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#still gotta S rank all the DLC bosses
rarestdogebutmemey · 1 year
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Oh pog I just aged
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0poole · 4 years
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I LOVE No Straight Roads
Honestly it’s hard to keep me away from a game with great visuals and even greater character design. I knew from the INSTANT I saw these characters that I was going to love it. I just finished it because it’s (unfortunately) pretty short, and even though I cheesed the final boss through it’s very lenient death mechanics (Instant respawn at the cost of a good rank) I actually appreciated that it wasn’t a pure cake walk. I’ve yet to rematch all of the bosses, but since I had genuine trouble with the later ones I’ll hold off on that.
But who cares about gameplay, am I right? I sure as hell don’t. I would’ve bought the game no matter what the hell it was. I wanted the characters (and the music, although I realized that second) and that was it. 
First of all, I love any world that is super fantastical but cheesy in its concept, ala a city powered by music, and battles between artists using music. Ideas like this only spawn from a mind that wants to create a fun atmosphere, if nothing else, and it was sure as hell fun. I genuinely love when someone goes so far into a crazy idea and doesn’t waste your time explaining it with real world logic. Wanna know how a city can be powered by music? Shut up and look at the cute virtual mermaid. Lord knows I did. Every once in a while, it does you good to just let the player/reader/viewer just revel in the idea without having to go out of your way to make things seem realistic. It’s not about “turning your brain off” or whatever, it’s picking your battles.
Also, I can seriously love a world with great background characters to it. Any game with the right situation to insert the random nobodies you find onto the streets into the art in the credits really played into the greatness of the world’s less important characters, and that’s always a good thing. It’s technically world building. But, since I always love to pick favorites, I’d have to say my favorite background character is easily Mia, the NSR infodesk assistant. It’s funny, because you can literally search “nsr characters” into Google and she’s the third image result. I love how jumpy she is when you first interact with her, since NSR probably spread the word about B2J suggesting they’re rock thugs who’d beat up anyone, so for all she knows she could die right then and there with a guitar lodged in her skull. She’s probably just some intern trying to pay for college. She don’t want trouble.
Also, I just realized that 90% of the characters in this game have the same body structure that I always love, that being having arms/legs that sort of fan out in width into relatively large hands/feet. It’s a kind of limb structure I fall into so much because it just really hits me right for some reason. I really can’t explain why.
Anyways, I gotta talk about the big boys individually:
Mayday and Zuke are an amazing duo. I’m always a sucker for a cute and crazy girl, but honestly Zuke hit so many of the right notes too. I will say it’s weird to pair the martian Zuke with the humanly-skinned Mayday, but honestly it doesn’t even matter because he looks so cool on his own. I love his weird blocky blue dreadlocks, and his weirdly shaped shirt which bares his chest in the weirdest way... And, oh my god, Mayday’s weird Spongebob background flower eyes? It’s little tidbits like that that really make me jealous. How could I have ever thought of that? It looks so perfect, and I don’t know why. And her little booty jig she does in her idle animation? Adorable. I played as her as much as was reasonable not only because I’m a filthy button masher with little strategy but also because she’s so damn cute. I can also appreciate how she has a tough-as-nails persona while still keeping a semi-girly attitude, like with her falling for 1010 and Sayu. Characters are so much better when they’re a perfect blend of characteristics, instead of being all one-note, like how Zuke is the quiet one but gets heated against DK West, and all. 
Honestly the voice acting for every character is great, but I love when Mayday’s VA’s accent shows through. It’s a perfect twang to accent (consider this the only acknowledgement of a pun in this post) her snarkiness. 
DJ Subatomic Supernova was going to be an easy favorite since he’s all space-themed. Also, I don’t know why I always end up liking the egotistic characters. Not in the sense that I like their egotistic-ness, but in the sense that I like everything else about them and they just so happen to also be egotistic. The same applied with Empoleon (maybe like my 2nd favorite Pokemon) and Rarity from MLP, probably among others. Either way, I’ll never not love space themes. Not to mention he’s got a funky disco theme, and I’m slowly starting to realize that I am in extreme love with techno-funk styles of music. The instant I heard his music he cemented his place into my playlists. 
As for design, I still have no idea what the fuck he is. Clearly AI is at human levels in this world, but if he’s a robot why does he still have hairy legs? But, if he’s a human, is that weird orb his head? Is it just some sort of puppet which he controls from inside his giant jacket? I know I dissed explaining things realistically but I actually want to know with this guy. Even the wiki doesn’t say. Either way, he’s clearly the logical extreme of “being at the center of your own universe.” Even his jacket depicts a solar system, with his hood being the sun. Didn’t see that until I tried to draw him. I really wish this guy wasn’t so tied to his DJ stand so I could reasonably draw him without it. I don’t want to draw his hairy ass legs. It is a great touch for his design though (although I prefer his beta look with pants and long boots, another design trait I tend to gravitate to) since DJs could reasonably not wear pants, since they’re always behind a table.
Sayu is my favorite. It’s so plainly obvious. It’s weird to say that sometimes, because some characters like Sayu are so clearly engineered to be as adorable as possible, to the point where they’re basically a parody of whatever they’re supposed to be emulating, but then they do that so well that they are still likable for what they’re trying to parody. Also, even though I’ve never looked into any vocaloid superstars myself, the fact that they exist and are loved in real life is absolutely perfect to be used as a character design in a world like this. It’s so weird conceptually, but we all know it’s normal and realistic. But yeah, she’s a giga-cutie whom I’ve already drawn and I’ve listened to her theme on loop on many different occasions. Favorite character, favorite track, favorite weapon of choice (What did I say about Empoleon?), which, and I wouldn’t have noticed this myself, looks like the USB symbol you see above USB ports on computers. How crazy perfect is that?
Even apart from my unbridled love for cute monster robot(?) girls, her boss fight is probably the 2nd greatest of them all, at least conceptually. She’s just a hologram, so you can’t touch her, but you CAN disconnect the artists which control her in order to defeat her. It’s the kind of concept for a boss fight that could only work for this type of character. I’m a sucker for the cute girl that provides her voice, but I love how the animator (video editor? the yellow one) actually attacks you with a mouse and lowers the brightness of the setting once he appears. Also, the mocap guy being the deeply-voiced type but still providing the adorable movements of her body. It’s such a great combo of characters, and their little extra art in the credits makes me like them even more. I just wish we could interact with them individually.
DK West was probably one of the most interesting characters visually, especially since I knew of every other NSR member long before the game came out, but I only just heard of him closer to the release. I wasn’t sure where he was placed, but I definitely assumed his gig was the weird shadow demon we saw in the trailers. When I finally saw him in game, I was shocked to hear him speak an entirely different language most of the time, which was really cool. Also, finding out he was tied to Zuke and wasn’t strictly an NSR artist really made him more interesting. You know, if his fucking shadow clone magic didn’t make him crazy cool enough. Even though I suck at his game and am not especially fond of his raps, the visual of him rapping with this giant monster behind him and dozens of weird shadow wingmen by his side hyping him up was probably one of the coolest in the entire game. The dark way they were hyping him up too gave such a bizarre atmosphere, especially since it parallels his seemingly chill and smiley demeanor. 
I definitely hope they’ll introduce new bosses as DLC in the future, and make them sort of in the same vein as DK West, where they aren’t the biggest artists ever, but they want to pick a fight with B2J. I’d kill for any extra content this game can provide.
Yinu is obviously special since she was the subject of the demo they put out for the game. Even though I knew all her bells and whistles, she and her mom still beat me a few times in the full game. Considering she’s semi-tied to story-ish spoilers I kinda want to go more into her in a separate section. It is worth considering playing the game first since it’s not hard (with the easy going deaths) and it’s short length.
1010 seriously grew on me as I learned more about them and interacted with them. I got their shtick when I first looked at them, but after seeing that animation of them touring the city on Youtube I was kinda falling for them. Then, I learned that they’re apparently repurposed navy war robots? I mean, maybe not them specifically, but it seems to heavily point in that direction, with the warship cars and “attention!”s and all. It took me a bit to get into their music too, but once I actually fought them and put their actions to the music I fell in love with it. I swear, Neon J’s weird dancing can has some of the smoothest moves in all of gaming. I don’t know whether they mocapped out those movements or got one of the greatest animators ever, but it looks so impossibly clean his part of the song gets me like 30x more hype than it would normally. 
Also, their little art piece of them looking at fan mail in the credits is probably one of the most adorable things ever. Even if they’re just Neon J’s puppets, that piece of art really makes it seem like they love every one of their fans. I’m not gonna lie, I might swoon a bit too if they picked me out and gave me some special attention.
Oh yeah, and the fact that Mayday was super sad in her showstopper against them was adorable and hilarious at the same time. The little tweaks they made to the showstopper for each fight were great.
Eve just has to be Lady Gaga, right? Like, an even crazier Lady Gaga. DJSS is Daft Punk (or any artist with a helmet persona, you know what I’m talking about), Sayu is Hatsune Miku, DK West is Kanye West, Yinu is a generic child protege, 1010 is a KPop boyband (just pick one) and Eve is Lady Gaga. That’s just how things are. But, again, this is the kind of boss fight that only this type of character could provide. It’s not just surreal imagery, it’s ARTISTIC surreal imagery. The fight is so mesmerizing in every way, especially by how it starts off so slow and calm and progresses to insanity, as well as the increased emotional investment in the fight making you feel so much more into it than just “That’s the boy band. Let’s fight.” Not only does it get you more invested, but it makes her artistic persona go deeper than just “she looks weird.” She is genuinely conflicted about her relationship with Zuke, and naturally that leads her to literally split him and Mayday apart. That mechanic specifically was the coolest, although I do wish they made it more obvious when you needed to switch over to a different side. I was getting pulverized by her fight too, since there were so many things to pay attention to. Her fight was definitely the best one. 
Tatiana and Spoilers:
Let’s be real with ourselves, the twist was so obvious. I do also think, though, that obvious twists aren’t bad if they’re just good reveals. At some point, a person just has experienced so many stories that “only pretty good” twists are easy to spot. It doesn’t mean that the twists are bad, it just means you yourself experienced.
I feel like her transition from rock to EDM was pretty understandable, even as a non-musician. She was so caught up in what she assumed was popular that it basically consumed her. It’s easy as an artist to want to forgo what you truly want to make in favor of what makes you popular, and clearly since her transition to EDM made her the CEO of the biggest company in the city (world?) that probably made her think she truly needed to change her outlook. Then, when she saw B2J try to bring it back, she sort of coined them as being as misguided as she was and knocked them down a peg. Plus, they were kinda being jerks about it.
It’s kinda like the Trolls sequel, where everyone pegs rock music fanatics as being too stuck up in their own heads to appreciate other types of music, which honestly seems more like the case than the alternative. When I first heard of the story of the game, I was seriously hoping they did put an asterisk on B2J’s ambitions because they were a bit sketchy from the start. 
That’s kinda where I want to talk about Yinu, because she was the true turning point in what they were doing. She’s literally 9 and yet she’s getting dragged into all this BS. When she said “I hate you all” at the end of her fight, and played a somber tune on her broken piano after the fight destroyed it, you kinda got a kick in the face to realize you’re kinda being an asshole to some of them. Sure, they fight back, but they wouldn’t fight in the first place if they didn’t have to. They are just people who play music under a joint name that B2J just so happened to get in hot water with. 
Then, of course, there’s Kliff, who also reeked of surprise villain, and who’s basically the embodiment of the bad side of B2J, where he just wanted to destroy for his own sake and not for the actual greater good. Once B2J realized their mistake, they backed off, but Kliff was so hard pressed to do what he planned on in the first place he wouldn’t stop. I kinda wish he got a bigger fight to his own since he’s clearly a big enough tech genius to divert a whole satellite into one specific building. Maybe the Elliecopter chase bit was his thing, but I do kind of wish he was there to fight against them too.
Even though Tatiana did kind of reform a bit quick, It’s still not too crazy to assume she could see that B2J was just misguided and the fact that they worked to revert their wrongdoings for her sake would make a pretty strong impressions. They clearly can hold their own, so it’s not like she wouldn’t want them to join NSR too. 
Oh yeah, and her boss fight was clock/time themed. If there’s a theme under space that I love, it’s clocks/time. 
And If I am to be respected by the internet, I must provide a negative opinion to balance out my positive one. I will say that the character model physics (like Mayday’s braids, DK West’s vest thing, Neon J’s fluffy neck thing, etc) got kinda funky at times. Especially DK West’s vest, which was completely messed up for every scene he was in... Also, even though the voices are mostly great, some lines felt a bit off. Just a bit. That good enough? Good.
But yeah anyway that’s another favorite game to add to the pile. Eventually I’m gonna have to compile a true list of my all-time favorite games/movies because I do kind of want to have a solid idea of what my all-time favorites are.
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itsfurty · 6 years
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Here we are in July. Hope everyone has been having a great half of the year and a good summer! Things are exciting in my end with a new job starting soon and will be having me moving halfway across the United States once again. As I prepare my move I figured I'd do another set of reviews. This one has less indie focus than previous entries but I think it'll be just fine. If you want to catch my last post just click here and hopefully my gibberish thoughts and opinions are of some interest. Also I changed these posts to be called Quick Thoughts since my posts aren't really in depth reviews. We'll see if I stick to it.Steamworld DigI’ve already played Steamworld Dig when it came out on the Wii U but I decided to pick it up for the Switch considering how much I enjoy the series and especially its sequel. Well I gotta say, the sequel is better in every single way after replaying this one but I do think the original is still worth your time. The basic premise is you dig. You dig for gems and power stones to upgrade your character so that you can dig faster and through tougher stones. There is a very simple plot with characters that have some personality but it isn’t much to be honest. The visuals are also just okay. To its credit the game was originally a 3ds game and then ported to other platforms. The style looks fine but it gets massively improved upon in future entries. Really the hook here the aspect of digging and gaining new skills as you unlock equipment in test rooms. You’ll unlock a double jump, power drill, and dynamite amongst other skills and items as you play. The test rooms are honestly some of my favorite parts of the game as it makes for some fun quick puzzles and platforming outside of the regular digging you will do. I should mention you will encounter some foes to bash with your pick axe but the combat is just all about holding “A” and dodging any attacks. You will also have to watch out for toxic water, spikes, and some other surprises the deeper in you go.The biggest thing holding the game back is the length and lack of replayability. You can easily clear this around 2 hours and that’s with doing all the test rooms you come across. There are some secret gears to collect in the rooms but it doesn’t add that much extra play time to go through and collect them. Honestly you can skip Steamworld Dig and just go into its sequel. But if you really want to play the game 10 dollars is a decent price but I’m sure during the holidays there will be a decent sale for a more reasonable price.Still it isn’t a bad game, it’s just too little of a game without its truly own identity since it plays so much like the old flash game Motherload. Now if only a sequel to Steamworld Heist would get announced!Price: $9.99 Time played: Less than 3 Hours Verdict: Wait for a sale Flint HookDamn. I really wanted to like Flint Hook but too many aspects just had me wondering why play it over the (personally) better roguelikes out there. I mean visually the game is outstanding. This is the same team behind Mercenary Kings so the pixel art and animations are top of the line. Its colorful, charming, and just fun to look at. The music is also outstanding. The main theme when the game starts up gets me pumped to do a run and has me forgetting all the reasons I didn’t enjoy this game but then I start playing it... The biggest hurdle I thin this game has is it should not have been a rogue like. The dig draw in this game is you have a grappling hook that can pop bubbles or grab onto certain locations to have you zip around really tiny levels. Already the bigger focus is on movement and platforming as you avoid cannons, lasers, spikes, spike balls, motion detection enemies, regular enemies, ghosts, fire, and so much more. This should have been a platformer with carefully crafted levels right from the beginning rather than what feels like an attempt to chase the indie roguelike genre.Just consider the actual content in the game. The way it works is you pick a boss bounty and and complete a few ships (levels) to get to the boss. During this time you will retread very similar rooms with no interesting abilities unlocked. Most are passive like more health, more gold, higher critical chance hits, or faster movement. Nothing that makes you excited to pick up and encourage multiple replays since these are minor passive change ups with no major adjustments to gameplay. The worst part is the obvious hook is the grappling hook but only 1 or 2 abilities you can find changes how it works. It’s like the devs made a really cool mechanic but didn’t know what to do with it. Also, the shooting and combat was clearly an after though as the majority of enemies stand still and do not move. Some don’t even attack and could just be replaced by targets that need shot. The ones that do shoot back have really basic attack patterns. The bigger challenge is moving around the screen with your hookshot and avoiding stage hazards. I honestly had way more fun traversing the maps in the game than fighting any enemy. That should have been the focus. Anyways, back to the content. The bosses you fight will always be the same no matter what. Attack patterns are the same and you will always fight the same boss when you reach the end of a run depending on the bounty. It makes runs feel like there are only 5 variants, one for each boss, as opposed to nearly limitless mix ups.The game contains a lot of collectibles in the form of lore and relics. Neither of which effects the abilities of the layer but rather add background to the game. I found these uninteresting as I do not find reading text on the screen about a watch exciting or a good way to provide purpose to a game’s universe. Relics at least offer XP to your character so that you can unlock new starting skills but again the skills are just not interesting that I did not care about this aspect. I know this mini review negative and disappointing but that is just how I felt when playing Flint Hook. It is a game with great visuals and charm but lacks in gameplay department. It isn't terrible but I think Gungeon, Isaac, Don't Starve, or a Robot Named Fight are way more interesting in what they offer. I really thought I was going to love Flint Hook but it just didn't mesh with me like I had hoped. Price: $14.99 Time played: 15 Hours Verdict: Wait for a sale Splatoon 2 with DLCSo Splatoon 2, it's good, really good. If you’re following Nintendo then you know this game is great. It has risen to being one f Nintendo’s big franchises. I mean this game has so much going for it. It is colorful, some great music, and such an interesting gameplay mechanic I can get my friends and family, that don’t play games, into a match and they’ll have a blast. While at the same time playing ranked can create an incredibly stressful few minutes. So obviously the multiplayer is excellent but single player wise can lease a bit to be desired. I love the hub world where you explore and select the next level to jump into. The traversal of the world by spraying ink is the best part. The enemies don’t really do much of anything in the base game that I’d rather for larger more interesting levels. Plus, the story is pretty simple and doesn’t offer that many exciting moments. Sure the boss fights are a highlight but there aren’t any character moments unlike the dlc, which i’ll get into. Overall with the base Splatoon 2 game the multiplayer is the main draw with the single player offering a decent one time though experience. Sure, you can replay levels with different weapons but nothing major changes that I wouldn't recommend it unless you are a huge fan of the single player.Splatoon 2’s DLC somewhat fixes a lot of the complaints I have with the base game. While it does not offer larger levels, instead smaller for focused challenges, this is still much better than the base game. These focused challenges (I think 80 or so?) levels are a lot of fun. Some will have you reaching a goal with no items, fighting waves of enemies, escorting a ball, shooting shapes out boxes, flying in a jet pack, and so much more. These are great bite sized missions that are vastly better than the single player missions. Sure, they aren’t large open levels to explore like I wish but they’re still great in their own way. The other big fun aspect of the dlc is how much character interaction there is. Pearl, Marina, and Cuttlefish, have a lot of dialogue between each other and they are swimming with personality. They’re a joy to read and watch as they interact with one another. Plus the ending sequence has an actual cutscene which adds a nice cinematic quality to the game. It makes me really excited with where Nintendo takes the single player.Splatoon 2 is a no brainer when it comes to the Switch. I didn't even get into Salmon Run which I have poured tons of hours into. This is easily my most played multiplayer game and maybe my most played game in general. Both the base game and DLC are well worth picking up. Price: $59.99 | DLC: $19.99 Time played: 140 Hours Verdict: Recommend Ys 8Ys 8 is the first game I played in this series and I gotta say I’m impressed. You play as Adol, the silent protagonist, who’s ship is mysteriously destroyed at the the beginning of the game. You wake up on a deserted island and have to reunite with other castaways to find a way off the island. I liked the aspect of finding survivors as they would be added to your base camp which would grow in size as you played. It has a nice sense of progress the more you play and the deeper you explore the island. Sometimes the base camp will come under attack and you will have to fight waves of monsters so be ready to have to travel back from time to time. The story and pacing however is pretty strange. It starts of with a nice hook of ending up on an island and a strange side plot about a mysterious girl who lives on the island. But by the halfway point the story kind of just disappears and you just gather survivors with the vague plot of “find a way off the island” is your only goal. There is no real antagonist throughout the game until the very end. This is where you are hit with heavy exposition and everything comes together and makes sense. It just would have been better if it was better spread out through the game rather just appearing at the very end.While Ys 8 might falter a bit around the plot department the gameplay is a high point. It is all real time and unlike most JRPGs you do not enter a battle arena upon fighting an enemy. You can attack as you please with no transitions and this makes combat fast. You attack with a single button to perform very simple combos but can perform a magic attack with on of the 4 face buttons. You’ll gain a lot in the game so there is a nice variety of moves you’ll perform. For example by the end my main moves for Adol were a vertical arching slash, magic tornado, a spinning air dash, and a long automated ground combo for heavy damage. There are tons more you unlock but that is just what I chose to use by the end. You can have up to 3 party members active at once and you’ll want to switch between them (this is done by pressing “Y”) to fight certain enemies as many are only weak to one type of attack which a party member will fall under (Air attack, smash, or slash). You’ll upgrade armor and weapons as you play but in order to change the visual appearance of characters you’ll need to trade for costumes ( as there is no currency in the game since you’re on an island) which I found disappointing. It did not feel like I had as much control over my character’s visual appearance which I really enjoy doing in these types of games. The last bit of gameplay is exploring the island which is somewhat metroidvania like. You’ll find new tools to let you get through swaps, climb vines, or double jump. Oh, and there is fishing which can be fun to get supplies.The soundtrack to Ys is solid albeit nothing amazing in my opinion. Only a few track really stood out and the rest sot of blended in with that jrpg electric guitar generic sound but nothing out right terrible. The only bad aspect of Ys is sometimes the frame rate and resolution can really dip. Grassy areas are hard on the eyes especially in handheld mode but it is still playable and there are varied environments that you can move to other parts of the game. Also, the translation is sloppy at times with some misspellings or forgetting words in sentences. It’s sloppy but I wasn’t too bothered, although for 60 dollars you’d expect a bit better. If you hate turn based jrpgs then this game might be what you’re looking for as long as you can deal with some anime tropes. There are a few in this game that had me cringe and feel mildly uncomfortable but overall not too bad. Definitely a fun game though and way better than I was expecting. I hope future entries release on the Switch.Price: $59.99 Time played: 40 hours Verdict: Recommend Wolfenstein 2Wolfenstein 2 is another technical marvel ported to the Switch thanks to the devs at Panic Button. Visually it is obviously going to be the weakest compared to the other platforms but it still is quite a game to look at. There were compromises to make it possible to run however. Frame rate is capped at 30 fps, textures can be blurry at times, motion blur is mandatory, and there is a subtle haze to limit the field of view. Still, the game has some great visuals considering the Switch’s limitations. In case you aren’t familiar with Wolfenstein 2 the premise is Nazis won WW2 and it’s time to start a revolution. You will kill a ton of Nazis and it is glorious. You’ll fight inside ruined American cities, Nazi airships, subs, secret bases and other locations. The story is really enjoyable with a great mix of absurdity but also a serious somber tone. There are only a moment or two I felt out of place but over all the game does a great job at setting up characters and moving the plot along. The game is not very long maybe about 10 hours but it’s a quality 10 hours.The weapons, while not as varied as I’d hope, control very well and provide excellent feedback and sound as you dual wield shotguns blasting Nazis to bits. Running and gunning is not the only thing you’ll do as there is some simple stealth in the game. In many situations you can sneak around with a hatchet and knives so you can eliminate Nazis without any hearing a sound. If spotted it just means reinforcements are called in on your area. Now when the game originally released I heard it was deemed to hard and maybe it was changed for the Switch but I’d say normal and hard are perfectly enjoyable experiences. Hard mode will have you hiding behind cover a bit more but it never reached a point where I was frustrated. Gyro aiming is also in the game which is great for fine tuning shots when aiming down sights. I do wish the game had more varied enemy types similar to how Doom does as encounters can sometimes feel too samey at times.In terms of extra content there are extra missions you can play that take place in levels you have already beaten. These are harder than the first time you play these and task you with eliminating a high ranking Nazi in the area. I have not beaten them all but from what I’ve played you have no checkpoints and need to beat it without dying. I wish there was a more arcadey mode in its place where you can just run around killing waves of Nazis as the game feels great and I’d rather just be able to jump in to play rather than having to select one of thee bonus levels but that’s a personal preference. Even with that small complaint Wolfenstein 2 is an excellent game and definitely should be played. If you only own a Switch I fully recommend it. If you have a PC, Xbox, or PlayStation pick it up there as it is cheaper and has better performance. But either way, play this game and enjoyable the world. Also, don’t forget to kill as many Nazis as you can.Price: $59.99 Time played: 10 hours Verdict: Recommend That finishes this set of games. Next time I do one of these I'll be in a new state so I don't know when I'll actually get around to it. I don't think it'll be too long but I'm not sure how many people will actually be missing me haha. Either way, take care and enjoy the rest of the summer months! via /r/NintendoSwitch
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