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#this is on starbound
oli-verwelke · 8 months
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No, actually i wanna know if they fuck over their employees and i want to see tthem get called out in reviews.
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endivinity · 1 month
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starred bounded
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snickerdoodlesart · 6 months
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Starbound doodles
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fornaxter · 9 months
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Canned marshmallows
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creepymutelilbugger · 5 months
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sneakpeek into what its like to play starbound with the people in my discord
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sanfezu · 2 months
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2 rottmnt, ii and starbound 👍 idk
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fffmpreg · 1 month
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also toby fox is here for some reason, hiii toby :3
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kawaoneechan · 1 month
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Project Special K, my "maybe this will be an Animal Crossing some day" thing that I mainly use to learn C++ has a Starbound-inspired asset system, much like many other things I made. As such, it works in much the same way:
On startup it takes a list of asset sources, sorts them by priority (I haven't added dependency graphs yet) and enumerates all the files in these assets. It then spends more time populating various databases from these files, like which items, species, and villagers there are.
That's it lol it's single-player only for now.
Even though I've written a function to forget certain files' existence in the asset system, there's a catch. Imagine two asset sources contain a file with the same relative path, let's say "foo.json", and they're different in content. During enumeration, the first file is put on the list, marked as coming from the first asset source. Some entries later, the second file is found and takes the first one's spot in the list, marking it as coming from the later source.
If I were to call ForgetVFS("foo.json"), I would not magically get the first version back. It was replaced, after all. That entry in the file list is removed, but it's the only entry listing "foo.json".
And that brings me back to the first PSK mockup screenshot that I made, the Content Filter screen.
Since PSK is beholden to the same limitations as SB that I literally just rambled about, clearly the content filter can't disable specific asset sources. It's all already loaded and processed after all.
But as the text in the mockup notes: "Unchecked species will never appear in your town as villagers. Any villager already there will remain." So if you uncheck the cranky personality and the hippopotamus species before first starting a game, no villagers of that personality and/or species will try to move in. But any cranky hippos already there will remain there until they're put in boxes.
This can be dynamic, in the middle of a running game. You could have a single cranky villager, disable that personality in the content filter, and no other cranky villagers will appear.
Or you could disable sea bass. Any bass already caught, stored in your inventory, in an aquarium on display in your house or the museum, or in storage, will still be there, but no more sea bass will spawn in the waters until you re-enable them.
That of course raises the question...
What happens when you remove an asset source whose contents are already used in your saved game?
My take? Since the saved game would refer to all of this by ID names that have to resolve to the actual things, it could fail gently. Items turn into fallback stuff (perfectly generic items as it were), and villagers whose IDs don't appear in the database, or whose species don't exist anymore, spontaneously move out, their houses replaced by cordoned-off "this space for sale" placeholders.
That was my take. But what's yours?
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i-ate-a-crayon-lol · 5 months
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I created Minos in Starbound and gave our beloved old man a cozy shack (with garden!!!)
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+ BONUS
he grew some currentcorn for V1, but it tastes too sour
(>x<)
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bubblewonderabyss · 10 months
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I think the reason starbound is such a love-it-or-hate-it game is that the gameplay is just okay, but the vibes are fucking immaculate. Zooming the camera out to watch hundreds of muli colored stars float by, shining your flashlight down an abandoned lab corridor so the next shambling mutant can't get the drop on you, walking across the quiet ocean floor with only the occasional oshroom to light your way, the tension of venturing underground without a map, the quiet horror of realizing that wasn't a ruby you just mined but a chunk of flesh and there's a whole lot more where that came from, watching the sun rise on the crops you've been tending to all night, deploying to a space station and giving fleeting hellos to npc's living lives not unlike your own. There's something so special about it, some deep rooted magic. I hate this game, as we all do, but I love it so much more
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dyemelikeasunset · 5 months
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These adorable characters belong to @sweetdonutsart , Mori (left, cute girl) and Juniper (right, cool girl) Congrats on launching the pilot episode for Dorm Days!!
I know you've seen these sketches of your babies but I just wanted to say I'm very excited and proud to see you start comics. I can't wait to see the friendship develop between these two cuties, and in particular as a bi/ace, I'm very excited to see bi and ace leads!! PROUD OF YOU BESTIE!!!!
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citg · 30 days
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i love space games with base building and acid rain, yeah this is a nice place to settle down its so "vibrant" (every step in the toxic goo mud melts 0.1cm of rubber off your boots)
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snickerdoodlesart · 9 months
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teensy versions of all my ocs
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maxanite · 8 months
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Trying to break out of art block with a Ria poster :) The universe's favorite princess and the best girl ever
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plebusart · 7 months
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A piece of gift art for wazbat on twitter!
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dingergum · 2 months
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Avali time!! Just an avali from my current starbound save.
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