I found this magazine ad for The Sims (console) the other day!
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Michael Bachelor looks back on some old photos... micheal really was most 2000s man to ever exist in The Sims console game
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THE LOST SIMS OF THE SIMS (FOR CONSOLE) • Part 2
A while ago I wrote a post about previously unknown sims that existed within the files of The Sims for console by way of leftovers in Bustin’ Out. In that post I had mentioned that there were entries for even more sims in ALLCHARACTERS.rsp.
For further context and elaboration on the process surrounding this, please read my previous post on this here.
So now, here are the remaining lost sims of The Sims for console!
There are still more remaining unused sims though, four as a matter of fact! However…
All four of these remaining unused sims either use CAS parts or colors that don’t seem to exist in the game anymore. When I first started trying to piece these sims together, I thought they were intended for Bustin’ Out, given that there were also a few sims for Bustin’ Out in the same file, but putting them (mostly) together in the original game yielded surprisingly comprehensible results. Like Calen here, who looks pretty great even though the pants he is meant to wear do not exist in the game anymore;
The entries for these four in ALLCHARACTERS also don’t seem to follow the same patterns as other sims that were certainly intended for Bustin’ Out either. The sims intended for Bustin’ Out almost entirely call for the ‘placeholder’ thumbnail, which looks like this:
They also typically call for mesh indexes that number in their thirties as opposed to sims from the original console game who only go up their mid-twenties at most! And their color indexes are typically set at either 1 or 0.
These other four unused sims have fully defined thumbnails (albeit ones that don’t seem to exist anymore🙁), and their indexes only exceed what is known to be in the game by a factor of one. Which leads me to believe that these sims were intended for the original console game, and not Bustin’ Out, and simply used meshes or colors that were removed from the game some time during development.
Circling back to the remaining four unused sims however, here are the rest of them! But please note that these recreations will not be 100% accurate.
For Calen, Laffy, and Rocco, whose lower body mesh no longer exists in the game, I used default pants with the color index listed in their respective entries. While Laffy’s hair color and Marshall’s accessory were left as default.
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Anyway they got a new tv to replace the stolen one. Snowflake Day morning videogames commence.
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man i guess sims is THE game franchise to me y'know? i've played almost every incarnation of it and i've been playing it for almost as long as i can remember
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I finally sent my two kids to boarding school, got demoted from work and then this happens lmao no thank you!
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About to start working on Gen 3 of my Sims family 🥰
I am so excited with how this game play is turning out tbh so proud of my little family.
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hey wormdoll what video game songs have you been listening to lately?
don't think ive ever been called a wormdoll before, that's a new one!
to answer your question, the last video game ost i listened to was the Sims 2, though specifically the console (ps2, xbox, gamecube) version's ost. it's primarily the pc's ost just extremely condensed down, but i have a lot of nostalgia from specifically the console version of Sims 2 since that was my favourite sims game when i was younger
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Sketch of Michael Bachelor from the sims 1 on console
Sorry for spamming about this guy but he's one of my blorbos now
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2003 PlayStation World - The Sims (Console)
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Unique PC Appearances for Console Sims
6 months later and I have another bit of fun about The Sims for Console! And with a weird title to boot!
If you want to see more, read below!
In my previous post I had mentioned that I was able to open the .IFF files for the sims themselves. The reason that I was able to do that in the first place was because the console version and the PC version are, for all intents and purposes, the same game!
In fact, you can take sim .IFF files from the console version, plop them into the PC version, and they will function flawlessly! Except for their appearances…
In the PC version of Create-A-Sim, you were only able to change the whole head and whole body. But the console version featured a much more elaborate system, with the player being able to change the sim’s hair, face, and clothing independently, as well as do other things like change the color, as well as add and remove accessories at will.
The PC version uses a resource within a sim’s .IFF to keep track of their appearance, these are called bodystrings.
Sims from the console version still have this resource within their .IFF as well! However because the sims’ appearances are vastly different between the two versions, the bodystrings inside a console sim’s .IFF go unseen. However when a sim from the console version is forcibly brought into the PC version, these previously unseen bodystrings can be seen! But most sims, like the GOTH family pictured above, use a set of default heads and bodies for their respective age groups, see below.
However! There are a few exceptions to this rule, and a handful of sims have uniquely defined appearances in their body strings, despite never being used by the game. So… here they are!
Freeplay Sims:
Interestingly enough, only the unused sims get to have unused unique PC bodystrings. Not even Betty Newbie!
Get a Life Sims:
Some interesting notes and observations about these appearances though:
They don't correlate to their proper appearances within the console version, like at all. They also only use light skin for whatever reason, not sure why. I do think it's a little funny that BETTY ROOMIES ended up with the same head that Betty Newbie from the PC version uses though! I also find it to be rather interesting that several sims use heads or bodies from the House Party Expansion Pack, what, if anything, that means though, I don't know.
As mentioned before, every other sim, apart from these select 17 sims use the same bodystrings. Even the duplicates of the Get a Life sims that exist within the neighborhood used for Bonus Game lots don't have this quirk.
I'm honestly not sure why these are even a thing. They could potentially be early development leftovers, but what purpose they served, if any at all, is a mystery to me.
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HEY! MAKE A GAME!
Here’s my new free 8-fold I was handing out at the SCAD Minicomic Expo! I’ll have more free copies with me at future shows.
I’ve been dabbling in game making lately using open source & free assets so I wanted to collect everything I’ve learned so far in one place. Coding has been really fun as a hobby since it marries skills I already have with an entirely new way of thinking.
This zine was put together with Electric Zine Maker which I highly recommend to everyone.
EDIT: I have been warned that OHRRPGCE is not good for those with photosensitivity, as it contains huge contrast and flashing. Sorry for the oversight, stay safe.
Transcription in read more
P1
Cover with “HEY! MAKE A GAME!” in big text. Ing’s cat Asher turns around and says “hm?” and then follows up at the bottom with “Isn’t that expensive tho?”. The credits at the bottom read “some thots by Ing”.
P2
A drawing of Ing holding up Asher and talking to him. They say “actually, buddy, there’s quite a few OPEN SOURCE SOFTWARE game engines that are kinda easy to learn!” Asher replies with “so... free? I like free.”
P3
This page is about TWINE. It’s for PC, Mac, Linux and is written in HTML, CSS and Java. Some notable games made with it include Us Lovely Corpses and Egg Baby. Text games, choose your own adventure, and interactive fiction! IN A WEBPAGE!! Asher looks towards the Twine interface while saying “easy!” At the bottom is a note that reads “let me add that learning HTML/CSS is a really great skill to build especially with the growing return to web 1.0 in the face of horrifying social media practices just saying”
P4
This page is about OHRRPGCE. It’s for PC, Mac, Linux and is written in C. A notable game made with it is Franken by Splendidland. Free RPGMaker but more stripped down-- which is good! Was built for creators with no programming knowledge so a great starting place if you just wanna MAKE something. Has its own asset maker built in so you can make the whole thing in the thing. There is a little pixel sprite of Asher in a wizard outfit at the bottom.
P5
This page is about Ren’py. It’s for PC, Mac, Linux and is written in Python. Some notable games are Doki Doki Literature Club! and Butterfly Soup. Ever wanted to make a visual novel, dating sim, or get freaky w it and program a whole simulator? Here u go. Syntax is like writing a screenplay! Extremely accessible (mostly gets difficult when you add branching paths). At the bottom of the page is Asher in a visual novel layout with a text box below him. He’s wearing a suit and petals are floating around him while he blushes. The text box says “A whole can of tuna? For ME?”
P6
This page is about Godot. It’s for PC, Mac, Linux and is written in C. 2D & 3D game dev for basically everything including consoles. This is for WHOLE ENTIRE game development. Much more advanced than the other programs mentioned in this zine & assets must be made outside the program. At the bottom, Asher is playing minigolf and about to make a putt. A notable game is that my brother is making a golf game with it :)
P7
This page starts with a list of Asset Resources. A tiny Ing head at the top says “I have one doll hair” as they hold a dollar looking sadly. The list is as follows: Blender, 3D modeling. Inkscape, making vector images. Atom, simple coding software (recc’d for Ren’py). Unsplash, free images. Freesound, free audio. thepatternlibrary.com, free repeating patterns. itch.io, lots of free/PWYW asset packs are published here!
The next list is for Paid Software I Like. A little Asher says “Meowby next paycheck...” The list is as follows: Aseprite, for spriting! 1-time payment, powerful but easy to use interface. RPGMaker series, Remember OFF?? Let’s goooo. Sometimes it’s for sale on Steam. Clip Studio, dump Adobe into the sea.
P8
This is the back cover and has the website ingramjinkins.com at the top. Asher has his paws on his face and looks joyous as he thinks about a panicked lizard. He says “Thx ING! Now I can make a game! Maybe one about catching pesky lizards!!” At the bottom there is text that reads “made w/ CLIP STUDIO and alienmelon’s ELECTRIC ZINE MAKER”.
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“2 player house mode” where one of them had you competing to steal the most food and this happens to the loser
The Sims 1 console was something else, I really enjoyed my playthrough lol
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