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#software bugs
frog707 · 5 months
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abuse of software metrics
When software projects judge themselves by the number of open issues, or how long issues remain open, there's a tendency to rush issues to closure and close issues that shouldn't be closed.
I'm seeing this phenomenon with the Assimp project. The project's GitHub repository publicizes metrics like "issue resolution" in days and the percentage of all issues that are open.
During the past month or so, I filed a slew of bug reports with Assimp, mostly related to the ".blend" file format. Recently, the project manager closed all those issues, saying that the .blend format was "deprecated", meaning the project no longer supports it.
But the documentation said (and still says) that ".blend" is supported.
Later that same day they started a discussion about deprecating the format. The causality is clear, and it looks to me like an effort to improve those metrics.
How do I feel about this? At first glance, the effort I put into those issues seems wasted, which is irritating and a bit sad. But if my work pushes the project to be honest about its limitations, perhaps that's best for everyone in the long run.
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emo-56 · 9 months
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anyone else have a bugged ask inbox? how do i fix it?
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yappg · 4 months
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GameMaker Ubuntu Beta IDE running inside of a container is kinda buggy
What is this :
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Like, what am I supposed to do with this. A restart of the ide fixed things, but how did this even happen?
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fyeahffa · 2 years
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we’re the chonkiest boi on dreamwidth :’)
https://dw-maintenance.dreamwidth.org/89826.html?thread=4078562#cmt4078562 https://fail-fandomanon.dreamwidth.org/568617.html?thread=3468436009#cmt3468436009 https://fail-fandomanon.dreamwidth.org/568617.html?thread=3468343081#cmt3468343081
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mcb3k · 5 months
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Huh, so the image being shared from gubbins looks like it's the same one, even though the postcard I'm trying to share is not. Duolingo does this too.
Weird.
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dekaydk · 5 months
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iq.com playback problems
Anybody else get this when they resume playback after pausing? Even rebooting the computer doesn't work, which suggests the problem is on the server end.
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I filed a bug. Not for the first time with this issue, either.Yes, I know they have an app for Mac, but it only seems to work in Mandarin.
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gobusto · 9 months
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oh dear, tumblr seems to have accidentally replaced my usual dashboard with a Twitter clone! worse still, they also forgot to include an option to turn it off in my settings!!
what a silly oversight -- especially since i have never at any point in my life had a Twitter account, and explicitly chose to come to tumblr instead!!!
anyway I have logged a bug report with them so that they're aware of this error. :)
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This is not possible!
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EDIT: It's actually a debug launcher option!
Man, this is not possible, looks like Hearts of Iron 4 is having a bug where it fails to load certain elements of the game. The blame is not the mods nor my Steam copy, but the game itself.
Paradox, if you're seeing the post, can you please fix this bug?
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hindbodes · 5 months
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"YouTube's video player isn't buggy! YouTube's video player works fine!"
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xbsoftware · 6 months
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Simple Task and Bug Tracking System
A highly customizable web-based online task and bug tracking system to keep track of reported bugs and tasks assigned to company employees. It allows simple workflow management as well as effective collaboration between teammates.
Industry: Enterprise
Tech stack: DHTMLX, MySQL, PHP
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frog707 · 9 months
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It's an interesting render, but not the result I was hoping for.
I've begun Chapter 27 of the Vulkan tutorial. On Monday I got my app to load the "Viking room" 3-D model without crashing. It's clear, however, that there are bugs in my code, since the render is supposed to look like this:
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Luckily, I've seen similar distortions in OpenGL. Based on visual comparison the renders, I strongly suspect my issue is caused by incorrect mesh-vertex indices. My plan is to carefully review my code changes, and if that doesn't reveal the root cause, I'll dump the first few indices at various points in the process and see if they're correct.
Since both images above are derivative works, I should credit the creator of the 3-D model:
This work is based on "Viking room" (https://sketchfab.com/3d-models/viking-room-a49f1b8e4f5c4ecf9e1fe7d81915ad38) by nigelgoh (https://sketchfab.com/nigelgoh) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/).
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arisenshivam · 10 months
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yappg · 4 months
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First dev blog
Hi! I can't believe this is the first dev blog for yappg (or rather, this iteration of yappg. There are dev blogs for the previous attempts that can be found on youtube or gamejolt).
I wanted to wait until I had an icon, but turns out I found something to talk about.
yappg is made with gamemaker. Partially because it's a nice engine, partially because it's one I am familiar with, but mostly because it's the same project I keep trying to make in that engine for around 5+ years. I really want to do my best to finish it this time, hence the tumblr blog. But how I used my computer was very different 5 years ago. Today, I am on Arch Linux (let's get this out of the way : i use arch btw). Arch is not a supported operating system for the GameMaker engine. I think the issue is pretty easy to figure out.
Up until now, I have been using distrobox to manage a podman container based on Ubuntu 23.10. While solutions like debtap exists in order to convert .deb packages into Arch Linux compatible packages, it doesn't really work with GM. The container approach gives me a near native experience. It's not perfect. Either due to configurations issues or just container issues, the GM debugger doesn't work, the game itself seems to run at a very low fps when ran from inside the container (like, for example, when testing) and any attempt at making an executable fails around 1/8th of the times (but don't quote me on the number tho). Good enough to develop, but there are some time lost dealing with bugs. Plus, I have to run the Beta version of the GameMaker IDE.
But this isn't what made me write this post. Oh no. GameMaker has 2 different ways to create an executable file. You can either use the VM or the YYC. The VM option runs the game in a virtual machine (a bit like Java), while the yyc option compiles the game. This compilation comes with a performance boost, but it takes alot longer to build and features like the debugger are disabled. And as it turns out, something breaks in my container setup when trying to compile an executable using yyc. But at least, that's better than what happens when I try to do a remote build from the container to an ubuntu vm. Because the build doesn't fail... but the engine forgets how the room order works or something.
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This object is in the first room of the game. Every build has that specific object, and the alarm event was left untouched since it's creation. Why is this an issue now???
Honestly, HOW??? And I can confirm that the issue is with the container, because after having installed the beta ide on the same virtual machine and compiling the game there, the room order works again, and the game is compiled without any issues.
The tl;dr here is to not run the GameMaker beta IDE inside of a container, but that's too late for me. Fortunately, I can keep developing for vm until I am close to being done, at which point I can switch to yyc and fix whatever bug might pop up
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lrandconkdors · 1 year
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The Netflix app accidentally loaded this thumbnail for Maniac without a logo, leading to a creepy minimalist look
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youkorayah · 1 year
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AO3 bug
this happens every so often where you go through yours or someone else's “bookmarks” on ao3 and sort by “update” only...
i’m getting things at the top of the listing being things updated in 2019, then 2020, then 2016
and so on.
*sigh*
wonder how long this one will take for them to fix?
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orbitbrain · 2 years
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Academics Devise Open Source Tool For Hunting Node.js Security Flaws
Academics Devise Open Source Tool For Hunting Node.js Security Flaws
Home › Endpoint Security Academics Devise Open Source Tool For Hunting Node.js Security Flaws By Ionut Arghire on August 30, 2022 Tweet A group of academic researchers have designed an open source Node.js bug hunting tool that has already identified 180 security vulnerabilities. Node.js is an open-source, cross-platform, environment for running JavaScript code outside the browser. It was designed…
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