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#sinnoh for the three of them at its core is just one big coming of age story after horrific events coated with layers of existentialism
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Au were Ingo is like tris from what you rebolged
he's just sorta like that already. unless you mean like. a witch.
actually i had a bunch of time to think about this since reading the initial ask and i think making a pla au of that would work EXTREMELY WELL. like you've got giratina as the Big Bad that the chosen one has to defeat, and the protagonist as the Chosen Child, and the galaxy team as the ones divining their future and sending them off
and ingo's just like what. no. this is so many different kinds of stupid. i don't even believe in your divination. it's a big snake i'll just go throw some fairies at it and it'll die. and then dealer's choice of the other wardens—maybe All Of Them—are all, for their own reasons, like yeah yknow what he's right. we're already blessed by sinnoh on account of being wardens. we'll just do it ourselves. i think cyllene also comes. im undecided on if the nobles also come, or if this is an au where all the wardens are like, witches gifted power by their nobles, or if it's a fusion thing. either way cyllene can teleport bc abra
anyway obviously it winds up being a Very Intense Battle and they're all reaching the end of their strength, giratina has yet to Die Already, ingo reaches for some core of determination for strength, digging deep into his Truth and Ideals, he cannot fail—
and entirely by accident, calls upon the still-whole Legendary Dragon of Unova.
who was mostly just curious who the hell this random guy is who has their frequency and is like shouting at them without even realizing he's doing it. it sorta, takes him into a little extraplanar space for a chat, where time doesn't pass and giratina can't get to
ingo does not have the energy left to have a nice civil conversation with a dragon, he is too singularly focused to even like, register what just happened, he just glares down this legendary beast from nowhere and tells it with the furious intensity of a Champion that it can either help him or get out of his way.
the legendary dragon obeys the strength of will entirely on instinct, returns to reality and is suddenly facing down giratina, between it and everyone else, and giratina may be like antimatter personified but unova is effectively three-in-one and also an amplifier for its champion's will and right now ingo is giving it Unparalleled strength and giratina is still, fundamentally, in possession of a mind to bend—so it whips up an inferno and forces it to bend, saying YOU
WILL
STOP
and giratina Stops, and the rift vanishes.
the battlefield goes silent. the dragon is Still There.
"COULD YOU HAVE DONE THAT THE ENTIRE FUCKING TIME," someone else shouts.
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kokorowoutsu · 1 year
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-- Grusha: Tidbits
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Grusha’s species is labeled as Unknown. He died in a snowstorm and was reborn by another one thanks to Aestas. He has been exposed to her natural cryo abilities mixed with whatever magic she used to raise him from the dead and now... well, he is what he is.
Speaking of Cryo abilities, he has his own abilities as well that he has taken the time to master. Because he’s somewhere always cold thanks to living in cold places, no one seems to realize he has these abilities.
He’s able to regenerate wounds and not die depending on if its cold or hot. Colder weather means his healing is faster and hotter weather brings his healing more slowly.
His birth parents are unknown, but being he was abandoned in the dead of winter, Grusha was told Aestas’ inklings later in life when he asked of his birth mother in that Aestas thought she might be a prostitute who just left him in the snow to die. When it comes to Aestas, he was raised by her off and on until he could fend for himself, and soon enough he became co-raised by her siblings – mainly Joseph and Bellum. Aestas was still a big part of his life but she became less so to give him independence.
Aestas’ nickname for him is ‘Little Aurora’.
He is a Capricorn.
Grusha was a pro-athlete in Pokemon Snowboarding, a sport which combines snowboarding and pokemon depending on the competition being held. His three pokemon used were his Mightyena, Weavile, and Dewgong.
He lives and breathes for snowboarding. It’s the one thing he’s passionate about ( besides a few other things ), and although he has had two spinal surgeries with the promise of possibly being able to snowboard again, he has found a passion instead for the artistry of Board Painting/Making. It’s how he lives through the sport now that he can’t participate competitively. 
He is classified as disabled and must use a cane to get around on certain days. He has no registered service pokemon but is looking into getting one.
His first words were ‘Board’ and ‘Snow’, according to his Mother.
His first and partner pokemon is Togo the variant Mightyena. He has been with him since he was a boy, but he also considers his Weavile and Dewgong, Lolair and Pasha, to be just as much his main partners. The three form his core support group when his family is unable to visit. He is, however, more known for Quartz, his Cetitan. He uses Terastilization on his Mightyena when he’s a Gym Leader.
He has broken multiple bones in his life, but his back injury is the worst. He usually dresses warmly not just because he lives on a ice mountain, but also to hide the scars. There’s no shame in them so much as he doesn’t want people asking questions.
He was schooled privately mostly under Aestas’ teaching, but with some input from his entire family, he turned out to be someone cunning and intelligent. He was also taught to fend for himself in the wild, but never really go alone – that’s why he relies on his pokemon for survival as well.
The affinity for ice-types and being an ice-type specialist is something Grusha knew and expected growing up, and so when he began Pokemon Snowboarding, he made sure to have a decent number of ice-types for the various competitions.
He’s been pretty much all over the world and while he’s associated with Paldea, he actually prefers colder regions like Sinnoh and Kalos.
His RotomPhone is light blue and is powered by supernatural abilities unlike a normal Rotom.
He’s often mistaken for a woman much to his chagrin. He has to correct people more often than not and with his irritation comes Togo’s wrath.
Family is important to him just as much as his pokemon. Friends… are something he really doesn’t see a point in having, but he’s made nice with his co-workers at least. If there’s one he’s close too, it’s probably Rika – who has the same issues with the misgendering – and Ryme being she has her town on the same mountain – just down the slope.
If offered alcohol, he will drink thanks to the influence of his family, but only lightly. Having to be a gym leader and a artist, he likes to have his mind clear.
Romantically he’s always been neutral and never really had the time for it, but he has looked at someone on occasion and thought how handsome or pretty they were. Now with time, he could have a relationship, but no one has stood out. Maybe someday that will change.
He appreciates most forms of art and has hot takes on others.
Grusha vibes with Team Instinct.
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voltimer · 3 years
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'The Magic of Johto's Level Curve'
(or, 'a leisurely analysis of the singleplayer balance of Pokemon GSC and HGSS')
The Johto games - especially HeartGold and SoulSilver - seem to have a very good reputation. Some often put the aforementioned HGSS into their top 3 or describe it as the core Pokemon experience. I personally agree with this sentiment and HGSS is either #2 or #1 depending on my mood (it usually competes with Black 2 and White 2).
Despite all its praise though, there seems to be an incredibly consistent point raised against it: the level curve. I see it described as unbalanced, janky, and generally bad.
There are two main problems people tend to cite. First is the level progression in Johto itself, with Gyms 5, 6, and 7 not exactly being a smooth progression upwards and then Team Rocket's Archer and the 8th Gym having a notable level spike compared to those last three. Wild Pokemon levels are also usually a lot lower than the major boss fights they are ahead of, making raising new 'mons harder and grinding for boss fights longer. The other problem is Kanto, whose problems can essentially be said to take Johto's levelling issues and ramp them up. The jump from fighting Blue to the Elite Four rematches and Red is also very significant.
What I'm not going to do here is refute that the above isn't true - these level scaling inconsistencies are certainly present. It's also very different to the vast majority of main series entries, whose level curves are more linear and gradual. Gens 5 and 7 even have a feature which multiplies exp gain based on how much lower or higher you are than the Pokemon you defeat which in a way acts like a rubber band around each game's level curve, ensuring you can catch up easily but not go too overlevelled either. Playing GSC and HGSS when the rest of those entries are like that is a bit jarring. Pokemon is so well-known for having quite a formulaic design across its main series and when compared to that formula with regards to level progression and the like, the Johto games do seem a bit off-colour.
What I am going to do though is try to explain why this so-called bad level curve is at the very least not actually that bad, or, if I can convince you well enough, that the Johto games actually have a unique and (what I call) magical singleplayer game design not properly replicated in any other entry. It goes to the core essence of Pokemon's theming, and it fits with the fact that Johto's narrative also happens to put the most focus on those themes than the rest of the series.
When I say the core essence of theming, I mean the very basics of every Pokemon adventure: you, the player, leave home to go on a journey around your region, meeting various people and overcoming various challenges along the way together with your partner Pokemon. Challenges you overcome are all thanks to the bonds you share with your partners and how you raise them with love and care. As you get older, this is the sort of thing in Pokemon that you probably end up taking for granted. It's typical "power of friendship" stuff, and most people will tend to come to conclude through learning about the game mechanics that this sort of thing is superficial and that stats are all that matter in the end. The more modern Pokemon games also have such a big focus on larger-than-life stories with big climaxes featuring the box Legendaries that it's easy to lose this basic level, down-to-earth narrative theming.
Johto is significant for not having any larger-than-life aspects overshadowing its core. Instead, the core takes centre stage. There is no real overarching story besides your adventure. Team Rocket's antics take a sub-plot role but in the end act as a foil to your story, being one of the more major obstacles you overcome. Catching Ho-oh or Lugia is no cataclysm either, but rather a reward for your achievements throughout the game and thanks to your good and pure heart - recognised by the Legendary in question. Moments throughout the game like how you deal with the situation at the Lake of Rage, or the Dragon's Den trial where you're asked questions to test your ideals as a trainer (which, of course, you pass with flying colours) all contribute to this core as well.
The way Professor Oak congratulates you after defeating Lance ties the knot perfectly on the main campaign:
"Ah, <player>! It's been a long while. You certainly look more impressive. Your conquest of the League is just fantastic! Your dedication, love, and trust for your Pokémon made this happen. Your Pokémon were outstanding, too. Because they believed in you as a Trainer, they persevered. Congratulations, <player>!"
These are just examples of the main story events, though,and Johto has a lot more than that. The region is filled with things to do beside the main campaign - Berries/Apricorns, Pokegear calls, the Ruins of Alph and other optional caves, the Bug Catching Contest, and (in HGSS) the Pokeathlon and Safari Zone, just to name a few of the more notable ones. Tama Hero's review of Pokemon GSC talks a lot about this and it's well-worth a watch even beyond the section describing the games' breadth of side content.
Tama Hero also touches upon the supposed level scaling issue, and her response to the complaints is that there is a "sprinkling" of opportunities for small bits of exp gain throughout the game which should help you stay on track in most cases, and where you can't match levels, you can outplay your opponent.
I certainly agree with the latter. It always feels entirely possible to beat bosses at a level deficit throughout Johto. The Johto League is one of the key cases where you'll probably end up at level disadvantage, but I've consistently been able to defeat it with a team of lv 40s on average (so nearly 10 levels behind Lance's peak), and I'm pretty certain that my not-even-10-year-old self did so as well, even though it took me many, many attempts. From various people I've talked to and bits of let's plays I've seen over the years, this seems to be the common experience too. I think only a minority of people have had to grind to match Lance's levels in order to beat him at all. Granted, it might take you a couple of tries at that level disadvantage (or a great couple of tries more, like little ol' me), but that's surely not an unreasonable expectation. The concept of getting stuck at a difficult stage in a game could be called a universal one, and I think most people agree that it's always pretty satisfying to finally surmount a challenge like that. This can even be said about other Pokemon games - Kanto, Hoenn and Sinnoh also all have large level spikes at the end. In fact, at least when it comes to the end of the maingame, I'd argue Hoenn and Sinnoh have a larger level spike than Johto, but they're not considered impossible or anything
Regardless, though: it's certainly possible to win difficult battles in Pokemon at a level disadvantage. Tama Hero argues that the strategy required to do so isn't something the game teaches you very well, but I think this is a tad pessimistic. In the end I think that most wins will just come down to understanding of more fundamental skills that you've probably learned through the course of the game naturally - using type matchups (gyms are all type themed), using moves with stat changes (the earlygame is full of moves like Growl and Tail Whip), using status moves (no doubt you're going to see the effects of Paralysis and Burns throughout the game at least), and apt use of items (bosses always use potions and often use held items). Players also have more control over the battle than the enemy, with the default Switch mode and a huge amount more items available. It's true that the games don't teach you the deeper, untold mechanics very well, but learning about those only unlock even more ways to succeed for the numbers-minded veterans.
On the topic of those deeper, untold mechanics I also want to talk about something which Tama Hero doesn't mention at all - Effort Values, or EVs. Most of you reading will probably know about these by now, but for those who don't, EVs are hidden values which can increase a Pokemon's raw stats by a certain amount based on the other Pokemon they defeat. They were present in a slightly different form in Gens 1 and 2 in the form of "stat exp" but the premise was the same: your Pokemon grow twofold when you defeat Pokemon, by gaining visible exp for levelling up and visibly gaining stats every time that exp bar fills, but also by gaining stats little by little every time they defeat any Pokemon. Your Pokemon's EVs weren't visible to you in-game until Gen 6 with the Super Training graphic, and numerically weren't until Gen 7 where you can press X on the Pokemon's stat screen to show what are called "base stats".
EV optimisation is crucial to competitive play because the stat boosts they give are quite significant. Competitive players will "min-max" spreads, putting as much as possible into 2 stats to maximise strengths and not wasting any on stats they aren't making use of. In maingame playthroughs, though, EVs will usually end up being a balanced spread because you'll invetivably be facing a variety of Pokemon with different EV yields throughout the game. EVs can also be increased with the Vitamin items (Protein, Calcium, etc.) which you find a handful of throughout the game (and can buy at a premium) and can be used to manually raise EVs, though only to a certain point.
In Gens 3 and onward, a Pokemon can have up to 252 EVs in 1 stat, and 510 in total. At Lv 100, 4 EVs in a stat grant 1 point extra to it. For the singleplayer campaign the conditions are a bit different, but if we assume as a standard that by the Elite Four your EV total is maxed out and you have an even spread, your stats will all be up to 10 points higher than they would be without EVs. In Gens 1 and 2, you can actually max out all of a Pokemon's stat exp values but you're unlikely to cap them all for a good while beyond the maingame so we can consider them about the same as in the later gens for this.
But why is this important?
Firstly, the difference EVs make in the above scenario account for what is usually about 5 levels' worth of stats. Depending on your exact distribution, it could be a couple more or less levels' worth in each stat but the bottom line is that they make your Pokemon's strength higher than it may seem based on level alone.
This means that the wild Pokemon grinding that is criticised for being too tedious in Johto as a result of low levels is also better than it seems because even when you don't level up, you're gaining EVs for every one of those you defeat. The stagnant levels in the midgame of Johto also contribute more to your Pokemon's growth than it may seem from the slow level gain. The Pokegear rematches which you gain access to after defeating Team Rocket before Gym 8 may also be a little infrequent, but they also very often give you Vitamins afterwards to add to all of this.
Secondly is what seems to be a fairly unknown fact: in-game trainers do not have any EV spreads. Thanks to the work of speedrunners, we have exact data of enemy trainers' Pokemon to show this. Trainers do have IV spreads based on their "AI level" (more 'advanced' AI levels will have up to 30 IVs across the board) but the difference near-perfect IVs will have on their Pokemon is not as great as the combination of random IV spreads and relatively balanced EV spreads yours.
That 10 level deficit vs Lance is suddenly more like 5 in practice. Some of his Pokemon also happen to have pretty high stats naturally in Gyarados and the Dragonites, and the level deficit will still be slightly present, but once we factor in strategy again, you can abuse their type weaknesses and make good use of items, status and whatever else have you to swing the odds in your favour.
The only way you can find out anything about EVs in Johto is from a NPC in Blackthorn City who gives your Pokemon the Effort Ribbon if they have reached their total of 510, and the only practical way for a player without the technical knowledge to have achieved this is to have spent time throughout the game doing lots of little bits of training - in other words, putting in the effort - to have incidentally capped their Pokemon's EV total. It's only fitting that you find this NPC towards the end of the Johto campaign because it's likely that by this point a couple of your team members will be eligible for the ribbon.
This finally ties back to the point of core theming. EVs are an invisible stat giving your Pokemon an extra edge over their in-game opponents, or, at worst, one closing a gap in strength between them, as a result of all of the time you've spent raising those Pokemon throughout the game. In other words, EVs are essentially the statistical representation of the "dedication, love, and trust" you have for your Pokemon which gets you through seemingly difficult challenges. Levels, then, are only a surface representation of your Pokemon's strength: they create the feeling of an uphill battle, but you can win against the odds by believing in yourself and your partners. It's probably exactly what you thought as the naive and uncynical child playing through a Pokemon game for the first time, and probably one of the ways you made such fond memories of it. In hindsight, this is definitely how it was for me. It is a sort of magic, really.
There is still a big Red elephant in the room, and I do think that the level gap between the end of the Kanto Gyms and Red is maybe too hard to go and beat immediately after even with the power of EVs and such, but Red is by all means a superboss and final challenge of the Johto games, and I don't think it's unreasonable to have to grind for a while to build up for and to finally be able to take his team of Lv 80s on. The same can be said about the Elite Four Rematches in this game and others, Steven in Emerald, or that one Barry fight in Platinum if you do decide to beat the E4 rematches 20 times to make his levels nearly match Red's. If you're setting out to fight a superboss like this, the grind is part of the prerequesites. It's definitely still possible to beat someone like Red with a 10 or even 20 level deficit if you play well, though. I admit, I haven't beaten Red in a long time, but I have beaten Emerald Steven with a ~15 level gap before. Tama Hero also said she has beaten Red with a team of level 50s in Crystal in the review.
I said before that the other games in the series haven't replicated this sort of thing as well. Gen 5 was the beginning of a marked shift away from this design, with its overarching story-driven style and a change to exp gain which would honestly be incompatible with the level curve in Johto. Gen 6, whilst returning to the exp system without level deficit multipliers, saw different means of statistical representations of the 'dedication, love and trust' trio in Pokemon Amie, which can break the game almost as much as the Exp Share when enough Affection is built up. Gen 7 brings back Gen 5's exp system whilst retaining the Exp Share and Affection systems, and actually ends up even diverging from the EV design which went before by having in-game trainers and Totem Pokemon with competitive, min-maxed EV spreads from as early as the Trainer's School. Whilst I am yet to play Let's Go and Sword and Shield, their Exp system with a 'permanent Exp Share' of sorts makes it a huge amount different and from what I've seen and heard, overlevelling is quite easy despite the game being designed around the feature. I really hope that Brilliant Diamond and Shining Pearl at least return to Gen 6's exp mechanics, or better, reunite us with the held-item version of the Exp Share which doesn't make me feel like I'm cheating whenever I use it.
Before I go too off-topic, though, I should probably return to the original thread of this post to make some concluding remarks. What can't be denied that the way GSC and HGSS are designed may not be for everyone. I know for sure that a lot of people prefer to be able to breeze through a Pokemon game at a brisk pace without many roadblocks, but as someone who in recent years has come to appreciate much slower-paced and immersive singleplayer Pokemon playthroughs, I can't help but love the way GSC and HGSS are designed in the way I've explained, or appreciate their unique identity amongst the rest of the series. Coming to think about this has also shed light on why I adored HeartGold as much as I did when I first played it way back 11 years ago. I poured hours and hours into the game, and as a result, its magical design put me under its spell.
_____________________________________________________________
Though I linked to the references I did use when they appeared, here they are again. Do check them out if they're of interest to you!
Tama Hero's GSC review: https://www.youtube.com/watch?v=FgtMVKP2T6Y
speedrun.com trainer data for HGSS: https://www.speedrun.com/pkmnhgss/guide/k2zij
speedrun.com trainer data for SuMo: https://www.speedrun.com/pkmnsunmoon/guide/d2683
Tama Hero (YT) is one of the few people I know who actually makes longer-form Pokemon analysis content besides Aleczandxr (also YT), who whilst not being a 'PokeTuber' has made some brilliant analyses of storytelling through setting in Sinnoh, Hoenn, Johto, and just recently, Unova. I did not refer to them here but I can highly recommend their content, at least.
Thank you very much for reading to the very bottom here. This is my first time writing something like this and I appreciate it.
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themattress · 4 years
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Pokemon Franchise Narrative Comparison
To this day, there have been only three other mediums that have run for as long as the core Pokemon game series has: the anime series, the Pokemon Adventures manga series, and the Trading Card Game. With the obvious exception of the TCG, these have all had narrative arcs within each passing generation, and I want to use this post to compare their quality.
GEN I Games: Red/Blue/Green/Yellow Anime: Original Series: Indigo League + Orange Islands (The Beginning) Manga: Red/Blue/Green Chapter, Yellow Chapter  
1st Place - Manga. The original R/B/G Chapter brings the world of the Game Boy games to life in stunning accuracy, while also its own spin on certain things and crafting a simple yet sophisticated coming-of-age narrative, with the Yellow Chapter being its Actionized Sequel that raises the stakes even higher and deepens everything within this manga series. Add to this clear influence from the anime and the fact that it’s the only Gen I product to feature the character of Green in it, and we have the definitive story for the franchise’s first generation.
2nd Place - Anime. While increasingly less faithful to the details of the games, the anime remained very faithful to the spirit of them while telling its own coming-of-age tale for Ash Ketchum in the Indigo League series, plus a “postgame scenario” equivalent with the Orange Islands series. The highlight of this story is definitely how it fleshes out the games’ main antagonists: Gary Oak, Team Rocket and Mewtwo, into interesting, memorable characters.
3rd Place - Games. The 8-bit adventure that started it all is incredibly bare-bones and basic: take the Pokemon League challenge, thwart the evil Team Rocket along the way, and if possible fill up that Pokedex with all 151 Pokemon (”Gotta Catch ‘Em All!”). As a story, it’s not very interesting, but as an excuse for gameplay it works marvelously and established a winning formula for the series, and to this day it’s still charming in its wholesome simplicity.
GEN II Games: Gold/Silver/Crystal Anime: Original Series: GS (Gold and Silver) Manga: Gold/Silver/Crystal Chapter
1st Place - Manga. It’s funny - in the first volume of the G/S/C Chapter, things seemed to be a definite downgrade from the Kanto-based arcs that came before in terms of artwork, characterization and narrative. But then the mysterious masked antagonist appears at the end, and from then on out things just keep escalating to such epic heights that it becomes the best Johto story in the franchise and arguably the best arc in the whole manga series! Practically everyone and everything from the previous two arcs end up joining up with the new elements and the series up to this point is brought to a satisfying, conclusive note. 
2nd Place - Games. While the League challenge and Pokedex narrative threads are basically the same as before, and the Team Rocket thread is actually weaker, this story also features a stronger regional setting, a stronger rival, and stronger characterization for side characters both old and new, especially in the special edition, Crystal, making it a welcome step-up.  
3rd Place - Anime. An attempt at a new narrative was notoriously abandoned early on, with Takeshi Shudo leaving the head writer position and the whole show devolving into formulaic Filler Hell. While the Johto League tournament that concluded the whole thing was good, there was barely a story to support getting there, and the main characters had all become Flanderized versions of their former selves by the end. Without question, the anime had jumped the shark. But Shudo did give us the best movie and an OVA that properly concluded Indigo League’s Mewtwo arc before he was through, so let’s not say it was a total waste.
GEN III Games: Ruby/Sapphire/Emerald, FireRed/LeafGreen Anime: Advanced Generation (Ruby and Sapphire) Manga: Ruby/Sapphire Chapter, FireRed/LeafGreen Chapter, Emerald Chapter
1st Place - Games. The first time that the games get first place, but only on the technicality that the other contenders are worse, since this really isn’t that big an improvement over the previous two generations’ game narratives. The biggest difference is that your character is the child of one of the Gym Leaders, and the evil team narrative thread (Team Aqua and/or Team Magma this time) builds to an epic high-stakes event that involves the Legendary Pokemon mascot of the game which will become a mainstay of the formula from now on. There is also the remakes of the original Gen I games, and aside from some small tweaks of improvement and a postgame scenario in an island archipelago (anime-inspired, perhaps?), the narrative is basically the same as it was before. Nothing outstanding, but serviceable. 
2nd Place - Manga. Talk about a mixed bag...the R/S Chapter started out with promise but ended up going to shit in its second half, the FR/LG Chapter was fantastic only to conclude with a bullshit last-minute cliffhanger, and the Emerald Chapter that connects the two arcs is just stereotypical, badly-written shonen crap with only a few good elements in it (plus some ironic enjoyment to be had in its batshit insane climax). On the whole, this was the weakest period that the manga series has ever had, despite Kusaka and Yamamoto’s best efforts.  
3rd Place - Anime. Beyond May and her character arc which, by some lucky fluke, came together wonderfully, the anime hadn’t improved that much from the Johto days. Hoenn was not done any justice (even the manga did a better job with it!), and the FRLG/Emerald composite for the filler arc afterward was just weird in spite of how entertaining half of it was. All in all, the anime hadn’t gotten a real narrative back. It was just going through the motions.
GEN IV Games: Diamond/Pearl/Platinum, HeartGold/SoulSilver Anime: Diamond & Pearl Manga: Diamond/Pearl Chapter, Platinum Chapter, HeartGold/SoulSilver Chapter
1st Place - Manga. Pokemon Adventures retakes its crown in this generation, with a phenomental two arcs in the Sinnoh region that are so linked that they essentially make up one whole story, and a brief, adequate arc in Johto that properly bridges the gap between those Sinnoh arcs and the Emerald arc before them. Whenever I think of Sinnoh, it’s the region portrayed in this manga that comes to mind, which is a testament to its high quality.
2nd Place - Games. One word can describe the narratives of these games: overcooked. There are a lot of good ingredients here that elevate the series’ storytelling to a new level, but way too many cooks who don’t have a unified idea of how to properly mix them together means that it becomes a muddled mess of mythology, philosophy and vague character motivations. This particularly pisses me off when it effects the otherwise solid Gen II remakes. However, the good elements are still good regardless, and as showcased by the following generation this was a necessary learning curve to get through, so it deserves some respect.
3rd Place - Anime. Ugh. Newly appointed head writer Atsuhiro Tomioka tries to have his cake and eat it too here, maintaining the anime’s banal filler formula while also attempting to tell a legitimate narrative, but he as just one man somehow manages to clutter up that narrative more than the several writers did for the games in this generation! It is an increasingly insufferable roller coaster of plot threads and supposed character arcs that are drawn out to the point of disinterest across four years, with you really feeling the disastrous pace when it takes a years’ worth of time between Ash winning his 7th badge and him winning his 8th. Combine this with the source material of the games being disrespected or cast aside perhaps worse than ever, and you get what I will always believe is the lowest point for the anime.  
GEN V Games: Black/White, Black 2/White 2 Anime: Best Wishes + Best Wishes Season 2 (Black and White) Manga: Black/White Chapter, Black 2/White 2 Chapter
1st Place - Games. With this generation, particularly with its first set of games, the learning curve undergone in Gen IV paid off. This is quite possibly the richest narrative in the whole game series in terms of plot, characterization and themes, and the peak of the traditional formula. Combined with stellar gameplay, it creates a high point that has yet to be matched.
2nd Place - Manga. The Black/White Chapter had a rough start, just copying the games’ plot almost to the letter but with the characterizations for the main characters truly being less than ideal (see what I did there?) However, once Black and White go their own separate ways the arc starts rapidly improving until it ends on a phenomenal high note that segues perfectly in the Black 2/White 2 arc that, like the Yellow arc, is an Actionized Sequel and, like the Platinum arc, is essentially the continuation and conclusion of the same story as in the previous arc. The only real mark against it is that it can be too fast-paced which only adds to the frustrating irony of the absolutely Hellish schedule slip it underwent (8 fucking years for an arc of just 24 chapters / 3 volumes to be completed! It’s never going to live that fact down!)
3rd Place - Anime. Kind of the reverse of the manga: had a great start being the best that the anime has been in a long time, only to get progressively weaker, with the third and final year being a trainwreck of checking off plot points in a mad rush to promote the upcoming Gen VI and pander to the whiny fanboys who’d been complaining about the loss of the formula and D/P-style story writing (yes, they actually liked those) plus the “soft reboot” aspect going on, particularly with Ash. However, much like the Gen IV games, the Gen V anime proved to be a necessary learning curve for the future and is a highly impactful series in that regard, so it deserves respect for that (although I hate that both a natural disaster and the B2/W2 games screwed up the originally planned Team Plasma arc! It’s never going to live that fact down!) 
GEN VI Games: X/Y, Omega Ruby/Alpha Sapphire Anime: XY + XY&Z Manga: X/Y Chapter, Omega Ruby/Alpha Sapphire Chapter
1st Place - Manga. I thoroughly dislike the story of the X/Y games and the Delta Episode of OR/AS, so imagine my surprise when Pokemon Adventures actually makes something good out of them (or, in the Delta Episode’s case, something tolerable at best). The X/Y Chapter is a delightful deconstruction of a lot of what’s in the games, turning what was light and fluffy and hollow into something dark and suspenseful and meaningful. And the OR/AS Chapter gets points for being the best that Ruby and Sapphire have ever been characterized, to the point where they’ve been officially Rescued from my Scrappy Heap (Emerald’s still lame tho).
2nd Place - Games. Like I said, I dislike the X/Y games’ narrative and the Delta Episode of OR/AS; I think they are the worst writing the game series has ever seen to date. But the main narrative of OR/AS - the actual remake of the Gen III games which features a lot of new and necessary improvements - is solid, and that’s enough to put the games at second place here.
3rd Place - Anime. Similarly, the one thing the anime series does really well - the Myth Arc, which includes the Team Flare storyline - is not enough to elevate it beyond third place, because the rest of the series’ narrative is just as lame as the X/Y games’, there’s not much benefit from OR/AS elements, and everything that it positions in its shameful fan-pandering utterly fails to deliver or add up to anything meaningful in the end. The Mega Evolution specials pretty clearly demonstrate that this should have been Alain’s show, not Ash’s.
GEN VII Games: Sun/Moon/Ultra Sun/Ultra Moon Anime: Sun & Moon Manga: Sun/Moon/Ultra Sun/Ultra Moon Chapter
1st Place - Games. The Gen V games have serious competition story-wise with the Gen VII games. Both S/M and US/UM are excellent, with things not done so well in one being done better in the other and vice-versa to the point where they compliment each other beautifully.
2nd Place - Anime. Miracle of miracles! For the first time since Gen I, the anime series gets its narrative in second place, with Daiki Tomiyasu and Aya Matsui completely reinventing it in a refreshingly fun and vibrant way. There are some missed opportunities here and there, but overall it’s a perfect adaptation of the Alola region and everything that makes it so great.
3rd Place - Manga. While this is still an arc of good quality that I like, it’s also perhaps the most disappointing since Ruby/Sapphire back in Gen III. After doing so well with Sinnoh, Unova and Kalos, one senses that Kusaka and Yamamoto struggled to adapt Alola to that same standard, and while the decision to keep US/UM as part of the same arc rather than be a separate one was wise, it’s during the US/UM half of the arc that things really start falling apart and the wasted potential of stuff that got set up earlier becomes overbearing. It doesn’t help that the leads are an unlikable hero with an interesting, relatable goal and a likable heroine with an uninteresting, unrelatable goal respectively. Let’s hope that the patchwork done in the volume releases fixes some of the problems so that I can like this arc even more.
GEN VIII Games: Sword/Shield Anime: New Series (Journeys) Manga: Sword/Shield Chapter
1st Place - Manga. As I recently stated, Kusaka and Yamamoto are back at their A-Game with this arc, taking advantage of all that was lacking in the games’ story and utilizing them in an interesting narrative that I can’t wait to further experience alongside our surrogate, Marvin.
2nd Place - Games. If the Gen IV games’ narrative was overcooked, then the narrative of the games four generations later is most definitely undercooked. It’s not the worst story - that’s still Gen VI - but it’s possibly the most disappointing since it’s so easy to see how it could have been better and you are left baffled as to why the writers didn’t go in that direction.
3rd Place - Anime. This series is highly enjoyable thanks to the continued leadership of Daiki Tomiyasu, but not only is there not as much of a narrative as there’s been in earlier shows, it isn’t even uniquely Gen VIII-based: taking place across all regions in the Pokemon World and taking influence from mobile games like Go (released in Gen VI) and Masters (released in Gen VII).  Add to that the unfortunate hiatus it’s now on and it can’t help but be placed last.
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aion-rsa · 3 years
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​​​​Pokémon: The Evolution of the Dub Opening Themes
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When you talk to any casual fan about Pokémon, they’ll remember three things. Pikachu, Porygon seizures, and the theme song. The original theme of Pokémon has entrenched itself into pop culture, and is arguably the biggest song to come out of an anime dub ever.
But the Pokémon franchise has had a long journey since that initial success, its opening theme songs changing with the times. Even as theme songs for TV have mostly gone away, Pokémon has kept the light of them alive with no fewer than 24 songs across as many years!
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Why don’t we take a look back and see how they’ve evolved in that time? It’s worth examining how music trends influenced the songs and which ones are just straight up bops. Along the way we’ll look at how the songs match up to the visuals of the openings as well, because these songs don’t exist in a vacuum and exist first and foremost to be paired with the shows.
Pokémon Indigo League
‘Pokémon Theme’
How do you begin to discuss perfection?
This is the theme song by which all Pokémon theme songs are judged. That isn’t just nostalgia talking, they hit this out of the park. The opening notes convey a sense of wonder and mystery, aided by the sights of Mewtwo and Mew. The lyrics expertly convey the core appeal of the franchise and the anime in particular; you’re traveling on a big adventure to catch as many of these creatures as you can! It should feel like cynical marketing, especially with “gotta catch ‘em all,” but it’s inspiring! It’s right up there with ‘The Fellowship’ theme from Lord of the Rings as one of the best adventure songs of all time.
But you know what this song has that the Lord of the Rings theme doesn’t? Visuals timed to the beat of the song! Let me tell you, Lord of the Rings would have won 11 Oscars for every single movie in the franchise if they started their films with opening visuals edited together this perfectly. Damn near every cut in the opening is put on the beat or matches the flow of the song. The perfect example of this is the shot just before the logo where Ash tosses the Poké Ball. The timing of that ball toss with “gotta catch ‘em ALL” is expert level.
You may think you remember this opening solely because of the song but those visuals do a lot of legwork.
 Pokémon: Adventures in the Orange Islands
‘Pokémon World’
Pokémon could have stuck with the original opening forever, endlessly remixing it (Degrassi style, baby!) but they made the bold decision to make ‘Pokémon World’ it’s own thing and it earns major points for that. The original theme is a classic adventure song but this feels more like an adventure song specifically for the summer. It’s bouncier, breezier, and lighter but still communicates the wonder of the Pokémon world.
The visuals aren’t timed quite as well but we’ve still got shots like that one of Officer Jenny and Nurse Joy perfectly synced to the cadence of the “CROWWWDS” lyric.
Pokémon: The Johto Journeys
‘Pokémon Johto’
‘Pokémon World’ boldly broke free from the original but it still maintained the general feel. This one does something completely new. This isn’t an adventure song; this is a fun time with your friends! It’s practically a campfire sing-along song! This reflects the general shifting of what the Pokémon franchise was at the time, from a game and anime with some shades of gray to a bright and colorful, suitable for every demographic with all the edges filed off. That isn’t a knock by the by, the theme needs to be an accurate portrayal of what you’re getting and this song does an excellent job at that. It’s just not as exciting as what came before.
The editing and visuals are above average here but we’re seeing the beginning of a noticeable issue with the opening themes. They’re mixing visuals from the Japanese opening (which clearly has better animation) and visuals from the show. You’ve got this crisp and bright animation next to the softer visuals from the show. It takes you a little out of the experience of the theme, even if it’s only subconsciously.
Pokémon: Johto League Champions
‘Born to Be a Winner’
Oh I am HERE for this song. First off you’ve got the song leading with the chorus of the original theme but it’s got a solid new beat behind it. That beat drives the entire song and it only gets bigger and better as it goes. This is the feeling of adventure the first two themes gave us but with a new edge!
And man that cut when Ash and Pikachu land that’s timed perfectly to “JOH-TO” is sublime. Shame the visuals, which look so crisp and uniform, are oddly broken up with that shot at the end of Umbreon taken from the show. Why is it the only one? It’s a good shot but come on, keep it consistent!
Pokémon: Master Quest
‘Believe in Me’
This one is… fine. It’s fine! It’s biggest sin is that it’s pretty generic. Besides the two shouts of “Pokémon!” it feels like it could fit any other early 2000’s anime dub. Also we’ve got the first (and  not the last) awkward shoehorning in of the title of the season. “I’m on a MASTER QUEST!” I mean, I get it. Ash wants to be a Pokémon master. I get what they’re going for but… eh.
The song also doesn’t have a strong beat behind it so I guess they decided not to care about matching the edits to the song. It’s not bad but again, very average.
Pokémon: Advanced
‘I Wanna Be a Hero’
…I wanna be a hero? I know Ash has saved the world way more times than he can even remember but that really isn’t his focus. He’s not a hero. (And don’t you dare come in these comments and talk about Slowking and the world turning to Ash, this ain’t the movies!) He’s not trying to stop evil, corruption, or the dozens of criminal organizations that challenge children to Pokémon battles. He’s just a guy! The song itself is once again fine but generic. The editing is a little better than last time, if only for finally making all the visuals consistent.
Pokémon: Advanced Challenge
‘This Dream’
Now THIS is more like it. That guitar adds so much! The lyrics are back to feeling more like Pokémon. Dreams! Rising to the challenge! Friendships! This theme is proof that Pokémon openings are far better when the lyrics reflect the show. I know someone in the Pokémon music office (I imagine there’s just 100 Jigglypuff plushies in there) has dreams of one of these openings taking off on the pop charts and wants to make it as generic as possible with as few references to Pokémon as possible to do so. That’s a mistake. This isn’t some generic anime that has a song about love or whatever and never mentions the title in the song (looking at you basically every anime opening ever.) This is a gigantic franchise! Let the song be unabashedly about the series!
The power is back in the editing as well! Should almost every opening time its music to Ash tossing a Poké Ball? Yep!
 Pokémon: Advanced Battle
‘Unbeatable’
We are on a roll! Great instrumental, good singer, and those lyrics really hone in on the battling aspect of Pokémon. What really makes this one work is that, “from the stars and the ancient past” lyric. Hinting at the mystery of the Pokémon world adds a richness and wonder to any opening theme and it breaks up all the lyrics about battling. Also I’m just a sucker for “Ooooowhoaaaa” in songs.
This one feels like they had the clips they wanted to use in the opening and gave it to whoever wrote the song because they all fit so damn well!
Pokémon: Battle Frontier
‘Battle Frontier’
Uh, well that roll was short. Also, this song is way too short! It has no time or room to build! Not that it has much to work with, it’s an extremely weak song which isn’t helped by needing to get “BATTLE FRONTIER” in there somewhere. It worked for Advanced Battle because those two words are cool. Battle is cool, obviously, but the word frontier is wasted on a song like this. If this was more of an adventure tune like the original opening it might work but this is just generic filler music. The first opening that falls into the “below average” category.
Pokémon: Diamond and Pearl
‘Diamond and Pearl’
I take it back! Give me ‘Battle Frontier’ back! When you start a new era of Pokémon you need your opening theme to hit hard and this is beyond weak. Working in the lyrics “it’s a new game” and “DIAMOND AND PEARL” does it zero favors, nor does the speak-singing. These openings, both in their music and visuals, are quickly becoming forgettable.
Pokémon: DP Battle Dimension
‘We Will Be Heroes’
We’ve got a stronger singer this time but the song has no energy driving it! On paper the lyrics are fine, even if someone at the Pokémon office does not understand, once again, that Ash and company aren’t heroes. Also this theme just isn’t exciting. A Pokémon theme song NEEDS to be exciting! Come on, you’ve got a shot of the team on jet skis! How is this boring?!
Pokémon: DP Galactic Battles
‘Battle Cry – (Stand Up!)’
Okay, we’re back on track! Great singer, sense of adventure, a chorus echoing the lyrics (always a good move) and that killer drumbeat! A drumbeat that the editor smartly timed a lot of the clips to. I dig it! It also smartly only busts out the “GALACTIC BATTLES!” at the very end, which more of these seasons with awkward titles should do.
Pokémon: DP Sinnoh League Victors
‘We Will Carry On!’
At this point I need to ask, why are we even bothering with an intro? Sure Galactic Battles was okay but the songs are so short they don’t use that short time properly. 30-second intros can be done, OK K.O! did an amazing opening song in 20 seconds! This song though is just some mindless Disney Channel level butt rock.
Pokémon: Black and White
‘Black and White’
I wish this had more of that male singer. It sounds like he’s trying to do an ‘80s ballad impression (a little Michael Bolton) which would have been INCREDIBLE for a Pokémon theme but instead we go for a passable if generic vocal. I think there’s a lot of potential in using the “black and white” concept for a song (good and evil in the Pokémon world is a thing!) but then I remember. It’s Pokémon. We’re not wrestling with deep moral and ethical questions about good and evil here.
Also the choice of a CG opening is… a choice! It’s certainly unique for the franchise but if the show isn’t CG what’s the point?
Pokémon: BW Rival Destinies
‘Rival Destinies’
Look, I love some butt rock. ‘Phenomenon’ by Thousand Foot Krutch is a killer song but you need more OOMPH in your song to pull it off! Pokémon is one of the biggest franchises on the planet! It needs a better song than one you’ll forget five seconds after it ends. Embrace the butt rock! Let these singers really go for it!
Pokémon: Adventures in Unova and Beyond
‘It’s Always You and Me’
I didn’t know Christian Kids Rock was a genre the Pokémon series would try and tackle but here we are. What hath God wrought? I guess I can give it a point for its commitment to not have even an inkling of edginess? Honestly I’m so distraught by these openings at this point I’m just trying to find anything good I can.
We’re also long past the visuals and editing that bother to match the opening song and it’s a shame. I know the anime is a disposable product meant to prop up the games and franchise as a whole but man, the lack of care in the editing is a little sad. We’ve certainly come so far from the very first opening.
Pokémon the Series: XY
‘Pokémon Theme (Version XY)’
Oh. Oh my god. Oh my GOD. It’s good. No, it’s great. No, it’s INCREDIBLE. I’m saved! You may think it’s only because of nostalgia but let me tell you, they could have done that original song dirty. No, they pulled out all the stops and gave that classic a new lease on life. They pick up the pace and give it a harder rock sound. It’s still only 30 seconds but they use every moment to its fullest extent.
This extends to the visuals which, for the first time in a long time, perfectly match the song. When the chorus hits and the song picks up they toss endless battle shots at you! It’s epic! It pumps you up! After so long it finally feels like a Pokémon theme song again in music and visuals.
Pokémon the Series XY: Kalos Quest
‘Be a Hero’
Welp, it was nice while it lasted. Look, Pokémon, I need to explain to you that Ash is just a kid on a quest to make friends and catch Pokémon. Stop trying to make “be a hero’ happen. It’s never gonna happen! The song itself is back into generic land but that singer going ham on “heeeeROOOOO” did make me smile. It’s total butt rock and I’m here for it. As much as the hero thing doesn’t fit Pokémon the visuals of the opening do sell that FEELING and that deserves some points.
Pokémon the Series: XYZ
‘Stand Tall’
Stadium rock for a Pokémon opening? I’m kinda here for it! If Ash was a wrestler I could easily imagine this as his entrance theme. It certainly stands out from previous openings, even though it doesn’t utilize its 30 seconds well enough. Ash seemingly tapping his feet to the beat is glorious, even if the rest of the visuals aren’t well timed to the song.
Pokémon the Series: Sun & Moon
‘Under The Alolan Sun’
I. Love. This. Opening. It’s the second best Pokémon opening, just behind the original. It’s so fun! It matches the slice of life comedy vibe that Sun & Moon did so well. More than that it feels inviting in a way so many of these themes haven’t been. The original theme made you excited to go on a journey but this one makes you want to live on the island with these characters!It’s that shot of everyone dancing alongside their Pokémon that does it. How can you not groove along and smile with that? Then we’ve got those crossfade shots of everyone with their Pokémon that takes it over the top. This is how you start a new era of Pokémon!
Pokémon the Series: Sun & Moon – Ultra Adventures
​​‘Under The Alolan Moon’
A new genre for these openings, which I’m all for, but the problem is that it feels like the song is ramping up to the big chorus but before it can get there the song just ends. The beat is fine but after the fun of the ‘Under The Alolan Sun’ opening this pales in comparison.
 Pokémon the Series: Sun & Moon – Ultra Legends
‘The Challenge of Life’
The drums make this song! It feels big yet keeps the fun of the first Sun & Moon opening. It even sneaks in some of the grand feeling that only the Pokémon world has. I can’t say this is a song I’d put on repeat on its own but it sets the tone for the series pretty damn well. Plus that shot of Ash jumping into the water at the top is just damn cool.
Pokémon Journeys: The Series
‘The Journey Starts Today’
Pokémon, but what if it was sung by Imagine Dragons? The first half is bland but once we hit those “Whoaoaoaoa” I can’t help but want to clap along. It’s not a memorable opening by any means but as a kid I can imagine getting into it. That tracking shot that starts with Pikachu helps a lot.
Pokémon Master Journeys: The Series
‘Journey to Your Heart’
That guitar riff! Holy hell, this song does not mess around with its 30 seconds. A powerful hook, rockin’ beat, and engaging lyrics. Look, “journey to your heart” is kind of a meaningless phrase but damn if it doesn’t get you pumped! It’s so anime. It’s so Pokémon!
The editing of the opening visuals matches the song. We start with a calm shot of the team looking over a cliff at sunset but then as the drums kick in we get that jeep flying into the air! Majesty, action, and not too long after we’ve got Ash dancing! It’s so cute and it matches the song!
Conclusion
I’m glad we could end this look back through the Pokémon openings on such a high note. The Diamond & Pearl through Black & White era was easily the roughest but the last few series have managed to get back some of that original Pokémon theme song glory. I’d be lying though if I said any theme managed to stand up to the original though. They knocked it outta the park from the jump. I can only imagine how intimidating it is for any band to come in and try and add to the Pokémon legacy after that, especially with it now being watched by many corporate overlords. It’s honestly a bit of a miracle we could get something as good as ‘Under The Alolan Sun’ from a franchise as big as Pokémon. 
Still, anytime a new Pokémon theme drops I always give it a listen. The ones that manage to capture the magic of Pokémon are some of the most special and fun opening themes out there.
Also if anyone from the  Pokémon music office is reading, please release a full three-minute version of ‘Under The Alolan Sun.’ The world needs it!
The post ​​​​Pokémon: The Evolution of the Dub Opening Themes appeared first on Den of Geek.
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chubby-aphrodite · 7 years
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I was watching various Zelda and Pokémon theory videos, and I... have a little bit of a thing. A theory, I mean. 
The general gist of it is that Arceus is an Ultra Beast, came from Ultra Space, and created Solgaleo and Lunala. (And by extension Cosmog and Cosmoem.) This also has relations to Type: Null and Silvally, as well as the Aether Foundation and Necrozma.
PART ONE: Ultra Space
Arceus is the creator of the Pokémon universe, for the uninitiated. The following are all of its Pokédex entries from Generation IV to Generation VI:
Diamond: It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms.
Pearl, Y, and Alpha Sapphire: It is told in mythology that this Pokémon was born before the universe even existed.
Platinum, Black and White, and Black 2 and White 2: It is said to have emerged from an egg in a place where there was nothing, then shaped the world.
Heart Gold and Soul Silver, X, and Omega Ruby: According to the legends of Sinnoh, this Pokémon emerged from an egg and shaped all there is in this world.
Three (3) out of four (4) of these entries describe how it existed in a space of nothing before creating this world, some even going so far as to state that it came from an egg of sorts. 
However, it might be apparent to everyone that eggs in the Pokémon universe don’t just pop out of nowhere. (Not that the Daycare/Nursery hands will tell you otherwise, but I don’t think they’d want the responsibility of explaining reproduction to some random tween/teen they just met.) It requires at least two Pokémon in the same egg group, or a Ditto and another Pokémon. Where am I going with this, you’re probably asking? 
My conclusion: there are more of Arceus’ species in Ultra Space, and they are in their own egg group. The only reason Arceus is put in the Undiscovered Egg Group is because there is only one in this world and thus it cannot breed to create more. Ditto cannot replicate the biology of Arceus because of its origin in Ultra Space, and Ultra Space genetics being even more complicated than that of the Pokémon universe or even the one we reside it, which also explains why Ditto cannot breed with other Ultra Beasts. 
A point you may be eager to dispute is that, in its Pokédex entries, Arceus’ egg is stated to have been born in “emptiness.” Ultra Space, of what little we see of it in Sun and Moon, is shown to be pretty empty, with the only other thing there being the Ultra Beasts. Another point to be made is that it’s described as Ultra Space, with “space” being the word that we humans use to describe both the void in between planets as well as the universe beyond Earth’s atmosphere. So, “emptiness” would be a fitting descriptor of Ultra Space.
PART TWO: Cosmog, Cosmoem, Solgaleo, and Lunala (And Necrozma’s Here, Too)
Arceus has been shown to create beings that rule over and regulate the things it creates, like Dialga, Palkia, and Giratina, as well as Azelf, Mesprit, and Uxie. Dialga rules and regulates time, Palkia rules and regulates space, and Giratina rules and regulates matter and antimatter. Azelf embodies willpower, Mesprit embodies emotions, and Uxie embodies knowledge. Arceus created these things to give order to the other Pokémon it created, including humans. So, what’s to say Solgaleo, the embodiment of the sun, and Lunala, the embodiment of the moon, weren’t created by Arceus as well? (And maybe even Necrozma, who seems to embody light, despite its black coloring.) 
Well, let’s look at all their designs. 
Solgaleo is quadrupedal and white, with golden accents, just like Arceus. It also has a white underbelly, again like Arceus, and a golden crown-like structure around its face and protruding from its main. The golden crown is similar to the structure around Arceus’ midsection. 
Lunala is winged and actually has no legs, and is primarily indigo in color, but does still resemble Arceus. However, it does have bony white accents making up its main body and golden structures on the edges of its winds and tail. These golden structures also resemble Arceus’ hoop... thing. 
With these similarities, and the fact that Arceus is more dissimilar to Lunala, it can be assumed that Arceus did, in fact, create them, but at least not at the same time. Arceus must have created Solgaleo first, making a commanding son who was the spitting image of itself. Then, Arceus created Lunala, an equally as commanding daughter who looked like itself, but not so much like itself. This order of creation mirrors how the Sun and the Moon in our world came into being: the Sun is simply a star, and formed like one. Then, the Earth and the Moon came. Nobody is exactly sure how the Moon got there, but it definitely was created after the Sun. 
However, these Pokémon both started out as mere Cosmog, little embodiments of stardust and nebulae. After all, its entry in Sun states, “its body is gaseous and frail. It slowly grows as it collects dust from the atmosphere.”
Then, they evolved into Cosmoem, which represents the process of all the starstuff coming together, and this is evident in Cosmoem’s weight, which is 2204.4 lbs./999.9 kg. Its Sun entry also supports this, stating, “motionless as if dead, its body is faintly warm to the touch. In the distant past, it was called the cocoon of the stars.” 
Then, it all expands into the Sun or the Moon, being Solgaleo or Lunala. This process is a mirror of how celestial bodies are actually created. 
Another connection the Cosmog line has to Arceus and Ultra Space is their Pokédex entries making multiple references to other worlds:
Cosmog, in Moon: In ages past, it was called the child of the stars. It's said to be a Pokémon from another world, but no specific details are known.
Cosmoem, also in Moon: There's something accumulating around the black core within its hard shell. People think this Pokémon may come from another world.
Solgaleo:
Sun: It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.
Moon: This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world.
Lunala: 
Sun: It is said to be a female evolution of Cosmog. When its third eye activates, away it flies to another world.
Moon: Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day.
The only alternate worlds we know of in Pokémon, besides the one that the Mystery Dungeon games take place in, is Ultra Space. (And the Distortion World, but the Distortion World most likely resides in or is a part of Ultra Space. It’s a place beyond our dimension where the rules of our world don’t apply, after all.) So, using the powers of extrapolation, we can infer that the Cosmog line is from Ultra Space. Since Arceus is from Ultra Space, as stated earlier, and Arceus is know to create beings in that space to accommodate the Pokémon world, this makes sense. 
Now, let’s take another thing I said and prove it: that Necrozma is the embodiment of light, and was also created by Arceus. 
Actaully, it being the embodiment of light is pretty much canon. How? Well, it’s the Prism Pokémon with ability Prism Armor and the Move Prismatic Laser. Prisms are associated with light and their ability to split it into many colors. As well, its Moon entry says, “light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.” It’s safe to say that Necrozma rules over light.
As for its connection to Arceus, Ultra Space, and the Cosmog line, its Sun entry says, “reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.” So, Necrozma isn’t dissimilar to the other Ultra Beasts (and is even encountered during the Ultra Beast post-game sidequest!), and is said to come from another world. This pretty much confirms that it comes from Ultra Space. 
Another thing: Arceus most likely created it before Solgaleo and Lunala. Why? Because you can’t have a shining sun and radiant moon without light being there in the first place. Necrozma is like their big nonbinary sibling, basically. The reason it doesn’t look similar to Arceus is because Arceus is god and it can do whatever it wants.
In short: Arceus created the Cosmog line and Necrozma, and they’re ALSO from Ultra Space.
PART THREE: Type: Null, Silvally, the Aether Foundation, and... the Beast Balls?
Type: Null and Silvally are made to replicate Arceus. I know that, you know that, it’s basically canon. Silvally’s ability is called RKS System and is near identical to Multitype, and its shiny turns it yellow just like Arceus’ does, for Mew’s sake! 
But... why?
It’s possible that the Aether Foundation knew of Solgaleo and Lunala’s status as Ultra Beasts and as being created by Arceus. Thus, they created it in order to contain them (Solgaleo and Lunala) and other Ultra Beasts. They might’ve hoped that its Arceus-like appearance, moves, and ability would remind all the Ultra Beasts of Arceus, thus making it easier to capture them. Type: Null and Silvally are also very powerful, the latter’s stats comparable to a Pseudo-Legendary’s. 
And now for the Beast Balls, because I’m getting tired and this section is the shortest on its own:
The Beast Balls share similar design elements to the Cosmog Line, being blue with golden claw-like accents, and with Arceus, again with the accents. This would make sense, since they’re all Ultra Beasts. 
Aaaaaand since I feel as though I’ve covered everything I wanted to, and that I’m tired, that will be all.
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