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#very quickly made AND a kung fu panda reference
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The year of the demons...begins..
NOW!!!
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stars-n-spice · 5 months
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It's cuffing season so here is a list of why Wrecker is literally the perfect partner
for a 4'11, Korean Mexican, probably neurodivergent introverted individual
His height. He can reach all the things I cannot even if he would probably tease me about it. I won't have to climb on the counters to get stuff from the cabinets or make a fool out of myself in grocery aisles when something I need is on the top shelf. I could ask him to carry me on his shoulders to experience being tall for once (only to probably get scared because that's too high up). I just think it'll be beneficial. Not to mention on my knees I am the perfect height to [gets shot].
His size. The sheer build of this man compared to mine is fucking crazy and I think about it a little too much. But without getting NSFW,, he's like a portable heater and a weighted blanket wrapped in one big teddy bear. I'd sleep so well engulfed in his arms (though it might stress him out every morning, waking up and thinking "Oh shit, I hope I didn't crush them-") because it probably feels very warm and very safe. I stupidly made fun of my mom for being cold all the time one day and karma got my fucking ass so now I'm cold all the time, but Wrecker practically radiates heat. Also we both definitely have size kinks so it works in out favor ahahaha.
His Emotional Intelligence. Wrecker's incredibly intelligent and especially with his emotions and other people's emotions. Meanwhile my emotional intelligence is,,, uh, not that good. So not only could he probably help me work on it but because he has such a high emotional intelligence I just think he'd be able to understand me in ways others can't/don't. I say that because I'm very touch adverse and Wrecker is a very physically affectionate guy, but I think he'd catch on quickly that I'm not always comfortable with hugs and shit without me telling him (because I can't bring myself to tell people "Hey, I actually don't like that.") and would be able to adjust so that I'm comfortable. Also I just think he'd be able to tell when something is bothering me and instead of confronting me about it (which will freak me out and make things worse) he'd just try to distract me from it or get me to lighten up with some jokes or something. Also, he's a demolitions expert so I can imagine that he's incredibly cautious and patient and that's exactly what I need because fuck, it'll take some time for all the walls to come down.
Similar Interests. I'd like to think that we'd have somewhat similar interests. I could see him enjoying action and animation films/TV shows. You wanna have a Kung Fu Panda marathon? Say no more. We are quoting things and making references left and right. Wanna get into our matching Sonic pajamas and watch Sonic Prime? Definitely. Yes. Done deal. We're info dumping about fixations to each other, I'm watching him play Minecraft because if I play it, I get nauseous, he's listening as I give him a PowerPoint presentation about the MCU. We're going to interactive science museums for stimulation, I'm taking him to the Montery Bay Aquarium and the San Diego Zoo (and the Safari Park) and telling him cool animal facts the entire time while he gets to enjoy seeing all the awesome creatures. He's so down to go camping and hiking, which is great because I do a lot of that. Personality wise we are not the same but I'd like to think that we would enjoy a lot of the same things. Idk,, basically ADHD and Autism solidarity.
He's a morning person. Again, opposites attract because I am most definitely not a morning person by any means. I'm staying up all night writing and watching Markiplier play FNAF while he snores away and in the morning he's up at like fucking 6 am to run or something while I sleep until the afternoon. Bonus points if he feeds my cat in the morning, my cat and I will love him forever if he does. Idk, I just think that'll be nice.
He'll eat well with me. Every day I thank the gods that I am Korean and Mexican because I really fucking won in terms of food. On top of that, I've got access to a WIDE variety of different cuisines because thank god I'm not in the middle of butt fuck nowhere with no access to anything good. Like when my family goes camping we're taking a whole Korean BBQ restaurant with us! We aren't going to eat beans out of a can, you're fucking crazy. Anyways, he'll have all the meat in the word because holy fuck do Koreans eat a lot of meat. I also like to think that he LOVES spicy food too (even if he can't handle it all that well). And wouldn't you know, Koreans and Mexicans fucking LOVE their spice. Man is eating SO WELL and I stand by him needing someone who can give him GOOD food in generous amounts. Like after seeing him so full after eating on Pabu and having that sushi I was like, oh that man is in for a TREAT.
My family would love him. I also grew up in a big family with lots of siblings so I think that we could bond over that. My family is also pretty nice and accepting too, they'd have fun with him.
He'd think I'm cool. This is a completely selfish point but oh well. Sometimes I beat myself up over being so childish and shit but then I'll think about how Wrecker wouldn't give a shit whether or not I have dinosaur themed bed sheets. He'd think that's the coolest thing ever. He'd be in complete awe of my stuffed animal collection and would think I'm the coolest person ever. It just helps sometimes, idk,,
Anyways-
Those are like,, the main points
I probably think about him too much and sometimes I'm absolutely devastated by the fact that he's not real because he's literally perfect for me </3
Don't get me wrong, I'm probably most definitely aroace but,, idk he just seems to be an exception
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filmsskybird · 2 years
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Biomutant news
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This isn’t helped by the frustratingly childish synonyms for various items, with trains called ‘chugga chuggas’ and saddles referred to as “sit-tights’. The narrator feels extremely patronising too, and while the game is clearly aimed at children, it’s far too simplistic for any but the youngest of kids. There is an option in the settings to reduce the frequency of the narrator’s outbursts, but I still felt it far too obtrusive after pushing the slider all the way to the bottom.
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To make matters worse, the narrator constantly chimes in to narrate your in-game actions, whether you’re battling enemies, solving puzzles or simply exploring the world. I personally don’t think the narrator was required at all, as the voiceless characters of Animal Crossing are far more enjoyable to interact with than anyone in Biomutant. By having one narrator vocalise all of the game’s dialogue, conversations feel mind-numbingly repetitive quickly, while also diluting the personalities of the individual characters. However, there’s no voice acting for any of the characters, with an omnipresent narrator instead translating their growls and garbles. There’s little depth to these characters, but they all have memorable quirks such as a fox who’s obsessed with trains and a peace-loving panda. With such a simple plot, the strength of the story relies heavily on the zany personalities of the many friendly creatures you meet. But additional padding – such as countless fetch quests – needlessly stretches out the campaign to last around 15 hours. It’s a very simple and straightforward story, which isn’t necessarily a bad thing. Your main objective is to take down these monstrous threats. However, Biomutant’s story sees this peaceful world under threat, with various monsters called ‘World Eaters’ gnawing away at the roots of the Tree of Life to rid the world of its restoration powers and put the various fuzzy-haired creatures at risk of imminent doom. When riding across the map, I’d often rotate the camera around just to soak up the eye-catching vistas on display. There are reminders of this apocalyptic past scattered all over the map, with abandoned towns, lifeless oil fields and lakes of toxic sludge making up the world.īut thanks to the mountain-sized Tree of Life in the centre of the map, the world has largely recovered with lush green meadows and thickets of rainforests turning the post-apocalyptic world into a gorgeous and vibrant landscape.
Morality system is too binary to be interestingīiomutant’s story revolves around the world you inhabit, which is gradually recovering from pollution that devastated it decades before.
Childish tone and narrator will put off older gamers.
Post-apocalyptic setting is fascinating and gorgeous.
It’s an interesting and unique premise, and with multiple innovations plucked from some of the very best games in recent history – from Breath of the Wild to Borderlands – it seemingly has all the hallmarks to be an enjoyable open-world adventure.īut is it good enough to qualify for our Best PS4 games and Best Xbox One games lists? I’d argue not, with an overbearing narrator and gentle difficulty curve combining to create a tone that only children will likely appreciate, failing to offer a more widespread appeal that the likes of Ratchet and Clank and Crash Bandicoot have previously mastered. You take control of one of these mutated creatures with the task of saving the world from an upcoming natural disaster. While nukes haven’t decimated the world of BioMutant, it’s repeatedly made clear throughout your adventure that pollution has adversely affected both the environment and its inhabitants, supposedly killing off humans many decades prior.Īnthropomorphic furry critters ranging from wheelchair-bound otters to brutish badgers wielding makeshift longswords now roam the world instead. Placing the furry critters of Kung Fu Panda in the post-apocalyptic setting of Fallout for an unofficial crossover is one of the oddest matchups you could think of for an open-world RPG, yet Biomutant looks to have done just that with surprising success.
Aimed at children: A low difficulty and storybook tone makes Biomutant ideal for children.
Open-world adventure: Biomutant is a third-person open-world RPG.
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sharecreators · 2 years
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How to Design Good Game Art
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When marketers promote a game with poor quality, even if the market budget is high, the retention of users will fall down quickly after a few days. In contrast, when the quality of a game is good, the budget and the efforts spent on marketing sometimes do not need to be high. In order to maximize the game conversion rate, we need to see how to do a good job in game art design, and figure out what kind of game art is accepted and preferred by the target users.
Many game companies’ marketers only participate in the game after the game has been developed completely, which could be risky. Marketers understand the user preferences of the target market. Therefore, the best way is to involve the market in the early stage of game planning. As a result, it can provide the product manager with sufficient information about the preferences of players in the target market.
1. Know your budget
Ada Liu, the CEO of Share Creators, pointed out that the cost of art production generally accounts for 30% — 40% of the total production budget of the game. Generally speaking, it is best to calculate the cost in weeks. A month is divided into four weeks. According to the back-calculation of the budget, we can figure out how much must be completed each week.
For example, if you have $500,000 to produce a casual game, the whole budget is relatively low and can only support a small team for 2–3 months. In this situation, we need to complete all character design in the first week, scene design in the second week, animation in the third week, and so on.
Some game categories need a higher budget because of the large amount of art design work. It’s best not to choose this kind of play as a product design for a small budget. Small budget products often need to streamline the storyline. The storyline that can be explained in one sentence is the best. In general, for small budget projects, art design needs to be darker, which can hide many design flaws, and much model reuse will not be easily found. For example, the light of the first The Lord of the Rings film is relatively dim. In contrast, because the special effect budget is very high, The Hobbit film art design is relatively bright, and all details are in the best quality.
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Too many experiments and attempts should not be done in a small budget, because too many attempts in art design mean that there are more risks of unsuccessful attempts, which will burn up the budget soon. Using real-life as a reference is the most direct and rapid method. For low budget projects, it is very important to plan which materials need to be reused in advance, and small team members often need to have multiple roles. In contrast, large teams often have a very fine division of labor. For example, scene mapping designers only do substance design in a year. As a result, the quality of the design will be excellent, but the cost will increase a lot.
If the budget is high, the production cycle could be set to 3–5 years. It is suitable for a large team size, which mainly produces complex, medium and heavy game types. Team members have a high degree of professional focus, and more experimental designs can be made. Besides, you can choose some more challenging themes, such as fa-future science fiction and so on. Because in the far future, almost all scenes and clothes need the imagination and design of conceptual designers, therefore the cost will be relatively high.
2. Keep it simple
In order to design an excellent game product, a precise background story setting is essential before any drawing or design. The simpler the story background and theme of the game, the better the effect. Usually, a one-sentence overview is enough. For example, Kung Fu Panda, mainly tells the story of a clumsy panda who became a master of Kung Fu through hard work.
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3. What is your mood setting?
A good game product usually needs to use visual language to reflect the difficulty of the level and the storyline. Generally speaking, just like the design of Clash Royale, the color, scene atmosphere and intensity of battle in the first level and tenth level arenas must be different. High-level scene design often needs more repressive and urgent colors, so that players have a stronger sense of substitution.
This technique is also often used in animation design: design the corresponding colors and scenes according to the ups and downs of the story. For example, in Toy Story 3, when toy friends are about to be burned out, the color design is fiery red, nervous and depressed. when they were saved, the color changed into fresh and hopeful. These visual designs will help the audience and players subconsciously integrate into the ‘product’.
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4. Only choose 1 main style and 1 sub style
It is enough to choose only one main style and 1 sub style. For instance, realism is the main style and science fiction is the sub style. All art design references should focus on realism plus science fiction. There is no need to add more elements.
To sum up, a good art design must have a clear product budget, a story background in line with the game theme and a main art style. Finally, it is necessary to set the age and place according to the background and make accurate art content. These are the essential production steps and preconditions in a game product with good art design.
As we know, the conversion rate is vital in game industry, and excellent game art design plays an important role in improving the conversion rate, that is what I and Share Creators believe.
About Share Creators
We are a U.S. based design and engineering company, headquartered in San Francisco, which offers high-quality art consulting, art production services, and engineering services for game companies around the world. Our studio has co-developed many award-winning and commercially successful game franchises such as Diablo, Warhammers, Star War, Call of Duty, Lord of the Rings, Game of Thrones, etc.
*Some pictures are from the Internet. If there is infringement, please contact us for deletion.
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deathbydarkelves · 3 years
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I decided to make playlists for Cathala and Tarinne plus explanations for why I chose each song because I entered one of those ADHD fugue states and if I didn't finish this task I would die
Anyway here are the two links (they're youtube playlists because I don't have spotify. I would obviously recommend using an adblocker if you're just gonna watch on youtube) and the explanations for each song are below the cut :) Each playlist is about an hour long.
For Tarinne’s:
1. Foggy Nights: I consider this her theme so putting it first as a sort of intro only makes sense.
2. Here’s a Health to the Company: I think this works as an example of her general disposition. She’s a people person, and always a fan of singing these sorts of songs in taverns, on ships, or what have you. It also kind of feels like a sendoff to soldiers, which I imagine symbolizes her joining the Sentinel Army and quickly thereafter fighting in the Third War.
3. Wartime Prayers: Somewhat self-explanatory, this is symbolizing her seeing war for the first time, but I also included it because the last line transitions SO WELL into the next song.
4. The Hollow: This song is an intro to an album I've never heard so I don't know the context, but I really love it because it sounds like someone praying to their deity and like I mean c'mon. Elune. Tarinne's praying to Elune to guide her through the war. Do I need to elabo-
5. Wave Walker: KILL DEATH MAIM AHAHAHAHA
6. Isil Elun’falo: Just a super rad fan-made night elf song that's basically "wow we sure do love Elune" said in twenty different ways for four and a half minutes. But it ROCKS and I LOVE it.
7. Chewing Cotton Wool: This song is about losing a loved one (I did have to check but yeah that's what it is) and I use it to symbolize Tarinne losing her mom during the war. The last line, which includes the song's title, I especially like. It's referring to how morticians (apparently) put cotton gauze in a corpse's throat and mouth to keep body fluids in and make the face look more natural. So there's a fun fact for you.
8. See U Soon (Song for Dad): Just a short lofi piece to rest a bit, and it was also chosen because the title's in reference to Tarinne growing closer to her dad after losing her mom. She still visits him at his leathers and furs shop in Stormwind fairly often, especially after dangerous adventures. She just wants to make sure he knows she's alright ;-;
9. No Lullaby: Right back into it with a song that I use to represent Tarinne's general feeling of not being able to go home because it's not there anymore. She's felt like this since the end of the Third War, but it's especially strong since the whole Teldrassil thing. But I like the ending, "who said you're on your own," because it contrasts the repeating of "alone" in the rest of the song. And it's kinda like "hey, listen, you're not the only one who feels like she can't go home." I mean that's probably how basically every single night elf feels right now skxnks
10. The Moss: This song juxtaposes classic fairy tales with scientific facts about the world and I love it to BITS. I'm using it here to represent both Tarinne's love for storytelling but also her sort of... part-time historian/archaeologist/conservator career.
11. Rasputin: I just associate this song with her for some reason and this was the best place to put it.
12. Electric Feel: Moving on to focus more on Tarinne's relationship with Cathala now. This is an extremely great and somewhat 😏 song that I also included because the electricity theme is appropriate because Cathala has lightning powers and y'know it's from Tarinne's perspective or whatever.
13. Bedroom Hymns: You know why this is here.
14. Movement: I can't talk about love songs without talking about Hozier, okay. This is just a nice, slower song to relax a bit with.
15. Never Let Me Go: I have an entire goddamn music video in my head with Cathala and Tarinne for this song and it’s very dramatic and emotional and I had to include this song or I’d die. Basically just listen to near the end of this song when she's repeating the title over and over, and imagine the two of them seeing each other at opposite ends of a battlefield after the dust settles and they rush towards each other and fall to their knees holding on as tightly as they can because they got separated early on and each thought the other was dead. Then you'll know how I feel when I listen to this song.
16. Nothing That Has Happened So Far Has Been Anything We Could Control: First of all I love the title, and second of all there's a big section in the middle (1:49 to 2:47) that I like to interpret as the two of them grappling with the fact that they're not really quite sure who or what they're fighting for anymore. Their people, yeah, but there's so many alliances and semi-permanent enemies and only-on-every-other-thursday-enemies all intertwined and the world is just so very confusing and they're trying to make the best of it. Elf school didn’t include international, interracial politics in its curriculum. It did however include how to properly plant trees, and AP calculus (this is a joke).
17. In Dreams: I like to imagine this song is something the two of them would say to each other, as a way of saying “even when everything we know is gone, even when the world ends, I will still be by your side. And if I’m not, don’t fear, for I will find you.” It makes a nice note to end on :)
For Cathala’s:
1. muse: Just a nice lofi intro to get us into things :) I don't see this song as her theme, like I do with Tarinne and the first song in her playlist, but I like it quite a bit. I don't actually really have a theme for Cathala yet, I'm currently going with a version of Way of the Monk from WoW's OST but I'm still looking for something better.
2. Frogs Singing: I included this because it's about just appreciating nature, which works because night elf and also mindfulness and meditation is a whole thing.
3. Tongues: This is a song about feeling distant from your peers which is like Cathala's whole existence! She's this weird mix of two cultures and ultimately she feels out of place regardless of where she is or who she's with. Also the theme with not understanding what people are saying works because the poor woman had to learn Pandaren from scratch and that shit ain't easy. I think blizz said somewhere probably that Common is just a language that EVERYONE knows inherently because Video Game but that's bullshit in my opinion. I'll allow spells that let you understand foreign languages to an extent (Comprehend Languages from D&D lets you understand the LITERAL meaning only, which I like), but every culture and species in the universe knowing Common is silly if you think about it for more than two seconds.
4. Kung Fu Fighting: I'm legally required to include this song. Also I prefer the Kung Fu Panda version, I'm sorry.
5. Harder Better Faster Stronger: I vicariously experience having a great work ethic through Cathala and that's why this song is here because she has 999 Determination and does Too Many push-ups every day or something idk. I was gonna say "every morning" but I have a headcanon that elves only need to sleep every couple of days (sort of a nod to "elves don't need to sleep at all" from D&D, and to explain why NIGHT elves are active at all hours of the day) so that doesn't work.
6. What's Up Danger: This song is Cathala's whole Vibe. Almost zero threat assessment skills in this woman's brain. If it can be punched, she will punch it.
7. Eye for an Eye: Fairly self-explanatory, it's a song about wanting revenge so... yeah. Checked that box. It was this or The Vengeful One by Disturbed but ultimately The Vengeful One's religious symbolism probably makes it fit better as a Tyrande theme lol ("I'm the hand of god, I'm the dark messiah." Did you mean: the Night Warrior)
8. Survivor: Cathala's survived a lot of shit and this could kinda be her making fun of herself for it because "Gods, man! Don't I deserve a break!"
9. Ashes: Really the reason I include this song is the last chunk (2:42 to the end) because holy shit. Listen, if I was gonna include a song with fire motifs, it was gonna be a somber one like this.
10. Into the West: This can kinda represent Cathala just trying to fucking breathe and recover from Teldrassil. Also works because I dunno it has stuff to do with the elves in LotR, I haven't seen those movies in a while. It sounds nice and is melancholy so I included it.
11. Like Real People Do: Cathala loves Tarinne a lot you guys have I ever menti-
12. Into the Wild: Tarinne changed Cathala's world for the better and she's super fucking grateful she has her by her side. Kinda goes without saying but you know.
13. Chasing the Moon: I have a vague music video in my head for this of them falling in love and it's very cute so there's that. Also it's in this specific spot because hey she may be deeply traumatized but she's still got a fair number of things/people in her life that make her happy so :)
14. Follow My Girl: I've got a theme going in my head that while Tarinne is fairly certain of her place in the world, Cathala is still trying to find hers. She outlived all her connections on Pandaria because Elf Lifespans(tm) and the only members of her family still alive are distant relatives she never knew very well.
15. Wish That You Were Here: This works both to represent Cathala on Pandaria feeling super homesick, and for more recently after Teldrassil. Either way, it's a message to her parents and sister.
16. Mr. Fear: She does her damnedest to hide it but she's absolutely terrified something like Teldrassil's gonna happen again! That fear drives her to do everything in her power to protect who and what she can. As long as they're not Forsaken, cause she's still got her biases, that compassion even extends across faction lines. She never really got the whole Alliance/Horde thing anyway. Innocent people shouldn't have to die, regardless of who or what they are.
17. Ordinary Day: Not to get super out there but I think this song works as symbolizing Cathala really trying to hold on to her faith in Elune, but ultimately feeling pretty abandoned. I mean she can clearly see Elune's influence everywhere. But Elune sure ain't doing Cathala any favors as far as she can tell! It also ends the whole playlist on maybe a bit of an uncertain/open-ended note, because this "losing faith" aspect is a new thing with her and will definitely be something she continues to struggle with for a while. On a related note, I should say Tarinne is still very much devout but she gets what Cathala's feeling and doesn't force anything on her, and vice versa. And Cathala wouldn't become atheist, the night elves aren't monotheistic and she still worships all the other deities, it's just specifically Elune she's a little :/ on.
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vulpes-incendium · 3 years
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I made this long time ago, but I thought it's a good time to share it here for @aphasiaweek!
I chose 《Hoi Sam☆Nice Guy》over 《Maji Kandou☆Hong Kong Night》because there are more stuff about HK in it. So let's see if the lyrics are accurate in a native's point of view!
Spoiler alert: it's very accurate
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Hoi Sam = Happy (in Cantonese)
Guy = sounds like street in Cantonese (gaai1)
“Yooooo, so since there’s a song… while I’m at it I kinda put some effort into my costume… I think I’ve got like, serious swag Pardon? You can’t see me…for real? Woah!!!!”
FASHION: yes, HKers love to be trendy, always want to be on top trends! Trends come and go very very quickly, it's seriously really hard to follow trends in HK.
MIXING ENGLISH WITH CANTONESE: yup, we do that a lot, we almost couldn't finish a sentence without English, some words just sound "uncool" in Chinese lol (it’s always about being cool in HK lol), but we don't really say “pardon” unless we are speaking English
Sup-sup-sup-sup-sup-super mobile (snap snap) It’s my hobby to take pics and collect them (I guess) Not gonna lie, everyone’s got a mobile phone, penetration rate (highest in the world) Yeah! If you’re going sightseeing then Nathan Road! (Fuu~!)
TAKING PICS WITH SMARTPHONE: Aph HK loves taking (embarrassing) photos (of China lol), but in real life HKers do love taking pictures, or videos too (it's dangerous if you misbehave, people would film you and post on Youtube or Facebook)
MOBILE PHONE PENETRATION RATE: I couldn't find data for HK, but I think I heard on average, each HKer carries at least 2 cellphones! So this could be true!
NATHAN ROAD: It's the longest street in HK and there's so many things, good food, good shopping places and yup sightseeing! (A lot of our streets are named after the Governors during the colonial time, this street is named after Sir Matthew Nathan for example)
Welcome this makes me kinda happy (Check it out!) Learned this from England - tea in the afternoon (high tea) Welcome, this is kinda fun (Shake it up!) Yum cha, Hong Kong milk tea, cha-cha Nice culture (frivolous)!
AFTERNOON TEA: Yes, it's still a tradition for us to have tea time, we call it 3:15, workplaces would have tea breaks, restaurants do tea time menu during 2-5pm, it's really cool and cheap! We usually drink HK milk tea (evolved from British milk tea) during tea time and there are so many delicious snacks like French toast, pineapple bun and of course egg tart!
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YUM CHA: It literally means “drink tea”, but Chinese tea this time. It's a tradition for us to go Yum Cha every Sunday with our family! Dim sum is part of Yum Cha! We just eat and catch up with each others for HOURS!
Oh. My. God. “LOHAS LOHAS” Oh. My. Mind. “Gonna take a pic~” Take away “Is this delivery service for real?” Like, seriously, even if it’s way out of the way, no problem man
LOHAS: I didn't know what this refers to for a long time, I finally found the answer. This refers to LOHAS park, an eco-friendly residential area newly built few years ago. But what's so special about it? Is it famous in Japan?!
DELIVERY SERVICE: Well delivery service in Asia are generally good anyway, but I guess we are good and fast?! (but I think Korea too!)
Super Feeling unlucky? If it’s getting to you, go villain hitting at Ngo Keng Kiu A medium will perform an exorcism, and hit a paper doll with a shoe For fortune telling, go draw fortune sticks, or get a divine answer by throwing moon blocks at the temples… at Wong Tai Sin, light the fire of your incense! If you’re feeling tired, maybe you can give Feng Shui a try or something? A spiritual site in Lantau Island The Wisdom Path…is super Awesome for meditation, but there aren’t any toilets, so watch out Gold fish, bring me luck! (In money!)
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NGO KENG KIU: Generally HKers are not THAT superstitious, but the culture still lives within us. I have never known anyone who did the villain hitting, but it's still quite a thing (and a great tourist spot). It's mainly for people who backstab you (we call them "small people" siu yan), but I guess evil spirit too.
WONG TAI SIN: Again, it's more for older generation who are still a bit superstitious. People like to go to Wong Tai Sin Temple during Lunar New Year to wish for luck in the new year. It's still quite popular!
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See I told you we have natural landscape (source)
WISDOM PATH: I've never been there lol. Apparently it's a "path lined with 38 wooden monuments inscribed with the Heart Sutra prayer". In general, HK has a lot of nice hiking trail, our landscape is actually amazing, it's just we focus too much on making money...
P-Pe-Pe-Pearl of the Orient is me! (I guess?) Got completely wasted? Ended up in a dress (totes sick) Not gonna lie, population density is highest in the world in Ap Lei Chau Yeah! If you’re going sightseeing then Hong Kong Island! (Yeah~!!)
PEARL OF THE ORIENT: It's the nickname of HK, the Philippines is Pearl of the Orient SEAS
(Ending up in a dress refers to this comic, thanks parallel France!)
POPULATION DENSITY: Yea, that's what we are famous for really, small place lots of people (HK is a very hilly city, surprise, surprise), we have the most expensive estate price in the world 🤦‍♀️, not sure if Ap Lei Chau is particularly population-densed, but the whole HK is like that!
Good luck in everything this makes me kinda happy (Check it out!) Learned this from England - how to be a gentleman (ladies first) I wish you good health, this is kinda fun (Shake it up!) Typhoon, Kung Fu, WA-TAHH Supplements, Chinese herbal medicine (healthy~!)
LUCK: The newer generations are less superstitious now, but luck is still kind of important for us? It's more like a tradition than a belief, we do them just in case (like Feng Shui).
TYPHOON: As a coastal city, we get typhoons a lot in summer, but they are not as strong in comparison to the Philippines or Indonesia.
KUNG FU: We are known for our Kung Fu films, as the actors are all trained martial artists! Bruce Lee (WA-TAH was his catchphrase), Jackie Chan and Donnie Yen are great examples! Because of the wars and Cultural Revolution, many people fled China to HK, resulting the influx of high quality martial artists (eg. Ip Man).
HERBAL MEDICINE: As western as we are, we still believe in Chinese Medicine, but more in a preventative way.
Oh. My. God. “Air conditioning in full blast!” Oh. My. Mind. “That’s not eco-friendly…” Oh well “The air will become cleaner, I think?” Seriously a Mistake, but, no problem man
STRONG AIR-CONDITIONING: This line had me laugh die (Imao in Cantonese)! It's so accurate! You can catch a cold from the airconditioning in HK! And that's why we always carry a jacket even in summer! It's not very eco-friendly and our government is trying resolve that.
AIR POLLUTION: Yes we have smog (smoke + fog), it is becoming quite the problem really. The root of the problem is that Shenzhen, the city next to HK, is developing rapidly and a lot of factories moved there, so the smoke is blown towards HK (we don't really have many factories left, it's too expensive here).
Awesome Riding on a roofless bus, cruising through the neon streets If you want to, like, go shopping… at Ladies Market There are stalls with cute stuff, souvenirs (lots and lots of them) Talk the price down! Haggling is what really counts For some more miscellaneous and deep junk, more for the adult and thrilling The street where mystery thickens… Temple Street Would you like to try some cheap eats at the street stalls? Absolutely delicious! Asian food is the best!
NEON LIGHTS: You've all seen the stereotypical HK streets full of neon lights, but it's actually decreasing, because there's no newcomers to the industry (the lights are handmade).
LADIES MARKET: You can find so many stuff there indeed, for a cheap price! Branded stuff, fake stuff (we don't make them but yea you can find a lot of them), food and goldfish. Yes, there's a goldfish street. Why? I dunno, for luck I guess?!
TEMPLE STREET: Similar to ladies market, it's also great for shopping. This street is also known for (illegal) prostitution and triad, but it's still safe to visit, never in my life have I encountered any of them.
“Yoooooo, Mister, so I kinda sang this song, but seriously, rapping is surprisingly, like, tough?” “It’s also a shame that no one can see what I’m wearing, I’ve got serious swag, y'know.” “Phew… I kinda want to go home already… I mean, the peach buns are gonna be sold out.” “…can we go now?” “…can’t we go yet?” “Haah…” “Okay fine, like, whatever.”
One, two, three!*
PEACH BUN: They are actually eaten on birthdays, for longevity (that's what peach represents in Chinese culture).
*this line was spoken in Mandarin in the song, which would be the only critism I'd give. Yes a lot of people may understand Mandarin, but Cantonese and English are preferred and they are our official languages. One, two, three in Cantonese would be "yaat, yi, sam".
Oh. My. God. “The rent is really expensive…” Oh. My. Mind. “It’s not easy…” Why oh why? “It’s like, the highest in the world” We have serious inflation, but, whatever
EXPENSIVE RENT: We are the most expensive in the world, thanks to the high population density (and foreign buyers 😶), it's really not easy to afford a flat in HK, that’s why most HKers live with their parents until they get married (it’s also a cultural thing).
INFLATION: Stuff are still relatively cheap, but they are getting more expensive really quickly, mainly because of the rent of the shops.
Super they’re so adorable it hurts, the perfect balance of black and white pandas that bring you happiness… we sell them, sort of So fluffy and cute, such big round eyes The kinda? Make you Happy! Uh-huh
PANDAS: We actually only have 2 pandas here like everyone else, in Ocean Park (it's like an amusement park and zoo). They finally successfully mated recently, probably because of Corona shutdown lol!
There are over 100 of them, Tin Hau Temple, so super Before I head there, I seriously wanna eat… mango pudding! So many gods, like, one in every street Pay homage at the temple, light the fire of your incense!
TEMPLES: We still have the temples built before the colonial time! Hopefully, we are able to keep them too...
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MANGO PUDDING: It's so good yes! Our dessert culture is just the best seriously! We have so many restaurants just for desserts! They are great places to hang out with friends after work or school!
The air conditioning at its max, the fire burning strong A steaming hot pot made with a carefully chosen soup base If you want to detox, have a Chinese herbal hot pot Absolutely delicious! Asian food is the best! Riding on a roofless bus, cruising through the neon streets If you want to, like, go shopping… at Ladies Market There are stalls with cute stuff, souvenirs, lots and lots of them Talk the price down! Haggling is what really counts Absolutely delicious! Asian food is the best! Every minute Happy☆Nice Town (Guy)
HOT POT: We love it! We basically love when a lot of people sit together, talking, sharing food (like Yum Cha), it's the harmony and atmosphere that we like so much! And yes, there are a lot of different soup base you can choose from!
BARGAINING: Yes do it, especially if you're in places like Ladies' Market and you're a foreigner, they do price things up if you don't look like a local.
***
Shout out to Takagi Motoki, the voice actor of HK, his voice fits the character perfectly! (and please get a new va for the new season please funimation) And how can he speak so fast?!
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captain-onyourleft · 3 years
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Rules: Answer 30 questions and tag 20 blogs you are contractually obligated to get to know better. 
Thank uuu sweet @beinggaydoincrime !!!
Name: Kristýna (Kiki)
Gender: female
Star sign: aquarius (sun, virgo moon, libra rising :D)
Height: 5′6 (169cm) so like in the middle range where I get just close enough to get stuff from the higher shelves but also not tall enough to be sure it won’t fall down in a messy way so I have to get a chair anyway dfgjdfkgjn
Time: 15:48 and also past like 3hrs since I wanted to study for math exam that I have in a week but time blindness exists so I will have to deal with it later today
Birthday: January 24th
Favorite bands: BTS, Ateez..and then like I have variety of fav songs from different bands but really I can’t come up with the names rn
Favourite solo artists: Dua Lipa, Tame Impala, Calvin Harris, Bruno Mars, Miley Cyrus, Halsey, Billie Eilish, Rihana, Ariana Grande, Galantis, Bryce Vine,......and maaany others
Last movie: Kung-Fu Panda <3
Last show: I think it was The Mandalorian? (I think that was the last show I watched bc then I stopped bc I knew I would get distracted during my exam season if I did otherwise :D)
When did I create this blog: I think it was February 15th 2015 (to be closer to the cool and funny mcu text posts I kept on finding on insta)
What I post: like...a mix of everything, this blog is layers of my current interests, cracking up but also very serious and interesting text posts from the depth of the internet (bc compared to every other platform, the kinds of ideas exchanged here feel the most stimulating and don’t make me tired from ppl)
Last thing I googled: ramyeon - saw it on a gifset and wanted to see what kind of a korean food it was
Other blogs: I could’t keep track of them if I had a different blog for every fandom so I’m stuffing happily everything here :D
Do I get asks: from mutuals <33
Why I chose my url: I wanted something catchy/funny from mcu connected with Steve Rogers and catws was a very fav of mine (and still is), so there came up Sam Wilson’s line <3
Following: 1135.....ok I did not expect that, I haven’t checked that number in a while lol
Followers: 396 - my lovely audience, thank you for supporting the chaotic clown I am so far <3
Average hours of sleep: 7 - 9
Instruments: violin, I can remember bit of playing the flute, AND I am learning my fav songs from youtube tutorials on keyboard we have in the basement.
What I am wearing: literally the kinds of clothes I’ve been wearing the past 4months bc of online uni - sweatpants, t-shirt (one I dyed myself and the pattern turned out so well so I love it a lot - fun story, it was white and very cool w/jeans when I first bought it, but bc I was not educated about fast fashion enough back then, I bought it from Zara so its cool texture very quickly deteriorated. I tried sewing a little “it’s lit” on it and bc it was not symmetrical, it looked even worse xD two years later being stashed in the back of my drawer, I decided to dye it and now it’s alive and functioning at its best again, with a little “it’s lit” at the front! <3), and a HOODIE bc it’s cold here rn
Dream job(s): film production manager - or an actor, or an artist (but these two i have no idea how to do so that’s why it’s a dream job)
Dream Trip: Australia, New Zealand, West Coast, South Korea, Caribbean islands, really anywhere plspls I miss it so much TT
Favorite food: this is very specific but there is something sooo soothing abt sushi rice w/soy sauce. Also banana coconut chocolate chip cookies I’ve made like 6 times in these past 5 weeks.
Nationality: czech (this is a very small country and I feel amazed everytime someone even a tiny bit references it bc...I know we have the symbols such as beer, picturesque Prague center, but other than that..like I still feel we are very ordinary over here..also bc I’m becoming to feel more strongly abt how borders are again a social construct that aids nationalism and prevents healthy interactions and empathy towards other people, so that is why :D)
Favourite song: can’t choose one ever so the cURRENT one is Do I Do - Stevie Wonder
Last book I read: I think it was MDZS and I nEED to get back to it asap bc I stopped in the middle bc uni semester happened :’c
Top 3 fictional universes I'd like to live in: mcu, and can’t think of really fav two other ones so the ones that come to my mind rn: The Untamed & hp
i tag: @underaswift-sunrise @thosefinelines @victoriannarwhal @tootiredtoosadtooangry @betweencrossedblades @till-dawn-do-us-part @freshwoods @yeetlinglaozus @flythesail @space-ace13 @benniiie no pressure!!
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rjfaqs · 5 years
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Brian Michael Bendis is the Eminem of Comics
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”I created a monster, cuz nobody wants to see Peter no more, they want Miles, I’m chopped liver.”
Hey, Guys, it’s R.J. “Smooth” and I don’t have a slogan but let’s get into it.
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It’s Black History Month and today I wanted to talk about one of comic’s most beloved characters, Miles Morales. Since the release of Spider-Man: Into the Spider-Verse, Miles Morales’ popularity skyrocketed and, after seeing it, could you blame it? 
Everything about that film just oozed with love for the character. Everything from the setting, the animation to the very soundtrack, an insurmountable amount of credit goes to every single member of the crew that worked on that film. Just recently, the film even wound up earning a Golden Globe for “BEST ANIMATED FEATURE FILM” and went home to snag seven Annie Awards. The Annie Awards, for those of you who don’t know, [like I didn’t until recently] is a prestigious ceremony celebrating the works of animated films. Films like Finding Nemo, The Incredibles, Kung Fu Panda and even Shrek won Annie Awards for BEST ANIMATED FEATURE.
For better reference, Frozen, one of Disney’s best films both critically and commercially, took home five of these awards. Spider-Man went on to take seven. SEVEN ANNIE AWARDS! That’s almost unheard of and even I, someone who has a love-hate relationship with Miles Morales, gotta say it deserved every one.
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In spite of it not doing so well financially, Spider-Man: Into the Spider-Verse is easily one of Spider-Man’s best films and possibly even best superhero movies of all time. However, none of this would’ve been possible without the help of one man, his creator:
Brian Michael Bendis.
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Brian Michael Bendis is one of the best in the comics industry, having written for practically every major  publisher: Marvel, DC, Image, Oni and Caliber. With titles such as: “House of M”, “Ultimate Spider-Man”, “Daredevil” and, currently, “Superman”, it’s no safe to say that Bendis knows has a genuine love for comics and doesn’t seem to be slowing down anytime soon. Bendis has a legacy spanning over a decade and has face some contraversy in his career, as well. Nevertheless, he still manages to pull himself together and continue to make great content and is loved by many. Not to discredit other comic writers, but you just know, whether it be good, bad, or somewhere in between, you know you’re in for some shit when Bendis is the one behind the pen.
Wait… Why does this sound familiar…?
Eminem had a similar career path, as well. Ranging from okay, to garbage to untouchably good, Eminem is very much the same. So, the question is:
Is Brian Michael Bendis the Eminem of Comics?
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While not nearly as dramatic, it could be right in front of our faces this whole time. What makes this more interesting is that Eminem is no stranger to comics himself, often reciting lyrics, or “bars”, in his raps that directly relate to them.
“They call me Superman, leap tall hoes in a single bound
I’m single now - I’ll never let another chick bring me down”
-Superman
“Knife in hand, says their relationship’s hanging by a strand
So she’s been on the web lately
Says maybe she’ll be my Gwen Stacy
To Spite her man (Spider-Man)”
-River
“Parasite, and I probably ruined your parents' life
And your childhood too
'Cause if I'm the music that y'all grew up on
I'm responsible for you retarded fools
I'm the supervillain dad and mom was losin' their marbles to
You marvel that? Eddie Brock is you
And I'm the suit, so call me
Venom”
-Venom
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Hell, probably the most overt callout to comics was when he was featured in a one-shot with Marvel titled: “Eminem/Punisher”.
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Okay, okay, it’s one thing to callout comics in raps as something you may like but what makes Bendis the Eminem of his craft? Well, it’s a bit easier than one may think.
Starting out, Eminem was relatively unknown. He was known for being the white guy who battle raps and was often shunned because of it. The culture of Rap is black music and Em, in spite of his skills, wasn’t welcomed at the time. Even after the release of his first album “Infinite”, he still found no fame or no home to truly say he belonged in hip-hop. That was until his fateful loss at the Rap Olympics in ’97 got the attention of his future manager Jimmy Iovine and producer/mentor Dr. Dre.
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Bendis, turns out, kind of had a similar path. Like most artists in the media/entertainment business, he’d seen little success as an artist for caricatures, but soon found his footing in writing, doing small bits in the 90’s for both IMAGE and ONI Comics. It wasn’t until he was hired by MARVEL Comics to write a new line of comics with the titular one being “ULTIMATE SPIDER-MAN” in 2000. Coincidentally, it was just a bit after Eminem released “The Slim Shady LP” in 1999.
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From there, both Bendis and Shady seemed to be on an unstoppable course for success. Eminem went on to release both “The Marshall Mathers LP” and “The Eminem Show” while Bendis continued to write for Marvel and continued “Ultimate Spider-Man” and other titles like “Ultimate Fantastic Four”, & “Ultimate X-Men”. The two were truly at the top of their games and nothing seemed to slow them down.
That is, until they kept going.
Eminem had his own torment in his life with the passing of his best friend and rapper, Proof, and nearly overdosed on sleep medication. It was a struggle to get back, but it seemed his drive for music got him back on his feet. Releasing works such as “Encore” and “Relapse”, the latter being after his near-death experience, but audiences weren’t nearly as enthused with his work. Eminem even mentioned it on his single “Not Afraid”, going so far to refer to his last CD [Relapse] as “ehhhhh”.
However, yet again, around the same time, the two hit another surge. Bendis released “Ultimate Comics: Spider-Man” (2011) and debuted to the world Miles Morales, only a year after Eminem released his newest, at-the-time, album “Recovery”. Again, the two were back to making solid content. Bendis, admittedly, wasn’t exactly on a slow streak like Shady was, but with such a new character and a drastic change to the status quo, he was met with a fair amount of controversy. (Something Eminem is no stranger to.)
However, he persevered and Miles Morales quickly became a household name.
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Now, I could go on, and trust me there are plenty more parallels to go off of, but I feel the point is made. Both men are massive legends in their respective lanes and hard to be competed with in their craft. And, with Bendis now working over at DC Comics spearheading “Superman”, “Action Comics” & “Young Justice” and Eminem recently releasing “Kamikaze”, it seems that neither artist with stay down for long and will deal with an issues that come their way.
But I don’t know tho…
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thebladedancer1158 · 6 years
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Based on a headcanon from @imthegingerninja
Story time:
It was a slow day that ran late. Po and The Furious Five came back from a bandit raid in a small town close to the valley. It was anything they couldn't handle, but the bandits were excellent at drawing out the fight before finally surrendering.
Again, wasn't difficult, but very damn annoying.
Po was leading the front of the group once they were at the top of the stairs (he ain't taking the lead on that!). He was just as tired as them; however, he was still very insistent on holding the big fucking door for Ti-the five.
They all showed their own appreciation in their own ways. Tigress brought up the back.
"Thank you, Po," she nodded with tired half lidded eyes as she passed.
He began to falter, something about her showing some sort of vulnerability, such as closed/half closed eyes, startles him. Maybe it's because he knows that she only shows vulnerability to the one's she trusts.
"N-no problem," He recovered with a half grin. "I can make dinner tonight. Any requests?"
Mantis was first, "Can you make that secret ingredient soup again?" he said excitedly, almost like how a child would reminisce on a old toy that held nostalgic value.
Once those words flew out of his mouth, the others joined in.
"Yeah, Po. That was so good," called Viper.
"I agree," Crane, well, agreed.
"Soup, soup, soup, soup!" Monkey chanted, jumping up and down with Mantis soon joining in.
But Tigress frowned, "Ignore them," she started, causing Po to tilt his head in confusion.
Her eyes quickly widened and her ears tilted back in embarrassment, "Sorry, I meant that you don't have to cook if you don't want to," she correct herself.
Po waved his paw in a downward motion, brushing her off.
"Nah, don't worry about it," he reassured. "I would love to cook soup for all of you."
The rest of the five cheered and went to go clean themselves up, leaving just Po and Tigress.
He lightly chuckled to himself, flattered at their excitement, when Tigress gently gripped his shoulder. Her ears still folded back and her eyes glancing at the ground. But she still had a small smile of, what looked like, hope.
"I . . . would like to try your soup this time," referring to when they first had dinner together as a team. She lifted her eyes to him with her head still tilted down, "Please?"
He smiled widely, "Of course! I would love to!"
It was her turn to smile. One so wide, her mouth was ajar in joy. Showing some of her teeth in the process. (Oh no, here come the waterworks). Po didn't realise, but in saying yes, he just deemed her a chance of redemption.
"Thanks," she said softly and left to wash up. Leaving Po, watching her walk away happily.
But little did they know, a certain snake saw the whole exchange.
~a few minutes later in the lady's room~
"So," Viper started, inspecting her bruises on her body, "just to warn you, you might be overwhelmed by how good the soup tastes."
"Oh ha, ha," Tigress joked as she stood, washing her body from the fight (I don't know how to explain it). She had her bindings off so she could fully wash her body.
Viper giggled. It was fun just talking to her without all the commotion. They never had moments like these unless they were here or in their rooms. Viper, satisfied with the minimal damage she took, looked over at Tigress who was inspecting her own body.
Not in the same way, however.
"Tigress you're body looks fine, you look great!" Viper said, looking at her through the mirror.
Tigress blushed heavily, "W-WHAT!?" she shouted. Viper giggled at her outburst. Tigress responded, more timidly, "I was just checking some cuts, that's all."
Viper was not convinced at all, "On your chest?" she asked rhetorically looking directly at her with a smirk.
"It's just that . . . they're not as big as some other girls are," she admitted even more embarrassed as she started to dry herself.
Viper watched as she started to put her bindings back on. "You know what?" Viper said, "I have an idea."
Tigress looked up, paws still behind her back.
"Forget the bindings and put on those new pajamas you told me about," she smiled, "I bet Po would like that," she finished with a wink before she slithered out taking away Tigress's a chance to protest.
Tigress looked at her yellow training suit with gold flecks and beautiful markings. And thought about the more laid back one Mei Mei gave her a while ago.
Would Po really think she looked good? It was so out of her comfort zone.
Only one way to find out.
~a few more minutes later in the kitchen~
Po was just finishing up the soup, it just had to cook just a tad bit longer. Viper slid in and whispered something to Crane who then whispered to Monkey and then Mantis. The boys were still shocked but thought how they couldn't blow this for Tigress, Viper was sure of that.
Po finally turned around to address the Kung Fu masters. "Ok, I made enough soup for everybody," Po said to which he was quickly interrupted by the mass amounts of cheers from the men (I think). "But we can't eat without Tigress."
As if the sound of her name summoned her, Tigress turned the corner and tried to act normal with little to no success. The rest of the five were able to keep their shit together but Po was not holding up well.
And how could he?
She was wearing a long sleeved violet purple loose one-piece dress that came all the way down to her ankles that was adorned with black flower designs that had golden highlights. It was almost based off of her training uniform only more silky and should not be used for any physical activity (well maybe not any *winks at Po*).
And of course, no bindings.
Viper mouthed "told ya" as she shuffled quietly to her spot at the table. At this time, Po was able to recover from the shock as he served his friends. Still not able to trust his words he looked at Viper for assistance.
She gave an playful but sinister glare, as if to say "you asked for it". Oh no.
Thanks to Po, some force was looking out for him (you're welcome) as Viper was distracted by Tigress made a muffled noise as she tasted the soup. The same one's that Crane, Monkey, and Mantis were devouring before they looked at her.
Tigress took the spoon out of her mouth. "This is so delicious," she exclaimed as she took another bite.
"T-t-thank y-you," he stuttered blushing underneath his fur. Beginning to eat his own serving.
"No. Thank you, Po," replied Monkey.
The rest of dinner was composed of some small talk and light conversation. After all, Po was the heavy talker and our favorite Dragon Warrior was occupied by something else.
~after dinner~
As you can see above this sentence, dinner is over and after they cleaned the dishes, they went to their rooms.
Tigress was walking with Viper down the hall together and just as they were about to part ways . . .
"Hey Tigress!" Po called, "may I talk to you for a second" as he tapped his full claws together. She shrugged silently as she walked towards Po. Just as she was about to leave the hall with him, she saw Viper whisper, "Go get him, tiger," and to that, Tigress rolled her eyes.
They pulled off to the left of the hallway, just around the corner. They looked at each other in the eyes. Well, more like stared. Green jade eyes melting with fiery orange. Just a passionate look of love and in that moment, they admitted their feelings to one another.
BUT NONE OF THEM GOT THE FUCKING MESSAGE!
Po cleared his throat, "I-I just wanted to-to say that I . . ." He paused. She raised her eyebrows as if to urge him on.
He gulped, his heart racing, his eyes darting around to look at anything but Tigress. He took a deep breath . . . and started over.
"I just wanted to say that I think you look pretty damn beautiful in that. I bet if you had one of those peach flower blooms behind your ear, you would look downright gorgeous."
Tigress was blushing heavily as she glanced at the floor, that Po found cute. She was blushing so much that half of it was visible. Po was blushing just as much, if not, more than Tigress. But what got to him the smile, THAT SMILE! It wasn't the same one as before. It was more of a small grin but it was full of happiness and contentment. So much joy packed into such a small grin.
(It's just-ah-ughh! IT'S BOOTIFUL!)
She was very flattered. She looked up to meet Po's eyes. She loved the fucking panda so much. She wanted to tell him, needed to. What was that saying? "Actions speak louder than words"? She didn't want to tell him . . .
. . . She needed to show him.
But she had one thing to ask first, "I am very flattered but, why me?" She asked.
He looked confused, "I don't think I know what you are asking."
She took a step forward, almost to the point of touching, and asked again,
"What about me is so worth it?"
Po stood up straighter than ever, "Honey sit down because I'm just getting started! Awesome at Kung Fu, awesome at fighting, the best strategist, caring, a genius, kind, hardcore, a great teammate, beautiful, amazing, awseome, and-" He was cut off by Tigress.
Who was currently pressing her lips softly to his in a love filled kiss.
Po was on the verge fainting before he made a swift recovery and kissed back (much to Tigress's pleasure). Wrapping his thick arms around her slender waist, to which she found comforting and trusting. She slid her paws up his chest and snaked them around his neck, interlocking them. Fireworks played and replayed in their minds and the world slowed down to an almost complete stop as they kissed, broke apart, and kissed again. It was like making out without all the tongues. Their ears folded back, Po lightly growling in pleasure, Tigress pushing Po against the wall for more dominance while she purred in ectasy. Po slid his paw up to rest on her cheek (to which he found was short, like she trimmed them ;). Tigress, somehow, was able to get even closer to Po as she pressed her chest into him. Po was suprised by how aggressive she became but he didn't complain. (He was almost half mast now ;).
They were in complete euphoria.
After 7 minutes of absolute sucking face, they parted for air. They were breathing heavily, both were covered in sweat with big wide smiles on their faces. She leaned into him resting her face on his shoulder. They both sighed in affection.
"A hell of a kisser," Po said randomly.
Tigress lifted her eyebrow in confusion and then giggled childishly as she realized he was finishing his list. The one she cut him off of. She pulled back a little bit to look him in the eyes.
"I know it sounds like a crazy fan that's just giddy about kissing his idol," they both chuckled, "and it may seem I love you because you're a celebrity. But that's the thing."
She narrowed her eyes.
"That's just who you are. The real you. I guess what I'm trying to say is . . ." He paused finding the right words. ". . . I don't love you because you're called The Secret Ingredient Soup. I love you because I love the soup." He winced, thinking his explanation was stupid.
She became a little teary and Po became very pale.
"That was beautiful," she sighed as she hugged him again. He sighed regaining his lack of color. And they just stood there in peace and leaned into to kiss one more time.
"Are you done?"
Tigress flew off of Po when she saw the rest of the five standing there who saw the whole thing go down!
"WHAT THE HELL?!" Po and Tigress both yelled simultaneously, blushing uncontrollably. The rest of the team started hysterically laughing, walking back to their respective rooms.
Po saw Tigress dark beet red and had an idea to cheer her up. He looked down the hall and cupped his paws around his mouth and yelled,
"BY THE WAY, THERE IS NO SECRET INGREDIENT!"
Silence.
Then, all at once, he heard a shout from each room saying, "WHAT?!!?" and Tigress in Po doubled over in laughter.
Tigress, once she gained her composure, gave him a quick peck on the cheek and sauntered towards her room. Po watched her hips sway enticingly from side to side and her tail almost call him over. Just as she was about to shut her door, she looked back and winked seductively with her half closed eyes and smirk.
Po shuddered and went back to his own room, earing grumbles from the rest of the team before they all turned out their lights.
Po, for an unknown reason, could not get comfortable in his bed. He sat up and looked down to his lap.
'Damn it, Tigress' he thought.
The End!
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papermoonloveslucy · 7 years
Text
LUCY THE LAUNDRESS
S2;E17 ~ January 12, 1970
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Directed by Herbert Kenwith ~ Written by Larry Rhine and Lou Derman
Synopsis
After bragging to Craig about her perfect driving record, Lucy smashes into a laundry truck. In order to pay for the repairs, she has to go to work at the laundry and keep her identity a secret when Kim and Craig are suddenly plagued with clothing stains.  
Regular Cast
Lucille Ball (Lucy Carter), Gale Gordon (Harrison Otis Carter), Lucie Arnaz (Kim Carter), Desi Arnaz Jr. (Craig Carter)
Guest Cast
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James Hong (Lee Wong) was born in 1929 and began his screen career in 1954. He has lately been acclaimed as the voice of Mr. Ping in the Kung-Fu Panda franchise. Aside from his nearly 500 screen credits, Hong is one of the founders of the East-West Players, the oldest Asian American theater in Los Angeles. At Desilu, he unsuccessfully auditioned for the role of Sulu in “Star Trek.” This is his only appearance with Lucille Ball.    
Mr. Wong is a widower with two young girls. He operates Lee Wong's Hand Laundry on Pine and Hurst.
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Lauren Gilbert (Mr. Michaels, Insurance Adjuster) played recurring characters on “Edge of Night” and “Hazel” - both named Harry.  This is his only appearance with Lucille Ball.  
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Bee Thompkins (Secretary) had only a handful of other screen credits between 1969 and 1972. Also in 1970, she was one of the passengers in the blockbuster film Airport. She was variously credited as ‘Bea Tompkins’ during her career. 
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Rosalind Chao (Linda Chang Wong, right) made her screen debut with this episode. She created the role of Soon-Ye Klinger on “M*A*S*H” and “After M*A*S*H” but is perhaps best known for playing Keiko O'Brien on “Star Trek: The Next Generation” and “Deep Space Nine.” During that series she also filmed The Joy Luck Club. She recently guest-starred on TV's “Blackish,” “This is Us,” and “The Catch.”  
Heather Lee (Sue Chin Wong, left) makes her only screen appearance in this episode.
Linda Chang and Sue Chin are sisters and the daughters of Lee Wong.
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Romo Vincent (Laundry Customer) was a Broadway performer from 1942 to 1959. He played an airline passenger in “Lucy Flies to London” (TLS S5;E6). This is the first of his two episodes of “Here’s Lucy.”
Vincent was cast for his size. He claims his shorts are size 52.
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This is the first of nine episodes written by Larry Rhine and Lou Derman. Rhine had been nominated for an Emmy Award in 1963 for writing for “The Red Skelton Show.” He was nominated again in 1978 for an episode of “All in the Family.” Derman was also an Emmy nominee for “All in the Family.”  Together they also wrote many episodes of “Mr. Ed.”  
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In his DVD introduction to the episode, James Hong tries to diffuse any misinterpretation of Lucy's disguising herself as an Asian character.
“Sometimes it's very offensive for the Asians to see that kind of image. But she was in essence playing that character pointing out how society had this cliched image of the Asians. So she was laughing at herself and and laughing at the society's concept of Asians. To contrast that they had me dress up in this wonderful suit – very elegant!”  
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In the opening scene, Lucy comes home with a bag of groceries containing Cheerios. On the bottom right corner of the box it states that a free Super-Ball is inside. [In the inset photo it is for Wacky Racers as a Super-Ball box was not available.]  During the summer of 1969, scores of American kids begged their parents to buy the General Mills cereal to get the amazing Super-Ball inside.  
Next to that is a box of Nabisco Rice Honeys, also a breakfast cereal. The cereal was first marketed under another name in 1939 and, after several more name changes, was discontinued in 1975. What is unique about this particular box is that it includes free Beatles’ Rub-Ons promoting their movie Yellow Submarine. The film was released in November 1968, about a year before filming. If you saved one of those boxes, they're currently going for over $1,000. In 2014, someone sold one for $1,430.50 at auction!
At the office, Lucy gets a call from Mary Jane. The character does not appear in this episode, but is played by Mary Jane Croft.
Harry is looking for the Treshkin contract.
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The car accident costs Lucy $97.50. When Lucy doesn't have money to pay for the damages to Wong's van, he suggests she should “Sell car. Take bus. Leave driving to us.” This was a paraphrasing of the advertising slogan of the Greyhound Bus Company. It was previously quoted in “Lucy Helps Craig Get a Driver’s License” (S1;E24) and “Lucy and the Used Car Dealer” (S2;E9).    
When Sue Chin Wong learns that Lucy will be working for her father, she exclaims: “Well, there goes the neighborhood!” This was a common expression used to grouse about integration, which was a hot topic in the late 1960s. To further reinforce the role reversal comedy, the writers give the line to an Asian character. 
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When Lucy meets Wong's daughters, she greets them in an exaggerated and condescending Chinese accent. The girls look horrified and answer back in voices totally devoid of any Asian influence. To further the humor of Lucy's backward thinking, the girls are eating hamburgers with ketchup, a typical American-style meal. 
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Mr. Wong's daughters inform Lucy that their father only pays sixty five cents an hour. In late 1969 the minimum wage was $1.30 per hour, but rose to $1.45 per hour in February 1970. The girls explain that their dad thinks that because he's Chinese he can pay ���coolie” wages. The word “coolie” refers to an unskilled native laborer generally from India, China, or some other Asian country. Depending on the context, this word can be considered offensive or pejorative. 
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When Kim enters the shop to get a stain out of her new dress, Lucy disguises herself with a bright kimono, thick eyeglasses, and a fringed red lampshade on her head. She disguises her voice to a stereotypical Asian accent by changing her Rs to Ls (ie: “tellycroth lobe”).  
After Lucy's true identity has been revealed, Harry says “Well, if it isn't Madam Butterfly.” He is referring to the title character in Madam Butterfly, an Italian opera by Giacomo Puccini that premiered in 1904 and is still in the classical repertory today. In the opera, a 15 year-old Japanese girl falls in love with an American sailor with tragic consequences. The story was also the inspiration for the Broadway musical Miss Saigon (1989) and the play M. Butterfly (1989).
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Lucy Ricardo also caused havoc at a laundry in “Bonus Bucks” (ILL S3;E21).
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Lucy tells Craig that Mr. Wong is a decorator who is there because she is considering doing the house over in Chinese Modern. Chinese Modern was the style that Carolyn Appleby redecorated her apartment in “Lucy Tells the Truth (ILL S3;E6). Sworn to be truthful, Lucy says it looks like “a bad dream you'd have after eating too much Chinese food.”
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Lucy fibs to Craig that Mr. Wong decorated Grauman's Chinese Theatre (everything but the footprints). The iconic Hollywood movie palace was the setting of “Lucy Visits Grauman's” (ILL S5;E1) and the footprints were integral to that episode and the following one, “Lucy and John Wayne” (ILL S5;E2).  
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Lucy Carmichael also disguised herself as an Asian character in ��Lucy and the Soap Opera” (TLS S4;E19).
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Lucy Carter's ironing skills seem no better than that of Ricky Ricardo and Fred Mertz, who both left their ‘marks’ on the laundry during “Job Switching” (ILL S2;E1).   
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In season one, Lucy Carter celebrated her birthday at a Chinese restaurant.  
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Ouch! Lucille Ball accidentally scalded her hand during the filming when using the steam press. This is ironic, since the dialogue has Mr. Wong warn Lucy to be “careful with the steam iron” when he first agrees to let her work off her debt.
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The Shadow Knows!  There is a moving shadow across the side of the desk when Harry bends down to get a key from the drawer. The next shot is a close-up (below), which necessitated the camera move that caused the shadow. 
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Props!  Harry offers Lucy a mini-bottle of booze that he got on a flight to Hawaii. It is hidden inside the jade green desk ornament that coincidentally makes its debut with this episode – and disappears thereafter.  In the above photo, the bottle is difficult to see. Only the neck of the tiny bottle with its white seal can be seen. 
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Where the Floor Ends! This time the floor ends in the Chinese Hand Laundry.  
Sitcom Logic Alert(s)! 
From the time Harry hears Lucy's collision outside his window to Lucy's entrance into the office is a mere 8 seconds!  Take into account that she says she left a note for the owner on his windshield – and put the windshield in the front seat!  
Mr. Wong arrives with an estimate of the damages on the very same day as the accident. 
At the laundry, Lucy immediately knows how to work a commercial laundry press with no instruction. 
Even with the accent and disguise, Kim should probably recognize her own mother's voice.  
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Oops! When Lucy trips and her hat and wig fall off, the black masking placed next to her right ear to hide her red hair stays on. Lucille Ball has to duck down quickly and rip it off.  
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“Lucy the Laundress” rates 4 Paper Hearts out of 5 
This episode feels the most like an episode of “I Love Lucy.” Lucy is caught in a fib, so instead of telling the truth, she goes to elaborate lengths to conceal her lie. The thorny issue of racial sensitivity rears its head when viewed by a modern audience. But it is clear that Lucille Ball was trying to portray Mr. Wong and his family as average Americans, and Lucy's view of Asian culture as backward. It is worth noting that all the Asian characters are actually played by Asian actors. When the young girls call Lucy out for her patronizing attitude, Lucy immediately acknowledges that she's been wrong and the scene (and the comedy) continues without any rancor. The hard-fought Civil Rights battles of the 1960s are slowly having an effect on television.
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horsesfromthemoon · 7 years
Text
@asktechnowizard said:
Oh absolutely. Even with Tech! There'll be times when I focus on other characters for a long time, then come back to Tech. There's usually a little awkward period where I have to get back into his head. The best way to get them back, I've found, is to ask yourself why you made them in the first place. Why did you want to tell Carousel's story? What was special enough about Carousel that you wanted to give her an ask blog?
I definetely get what you mean and that is what I’m going for. Dreamy is a very special character to me, from the way I created her to what she symbolizes to me and there are definetely so many stories I want to share about her. The main problem is actually my lack of confidence in the quality of my stories and character writing, honestly. My struggle was also indeed the fact that I couldn’t get in her head anymore for months. Yet Dreamy is still my pride and joy and working on her these past days defeintely helped and I’m already feeling better about her ! 
asktechnowizard said:
Another way I find works pretty quickly is... do you have any characters from movies or cartoons or what have you that you associate with Carousel? Times when you "LOOK IT'S CAROUSEL!!" If you can play those, those will usually help get you back into character. For example, there is a lot of Lord Shen from Kung Fu Panda 2 in Teabiscuits. I can almost instantly get back into character and feel connected to TB when I picture TB saying a few of Lord Shen's lines.
I actually have a lot ! Dreamy comes from so many things that have inspired me, she was born from a short story but then her story was inspired by so many of my favourite references ! I actually made an “inspiration board” long ago to show some of the things I was inspired by, which you can see here, but it’s not nearly it, and I have discovered things reminding me of her since then. However, there is no character I know who has a striking reference with her personality wise and in the way of talking, which is probably what I should try to find ! She was more inspired by concepts, ideas, than by a specific character. But you’re right, it would be very helpful if I did find a character reminding me of her a lot ! She stil shares traits with some characters though, I might return to her roots, it could help ! 
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keepingquietishard · 6 years
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Interview with Charles Ellison
Hi Charles, it's great to have you here for this interview. Thank you!  Could you tell us a little bit about yourself? First off, I just wanted to say thank you to you for conducting this interview and to Animschool for hosting.  I hope the readers find some words of wisdom somewhere in here.  
Charles Ellison, Head of Modeling at DreamWorks
My name is Charles, although family and friends call me Charlie.  I am a proud father of two little girls, whom I am raising with my wonderful wife in which I've been with for just about 20 years now - 9 married.  I was born in Venezuela, and migrated to this country at a young age, finally establishing roots in the San Francisco Bay Area.  I am one of the Heads of Modeling for DreamWorks Animation, as well as an Instructor here at Animschool for about the past 4 years or so, and I call Los Angeles home now.  I've been at DreamWorks for 10 years now and have loved every day of it. I've had the privilege to work on many wonderful animated movies, including the How to Train Your Dragon series, Kung Fu Panda series and have most recently supervised Trolls and am currently supervising Trolls 2, just to name a few.  
Snoutlot, modeling by Charles Ellison
Can you tell us about your background and how you became Head of Modeling at DreamWorks?
I'll try to keep a long story short, but like many of you, the start of my journey began with a love of stories.  I recall being profoundly affected by movies as a child.  Growing up in a household as an only child, movies often served as a sibling in an odd sort of way.  I helped Elliot get E.T. back home, went on treasure hunts with the Goonies, and helped the rebellion fight the Empire in Star Wars.   Imagination is a wonderful thing when you are a child, but I have never let that magic wither away.  It's part of what propelled me into this wonderful career
Berk Docks, modeling by Charles Ellison
The path wasn't always clear and it wasn't found quickly either. I didn't discover this path in fact until I was 24 and living just across the Bay from San Francisco, where my future awaited.  I recall waking up one morning, turning on the TV, and watching a commercial for the Academy of Art University.  People used to always tell me that I was creative and could draw and I should do something with that, so I literally got dressed, hopped on a bus and headed into the city where I took a tour of the school.  After being dazzled by the campus buildings which are nested throughout the city and the tour guide giving their best sales pitch, I was pretty wow'd by what I was seeing.  Yet it wasn't until walking through the Computer Animation department (which they save for last), that I was completely in awe.  I remember walking through the computer labs with the tour saying to myself,  "Wow.  Look at them.  They are doing it.  They are really doing it.".  I was referring to the students hard at work of course, working on these massive computers that I've never seen before, but you have to understand, after I saw Jurassic Park in '93 I was pretty much convinced that the people that made these movies were geniuses - an unattainable goal.  
Bunnymund, modeling by Charles Ellison
So upon the conclusion of the tour, I found myself taking a huge leap of faith and signing my name on the dotted line of an enrollment contract.  I had no idea how I was going to pay for it all, but I was going to make it happen.  Behind the support of my family, my girlfriend (and future wife) and her family, but most importantly a belief in myself, I took that huge leap of faith.  I was intimidated, unsure and anxious, but along the way I discovered that I not only had talent and raw skill, but that I was in a prime environment to nurture this talent and develop it.  I took full advantage of the resources the school offered.  I was the first one in class, the last one out.  I surrounded myself with peers whom inspired me and therefor elevated myself.  I spent two years in fine art where I painted, drew, sculpted, and then finally the last two years were spent mostly on the computer where I focused on 3D Modeling.  I graduated in the Fall of 2004 - the first in my family in fact so it was a very proud day.  After graduation, I relocated to Los Angeles with my girlfriend (soon to be wife) where we set out to begin our lives away from family and discover our careers.  I quickly landed my first job at an Animation Studio here in LA, called Sprite Animation.  Sprite is a Japanese animation studio and I was the first American artist that they hired.  It was a tremendous learning experience and to this day I tribute them as some of the most skilled, talented and humble artist that I have ever worked with.  It was such a great place for me to begin my career because they pushed me to learn more and become a full fledged character artist.  I not only modeled, but I also textured and rigged my characters and from time to time I even animated them.  
Blacksmith shop, modeling by Charles Ellison
When it was time to leave Sprite to spread my wings, I spent a little time in the live-action VFX world and then I was at a cross roads.  I had a tough choice to make as I had a very good problem in front of me.  I had an offer from Digital Domain to be a Character TD on Benjamin Buttons or join DreamWorks as a Modeler.  It was two very different roads I could take, but my heart told me that DreamWorks was the right path.  So I chose DreamWorks.  Fast forward 10 years from that point, and I am now one of the Department Heads and have worked on amazing projects - I have no doubt in my mind that I made the best decision for myself.  
Fashionistas, modeling by Charles Ellison
That's an inspiring story!  How involved are you in the hiring process of new talent for DreamWorks? When we are in search of growing our Modeling team, I am very much a part of the process.  The way it works is myself, along with the other Department Heads, will review candidates which our fantastic Recruiting Department will filter through and offer up the best candidates that they discover either via visits to different schools, or submissions which we receive from applicants all over the world - typically comprised of students and experienced artists.  And sometimes, one of us may already have a candidate in mind whom we can propose to the group for consideration.  This is an occurrence that happens quite often if one of us knows of a great artist that is available.  I often have candid conversations with students where I explain what a unique perspective I have from my vantage point.  What I mean is, I get to be a part of the students as they are just paving the way for their growth as artist, and one day, they could find themselves interviewing with me as well.  It is a very special vantage point if you ask me, one which I don't take for granted.  I'm always on the look out for good talent, so even if students don't realize it, they could be already being noticed even if from a single class - so always put forth your best effort ;).  And when I am actively supervising a modeling team for a show, I do get to ask for specific members of the team so long as they are available and not already casted to another production.  We do our best to cast everybody to their strengths and formulate nicely balanced teams for each show. Besides the required technical skills, what do you think are main qualities a 3D artist should have to increase the chances to get hired by a large company? And do you have any tips on how to develop those skills? Besides the clear necessities as demonstrating clear technical skills as software knowledge and being able to craft nice geometry and understanding good topology practices, I can't emphasize enough the need to demonstrate a strong artistic eye.  Perhaps the best thing anyone can do on their demo reel, is provide the artwork that you started from so that I can gauge how you see shapes and how you can interpret a design.  It's an opportunity for me to see how you understand the fundamentals.  Often, I see demo reels which don't include the artwork they modeled from.  And of course be sure that when including the artwork you credit the original artist.  Another good tip is have a good variety of models - don't just be character heavy without demonstrating you can take on an environment or a nice, intricate prop.  Characters are great and doing them well is even better, but show range.  As far as developing those skills, I always suggest to be as active as you can in practicing your craft.  Don't just rely on the assignments you receive in class.  Manage your time so that you reserve as much of it as you can to go through the paces of challenging yourself and finding barriers that you can break past.  But be sure to maintain a balance with studies, work and all other things in life so that you don't burn out. 
Orange quarter, modeling by Charles Ellison
And one last bit of advice which is one of those intangible things, when you land the interview, be yourself, and show us that you are the kind of person that we want to work with.  After all, I spend more time with my colleagues at work then I do with my family sadly, so I want candidates that are genuine people.  I would rather work with the person who has talent that can be nurtured - albeit needs growth but is a nice person, versus someone whom has a super impressive portfolio but during an interview doesn't show the best attitude. Know what I mean? Absolutely!  "Don't be afraid to show your work. Failure is always part of the road to success."  What do you think about these statements and how does that apply to your own job in a professional environment?  I mean, are you allowed to improve by failure or do you have to get it right every first time? As artist, we are always subject to opinion, and this is no different in a professional or an educational environment.  The difference is I would switch the word failure with that of process.  The process to striking the vision of many different people can be a very organic and sometimes tedious process, but process non the same.  Sometimes we nail it and please everyone upon first showing, sometimes it requires many iterations, but it's never a failure so long as we end up with a great final product, within the time-frame we are given.  In a school environment, it's very similar in that you have a goal, a deadline and a client - your instructor.  I always stress the need for students to never be shy to show their work, as the goal in sharing is to find ways to improve by way of constructive feedback - very much the same way it would be in production.
Dragon Lair, modeling by Charles Ellison
Can you name a few people that have inspired you, in life and as a 3D professional? Naturally I have garnered inspiration from the people whom raised me, non more so than my Grandmother.  The work ethic she modeled for me was just remarkable.  My wife is a huge reason I am even where I am today, but my children are my strongest inspiration.  Trust me when I say nothing inspires you to be your best than your children.  As for artists?  My goodness, where do I begin?  There is just so much amazing talent out there, both known and unknown.  The unknown's are just as amazing it's just they haven't made an effort to have an online presence.  My very first supervisor, Tetsuya Ishii, is such an amazing artists and is equally skilled artistically and technically.  Plus I have a soft spot that I learned so much from him.  Some other artist whom have had direct influence on me are Danny Williams (aka Point Pusher) for the years we worked together and for the knowledge he was so willing to share and who is also a good friend.  Another good friend and former colleague whom has inspired me is Shannon Thomas, whom is now over at Blizzard as a Character Supervisor.  
Bob Ross
But there is so many others over the course of my career whom I've had the pleasure to either work with directly, converse with, or just admire from a far.  I know I will miss some names, but here is a short list:  Nico Marlet, Tim Lamb, Pierre Olivier Vincent, Alena Tottle, Mike Defeo, Kendal Chronkite, Raymond Zibach, Simon Otto, Mel Milton, Kent Melton,  Glen Keane, Matt Thorup, Dylan Ekren, Bear Williams, Brian Jefcoat and of course Bob Ross - no really, watched him religiously as a kid. "Happy little trees." Are there any public tours at DreamWorks ? There are no public tours, but it is possible to have a tour through someone on the inside.  I have personally had many guests come to visit the campus, including many Animschool students.  I extend this invitation to every class I teach.  You just have to give me a heads up when you are going to be around LA and I'm happy to set it up - so long as I'm available to do so of course.
Little Dragon composite, modeling by Charles Ellison
Can you give any tips to the students for their demo reel when they want to apply for a job at DreamWorks or another large studio?  Besides the information I gave earlier in the interview, I would say, know your client.  If you are applying to DreamWorks, Disney, Pixar, demonstrate models that fit the style of work that they do.  Similarly I would say the same for a game company or VFX studio.  And the last thing I would suggest, always place your best model first - wow us with that first look.  Keep your reel short.  It doesn't need to be bloated.  I would rather see 3 great models over the course of a 2 minute reel, versus a 5 minute reel of stuff you threw in there thinking it needed to be there because you were worried you didn't have enough.  Quality over quantity always.  And remember, always show the art your started from.  And lastly, these days, it's not just about a demo reel, have on online platform such as a personal website, ArtStation, or something similar which showcases your many different works.  This can be a place where potential employers can see works that are maybe unfinished, but still offer insight to your process as an artist. Those are great tips, thank you!  Why did you become an Animschool teacher ?
Charles Ellison, Head of Modeling at DreamWorks
When I first made the choice to begin teaching, much of my decision was based on the idea of maximizing the time that I have to provide for my family and I wanted to do so in a manner that felt rewarding beyond just compensation. Teaching was a natural fit that I could balance nicely with my full-time roll at DreamWorks and also was an opportunity for me to give back to the community.  Originally, I did not know if teaching was going to be a short or long term commitment or even if I would be any good at it.  I also did not foresee how invested I would get in the students.  I didn't foresee the relationships that I would build and how rewarding it would feel to see my students improving before my eyes.  It is such a great feeling to see your students applying what they are learning, improving upon their skills and most importantly, having fun during the process.  I make it a point to make sure the students know from day one that they are in an environment that will be fun, organic and nurturing.  I really do try to give them all I have to offer and be someone who will offer them as much insight as I can into the industry as well.  And why Animschool?   I have had many former colleagues of mine whom had ventured into the world of teaching speak very highly of Animschool and a good friend had introduced me to Dave Gallagher to speak about the prospect of teaching.  Fast forward to now, and I am very happy to be a part of the Animschool community and proud of the students that I have had the pleasure to teach.  What I feel makes Animschool a unique and special place to learn this wonderful craft, is the global aspect of it's students (nothing excites me more than to see a roster of students from all corners of the globe) and how diverse the they are.  I find Animschool students to be some of the most dedicated and focused I've come across.  And lastly, I find the talent that the school brings in to instruct their classes to be world class and whom really want to provide the best instruction they can.  Put all that together and it truly is an amazing community to be a part of.
Thank you Charles !
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Text
Interview with Charles Ellison
Hi Charles, it's great to have you here for this interview. Thank you!  Could you tell us a little bit about yourself? First off, I just wanted to say thank you to you for conducting this interview and to Animschool for hosting.  I hope the readers find some words of wisdom somewhere in here.  
Charles Ellison, Head of Modeling at DreamWorks
My name is Charles, although family and friends call me Charlie.  I am a proud father of two little girls, whom I am raising with my wonderful wife in which I've been with for just about 20 years now - 9 married.  I was born in Venezuela, and migrated to this country at a young age, finally establishing roots in the San Francisco Bay Area.  I am one of the Heads of Modeling for DreamWorks Animation, as well as an Instructor here at Animschool for about the past 4 years or so, and I call Los Angeles home now.  I've been at DreamWorks for 10 years now and have loved every day of it. I've had the privilege to work on many wonderful animated movies, including the How to Train Your Dragon series, Kung Fu Panda series and have most recently supervised Trolls and am currently supervising Trolls 2, just to name a few.  
Snoutlot, modeling by Charles Ellison
Can you tell us about your background and how you became Head of Modeling at DreamWorks?
I'll try to keep a long story short, but like many of you, the start of my journey began with a love of stories.  I recall being profoundly affected by movies as a child.  Growing up in a household as an only child, movies often served as a sibling in an odd sort of way.  I helped Elliot get E.T. back home, went on treasure hunts with the Goonies, and helped the rebellion fight the Empire in Star Wars.   Imagination is a wonderful thing when you are a child, but I have never let that magic wither away.  It's part of what propelled me into this wonderful career
Berk Docks, modeling by Charles Ellison
The path wasn't always clear and it wasn't found quickly either. I didn't discover this path in fact until I was 24 and living just across the Bay from San Francisco, where my future awaited.  I recall waking up one morning, turning on the TV, and watching a commercial for the Academy of Art University.  People used to always tell me that I was creative and could draw and I should do something with that, so I literally got dressed, hopped on a bus and headed into the city where I took a tour of the school.  After being dazzled by the campus buildings which are nested throughout the city and the tour guide giving their best sales pitch, I was pretty wow'd by what I was seeing.  Yet it wasn't until walking through the Computer Animation department (which they save for last), that I was completely in awe.  I remember walking through the computer labs with the tour saying to myself,  "Wow.  Look at them.  They are doing it.  They are really doing it.".  I was referring to the students hard at work of course, working on these massive computers that I've never seen before, but you have to understand, after I saw Jurassic Park in '93 I was pretty much convinced that the people that made these movies were geniuses - an unattainable goal.  
Bunnymund, modeling by Charles Ellison
So upon the conclusion of the tour, I found myself taking a huge leap of faith and signing my name on the dotted line of an enrollment contract.  I had no idea how I was going to pay for it all, but I was going to make it happen.  Behind the support of my family, my girlfriend (and future wife) and her family, but most importantly a belief in myself, I took that huge leap of faith.  I was intimidated, unsure and anxious, but along the way I discovered that I not only had talent and raw skill, but that I was in a prime environment to nurture this talent and develop it.  I took full advantage of the resources the school offered.  I was the first one in class, the last one out.  I surrounded myself with peers whom inspired me and therefor elevated myself.  I spent two years in fine art where I painted, drew, sculpted, and then finally the last two years were spent mostly on the computer where I focused on 3D Modeling.  I graduated in the Fall of 2004 - the first in my family in fact so it was a very proud day.  After graduation, I relocated to Los Angeles with my girlfriend (soon to be wife) where we set out to begin our lives away from family and discover our careers.  I quickly landed my first job at an Animation Studio here in LA, called Sprite Animation.  Sprite is a Japanese animation studio and I was the first American artist that they hired.  It was a tremendous learning experience and to this day I tribute them as some of the most skilled, talented and humble artist that I have ever worked with.  It was such a great place for me to begin my career because they pushed me to learn more and become a full fledged character artist.  I not only modeled, but I also textured and rigged my characters and from time to time I even animated them.  
Blacksmith shop, modeling by Charles Ellison
When it was time to leave Sprite to spread my wings, I spent a little time in the live-action VFX world and then I was at a cross roads.  I had a tough choice to make as I had a very good problem in front of me.  I had an offer from Digital Domain to be a Character TD on Benjamin Buttons or join DreamWorks as a Modeler.  It was two very different roads I could take, but my heart told me that DreamWorks was the right path.  So I chose DreamWorks.  Fast forward 10 years from that point, and I am now one of the Department Heads and have worked on amazing projects - I have no doubt in my mind that I made the best decision for myself.  
Fashionistas, modeling by Charles Ellison
That's an inspiring story!  How involved are you in the hiring process of new talent for DreamWorks? When we are in search of growing our Modeling team, I am very much a part of the process.  The way it works is myself, along with the other Department Heads, will review candidates which our fantastic Recruiting Department will filter through and offer up the best candidates that they discover either via visits to different schools, or submissions which we receive from applicants all over the world - typically comprised of students and experienced artists.  And sometimes, one of us may already have a candidate in mind whom we can propose to the group for consideration.  This is an occurrence that happens quite often if one of us knows of a great artist that is available.  I often have candid conversations with students where I explain what a unique perspective I have from my vantage point.  What I mean is, I get to be a part of the students as they are just paving the way for their growth as artist, and one day, they could find themselves interviewing with me as well.  It is a very special vantage point if you ask me, one which I don't take for granted.  I'm always on the look out for good talent, so even if students don't realize it, they could be already being noticed even if from a single class - so always put forth your best effort ;).  And when I am actively supervising a modeling team for a show, I do get to ask for specific members of the team so long as they are available and not already casted to another production.  We do our best to cast everybody to their strengths and formulate nicely balanced teams for each show. Besides the required technical skills, what do you think are main qualities a 3D artist should have to increase the chances to get hired by a large company? And do you have any tips on how to develop those skills? Besides the clear necessities as demonstrating clear technical skills as software knowledge and being able to craft nice geometry and understanding good topology practices, I can't emphasize enough the need to demonstrate a strong artistic eye.  Perhaps the best thing anyone can do on their demo reel, is provide the artwork that you started from so that I can gauge how you see shapes and how you can interpret a design.  It's an opportunity for me to see how you understand the fundamentals.  Often, I see demo reels which don't include the artwork they modeled from.  And of course be sure that when including the artwork you credit the original artist.  Another good tip is have a good variety of models - don't just be character heavy without demonstrating you can take on an environment or a nice, intricate prop.  Characters are great and doing them well is even better, but show range.  As far as developing those skills, I always suggest to be as active as you can in practicing your craft.  Don't just rely on the assignments you receive in class.  Manage your time so that you reserve as much of it as you can to go through the paces of challenging yourself and finding barriers that you can break past.  But be sure to maintain a balance with studies, work and all other things in life so that you don't burn out. 
Orange quarter, modeling by Charles Ellison
And one last bit of advice which is one of those intangible things, when you land the interview, be yourself, and show us that you are the kind of person that we want to work with.  After all, I spend more time with my colleagues at work then I do with my family sadly, so I want candidates that are genuine people.  I would rather work with the person who has talent that can be nurtured - albeit needs growth but is a nice person, versus someone whom has a super impressive portfolio but during an interview doesn't show the best attitude. Know what I mean? Absolutely!  "Don't be afraid to show your work. Failure is always part of the road to success."  What do you think about these statements and how does that apply to your own job in a professional environment?  I mean, are you allowed to improve by failure or do you have to get it right every first time? As artist, we are always subject to opinion, and this is no different in a professional or an educational environment.  The difference is I would switch the word failure with that of process.  The process to striking the vision of many different people can be a very organic and sometimes tedious process, but process non the same.  Sometimes we nail it and please everyone upon first showing, sometimes it requires many iterations, but it's never a failure so long as we end up with a great final product, within the time-frame we are given.  In a school environment, it's very similar in that you have a goal, a deadline and a client - your instructor.  I always stress the need for students to never be shy to show their work, as the goal in sharing is to find ways to improve by way of constructive feedback - very much the same way it would be in production.
Dragon Lair, modeling by Charles Ellison
Can you name a few people that have inspired you, in life and as a 3D professional? Naturally I have garnered inspiration from the people whom raised me, non more so than my Grandmother.  The work ethic she modeled for me was just remarkable.  My wife is a huge reason I am even where I am today, but my children are my strongest inspiration.  Trust me when I say nothing inspires you to be your best than your children.  As for artists?  My goodness, where do I begin?  There is just so much amazing talent out there, both known and unknown.  The unknown's are just as amazing it's just they haven't made an effort to have an online presence.  My very first supervisor, Tetsuya Ishii, is such an amazing artists and is equally skilled artistically and technically.  Plus I have a soft spot that I learned so much from him.  Some other artist whom have had direct influence on me are Danny Williams (aka Point Pusher) for the years we worked together and for the knowledge he was so willing to share and who is also a good friend.  Another good friend and former colleague whom has inspired me is Shannon Thomas, whom is now over at Blizzard as a Character Supervisor.  
Bob Ross
But there is so many others over the course of my career whom I've had the pleasure to either work with directly, converse with, or just admire from a far.  I know I will miss some names, but here is a short list:  Nico Marlet, Tim Lamb, Pierre Olivier Vincent, Alena Tottle, Mike Defeo, Kendal Chronkite, Raymond Zibach, Simon Otto, Mel Milton, Kent Melton,  Glen Keane, Matt Thorup, Dylan Ekren, Bear Williams, Brian Jefcoat and of course Bob Ross - no really, watched him religiously as a kid. "Happy little trees." Are there any public tours at DreamWorks ? There are no public tours, but it is possible to have a tour through someone on the inside.  I have personally had many guests come to visit the campus, including many Animschool students.  I extend this invitation to every class I teach.  You just have to give me a heads up when you are going to be around LA and I'm happy to set it up - so long as I'm available to do so of course.
Little Dragon composite, modeling by Charles Ellison
Can you give any tips to the students for their demo reel when they want to apply for a job at DreamWorks or another large studio?  Besides the information I gave earlier in the interview, I would say, know your client.  If you are applying to DreamWorks, Disney, Pixar, demonstrate models that fit the style of work that they do.  Similarly I would say the same for a game company or VFX studio.  And the last thing I would suggest, always place your best model first - wow us with that first look.  Keep your reel short.  It doesn't need to be bloated.  I would rather see 3 great models over the course of a 2 minute reel, versus a 5 minute reel of stuff you threw in there thinking it needed to be there because you were worried you didn't have enough.  Quality over quantity always.  And remember, always show the art your started from.  And lastly, these days, it's not just about a demo reel, have on online platform such as a personal website, ArtStation, or something similar which showcases your many different works.  This can be a place where potential employers can see works that are maybe unfinished, but still offer insight to your process as an artist. Those are great tips, thank you!  Why did you become an Animschool teacher ?
Charles Ellison, Head of Modeling at DreamWorks
When I first made the choice to begin teaching, much of my decision was based on the idea of maximizing the time that I have to provide for my family and I wanted to do so in a manner that felt rewarding beyond just compensation. Teaching was a natural fit that I could balance nicely with my full-time roll at DreamWorks and also was an opportunity for me to give back to the community.  Originally, I did not know if teaching was going to be a short or long term commitment or even if I would be any good at it.  I also did not foresee how invested I would get in the students.  I didn't foresee the relationships that I would build and how rewarding it would feel to see my students improving before my eyes.  It is such a great feeling to see your students applying what they are learning, improving upon their skills and most importantly, having fun during the process.  I make it a point to make sure the students know from day one that they are in an environment that will be fun, organic and nurturing.  I really do try to give them all I have to offer and be someone who will offer them as much insight as I can into the industry as well.  And why Animschool?   I have had many former colleagues of mine whom had ventured into the world of teaching speak very highly of Animschool and a good friend had introduced me to Dave Gallagher to speak about the prospect of teaching.  Fast forward to now, and I am very happy to be a part of the Animschool community and proud of the students that I have had the pleasure to teach.  What I feel makes Animschool a unique and special place to learn this wonderful craft, is the global aspect of it's students (nothing excites me more than to see a roster of students from all corners of the globe) and how diverse the they are.  I find Animschool students to be some of the most dedicated and focused I've come across.  And lastly, I find the talent that the school brings in to instruct their classes to be world class and whom really want to provide the best instruction they can.  Put all that together and it truly is an amazing community to be a part of.
Thank you Charles !
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innermovement2 · 6 years
Text
Interview with Charles Ellison
Hi Charles, it's great to have you here for this interview. Thank you!  Could you tell us a little bit about yourself? First off, I just wanted to say thank you to you for conducting this interview and to Animschool for hosting.  I hope the readers find some words of wisdom somewhere in here.  
Charles Ellison, Head of Modeling at DreamWorks
My name is Charles, although family and friends call me Charlie.  I am a proud father of two little girls, whom I am raising with my wonderful wife in which I've been with for just about 20 years now - 9 married.  I was born in Venezuela, and migrated to this country at a young age, finally establishing roots in the San Francisco Bay Area.  I am one of the Heads of Modeling for DreamWorks Animation, as well as an Instructor here at Animschool for about the past 4 years or so, and I call Los Angeles home now.  I've been at DreamWorks for 10 years now and have loved every day of it. I've had the privilege to work on many wonderful animated movies, including the How to Train Your Dragon series, Kung Fu Panda series and have most recently supervised Trolls and am currently supervising Trolls 2, just to name a few.  
Snoutlot, modeling by Charles Ellison
Can you tell us about your background and how you became Head of Modeling at DreamWorks?
I'll try to keep a long story short, but like many of you, the start of my journey began with a love of stories.  I recall being profoundly affected by movies as a child.  Growing up in a household as an only child, movies often served as a sibling in an odd sort of way.  I helped Elliot get E.T. back home, went on treasure hunts with the Goonies, and helped the rebellion fight the Empire in Star Wars.   Imagination is a wonderful thing when you are a child, but I have never let that magic wither away.  It's part of what propelled me into this wonderful career
Berk Docks, modeling by Charles Ellison
The path wasn't always clear and it wasn't found quickly either. I didn't discover this path in fact until I was 24 and living just across the Bay from San Francisco, where my future awaited.  I recall waking up one morning, turning on the TV, and watching a commercial for the Academy of Art University.  People used to always tell me that I was creative and could draw and I should do something with that, so I literally got dressed, hopped on a bus and headed into the city where I took a tour of the school.  After being dazzled by the campus buildings which are nested throughout the city and the tour guide giving their best sales pitch, I was pretty wow'd by what I was seeing.  Yet it wasn't until walking through the Computer Animation department (which they save for last), that I was completely in awe.  I remember walking through the computer labs with the tour saying to myself,  "Wow.  Look at them.  They are doing it.  They are really doing it.".  I was referring to the students hard at work of course, working on these massive computers that I've never seen before, but you have to understand, after I saw Jurassic Park in '93 I was pretty much convinced that the people that made these movies were geniuses - an unattainable goal.  
Bunnymund, modeling by Charles Ellison
So upon the conclusion of the tour, I found myself taking a huge leap of faith and signing my name on the dotted line of an enrollment contract.  I had no idea how I was going to pay for it all, but I was going to make it happen.  Behind the support of my family, my girlfriend (and future wife) and her family, but most importantly a belief in myself, I took that huge leap of faith.  I was intimidated, unsure and anxious, but along the way I discovered that I not only had talent and raw skill, but that I was in a prime environment to nurture this talent and develop it.  I took full advantage of the resources the school offered.  I was the first one in class, the last one out.  I surrounded myself with peers whom inspired me and therefor elevated myself.  I spent two years in fine art where I painted, drew, sculpted, and then finally the last two years were spent mostly on the computer where I focused on 3D Modeling.  I graduated in the Fall of 2004 - the first in my family in fact so it was a very proud day.  After graduation, I relocated to Los Angeles with my girlfriend (soon to be wife) where we set out to begin our lives away from family and discover our careers.  I quickly landed my first job at an Animation Studio here in LA, called Sprite Animation.  Sprite is a Japanese animation studio and I was the first American artist that they hired.  It was a tremendous learning experience and to this day I tribute them as some of the most skilled, talented and humble artist that I have ever worked with.  It was such a great place for me to begin my career because they pushed me to learn more and become a full fledged character artist.  I not only modeled, but I also textured and rigged my characters and from time to time I even animated them.  
Blacksmith shop, modeling by Charles Ellison
When it was time to leave Sprite to spread my wings, I spent a little time in the live-action VFX world and then I was at a cross roads.  I had a tough choice to make as I had a very good problem in front of me.  I had an offer from Digital Domain to be a Character TD on Benjamin Buttons or join DreamWorks as a Modeler.  It was two very different roads I could take, but my heart told me that DreamWorks was the right path.  So I chose DreamWorks.  Fast forward 10 years from that point, and I am now one of the Department Heads and have worked on amazing projects - I have no doubt in my mind that I made the best decision for myself.  
Fashionistas, modeling by Charles Ellison
That's an inspiring story!  How involved are you in the hiring process of new talent for DreamWorks? When we are in search of growing our Modeling team, I am very much a part of the process.  The way it works is myself, along with the other Department Heads, will review candidates which our fantastic Recruiting Department will filter through and offer up the best candidates that they discover either via visits to different schools, or submissions which we receive from applicants all over the world - typically comprised of students and experienced artists.  And sometimes, one of us may already have a candidate in mind whom we can propose to the group for consideration.  This is an occurrence that happens quite often if one of us knows of a great artist that is available.  I often have candid conversations with students where I explain what a unique perspective I have from my vantage point.  What I mean is, I get to be a part of the students as they are just paving the way for their growth as artist, and one day, they could find themselves interviewing with me as well.  It is a very special vantage point if you ask me, one which I don't take for granted.  I'm always on the look out for good talent, so even if students don't realize it, they could be already being noticed even if from a single class - so always put forth your best effort ;).  And when I am actively supervising a modeling team for a show, I do get to ask for specific members of the team so long as they are available and not already casted to another production.  We do our best to cast everybody to their strengths and formulate nicely balanced teams for each show. Besides the required technical skills, what do you think are main qualities a 3D artist should have to increase the chances to get hired by a large company? And do you have any tips on how to develop those skills? Besides the clear necessities as demonstrating clear technical skills as software knowledge and being able to craft nice geometry and understanding good topology practices, I can't emphasize enough the need to demonstrate a strong artistic eye.  Perhaps the best thing anyone can do on their demo reel, is provide the artwork that you started from so that I can gauge how you see shapes and how you can interpret a design.  It's an opportunity for me to see how you understand the fundamentals.  Often, I see demo reels which don't include the artwork they modeled from.  And of course be sure that when including the artwork you credit the original artist.  Another good tip is have a good variety of models - don't just be character heavy without demonstrating you can take on an environment or a nice, intricate prop.  Characters are great and doing them well is even better, but show range.  As far as developing those skills, I always suggest to be as active as you can in practicing your craft.  Don't just rely on the assignments you receive in class.  Manage your time so that you reserve as much of it as you can to go through the paces of challenging yourself and finding barriers that you can break past.  But be sure to maintain a balance with studies, work and all other things in life so that you don't burn out. 
Orange quarter, modeling by Charles Ellison
And one last bit of advice which is one of those intangible things, when you land the interview, be yourself, and show us that you are the kind of person that we want to work with.  After all, I spend more time with my colleagues at work then I do with my family sadly, so I want candidates that are genuine people.  I would rather work with the person who has talent that can be nurtured - albeit needs growth but is a nice person, versus someone whom has a super impressive portfolio but during an interview doesn't show the best attitude. Know what I mean? Absolutely!  "Don't be afraid to show your work. Failure is always part of the road to success."  What do you think about these statements and how does that apply to your own job in a professional environment?  I mean, are you allowed to improve by failure or do you have to get it right every first time? As artist, we are always subject to opinion, and this is no different in a professional or an educational environment.  The difference is I would switch the word failure with that of process.  The process to striking the vision of many different people can be a very organic and sometimes tedious process, but process non the same.  Sometimes we nail it and please everyone upon first showing, sometimes it requires many iterations, but it's never a failure so long as we end up with a great final product, within the time-frame we are given.  In a school environment, it's very similar in that you have a goal, a deadline and a client - your instructor.  I always stress the need for students to never be shy to show their work, as the goal in sharing is to find ways to improve by way of constructive feedback - very much the same way it would be in production.
Dragon Lair, modeling by Charles Ellison
Can you name a few people that have inspired you, in life and as a 3D professional? Naturally I have garnered inspiration from the people whom raised me, non more so than my Grandmother.  The work ethic she modeled for me was just remarkable.  My wife is a huge reason I am even where I am today, but my children are my strongest inspiration.  Trust me when I say nothing inspires you to be your best than your children.  As for artists?  My goodness, where do I begin?  There is just so much amazing talent out there, both known and unknown.  The unknown's are just as amazing it's just they haven't made an effort to have an online presence.  My very first supervisor, Tetsuya Ishii, is such an amazing artists and is equally skilled artistically and technically.  Plus I have a soft spot that I learned so much from him.  Some other artist whom have had direct influence on me are Danny Williams (aka Point Pusher) for the years we worked together and for the knowledge he was so willing to share and who is also a good friend.  Another good friend and former colleague whom has inspired me is Shannon Thomas, whom is now over at Blizzard as a Character Supervisor.  
Bob Ross
But there is so many others over the course of my career whom I've had the pleasure to either work with directly, converse with, or just admire from a far.  I know I will miss some names, but here is a short list:  Nico Marlet, Tim Lamb, Pierre Olivier Vincent, Alena Tottle, Mike Defeo, Kendal Chronkite, Raymond Zibach, Simon Otto, Mel Milton, Kent Melton,  Glen Keane, Matt Thorup, Dylan Ekren, Bear Williams, Brian Jefcoat and of course Bob Ross - no really, watched him religiously as a kid. "Happy little trees." Are there any public tours at DreamWorks ? There are no public tours, but it is possible to have a tour through someone on the inside.  I have personally had many guests come to visit the campus, including many Animschool students.  I extend this invitation to every class I teach.  You just have to give me a heads up when you are going to be around LA and I'm happy to set it up - so long as I'm available to do so of course.
Little Dragon composite, modeling by Charles Ellison
Can you give any tips to the students for their demo reel when they want to apply for a job at DreamWorks or another large studio?  Besides the information I gave earlier in the interview, I would say, know your client.  If you are applying to DreamWorks, Disney, Pixar, demonstrate models that fit the style of work that they do.  Similarly I would say the same for a game company or VFX studio.  And the last thing I would suggest, always place your best model first - wow us with that first look.  Keep your reel short.  It doesn't need to be bloated.  I would rather see 3 great models over the course of a 2 minute reel, versus a 5 minute reel of stuff you threw in there thinking it needed to be there because you were worried you didn't have enough.  Quality over quantity always.  And remember, always show the art your started from.  And lastly, these days, it's not just about a demo reel, have on online platform such as a personal website, ArtStation, or something similar which showcases your many different works.  This can be a place where potential employers can see works that are maybe unfinished, but still offer insight to your process as an artist. Those are great tips, thank you!  Why did you become an Animschool teacher ?
Charles Ellison, Head of Modeling at DreamWorks
When I first made the choice to begin teaching, much of my decision was based on the idea of maximizing the time that I have to provide for my family and I wanted to do so in a manner that felt rewarding beyond just compensation. Teaching was a natural fit that I could balance nicely with my full-time roll at DreamWorks and also was an opportunity for me to give back to the community.  Originally, I did not know if teaching was going to be a short or long term commitment or even if I would be any good at it.  I also did not foresee how invested I would get in the students.  I didn't foresee the relationships that I would build and how rewarding it would feel to see my students improving before my eyes.  It is such a great feeling to see your students applying what they are learning, improving upon their skills and most importantly, having fun during the process.  I make it a point to make sure the students know from day one that they are in an environment that will be fun, organic and nurturing.  I really do try to give them all I have to offer and be someone who will offer them as much insight as I can into the industry as well.  And why Animschool?   I have had many former colleagues of mine whom had ventured into the world of teaching speak very highly of Animschool and a good friend had introduced me to Dave Gallagher to speak about the prospect of teaching.  Fast forward to now, and I am very happy to be a part of the Animschool community and proud of the students that I have had the pleasure to teach.  What I feel makes Animschool a unique and special place to learn this wonderful craft, is the global aspect of it's students (nothing excites me more than to see a roster of students from all corners of the globe) and how diverse the they are.  I find Animschool students to be some of the most dedicated and focused I've come across.  And lastly, I find the talent that the school brings in to instruct their classes to be world class and whom really want to provide the best instruction they can.  Put all that together and it truly is an amazing community to be a part of.
Thank you Charles !
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0 notes
mezereum · 6 years
Text
Interview with Charles Ellison
Hi Charles, it's great to have you here for this interview. Thank you!  Could you tell us a little bit about yourself? First off, I just wanted to say thank you to you for conducting this interview and to Animschool for hosting.  I hope the readers find some words of wisdom somewhere in here.  
Charles Ellison, Head of Modeling at DreamWorks
My name is Charles, although family and friends call me Charlie.  I am a proud father of two little girls, whom I am raising with my wonderful wife in which I've been with for just about 20 years now - 9 married.  I was born in Venezuela, and migrated to this country at a young age, finally establishing roots in the San Francisco Bay Area.  I am one of the Heads of Modeling for DreamWorks Animation, as well as an Instructor here at Animschool for about the past 4 years or so, and I call Los Angeles home now.  I've been at DreamWorks for 10 years now and have loved every day of it. I've had the privilege to work on many wonderful animated movies, including the How to Train Your Dragon series, Kung Fu Panda series and have most recently supervised Trolls and am currently supervising Trolls 2, just to name a few.  
Snoutlot, modeling by Charles Ellison
Can you tell us about your background and how you became Head of Modeling at DreamWorks?
I'll try to keep a long story short, but like many of you, the start of my journey began with a love of stories.  I recall being profoundly affected by movies as a child.  Growing up in a household as an only child, movies often served as a sibling in an odd sort of way.  I helped Elliot get E.T. back home, went on treasure hunts with the Goonies, and helped the rebellion fight the Empire in Star Wars.   Imagination is a wonderful thing when you are a child, but I have never let that magic wither away.  It's part of what propelled me into this wonderful career
Berk Docks, modeling by Charles Ellison
The path wasn't always clear and it wasn't found quickly either. I didn't discover this path in fact until I was 24 and living just across the Bay from San Francisco, where my future awaited.  I recall waking up one morning, turning on the TV, and watching a commercial for the Academy of Art University.  People used to always tell me that I was creative and could draw and I should do something with that, so I literally got dressed, hopped on a bus and headed into the city where I took a tour of the school.  After being dazzled by the campus buildings which are nested throughout the city and the tour guide giving their best sales pitch, I was pretty wow'd by what I was seeing.  Yet it wasn't until walking through the Computer Animation department (which they save for last), that I was completely in awe.  I remember walking through the computer labs with the tour saying to myself,  "Wow.  Look at them.  They are doing it.  They are really doing it.".  I was referring to the students hard at work of course, working on these massive computers that I've never seen before, but you have to understand, after I saw Jurassic Park in '93 I was pretty much convinced that the people that made these movies were geniuses - an unattainable goal.  
Bunnymund, modeling by Charles Ellison
So upon the conclusion of the tour, I found myself taking a huge leap of faith and signing my name on the dotted line of an enrollment contract.  I had no idea how I was going to pay for it all, but I was going to make it happen.  Behind the support of my family, my girlfriend (and future wife) and her family, but most importantly a belief in myself, I took that huge leap of faith.  I was intimidated, unsure and anxious, but along the way I discovered that I not only had talent and raw skill, but that I was in a prime environment to nurture this talent and develop it.  I took full advantage of the resources the school offered.  I was the first one in class, the last one out.  I surrounded myself with peers whom inspired me and therefor elevated myself.  I spent two years in fine art where I painted, drew, sculpted, and then finally the last two years were spent mostly on the computer where I focused on 3D Modeling.  I graduated in the Fall of 2004 - the first in my family in fact so it was a very proud day.  After graduation, I relocated to Los Angeles with my girlfriend (soon to be wife) where we set out to begin our lives away from family and discover our careers.  I quickly landed my first job at an Animation Studio here in LA, called Sprite Animation.  Sprite is a Japanese animation studio and I was the first American artist that they hired.  It was a tremendous learning experience and to this day I tribute them as some of the most skilled, talented and humble artist that I have ever worked with.  It was such a great place for me to begin my career because they pushed me to learn more and become a full fledged character artist.  I not only modeled, but I also textured and rigged my characters and from time to time I even animated them.  
Blacksmith shop, modeling by Charles Ellison
When it was time to leave Sprite to spread my wings, I spent a little time in the live-action VFX world and then I was at a cross roads.  I had a tough choice to make as I had a very good problem in front of me.  I had an offer from Digital Domain to be a Character TD on Benjamin Buttons or join DreamWorks as a Modeler.  It was two very different roads I could take, but my heart told me that DreamWorks was the right path.  So I chose DreamWorks.  Fast forward 10 years from that point, and I am now one of the Department Heads and have worked on amazing projects - I have no doubt in my mind that I made the best decision for myself.  
Fashionistas, modeling by Charles Ellison
That's an inspiring story!  How involved are you in the hiring process of new talent for DreamWorks? When we are in search of growing our Modeling team, I am very much a part of the process.  The way it works is myself, along with the other Department Heads, will review candidates which our fantastic Recruiting Department will filter through and offer up the best candidates that they discover either via visits to different schools, or submissions which we receive from applicants all over the world - typically comprised of students and experienced artists.  And sometimes, one of us may already have a candidate in mind whom we can propose to the group for consideration.  This is an occurrence that happens quite often if one of us knows of a great artist that is available.  I often have candid conversations with students where I explain what a unique perspective I have from my vantage point.  What I mean is, I get to be a part of the students as they are just paving the way for their growth as artist, and one day, they could find themselves interviewing with me as well.  It is a very special vantage point if you ask me, one which I don't take for granted.  I'm always on the look out for good talent, so even if students don't realize it, they could be already being noticed even if from a single class - so always put forth your best effort ;).  And when I am actively supervising a modeling team for a show, I do get to ask for specific members of the team so long as they are available and not already casted to another production.  We do our best to cast everybody to their strengths and formulate nicely balanced teams for each show. Besides the required technical skills, what do you think are main qualities a 3D artist should have to increase the chances to get hired by a large company? And do you have any tips on how to develop those skills? Besides the clear necessities as demonstrating clear technical skills as software knowledge and being able to craft nice geometry and understanding good topology practices, I can't emphasize enough the need to demonstrate a strong artistic eye.  Perhaps the best thing anyone can do on their demo reel, is provide the artwork that you started from so that I can gauge how you see shapes and how you can interpret a design.  It's an opportunity for me to see how you understand the fundamentals.  Often, I see demo reels which don't include the artwork they modeled from.  And of course be sure that when including the artwork you credit the original artist.  Another good tip is have a good variety of models - don't just be character heavy without demonstrating you can take on an environment or a nice, intricate prop.  Characters are great and doing them well is even better, but show range.  As far as developing those skills, I always suggest to be as active as you can in practicing your craft.  Don't just rely on the assignments you receive in class.  Manage your time so that you reserve as much of it as you can to go through the paces of challenging yourself and finding barriers that you can break past.  But be sure to maintain a balance with studies, work and all other things in life so that you don't burn out. 
Orange quarter, modeling by Charles Ellison
And one last bit of advice which is one of those intangible things, when you land the interview, be yourself, and show us that you are the kind of person that we want to work with.  After all, I spend more time with my colleagues at work then I do with my family sadly, so I want candidates that are genuine people.  I would rather work with the person who has talent that can be nurtured - albeit needs growth but is a nice person, versus someone whom has a super impressive portfolio but during an interview doesn't show the best attitude. Know what I mean? Absolutely!  "Don't be afraid to show your work. Failure is always part of the road to success."  What do you think about these statements and how does that apply to your own job in a professional environment?  I mean, are you allowed to improve by failure or do you have to get it right every first time? As artist, we are always subject to opinion, and this is no different in a professional or an educational environment.  The difference is I would switch the word failure with that of process.  The process to striking the vision of many different people can be a very organic and sometimes tedious process, but process non the same.  Sometimes we nail it and please everyone upon first showing, sometimes it requires many iterations, but it's never a failure so long as we end up with a great final product, within the time-frame we are given.  In a school environment, it's very similar in that you have a goal, a deadline and a client - your instructor.  I always stress the need for students to never be shy to show their work, as the goal in sharing is to find ways to improve by way of constructive feedback - very much the same way it would be in production.
Dragon Lair, modeling by Charles Ellison
Can you name a few people that have inspired you, in life and as a 3D professional? Naturally I have garnered inspiration from the people whom raised me, non more so than my Grandmother.  The work ethic she modeled for me was just remarkable.  My wife is a huge reason I am even where I am today, but my children are my strongest inspiration.  Trust me when I say nothing inspires you to be your best than your children.  As for artists?  My goodness, where do I begin?  There is just so much amazing talent out there, both known and unknown.  The unknown's are just as amazing it's just they haven't made an effort to have an online presence.  My very first supervisor, Tetsuya Ishii, is such an amazing artists and is equally skilled artistically and technically.  Plus I have a soft spot that I learned so much from him.  Some other artist whom have had direct influence on me are Danny Williams (aka Point Pusher) for the years we worked together and for the knowledge he was so willing to share and who is also a good friend.  Another good friend and former colleague whom has inspired me is Shannon Thomas, whom is now over at Blizzard as a Character Supervisor.  
Bob Ross
But there is so many others over the course of my career whom I've had the pleasure to either work with directly, converse with, or just admire from a far.  I know I will miss some names, but here is a short list:  Nico Marlet, Tim Lamb, Pierre Olivier Vincent, Alena Tottle, Mike Defeo, Kendal Chronkite, Raymond Zibach, Simon Otto, Mel Milton, Kent Melton,  Glen Keane, Matt Thorup, Dylan Ekren, Bear Williams, Brian Jefcoat and of course Bob Ross - no really, watched him religiously as a kid. "Happy little trees." Are there any public tours at DreamWorks ? There are no public tours, but it is possible to have a tour through someone on the inside.  I have personally had many guests come to visit the campus, including many Animschool students.  I extend this invitation to every class I teach.  You just have to give me a heads up when you are going to be around LA and I'm happy to set it up - so long as I'm available to do so of course.
Little Dragon composite, modeling by Charles Ellison
Can you give any tips to the students for their demo reel when they want to apply for a job at DreamWorks or another large studio?  Besides the information I gave earlier in the interview, I would say, know your client.  If you are applying to DreamWorks, Disney, Pixar, demonstrate models that fit the style of work that they do.  Similarly I would say the same for a game company or VFX studio.  And the last thing I would suggest, always place your best model first - wow us with that first look.  Keep your reel short.  It doesn't need to be bloated.  I would rather see 3 great models over the course of a 2 minute reel, versus a 5 minute reel of stuff you threw in there thinking it needed to be there because you were worried you didn't have enough.  Quality over quantity always.  And remember, always show the art your started from.  And lastly, these days, it's not just about a demo reel, have on online platform such as a personal website, ArtStation, or something similar which showcases your many different works.  This can be a place where potential employers can see works that are maybe unfinished, but still offer insight to your process as an artist. Those are great tips, thank you!  Why did you become an Animschool teacher ?
Charles Ellison, Head of Modeling at DreamWorks
When I first made the choice to begin teaching, much of my decision was based on the idea of maximizing the time that I have to provide for my family and I wanted to do so in a manner that felt rewarding beyond just compensation. Teaching was a natural fit that I could balance nicely with my full-time roll at DreamWorks and also was an opportunity for me to give back to the community.  Originally, I did not know if teaching was going to be a short or long term commitment or even if I would be any good at it.  I also did not foresee how invested I would get in the students.  I didn't foresee the relationships that I would build and how rewarding it would feel to see my students improving before my eyes.  It is such a great feeling to see your students applying what they are learning, improving upon their skills and most importantly, having fun during the process.  I make it a point to make sure the students know from day one that they are in an environment that will be fun, organic and nurturing.  I really do try to give them all I have to offer and be someone who will offer them as much insight as I can into the industry as well.  And why Animschool?   I have had many former colleagues of mine whom had ventured into the world of teaching speak very highly of Animschool and a good friend had introduced me to Dave Gallagher to speak about the prospect of teaching.  Fast forward to now, and I am very happy to be a part of the Animschool community and proud of the students that I have had the pleasure to teach.  What I feel makes Animschool a unique and special place to learn this wonderful craft, is the global aspect of it's students (nothing excites me more than to see a roster of students from all corners of the globe) and how diverse the they are.  I find Animschool students to be some of the most dedicated and focused I've come across.  And lastly, I find the talent that the school brings in to instruct their classes to be world class and whom really want to provide the best instruction they can.  Put all that together and it truly is an amazing community to be a part of.
Thank you Charles !
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so-awkwardd · 6 years
Text
Interview with Charles Ellison
Hi Charles, it's great to have you here for this interview. Thank you!  Could you tell us a little bit about yourself? First off, I just wanted to say thank you to you for conducting this interview and to Animschool for hosting.  I hope the readers find some words of wisdom somewhere in here.  
Charles Ellison, Head of Modeling at DreamWorks
My name is Charles, although family and friends call me Charlie.  I am a proud father of two little girls, whom I am raising with my wonderful wife in which I've been with for just about 20 years now - 9 married.  I was born in Venezuela, and migrated to this country at a young age, finally establishing roots in the San Francisco Bay Area.  I am one of the Heads of Modeling for DreamWorks Animation, as well as an Instructor here at Animschool for about the past 4 years or so, and I call Los Angeles home now.  I've been at DreamWorks for 10 years now and have loved every day of it. I've had the privilege to work on many wonderful animated movies, including the How to Train Your Dragon series, Kung Fu Panda series and have most recently supervised Trolls and am currently supervising Trolls 2, just to name a few.  
Snoutlot, modeling by Charles Ellison
Can you tell us about your background and how you became Head of Modeling at DreamWorks?
I'll try to keep a long story short, but like many of you, the start of my journey began with a love of stories.  I recall being profoundly affected by movies as a child.  Growing up in a household as an only child, movies often served as a sibling in an odd sort of way.  I helped Elliot get E.T. back home, went on treasure hunts with the Goonies, and helped the rebellion fight the Empire in Star Wars.   Imagination is a wonderful thing when you are a child, but I have never let that magic wither away.  It's part of what propelled me into this wonderful career
Berk Docks, modeling by Charles Ellison
The path wasn't always clear and it wasn't found quickly either. I didn't discover this path in fact until I was 24 and living just across the Bay from San Francisco, where my future awaited.  I recall waking up one morning, turning on the TV, and watching a commercial for the Academy of Art University.  People used to always tell me that I was creative and could draw and I should do something with that, so I literally got dressed, hopped on a bus and headed into the city where I took a tour of the school.  After being dazzled by the campus buildings which are nested throughout the city and the tour guide giving their best sales pitch, I was pretty wow'd by what I was seeing.  Yet it wasn't until walking through the Computer Animation department (which they save for last), that I was completely in awe.  I remember walking through the computer labs with the tour saying to myself,  "Wow.  Look at them.  They are doing it.  They are really doing it.".  I was referring to the students hard at work of course, working on these massive computers that I've never seen before, but you have to understand, after I saw Jurassic Park in '93 I was pretty much convinced that the people that made these movies were geniuses - an unattainable goal.  
Bunnymund, modeling by Charles Ellison
So upon the conclusion of the tour, I found myself taking a huge leap of faith and signing my name on the dotted line of an enrollment contract.  I had no idea how I was going to pay for it all, but I was going to make it happen.  Behind the support of my family, my girlfriend (and future wife) and her family, but most importantly a belief in myself, I took that huge leap of faith.  I was intimidated, unsure and anxious, but along the way I discovered that I not only had talent and raw skill, but that I was in a prime environment to nurture this talent and develop it.  I took full advantage of the resources the school offered.  I was the first one in class, the last one out.  I surrounded myself with peers whom inspired me and therefor elevated myself.  I spent two years in fine art where I painted, drew, sculpted, and then finally the last two years were spent mostly on the computer where I focused on 3D Modeling.  I graduated in the Fall of 2004 - the first in my family in fact so it was a very proud day.  After graduation, I relocated to Los Angeles with my girlfriend (soon to be wife) where we set out to begin our lives away from family and discover our careers.  I quickly landed my first job at an Animation Studio here in LA, called Sprite Animation.  Sprite is a Japanese animation studio and I was the first American artist that they hired.  It was a tremendous learning experience and to this day I tribute them as some of the most skilled, talented and humble artist that I have ever worked with.  It was such a great place for me to begin my career because they pushed me to learn more and become a full fledged character artist.  I not only modeled, but I also textured and rigged my characters and from time to time I even animated them.  
Blacksmith shop, modeling by Charles Ellison
When it was time to leave Sprite to spread my wings, I spent a little time in the live-action VFX world and then I was at a cross roads.  I had a tough choice to make as I had a very good problem in front of me.  I had an offer from Digital Domain to be a Character TD on Benjamin Buttons or join DreamWorks as a Modeler.  It was two very different roads I could take, but my heart told me that DreamWorks was the right path.  So I chose DreamWorks.  Fast forward 10 years from that point, and I am now one of the Department Heads and have worked on amazing projects - I have no doubt in my mind that I made the best decision for myself.  
Fashionistas, modeling by Charles Ellison
That's an inspiring story!  How involved are you in the hiring process of new talent for DreamWorks? When we are in search of growing our Modeling team, I am very much a part of the process.  The way it works is myself, along with the other Department Heads, will review candidates which our fantastic Recruiting Department will filter through and offer up the best candidates that they discover either via visits to different schools, or submissions which we receive from applicants all over the world - typically comprised of students and experienced artists.  And sometimes, one of us may already have a candidate in mind whom we can propose to the group for consideration.  This is an occurrence that happens quite often if one of us knows of a great artist that is available.  I often have candid conversations with students where I explain what a unique perspective I have from my vantage point.  What I mean is, I get to be a part of the students as they are just paving the way for their growth as artist, and one day, they could find themselves interviewing with me as well.  It is a very special vantage point if you ask me, one which I don't take for granted.  I'm always on the look out for good talent, so even if students don't realize it, they could be already being noticed even if from a single class - so always put forth your best effort ;).  And when I am actively supervising a modeling team for a show, I do get to ask for specific members of the team so long as they are available and not already casted to another production.  We do our best to cast everybody to their strengths and formulate nicely balanced teams for each show. Besides the required technical skills, what do you think are main qualities a 3D artist should have to increase the chances to get hired by a large company? And do you have any tips on how to develop those skills? Besides the clear necessities as demonstrating clear technical skills as software knowledge and being able to craft nice geometry and understanding good topology practices, I can't emphasize enough the need to demonstrate a strong artistic eye.  Perhaps the best thing anyone can do on their demo reel, is provide the artwork that you started from so that I can gauge how you see shapes and how you can interpret a design.  It's an opportunity for me to see how you understand the fundamentals.  Often, I see demo reels which don't include the artwork they modeled from.  And of course be sure that when including the artwork you credit the original artist.  Another good tip is have a good variety of models - don't just be character heavy without demonstrating you can take on an environment or a nice, intricate prop.  Characters are great and doing them well is even better, but show range.  As far as developing those skills, I always suggest to be as active as you can in practicing your craft.  Don't just rely on the assignments you receive in class.  Manage your time so that you reserve as much of it as you can to go through the paces of challenging yourself and finding barriers that you can break past.  But be sure to maintain a balance with studies, work and all other things in life so that you don't burn out. 
Orange quarter, modeling by Charles Ellison
And one last bit of advice which is one of those intangible things, when you land the interview, be yourself, and show us that you are the kind of person that we want to work with.  After all, I spend more time with my colleagues at work then I do with my family sadly, so I want candidates that are genuine people.  I would rather work with the person who has talent that can be nurtured - albeit needs growth but is a nice person, versus someone whom has a super impressive portfolio but during an interview doesn't show the best attitude. Know what I mean? Absolutely!  "Don't be afraid to show your work. Failure is always part of the road to success."  What do you think about these statements and how does that apply to your own job in a professional environment?  I mean, are you allowed to improve by failure or do you have to get it right every first time? As artist, we are always subject to opinion, and this is no different in a professional or an educational environment.  The difference is I would switch the word failure with that of process.  The process to striking the vision of many different people can be a very organic and sometimes tedious process, but process non the same.  Sometimes we nail it and please everyone upon first showing, sometimes it requires many iterations, but it's never a failure so long as we end up with a great final product, within the time-frame we are given.  In a school environment, it's very similar in that you have a goal, a deadline and a client - your instructor.  I always stress the need for students to never be shy to show their work, as the goal in sharing is to find ways to improve by way of constructive feedback - very much the same way it would be in production.
Dragon Lair, modeling by Charles Ellison
Can you name a few people that have inspired you, in life and as a 3D professional? Naturally I have garnered inspiration from the people whom raised me, non more so than my Grandmother.  The work ethic she modeled for me was just remarkable.  My wife is a huge reason I am even where I am today, but my children are my strongest inspiration.  Trust me when I say nothing inspires you to be your best than your children.  As for artists?  My goodness, where do I begin?  There is just so much amazing talent out there, both known and unknown.  The unknown's are just as amazing it's just they haven't made an effort to have an online presence.  My very first supervisor, Tetsuya Ishii, is such an amazing artists and is equally skilled artistically and technically.  Plus I have a soft spot that I learned so much from him.  Some other artist whom have had direct influence on me are Danny Williams (aka Point Pusher) for the years we worked together and for the knowledge he was so willing to share and who is also a good friend.  Another good friend and former colleague whom has inspired me is Shannon Thomas, whom is now over at Blizzard as a Character Supervisor.  
Bob Ross
But there is so many others over the course of my career whom I've had the pleasure to either work with directly, converse with, or just admire from a far.  I know I will miss some names, but here is a short list:  Nico Marlet, Tim Lamb, Pierre Olivier Vincent, Alena Tottle, Mike Defeo, Kendal Chronkite, Raymond Zibach, Simon Otto, Mel Milton, Kent Melton,  Glen Keane, Matt Thorup, Dylan Ekren, Bear Williams, Brian Jefcoat and of course Bob Ross - no really, watched him religiously as a kid. "Happy little trees." Are there any public tours at DreamWorks ? There are no public tours, but it is possible to have a tour through someone on the inside.  I have personally had many guests come to visit the campus, including many Animschool students.  I extend this invitation to every class I teach.  You just have to give me a heads up when you are going to be around LA and I'm happy to set it up - so long as I'm available to do so of course.
Little Dragon composite, modeling by Charles Ellison
Can you give any tips to the students for their demo reel when they want to apply for a job at DreamWorks or another large studio?  Besides the information I gave earlier in the interview, I would say, know your client.  If you are applying to DreamWorks, Disney, Pixar, demonstrate models that fit the style of work that they do.  Similarly I would say the same for a game company or VFX studio.  And the last thing I would suggest, always place your best model first - wow us with that first look.  Keep your reel short.  It doesn't need to be bloated.  I would rather see 3 great models over the course of a 2 minute reel, versus a 5 minute reel of stuff you threw in there thinking it needed to be there because you were worried you didn't have enough.  Quality over quantity always.  And remember, always show the art your started from.  And lastly, these days, it's not just about a demo reel, have on online platform such as a personal website, ArtStation, or something similar which showcases your many different works.  This can be a place where potential employers can see works that are maybe unfinished, but still offer insight to your process as an artist. Those are great tips, thank you!  Why did you become an Animschool teacher ?
Charles Ellison, Head of Modeling at DreamWorks
When I first made the choice to begin teaching, much of my decision was based on the idea of maximizing the time that I have to provide for my family and I wanted to do so in a manner that felt rewarding beyond just compensation. Teaching was a natural fit that I could balance nicely with my full-time roll at DreamWorks and also was an opportunity for me to give back to the community.  Originally, I did not know if teaching was going to be a short or long term commitment or even if I would be any good at it.  I also did not foresee how invested I would get in the students.  I didn't foresee the relationships that I would build and how rewarding it would feel to see my students improving before my eyes.  It is such a great feeling to see your students applying what they are learning, improving upon their skills and most importantly, having fun during the process.  I make it a point to make sure the students know from day one that they are in an environment that will be fun, organic and nurturing.  I really do try to give them all I have to offer and be someone who will offer them as much insight as I can into the industry as well.  And why Animschool?   I have had many former colleagues of mine whom had ventured into the world of teaching speak very highly of Animschool and a good friend had introduced me to Dave Gallagher to speak about the prospect of teaching.  Fast forward to now, and I am very happy to be a part of the Animschool community and proud of the students that I have had the pleasure to teach.  What I feel makes Animschool a unique and special place to learn this wonderful craft, is the global aspect of it's students (nothing excites me more than to see a roster of students from all corners of the globe) and how diverse the they are.  I find Animschool students to be some of the most dedicated and focused I've come across.  And lastly, I find the talent that the school brings in to instruct their classes to be world class and whom really want to provide the best instruction they can.  Put all that together and it truly is an amazing community to be a part of.
Thank you Charles !
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