traits. These work as small descriptors that give the character small bonuses. They can be relatively mundane, like Ace; or leaning on the weird, like Alien. And there are literally hundreds of them, so you can make your favourite version of weird cold war mercenary.
I recommend you to check out Spencer Campbell's five minute review of the game if you are interested in it:
youtube
In the same line as FIST I feel like I should also recommend Atomic Robo. It has a similar flavour, but is based on FATE. That gives you the full customization capabilities of FATE aspects (which is all of it) but also comes with the downside of having to wrangle the system's idiosyncrasies, which are many.
MOON RPG REMIX ADVENTURE is probably one of my all-times, it's such a unique experience that touches on so many cool tropes of classic RPGs and absolutely blows them out of the water
are there funny pizza land fans on tumblr? i was wondering cause like. i know there are a few goblet grotto fans (hiiiii guys) and fans of weird/obscure games in general, so i wanted to know if there was a funny pizza land fandom on here lol.
Sims Medieval was pretty out through. In one quest you could have your merchant sell human remains as meat to unsuspecting customers. In another your monarch woohoos with a witch in order to power up a ring to protect you both from a jealous warlock. It's pretty wild.
I just remembered a fever dream of a game. Would you believe that there's a game where Phoenix Wright, Goro Majima, Chrom, Fiora, and fucking Megaman are in the same game. If you say no you're wrong. It's a 3ds game called Project X Zone. I played this game so much and I still don't remember the plot.
A little ramble about 'weird video games' and autism :)
I just started watching Monty Zander's Control critique on yt and he talks about how the main character, Jesse, being so calm and unaffected in the face of such abject weirdness made him feel completely separated from her as a character. It made me think about how as an autistic person, it is the complete opposite for me.
I've been drawn to video games with 'strange' worlds and characters all my life, because they are not alienating to me, but rather comforting. I find myself in this world where people say gibberish and somehow everyone but me is able to understand, and things are the way they are and it's completely nonsensical yet no one seems to care. I live in this world of abject weirdness and I do not react, because it's been like this forever. That's how the world feels to me and I've never quite felt represented in that until I played games like Kentucky Route Zero or Off or Hylics, etc, etc. I like when the weirdness is just there and never commented on and I almost detest when the weirdness is explained or 'knowable'. Those worlds become more real to me than games with hours and hours of extensive world building.
Tldr: I think more games should embrace the strange and unexplainable, because the real world is strange and unexplainable, for me and my brain especially.