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#this was one of my very first full After Effects character rig ever
muffin-snakes-art · 1 year
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Snatcher Pants got places to be
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nalanzu · 1 year
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Weiss Kreuz, Episode 4: Verrat
Before we get started, I had a thought about the episodic nature of this series in particular. From what I remember, it didn't quite reach Status Quo Is God levels of an episodic narrative, but I also don't remember the events of the series having notable effects on character development as the show went on.
Like, there is some traumatic shit happening to these men, and one would expect some kind of reaction. Coping mechanisms. Something. But what I remember is that development was somewhat limited. I may be wrong. We'll see.
Picking up with the episode, this week's focus is Ken. Full disclosure - twenty years ago, Ken was my favorite.
The episode starts with a bride and groom and their wedding guests murdered via machine gun fire while someone videotapes it. Takatori watches the video, having apparently hired someone to cause this massacre.
The Weiss briefing follows immediately; the assassins are a group called Creeper (because of course it is), and their target was a politician. Kritiker has decided that Weiss should decimate Creeper. Ken, however, has recognized their SIC, Kase.
Flashback! Ken assaulted in a warehouse that was set on fire while Kase is dragged off. In the present day, Ken wants to look into Kase, because he's pretty sure the man is innocent. (In Nalan's present day, Nalan is more sure than ever that Ken and Kase were banging.) Weiss supports Ken's investigative delay, and Manx is like, Whatever, fine just don't fail.
Ken and Kase get a reunion scene, it's very cute, they cry at each other while Aya stares at them creepily from the shadows. Meanwhile, Yohji hits on a cute gym employee to get their target's workout schedule before we return to Ken and Kase getting caught up in a bar.
Kase quit the J-League, he tells Ken, and he also claims to be haunted by The Incident that led to Ken quitting as a pro soccer player. The Incident involves Ken being a shitty goalie, after which he is accused of gambling and rigging his own matches. Kase handed Ken drugged water, fucking up his performance, which he says he had no idea was in there.
Ken, clearly, should be suspicious of this; how does Kase know NOW that there were drugs in the drink? ...ah. Kase apparently was "investigating" at the time, and he told Ken he could clear his name. Instead, they were both assaulted and Ken was left in the burning warehouse to die.
Ken accepts this without question; he tries to warn Kase off of their target. He explains nothing. It's very cute, again, and Kase plays the innocent victim quite well. Aya is still lurking in the shadows, staring at Ken, which does explain the proliferation of Ken/Aya fic back in the day.
Aya wants to murder Kase. (I see how this could be readily interpreted as jealousy and ship fuel, lol) Ken wants Kase off the suspect list. Manx very obliquely threatens Ken's life if he wants to argue with Kritiker.
Ken is having a crisis of conscience, which he is managing by taking his bike for a ride in the dead of night. This gets him hunted, with guns, but not shot. He does, however, recognize one of his attackers as the man who set the warehouse on fire. The plot, it thickens. Ken's attachment to Kase, however, remains firm.
Ken goes immediately to Kase, telling him that he has been assaulted by the people who were trying to frame him and begging him to help him take down Koga, who is evil. Kase rolls with the punches, switching his story to telling Ken that he's been investigating Koga from the inside for two years to clear Ken's name.
There are, of course, all sorts of holes in this story (why clear the name of a dead man? why not tell Ken once he knew he was alive?). Ken ignores them. Ken goes off to where Kase has said Koga will be to take out the target, though he does tell Weiss first.
Even if I didn't know what was coming, I would know what was coming. Koga's already dead. And now comes Kase's face heel turn - he explains that Ken's fallen for the same trap twice, that he was the one who framed Ken, that he set up his own kidnapping without expecting a payoff and yet here it is, and that he's now fulfilled his ambition as the boss of Creeper.
It's a little funny to me that Kase claims he's used Ken to set up Koga's murder, so that the part of the organization loyal to Koga won't turn on him, but he's also surrounded by members of Creeper, who are witnessing this inanity.
Minor plot bumps aside, this is a classic villain speech. Kase even tells Ken he framed him out of jealousy, because Ken was a better soccer player than he was. He then shoots Ken multiple times in the torso and tells him he'd better not resurrect himself twice. Joke's on him, as Ken dramatically walks out of the shadows to interrupt Kase's victory tour.
In an extremely dramatic moment, Ken tells Kase he's come back because he's not fond of hell. Kase cries again, telling Ken he was always jealous, from the time they were kids, that he did terrible things out of his hate and jealousy. While Ken is distracted, Kase's men fan out, presumably to murder Ken from the shadows.
Weiss, however, has Ken's back and incapacitates them. Kase begs for his life. Ken approaches, Kase shoots him AGAIN, and we get crying Ken slicing open his former friend. We also get a dramatic shot of Ken's bulletproof vest, as Ken expresses how guilty he felt for doubting Kase.
There is another Very Dramatic moment in which Kase says he'll see Ken in hell. Ken responds with, "I'm already in hell."
Melodramatic posing to look at the sky aside, I think this episode is why I liked Ken the first time around. It's the most compelling writing of the show so far; the pilot episode wasn't bad, for a pilot episode, but because of the choice to use an outsider POV, there wasn't as much emotional engagement with the main cast.
Aya's story gives us insight into his past, but the link to the present-day target are tangential (the presence of a younger sister) and his obsession with Takatori comes off as unhinged rather than intriguing. Yohji's episode gave us a carbon copy repeat of his initial trauma, in which he makes precisely the same choices for precisely the same outcome and the viewer is then expected to sympathize with how Tragic it is (there is, honestly, something to unpack, both with Yohji's trauma response and my frustration with Yohji's trauma response, but I'm not going to do it here).
Neither of these give us as much insight into the characters they;re about. We learn that Yohji has a thing for pretty women (but we knew that) and that he is troubled by the loss of his partner. He is quickly and deeply attached to someone he has just met, which would seem to imply that he overinvests in relationships and will overcommit at the drop of a hat, but this isn't how I remember his character arc playing out. There is, at least, something to build on.
The insight we got for Aya was that he has a rage button, and that rage button is Takatori. Also that Aya will not apologize for his rage button, which is less Stoic Badass and more Asshole, which I don't think they were going for. Trying to do the Tragic And Mysterious route with Aya was a bumpy road at best, and it didn't resonate with me then. It doesn't resonate with me now. Although I do find it somewhat hilarious that Aya, who fucked shit up but good by ignoring a target to focus on his own grudges, is extremely Concerned that Ken is ignoring a target because of his own biases.
What we've learned about Ken here is that he wants to trust, he wants to believe the best in people, and that while he will work very hard to make that belief pay off, he will also take precautions in case he is wrong. I feel like this is a solid thumbnail sketch of a character who feels like he has some depth.
Ken, much like Yohji, repeated the same error we were shown from the past. Unlike Yohji, Ken created a different ending; he let his experience color his actions, which is what experience is for, but is also how character development generally works. As this is entirely contained within this single episode, I feel that this has been the strongest story so far.
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maxwell-grant · 3 years
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The crossover fic + learning he's a favorite of yours has me curious: do you think it would be possible to tell a satisfactory Shadow vs. Mr. Mxyzptlk story? I think he'd fit surprisingly well in that milieu as a credible threat: he's something of an older, mistier, shadowy world, kin to fairies and elves and imps, pixies and sprites and genies, bound by old laws and dressed like a parody of 20s/30s class, beyond The Shadow's usual powers and yet...THAT. There a thematic in to this throwdown?
I had never actually thought of Mxy in that light, even though it's very much in line with what he is, because Mxy is one of those characters I don't tend to think about much. He's one of those ready-made perfect villains who pretty much guarantees a fun and creative time whenever he pops up uninvented. Like The Ventriloquist for Batman, he is so uniquely a product of how Superman works and what his stories allow for, that I can't say I ever thought of taking him for a spin outside of them. But there's definitely stuff to work with in putting him and The Shadow together.
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Come to think of it, if there's a Superman villain I think Walter Gibson would have liked to play around with, it would be Mxyzptlk. Mxy stories are fundamentally about Superman being thrust into a position where his only way out is to solve puzzles and turn the tables using nothing but his wits, and Gibson spent the majority of his career before and after The Shadow as a writer of books on magic and puzzles, both of which show up a lot in The Shadow stories. You see it even in several covers which contained clues for the stories within.
To an extent, you could argue that The Shadow might figure out quicker a way to trick Mxy, because The Shadow's already has to utilize a constant amount of trickery and deceit and puzzle-solving in his daily adventures, it comprises almost the majority of what his stories are about under Gibson. The usual Mxyzptlk narrative is one that's well within The Shadow's domain.
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But on the other hand, it's definitely some extremely unusual territory for The Shadow, villain-wise. A villain who eclipses his powers and scope to such an extent is completely unheard of. The one time I can think of where he fought a villain this weird and who he was completely powerless against was when he met Suven The Clown King of Venus (who's definitely a character that could show up in this meeting), and even then Suven was just a weird alien who looked gigantic next to the shrunken Shadow. Even on the few occasions where The Shadow encountered other aliens or eldritch monsters, he was able to find a way to stop the threat for the moment or even kill it, which is definitely not happening here, because Mxy is a whole other level.
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Superman has the strength and endurance and superpowers to roll with whatever mayhem Mxy throws his way. If Mxy decides that The Shadow’s looking too pale so he's gonna give him a tan by throwing him in the sun, what the hell is he gonna do to stop him? I imagine that Mxy would likely take a different approach to messing with The Shadow, since he can't tank nukes like Supes and he's not really a good sport about the game. 
Fine, whatever, Mxy's a creative sort, he's got a couple of ideas for messing around with Mr Grim-n-Serious over there, show him what an Eldritch Monster looks like past the squid monsters and dragons he may have met.
The idea I'm getting here is, on one hand, Mxy attacking The Shadow with the usual goofiness he brings with him. And on the other, him realizing that messing with The Shadow's dignity isn't as fun as he thought he'd be, so he instead goes full SCP Foundation/Awful Hospital/Ice Cream Man on The Shadow until he's stopped, trapping him in amusing and horrifying eldritch nightmares and situations that he has absolutely no way to escape until he solves the puzzle. 
I mean, he's not fighting Superman here, he can kill this guy with a blink, even just stopping his heart with a thought. No fun in that. He's gotta beat the "Master of Darkness" at his own game. He's got a point to prove.
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I imagine that much of the story would play out of The Shadow having to piece together what exactly has gone topsy-turvy in his reality, whether it's Commissioner Weston eating spiders for breakfest or the entirety of Manhattan sans him going blind and all lights going out across the country. And when Mxy comes out with that shrill SURPROISE!!!, assuming The Shadow already knows what he needs to do, then he falls for whatever gambit The Shadow's had to cook up to trick him. 
At the end, Mxy is an arrogant bully who lords power over those that can't fight back, and The Shadow's a master of beating those by turning their arrogance against them. It's Duck Amuck, except Bugs is a mind-breaking sadist and Daffy has to fight back.
I imagine something akin to a particularly funny scene from a story called Face of Doom, where a gangster traps The Shadow in a room surrounded by armed henchman so he can enlist him into taking down the city's leading criminal, The Face. The Shadow unmasks himself as Cranston to gain his trust, and the two proceed to talk plans. I'll post the sequence below
Calmly, The Shadow was removing his slouch hat. His arms spread, the black cloak began to drop from his shoulders. Clipper's nervousness changed to elation. If ever a criminal fooled himself, Clipper did so at that moment.
Though The Shadow voiced no agreement to Clipper's offer, the crook was confident that it was sealed. The Shadow was taking a step that no other criminal had ever witnessed.
When Clipper's squinty eyes saw the hawkish features of Lamont Cranston, the crook displayed another of his downward grins. There wasn't any question about the prisoner really being The Shadow.
"A ritzy mug, ain't you?" voiced Clipper. "Well, that makes you the real McCoy. One thing we'd all figured, Shadow — we guessed you was a high-hat guy.
"'You don't get out of here until The Face is croaked! Say, though — maybe one of your ritzy friends could put up a good front with The Face."
"There are others, who might serve. I have agents, you know."
A shrewd gleam brought new ugliness to Clipper's eyes. He had heard of The Shadow's agents. It would be smart stuff—using them to get The Face, then disposing of them afterward. Clipper couldn't hide the eagerness that betrayed his new scheme.
"Good stuff," agreed Clipper. "But how am I going to reach those guys and get them to work with me? They only take orders from you, don't they?"
In reply, Clipper saw Cranston pick up the black cloak and hat. He handed the garments to the crook. For the moment, Clipper was puzzled; then he saw Cranston's hand extend the discarded gloves.
"I get it," chuckled Clipper. "You want me to rig up like I was you. Then the guys that work for you will listen to me. How do you handle them—with some password?"
"Usually," replied The Shadow. "Try on the cloak and hat first, Clipper. I must study the appearance that you make."
It seemed like a give-away of The Shadow's game. Any one could stage this Shadow stuff. All he had to do was masquerade in black, spring a shivery laugh, and shoot quick with his guns. If Cranston could pull it, Clipper could.
The Shadow spends a couple of paragraphs calmly walking Clipper through the steps necessary to pull off a convincing Shadow performance, almost like he's directing him. And then this happens:
The back of Clipper's neck was exposed. Though The Shadow's voice was still the leisurely tone of Cranston, his left hand had lost its laziness. Behind Clipper's back, that fist whipped an automatic from a shoulder holster. Clipper didn't scent the move until the muzzle of the .45 iced his neck.
"It won't work, Shadow," rasped Clipper. "You know it as well as I do! One pop from that gat of yours, the mob will pile in and croak you! There's a wicket in that door; they'll use it!"
The Shadow had shifted low behind Clipper's back. The crook could no longer observe the reflection of Cranston's face. He could still feel the pressure of the gun muzzle on his flesh. "Climb off my neck, Shadow," warned Clipper. "It ain't getting you nowhere!"
It was getting The Shadow further than Clipper guessed. The gun muzzle was actually gone from Clipper's neck. His impression that it rested there was merely an after effect, from former pressure.
Crouched low, The Shadow had now reached the door. Before Clipper guessed what was up, The Shadow twisted the door knob. Wrenching the door inward, he pulled himself behind it.
At the same moment, The Shadow snapped a quick command, in a rasp that resembled Clipper's own harsh tone:
"The Shadow's yours, gang! Croak him!"
It ends for Clipper about as well as you'd expect.
One of the things I like most about Mxy is that you can't take shortcuts with him. It's not like how it is with Riddler stories, where you can half-ass the riddles because you know Batman's gonna win once he touches Riddler and the story's gonna end in a punch-up, Mxyzptlk is completely invincible unless you solve the puzzle he presents, and you'd think of course that, surely, he can't fall for it this time.
He's a wise guy, see, he's seen all of Superman's tricks by now, and what's that dumb old Shadow gonna do that he can't see a mile away? This is almost too easy.
It's so easy, in fact, that The Shadow even agrees, he's lost it completely, and the way he could possibly beat Mxyzptlk is by calling one of his agents to save him, and he's prepared a list of some of his smartest, cleverest agents for this moment. But, no, he wouldn't dare put them in such danger against this invincible, immortal genius, someone has to take this list from him and run, but ZOINKS, Mxy's taken the list. So he's gonna start seeing who is it that the Shadda thinks is smart enough to take him.
Clyde BurKe? Like some dimestore journalist's gonna have a shot, just cause he solves crossword puzzles. Lamont Cranston, yeah, more like, LAMEONT CRANSTON. Harry VincenT, who, the dumb kid who tried jumping off a bridge once? Come on, you gotta give me a hand here, Shadda! Let's see, Pietro, what, some cook? Ya kidding? Moe ShrevnitZ...actually, Shrevy's allright, scratch that one. ShrevY, hey, come on, that's cheating, ya just put Shrevnitz's name again, ya dum-dum. Mr Xanadu, hmm, catchy name but probably not a real guy. And Margo Lane. Yeah, smart dame that one, she could probably figger something out. And ya keep writing everyone's name's weird - WAIT
I KNOW WHAT YER TRYING TO DO HERE.
I KNOW YOU GOT SOME CLEVER SCHEME HERE, I'D SEEN THIS BEFORE, IT'S AN OLD TRICK.
YOU EMPHASIZED THE LETTERS SO THE REAL SMARTEST GUY YOU KNOW WOULD BE HIDDEN WITHIN THEM, SO THAT SOMEONE ELSE COULD FIND HIM.
HAH, THAT'S RICH. THAT'S KID'S PLAY. WHAT, YOU THINK I CAN'T FIND THIS
KLTPZYXM
BY MYSELF?
.
.
.
aw crickets...
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border-spam · 3 years
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Does troy really have a split jaw or is that fanon?
It's total fanon!
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The design of the split lines across his cheekbones and chin coupled with the cheek clips and v shaped hinge outline next to his ears lead to a lot of people coming to that same outcome, that there is something up with his mouth from a prosthetic/mod standpoint.
So much of his design is never mentioned once or referenced in any way (hightech spinal rig with tattoos under it, neuro connector, mech arm that's much older and doesn't seem related to the spine and neuroport, implants on bicep, face mod etc) that like Tyreen's scars and possible lower body Siren markings, fandom took over when it came to coming up with logical explanations for 'em.
This actually touches ground with some Ao3 comments I wanted to share as they are all Leech Lord compliant, so I'll list them here alongside links to the fics they were related to (note warnings!)
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You leave no avenue for characterization unexplored. Troy's facial prostheses finally receiving backstory is amazing
- Maw (Gore/Bodyhorror)
I LOVE the idea of it being not just decorative shit on his face, but my MO for any content I make is always based around asking why, over and over, and trying to make sense of what material I'm using in the first place. The modded mouth is a popular piece of fanon but you know... why? Why would he do that shit to himself. WHY would he want to be grotesque, why would he be chasing the reaction people would have to it when canonically he seems to really not be interested in fan attention the same way Tyreen is, what's the difference to him between being adored as his persona or being lusted after as a monster, etc. I just love deep-diving into the logic behind character and world building? It's what adds meat to the bone for me.
Big 'ol character and worldbuilding / lore responses list under the cut -
He could afford better robots but these ones UNDERSTAND Ty, don't you get it?
- Good night in (tooth rotting fluff)
Hey just because it's mangled and broken, and can't perform its intended function to a degree expected of it by everyone around it... and it's got rusty sharp bits it accidentally hurts you with sometimes... and it's cranky but it doesn't mean it... and sometimes it errors out in a way that's mildly disturbing in a way you can't place.. uh.. doesn't mean you should just GIVE UP ON IT you know? He can fix them :) They will be fine :) No one should just throw away something that's trying so hard just because it's damaged... haha... :')
It's so hard seeing how much they tear each other down when they're the only thing they have left. And what a poor self-image Tyreen has beyond all that glitter and bluster...
- Wolf in sheep's clothing
The twins function well enough as a unit till tensions rise, and I was trying to seed in The Leech's influence on them in earlier work like this too - towards anyone else Ty would become MORE aggressively confident, more assured in her complete and utter dominance of the situation, her flawlessness, but against Troy who see's her for what she is, it turns inwards and eats at her instead of lashing outwards. He switches from relatively submissive around her to almost surgical levels of dissection, he knows exactly how to go for the jugular with words, and doesn't hold back. She's The Leech's mouth but he's its eyes and it's only when they lose control emotionally enough for it to claw to the surface of their psyches that you get an idea of how much it really affects them individually. GB had an absolute goldmine on their hands here of cosmic/body horror and the concept of toxic family when all you have is each other, there's so much to work with, and I figure it's a factor in why some people still really enjoy messing around with Calypso content.
I like how you allow Troy to be a disabled character, how his congenital defects and prosthetics colour his outlook and appear in ways big and small in all these vignettes. It's easy, I think, to see him as largely untroubled by his health apart from when he needs a charge from Tyreen in the game, but you allow him to struggle with his weakness.
- Chronic (Drug use)
I'm really glad to hear that's coming through in the writing because it's something I noticed a lot too. Very often when Troy, or other characters canonically disabled / chronically unwell are written it's "told" and not "shown". Chronic pain, illness, it's not something that is just a little tickbox in a life or some descriptive terms added to a character synopsis, it's something you live and deal with. There are bad days. There are times it is a negative that has to be worked around or faced in ways that aren't pleasant. It doesn't make you lesser or weak to have times where illness does leave you unable to function to a level you want to, it's not a failure for you to be unable to perform tasks when a disability or flair up means it's not viable. I feel personally that by showing scenes like this where his health and body issues do have a very visceral and impossible to ignore the effect on his ability to function, and going through his mental processes of dealing with and managing them, it brings the character across as stronger than if he never seemed to be shown dealing with symptoms or weaknesses. People are more than their disabilities and conditions, those aren't just kinda taglines to add onto a character's description and then never address. I feel like doing that in a way undermines what people deal with who manage chronic illness, pain, and who have disabilities that affect their daily lives negatively. Appreciating the effort it takes to manage them is important.
What I really like about these is that you can really understand as a reader how their dynamic must have evolved. How even before Leda's death Tyreen would have felt demonized while Troy got the attention because of his condition, because he was less willful.
- Starlight, Moonbright
Ah man, absolutely - and that shit stayed with them. It wasn't his fault and he never wanted it, but of course their parents would have had their extremely ill child at the forefront of their thoughts, especially during weeks when he was.. bad. Tyreen by nature even without The Leech's influence is a little attention seeker, she'd be the life of any party and she BLOSSOMS if she's got the spotlight, but as a little kid who's got literally no one but her parents and her brother, and who all three of which can't give her nearly as much time as she deserved? That's rough. That's really unfair. That coupled with The Leech's warping effect on their egos as they grew up and the bitterness and resentment they harbored in different ways created a reverse dynamic. She'd never be out of the Galaxy's attention again, and he'd have no choice but to take his rightful place in her shadow.
I love how you illustrate both how much more, and yet how much less Troy is now. How the blameless child, full of potential, is inextricably linked to the brutal, larger-than-life avatar he fashions.
- DeLeon ( Graphic Violence / Gore / Hallucinations)
He's molded the monster he is now out of the bones of the man he should have been - there's no going back really. There's nothing left to go back to. He broke Troy DeLeon apart to build the persona that acts like an iron lung now, suffocating him breath by breath while forcing him to still take them. That life is over, he killed it before it had a chance, but the idea of it is still there in his subconscious. Somewhere in the absolute trainwreck of Troy's brain is the tiny, flickering belief that maaaaaybe one day this will all be over and he can shuck off the bracer and spines, peel off all the shit he's covered his skin with, and just go back to not being Calypso. DeLeon here isn't some aspect of his mental state or his sins haunting him - it's The Leech, spitting venom at a host it loathes in something that's not sound or comprehensible language. His subconscious has just translated it into something it can understand - his greatest regret.
On if Borderlands Humans originated on Earth -
There's a really tenuous link between BL verse and rEarth, but it's there and can't be ignored. The cultures, accents, terminologies, so many are Earth specific despite these people being spread across galaxies, so hell yes - Earth as an emergence point makes total sense. The next question then, is why is it never mentioned - and you can cover for that with a lot of things like say, tt was so long ago that it's not relevant to anything that would ever be discussed, or it could be a mass evacuation from a catastrophe there is little record of now. I like to go with something along those lines, that the first human Siren host emergence on earth just absolutely decimated the planet. Like, we were doing fine till this random woman somewhere in the ass-end of nowhere develops weird markings overnight, then goes apocalyptic. The first Leech maybe, not understanding her powers and having them rip across continents in a spread of crackling electric death that only left husked shells of plants and animals in its wake, or the first Firehawk who went nuclear and burned the sky, or the first Voidgrasp who lost control and began to collapse the planet's core - some extreme shit that had humans fleeing en masse with barely any preparation and HUGE swathes of history and knowledge left behind. That would cover so many social things surviving into the BL verse, cultures, accents, cooking, that shit comes with us regardless of what we were able to throw into escape ships. Like so much data would be stored on any tech and data arrays within the vessels people would use to leave a dying planet even in an insane rush, but that shit waters down over time - if you're farming barely edible plants on some planet that smells like farts, are you really gonna be that stressed about teaching your kids history from a lost planet when your current concerns are not being eaten by something with 19 legs and 4 buttholes? Don't think so.
On if the other Siren entities are as influential to their hosts as The Leech -
I touch on it a wee bit throughout LL, but the others are FAR more passive and meld more to their host's whims. The Firehawk Siren wouldn't.. like.. care? If the host was burning down a planet or fighting off an evil corporation? They are removed from any nonsense happening on this side, they might not even really be able to tell, it's like asking an amoeba or a collection of sentient atomic particles what its opinion is on Brexit. That's not really its priority. The Leech is so aggressive in its control of the twins and desperation to drive them towards an outcome it desires only cause it's split, broken, removed from the song, and completely lost. We're talking a caged, half-mad animal removed from its natural environment and left totally isolated from its own kind for millennia. It's in pain, it's confused, it wants to find its way back to the song and the others and where it belongs, but it's stopped by a barrier it can't comprehend ( the twins and being ripped between them), so in its impotent rage it feeds back that hatred onto them. It's not really sentient in the way we would describe functional intelligence, but it wants, and craves, and FEELS. And it feels very, very angry.
Big thanks to @undergoingcalibrations for talking through so much of this with me!
Asks are Open!
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introvertguide · 3 years
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The Treasure of the Sierra Madre (1948); AFI #38
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The next Huston and Bogart collaboration that we reviewed was the infamous tale of greed and betrayal, The Treasure of the Sierra Madre (1948). It was a film that was two decades in the making due to a world war, varying contractual obligations, and poor conditions due to location filming. It is debated that this was Bogart's best performance since it was a step away from the roles that had made him famous, but it did not earn him an Oscar nomination. The film did get four nominations and ended up winning Best Writing and Best Directing for John Huston as well as Best Supporting Actor for Walter Huston, John's dad. This was the only time that a father-son combo won Oscars for a film together. There are a lot of interesting firsts involved with this film, but I want to spoil it first for anyone who hasn't seen it. By the way...
SPOILER WARNING!!! THIS IS AN ANALYSIS, SO I AM GOING TO SPOIL EVERYTHING ABOUT THE MOVIE AND THEN EVERYTHING ABOUT THE PRODUCTION!!! IF YOU WANT TO SEE THE FILM COLD AND GET THE FULL EXPERIENCE, WATCH IT FIRST BEFORE READING ANY FURTHER!!! YOU HAVE BEEN WARNED!!!
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In 1925, in the Mexican town of Tampico, Fred C. Dobbs (Humphrey Bogart) is wandering around and begging for change. He keeps asking the same man in white (John Huston) for money until the man tells him no more handouts. Dobbs continues to beg and runs into another vagrant named Bob Curtin (Tim Holt). The two seem to have an understanding, but money is tight and they separate to look for job leads. Dobbs finds a man in an alley named Pat McCormick (Barton MacLane) and the latter asks the former if he wants a job. Dobbs agrees and goes to a raft and finds Curtin will also be working on this job. They are working as roughnecks to help construct oil rigs for $8 a day. When the project is completed and they return to Tampico, McCormick skips out without paying the men.
The two vagrants encounter an old man named Howard (Walter Huston) in a flophouse. The loquacious and penniless ex-miner talks to them about gold prospecting and the perils of striking it rich. Dobbs and Curtin run into McCormick at a cantina, and after a bar fight, collect their back wages. When Dobbs hits a small jackpot in the lottery, he, Curtin and Howard have enough money to buy the supplies they need to go prospecting in the interior.
Departing Tampico by train, the three help to repulse a bandit attack led by "Gold Hat" (Alfonso Bedoya). North of Durango, the trio head into the remote Sierra Madre mountains. Howard proves to be the hardiest and most knowledgeable of the three. After several days of arduous travel, Howard spots gold that the others had passed by.
The men toil under harsh conditions and amass a fortune in placer gold. But as the gold piles up, Dobbs becomes increasingly distrustful of the other two. The men agree to divide the gold dust immediately and hide their shares. At one point, Curtin sees a Gila monster crawl under a rock and it turns out that this was where Dobbs had hid his share. Curtin warns Dobbs, but Dobbs just assumes that Curtin is trying to steal another share of the gold. It is apparent that Dobbs is being driven insane by the greed for gold, just as Howard had predicted.
Curtin, while on a resupply trip to Durango, is spotted making purchases by a Texan named Cody (Bruce Bennett). Cody secretly follows Curtain back to the encampment. When he confronts the three men, they lie about what they are doing there, but he is not fooled. He boldly proposes to join their outfit and share in any future takings. Howard, Curtin and Dobbs talk it over and vote to kill him. As they announce their verdict, pistols in hand, Gold Hat and his bandits arrive. They claim to be Federales. After a tense parley, a gunfight ensues, and Cody is killed. A genuine troop of Federales suddenly appears and pursues Gold Hat and his gang. The three prospectors examine Cody's personal effects. A letter from a loving wife reveals that he was trying to provide for his family.
Howard is called away to assist local villagers with a seriously ill little boy. When the boy recovers, the next day, the villagers insist that Howard return with them to be honored. Howard leaves his goods with Dobbs and Curtin and says he will meet them later. Dobbs and Curtin constantly argue, until one night Dobbs shoots Curtin and takes all the gold. However, Curtin is not dead; he manages to crawl away and hide during the night.
Finding Curtin gone, Dobbs flees, but is ambushed at a waterhole by Gold Hat and his men. They first toy with him, then kill him (it is implied that Dobbs is beheaded with a machete). The bandits mistake the bags of gold dust for sand and dump the treasure, taking only the burros and supplies. The gold is scattered by the strong wind. Meanwhile, Curtin is discovered by indios and taken to Howard's village, where he recovers.
Gold Hat's gang tries to sell the stolen burros in town, but a child recognizes the brands on them (and Dobbs' clothes, which the bandits are wearing) and reports them to the authorities. The bandits are captured and summarily executed by the Federales.
Howard and Curtin return to Durango in a dust storm and reclaim their pack animals, only to find the empty bags. At first shaken by the loss, first Howard, then Curtin, grasp the immense irony of their circumstances, and they burst into laughter. Howard decides to return to the village to accept an offer of a permanent home and a position of honor, while Curtin sells their recovered property to return to the United States, where he will seek out Cody's widow. As Curtin leaves, the camera pans down to a cactus as he rides past. Lying next to it is a bag of gold, still full.
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This film was a major change of pace for Bogart, making it very difficult to advertise. An actor who is generally the hero turns out to be a villain that shoots his partner and then is unceremoniously beheaded by a bandit is not what audiences expected or even wanted. Using Bogart's star power and reputation for being a good guy romantic lead to attract audiences and then doing his character dirty like he was done is the 40s version of clickbait. And yet the film was moderately successful with audiences and earned four Academy Award nominations. Where this trick to the audience is apparent is the lack of even a nomination for Bogart despite it being one of his finest acting roles.
I watched the movie a couple of times over the last few days and that included commentary from the guy who wrote the biography of Bogart, a Mr. Eric Lax. It was extremely informative and was actually very different from the IMDB trivia page. I am going to trust the official biographer on this one, so some of the following information that is presented as fact is second hand from the movie commentary.
There were two father-son teams on the set of this particular film. The first is was of course the director, John Huston, and his father who played the part of Howard, Walter Huston. The other was actually the other nice guy, Curtin, who was played by Tim Holt, and the old man who warned the two that Pat McCormick was lying to them, played by Jack Holt. John Huston was actually in the film playing the American in the white suit, which made this film the only one with two father-son duos with speaking roles in a single film.
The Huston family has a couple of other notable film accomplishments. John Huston directed his father to an Academy Award and also directed his daughter, Angelica Huston, to a Best Supporting Actress award in Prizzi's Honor (1985). On both occasions, the elder Huston in the film died very soon after working with their child. Walter died a year after his role in Sierra Madre and John died less then two years after Prizzi's Honor. I felt a little sad about that at first, but then it is nice that a parent can work with their child doing what they do best at the end of their life.
Apparently the filming was very difficult and took its toll on the actors and crew. There was a joke about the old man, Howard, being a tough old goat, and that comes from the local crew outpacing the location scouts when Huston first went down to Mexico to look for places to film. The filming took place during the rainy season so there were many delays. The irony was that there was lots of gusting wind except on the day that they needed it and there was lots of rain and flooding except on the day when Dobbs finds the little collection of water.
A rather silly note (or at least I thought so) was that one of the big pushes to get the film done was that Humphrey Bogart wanted to participate in a boat race. He had his boat, the Santana, that he had been practicing with around Catalina when pre-production was halted due to John Huston joining the military during WW2. Bogart wanted to take part in the Honolulu Yacht Race in which he had participated in the past. Bogart's wife, Lauren Bacall, said that the yacht was the only thing that she ever felt jealous of. The constant complaining by Bogart about the time caused one of the only fights he had with John Huston. The director purportedly grabbed Bogart by the nose and twisted until Bogart shut up. It was not brought up again and Bogart missed his race.
One actor that made a surprising cameo in the film was the little boy that sold Dobbs the winning lottery ticket. The part was played by a very young Robert Blake (freaking Beretta) who was a child film star. He had played the role of Mickey in Our Gang short films for almost a decade by the time he was in Sierra Madre. I was surprised to also find out that Blake had almost 80 acting credits before his small part in this film. By the way, he does not have a Mexican accent. Sadly, I think that Blake is now most famous for being accused of hiring somebody to kill his wife. Not a great legacy.
My family commented on the look of Bogart and how weirdly greasy his hair looked. His hair looked pretty weird throughout the film, as a matter of fact. According to Eric Lax, Bogart was taking hormone shots in an attempt to get Bacall pregnant and had lost a lot of his hair. All of those funny looking haircuts were toupees. The one used when Dobbs got a haircut was most notable, especially since you can since Bogart's actual hair at the back.
A final fun fact was the death of Dobbs being a strangely cut machete strike that was hidden by the backside of a donkey was not the original depiction. There was an actual fake head rolling down to the water that was cut out of the film. Bogart famously kept the head and was very disappointed when the scene was cut out of the film. That would have been pretty gory for the time, but Huston knew it would not get past the sensors and he wanted the film to get distributed. Oh well.
So does the film belong on the AFI 100? Of course. For similar reasons as The Maltese Falcon. This was one of the best works produced by one of the best director/writer and lead actor combos of all time. It is an amazing story that doesn't end how one would expect from a movie of the time. It is classic and innovative at the same time. Would I recommend it? Absolutely. It is a fine film that tells the story of what greed can do to an otherwise good person. It is also very clean to the point that I would recommend it to any age group.
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canary3d-obsessed · 4 years
Text
Lost Tomb Lewks, Part 4
(Masterpost) (Other Canary Amusements)
Warning: vague Spoilers for Season 1 of The Lost Tomb Reboot
Look 17 is this gorgeous knife. 
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I’m not a “knives are sexy” person, or I should say, I never WAS a “knives are sexy” person before.
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I do have a strong affection for my Alaskan ulu kitchen knife, which is a godsend for anyone who is arthritic (me) or who is an upper-limb amputee (my family member) or is hemiplegic (different family member), but that’s as much attention as I’ve ever paid to a knife. 
Until now:
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(*whisper* lick it)
Ahem. 
This is a kukri, a traditional knife of the Gurkha people in Nepal and India. It’s similar to a machete but it has a downward-curving blade, which means you can slash downward forcefully without bending your wrist. It’s excellent for cracking crustacean shells heavy chopping, as well as combat. Wikipedia doesn’t know why there are notches near the base of the blade but sure does have some theories. 
The handle looks to be a mix of metal and ivory. Hopefully antique ivory, or ivory from a properly-compensated voluntary donor. [That is a joke, the ivory trade is bad, don’t kill elephants, etc.] The case is topstitched leather with snaps to keep the knife from escaping.  Did OP just spend an hour learning too much about knives? She did. Does this mean she’s going to also make an effort to learn something about watches, a critically overlooked area of her menswear commentary? It does not. 
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Look 18 is a classic explorer’s rig that looks like it came out of the Banana Republic catalog back in 1987 when the name “Banana Republic” still kind of suited the clothes sold there. (Google it and be startled) This look features dark brown trousers that are comfortably loose but still well-fitted and flattering. The shirt is two warm tans--a dark one for most parts, and a lighter one through the chest and inner arms. This gives it a nice depth and keeps it from looking bland. This outfit also features Wu Xie’s watch, which...is round? and tells time.
(more after the cut!)
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This look features the first of many, many, many times that a character will shine a flashlight directly into the camera. Which makes it painful to watch the show on my tablet in the dark when my bedmate is asleep. Knock it off, characters!
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Side Note: Wu Xie’s room has some good features. He’s got a giant bulletin board holding framed photos of all the adventures in which he was played by a different actor. This makes it easy to move his photo collection when his uncle decides to be a dick about the rent. 
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Wu Xie’s bed is big and comfy-looking, with a variety of patterns and textures; appropriate for a person who’s planning on dying, or having an increasingly complicated love life, or both. This bed has room for a 100-year-old boyfriend, a 20-year-old girlfriend, and a thousand-year-old crustacean-brained princess, as long as everyone’s friendly. 
It also has a padded headboard, which is so important when you are dating a paper-mache person with a fragile head. This padded headboard also has curved head/neck support things that look just the right size for a person to grab onto with both hands and hold on for dear life. It looks antique, which means Wu Xie bought it for the aesthetic value and definitely not for fucking, right? Definitely not. For fucking. 
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Wu Xie tops off Look 18 with the handsome swamp green coat from their recent tomb adventure, now completely unmuddy thanks to the world’s greatest dry cleaner, and with a strappy, practical backpack.
This warm-toned outfit and the buttery colors of the room are perfect for having an intimate, deeply truthful conversation...
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....in which you gently crush your dear one’s heart into powder.
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Look 19 is Xiao Ge’s blue hoodie and black pants combo, which we finally get to see in the full light of day. 
The hood is good for hiding in when you want to cry. 
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This hoodie looks black in low light, but is actually navy blue with black piping, placket, and zipper. 
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The ensemble features black trousers with an eye-catching vertical silver-toned zipper on the front pockets. Black boots and black tactical gloves round out the look.
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Side note: each of the Iron Triangle guys has his own backpack style. Wu Xie’s is an olive green expedition pack. Pangzi’s is two-tone canvas and leather. 
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Xiao Ge’s is black tech fabric, and features a chest strap to keep it from shifting around when he is kicking asses. The black straps coordinates well with the black piping on his hoodie. 
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This outfit is a good one to wear while you exchange tender gazes of pure unconditional love with the guy who is crushing your heart into powder. 
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I don’t need to look at Pangzi I know what Pangzi looks like and anyway I glanced at him already today.
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Did OP slow these gifs way down purely to keep from giving anybody eye strain? She did. OP is considerate of your eyes. Speaking of eyes, awww. Xiao Ge sure is bros with Wu Xie, you guys. 
Look 20: Liu Sang! Liu Sang! Liu Sang!
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Actor Liu Chang, a man who can wear literally anything and make it look fucking amazing, makes his entry onto the scene in a good, but understated, suit. 
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Most of the suit is a charcoal grey, but it has a single light grey lapel and pocket flap, to keep things interesting. He’s wearing it with black Oxford shoes that have a small red, white, & blue tab poking out the back. So he’s dressed conservatively, but with a bit of flair. 
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He’s accessorized the look with perfectly fine, but not very interesting, black wirefame glasses that he’ll replace with cooler ones after some time underground. He’s got a cartilage piercing in his left ear with a flat black oblong earring. Because of his extreme hearing, he’s wearing noise-cancelling earphones. 
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This look says, “normalize the use of adaptive tech.” These are probably - in real life - not as effective as the larger over-ear headphones a lot of noise-sensitive people use, but their sleekness and elegance match the rest of Liu Sang’s accessories and clothing. 
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Because of his noise sensitivity, Liu Sang pukes as soon as he gets out into the crowded street. He vomits neatly into a drain, however, in the way of someone who’s used to managing this symptom and isn’t going to let it spoil his outfit. We stan a neuroatypical king. 
More Lewks coming soon!
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kaediisarchive · 3 years
Text
Final thoughts on the 2021 Mortal Kombat movie.
LOTS of spoilers under the cut! Do not look at this post if you don’t want to see spoilers!
And remember, this is all just my opinion. It’s not like an actual in-depth review because I’m not a film student; this is just my perspective on what I saw as a fan of this franchise.
POSITIVE
Sub-Zero and Scorpion were great. Opening fight was great.
“Eddy Tobias” namedrop lmao
I love the snow preceding Sub-Zero’s attack. Very foreboding.
Score is AWESOME. My favorite soundtrack is probably the one that plays when Sub-Zero is attacking them in the city towards the beginning.
Sonya rigging her house with a secret bunker and trap doors is smart and fits her character.
I like that the dragon logo has an integral meaning to the story.
Loved Jax vs Sub-Zero. Not mad about the origin change of Jax’s arms. I like that he had to work through his feelings of inadequacy and failure; people don’t just immediately bounce back after something that traumatic. I also like that his arcana manifests to protect Sonya rather than in the heat of battle. It shows his emotional priorities and what separates him from people like Kano who manifest their arcana in a fit of rage.
Sonya “Throw Hands on Sight” Blade lmfao. They nailed her fighting style too and I am happy.
Kano is the best thing about this movie. No competition.
Kotal reference!
Nightwolf reference!
Shang Tsung’s soul magic being black and wispy and foreshadowing Noob Saibot.
KANO DID THE HEART RIP
CHEKOV’S GNOME I’M SCREAAAAAAMMMMIIIIIINNNNGGGGGG
I love Liu Kang in this. He is 1000000% a Wholesome Boi. I like that he’s younger and unhardened and not the fully realized champion version of his character yet. Let him grow into it so it feels earned later on. I like that he’s the underdog, and I like what they’ve set up for him in the future. Also, the casting for him was perfect and they nailed his fighting style, too.
That little “the FUCK” that the Kano actor improvised(?) in the middle of Liu Kang’s lines made me laugh more than it should have. I don’t know why that moment got to me so much but it did.
I love Kung Lao. And they nailed his fighting style, too! Great to see variation that represents the characters (though there were less shining examples, which I’ll touch on later).
LOW SWEEP! LOW SWEEP! LOW SWEEP!
Egg roll scene is best scene.
Kabal! I love his dry humor. And his voice reminds me of Duke Nukem, which I’m not mad about. It complemented his dialogue well.
Not mad about Kung Lao’s death because it was meaningful. His fatality on Nitara was sick, too.
Liu Kang taking the ribbon from Kung Lao’s hat and wearing it in his honor, giving an origin for his signature headband is FANTASTIC.
THE PIT!
FLYING BICYCLE KICKS!
LIU KANG’S DRAGON FATALITY!
SONYA’S ENERGY RINGS!
Sub-Zero was a GREAT final boss. They really built him up appropriately to make him feel like it.
Scorpion’s fatality! And his skull face!
NEUTRAL
Not sure how I feel about Sub-Zero being wholly evil and there being no involvement from Quan Chi. It’s more straight forward for sure. It makes him an interesting (and badass) character, and I’m really behind this portrayal in that he is one of the most believable characters in the movie, but I’m not sure if I like the implications for later films in how this has simplified the dynamic in the entire Shirai Ryu vs Lin Kuei plotline. Having Quan Chi be the Machiavelli was always one of my favorite MK twists. And how do we eventually end the feud now? If Bi-Han / the Lin Kuei were wholly responsible, why should Hanzo EVER make peace with Kuai Liang down the line? The complexity feels like it’s been stripped down a bit, but I do love this iteration of Sub-Zero. I truly do. That’s why this is in the neutral category and not the negative XD.
Why didn’t Jax tell Cole when he saw the mark? Why wait until his family gets attacked? Maybe he didn’t want to do it in front of his family to keep them out of it, but that ends up endangering them more. Not a gripe, just a curiosity.
Sound editing was a bit too intense at times for my taste. I have tinnitus, so...big boomy bass with very mild voices is a chore for my ears to switch between. My ears were ringing within the first twelve minutes.
Torn between “fuck you Reiko” and “Reiko deserved better”. He deserved just a little bit better, but Skarlet says “get fucked” anyway.
I don’t like the “shaky cam” used in the fight scenes. Not my cup of tea. Very hard to visually process at times.
Whatever cosmic force is picking the champions for Earthrealm is doing a shitty job at it.
Why did they change the location of the Sky Temple to a desert? Again, not a gripe, a curiosity.
“We will not see another full moon before the tournament begins” THEN WHERE IS THE TOURNAMENT BUDDY???
Not sure how I feel about the “arcana” concept. It’s an okay plot device but kinda hammy.
Kitana’s fan! But why? Why is it there? I could understand the Kotal and Nightwolf references because Sonya has been researching, but why is Kitana’s fan randomly in an Earthrealm temple? Purely cheap fanservice.
Nitara was really cool. Shame she had to die, but her death was cool and there have to be some characters that get killed off. Wish she had more screentime though; feels like another instance of fanservice just having her show up basically as a namedrop and a quick kill.
The phrase “Are you okay?” was said WAY too much in this film. So much that I actually notices how often it was said, and I usually don’t pick up on these things.
Pretty sure a camera operator fell at one point in a Sonya scene because the camera jerked around violently all of the sudden then stabilized. Whoops.
How did Sub-Zero know to take Cole’s family to the gym? WHY did he take them there?
NEGATIVE
Opening scene was awesome, but it’s emotional impact felt stunted. I feel like the order of events should have been twisted a bit. Hanzo find his wife and son should have been the big emotional climax of the scene, but it felt like a passing moment and gave him no time to mourn and no time for the impact to truly set in with me. It was an “oh no they died” moment instead of an “ OH MY GOD THEY DIED THIS IS SO FUCKED FUCK YOU SUB-ZERO” moment. I dare say that the Legacy web series did it better in spite of their lower budget and overall quality; the series of events had better pacing and gave more emotional impact because of it. I said what I fucking said don’t @ me.
Wish we got more Scorpion. I love Sanada, I love him as Scorpion, but they didn’t give us the time we needed with his character to truly get a grasp of him.
Cole Young is like white bread in a parade of decorative cakes.
Raiden, a normally passionate and protective character whose fatal flaw is that he involves himself too much in events because he cares about the people in his realm and ends up fucking things up because of it, now seems to not care in the slightest. He feels completely uninvolved save for an occasional pop in to give a nod of disapproval. I don’t like this unemotional take on one of the most emotional characters in Mortal Kombat.
Small complaint from my perspective as a martial artist but uh...”Throw your uppercut!” was a bullshit line in a bullshit scene. If you’re locked up with someone like that and the guy has his arms around your neck, you physically cannot uppercut. You cannot fit your arms between his arms because they are cinched tightly around your shoulders/neck. YOUR HEAD is between your fist + bicep and HIS HEAD. In that situation, the guy has also left his body completely unguarded, so the most logical thing to do since you CANNOT reach his head is to go for BODY BLOWS. Beat him until he lets go to protect himself, catch his floating rib with double strikes, or punch the dude in his fucking liver as hard as you can to DROP HIM. Cole is supposed to be an experienced fighter, yet he makes one of the most rookie mistakes a fighter could ever make. Normally I wouldn’t care to point out mistakes in fight choreography or whatever because it’s MK and I expect ridiculousness, but this is the WRONG kind of ridiculous. It’s just NONSENSE.
I have SO MANY issues with Mileena. I’ll make this as short as I can. I don’t like the design of her mouth. I don’t like her weird stacked voice. She shows NO personality, not in her acting or even her fighting style, just an evil minion that got angry because she almost got her ass kicked. The turned one of the principle characters of the entire franchise and a fan favorite into a GRUNT. There is NO mention of Kitana outside of literal “fan”-service. Not even a reference to one of the most important plotlines in all of Mortal Kombat. And then they KILL HER OFF!!! When they do inevitably bring in Kitana WHAT THE FUCK ARE THEY GOING TO DO SINCE THEY KILLED OFF MILEENA???? I’m heated and biased and they did my girl dirty.
Speaking of doing characters dirty, poor Reptile. They turned him into an actual animal. What a waste.
Why are they so mean to Sonya if she doesn’t have a mark? She wouldn’t be as much of a “liability” if they would take the time to prepare her and teach her how to defend against fighters that have unlocked their arcana. Mind-numbingly stupid logic.
This movie relies A LOT on prerequisite knowledge to work. It’s like they want fans to fill in the blanks for them. But not everyone watching is already a fan; this isn’t an obscure release, this is a blockbuster movie released worldwide. These gaps in lore and prior knowledge don’t make sense for such a broad audience.
Cole Young literally could have just been Johnny Cage.
Where was Raiden when his temple was being assaulted?
Cole’s arcana is LITERAL PLOT ARMOR IM FUCKING DONE
No but for real that’s the most boring decision they just ripped off Jax’s MK11 heater effect and Baraka’s blades (I know they’re tonfa and they aren’t attached and I DON’T CARE). Also, now he’s suddenly good at fighting again? After being dog shit this entire movie??? And tanks Goro?????
If Raiden is an Elder God in this continuity, why is he allowed to help Earthrealm AT ALL? It seems like favoritism and bends the rules that the Elder Gods are supposedly bound by way too much. They really just shouldn’t have made him an Elder God; I honestly think they just said it to introduce the concept without a fuck given towards the actual lore of the Elder Gods.
WHY DID RAIDEN TELEPORT KANO TO SONYA’S HOUSE AFTER HE BETRAYED THEM I HAD TO REWATCH THAT SEVERAL TIMES TO MAKE SURE I JUST SAW WHAT I SAW  WHAT THE ACTUAL NONSENSICAL FUCK
Cole REALLY should not have been involved in that last fight. Especially not after Scorpion shows up. It should have been Scorpion vs Sub-Zero ONLY for the final fight. Cole tag-teaming Sub-Zero with Scorpion cheapens Scorpion’s revenge.
Camera work in the final fight was not good, especially in the first portion. At one point Cole gets thrown into a fence, but it cuts to an awkward inverse angle that makes him look like he’s bouncing off of a trampoline. This continues to happen and ruins several shots for me.
Honestly Scorpion should have just possessed Cole. Permanently. No switching back and forth. No more Cole, only Scorpion.
PREDICTIONS
Lots of dead characters come back as revenants and / or with upgrades.
Kano comes back with cyber eye.
Mileena comes back with full teeth.
Liu Kang becomes MK champion, wins tournament, and kills Shang Tsung. As it should be.
Cole Young helps Liu Kang become champion somehow idk maybe he sacrifices himself or something just please don’t make Cole the champion I will start a riot.
Next movie will start IMMEDIATELY at the tournament since there was supposedly less than a month until the tournament starts in this movie.
New characters coming in will be Kitana, Shao Kahn, Jade, Quan Chi, Kuai Liang, Noob Saibot, Ermac, and Johnny Cage.
OVERALL
This movie was good, bloody fun! It’s not an A++ Oscar-winner, but if you expected that going into it, you played yourself. It was Mortal Kombat; it was stupid, it was gory, and I had a blast watching it. Kano and Liu Kang were the best parts of the movie for me, with Scorpion and Sub-Zero tied for third. Also I popped a lot for the cheap nostalgia hits. I’m overall satisfied with what we got in spite of my complaints, and I only complain so in-depth about the things I love lmao so trust me when I say I’m not actually mad, just nitpicky. I’ve watched it twice now, and I would watch it again. It’s like a 6.8/10 for me.
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murasaki-murasame · 3 years
Text
Since everyone got a free T3 ticket to try and compensate for how much of a shit-show this entire event was, I decided to just go ahead and use it on Grand Narmaya, and while I was at it I got Vane from the new suptix.
So I guess I may as well take the opportunity to give my own two cents on this whole debacle, lol.
Firstly, just to go over why I chose those two units from the free ticket and the suptix, I chose Narmaya over Belial because wind GW is relatively soon, and I currently have over 120 gold moons, so it won’t be that long before I can just get a sierotix normally and use it for Belial, so I just decided that Narmaya was the better option. I’m also just the sort of person who’s always going to be more interested in getting a new character in a game like this compared to a piece of equipment that just boosts my damage.
I was actually genuinely tempted to get Grand Jeanne instead, since I at least thought that it was much more rare for that gala pool to line up with big free summon events and stuff, so it’d be more annoying to try and spark her later, but after going through the records of past banners, I remembered that at the end of each year we get a flash gala at the end of December during roulette season, right before the new years premium gala. I was already planning to try and save a spark for around then anyway, so I figured at that point I may as well get Narmaya now, and just commit to sparking Jeanne at the end of the year. If I get lucky I might also have a full spark saved by the time the regular December flash gala with new Christmas characters comes out, so I could maybe spark her then and get some new Christmas units along the way.
As for the suptix, I’ve been wanting Vane for ages just because I like him, so even though there’s definitely better options, even within the water element alone, it was a pretty easy choice. I was kinda tempted to pick Shion instead to make fire GW easier, but that’s the only place I’d ever use her, and since I’ve already started switching over to my Ixaba Agni grid, I should be able to OTK there pretty easily without her, and I don’t think I have the overall grid strength needed to achieve a one-button OTK with her, so there wouldn’t even be a huge difference between what I could accomplish with her now and what I can already do with the characters I have.
Anyway, all that aside, the lottery sure was completely awful in every way, lol. I guess there’s no point going into much detail about it since there’s already been so much discourse about it, but I’m 100% in the camp of hating how it was handled, and I empathize with everyone who decided to quit over it. I’m not as upset with how they handled the compensation as a lot of people are, but I get where they’re coming from, and I don’t think it’s entitlement to complain about how everyone got given a free T3 ticket as compensation, when the whole point was that there was a big disparity between the people who got nothing, and the people who got a T3 or higher prize. I think it would have been fine if everyone got the free T3 ticket when the results got announced, but the fact that this only happened because of the backlash does a lot to change the situation.
I don’t really think there’s much they could reasonably do to fix the situation after this, though. If they try and provide even more compensation, it might just get out of hand. The bottom line is just that the whole set-up of the event was fucked up from the start, and everyone should have been guaranteed this ticket right from the start so we didn’t end up in this mess.
But really I just think that the whole issue of ‘you can’t just expect a free high-tier ticket, since that’d be like everyone getting a free Belial/free spark/free Sierotix!’ just goes to show how badly the event was set up. Usually in events like this there’s a fairly linear progression in value between reward tiers as they get rarer, but I honestly think that all three of the higher tiers ended up being effectively the same value because of just how insane the sierotix, the 100k crystals, and Belial were. If they had even just moved the unticketable summons up to T2, it would have been a lot easier to justify giving everyone a free T3 ticket, since everything else on that tier is a lot less valuable. But they decided to include at least one insanely high-value reward in each tier, which completely fucked the balance of the tiers.
There’s also the fact that, with how the lottery worked and how they rigged people’s first 10 cards, it made the actual probabilities of winning different tiers a lot more unbalanced and weird than you’d expect. Like, it basically meant that your chances of getting at least one T1 or T3 prize were basically the same, and that you had a surprisingly high chance of getting at least one T2 prize. Which just feels like a weird way to design a lottery in the first place, and it also set up this situation where a much higher amount of people than you’d expect got high-tier rewards. I think it basically ended up being a coin flip as to whether you only got T4 prizes, or if you got at least one ticket higher than that, which is completely different to how any normal lottery works, and it meant that basically everyone who ‘lost’ was surrounded by people who got super massive prizes.
If I was in charge of it, I would have adjusted the event by taking the current T4 reward tier and demoting it to a consolation prize assigned to all of the ‘losing’ tickets, while replacing it with a tier of rewards that includes stuff like non-limited SSR characters, ticketable summons, a sunlight stone, a damascus ingot, or a medium amount of crystals. And then everyone should have gotten the guaranteed T3 ticket when they announced the results. Even if they still decided not to give everyone a T3 ticket, making the T4 pool better would have at least made the rewards closer to the guaranteed rewards we got last year. Like, if they added 10k crystals to the T4 pool, then the combo of the guaranteed two T4 tickets plus the random 10k crystals they gave out on that day would have amounted to at least 30k crystals, which is what everyone got last year from treasure rush.
I also think it was a mistake to let people get multiple of the same high-tier reward if they got super lucky, since it’s just kinda absurd to think that you could get *multiple* free sparks or sierotixes from this. But that’s relatively minor compared to everything else.
Also, the negative attitude people have towards the players that chose to quit the game and burn their accounts is genuinely really weird and gross. As far as I’m concerned, it’s perfectly fine to cut ties with something that was becoming a negative part of your life, and deleting everything in your account means you’ll be less tempted to go back to it later. It’s not like they’re hurting anyone except themselves, at the very least. And all the people I’ve seen complain about how this is going to give crews a worse time in GW if lots of their members quit are just highlighting the fact that yet another part of the problem is that the endgame in GBF is inherently designed around scoring and racing content that’s decided by who has the most advanced account.
Anyway this got longer than I wanted it to, but I just have a lot of thoughts about this, lol.
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gffa · 5 years
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WHY I WILL ALWAYS DEFEND THE CGI IN THE PREQUELS--They were doing some pretty mind-bogglingly new stuff that had never been done before and creating all these tools and techniques that are still being used today and, honestly, while not everything holds up, a shocking amount of it does.  The work that went into The Phantom Menace really was amazing: ‘ALL FILMS ARE PERSONAL’: AN ORAL HISTORY OF STAR WARS: EPISODE I THE PHANTOM MENACE [x] ‘Well, This is the Future’ Once in production, The Phantom Menace would lean heavily on digital effects and technology, with more visual effects shots than any film in ILM’s history. John Knoll: I think the first time I really got exposed to what was ahead of us — I suppose the first thing was we read the script. There were, I think, three or four of us: myself, [visual effects supervisor] Dennis Muren, I forget who else was there. I think there were three or four of us, went out to the Ranch. There was one copy of the script [Laughs] and so basically what it is, we sat together in a room, and somebody started and would hand off the page that they had just read to the next person in the line. I don’t know, I was third in line or something, and I would get the pages and read them and hand them on. It was pretty overwhelming. I had a million questions because you’re reading it written on a page, you can imagine a lot of different ways that that could be executed. That could be a full set, the alien character that’s being discussed, I haven’t seen a design yet so I don’t know whether that’s just a guy in a suit or what. Initially reading through the script it seemed like it was a pretty big and ambitious thing. Sometime later we had — and there’s video of this, I think it’s on the making-of video — we saw the storyboards. George had the art department draw up storyboards for the whole movie. It was 3,600 storyboards, something like that. George walked us through all the storyboards. It wasn’t just telling us what was going on and this is this and that, he was also kind of mixing in what he was thinking about [for] shooting methodology. He had a number of colored highlighters, he had a magenta, a blue, and yellow highlighters, and as he was going down, things that he was going to shoot in front of a blue screen he’d scribble blue where he’d imagine the blue screen would be, and I think yellow was for live-action, and magenta was for CG characters like Jar Jar or battle droids or whatever. He sort of went through that, he went, “Yeah, it’s going to be this,” sort of telling us what was happening in all the frames. I was used to a situation where almost every show we did there was something that we were doing that was new, that we’d have to develop new tools or new techniques to do, but it’s like almost every storyboard was something that we hadn’t done before or didn’t have tools that could do. I was taking notes the whole time, making note of all the things we were going to have to do in R&D, or new things that would have to be developed to handle doing dense scenes with thousands of characters in them, or robust cloth simulations, or rigid body dynamics. There was a pretty long list of things. I walked out of that meeting with my head spinning, because it was not only massive in terms of sheer shot number, but in terms of all the new tech that has to be developed to get it done.
Rob Coleman: I remember going back to California and building the team up, and doing the early animations, and as time went on, I started really suffering in terms of insomnia and stress and freaking out, and I knew the world was waiting for this film. After a couple of months, three months, I actually drove up to Skywalker Ranch to resign the job to George. So I booked the time in to see him, and I went in there and I started fumbling and saying all this stuff through three hours of sleep, or whatever I had. He’s like, “What are you talking about?” I said, “Well, just, the world is waiting for this, and the pressure of this, and I’m not sure if I can perform, and…” He goes, “Hey, hey, hey, wait. You’re working for one person. You gotta make one person happy. That’s me, and I’m happy. I think the animation you guys are doing is great.” I said, “Y-you do?” He said, “Yeah. It’s great. It’s my problem to worry about the world, and I’m not even worried about them. We’re making these films for me. You’re making me happy, so you can relax, and you can go back down to ILM and everything will be fine.” I was the happiest guy driving back down Lucas Valley Road. I was like, “Oh, my God!” From that point on, I was fine. I slept like a baby, I was able to do it, I was able to focus on it. George Lucas: You don’t really start something unless you think you’re right, and think that you’re on the right track and what you’re doing is going to be great. It never occurs to you that it’s not going to work. Otherwise you wouldn’t do it. That’s what keeps people from doing things. So I didn’t worry about that part. I knew that the process of making a film was very difficult, and most of it was grounded in nineteenth century technology — or older than that, actually. And it had just reached its limits and there wasn’t anything anyone could do about it. That was especially true in visual effects. And it was through visual effects that I began to realize we had the power and the knowledge to develop something that really would make a big difference. I started that whole process. I wanted to raise my kids, so I retired, but I spent my time building up the company and at the same time developing this digital technology. Rob Coleman: As reference, I think there were around 200 [effects] shots in Men in Black, and there were 2,000 shots in Phantom Menace. John Knoll: I’ll give you an example of some of the things we had to develop. I think prior to Episode I, the most complicated CG animation we had ever done was on Mars Attacks!, years before. We had one or two shots that had like 16 or 18 Martians in it, and they all had the little spacesuits and the helmets and their props and all of that. But that nearly brought the whole system down to its knees because having that many rigged characters in a scene at once just was more than the systems could handle at the time. I was regularly seeing shots where there were 50 battle droids, or a big battle scene where there are two characters fighting in the foreground, but the background had hundreds or thousands of characters back there. This is a whole order of magnitude of higher complexity than we dealt with, so we’re going to need to have systems for managing that level of complexity. And then a few years before, I think it was maybe ’95, we had done Spawn. There was a number of shots where Spawn’s cape does something magical, and we’d done cloth simulations for that that didn’t look super realistic, and it was fine for the movie because it was kind of stylized. The cape was almost a character in itself. We didn’t have a particularly good or usable cloth simulation system. But looking at the designs of the characters, they’re all wearing clothing. Jar Jar has clothing, and Boss Nass has clothing, and Watto has clothing, and we’re going to have to do digital doubles of the Jedi to do some of stunty things that we can’t shoot for real, and they need to have their cloaks and all of that. We’re going to need to have a good cloth simulation package in there. And we said, all right, we’re going to have to develop that. And then we had — there were lots of shots of Jedi cutting through battle droids, so the pieces of the battle droid clatter down onto the ground and that’s hard to animate completely from scratch, and there were so many shots, that, all right, we can’t fake it through that. We need to have a rigid body dynamic system. These were the things I’d been seeing at SIGGRAPH and technical papers about how to do those believable physical collisions, and we’re going to need a robust rigid body simulation system that’s integrated into our pipeline. It was just a lot of that kind of stuff. All these things that I knew were technically possible; we didn’t have any tools that did that. Rob Coleman: Part of my problem was, for months, there was no crowd system, which meant there was no Gungan battle. No ability for my team to animate hundreds of characters back then. It just didn’t exist. I remember there was one line in the script that said something along the lines of “The Gungan army walks out to battle.” That was six months of work — that one sentence. You were like, “Holy [expletive], how do we do that?” And that was one sentence out of a 100-page script. Ultimately, it was a matter of acquiring the right tools to accomplish what George Lucas was asking, using the latest versions of software already available, or developing new techniques. Rob Coleman: We had a database with all the different Gungan walks, runs, throws, falls, fights. We had little vignettes. We’d have Gungans and battle droids, upwards of five of them together in a little cluster, and we’d animate that. And then we could put that cluster into any shot, and we could rotate it, and it wouldn’t look the same to the camera. So we could create a finite number of those and then we could place them, and we’d actually get a fair amount of movement into the shot. We’d just be able to use it over and over again, and we’d put some hero work in the foreground, and the audience would never know.  Jean Bolte: Back then they called it Viewpaint, it was the first software that was developed to paint onto computer graphic models. I was the Viewpaint supervisor. Most people know this, but Viewpaint was a huge leap forward in Jurassic Park. Dennis [Muren] has always acknowledged that. As I have stated publicly, I don’t want to make it sound like I think my job was the most important contribution to computer graphics, but it was a very important one. The work that we were able to do, because we could paint onto the models, transformed the look of everything. Up until then we’d had The Abyss water tentacle, we had the mercury man in T2, very simple, very rudimentary, you know, the shading on things didn’t allow for very much believability, really. What we were able to do with the paint software, even in the very early, early stages there on Jurassic — I didn’t work on Jurassic, but I was having a good look at it. They were able to contribute a bump surface and a paint surface to give things the scale pattern, the aging, obviously the color, the different qualities of specularity. And in addition to that, for anything that was hard surface, there’s the aging that comes into making something rusty or dented or scratched. And when you have that, suddenly a thing has a story. It has a history. In addition to it having the believability, you can introduce the backstory as to, why did it get dented here? Why are the scales roughed up in this area? What kind of creature is this thing? Is it dry? Does it hunt? Is it an apex predator? Is it moist? All of that stuff is the story. So even if you’re making a creature that has never been seen before, you can kind of establish what its niche is in nature, and then contribute all of that to the look of it. The dinosaurs in Jurassic, that was a huge breakthrough to be able to see that. So the software being very rudimentary still functioned and continued to update. Every project there were things that were written into the software and in our technique and approach that allowed us to get more and more realism. The Phantom Menace featured several completely digital characters. Jar Jar Binks, played through motion-capture by Ahmed Best, would be the most high-profile, a supporting character that shared screen time with our heroes. Initially, the idea was for Best to perform in a suit and have Jar Jar’s neck and head created digitally, but this proved more costly and labor-intensive than just using a full CG model. Watto, the junk dealer, and Sebulba, Anakin’s rival podracer, were two other completely CG characters that played prominent roles. Ahmed Best: George wanted a character that was part-Goofy, but very physically aware. He really moved me toward what eventually became the walk. He wanted me to move slower, longer. Jar Jar was taller than I am, so he really wanted Jar Jar’s head to move in a specific way, so that forced me to try to come up with a physicality so that Jar Jar could move in a way that would work once animated. But a lot of it was just a collaboration of movement, me giving George options, and him saying, “Yeah, more like that.” The voice was the same thing. It was just me giving George options, and he was like, “Yeah, do that one. Do that voice.” George Lucas: I was tired of putting masks on people. I was much more interested in having them be all-digital so you could do more things with them. More freedom.
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Ahmed Best: Jar Jar’s character, the movement and the motivation, was really based off of Buster Keaton. George really honed into that aesthetic when it came to me. Jean Bolte: Casper had a speaking character, Dragonheart, that was a speaking character, but there was something about Jar Jar being a character in this film that was a huge step further. I mean, he had to work in so much of the film in so many different environments. He had to sit there and interact as if he was somebody George had cast and put into a suit. Ahmed Best: It was great. I loved it. It never really felt like I was this other thing. It felt like we were all actors in the movie working together. This whole idea of me being in the movie or not being in the movie never occurred to all of us while we were shooting. It was never a separate thing and, subsequently, that’s what mo-cap has become now. It’s become actors in the movie, doing the motion, and then animation later building the realized, fantastical look of the character. But the actors are an integral part of the filmmaking and an integral part of the collaboration. And that kind of started with Phantom Menace. Rob Coleman: I believed in my crew, and I believed that I’d understood what George was looking for from a performance point of view. Ahmed Best: After principal [photography], I spent probably another year and a half, maybe two years, going back and forth between ILM and New York working out some of the kinks. That final battle scene with all the Gungans and the droids and the battle tanks, that was me, George, Rob [Coleman], John [Knoll], everybody at ILM, up in San Francisco figuring it out. It was just us in a room, there was nobody else there. I was doing all the motion that Jar Jar did in the final battle scene. George really wanted that to feel like not only just a live-action battle, but he wanted it to have the same physical comedy as a Buster Keaton movie. We worked really hard on that final battle scene. Jean Bolte: One of the things about this film is that this is what George wanted. He wanted them to have a similar kind of quality to the animatronic characters who also were not necessarily always 100 percent believable. But they had a charm to them, they had a life in them. That was more important than anything. I think Jar Jar has this quality. Ahmed Best: For me, it was just such a joy to be as creative as I wanted to be because I knew I had so much room. And George was really generous with the amount of room he gave me to bring Jar Jar to life. Doug Chiang: Watto was completely out of nowhere, and that scared me, because the genesis of Watto was that I did an early trader baron portrait that George really liked. The story of that character changed eventually, but he liked that. One day he came in and said, “Remember that portrait of the trader baron? Take that portrait, let’s put on a body, and add the feet, and add bat wings.” And that was the brief! It scared me because it didn’t make any sense, and I thought it was going to be a complete cartoony character that people are going to laugh at. I remember we spent weeks and weeks designing it, trying to make it very real, and George kept saying the same thing. And then literally one day I said, “Okay, I’m going to take George exactly at his word, and draw exactly that.” And it worked. One of my big appreciations for George is that he can push us quite a bit. I learned to trust him that he knows what he wants, and he will then stop us if we’ve gone too far. And right now Watto is one of my favorite characters. Rob Coleman: The amazing thing about The Phantom Menace, I think, certainly for the ILM animators, is we were moving from putting creatures in scenes to actually being actors in the movie. This is what I was trying to get across to them. The notion of getting up and acting things out. Talking about what’s happening internally inside a character’s head. Do they believe in what they’re saying? What do they want from the scene? Everything you would talk to an actor about I was trying to teach these animators. Jean Bolte: The main characters, Sebulba, Watto, and Jar Jar, were things that I had painted. Those were great. I mean, Jar Jar, obviously, was an important character. I remember that Doug Chiang [paid] very, very close attention to him. After there was artwork from Doug, and the model, then I would do the texture paint on it, and then Doug Chiang would take a frame render and paint on it. The next morning I’d come in, I’d see what he had done, have a meeting with him, I would incorporate those changes into Jar Jar. That process went on every day for weeks and weeks and weeks. Rob Coleman: I remember showing [a test of Watto] to George, and he was so excited that he showed him to Frank [Oz], who was doing the actual rubber puppet of Yoda on that first one. And then Frank said to George, “Well, this is the future.” And George was just beaming. The centerpiece action sequence of the film is the podrace, a fast, furious race between Anakin Skywalker and a smattering of strange aliens, through a course that includes a stadium, caves, rocky terrain, and the occasional Tusken Raider sniper. John Knoll: I had been playing around with a desktop tool that did two-dimensional physics simulations. It was called Interactive Physics. You could draw 2D shapes and you could have gravity and drag, and you could attach springs or chains to them and let them collide, and kind of do what they do. Seeing the designs for the podracers, they’re supposed to be suspended on repulsors, like Luke’s speeder, where they just sort of hover, and if you disturb them they have a kind of springy action to them. So they’re supposed to be just kind of hovering there, and then the cables go back to the cockpit. I just kept thinking that they should be, as they’re driving along, bouncing and springing and kind of look like they’re being held up by springs.
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I used this Interactive Physics program to build a top down version of a podracer in 2D, where I had two engines and chains that went back to a cockpit. Then I attached thrusts to the engines, and I hooked them together by a spring network. I would jostle them a little bit and they would have this nice secondary springy motion that you would never have the time and patience to animate believably. I just really liked the look of it. I talked to Habib Zargarpour, my friend that was doing all that [computer animation software] Maya beta testing, and I said I want to try setting something up like this in 3D where we make up a frame and we suspend the pods from springs that attach to the frame. Basically, what we’re going to animate is, we’re going to animate the frame, we’re going to jostle it around, and when we animate the pods we’re basically just animating this frame. The pods are just going to hang from that, and when we move the frame, they’ll kind of bounce around and we’ll get all this really nice secondary motion. So that’s how the animation system worked, we weren’t actually animating the pods directly. We’re animating this frame that was holding them up. That was, I think, the first time that we’d done vehicle animation that was all being driven by rigid bodies and dynamic simulation system. Jean Bolte: I remember the first time I saw the podrace come together on the screen, and I was like, “This is it. This is amazing and it’s a beautiful collaboration.” The model makers and the computer graphics department come before me in the [process]. It’s first artwork, then the model makers get busy, the CG model department gets busy modeling, then it’s passed off to paint. Often it goes back to model and back to paint and back to model. John Knoll: Yeah, it’s a mixture. Doug and the group had designed this racecourse that had all these very distinctly different-looking regions. It was all pretty deliberate because George wanted you — if you saw two racers in one particular terrain — to immediately understand where you were in the racetrack. “Oh, that’s the area right past the stadium,” or “There’s the arches,” or “That’s the area where they get into this narrow canyon.” So if you kind of understood what that racetrack is like, then you cut to this character and you kind of know, “Oh, he’s like 10 seconds behind Anakin because he’s still in the crater field,” and that kind of thing. We had all these different terrains we had to create, and some of them were more closed in than others. A couple of them, like Beggar’s Canyon, and there was another sort of cave, this stalactite cave, I figured were closed in enough that we could do in miniature.
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(The stunning podrace arena miniature.)
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(Thousands of painted Q-tips stood in for audience members in the podrace arena miniature.) The podrace stadium was another one where I really felt like we’d get a lot of benefit out of building a miniature of that. Partly I was kinda looking back at how people had done things in the past, and the Ben-Hur stadium from the chariot race, that always really impressed me. Those were done in miniature and they just looked amazing. We’ll build a miniature of that arena, and we’ll shoot all the elements outdoors, and we’ll get that really nice, realistic daytime look. And then there were other terrains where it was just wide open and we were going at 600 miles an hour, and it seemed like the only way to do it was this CG projection technique. It was a whole mixture of whatever technique would work. Ben Burtt: I followed through with the podrace from day one to however we ended it. [Laughs] Even in the earliest stages of temporary assemblies of the race I showed George, I always was starting to put sound in. I, of course, had a library to start with of aircraft, and some automobile, cars, and things that had high-speed racing-type sounds that I could manipulate. I would sketch those in a temporary way. As we went along and the podrace developed, I would go out and record new vehicles, as would [sound designer] Matt Wood and a few others. We’d send them out to races to get drag strips, cars, we did some — everything from antique biplanes with wires humming on them to running an electric toothbrush up and down a harp string. It wasn’t just restricted to aircraft or anything. We did a lot of cars, a lot of aircraft of different types, and then manipulated other sound effects. George Lucas: The podrace was the direct result of my lifelong fascination with racing. I thought it would be fun to build really intense race vehicles that were as much sort of chariots as they were anything else, like two horses and a chariot. I took that idea, and plot-wise, it was necessary to get them off the planet. Obviously, you could come up with a million different ways, but I have a tendency to always go toward the racetrack. It was very dynamic. And it’s fun. I love it. The digital revolution of which The Phantom Menace was part did not stop with effects; it played a big part in the editing of the film and the entire delivery method. Still, the movie was ultimately made utilizing techniques both new and traditional. George Lucas: I’m not sure where my embrace of technology comes from. All art is technology. Film, or the movies, were the highest point of technology in the art world. You just had to learn a lot, and there’s a lot of technical things to deal with. So that wasn’t the issue as much as it was the fact that I didn’t mind change. And I didn’t mind change because I actually physically worked in it. I worked as an editor, I worked as a cameraman, and I know how difficult it was just working in the medium where you have little splices of film, you can’t find them, when you go to look for something you have to go through reels and reels of film. It takes a long time and it’s very frustrating on lots of levels. Just the whole idea that back in the Kodak days, you’d shoot the film, and then you have to send it in to the drugstore to get it processed, and then bring it back to see what you have, is slow and frustrating. And the whole thing was built on that, whereas if you do it electronically, digitally, you can see what you’re doing as you’re doing it. So you know exactly what you’re doing. Ben Burtt: Phantom Menace was shot on film. It was the last of the ones shot on film, but it gets transferred to a digital form, then we’re cutting on Avid editing machines. Once you’ve got the image in the digital realm, rather than a physical piece of film, of course then it opens up the door to the amenities of working digitally. You can cut and paste images, and you can duplicate them, and you can flip flop and enlarge them and shrink them, doing all kinds of stuff with a lot of fluidity that you would never have if you were working on a physical film. George loved that world of manipulation after the fact. You learned working for George that no shot as the camera saw it was final. [Laughs] It could be thought of as just an element for further development.
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(Jean Bolte paints a Sebulba maquette.) Jean Bolte: When Jurassic came out, the company offered to train those of us who were interested in making the switch — they referred to it as “making a switch to computer graphics.” I had no intention whatsoever of making a switch [from the model shop]. What I always wanted to do was to train on this, in the new technology, learn as much as I could about it, but also keep the door open in the model shop. I had to fight kind of hard to make that work. But I think I was fairly successful because during Episode I, I was still able to go back to the model shop and paint maquettes, sort of keep both doors open. I loved that. John Knoll: To be perfectly frank, I was getting a lot of pressure from George and Rick to do less with miniatures and more with digital techniques. And what George told me, this was, I think, during Episode II or III, he was pushing back on me wanting to do so much with miniatures. He said, “Listen, the future is in computer graphics with these digital techniques, and you’re using miniatures as a crutch. You’re going to have to get better at doing this computer graphics work and expand the palette of things you’re going to be able to do that way. And the way you’re going to get good at it is doing it, so I’m going to kick the crutch out from under you and it’s for your own good. Don’t build so many miniatures. Do this stuff more with digital techniques because you need to be doing that.” Even though my preference would have been to keep doing what I was doing on Episode I. I look back on a lot of the miniature work we did on Episode I and I think it still looks amazing. Like Theed city, I think a lot of those shots are completely convincing. You’d never know. And I think the podrace stadium looks pretty good, and the podrace hangar looks really good. And there’s a lot of extensions that I don’t think people even know are extensions that are in the Nemoidian ship, of the corridors and the bridge and all of that. You’d never know. 
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askthewitchlady · 4 years
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Ajin: Demi-human (season 1) Review
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THIS REVIEW WILL CONTAIN SPOILERS
Oh my goodness was this a slog to get through, Three days people, it took me three days to get through 13 episodes Because OMG  Setting aside the fact this is some of the ugliest 2d to 3d rig work I have ever seen, I have never seen a show have some much going on with out achieving anything.  Ok ok ok let me start this properly.
In the world there are being known as Ajin, these Demi-human beings are rare with only three known cases in Japan, the Ajin are capable of resurrecting from fatal wounds making them Semi-immortal, they also have the ability to summon being known as ‘black ghosts’ which can be used for all sorts of things.  There is unfortunately no way of knowing if a person is an Aijin until they suffer some for of mortal injury at that point their body will regenerate and they will live this is the case for Kei Nagai, a high school student studying to be a doctor.  While the government of Japan have led people to believe that Ajin are kept in protective custody it is learned that not only are they but most other countries use Aijin as test subjects for medicines and weapons, including life fire testing, because of their regenerative abilities.
Story time
17 years ago during a war in an unnamed African nation the first Ajin was discovered.  Reffered to as a soldier of god because he could not be killed the soldier was immobilized and claimed as property of the US government.
Now Kei Nagai is an apathetic highschool student studying to be a doctor on his mothers demand. While to his ‘friends’ he seems like a cheerful if easily taken advantage of boy the truth is he is apathetic and cut off from the people around him seeing only the value they have to him personally.  While walking to school he and his friends note another boy their age Kaito sitting outside a convenience store they comment on how weird he is and question if Kei is his friend after Kaito waves to him, Kei denies this and they walk on.
At school the subject of Ajins is brought up because of their value in the medical feild, one of Keis friends shows another classmate a video of Inhumane testing on an Ajin subject.  The boy also asks his teacher if the truth about the high reward for an Ajins capture is true.  For some reason this startles Kei and his reaction draws attention so he asks if Ajin aren’t really human.  His teacher says they are not.
Reminiscing he vaguely remembered the death of a childhood pet, after burying it while trying to console his sister he wonders about death and witness’ something strange.  curious about the memory he decides to visit his sister in the hospital and tries to ask her about what she remebers but she refuses to discuss it being outright hostile to him.
still lost in thought and wondering about Ajin as well as flicking through Study cards Kei misses the stop light and begins to cross the street before being hit full on by a truck.  the truck drags his body quiet a ways as it skids to a halt and his friends are horrified by what they’ve witnessed, the driver is shaken and climbs out desperate to say that it was Keis fault when to their shock Kei crawls out from under the truck dazed t first he is confused about what happened before quickly realizing and becoming upset he insists he’s human and begs for his friends to believe him however he realizes they only see him as a way to make money by turning him in.  in terror Kei screams unintentinally releasing his voice, another unique trait of Ajin that causes a temporary paralasis in those who hear it, before fleeing the scene.
a little later Yu Tosaki and his body guard and assistant Izumi Shimomura of the Ajin control branch of the government arrive to question Keis friends and his mother. As this is going on it is revealed that Kei has fled to a local Shrine and then into the woods beyond, desperatly thinking who might help him he remebers Kaito who had been a childhood friend but whome he’d been told not to be around anymore by his mother.  Desperate and worried Kai Might also want to turn him in but feeling alone Kei calls Kaito and the other boy is ready to help his friend filling a duffle bag with supplies and heading out, knocking out a poliece officer who had found Kei Kaito offers his old friend a hand up and they flee the area on a motorcycle.
The Bad
Despite how much I’ve written that happened in the first episode.  it not actually a lot.  theres a lot of nothing in this show and thats a major problem.  I a not against quiet moments, for example Hiyao Miyazaki is very well know for his long silent scenes, but even these scenes serve to tell story in one way or another, I get the feeling either the writer or director of this show wants to emulate that but the quiet scene in the show just don’t accomplish anything.  theres also a sense of ‘artistic padding’  where things are added for the art of it,  I don’t know if someone in the production team had higher aspirations or if they where just desperate to cover the ugly modles but it doesn’t work.
The episodes feel long but almost nothing happens. or a lot happens but none of it matters or is memorable.  The motivations of the antagonist make no sense,  and while I have a theory of who he truely is I won’t say untill I do my reviw on season 2 (Which won’t be for a while because this was so hard to sit through)
Kei himself is a terrible protagonist, there are moment whre you think he’ll get better, but he really doesn’t in fact I thought the show was going to pull some kind of switch and make the story focus on the friend Kaito who seems to really genuinely still care about Kei even though they hadn’t been friends for years and who insists even if Kei is an Ajin, he’s still Kaitos friend so that’s all that matters.  But Kei leavs Kaito after only a couple episodes
It’s clear that there is something not right with kei from the get go, the first time we see his phone all his friend are listed not by name but number literally ‘friend 1′  ‘friend 2′  and so on, and as the show goes on theres an impression that the creators where trying to make Kei a Psychopath.  I’m not talking Ax wielding movie psycho but a clinical psychopath, no empathy no connection to the people around him, a general callous nature and his willingness to use then abandon anyone who might have value.  I’m not a fan of using mental illness as a way of making people ‘other’  mental illness is demonized enough, and frankly it’s hard to empathize with a protagonist who openly admits they don’t care about anyone.
There aren’t any real stand out characters either,  they all feel like cut outs,  you have you deceptively friendly antagonist, you have your to serious government agent, and his body guard who obviously has a crush on him, you have the best friend, you have the friendly granny.
It’s just all been done before and better.
Now about episode 8 a character name Ko Nakano is introduced and for a moment I thought Oh the shows just going to give us a new protagonist... NOPE!  he get capture by Kei who keeps him locked in an old shipping truck for the rest of the season,  Fuck that noise.  honestly Kei gets less and less likeable as the show goes on.  He abjectly refuses to get involved with trying to stop the antagonist, Sato’s, terrorist plot even saying openly he doesn’t care what happens to other because he’s found a nice place where he can live a quiet normal life.  Kei had in fact been taken in by a kindly older woman who convinced the villagers kei was her grandson from tokyo who had gotten into trouble and was staying with her.
That being said.... There’s a couple good things
The elderly woman is quiet charming, she doesn’t care about the Ajin or what ever other trouble Kei seems to be in she just sees a young man who helped her after she fell and lets him stay.  If not for another villager recognizing his picture on the news and reporting him to claim the rumoured reward Kei clearly would have been happy to stay in that little village forever and just live a quiet life.
The opening theme song is pretty good.  the CG is frustrating in that in the opening they show shots of characters as they looked in the manga and those drawings are amazing, This would have looked so much better 2d Animated.
The black ghosts are kind of neat.
theres a couple interesting fights with the Ajin, since they recover almost instantly from death they’ll actually kill themselves in combat to resurrect with out their injuries or to even escape grapple or escape the effects of tranquillizers, so that’s neat
I haven’t got much here guys I’m sorry I’m trying but this just, I feel like there might have been something good under all the thick thick thick padding.
Final Thoughts?
I don’t recommend it, even for one watch it’s just a slog, it’s not enjoyable it’s not even a good time killer because it feels like it drags.
Everything from plot point to characters to scene have been done before in better shows, and the aesthetic is just Ugly, terrible CG modles with awkward round movements to avoid collision issues clearly, and the backgrounds look like someone took photos and then put them through the photoshop watercolor filter.
There’s nothing worth reccomending about it, I know Netflix has stuff way better then this so go watch that because this so Not worth your time.
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abyssmail · 3 years
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Caerul’s Mentors: Gracie & Terrence
The Black Whistle who said she would teach her, and the Moon Whistle who actually did.
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I ended up writing a lot about stuff people don’t necessarily care about again while overhauling Caerul’s backstory (these characters are both [probably] dead and I wrote a whole damn essay about them asfksaglksda), so under the cut, for anyone who wants to read it:
Gracie
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Status: MISSING/PRESUMED DEAD
Gracie was a powerful Black Whistle whose bubbly personality sharply contrasted with her brutal methods.  She was the kind of person who would see a cute fluffy creature (and in one notable case, a pair of children), ask “Is anyone going to adopt this?”, and not wait for an answer.  She was also, purportedly, the kind of person who would slice an enemy delver’s chest open with a shallow incision, reach inside, and snap his ribs individually by hand while his heart still beat in retaliation for attacking one of her squadmates.  The duality of man.  So long as you were not heinously irredeemable or her hapless first apprentice, though, she was kind and gentle to most.  
Confident and capable, Gracie was not only an expert delver, but an exceptional leader, and led a group that specialized in countermeasures against hostile foreign delving squads.  When a team from Orth was sent to retrieve a high-grade artifact, they would either follow behind the group and defend the rear, or forge on ahead on the offensive, discretely rooting out opposition before it could reach the main group.  While even a single White Whistle could do the same task far more efficiently, some diplomatic situations required a greater degree of subtlety, with less recognizable players whose identities would not implicate the small island nation in the brutal dispatch of more powerful countries’ citizens.  Even in the name of protecting its borders, Orth needed to tread carefully in such international disputes, which was where Gracie’s group came into play.  
After their foolhardy antics got them kicked out of Red Whistle training at the orphanage, Caerul and Roseus approached Gracie when she and Terrence, her younger brother and former apprentice, were in town preparing for their next expedition.  Enamored by their enthusiasm, Gracie happily agreed to teach them, and adopted them with the intent to begin their training after she returned from her next dive to the Fifth Layer
Gracie: “We’re keeping them.”
Terrence: “Fuck no, absolutely not—”
Gracie: “Too late lol, my kids now :D”  
However, she never did, and their education instead fell to Terrence, who had stayed behind to watch them.
While Terrence described Gracie as a slave driver of a master, his account should be taken with a grain of salt given his own temperament and relationship with her.  Though she aggressively imposed her own ambitions on her unwilling brother and definitely bullied him into following her path, Gracie likely would have been a much more beloved mentor to apprentices who matched her own relentless drive.  Not soft, per se, but the kind of teacher who could bring such unruly brats to heel by positively redirecting their wild excess of energy and honing their eagerness into something useful.  Unfortunately, she never got that chance, and Caerul, Roseus, and Terrence got stuck with each other.
Gracie’s squad was obliterated, but her body was never found.
Terrence
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Status: DEAD
The hapless Moon Whistle who was strong-armed into taking Caerul and Roseus as his students, Terrence was the younger brother and previous apprentice of Gracie, the Black Whistle who’d actually agreed to train them.  Initially only supposed to babysit the twins and give them very basic instruction when Gracie was called down to the Fifth Layer on a retrieval mission, Terrence got stuck with the notorious pair of troublemakers after her return was “delayed”.  Reluctant though he was, persistent guilt-tripping and pestering eventually wrangled some practical teaching out of the jaded Moon Whistle, and he was an effective mentor if and when he was bothered enough. He often required a lot of bothering.
Despite being a highly competent delver, Terrence had little motivation to progress in rank or achievement, and deliberately avoided the Black Whistle exam out of complete disinterest in going any deeper than the Fourth Layer (or indeed, the First, if he had his way).  Once he had thirsted for knowledge of the Abyss’s secrets, but an intense and bloody early career left him burned out and cynical at a young age.  By the time Caerul and Roseus met him, he claimed he was quite happy to never set foot in “that blasted hole” ever again… although somehow he always found himself back in the pit regardless.
Although abyssal warfare wasn’t his area of interest, Terrence became a regular, even crucial member of his sister’s squad as their main strategist.  Blessed with a sharp mind and near-photographic memory, Terrence’s tactical prowess - particular under pressure, especially when dealing with rival delvers - was remarkable, and he greatly improved the group’s kill to casualty ratio when he joined as Gracie’s apprentice.  Terrence technically graduated from his apprenticeship when he achieved the rank of Moon Whistle, but he was a terrible pushover, and Gracie easily coerced him into whatever exploits she pleased.  He remained with the squad until he was needed to watch Gracie’s new apprentices in the upper layers when they were sent to the Fifth, which he had thought would be a much-needed vacation.
Babysitting Caerul and Roseus was anything but restful.  From the minute they woke up (at dawn, daily, without fail), the twins were raring to go, and seemingly determined to get themselves killed by hurling themselves into the Abyss.  If Terrence didn’t come up with something suitably interesting with which to occupy them, they would run off and cause all kinds of trouble.  It was no wonder they were expelled from training at the orphanage.  At best, they were a liability to themselves and anyone around them; without careful direct supervision, an outright danger.  In the large groups Red Whistles typically worked in, it would have been impossible to keep an eye on them all the time without neglecting other children.
As it was, Terrence had his hands full with just the two of them.  Hyperactive though they were, Caerul and Roseus were remarkably bright, and burned through the loose curriculum Gracie had left behind for them—expedition supply management, equipment maintenance, standard and variant delving sign languages and ciphers, basic rope work, etc.—in the first month.  At that point, Terrence felt he’d done his job, and that the brats could wait for their actual master to return, but like ravenous corpse weeper chicks, the twins constantly demanded more from him.  He didn’t initially give it, but as he’d fallen to Gracie’s demands all his life, so too did he give in to the relentless Red Whistles’ constant badgering.
When Gracie’s group missed their projected return date, Terrence wasn’t worried; such a deadline was an extremely rough estimate at best, what with expeditions being unpredictable and time itself being inconsistent at lower depths.  When news of their extinction finally reached him a year later, though, he was distraught.  Caerul and Roseus had only known them briefly, but for Terrence, the loss was his entire life—his friends, his family, his purpose.  He blamed himself for not getting his Black Whistle; if he had been able to go to the Fifth Layer, he would have at least been able to die with them.  He blamed Caerul and Roseus for keeping him on the Surface; if not for them, he could have at least gone as far as the Fourth Layer.  He blamed Gracie for leaving him behind with them in the first place.
Terrence sank into a deep depression, during which Caerul and Roseus were largely left to their own devices - never a good thing.  After getting bored of causing problems on purpose in town, they began wandering deeper and deeper into the Abyss alone.  By this point, the twins were at least proficient enough that the First Layer wasn’t too much of an issue, though there were certainly several near misses.  It was when they decided to stray into the Second when things went wrong.
In frustration at their mentor’s neglect, one fateful day, Caerul and Roseus left a brief note on the kitchen table, as Roseus insisted they did each day “as a record of their progress”.  It read:
“Checking out the corpse weeper nesting grounds to observe chick rearing habits.  Be back for dinner.”
Contrary to what the children believed, Terrence did actually read the notes, and when he found this one, he was horrified.  Horrified enough that he extricated himself from his angst-ridden blanket burrito.  Horrified enough that he went tearing after them faster than he had ever traveled.  Horrified that he might lose the last family he had left.
Fortunately, they never quite made it to the corpse weeper nesting grounds.  Unfortunately, that wasn’t enough to save both idiot Red Whistles.  Terrence caught up with them just in time to see Roseus, captivated by a flower he had never seen before, wander up a clearly unstable cliff, stumble on a loose outcropping, and trigger an avalanche that stranded both children on a precarious ledge teetering over the edge.  Terrence was forced to hastily rig a self-belay line to the only standing outcropping nearby - a spindly thing that could hardly be trusted more than the original traitorous cliff - and repel down to retrieve them one at a time.  He managed to recover Caerul and deposit her on solid footing.  Roseus was not so lucky; the first avalanche triggered a series of smaller ones elsewhere, which eventually triggered another at their location.  What remained of the cliff was destroyed again.  And as skilled as Terrence was at orchestrating the deaths of foreign delvers, protecting two inexperienced children from their own stupidity proved too much for him, and he and Roseus both fell in that cliff collapse.
Caerul avoids reliving the incident as much as possible, but she’s pretty sure Terrence’s last words were “For fuck’s sake.”
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ranger-report · 4 years
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Review (In Progress): THE WITCHER 3: WILD HUNT (2015)
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The third and final (so far) game in The Witcher trilogy is big. Very big. Massive. Supermassive. Maybe I’m just a little intimidated by the depth and width and density of the game, but as of this writing, I’ve clocked in 62.4 hours on the game. That’s compared to the 48.1 hours of The Witcher and 31.5 hours of The Witcher 2. I’m closing in on the point where I’ve played Wild Hunt more than the first two games combined. From where I sit, there’s no end in sight, either; I have yet to complete the story, in addition to multiple sidequests, witcher contracts, and treasure hunts, not to mention the jawdropping expansion quests Hearts of Stone and Blood & Wine, which combined supposedly equal the length of the main story quest itself. Throw everything in a blender and pour it out, and I’ll be surprised if I eventually finish everything I’ve a mind for in under 150 hours. This is a big game. This is a dense game, packed with content every couple of miles or so, in a world where you can’t walk into a town without stumbling onto someone -- or something -- in need, and that’s ignoring the contracts on notice boards. People walk, talk, argue, cough, stumble around drunk, and get into fights with you. Oh yes, run afoul of local gangs, and they will come for you. Meanwhile, the vast open world is teeming with monsters to battle and loot, from the continual presence of drowners to the new griffins and basilisks. An overwhelming amount of content in a series that already packs plenty of content into each game. It would be far, far too much and monotonous if it wasn’t for one thing: developers CD Projekt Red write compelling material, and they know how to write a damn good story.
When the game opened up, it looked just like any other open world game I’ve ever played, and immediately I felt a pang of disappointment. I’ve done Far Cry 3, Horizon: Zero Dawn, Grand Theft Auto V, Assassin’s Creed: Origins, and like many of my gaming generation I get what to do. Seek out loot, checkpoints for fast travel, towns, fight things to get xp, ignore the “pressing” main story in favor of side quests for cool shit, yadda yadda yadda. Considering the first two Witcher games felt like original experiences in what they were trying to do, to walk into such a generic open-world framework was such a let down.
At first.
But then, something strange began to happen: I settled in. Two random quests twisted and convoluted into a connected thread, which was followed by a third main quest which circled back to this thread and elaborated on it. Suddenly a character who just seemed off her rocker was now a fearfully sympathetic human being, now seen in the light of someone else’s story. CD Projeckt Red hooked me, hooked me bad, and now this wide wide world was no longer a series of performances, it was the lives of people in this world and how Geralt affects them -- just like in the previous games. Only here, it’s bigger and wider and seemingly less connected, but it still all comes back together. Choices matter. People matter. The world itself twists and winds according to you, the witcher, and who you side with/fight for. Every other open world game I’ve played has had Things To Do, and this is no exception, but now suddenly it feels like everything matters. Before, everything I did felt like it was to further a progression percentage, to get trophies and upgrade items and simply arcade my way through a sandbox which promised “openness” but really was just all the levels of a video game laid out side-by-side so you could see them all at once instead of having to press through to get to the next one. This is the first time where I’ve really, honestly felt like I was walking through a living world, and to say that it’s captured me is an understatement. Where once I would have rolled my eyes at sidequesting in the face of a main quest where the point is to track someone down or save someone because it is incredibly important, now it feels like the most natural thing because the main quest requires you to go through some shit first. Every contract and quest met along the way furthers the main quest in some way or another, particularly when you open up new quests AFTER helping old friends, friends who now desperately need your help again, and what would happen if you weren’t there? Combine all of this with exceptional voice acting, talented writing, detailed animations, and we have compelling content literally around every corner. And that’s even when you’re just out searching for treasure or diagrams to make better witcher armor! Stories pop up everywhere, all of it interesting, even the slightest of things, and it truly crafts a distracting world to be enveloped by.
A living breathing world would be one thing all on its own, but thankfully Wild Hunt features the best-looking graphics in the series to date. I was genuinely worried that my old rig wouldn’t be able to handle a massive open-world game from 2015 without some tweaks (my desktop is old, shut up), but for the most part I’m running everything on high and it is breathtaking. Weather effects, god rays, BLOOM jesus christ I’m appreciating bloom in a video game for the very first time and I hate that I am but god fuck the first time you see the moon behind clouds in this game with bloom on, and I’m talking a full moon so it is BRIGHT and BEAUTIFUL and just. But I’m getting ahead of myself. Detailed textures and character models, the best in the series so far, a wide palette of colors (which sometimes makes the game look like a living painting, in the best of ways), absolutely masterful work. There’s the odd object-poking-through-something-it-really-shouldn’t, or the glitchy human being moving/acting/dying in ways they shouldn’t be, but that’s also a staple of both open world games and this series in general. Jank happens, especially in a game this size. It’s not as breaking as it has been in certain aspects of the first two games, and it’s mostly Bethesda-level charming. What matters though is that it doesn’t kill the experience, nor does it happen so often that it feels like the game is bugged or broken.
Combat, meanwhile, is still not perfect but it’s the best it’s been in the trilogy. Fast and furious, yet rewarding for those who have more patient skills, swordplay is easy and comfortable and versatile. Similar to the second game, one needs only turn the camera towards whichever enemy they want to attack and Geralt automatically goes for whichever monster or human is highlighted. Sometimes this can be fraught as the game will erratically highlight a different character than the one you’re facing, or will transfer the highlight to a different enemy if the one you were facing dances out of sight due to a roll or dodge or other maneuver. But it’s only frustrating sometimes; this was a flaw far more prevalent in the second game than here, and the lock-on mechanic is a godsend when paired against high-level creatures. With patience and tactics I’ve been able to competently square with beasts far too high level for me to tackle, and actually come out the victor, an idea that would be absolute suicide in the first two games. But now strategy versus simple number rolls can prevail, provided you are prepared and/or willing to have the patience to chip away while dodging for your life.
Wild Hunt is one of the few game worlds I’ve entered that feels stunningly alive. Whenever I start up the game, I am transported. Taken away. Breathlessly in awe of how real and vibrant the physical presence of the visuals on screen are. What a strange gift to behold. And, yet, aggravatingly, it frustrates me that most opinions I have encountered are that players don’t need to play through Witcher 1 & 2 in order to play this game. You certainly can, but so much context is lost. Geralt’s relationships with Triss and Yennifer and the struggles between them (that is, should you decide to romance Triss); the nostalgia and heartache of coming back to Kaer Morhen and revisting the other witchers; the friends and former alliances who pop up under vastly different circumstances; the paths taken and decisions made which impact where and how you begin this story. Wild Hunt is the culmination of a near-decade’s worth of storytelling, and the rewards for having played through the previous two games are plentiful. Nilfgaard’s invasion has extra oomph knowing where they were before, and walking through Vizima’s capital now occupied by Emperor Emhyr is especially chilling and devastating. I have no doubt that someone could pick up this game and play it and get the jist of what’s going on without playing the first two games. But will it mean as much? I daresay no. It is absolutely essential to play the first two games to truly feel the depth of impact that this story -- this world -- has to offer.
At this point in time it seems I’m coming upon some kind of resolution to the story. I’m off in search of allies to help combat a vicious foe, meaning it’s time to wrap up any side quests I still have in my ledger. There’s a lot to do. Once I’ve reached the conclusion of this game, this story, I’ll provide a wrap-up review. For now, this deep and still ploughing through, The Witcher 3: Wild Hunt is not only the best of the trilogy, it makes me want to go all the way back to the first game and play through the whole series again with different choices, for different outcomes, if only to see the roads I did not take and who was left behind. This is an amazing experience with literally hours of content to take in, and I am eager to devour the remainder.
Score (So Far): 9/10
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The Secret Garden - weird steampunk version
That was... surprisingly good. Not amazing, but a lot better than other adaptations I’ve seen.
Ms Medlock seemed sympathetic. In other adaptations, she’s this strict, severe woman who just barks orders and is cold. Most of the time in this, she’s like that, but you see moment’s of humanity and she’s only trying her best.
Martha is great. She’s snarky at Mary at the beginning but then softer later, and I like that she takes a more active role in bringing the garden back to life.
The recurring thing with the handshake between Mary and Martha is sweet too.
Dr Craven is a great villain and there was a twist which I wasn’t expecting that I didn’t screenshot.
The killing of the ROBIN!!! The ROBIN’s been this fun drone buzzing around in the background and then he’s dead. He’s a robot, so he does come back, but in the moment it’s surprisingly effective.
The doll is sweet.
Mary stopped being unlikeable very quickly. She was very full of herself early on but mellowed quickly.
Ben’s nice as a character. He was fun and brought a lot of humour to the film.
My favourite thing is Lily. Colin’s mother is basically non-existent in the book and most adaptations except for the fact that she died and that she loved the garden. A few characters talk about her but we know basically nothing except that she loved the roses. This Lily Craven is a much more active person, doing things and building things, and the garden is really her creation.
There were a number of times when they had lines that I think were lifted directly from the book, but the change of context makes them interesting. Like Colin say he doesn’t like his mother looking at him when it’s her blueprints not her portrait, and his line at the end about how he’s going to live “forever and ever and ever” when we know that he’s a robot and he definitely will.
There were some nice bits of cinematography. A lot of the shots of Mary and Dickon in the garden for the first time were interestingly done, and I like the way a lot of shots shown dust and dirt in the air.
Bits that disappointed me:
It’s a shame we didn’t get a payoff to Ben’s staff. He sets it up at the beginning with the line about him controlling the weather and at the end it looks like something’s going to happen but it cuts away. I was expecting it to have been rigged up with electricity so it could shoot “lightning” and to see it used against Dr Craven. I was disappointed that we didn’t get to see that, but I still quite like that it’s a bit mysterious.
I didn’t like Colin. I get why he was played the way he was, but I just didn’t like him.
It would have been nice to have more time on the garden coming back to life. That happened really quickly given everything else going on in the story.
The cobwebs was so obviously fake, especially in Dickon’s hideout. Less of them would have been more effective.
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Overall, not a perfect film, but certainly deserving of more than the two and a half stars it was rated. It’s at least a three, maybe even as high as a four out of five.
One of the reviewers marked it as 1 star but said in their review that they stopped watching after 44 seconds. How can you give anything a fair rating after 44 seconds? I was expecting it to be terrible but found myself enjoying it a surprising amount. I might have to give it the four star rating to balance out the people who took one look and then rated it terribly.
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hellyeahheroes · 4 years
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“If you are poor how do you have an iPhone”
This is something that was gnawing at me for several weeks by now. Very recently comicbook twitter has gone on an anti-piracy outrage when one of the indie creators found out their comic book, that same one that had to change from selling in floppies to only selling in trades due to low sales, had hundreds of thousands of views on a pirate website. Due to the respect I have for that creator, I want to preface that what I am about to discuss is not a defense of piracy per se. it is not an argument that even applies in a large scale to indie scene that by far avoids some of the issues I will be talking about.
While I would never openly condone piracy, I have found myself playing devil’s advocate on that day out of sheer anger at one very specific argument that I have seen being thrown around by people condemning piracy. The exchange usually went like this - someone would go and try to say that comics are too expensive and that person would then be mocked for posting from their iPhone or another company equivalent. Every time I saw such behavior I have called it out. In some cases, people would apologize upon me explaining why this line of argument is out of the line. But in one a person had gotten furious I dared to question them, quickly devolving to childish insults and outright toxic behavior (the fact this person is an editor at Geeks World Wide made me completely give up on that website). But that is beside the point.
I want to just make it very clear that this “argument” is rooted in classism and, quite frankly, doesn’t even work. Let us explain the latter first
1. Why You Cannot Just Buy A Single Book
First I want to give the benefit of the doubt to the people using this argument. So we will do something dreadful and talk about math. For the purpose of this argument, I’m even going to go as far as not address the fact that even if you buy an iPhone through installment payments, at one point you are supposed to just have finished paying for the hardware. Meanwhile comic books expect you to keep buying if not one title, then hopefully another effectively forever. This fact in itself breaks the whole line of argument; A person could have wrapped up paying for the iPhone long before they ended in a financial situation where they cannot afford even comics. I will be ignoring this to address what I believe to be a steel man version of the argument - the strongest possible interpretation I can imagine. But even if we assume we live in a capitalist nightmare of endless payments, the rhetorics do not hold water.
Currently, on Apple official store, the newest iPhone11 costs you 30 dollars a month, while iPhone11 Pro is for 25$. In theory, the comparison that is presented should therefore work. After all, if you can afford 25$ dollars you can easily spare $5 for a comic book, right? For that price, you could buy as much as 4 comic books each month. Except that this assumption comes from a perspective that in order to read a single comic book all you need to do is buy that one comic book. Which is not the case. Or rather, it might be a case if we’re talking about independent publishers or markets like European or manga. But is certainly not one for Marvel and DC. While the problem is better than it once was we still regularly end in a situation where, in order to understand what is going on in a single Big 2 book, you need to read several others. This is a common case with big events. Let’s take a look at recently finished Absolute Carnage
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This event had the gall to ask you to buy seven books and then upped it to nine. Nine comic books roughly 5 dollars per issue is 45$. To buy all of it would be to spend the equivalent of your iPhone11 Pro fee for five months.
Someone might now say that you obviously do not need to read the entire event. But the truth is, you do not really know that when it comes to making preorders. The event comics are deliberately constructed in such a way to trick people into thinking they have to buy all of it to understand what is going on. It was true when they were humongous, reaching even a hundred issues like the first Civil War, and it is true now. And while veteran fans have learned that usually you only need to follow main series and tie-ins written by its writer, even that can be a strain on someone’s budget. It might be that this person could only afford this one, single comic book. So when they suddenly find what might be their only source of entertainment incomprehensible without paying more money, they may face a dilemma. Deny yourself your one source of joy for any duration of time from a month to half of a year. Or quickly pirate that one book you never wanted to and was never interested in buying in the first place until you had the title you were paying for effectively held hostage.
I want to underline this is not just events. The most outrageous case of this issue right now is the X-Men line since Jonathan Hickman’s takeover. Which has become so self-referential you need to read all the titles in order to understand any single one. Without doing it the books become incomprehensible. This is me speaking from experience here. I was only interested in a single title from the initial launch. But the moment I saw characters talking about events from another book in a way that assumes I’m up to speed, I dropped it. 
In order to get into this so-called great new jumping-in point as it launched fans needed to first spend around $20 a month to buy two miniseries for 3 months. And as Dawn of X rolled in, the number of books rose and keeps rising. X-Men, X-Force, bi-weekly New Mutants, Excalibur and Fallen Angels already request you to invest an equivalent of the monthly price of an iPhone11. And they soon shall be joined by Wolverine, Hellions, Cable, X-Men/Fantastic Four and possibly monthly Giant-Size X-Men. Those keeping attention to the math part might have noticed we are a single series (and we are lead to believe there is more than one coming) from X-Men becoming an investment equal to paying for two separate iPhone11s each month. It is proof that the Big 2 has adopted a “more eggs, fewer baskets” mentality. This customer-unfriendly approach to storytelling seems by design prone to weeding out and turning away all but big spenders who can afford to regularly buy multiple books. it is not different from the exploitative systems we find in video games, designed to prioritize so-called “whales”, as the industry came to call people who can blow ungodly amounts of money on a game, over regular customers.
2. The Rhetoric Itself Is Flawed
However, even if the hypothetical scenario presented by people using the “why do you have an iPhone” argument was true, we need to recognize how toxic this argument is. First of all, this whole line of reasoning is out of touch and assumes that a working iPhone is a luxury, while more and more times in modern society it becomes a necessity. I live in Poland and have not encountered this issue yet, I keep hearing of people who simply cannot get a job without having an iPhone. It’s because more and more fields require you to have working company apps or use them to find new workers in the first place. The miniature computer in your hand has become such a utility tool it now is actively getting harder to operate in modern society without affording it. This line of argument only betrays that you are out of touch almost as much as a similar argument being used to claim people who have flatscreen TVs are not “really poor”. Currently, flatscreens are only TVs being produced and sold anymore, cheap for purchase and cheaper to maintain than a full-sized TV long time out of use and with spare parts likely no longer produced.
Moreover, you don’t really know how exactly that specific person’s financial situation is. It may be that yes, they can afford an iPhone out of necessity but it does require them to be on a tight budget. Maybe the phone itself is actually passed on from a family member - speaking here as someone whose every phone ever was such a gift. It may even be that the person had to work extremely hard and save up a lot to afford this phone and simply is not able to expand on their profits anymore. Or, as mentioned above, that they once could and finished paying for the last installment but have fallen on hard times ever since. The list goes on. The crux of it is that you do not know other people’s stories and have no right to hold them to some arbitrary standards without that knowledge.
Which brings me to my final point - the whole argument relies on perpetuating a myth of “properly poor” people. The made-up image of nobly suffering poor who deny themselves any and all form of luxury in life (and remember, we established that the whole argument relies on seeing modern phones as a luxury, not a necessity they have become) to save money to get themselves out of poverty. Not to mention a similar myth of “kindhearted poor” who gladly give up what little they have to help others - the kind media love to perpetuate to distract from how bad the state of society is to lead to this situation in the first place. This not only does mispresent how the whole capitalist system is rigged to make it easier to save money the higher up the financial ladder you climb, but it also does not understand human nature. Human beings aren’t machines and it is impossible to really go through every single day without some sort of relief. Sometimes it may be a video game or a dinner at a fancy restaurant. Sometimes it may be a smartphone. Or a luxury item you never plan to use but just want to have to remind you what your goal is.
Yet our society made a game out of shaming and being judgmental to every poor person who spends even the tiniest amount of money on escapism, on any sort of relief from how stressful poverty is. And, speaking as someone who had panic attacks caused by sudden financial expenses wrecking my monthly budget, it is stressful. We expect people to act as all forms of entertainment and escapism aren’t also contributing to one of our human needs, the need to simply be able to wind down for even a moment, and thus not worth spending money on. Then we judge them if they resort to illegal means to fulfill that need. 
I would go as far as making the argument this is a self-perpetuating problem. This very line of thinking, that poor must be at all times miserable and them spending even the slightest amount of money on anything nice is worth scorn? it is what actively encourages them to resort to piracy even if they could afford to buy comics. They are being constantly told by society they shouldn’t buy themselves anything not essential. And then the society acts surprised when they then fulfill their needs through illegal means to save money. Damned if you do, damned if you don’t.
I am not making this post to defend piracy. But I think we need to seriously consider what kind of rhetorics is being used to condemn it and what it actually says about people who use it and those who silently nod in agreement.
- Admin
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Crisis on Infinite Earths Cameo review
So I’m not that into the Arrowverse, too soap opera, not enough gay dudes, doesn’t really include any of my favorite Superheroes. HOWEVER Crisis on Infinite Earths is one of my favorite comic stories and I’m a huge sucker for alternate universes and shit so I’m watching the Crisis on Infinite Earths crossover event. So far not that great it’s clear the special effects are $14.99 on clearance and it’s mostly rehashing drama from shows I both don’t watch and don’t care about. BUT I’m here for the cameos so lets review those shall we?
Episode 1: Supergirl
Earth-66: Burt Ward as Dick Grayson
I’d say like a B+ it was cute, there was a catch phrase, I like numbering Earth’s after the year the Batman came out, it kinda broke down but whatever. I kinda wish it had been more, I mean Adam West and Burt Ward’s takes on Batman and Robin are iconic and still have ripples to this day. It would have been nice to maybe see Burt in his apartment with a framed Adam West picture in the background just to give West a nod
Earth-89: Robert Wuhl as Alexander Knox
D-, I like it being Earth-89 and the News paper was good, but picking a VERY minor side character from Batman 1989 that no one is gonna know, and I know like Jack Nicholson isn’t ever gonna appear on TV and Michael Keaton, Danny DeVito and Michelle Pfeiffer would all be more money than the CW has if they were even willing to do it, but like.... what’s Chris O'Donnell doing? nothing is my guess, why not, two Robins one episode. 
Earth-9: Alan Ritchson as Hank Hall / Curran Walters as Jason Todd 
F they just used unused footage from the Titans show and changed the coloring.
 Episode 2: Batwoman
Earth-167: Tom Welling as Clark Kent
really A+ stuff, It brings us back to a character and show thats over and shows us the aftermath, reassures fans “look the show is over, this is the happily ever after lets leave them” I felt like it was a good way to show Smallville while having a satisfying answer for why this Clark isn’t gonna be joining us to save the universe. One quibble, why Earth-167? as far as I can tell it’s not related to anything Smallville 
Earth-99: Kevin Conroy as Bruce Wayne
this was a very disappointing C-, it ended up being neither a tribute to Kingdom Come, or to Conroy’s years of work as Batman. This version of Bruce was neither the Kingdom Come Bruce or some version of the Animated Series Batman. I’m basically never here for “Batman goes crazy and evil and kills” particularly if he’s just killing heroes too, and also going full Nihilism is very much off brand for Bruce Wayne. finally what’s the point of dragging Conroy out and putting him in a goofy rig and then not using him for more than one episode? come on guys! you have THE! voice of Batman for the first time live actioning the role! I WANT A BAT SUIT! I want the Kingdom Come Armor! I don’t care if it looks like shit because it’s the CW it’ll be the only time I get to see it! come on!
Earth-96: Brandon Routh as Superman
B+ here, I think they managed a pretty good merger of the 2006 Superman movie with Superman’s story from Kingdom Come, I like Clark as editor of the Planet thats fun. I like that they’re taking him along, I felt like it was SUPER lame that all the heroes just happen to be the heroes we already know, so bring him in was nice, they should have done more (see Conroy above). I get that they’re doing that only because Routh was already on pay role. I was disappointed that they didn’t give a role to 2006 Superman’s son. He’s mentioned by name, but doesn’t appear. While Jason White is mostly forgotten (along with the 2006 movie in general) I would say he lead directly to Chris Kent later in 2006 who surely lead to Jon Kent now. Also the actor, Tristan Lake Leabu is still an actor, he was a soap star till leaving The Young and the Restless this year. Hire him! develop the character, but him on Legends when this is all over. I’m always here for new characters. 
Episode 3: The Flash
Earth-203: Ashley Scott as  Huntress
uh C+? I (like most people) have never seen the 2002 Birds of Prey TV show, so can’t really say how this feels to someone who did/likes that show. I will say it’s unclear what she’s running from/to, it’s unclear what Oracle is supposed to be doing, there was something about files, it would have been nice (and maybe it’ll still happen) if those were in someway important, like data that the main team needs. I’m sure the handful of fans the Birds have were just happy to be included. 
Earth-666: Tom Ellis as Lucifer Morningstar
A- it was cute, a nice way to slip in a popular character who doesn’t really go with this whole story. Ellis is always delightful as Lucifer and the Constantine fucked the devil jokes are worth every penny they spent to get him on set. That said he doesn’t really go with this big sci fi story and him being The Devil kinda draws out questions, some kind of explanation for why he doesn’t care if the world ends would be nice also how there can be a devil on one Earth, is there one on every earth or his be choosing one earth to be on?
Earth-???: Cress Williams as Black Lightning
B- It’s nice to see him, and I do hope when all this is over The CW merges Earth-1, Earth-38 and where ever Black Lightning is from into one world so mini crossovers are easy and the shows can reference each other and such. But he deserved more, he was just dumped into the middle of this story, his Earth didn’t get a name, his supporting characters didn’t show up and then died off screen. He deserved a bigger more drawn out crossover, they should have done one before this to set him up because it’s a disservice to him to set him up like this. 
Earth-90: John Wesley Shipp as Barry Allen 
A I thought it was a nice send off to the character, I liked them using a clip from the 1990 TV show, I felt like that was really in fact touching, a tribute to a fail TV show, it was nice. Also a nice way to kill a Barry without killing The Barry, and so keep that plot point from Crisis but put their own twist on it and still make it emotional. 
Cameos I’m bitter we’re not getting:
I already mentioned Chris O'Donnell and Tristan Lake Leabu. But Also if you’re gonna have a paragon of Truth, and you already had her on Supergirl, what the fuck is WRONG! with you that you don’t have Lynda Carter on to be Wonder Woman, COME ON GUYS WHAT THE FUCK! Likewise SOME nod to Gotham would have been nice, I get that likely wasn’t possible, Gotham only just ended on Fox so I’m guess Fox said no, but like wasn’t there a way to get David Mazouz to be walking down a street or something like that and not fully say it’s Gotham? you know? Likewise I know Mark Hamill is bust with Star Wars, but come on, him, live action Joker? you got Conroy. And doing two Supermen really breaks the rule of 3, was there no way to throw in Dean Cain and Teri Hatcher from Lois & Clark? Finally a few things that I don’t know what I would have wanted but I feel like they could have, 1) Shazam!/The Secrets of Isis idk some nod would be nice, 2) Helen Slater as Supergirl/woman like with Lynda Carter she’s been on the show before it would have been a nice nod. 3) some reference to the DCEU, I’m betting the WB would never ever allow it, and most of the stars would be way too much money, but like what are Asher Angel, Jack Dylan Grazer, or Ray Fisher doing? 4) a picture of Christopher Reeve and Margot Kidder somewhere in the background somewhere, like with Adam West it would have been nice. 
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Skull and Shackles-part one
Hello everyone! Stuck here in quarantine after finishing college (graduation, woot!) and decided to practice my heavily rusting fictional writing skills. Skull and Shackles is an Adventure Path from Pathfinder Roleplaying Game® owned by Paizo. The only thing I own is the original characters. Any writing advice would be welcomed. Hope you enjoy.
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This adventure does not start with the busy chatter of a tavern, no heroic call to arms against some great evil, not even with being arrested by a government that didn’t appreciate this group for sticking their noses where they don’t belong. This adventure starts with a dark room. The sensation of swaying and an incredible headache that may have either been accompanied by the taste that numbs the tongue or a whack. Impressment wasn’t just restricted to the Cheliax Navy, it extended to pirates as well. It’s been known that Press Gangs are known to skulk about inns, taverns, the streets at night and even pluck unsuspecting men and women from their very beds after a short chat concerning their sailing ability. That was the situation for this group of adventurers. 
The first to awaken was a catfolk thief named Gumqu, a lanky feline looking humanoid creature with the head, paws, and tail of a cat. With grey peach fuzz and mismatched blue and gold eyes, she looked about to try and remember how she had gotten there. Ah, yes. She had just returned from her latest voyage on the “Old Renegade”, a ship that she had served for 5 years working on the rigging. Coming across a rather fat merchant ship, she decided rather foolishly to spend her earnings alone at the Formidably Maid a rather popular pirate tavern. Gumqu absent-mindedly rasped her tongue against her sleeve to take away the numbing and bitter taste off her tongue, feeling rather embarrassed to having fallen for such an old press-gang tactic. At least she can feel the outline of her thieves’ tools in her hidden pocket. Another from the pile stirred with a curse and a spit, human looking and irate to boot.
Anne Salis angrily looked about with dark eyes, cursing her luck and possibly fate for not being careful. Her husband always did warn her against drinking at the Formidably Maid with all those wayward pirates. Being the resident shaman for the Besmara, there was a priest though he took a 12-year fishing trip and had not returned yet, it wasn’t uncommon to getting free drinks from old salts who appreciated fair weather charms. She shook her headful of honey curls and clutched her unprotected scalp when the throbbing headache was aggravated by her swift movements. They took her hat but not her dagger in her belt, typical. She gnashed her sharp teeth and tried to stand but was prevented by the moving room and tangled bodied. Nevertheless, with that she inadvertently kicked a rather large half-orc in the ribs, shocking him to consciousness.
Ausk Oddfellow never failed to live up to his name. A shocking giant that can easily take up the length of the room. He slowly sat up while rubbing his now smarting side, looking like a picture out of those risqué nobles’ romance novels. Tall and muscular with a tiny waist, the symbol of Cayden Cailean (a flagon) hung around his neck and slightly messy black hair caused by the welt in the back of the head. He was tavern hopping, singing about various pirates and legends with his bestest best mate in all the world, Skender, who always works in his dark little alchemy shop. So, as any best friend would do, he dragged with away for a good time and maybe show him the meaning of fun. Well, on the way from Suffering Tiger Pub, The Boot and Helm, The Forest and Shield, Hovering Drake and The Clam and Whale Tavern, and the Formidably Maid, there was a scuffle in a dark alley between 2 blokes and a lady. Being the dashing bard that he is, of course he rushed to the rescue. Right before being knocked on the back of the head. Hard. He quickly looked around in panic! Where’s Skender?! As he is reaching over, his hulking green mass squished the figure next to him, causing an indignant shout.
Now Mordren Paella was typical for a pit-born tiefling; some had one or two minor imperfections that can be easily hidden or explained away, some are more…drastic. The only normal features she possessed was her height, black hair usually tied back and olive skin. Unfortunately, her abnormalities were drastic enough to detract from those features. From golden cat eyes, exposed fang-like teeth that frame her entire jaw, a left arm that resembled a blue dragon’s claw, bird’s legs to the barbed snake’s tail. Many had expressed that she was most likely the product of a god after a very heavy night of drinking. She was a witch that worked on various pirate ships as a cook. Never had a bad reference and no complaints with her small book of recipes that she can feel she still had on her person. She had left her hometown of Ilizmagorti, due to the heightened Red Mantis activity, to Port Peril. To celebrate, she went for a small meal and drink for the smooth trip. Seeing some sketchy characters at the corner of the tavern she and decided to leave, until the world started spinning and the floor was incoming fast. Nearby her was a rather angry “Must you be such a bumbling bugbear? Move over, you green lummox” a thwack barely missing her head and swatting the half-orc’s back.
The person in question was Skender Korzha; a half elf with mocha skin and high contrasting white tattoos on his arms that appeared arcane in origin. His black hair was halfway taken out of his ponytail and he feels a crick in his lower back after hours in an odd position. He knew that he should not have gone out with Ausk. Nothing ever goes well when he goes out with him. Granted, he is a flamboyant, needlessly boisterous, optimistic glass ¾’s full kind of bard but really he’s not a bad friend. However, based on the pounding headache and possible concussion, he’s gotten them into trouble again. He needed that brain, damn it. He checks himself to find what he had left, only to find a health kit. Wonderful. Trying to pull himself to sit up, he felt his sleeping leg being weighed down by someone who may just have beaten his friend in height.
The last in this room was a peculiar species of troll called the Va’al, hailing from the islands closer to Freeport. Though not nearly as muscular as Ausk, Hau'ri’s musculature was overshadowed by the sheer height. This was hidden by him being currently curled on the floor of this room. He slowly sits up and rubs his sore jaw, luckily his tusks were still intact for they were a pain to regrow, almost as bad as a leg or the inconvenience of a missing finger when you only have a max of 3 to start with. The only hair was the short light blue fur covering him from head to toe, bat like ears ringing from the beating he received just the other…time? Honestly, he doesn’t know what time it, not that it matters. His amber eyes scanning the room, satisfied that there’s more than him in this situation. He clenches his fist and quickly hides the brass knuckles that he always kept on him, chuckling at his luck.
 It was at that time; a series of heavy footsteps came from above to then slam the door open violently. Bright light pouring from the handheld lantern blinds everyone inside, causing some to curse and some to hiss in discomfort.
             ““Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!” roared the stranger. He stands tall in typical pirate garb, this human male had probably has seen salt water more often than clear water used for more than cooking or drinking. Skin cracked from long days in the sun and gold teeth gleaming in a cruel smile as he used his whip to motivate everyone onto their feet. This took a bit of time before the group proceeded to follow him up the stairs of the ship.
 As they were walking, Anne spat on the ground to her right, finally deciphering the taste in her mouth as taggit oil. A favorite of press gangs if they think they can get away with it. Put it in spicy food or particularly strong grog and you have between 1 to 3 hours with a dead to the world body. Cheap, easy to obtain and hard to overcome when ingested. Both Hau’ri and Ausk must bend down to clear their heads from hitting the beams above.
Once they’ve reached the top they were once again blinded, this time by the tropical sun hanging high in the sky. Looking about, they find themselves surrounded, 10 pirates not including the one that guided them there and ocean as far as the eye can see. Some were up in the rigging while others were scattered about on deck, all stopped to gawk at the new arrivals. Skender looks at the ship and can tell that it’s a three-masted sailing ship, 100 feet long from stem to stern, and 30 feet wide amidships. Decent but just one person short of manning it effectively without hardship. At the ship’s mainmast, on a high platform than the confused party in question, there stood two individuals. One was a broad, muscular human man with Garundi descent; a shaven head, long beard bound with braids and gold rings, and an eye patch. Based on his standing and finery, this was the captain in charge. The other to his right was a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.
The group was corralled towards the middle with 4 other recruits, a red headed human woman with a lovely tricornered hat, a muscular halfling brunette that could possibly bench-press Ausk, a human male with a blue varisian scarf wrapped around his head to protect his scalp and a rather fabulous male gnome bedecked in dandy purple attire. While the group was placed in a row, the captain smirked and finally addressed them.
           “Glad you could join us at last!” his rasping voice bellowed over the crashing waves “Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.” He made his way to walk away, paused and spoke over his shoulder, “Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg!” addressing the man with the ponytail “If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.” Before walking away from sight. The new overseer, Mr. Plugg, descends to the Amidships where they stood.
           “Now” he unhooked the cat-o’-nine-tails from his belt as he surveys the crew-to-be. “Time to see where you lot belong.”
Next
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