unable to stop dwelling on the discworld trouser leg of time where, in the penultimate fight scene in Nightwatch, Carcer manages to kill teenage Sam Vimes.
Which means that the future that Duke Vimes came from can no longer exist, which means he can’t go home. Meanwhile you’ve got a bunch of history monks with stored up temporal energy, a prepared space outside of time, and the need to do some desperate damage control before the Auditors get involved. Death shows up, reality is unweaving, Sam is reading Carcer his discworld miranda rights because what else is he supposed to do.
and finally, with little other option, the monks de-age Sam so he fits the time period and send him back out into the fray.
(they didn't call it deageing of course. His memory is hazy, splintered during that terrible in between moment, They....took the time out of him? Sanded away the edges of his self for a terrible, workable fit? It...wasn't a good feeling.)
Just—damn. Sam Vimes having to live his whole crapsack life over again, but this time as his disillusioned-reillusioned, unwillingly-character-developed, noir-epic, Duke of Ankh, Commander Sir Samuel Vimes self.
Younger (Older? He's never felt so Old, His steps so Childlike, reality twisting in his gut like one of Dibbler's pies) Sam Vimes walking around in a haze after the revolution. Desperate to go home, knowing he can’t. Wanting to drink. Knowing he can’t.
The whole precinct feels pity, he really took Keel’s death hard, hardly speaks except to do his job. Eventually he has to grit his teeth and start being present, because what else is there to do?
Resists the urge to drink until Colon takes the whole watch out to celebrate because -he’s going to be a father!
Come on Sammy, one drink won’t kill you— and after the first drink he’s cracking jokes and after the second hes smiling and after the third hes honestly the life of the party and sometime after that he’s crying about how he was going to be a father and my wife would be ashamed if she saw me drinking like this and—
Oh shit, Did anyone else know he had a wife?? A PREGNANT wife??? What—aren’t you like 12—no you're 17 now aren't you but when did—
You guys n’ver met ’er—oh gods none if you ev’n know ‘er, is jus’ me...
What—when did you lose—
I lost her the same damn day I los’ ev’rythin else, whadya think...bleeding Carcer...the fuckin revolution...
So! That! Sam only vaguely remembers the night, but rumors travel faster than light on the disc, so by the next day the whole damn city knows about poor Sam brung low by the loss of his poor, tragic, pregnant wife, so young to be a widower, and the Seamstresses nod because they already knew, don’t ask them how, somethings you just have to know in that trade.
And his mother—I don’t know, sue me, I’m a time travel fiend but there’s something deeply intriguing about a man meeting his dead parent, who is somewhat younger than him, and stepping into the old relationship like a badly fitting thing that's supposed to fit well. She would know, right? How would she deal with her son’s impossible grief? Maybe she wouldn’t know—he spent most of the time out of the house, running with different street gangs, maybe he avoids her until she dies and lives with the guilt twice over. God, we don’t even know her name. There’s just so much narrative and emotional potential that I don’t even know where to start.
When he’s on duty, which is most time - it’s agonizing because at first he remembers cases, saves lives that would have been lost. But the more time passes, the hazier his memory because in the original timeline he was becoming an alcoholic. Fuck! A kid dies and he could have saved her if he hadn’t been such a drunk, if he had just remembered where the asshole lived, but it’s all a haze, and he wants to drown out his guilt, but that’s what caused this in the first place.
Good young Sammy, who spends his rare off-time in dusty libraries (and yes, the irony that he’s apparently Carrot now is not lost on him) reading gods-only-know.
It’s not like he can ask the wizards for help, cutthroat and vicious as they are now in the not-so-distant-past.
Good young Sam, who...talks to the Broken Drum’s pet Bouncer like he’s a real person and not a dumb rock? That’s a bit weird, but he’s a bit of a funny guy.
Good old Sam, who believed the testimony of the dwarf who said the humans were trying to rob him and let the dwarf go??
the PROBLEMS this man would cause, good grief. Can you imagine a moderately progressive middle aged man with some degree of begrudging diversity and equity training that he did, for all his sins, pay attention to, suddenly going back to like, 1990, going back just 30 years, and going...oh damn this is kind of fucked up, no man you can’t say that, holy shit.
Except Sam’s lived through even more rapidly shifting social moroes! There’s no seamstress guild, there’s no women allowed inside the university, there’s no black ribboner’s society. People hunted trolls for their teeth! But Sam can’t just unlearn everything, and he can’t shut up, and he has no real luck and anyway he would absolutely get himself (temporarily) fired.
FUCK. Sam has no idea what to do with that. None. Zero clue. Wanders around in a haze until that dwarf he saved from police brutality finds him and insists on repaying the debt. No, he insists, do you have any idea what debt means to a dwarf?
“Sort-of?” he replies hesitantly, and that honest admission of incomplete knowledge shows a hell of a lot more respect and understanding than any self proclaimed dwarf-expert ever did.
Gets a job as a surface man, hauling rocks into the city. It’s backbreaking work, but, in true Discworld fashion, it’s also one hell of a workout (again the irony of being Carrot is not lost him. he freezes for a minute while hauling a rock cart, when he remembers he's technically Lost Nobility too, in a strict sense, but someone curses at him in the street and he's comfortingly grounded)
And here is where this au slides into a SPECTACULAR romantic comedy, BEAR WITH ME. Because in his time on the Watch he’s already done noir, action adventure, war story, detective who dunnit, psychological horror, but guards guards only allowed him to be a romance protagonist in an extremely limited context.
Give me righteous, twenty-something-looking, can’t-say-he-doesn’t-have-style, young Sam Vimes, not an alcoholic, being fed three square meals a day by his dwarven forced found family, hauling rocks. He is startled to find him bumping his head on a low hanging bar that he doesn’t think used to be there, eventually realizing that he’s an inch or two taller than he remembers. Huh. Guess all that bearhuggers really did stunt his growth.
Still doesn’t get what some of the looks from women he’s getting are about, sure, he’s dirty but so is everyone else. Fine, he took his shirt off, but it’s hot out, there’s far wrinklier than him hauling heavy loads, get a life.
Happens to glance in the Ankh one day when it’s particularly slow and shiny and is startled to realize that he might be turning heads for a different reason. Oh. Right, not that he was ever a heartbreaker, but he did alright for himself... when he was a younger and his face hadn’t been broken so many times. Which...it isn't now.
Is mildly disturbed by the revelation.
Especially once things blow over at the precinct and what with high mortality rates, he ends up with getting hired again. The boys are delighted to have him back, nevermind that he’s an odd one, noone is ever quite in your corner like Vimsey, absence makes the heart fonder, no one else works that hard, and he’s not even competition for promotion. All around great guy, we should set him up with somebody and just, no.
It just keeps getting worse! He’s literate! He’s a feminist! He believes abuse victims! He’s got a tragic backstory! He’s unreasonably good in a fistfight! He’s kind to animals! Word gets around that there’s a good man on the watch and he’s just waiting for a good woman to come snap him up. The widower excuse doesn’t hold people off completely, and for some it’s its own sort-of appeal.
Things REALLY become stressful after he rescues that carriage full of noblewoman.
What’s he supposed to do? Let them get robbed? Or worse? Chasing down and beating up 10 goons is as easy as beating up one, when they’re that stupid, getting separated like that, drunk and distracted, and he knows these streets better than anyone, really it’s nothing. And oh lord he’s Modest too.
I mean, they were genuinely greatful, as genuine as people like that are capable of being, the skill having grown rusty. And then there is something...magnetic about the man. An air of command.
So, soon enough you get Lady Marigold of Marigrave calling on Treckle Road for that gallant young officer who rescued them, she really needs to thank him. And Viscountess Elanor Thitzferal specifically requesting that he guard her at her next soiree. And Baroness Julieta van Shoeholten insisting that he come to her home while her husband’s away, for... manly protection.
Aaaah just zero sympathy from the guys. None. 'It’s become a competition, they’re just trying to see who can get me into bed first, it’s like I’m a piece of meat, you can’t send me sir, the Marquess greeted me in a nightee last time you made me go to—' and 'small gods Vimes are you even listening to yourself, shut the hell up'.
Simultaneous to this, (again this is several years into the timeline) swamp dragon accessories come into style. Which means abandoned swamp dragons scrounging on the street. Vimes takes one back to his apartment, blows his paycheck on dragon medicine, and eventually, heart in his chest, brings it to the Ramkin estate. The sunshine orphanage doesn’t even exist yet and he’s just standing outside the gates like an idiot, what is he thinking. Turns around, but her carriage is pulling up and—
well. they meet. it's cute. he's never felt so young. he's never felt so old, too old for her, too poor—
and certainly her thoughts linger too long on the awkward, kindly, handsome young commoner, but is it any wonder she doesn't quite connect it to the stern, dangerous, sexy young guard the ladies seem to be in some quiet, cuthroat competition over?
i have this gorgeous, absurd scene in my head in which Vimes is strong armed into standing guard at some high society soiree and one of the pushiest ladies insists he dance with here, or, if he prefers, if he's not confident about his skills, he can dance with her in-private at her home and he’s like [grinding teeth, looking for a way out, seeinf one] “I would be honored to dance with you.”
Steps right into some ultra-complex dance with multiple partner swaps (she never thought he'd pick this one, devilishly intimidating to one not strictly trained, and you barely spend anytime with your first partner).
But he does alright. Better than alright, for a common man, sometimes misstepping but his hands and feet always end up where they need to be. Raises several eyebrows part way into the song because he's throuwing in some slightly scandalous, no innovative, extra lifts and twirls that wouldn't become fashionable for another decade or two. Who even is that guy? Some out of towner? No, no he's in a guards uniform...how very strange.
Gets to Sybll and she's used to embarrassment during these dances, she tries to get out of them when she can... but can't always. Men awkwardly skipping the lifts, or worse, trying and failing. But him — oh it's him, the one who helped little Erold, and looked at her like—like—well like she was someone beautiful. And he's doing it again, and he's strong and there's a quiet moment where she's in the air, they lock eyes, and the rest of the room melts away.
And then the partners change again, the moment ended.
Just...living throught it all again. To the left, a dance he almost knows the steps to, throwing others off balance with erratic moves , honest mistakes, and delibrate stepping on toes. Improvising. Ruining. Improving. Getting far, far too much attention.
Hes almost excited when the first assassains start coming after him. It's like a hobby.
Everyone tells him he should get a hobby.
Interactions with young vetinari...I don't have the energy to write it all down, the slow circling in on each other, both burning with the need to fix the city, save it, their city.
needless to say he ends up fired again, life under real threat after offending some high lord.
Conveniently enough he has an employment opportunity- bodyguard to fucking Vetinari on his 'grand sneer.' The bastard knows vimes isn't what he seems, though sam is pretty sure that he doesnt know the exacts.
Vetinari hypothesis:(the ghost of keel? Keels son, with some hereditary curse? Or a larger spirit of justice possessing a string of unrelated souls? He knows things he shouldn't- mind reader? Fortune teller? Havelock once arranged for a wizard to bump into him on the street, the magical fool gave an odd double look and then muttered something about destiny looping in on itself giving him a headache. Destiny? Lost noble? And hes far too familiar with sybyl, one of the few bearable noblewomen in this city. And his thoughts on guilds, when havelock can trip him into speaking... Most of all, if hes reading him at all correctly (for all the mystery hes not that hard to read, unless thats a very clever cover) then it seems that behind those dark haunted eyes is Respect. Loyalty. For vetinari. What an interesting man. A puzzling asset. An intriguing threat. )
Did I mention the timeline is changing, healing slowly around the place where it was torn? Healing enough around scars to perhaps get some flexibility back, with some painful stretches and...massaging of said scar tissue?
And hes heading to unresting uberwald, a place where a werewolf pack still hunts humans and, truely unrelated but perhaps equally exhausting, an eldritch spirit of vengeance just might be looking to stretch its legs in a hapless vessel?
Opening drabble
Vimes Vetinari Meta (Unwell)
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Please drop mrd theatre au lore????
OH HOO BOY so. genuinely did not remember i never explained that au huh ksjdngd
its been a hot minute since ive messed with that one, but lets see what i can dig up for it. as a disclaimer, its kind of an... abstract au, very rough around the edges as well. dont expect it to be anything too concrete WAHAHA
anyhow. tldr:
the mrd theatre au is exactly what it sounds like: the plot of the game described entirely through the lens of a theater production! alternately referred to as the dance au, because... its a musical! major events are described through dance, each piece pushing the story forward with the power of music and expression. literally-- the story won’t move on without it. starring mad rat as the lead role, rat god as the director, and heart as... That One Guy, Sure!
the abstraction kicks in in its presentation though-- it's told through the framing of a stage-- however, the story itself is Real to the characters. their world is real, and as characters, they see it as such. to everyone else, it's exactly as its namesake: a play. the term "actor" and "character" go hand in hand, practically synonyms. actors are the characters. the narrative is their world. all in all: the theatre au is an inspection of the meaning of Reality and Perception, the meaning of what it is to be a Character or a Person, and a play on Stories and Roles. more under the cut.
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As it does in canon, the narrative starts with Mad Rat waking up, and Rat God telling him his situation. Y'know, he died, she's giving him a second chance, etc etc. However, she Specifically tells him that he is, in fact, a character in a play and, as someone outside of the narrative, she knows what to do and what paths to follow. As long as he followed her, he'd be able to make it to the end of his story a-ok, and finally get the ending he deserved!
In the beginning, Rat God starts out with a whole musical number as she narrates the scene (to both the audience and Mad Rat) to catch him up to speed on where he is, who she is, and why he died. As she finishes, hands off the (metaphorical) mic to Mad Rat to get a word in for his debut scene. Unfortunately, Mad Rat, having just recovered from a terminal case of Being Dead, Does Not In Fact Have The Nicest Voice. Seeing this, Rat God quickly interrupts and redirects to another option: Dance. Which is where a major quirk comes in: every character has a specialized dance style!
Rat gods style is tap/swing, which is what the intro scene Truly is! It's Rat God introducing Mad Rat to the concept of The Show in a duet swing performance. Specifically, in this performance, Rat God takes the lead role in this one for several reasons: 1) She's Extra and Likes Showmanship. 2) She's ensuring Mad Rat goes in the direction he's supposed to-- making sure he's following along. And 3) She's effectively re-teaching Mad Rat how to move after. Y'know. Being Dead. Swing is a heavily motion-focused and improvisational dance: Mad Rat Does Not Know How To Dance. However, Rat God is good enough at it that she can take the lead and turn his stumbles and missteps into motion and flair. It's essentially the tutorial stage!
The narrative is pretty much the same through the first third of the game, more or less. Mad Rat meets Heart, who doesn't really Dance but rather just cheers him on, and they begin "travelling" together, with periodical "intermissions" where Rat God, off to the side of the stage presents recaps, narration, and questions-- but it's never clear if it's to the audience or Mad Rat. Maybe both. What's really important is the Framing, though. Mad Rat (kind of) acknowledges he is just a Character, but doesn't really Understand it.
Despite the knowledge, he still functions through the frame of a Character. He perceives the stage as The World Around Him rather than A Stage, while Rat God is the opposite. This leads to Mad Rat essentially just Following Her Lead. Which ends up just seeming... brazenly reckless and incredibly dangerous-- because Mad Rat doesn't think it will lead to anything. Obviously he's the main character, so he's probably going to just... get to his goal and whatever happens happens, right? Rat God said which way the story goes so... whatever, right?
Which all culminates at Heart's intervention: Heart notices all of this and gets worried. Whatever this Mess about "shows" and "story" and "directors" is, Mad Rat is still being really really flippant about how many Near Death Experiences he's had (not to mention the whole "Seeing Things That Heart Doesn't" thing.) So he decides to step in.
This is the first time we ever see Heart dance! He'd always insisted on being moral support/backup for Mad Rat, not really stepping in in any major way. Turns out, he's really good at a lot of dance styles. It's the first time we have a music genre outside of showtunes and the adjacent. It's heart basically trying to tell him that, whatever bullshit about "Narratives" he's following, Mad Rat is still Here. He's still a contributor to the world around him-- he can affect It, and it can affect him. It doesn't matter what he knows about Whatever This Is because it all wont matter if he gets himself into Real Trouble. Which is a convenient segue to the next arc-- they go off-script.
The following arcs are pretty much just those two figuring out what to do and where they’re going. Mad Rat, up to this point, was just (kind of badly) trying to imitate the swing style from the beginning, but slowly starts figuring out his own specialty on his own. Mad Rat kind of dabbles through a lot, but is Particularly good at breakdance/krump. It’s a bit of a slow process, but he slowly forges his own place in a world he technically does not belong in.
All the while, Rat God is suspiciously quiet. They weren’t supposed to go that way, or do any of that, But she could improvise. She passively tried to mess with them from offstage-- changing the background scenery, tossing obstacles after them-- but they just. Kept going. Mad Rat even began Understanding the nature of The Stage and learning how to use that to his advantage, predicting the way things would move or shift, and using that knowledge to move even faster. It was only after Mimolette’s scene (which was Not supposed to be this early in the script, to Rat God’s chagrin,) that she Really started to get particularly miffed. They’d completely gone off-script, avoided Everything she sent after them-- but there was still an ending that needed to be told, and she was going to tell it no matter how messy it was to get there. Which leads to an intervention of her own.
As the director, she had direct control over a lot of things-- but she herself could never interact with the Narrative. She had no real Hold, as it were. She was barely a concept to the characters in the narrative-- they could not really perceive her. So, she decided to break that rule-- and interact with them directly. Rat God’s scene is incredibly similar to that in canon: Incredibly Chaotic and Hard To Track. She mostly keeps to swing, as that’s her specialty, but regularly switches it up to try and throw Mad Rat off. But things are different than their first dance.
Mad Rat has a grasp on himself and his goals. Rat God’s plan is already off its rhythm-- it was clear from the start that this was a last-ditch effort on her part to kill him. Despite her still trying to take control, Mad Rat was nothing if not stubborn. He was just as good at deflecting and navigating the scene as she was. But it’s hard to truly get rid of something like Rat God. She isn’t done until the Story was done. There was still a story to be told, so here she stayed. She could keep going as long as he could, and longer. So knowing what he did now, and understanding the circumstance, he did the only think of. The two had, to some extent, switched places: Rat God taking the stance of a Character/Participant in the scene, and Mad Rat seeing the full scope of The Stage and how it worked. The show was still going, so all he had to do was end it.
Tricking her into a monologue, he truly exits the frame of the narrative for the first time, grabbing one of the curtain ropes and letting it free, closing the curtains on the stage-- with Rat God behind them. And... silence. In the end, it was just the closed curtains, the audience, and Mad Rat and Heart in front of them. They saw the audience, truly, for the first time-- that larger force constantly watching over him from beyond his view, pushing the show forward not of their own actions, but of their presence alone. This is who it was all for. And seeing this, Mad Rat makes the decision... to ignore them.
They weren’t important anymore. The show was over-- the audience had no more use here. No more power here. They meant nothing to him. Nothing to them. He has one last talk with Heart-- they knew they weren’t alone, not truly-- but all that mattered right then was just the two of them. What they’d seen, what they’d been through-- it all had to come to an end eventually. But not by the hand of someone who had no stake in their story-- in their lives. Mad Rat gets to make his own choice about his future: And with no story left to tell... he gets up, and walks off the stage.
The Story Is Over.
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