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#sonic the hedgehog 1991
kornart3 · 1 year
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Sonic the Hedgehog (1993) !
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Sonic the Hedgehog (1991)
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spinningbuster98 · 29 days
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Sonic the Hedgehog (1991) Ending: A not so unorthodox platformer
It’s Labyrinth Zone guys! You love Labyrinth Zone right? I sure love having to pretty much do a no-damage run through it in order to access the Special Stage! :D
In all honesty, I don’t really hate Labyrinth Zone (anymore), mainly because it’s not particularily badly designed beyond it’s very concept being fundementally antithetical to what Sonic should be about, which is something that could be argued about over half of this game anyway.
Star Light Zone is, of course, the second best Zone in the game. It’s the only other Zone that feels like it was designed with Sonic’s speed in mind and features some platforming so you’re not just moving to the right. It’s not as elegantly designed as Green Hill but it’s good enough. And of course the idea of having a cunstruction site during a starry night as a setting is both original and beautiful, especiallyn with the music
I actually like Scrap Brain Zone and think it’s the best final Zone of the Genesis games! It’s fittingly tough and though I much prefer the background of Act 1 with that dystopian city landscape, the fact that it essentially changes setting with each act makes it the most visibly dynamic Zone in the game, kinda foreshadowing how Sonic 3 would do things
I’ve seen people say that Sonic 1 has this progression where you start in more naturalistic settings and then go to increasingly more industrial settings, kinda in a way to showcase how technology is threatening to overtake nature. Nice interpretation! But it’s got holes. Mainly in the fact that this supposed progression is not as gradual as you’d think, mostly due to Labyrinth Zone being a mostly natural setting yet it’s sandwitched between two city stages. Maybe it’s just due to the Zone originally supposed to have been placed right after Green Hill. However even excluding this the only industrial setting with any negative connotations to it is Scrap Brain. Spring Yard and Star Light are normal cities, heck the latter is explicitly presented as beautiful, even more so than other natural settings like Marble and Labyrinth, maybe even more than Green Hill. To go from that to Scrap Brain isn’t exactly a gradual progression, it’s actually completely sudden
The general consensus around Sonic 1 is that it’s a good game, just not a good Sonic game
I...have issues with this idea
First off: to compare Sonic 1 with the games it spawned feels disingenious to me: there were NO Sonic games aside from this one (and the 8-bit version I guess), so there were no series standards to meet, mainly because they were still being formed. So I don’t believe it’s at all fair to compare Sonic 1 with the other games in the series in a liberal fashion
It is, however, absolutely fair to compare it with other platformers at the time. And it’s when we do this that things start getting a bit...uncertain for Sonic 1
I personally think that this is a decent game, it doesn’t have much wrong about it, however one should remember that this is a game that was specifically made to stand out from the crowd. The game was advertised as being different from other platformers at the time, Mario most of all.
And to be fair there are at least two things this game does that truly are unique: the physics based movement and the expansive level design. I can’t think of any other platformer at the time that featured these two elements. Sure Mario had a run button, but movement wasn’t as slick as Sonic’s, and his levels were usually straight lines filled with platforming challenges
However only a portion of Sonic 1 truly takes advantage of these factors. The rest of the game might as well be just a regular platformer like many others, and the issue is that, if we do judge these aspects by the standards of the time, then Sonic 1 ends up just...feeling unimpressive, if not downright full of itself.
This game’s pure platforming is decent, but it’s also nothing special, it’s very 101, nothing crazy or creative, hell sometimes it’s just flat out boring, like riding blocks on lava in Marble Zone. This game wanted to compete with Super Mario World and, I’m sorry, but in terms of being purely a PLATFORMER, that game absolutely runs circles around Sonic 1, no contest. It simply has far more creative platforming gimmicks and power ups. You might say that it’s an unfair comparison given that one is the fourth main title in a historic game series while the other is the first one of its kind and is still getting its bearings, but I’m not the one making the comparison here, it was Sega at that time, so I think it’s absolutely worth taking into consideration
Think of it this way: y’know all these Indie fan projects that are coming out that are clearly Sonic-inspired and every fan on the Internet is yelling that they’re doing a better job than Sonic Team themselves? Yeah imagine one of these games became official and that it was actively and aggressively advertised as being better than Sonic. Then you play it and it turns out to overall be more basic than Sonic’s own gameplay overall, while having a couple of genuinely cool ideas that aren’t used properly all the way. You’d laugh at that kind of game for having that kind of attitude yet being ultimately unable to fully like up to its own hype right?
But that’s pretty much what Sonic 1 is when compared to its main competitor. I wasn’t alive in 1991 so, at the end of the day, I can’t say this with absolute certainty, but I do believe I would have found Sonic 1′s marketing pretty laughable in the end. Honestly the main reason why I ultimately respect the game itself is mostly because its ideas will later be refined and the next few games will absolutely live up to the hype that the first one started to generate
And I guess that some might say that I’m completely wrong in my reasoning as, after all, the game was a huge success right? Well maybe, but I do wonder how much of this game’s success was really due to its quality and how much of it was due to Sega’s super aggressive marketing and the simple fact that it soon got bundled with every Genesis, especially the latter as do remember that, as soon as they stopped doing this, Sonic 3′s sales dropped a lot when compared to the first two games, despite Sonic 3 being....Sonic 3. Remember: sales and popularity do not neccessarily equate quality. Sonic 06 sold quite well at launch due to the initial hype and series like CoD nowadays are still very popular among the common crowd despite being largely ridiculed by many in the gaming community
And finally: no. I am not trying to say that “Sonic was never good lol. Cope and seethe fanboys”. Evidently a franchise capable of spawning over a hundred games lasting for 30+ years must’ve done something right in its early years at least
What I’m trying to argue is the possibility for Sonic 1 to just...be considered a pretty mediocre game overall, even on its own feet. I personally think it’s decent. PERSONALLY. But I think it’s got enough going against it that it can be argued that it’s actually less than that from an “objective” standpoint (if there’s anything like that anyway). I don’t like how people, at worst, talk about this game by saying “yeah it’s a bad Sonic game but a good game tho”, because I get the feeling that at times this is just born out of a fear of saying something bad about the progenitor of the series, like you HAVE to absolutely show your respect and reel in your criticisms or else! Except I don’t think that’s fair at all and this doesn’t just go for Sonic 1. You can respect what a game has done while also arguing that it’s not that good when standing on its own feet. Look at Metroid 1: that game is VERY important and I absolutely resoect it, but it doesn’t change the fact that it’s an absolute mess, pretty damn broken even by the standards of the era.
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kinseyuwu · 1 year
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Sonic the Hedgehog - COPE - Sega, 1991
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acquired-stardust · 1 month
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Sonic the Hedgehog Sega Genesis 1991
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sonicpanels · 10 months
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Sonic the Hedgehog (1991)
Writer/Art: Francis Mao
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kingsncrowns · 2 months
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Original 1991 Sonic Poster
Okay so, not my usual post but, I was gifted this poster a while ago and I’ve been trying to research it for ages but, I haven’t found anything that relates to it?
It’s by Sega Force, the magazine coverage for the original sega games and the poster is dated 1991! It could either be from a magazine or from one of the game bundles they used to sell. Does anyone know anything about this poster cos I’d love to know more!
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chiptunepacifist · 7 months
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Sound Test~!🌟
[Click for higher quality, reblogs appreciated!]
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kirbykrisis18 · 10 months
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nerds-yearbook · 10 months
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The first game in the Sonic the Hedgehog franchise was released on June 23, 1991 for the Sega Genesis.
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Sonic the Hedgehog Aesthetics | Marble Zone
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spinningbuster98 · 30 days
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Sonic the Hedgehog (1991) Part 1: Sonic's the name, Special Stages ain't my game!
Yep
We’re doing this
So the very first time I played Sonic 1 was on Mega Collection Plus (my third Sonic game overall) on my PS2 (rest in peace buddy) back in roughly 2005, though I don’t have many memories of playing this game, I usually spent my time playing Sonic 2,3, Sonic & Knuckles and Triple Trouble (for some reason)
Heck now that I think about it I think I have more memories of playing this game during high school on my iphone (the Whitehead version) more than anything else!
Green Hill is a classic, there’s really nothing I can say about it and no amount of overexposure due to nostalgia pandering in recent years can take that away. It’s a great and elegant way to introduce the player to the core mechanics of the game, through a level that is simple yet complex enough (for the standards of the time anyway) to warrant replayability. When you really compare it to the stuff that was prevalent among platformers at the time, Green Hill really is unique. Instead of being a linear romp through tough platforming challenges, it’s a much more expansive level that is much more lax in platforming and that allows the player to do whatever they want, either blasting through it at top speeds or explore it for fun, and it’s not so much the fact that it’s “non linear”, as at the end if you think about it it’s still a matter of going from left to right, it’s just that there’s so much more to see and do here
So naturally after that strong start we gotta dial it all back and just put out a perfectly standard platformer level. I don’t even hate Marble Zone, but I can’t deny that it’s mostly due to the music giving it a really unique and memorable feel that I can’t quite describe, otherwise well...I’ll get into that next time ok?
I wanna say that Spring Yard is an improvement but it’s not all the way, as while the level is faster than Marble, it just lacks the elegance and fluidity of Green Hill, the level is much more “uneven” in terms of flow, just when you’re about to go fast you’re stopped by an arbitrarily slow and uninteresting platforming section
And just because I don’t know where else to mention this: the Special Stages
I don’t hate Sonic 1′s Special Stages
I loathe them
Even putting aside how the idea of collecting 50 rings and making it all the way to the end of the stage essentially without taking too many hits pretty much further plays against the overall idea behind this game being a fast platformer, the Stages themselves are all kinds of horrendous
People can bitch and moan about the Half Pipe ‘till the cows come home, but you at least have control over there. They’re not the best controls, but you do have FULL control over where Sonic goes there. Here you just gotta pray that physics are on your side and that you don’t knock the wrong tiles in this endlessly rotating spinning wheel of pain, which makes it feel like 90% of my failures and victories here are partly out of sheer luck rather than skill. Then you factor in that you only have a pretty limited number of tries to get all Emeralds, that when you fail a Special Stage the next time you retry you’ll get transported to the next one in line rather than having you retry the one you failed, thus making it harder on you to truly practice, AND the fact that all of this pain is just so you can get a slightly different ending where the Emeralds just make a few more flowers bloom in an already flowery area? Yeah no, getting all the Emeralds in Sonic 1 is a pretty miserable experience and one that is not worth it all that much.
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devileaterjaek · 1 year
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Sonic the Hedgehog
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thebunsquad · 2 years
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Hey everybunny, let's use our blast processing to discuss why rolling is a myth. These are my first impressions of Sonic 1 (1991). 
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comfortfoodcontent · 2 years
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