Ishida Sui’s Review of 2019
I didn’t think I’d ever finish this with my onslaught of classes including pharmacology, but I somehow managed! 6k word count, the longest TL I’ve done to date besides Parvati’s interlude for FGO. Lots of insight into Jack Jeanne’s production and what Ishida’s been up to for the past year. It was tough to translate because it was so long, but I had a lot of fun.
Let me know if there are any mistakes, I’m sure there’s a whole bunch. Have fun reading!
Original can be found here.
***
2019.
I’m reflecting on this past year while flipping through my agenda.
Since I’m writing this for my sake, there’s going to be a lot of sections without much explanation.
January
○ This was when Jack Jeanne had yet to be announced, so I was mostly doing preliminary work at the time.
Stuff like “BU” and “character facial expressions” will be finished some time this month, is written in my schedule book.
○ New Year’s party in Tokyo from the 16th - 19th.
The New Year’s party is a joint party that’s comprised of the 4th editorial department (Shueisha’s seinen magazine branch) that’s held every year in January.
I attended the party with the staff every year during serialization, minus my first year.
2019 will be the first New Year’s party since the series ended, but I thought I should stop inviting the staff to attend since we’re not working together anymore (plus it’d be a hassle), so I didn’t really invite anyone.
But the day before the event, Editor M brought up the topic inside the taxi and asked, “Are none of the staff coming this year?”
(Even if they’re invited now, it’s going to be impossible, asking them to fly the next day and causing a ruckus…)
When I replied, “Hey, I’m sure it’d be fun if you invited them and they all came~”, the editor contacted Goubaru-kun, and after said, “He said he’s going.” Guess he wasn’t busy.
In the end, the staff during serialization and several people from OB and OG came, almost identical to the lineup from previous years, and it occurred to me that maybe I should have just invited them from the start.
Anyway, at this year’s New Year’s party, I don’t really remember much of what happened.
I talked with my senpais from back when I was an assistant for Kingdom, and outside the venue I sobered up from the agoraphobic dizziness I was feeling inside.
At the second party I remember people talking to me haphazardly and being photographed.
I wish I’d refused.
Also, I was sexually harassed by Rikudou Matsubara, my senpai from the same region as me.
This New Year’s party will be my last.
February
Briefing session for the game held in Tokyo. Key visual created.
It says here [on the agenda] that I want to go to Kagoshima.
Every week there’s a checklist for 10 km of jogging and weight training 2-3 times a week.
I spent about a week doing some composition work.
It ended up being helpful for me, but it made me decide not to work anymore with people with different levels of interest from me.
○ TRPG is written for the 28th. Usually we use the DX (Double Cross) system, but this time one of our participating players, M’s schedule was under mysterious attack.
As game master, taking consideration of everyone who’d made time in their schedules for tonight, I thought we could switch to Cthulhu and asked them to wait an hour. 2 hours later I finished coming up with a scenario and began the session. It was fairly fun.
March
Finish BU this month, is clearly noted down.
BU stands for bust-up, which are drawings of characters in standing poses [sprites] that are common in ADV games.
Normally, since it takes a huge amount of work, the BU work is always divided up.
The original drawings are done by the illustrator, in this case I do the base illustrations (line drawing & colouring), and using them as the base, the department sharing the work cleans up the line drawings and recolours it...that’s how the process goes.
But since I’m a mangaka and don’t have the technology needed to make gaming assets, I thought it’d be best to leave it to the pros in that field, so that was how that stage proceeded.
At that point in time at least.
I also had plans written down to go to Kagoshima. Looks like I didn’t go.
○ TRPG on the 25th. Player M’s schedule lined up with ours, so we played DX with 6 PL plus me as GM. We went to the aquarium, were attacked by witches, and so on.
April
Finish BU, is faintly written down.
It seems like the work was more or less completed earlier this month.
○ High school friend K’s wedding on the 6th.
Up until then I’d only been to two other wedding receptions.
The weddings were for a different friend from high school, and Tajika-san, one of my senpais from Kingdom.
This suddenly reminds me of that time at Tajika-san’s reception, when I took a super early flight because I absolutely didn’t want to be late whatsoever, but I ended up not being able to fly for about an hour and a half because of engine trouble or whatever, so I entered at almost the same time as the bride and groom during the reception…
K’s wedding was the first time in my life where I was present all the way from the wedding to the reception, but how should I put it, I was struck by a beam of light.
I don’t know who he’s getting married to, I have no clue what their relationship is like. But I was somehow bombarded...by all these thoughts that became jumbled in my head, like the energy in this place, the power of their oaths, questioning what it was, how light isn’t always justice.
I got the feeling that this was what proper, respectable humans take part in, but since I'm fine with not being a proper, respectable human, I decided to not do anything other than what my heart desires.
I'm definitely not good with places where I’m in the spotlight. But congratulations.
○ “Play Sekiro” is strongly noted down.
Thank you for supporting me in the first half of 2019.
○ TRPG for the 29th - 30th. DX.
Player M’s character dies.
May - June
My schedule book is starting to look more scattered now.
On the other hand, since I’ve got a good memory of this time, I can write while recalling the events.
○ I did the covers for the Touken stage play book.
I drew the cover illustrations for the Touken [Ranbu] stage play that Mikasano-san, who I’m grateful to for his work on the anime and movie scripts for TG, worked on.
In my mind, it feels like I'm watching the back of who I'd consider my older brother in the creative world, or a fellow comrade on another battlefield fighting to the death.
I think it came out quite charmingly, so I’ll include the links for now.
Link 1 | Link 2 | Link 3
During this time of work for Jack Jeanne, I was working on “model sheets”.
Blueprints for the characters’ attire, not just from the front but also the internal structure.
Unlike most other games, Jack Jeanne has “performance costumes” in addition to normal attire.
Because of its “revue” theme, costumes that will be worn onstage needed to be prepared.
I was shocked when I suddenly admitted that I needed model sheets for 5 different performances (spring, summer, fall, winter, final) for the 6 main characters, making 30 designs in total.
Back in the TG era, these kind of drawings that I just explained, or drawings that needed a lot of layers, were a pain in the ass. Plus I wasn’t good at them, so I thought that I didn’t want to do it for the rest of my life if possible.
But it seems like I have to do this myself.
With a sense of determination, I decided to work solely on this for all of May.
At the same time, I made nothing but curry for all my meals.
There’s no deep reason behind it, but my aim was to kinda boost my ability to concentrate daily by choosing to be decisive in that action.
○ Working on model sheets
It came with an unintended effect. Because I spent a month on work that required balance and consistency, my right-left checking skills got better, and completely unrelated, I improved in drawing perfect copies.
The design work for the model sheets itself became really fun to do, starting around when I became obsessed with the scarf design (sumo wrestler drawing) I definitely couldn’t use for Neji’s summer costume.
I discovered that it’s precisely because I’m not good at this that my labour bore fruit. I feel like this was my experience for the latter half of the year.
July
The cast members were chosen.
Unlike TG, there are 6 people + 1 person who can be referred to as the main character, so it was interesting to have a cast with some breadth.
Seems like lyrical work was the main thing I worked on.
Lyrical work.
In Jack Jeanne, each performance contains several songs to sing and dance to, so each one is supposed to be sung.
...hence the lyrics.
The topic of what to do with the lyrics was brought up in November 2018.
What happens typically is that, let’s say there’s singing in an idol game, then a company that specializes in it is asked to produce the songs.
Even for Jack Jeanne, there were several candidates I could pick and choose from.
But after a quick look-through, frankly speaking, they all looked the same to me.
There’s one person that’s good, it’d be great if we could get them...is what I thought, but, “Even though I don’t have the skills, I’m the one who understands this world the best,” crossed my mind.
...should I try?
I tried it.
To be honest, I was super embarrassed since it’d be seen by a lot of people, but it evolved into, “Who cares if you’re doing it?”
And so Jack Jeanne’s lyrics were tasked to me.
I mentioned this earlier, but there are multiple songs for each performance.
So if you combine those plus the opening and ending songs, that makes 17 songs in total. Lyrics for 17 songs that I’m fully responsible for.
What the hell...am I doing?
Maybe it was from that moment that I started losing it.
Including the lyrics that I’d been working on bit by bit every month, the remaining ones were finished in one go this July.
By the time I finished everything, my current state was, “Give me more songs...let me write more lyrics!”
But it wasn’t over just yet.
August
Every time I meet someone I tell this story. I’m thinking of keeping it up.
Here I am, relieved to have finished the lyrics, when a message pops up on the Skype group chat.
It’s from Yamashita Daisuke of Broccoli.
To briefly touch upon Yamashita Daisuke, he is a young man who’s been involved with this project since October of 2018, and a poor soul who was tasked with conducting very important meetings on his third day of working at the company.
The producer from Broccoli was going on maternity leave, so he was scouted as her replacement.
As an aside, if I have to be honest, the exchanges between me and Towada-san, and Broccoli’s Jack Jeanne team up until then were quite frustrating.
“How about doing it like this?” they would counter.
And we’d respond with something like, “This part is going to be developed later on, and since this will become foreshadowing for the entirety of the story, it can’t be modified that easily.”
This kind of situation, having to explain everything in detail one by one, going 3 steps forward and being held 2 steps back, had been going on for about 3 years, so the two of us would often whine about it over drinks, going, “When should we quit, this is ridiculous,” etc.
Finally when things began going more smoothly, the producer who was leading the project took her leave, so I wondered if we’d be able to get along with Yamashita Daisuke, but he was, how should I put it, very diligent.
For the last year I've been working with people who don’t put in their best effort, so I was very hopeful and thankful to him.
But I digress.
This was the gist of the message that Daisuke sent.
“Kosemura-san’s who’s in charge of musical composition wants ‘scratch vocal tracks’ for when the singers are recording.”
“Does Ishida-sensei happen to know anyone he could ask for this favour?”
“I’m sure it won’t be a problem for you!”
“Frankly speaking, it’s okay even if they’re bad.”
Huh.
Well, as you might have already guessed, even with the lyrics, it’s impossible to really understand the song at first sight without knowing what kind of rhythm, what kind of emotions are being expressed in the bar measure.
Of course we’d need ‘scratch vocal tracks’ to explain the general feeling of the song.
Now, what Daisuke said was, “Do you have anyone you can ask? It’s okay even if they’re bad. Or even you can do it.”
But if I found a “it’s okay even if they’re bad” kind of person, we’d still have to show them how to sing it and explain how the rhythm goes.
Daisuke already knew which was probably why he asked for the favour.
“The person writing the lyrics would be able to make the scratch vocal tracks the fastest.”
...come to think of it, the demo songs that Kunimitsu sent me every time that were sung using Vocaloid, weren’t they also scratch vocal tracks?
Daisuke must have been in a pinch trying to figure out how he should ask me candidly.
Ishida-sensei, I couldn’t just ask you to sing it, so I had to ask in a roundabout manner.
I’d already given my answer, but I was still hesitant.
It’s true that after I finished writing the lyrics for the 17 songs I’d already lost sight of myself, but if I sang, my singing would reach Broccoli and Kosemura-san’s team’s ears.
But I couldn’t just leave poor Daisuke hanging.
So I consult Towada-shi, whom I’d been collaborating with in creating the scripts for Jack Jeanne, for advice.
(He had been in charge of TG’s novels, and I’ve known him for a long time.)
“Did you check Skype?”
“I did.”
“What do you think?”
“Start by looking up scratch vocal tracks,” so we paid a visit to YouTube. The first search result that came up for ‘scratch vocal track’ was a video of a vocalist who was used to sing a scratch track for AKB or something.
I see, so that’s what it looks like. Innocuous, but I could see it was very professionally done.
And the second result that came up was Tsunku♂-shi.
The figure of Tsunku♂-shi himself recording a scratch track for his idols.
The producer himself became an idol, and was singing really cutely, in his emotions and how he sang it.
“This is it?” I said.
“Yeah, it is,” Towada-shi agreed.
If Kosemura-san and his team, and the people who will be performing the songs have to listen to it, it’d be a disservice to them to half-ass it.
I don’t like people who don’t try their best. That means I have to show that attitude myself.
Let’s come out of my shell for poor Daisuke as well.
“You’re gonna become Tsunku♂.”
“Yeah...I’m gonna be Tsunku♂!”
And that was how I became Tsunku♂.
I replied to Daisuke on the Skype group chat.
“Understood, I’ll do what I can.”
So this guy, who doesn’t even know what the ‘D’ in DTM stands for, first downloads the software, and begins setting up a recording environment. Other work is pushed aside. I set 3 days to work on this.
I timidly begin working on the scratch tracks.
From the perspective of someone who doesn’t have to listen to their singing for a living, it starts out as a living hell, but you get used to it as you listen to it over and over.
And so I kept learning new things.
I noticed I was harmonizing with myself.
Just like Tsunku♂-shi, I’d change the voice for each character.
If it was Jack (male in a male role) I’d sing like a man, and if it was Jeanne (male in a female role), then like a woman, while the main character Kisa (female) should sound cute...
No, Kisa needs to be cuter! I re-recorded her part many times.
Depending on the song, I’d sing for 7 people.
I was Jack Jeanne now.
Tsunku♂ (I) recorded 17 songs in 3 days, and sent the data first to Towada-shi.
Since I was now Tsunku♂, I no longer felt any sense of embarrassment.
“I listened to it,” the reply came, and I called him.
Towada-shi was roaring with laughter.
I regained the embarrassment I’d forgotten.
“Oh no, I was laughing ‘cause I was impressed,” he said, but my heart was already as fragile as that of an abandoned dog.
“Even this is a big help to Kosemura-san, and Daisuke should be grateful, right?”
Yeah. Although Towada-shi guffawed at me, Daisuke will surely thank me.
And then he’ll definitely tell me what a good job I did!
I dumped the music into the Skype group chat.
“I did what I could,” I added.
How will Daisuke react to my Tsunku♂?
I waited restlessly.
Three days later on August 5th, a formal message arrived after it was received.
“Thank you very much. We will schedule a meeting with Kosemura-san…”
I couldn’t believe my eyes.
My hard work got dismissed with, “Thank you very much.”
Daisuke, why?
I thought you were in a pinch, so I...were...were you fooling with me from the start? Answer me! Daisuke!
Just tell me I did a good job, or follow up with something, I’m fine with anything!
So much for my heart being like an abandoned dog, it’s more like a grown-ass man left naked on a snowy mountain.
I did what I could! This feeling was welling up inside me, but was it myself that managed to do it?
○ Later, at a meeting with Kosemura-san
“It’s great that you could do this much for us. You didn’t have to do all that.”
With the gist of those words, a warm blanket was finally placed over my heart, which had almost frozen to death.
“I didn’t know how to respond. I wasn’t sure if Sensei was the most who did it in the first place,” Daisuke said, so I decided to satisfy myself by threatening, “I’m gonna tell this story until the day I die.”
September
○ Responses to the Questions to Ishida Sui contest
We did a “Ask anything to Ishida Sui” contest as a project for the art book “zakki:re”, where purchasers could apply with a postcard.
I was writing the replies for them.
I thought there’d be a lot more questions about TG or its contents, but surprisingly there were a lot of questions asking for life advice.
There were quite a few questions that I had to seriously think about to answer.
It was kinda tough since there were over a hundred of them, but I thought it’d be nice to get in touch like this every once in a while.
○ BU work for Jack Jeanne
Once the music-related tasks like lyrical composition and scratch vocal tracks were completed, I worked on BU.
...BU work? Wasn’t it finished back in April?
Well, a similar situation arose just like what happened with the lyrics.
Regarding sprite quality I might not be able to beat the pros, but since I’m the one who best understands how the characters look best and their body balance, I had decided to do all the line drawing colouring myself in June.
I had no clue whether I’d make the deadline or maintain the quality, but thanks to Broccoli’s understanding, I was allowed to make it myself.
I realized once again that I’m terrible at splitting up work.
If I can do it by myself, I will.
Plus, it’s, how should I put it, starting from my TG days, even though it wasn’t a lot I got to see various types of workplaces.
I’d see places where there was no sense of responsibility whatsoever, or the work may have been divvied up appropriately, but it felt like they were making something without a sense of purpose, like a main plot line that isn’t going anywhere.
It’s impossible to accomplish big things with that kind of stance, and I understand that the more people that intervene, the more uncertain the core becomes, so I didn’t like that kind of approach.
It makes me wonder whether there’s any meaning in creating a work that’s conservative and unchallenged, and if it’s nothing more than a money grab.
Since I don’t have any desire for material things, getting fed up about it is useless, but I just can’t help thinking about it.
Of course, it may be difficult to get what I want 100% of the time, but I want to create things in an environment that I think is beautiful, even in places that I’m slightly involved in.
...in other words, BU work is tough, but I began remaking the sprites once again by myself.
This was the toughest work I’ve ever done out of everything, including the serialization...
○ Scratch vocals training camp at the end of September
I went to the recording for the scratch vocal tracks.
Based on the scratch tracks that I made, we got professional vocalists to sing it again properly.
This is what the actual cast would use as a reference to sing.
(So my version was like the pre-scratch vocal track.)
I was stuck in Tokyo for almost a week.
Wake up, get ready, go to the recording studio.
Come back at 8 or 9 pm, rest and sleep, repeat.
It was like I was back in school, and since I don’t have a steady lifestyle, I enjoyed it.
Kosemura-san’s team is really great, and I know I mentioned this before, but I felt like their workplace was a very healthy production site.
When I was drawing manga, I never had much time to talk with fellow manga artists, and I’ve never had the chance to experience what other professionals’ workplaces were like, so it was very exciting for me to see people as professionals tackle one thing seriously.
The vocalists were as amazing as I expected, and although my scratch tracks were played at a loud volume to annoy me, I had a great time.
The game might have a high level of entry, but it’s worth listening to just for the songs, is what I truly thought.
○ Parting words to Editor M-shi
This might have been back in August, but from 2018 to 2019 I had a lot of things on my mind, so I began talking to the editor.
In between the 11 years of serialization starting from my rookie days, I’d received guidance from him so it wasn’t easy, but I expressed to him that we should keep our distance for any future works.
“I want to become absorbed in myself, not to Ishida Sui or Tokyo Ghoul,” I told him.
The other part said he also felt the same way, and accepted it.
The next time we meet, I hope we can talk about what we’re into, what we’re going crazy over, he said.
And so, 2 months after that conversation was the scratch vocals training camp in Tokyo, and I had the chance for the two of us to talk again.
That day I was completely tuckered out from recording the scratch track, but it was a day filled with accomplishments.
He took me to a restaurant with delicious food in Ebisu or somewhere, and after concluding our brief business meeting, I tried throwing out the cliched, “So, what are you up to lately?”
As the lead writer, there was a part of me that was curious about how he was doing after that talk we had.
The editor began talking about homemade curry.
...that’s what he’s into?
I decide everything from selecting and picking the ingredients myself, and next time I want Ishida-kun to also see how delicious the curry is...he told me passionately, but how should I put it, the conversation wasn’t very spicy.
The food was delicious.
October
○ BU work
What’s hard about BU work is that it’s difficult to separate the layers according to the face, hair and clothes, and they all have to have the same style and touch to it.
If it was manga, then maybe...no, even in manga, there’s still some need to match the outfits, but it doesn’t really matter to that extent.
It’s because I don’t like game sprites.
“This character has so much energy from their sideways pose! Amazing!” This never happens…
Around this time of the year, my older sister called this elaborate task, “the task you’re probably the worst at.”
○ The bean life
I’m not really fat in particular, but I made up my mind to try dieting.
At the time, my body fat percentage was at 18%, and I’ve never been below 10% ever in my entire life, so I’m thinking of aiming for that.
Instead of eating rice with unseasoned chickpeas and black soybeans, I began my lifestyle of consuming vegetables and cuts of meat with less fat.
Hopefully I can achieve my goal in about six months’ time.
○ Ano-chan, Honda Keisuke, and I
After Ano-chan left “You’ll Melt More!”, her official Twitter account removed every single account she was following, but for some reason only two people remained.
Those two people were Honda Keisuke and Ishida Sui.
To Ano-chan, Honda Keisuke and Ishida Sui belonged in the same category.
After some time passed, even we were removed, but I consider this one of my hottest mysteries of 2019.
Ano-chan!
I’ll always be waiting, so let’s have tea some time with Honda Keisuke!
November
○ BU
Need I say more.
○ Main cast’s first recording session from the 26th - 27th.
I visited Tokyo with Towada-shi to supervise the main cast members’ recording session.
Wow, everyone was so amazing~
Of course, not just the main characters. Terasaki Yuka-san who plays the main character, Tachibana Kisa, was wonderful as well.
In this kind of game genre, the position as the main character feels less important than the male characters, but I want her to stand firmly in this story’s script.
I thought it’d be nice to have the main character not stand out too much and have her watch over the male characters, and I felt that Terasaki-san’s voice and acting fit that image perfectly.
About the cast members, it seems like there’ll be a chance to speak to them eventually, so I’ll come back again.
○ 1 month into the bean life
I’m steadily losing weight.
Basically I always work from home.
I go to the gym and supermarket 2-3 times a week. I started cooking for myself.
I got a brand new refrigerator to replace the one that suddenly broke. It actually cools things down now.
Living standards have risen.
December
○ I break off ties with M who I played TRPG together with.
He was a former classmate who was even chief assistant at some point during the series’ run, but eventually he ended up getting fired due to falling asleep at work.
He said he’d attend the last session for the story that day (although his own character had already died), and I was working on a schedule to accommodate him, but once again he cancelled at the last minute.
It’s fine to cause trouble for me (although I’ll probably get pissed), but I can’t overlook treating others the same way.
And it’s not the fact that his schedule didn’t match up, it’s because he was complete trash who didn’t know how to behave like an adult once he made plans with others, that I felt sorry for the other TRPG people who took time out of their schedules.
Since I felt ashamed when I was together with him, I decided I’d had enough.
This was a year where I cut ties with a lot of people, but I think what they had in common was that I was ashamed to be with them.
From now on, I don’t want to associate with such people.
What’s more, when I finally told him, he didn’t even try to deal with it and just gave up, responding, “So that’s how you felt about me. Okay. My bad.”
I won’t go anywhere with those kind of people again.
○ The bean life ⇒ the potato life.
I changed it to potatoes.
○ BU is over...
On December 17th, I finally finished the BU work that I spent ageeeeeeeees on.
Although I said that serialization is tough, as long as I finished 18 pages a week that was it (although there were times where I was chasing myself with other work), so I could finish it as long as I didn’t sleep.
I somehow managed to finish both the manuscripts and the colour illustrations this way, so expecting BU to be similar, I wasn’t really scared about it never ending, but BU truly was despair.
When is this gonna end? I’m even working super hard…
This is how it went on the entire time for over a month.
There were about 200 different sprites I had to make myself, including the different costumes and poses, and I had to do all of them.
For one thing, when, “This process is necessary,” came out, I had to go through the same process roughly 200 times, that it felt like I was facing the final boss who already transformed many times.
Also, it’s like not equipping myself with a lot of equipment and recovery items in the previous town, but the dungeon I somehow managed to enter is extremely dangerous and even though there’s no safe points anywhere in sight, the boss suddenly comes up behind you, and you go I’m gonna die I’m gonna die
○ If you eat a lot while you’re losing weight, you’re going to have a bad time.
On December 15th I had trouble concentrating, so I tidied up the living room, created a space in the middle of the room, and darkened the lights.
After an hour of meditating, only the sound of my breathing could be heard in the room, and so I went back to work with renewed concentration after confronting the issue (like a monk?).
On December 16th, I’ve been working the entire time since morning. I thought today was going to be the last day, but an entire day has passed and I don’t have any energy...
I’ll buy a midnight snack, replenish my energy, and end it once and for all. I’m trying to lose weight, but I went to the convenience store while thinking about how I’m gonna eat a katsu sandwich (I didn’t have the energy to cook).
While looking for something at a convenience store I can eat during weight loss, I think back over the last few months.
Like how it seems like BU is finally over, how a lot of things have happened, how I’m working hard, how lately I’ve been eating only potatoes, vegetables and meat.
And then I suddenly thought, “I wonder if the reason I don’t have any energy is because I haven’t had any rice lately.”
...I thought I should go on a diet in October, so I’ve been living a very modest life since then.
Thanks to that, my weight has steadily decreased, and my body fat percentage has gone down 3% to 15%.
What will happen if I continue with my relatively strict dietary restrictions during this difficult time?
...even if you’re losing weight, there’s a technique you can set up to binge eat during periods where weight loss stagnates, called cheat day (though results may vary), but what is it that makes no-cheating so inefficient even for weight loss?
...should I have a cheat day today?
“Huh, is it really okay?” I asked my mind. “Do it!” was the answer I got.
From that moment, everything around me morphed into things I could eat.
No exaggeration, my knees trembled.
I crammed into my shopping basket carbohydrates, carbs, more carbs…
It’s okay just for today, I say as I shove cream puffs, dorayaki, pudding, Family Mart chicken and ice cream.
(Even if it's a cheat day, it’s probably not a good idea to take non-nutritional foods, but shh.)
With food in both hands and in high spirits, the first thing I ate was the delicious part of the Family Mart chicken.
I groaned loudly, all alone in the room.
Alright, let’s finish this work! I was energized, but my blood sugar levels spiked so much that I felt extremely sleepy and went to bed instead.
The next day on the 17th, I wake up at 4 am and immediately notice something unusual.
My body is burning. I’m sweating.
I immediately wake up, and overflowing with energy, I head for my desk.
I’m working actively, and I finish the BU work.
It felt like I was pushing forward with only positive energy, feeling uplifted.
I break out a laugh at a slight joke I found funny from a foreign drama (The Mentalist) I’m playing while working.
The greenery of the plants and the lighted sink glisten, and the scenery is vivid.
What is this?
I suddenly recall the story of a YouTuber I saw recently.
He lives in a region where medical marijuana is legalized, and he explained in detail what changes would occur if you smoked cannabis.
To put it roughly, you feel calm and your senses sharpen. Trivial things can become funny, and funny videos can make you roar with laughter.
Then maybe...I thought, I'll watch Nagareboshi (a comedy duo) on YouTube.
Usually I go, haha, that's funny! But that day I exploded with laughter...all of their videos were just too funny.
I learned that when you’re losing weight and suddenly eat a lot, it alters your mind and body as if you smoked cannabis.
(※ Just to be clear, I don’t know what cannabis is like.)
Thus the BU work ended with me being high as a kite.
(※ I’m covering it with mosaics for now. I’ll remove it once I can announce it.)
○ I stopped playing TRPGs.
I’ve been doing it for about two and a half years, but it also helped me in honing my creative skills.
I’d sometimes perform, so it was useful when I was recording the scratch vocals…
It was a good experience, managing to vicariously live the energy of ending a story.
It was a story about a group of friends, so it was easy to appreciate.
Summing up 2019
After the weekly series finished in 2018, I was in a daze for a few months, but in 2019 I worked only on Jack Jeanne for the year.
This year I tried various things, and trite as it may seem, felt the possibilities within myself expanding.
I had many opportunities to realize how important it is to keep a distance from bad things that don’t do anything for me.
During my work on Jack Jeanne, I vaguely thought about my future creations.
The work I’m doing now in game production is fun so I wonder if I can keep working in this field, but I’d also like an environment where I can release things more constantly.
I can’t promise anything specific, but I’m going to work on things that I want to do.
I look forward to what 2020 has to offer. Have a happy New Year.
2019.12.31 Ishida Sui
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WebDev Chat: Lessons for Marketers & Complex Web Elements
One of my favorite "perks" of working at IMPACT is that I am privileged to work alongside some of the smartest people -- who are genuinely experts in what they do -- every single day.
But how often do I go out of my way to learn more about what others do? Not very often.
That's why I've set a challenge myself to learn more about the area of expertise under the IMPACT roof that is the most foreign to me -- web development. To achieve this goal, I'm going to sit down with IMPACT Senior Front-end Developer Tim Ostheimer once a month to talk to him about what he does and why, and what us marketers can learn from his background and experience.
Because, for two groups of people that need to work together a lot -- marketers and developers -- I think we could do a much better job bridging the divide between us.
Enjoy!
Can you tell me about your background and how you got into web development as a career?
Tim: I have a bachelor's degree in Interactive Digital Design from Quinnipiac -- that's what they called it -- which was mostly digital graphic design using Photoshop, Illustrator, InDesign -- pretty much all of the Adobe tools. We studied typography. We did some animation and 3-D modeling. We did print design, and we did some web development.
I enjoyed all of the classes I took at Quinnipiac, but within the first few semesters it quickly became clear that there wasn't a specific medium or direction that the major focused on. Instead, it was more of an opportunity for students to experiment and come to their own conclusion of what they wanted to gain from it.
This was the perfect environment for me to learn in.
I started experimenting with image editing and HTML when I was young, but it wasn't until around 9th grade that I started challenging myself to learn more and take the hobby seriously. I spent a lot of time building websites about video games I was obsessed with and I wouldn't stop working on them until I was satisfied with the way they looked and functioned, even if the only person who would ever use them was myself.
We had a few elective classes in high school so I made sure that I took every class that had anything to do with computer science, photography, graphic design, and web design. These were very introductory classes, but it was a time in my life when I was starting to think about college and further education and these helped reassure me that some kind of digitally-focused career would be appropriate for me to pursue.
At that time, I was too inexperienced to know what kind of options there were. I knew that I enjoyed working with websites and code but I also had a lot of interest in everything related to design and I didn't want to pick a major that focused too heavily on one thing.
While looking at colleges and majors, I had a lot of trouble finding one I was confident about. I ended up specifically ruling out art schools because I still needed time to explore my options and wanted a more well-rounded experience. Quinnipiac's program was appealing to me because it had just that -- a little bit of everything.
I started with what I thought I wanted. I chose Quinnipiac and began my first semester with a predeclared minor in Computer Science. Unfortunately, I didn't really know what I was getting into. The course focused heavily on object-oriented programming which was different from anything I was familiar with and I struggled with every assignment and learning the material. So, I decided to drop the minor after completing the second course in the curriculum.
Instead of choosing a new minor, I decided that I was going approach my education in the same way that had gotten me to that point.
I filled my elective courses entirely with classes in related subjects that I'd be able to use to support my major. That way I'd have a better understanding of the processes and would be able to apply that knowledge regardless of the industry I ended up in.
I took classes with the film students and learned a lot about something I knew nothing about. In addition to filming, each of the courses focused on video editing, motion graphics, special effects, and/or sound design, and all of it was interesting and exciting to me.
So, I didn't stop there. I took classes in game design and development, and learned about mechanics and all of the different roles that are involved in the industry -- from the world-building aspect of the storytelling to the specific code that's written for the interface to ensure the experience is immersive.
Sometimes there might be an entire company that's focusing on just one piece, and that realization helped me to understand that it was okay to not be talented in every area of the design process.
Each of these courses gave me a different perspective on visual design and enabled me to apply what I had learned in everything I created from that point on.
During my third year of college, while I was taking courses in game design and animation, I ended up revisiting object-oriented programming. I had decided that I wanted to create a functioning game as a combined final project for these two classes but I couldn't do it without learning some new code. I spent countless hours outside of class and on weekends to learn the very thing that I struggled with the most.
But this time, it didn't feel overwhelming. Instead, there was a point where suddenly everything made sense and I became passionate about it in the same way I was about everything else I had learned.
The code now had a purpose, and it encouraged me to spend time learning what I wasn't able to understand the first time. I ended up spending more than 50 hours on this one assignment and combined all of the knowledge I had learned from my classes in different majors.
I wrote an elaborate story on which my game was based, drew every frame of every character's animation and the world around them, designed an interface which supported my theme, and coded all of the functions that were needed to make it all work.
The result was an amateur game and my favorite portfolio piece from college that I will forever be proud of. I still occasionally dig through my folder of creative work every few months just to play it for a few minutes to appreciate and remind myself of how much I learned from it.
In case you're curious, this is what it looked like:
Sorry, your browser does not support this video
Because I had so much fun building that one, I ended up taking part in a challenge called Global Game Jam that same year. The task was to design and build a game using any medium within the span of a two-day period based on the theme "heartbeat."
Sorry, your browser does not support this video
Before Quinnipiac I didn't realize there was a development side to design. I didn't think much about that fact that most people specialize in one part of the process and the designer of something like a website or a game is usually different from its developer.
What interested me the most was how each of these roles overlap and contribute to combine their work into a single unified experience. Rather than being concerned with the fact that I may not be pursuing the same career path as other students, I challenged myself to learn from every major that had anything to do with design and the various forms of digital media -- and it was the best decision I've ever made.
In the end, I decided that web development was the most appropriate career for me and that choice ended up leading me to work at IMPACT building great experiences for our clients and the users of their websites, but I can confidently say that working with students with entirely different career goals ended up teaching some of the most useful lessons I've ever learned.
Are there challenges to people not understanding what it is you do as a web developer or your processes -- how they're built or why they're structured a certain way?
Tim: Yes, we see a lot of confusion regarding development concepts or specific functionality, just because it's so technical.
With design, a marketer who's not a trained designer can still talk about specific elements of a design and understand their purpose. There may be things that they may not know are best practice -- like some of the principles of typography or user accessibility. But, for the most part, they can look at something like a Photoshop mockup and envision that as a page.
When it comes to the intricate parts of functionality, determining how difficult something might be to build, potential drawbacks of an adjustment to a design, or the technical side of how their website gets built, however, those are things that marketers have a lot of trouble talking about.
This matters a lot when scoping a website redesign project for a client because it's difficult to try estimate something like timelines or effort involved for a particular task without knowing the full context. Without having a design available where we can specifically reference an exact example, it's hard for us to estimate how long something might take, because it usually comes down to understanding all of the individual parts that are combined to build it.
If I look at a design, I can tell you about how long it might take me to build it. But it's really hard for me to provide general guidelines that always apply for scoping because even a minor change to a design could drastically change the way it has to be built.
Moving something over just a couple pixels could sometimes require an entirely different code structure, and adding in one small feature might mean that the rest of a page has to be built so it doesn't interfere with it. Sometimes a small request can end up being a lot of work, and it can be hard to identify those even if you are a developer.
What would you say are some of the most common tasks or website elements that, may seem to someone like me that would take a short amount of time but, actually take a lot time?
Tim: In certain situations, one would be changing things on mobile.
Developers don't determine what content is written on a page, so we have to balance flexibility with structure. Depending on the way the page needs to adapt for different screen sizes, it can be very difficult to ensure the layout is indestructible without infringing on the marketer's freedom.
Usually, for a responsive site, you want to adjust the layout at different screen sizes to ensure the page always looks great.
If it's a very important page -- like a homepage or pricing page -- it's worth spending as much time as you need on mobile because it's a very important user experience. Even if that means the template can't be structured in an intuitive way because the marketer managing the content will be using the page less than their end users will.
But, for other pages, completely changing something on mobile just for a minor adjustment could end up taking a lot of time if it doesn't share the same content structure as it does on desktop.
Sometimes it can also result in a poorer experience for the marketer if the template can't be structured in an intuitive way. Keep in mind, developers are building templates for both the users who view the page, as well as the marketer managing the content.
I would say the other thing is sliders and things that move.
An example of a website slider built by Tim.
It's rare that any two are the same. We have a couple that are somewhat standardized and we'll use those in situations where a custom one isn't required because we're able to make some adjustments to their design.
But, often, a custom slider is needed to achieve a desired layout or functionality. The content organization may be different, or the slider controls may be in a different spot, or it's full-width instead of within the grid. Maybe the amount of slides per active state changes at various screen sizes.
Maybe on desktop it's not a slider at all.
Maybe you have three columns but on mobile it becomes a slider, where there are three slides that you have to swipe across. That actually takes a lot of work because we tend to avoid using unnecessary code when possible, even if prewritten code or a plugin has the options we need.
Another example would be sliders that look like they're on an infinite loop -- where it appears that you can just keep swiping forever. Even if looks like there are only three slides, there's usually not just three slides.
For this kind of design, usually what has to be done is duplicate the first two and last two slides and then put them on the ends of the slider. Then, when a user gets to the point where the slider would loop, we actually just move them all the way back to the clone of the last slide and then transition forward. This all happens in a single frame.
So, what's specifically happening is we're temporarily disabling the animation, moving the slider to the clone of the last slide, enabling the animation, and then moving you forward to the first slide in the group. The result is that it looks like you have transitioned seamlessly and the slider never ends.
Because we want them to be perfect, sliders can take a lot of time to build just because there are so many moving parts and we'll often have to code them by hand.
If you could give marketers and business leaders one piece of advice that would transform any conversation they have with a web developer going forward, so they're more productive and positive, what would it be and why?
Tim: This isn't a simple response, but the answer is learning basic HTML and CSS.
You have to understand what a website is and how it works. If you can even just right-click on your page and click on "inspect element" and understand mostly what it is that you're looking at, or at least be able to identify what it is that you don't understand, that can help a lot with any conversations with a developer. It will also help give you the foundation you need to learn more over time, even if you aren't building anything yourself.
It'll start to make sense how pages are structured and how that structure is determined by a design. If you at least understand that part, you can begin to predict what might be involved in changing a page to fit a certain type of content or allow for a more flexible layout.
Well, even if someone like me doesn't take the time to learn HTML deeply, just looking at the complexity of it and understanding that something that seems very simple on the surface has thousands of moving pieces, and pieces of code that you have never seen before.
It sounds like that's, at the very least, a first step toward bridging the divide and being able to acknowledge -- as a marketer -- "I don't know what I don't know, and my web developer isn't trying to ruin my life when he's telling me that something's going to take longer than I originally anticipated."
Tim: Yes, absolutely, and another benefit of it is that you then also start to understand the technical SEO part of your site.
Because, for the most part, it's not the developer actually doing the technical SEO implementation -- it's most likely going to be the marketer. There are certain best practices that the developer definitely needs to adhere to. But when it comes to the marketing side of SEO -- meta descriptions, titles, headings, proper formatting, etc. -- there's only so much that a developer can ensure is done properly if they aren't the ones entering in the content themselves.
If you know some HTML, it will help a lot when you're trying to either troubleshoot or fill in that information and that you're not breaking your site -- or you at least you'll know what to look for if something goes wrong or seems wrong.
Just knowing a little basic HTML will help a lot, even if you never have to write it yourself. It will help give you a better perspective of what your webpage is doing. You'll start to understand the behavior of your templates, what the robots from search engines are seeing, what technical SEO is, and how to use the page to its full potential.
And, most importantly, you'll be able to have better conversations and continuously learn from the people around you.
from Web Developers World https://www.impactbnd.com/blog/web-development-for-marketers-misconceptions
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