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#spritemancer
falgaia · 3 months
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Brief Rabbit Zodiac Cultist animation test in Spritemancer.
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sonyplaytation · 1 year
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ATTENTION ALL FREAKS
ok this post is for nerds, game devs, pixel artists, and people who like digital sandbox toys:
but go buy EVERYTHING from CodeManuPro on itch.io. RIGHJT FUCKIN NOW (or on steam)
this motherfucker got like ten programs that are all completely indispensable to my workflow as a pixels guy, and he just made the Motherfuck Program "Spritemancer" which is just all of his shit in one fuckin Daves Juicy Triple With Bacon of a program.
its like all you can eat buffet of my favourite pixels, and i can make them do ANYTHING now. this guy is a fucking wizard castin spells in my pc and i want to shake two or more of his hands and maybe slip tongue in as thanks for his service. literally incredible shit.
GO BUY EVERYRTHINTBG: https://codemanu.itch.io/
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falgaia · 21 days
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I checked out JuiceFX thanks to that post and impulse-purchased a bundle it was in...
I'm curious, for the gijinka designs and such, do you have a design all planned out beforehand, or do you make it up as you go?
hi, glad to hear I could point someone towards JuiceFX! I'd also really recommend looking into Spritemancer these days, it's made by the same dev and is sortof a collection of a bunch of his animation tools that he's created over the past few years. It has most* of the features that are in Juice FX, albeit in a different presentation format, but the biggest pull of the software is its ability to work with more than 8 layers at once by far lol. My most recent animated piece was juggling ~60 in one project by the time I was done with it, lol. In regards to the gijinka designs, thanks for asking! It really depends on the design, but more often than not I have a few rough elements and forms planned out in advance with the help of some thumbnailing sketches and figure out the rest of the details as I go. Pixelart and nupastels share a similar limitation in that they are both media that doesn't do well with overly finnicky details, so a lot of my early design work tends to leave those out and focus on shapes and volumes that I can block out in a poser app like Magicposer with relative ease. Generally I prefer to do a sketch if working with poser apps after the posing to block out a few of the details prior to rendering, but sometimes I will just skip the step to save time. I was able to find some of the early pose explorations for the Sandslash cultist, so I included those below for reference.
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hope this was informative, and thanks for the ask!
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falgaia · 5 months
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hold still and all will be made clear
Hisuian Hex Maniac (Pokemon, OC)
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falgaia · 4 months
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Flamebound | Arcanine Cultist
Pixel animation test using a nupastel base and Spritemancer. Lore in the alt text and read more.
(cw: indoctrination)
The Arcanine Veil is often seen as one of the most prestigious Veils one can acquire in a cult, given to only the most loyal and devout of subjects as a sign of status. In truth, as a canine Pokémon, Arcanine can be easily trained to follow their master's whims, a conditioning that can imprint on the Arcanine's very soul. Cultists who have expressed concern over their cults actions or who have begun questioning the cult's authority will often be offered the opportunity to don an Arcanine veil as a sudden promotion; an honor that few would refuse given its revered status. Upon merging their souls, the cultist's concerns are quietly quelled as their newfound canine loyalty takes, rebirthing dissenters into the most devout zealots of their cults and a powerful tool for internal propaganda.
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