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#secret of evermore
arcadebroke · 10 days
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thestarpalace · 11 months
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"He hasn't been himself lately."
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beardedmrbean · 8 months
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Hidden dialogue (and tripled desert boat trip cost) in Secret of Evermore that only happens if the boy or dog have the word fuck anywhere in their names.
oh that is quality fun from the people at Squaresoft right there
wonder if they did it with the other languages it was sent out in, if any other than Japanese were done at least
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prnsn001 · 1 year
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Deserted Castle; Secret of Evermore
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mk-wizard · 10 months
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Top 10 Video Games that DON’T Need a Remake/Reboot EVER
Note that this list is subjective, but I felt I had to make it because we are living in the age of remakes and reboots. And just like some movies don’t need a remake, neither do timeless video games.
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1- Chrono Trigger - It’s not for nothing this game not only aged well, but also stands as one of the best plot driven games with time travel as its theme. It also introduced the concept of the same game having multiple endings and the “NewGame+” mode. While remastering it would be fine, the game is already emotive, fun and advanced as it is and doesn’t need a remake or to be turned 3D (shudder). Let’s not try to improve upon perfection.
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2- Mother (1, 2 and 3) - Considering the themes these games have are really from their time which was the 90s (especially the alien invasion concept), you really can’t remake them or make them like new without changing everything to the point where it just isn’t the same game anymore. You might as well just make a sequel rather than attempt to remake an existing instalment and pretend it is the same when it isn’t. Plus, the pixelated and 2D look ADDS to the charm of the game. When you take it away, it just isn’t the same.
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3- Sonic the Hedgehog (1, 2, 3, CD and Sonic & Knuckles) - Like Mother, these games are games of their times which would translate very poorly in 3D and everything that makes them fun to watch and play would be lost. While remasters and fixing the bugs in these games would be fine, we don’t need to give it the 3D treatment. There are enough 3D Sonic games as is.
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4- Super Mario World - Like the classic Sonic games, there are enough 3D Mario Bros games. Let’s keep the classic ones as is with just a remaster at best. Plus, side scrollers are such a lost art now. Do we really want to erase the last of them?
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5- Tetris - It’s bad enough we tried to make a sequel that no one asked for when it comes to this game. Does it really need a remake? The thing that makes Tetris iconic is its simplicity. There’s nothing to remake because there’s nothing to add. It has everything it needs. Period.
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6- Street Fighter 2 - If there is one game that should finally stay retired and be remembered as is, it’s this one simply because it literally died of over-rebooting. There’s Street Fighter 2 Alpha, Street Fighter 2 Turbo, Street Fighter 2 Arcade Edition, Super Street Fighter 2, etc. Yeah. While doing that helped flesh out the iconic characters, let’s stick to just making sequels. We exhausted the remaking and rebooting process enough with this instalment. Let it rest in peace.
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7- Team Fortress 2 - This is online player game meaning it evolves and expands on its own. There is no need to reboot it because game like this simply don’t work out with being rebooted. By the time the game is not popular anymore, it is because the craze has passed and even if does get rebooted, no one will buy it. The smarter thing to do is to wait a while and then just make a sequel just like how TF2 is in fact just a sequel. Don’t get me wrong. It’s a great game, but rebooting just isn’t its style.
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8- Any video game based on a celebrity - I think it is obvious why we shouldn’t waste our time rebooting video games like this. Unless it was an exceptionally amazing game and the celebrity is STILL popular, nobody of newer generation will play it simply because they won’t know who these people are. Plus, these games were not a hit even when they were new simply because people would rather play fantastical fiction characters than grounded real people even if they are celebrities. So, just don’t, folks.
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9- Any video game that is based on a movie, show or product - Just as movies based on video usually fail, so does the reverse. Plus, as with most of these entries, these video games were games of their time based on stuff that was popular at the time. When the newer generation sees these games, they’re going to much prefer watching the movie, watching the show or using the actual product. The only case of which the game will be worth their time is if it based on the movie or show while expanding on it by adding to the lore, filling in gaps and being its own story while still being a great game like Alien Isolation. Other than that, it’s not worth it.
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10- Any game that was best left forgotten - Sadly, some video game are just bad not because they were too ambitious, too ahead of their time or had too many bugs. They were just lackluster and didn’t leave an impression. They were bad ideas and rebooting them with better graphics and fancier features won’t suddenly make them good. Sometimes, it just makes it worse. If you’re going to use time, energy and money to reboot something, do so on something people want to see a comeback of. Otherwise, just make a new game.
Bonus - Other honourable mentions here I will add are every Legend of Zelda (just make a sequel), every classic Mario Bros game, Final Fantasy 1 to 6, every Pokemon game since every new game is technically just a reboot of the first two (Red and Blue) that started it all, Word of Warcraft, Starcraft, the Sims, the Phantasy Star series, Secret of Evermore, Secret of Mana which technically did get a reboot and it stank, every Mortal Kombat since it always gets a sequel anyway, and every Simulation, Hidden Object and Tycoon game.
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tiphares · 11 months
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dgsurfers · 1 year
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This is issue #2 of Toby Fox’s Hideout... the translation is below. It’s about Secret of Evermore for the SNES. (Also I’m setting up a Neocities page to actually put the translations somewhere, so I gatta post that when it’s finished...)
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Toby Fox’s Hideout: Issue No. 2 “America’s ‘Secret of Evermore’, A.K.A ‘Secret of Mana 2′ / Could Toby Fox Reply To You? Question Submissions Are Open.”
Fujikawa Q Editorial Dept. 10.31.2022 6:30PM
Following the anniversary of UNDERTALE and DELTARUNE Chapter 2, creator Toby Fox has launched the column “Toby Fox’s Hideout”.
In a joint effort between Weekly Famitsu and Famitsu.com, this is a monthly column written by Toby with official translation by 8-4. This time we bring you our second installment.
....Okay, before we continue, let me apologize; I have a rather important announcement to make (it’s short and shouldn’t take long). Toby has asked me to include in this column a few questions for you, the readers, and so I have prepared a small inquiry at the end of the article. If you have a few minutes to spare, please write in if you’d like to submit an answer. We’ll be having Toby respond directly to some of the responses we receive and publish them here in The Corner at a later date, so feel free to send some in!
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Toby Fox. You may know him for his work, UNDERTALE. Lives in the United States. He is currently developing his latest work, DELTARUNE. He has also provided music for Pokémon Sword and Shield and Super Smash Bros.
“Why did I get this series? I’m really not sure! But I did my best to write it, so here it is.”
Issue No. 2     ”The American Secret of Mana 2, Secret of Evermore”
Ever since before I was even able to read or write, I have always loved RPGs from Japan. While other American kids would snack on PB&Js, I was devouring JRPGs like EarthBound and Final Fantasy VI for sustenance.
This eventually gave me bone and muscle atrophy and in return, an obsession with awesome spell animations. But as a child who relied on JRPGs for my source of protein, there was one issue that troubled me.
The majority of RPGs made in Japan had never been released in the United States. At that time, the market for RPGs in the U.S. was not yet as large as it is today. On the SNES, the entire SaGa series, Live A Live, Dragon Quest IV, V, VI...and plenty of other games had not been published abroad.
Even Final Fantasy V didn’t have an international release!
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But...there was also one RPG at the time, developed by Square for the SNES, that was never released “in Japan”.
The company responsible for its development was Square’s U.S. branch, SquareSoft, based in Redmond, Washington. (Incidentally, the headquarters of Nintendo’s U.S. branch, Nintendo of America, is in Redmond as well.)
SquareSoft was primarily concerned with publishing games for an American market, such as the international version of Breath of Fire for the SNES (developed by Capcom).
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For some reason, Ryu’s design was changed to look like some sort of barbarian on the localized cover. Did they think American kids wouldn’t buy unless the main character looked like Arnold Schwarzenegger...?
Anyways, SquareSoft developed an RPG on their own only once. They were instructed to develop a game that was based on Secret of Mana 2 (known in Japan as Seiken Densetsu 2). And thus...
Secret of Evermore was born.
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The battle system in this game is almost identical to Secret of Mana’s. The weapons-  swords, spears, and axes- are used the same way. Every weapon allows you to have a charge and attack when you level it up. The game adopts pie menus, wherein most of the options are the same as well. But that is where their similarities end.
First of all, the setting is much different. The game’s protagonist is a brash, American boy. Often quoting fictitious B-movies as a catchphrase and accompanied by his canine sidekick, he sports an orange jacket with blue jeans like a 16-bit Marty McFly.
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The game opens with our young hero coming out of one of his favorite low budget movies, and losing his way in an abandoned laboratory while chasing after his dog.
Inside, they come across a mysterious apparatus and are transported into another world called “Evermore”, a version of Earth where various time periods exist simultaneously. They make their way through prehistoric marshes where dinosaurs roam, battle with the Minotaur in the Bronze Age, be taken prisoner in a medieval castle, and finally, fly into outer space.
Basically, as you progress through these different areas, you come across others who have been stranded on Evermore and join forces with them to search for a way back home.
In addition to the setting of ancient Earth, the mechanic of “magic” has been replaced with “alchemy”. Instead of having MP, the player must collect various ingredients, such as oil, water, and clay in order to cast alchemy formulas. The ingredients can be purchased, but can also be obtained from hidden spots, which are all over the place.
Sound like a pain?
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Illustration: tyy Thanks to your canine companion, you can actually gather things with surprisingly little trouble. With a long-press of the R button, your dog will use his snout to sniff out any nearby ingredients.
That’s right- in this game, the only companion on your journey is your dog.
While your dog can’t use any magic or weapons, he is still extremely strong. And each time you arrive in a new time period, your dog’s appearance transforms. In the first area you visit, the prehistoric jungle, he becomes a large and fearsome wolf. In the next, an elegant greyhound.
Among games featuring a dog as a player character, Secret of Evermore was pretty groundbreaking at the time. The only other work I can think of that could rival it is Metal Max 2. (Pochi carrying the bazookas on his back just looks cooler.)
What I find to be the game’s high point is its atmosphere- particularly its fantastic opening. The buzzing of insects and strange bird calls seem to come from all around you. You truly get the impression of being a lost child out in the prehistoric jungle.
After some time, you reach a village, where the soundtrack picks up with a sort of tribal and simple sound. For some reason, you get this feeling of safety here. Inside the village, you’re probably alright...but once you step outside, you never know what might be lurking near... The entire audio arrangement attains this feeling.
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Illustration: tyy
The soundtrack was composed by Jeremy Soule, only 19 at the time, and was what set it apart from other SNES games.
Synthesized strings, the use of bells, choirs, deep drums, sound effects, sustained pedal points that reverberate in the back... These elements all create a dark atmosphere, stirring up various emotions and drawing the player deep into the world of the game.
Side note, Soule went on to work on the soundtrack for the Elder Scrolls series, including Skyrim.
(Much of the music that appears in DELTARUNE Chapter 1 and Chapter 2 was also influenced by the Secret of Evermore soundtrack.)
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Nevertheless, there are still a few low points. The alchemy and weapons in the game use the same level-up system Secret of Mana 2 does, but the pace of it is slow to death.
In addition, the need to go and collect ingredients for the alchemy formulas makes one want to use their formulas very sparingly. There are also a number of bugs, the game’s collision detection is tricky, and the way the boss battles play are troublesome. A majority of the levels are maze-like and confusing, and most importantly, the plot doesn’t feel well thought out.
And yet, I consider it worth playing for the early game’s prehistoric area. The feeling of wandering aimlessly in a world of peril, desperately trying to escape!
Plus, if you manage to reach the game’s ending, your canine companion turns into an unstoppable toaster. It’s worth playing for that, right?
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While Secret of Evermore has its fans, it was criticized quite a bit at the time of its release. This was not just in part to its game design, but also because of some certain speculation going around.
Seiken Densetsu 3 had received no English edition, and some Square enthusiasts blamed this on the release of Secret of Evermore. According to the official announcement from Square, the two were completely unrelated… It was only recently that the English version of Seiken Densetsu 3 was released on the Nintendo Switch as Trials of Mana.
I just can’t believe I had to wait this long to be able to listen to “Nuclear Fusion”!
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And that is why I wanted to talk about Secret of Evermore today. It has its flaws, but no other SNES games have the atmosphere it does.
So if you ever find yourself lost in an abandoned lab and sent back 30 years, go and pick up a copy from the rental store, along with a VHS of Back To The Future!
(...Wait, I forgot. There aren’t any game rental places in Japan because it’s illegal, right? I guess that’s a long story for another time...)
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By the way, if you’re reading this Square Enix, I’m available. I can make Secret of Inumore anytime!
It’s easy- just change the main character, a boy, to a second dog. Don’t worry, I’m sure it’ll sell… 1 copy. I’ll buy it.
Now, I have a question for the readers! Are there any games from abroad that you wish would be released in Japanese? What games do you remember waiting forever for their Japanese edition?
I look forward to seeing all your answers!
~“The American Secret of Mana 2, Secret of Evermore” - END~
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[T/N: The following is from the editor, Fujikawa Q, regarding a submission form Famitsu was hosting, which has since been closed.]
Even though I’m the editor of a game magazine, I (the person in charge) had never even heard of Secret of Evermore before. I guess there really are still games that just have no international release.
So, Toby would like to ask all our readers out there, “Are there any games from abroad that you wish would be released in Japanese? What games do you remember waiting forever for their Japanese edition?”
If you have an idea for an answer, please use the submission form below to submit your response to Toby. Any of you who’ve ever been dying to see a Japanese release of a game, come and tell Toby all about it.
Submission period: Monday 10/31 at 6 PM - Monday 11/6 at 11:59 PM.
Toby will be responding personally to some of your submissions. In the next Dec. 15th issue (on sale Dec. 1st), we plan to publish everything (this publication may end up being revised). Until then, we look forward to your answers!
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heavyrivet · 5 months
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spacejunes · 2 years
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Uma pequena coletânea com todas as thumbnails que foram feitas por mim, mas nunca cheguei a usar em nenhum momento das minhas streams. Particularmente não gosto nenhum um pouco dessas thumbnails por ser algo tão simples e sem motivação.  Atualmente não faço mais thumbnails em minhas streams para não ficar tão cansado, saca? Geralmente eu fazia thumbnails vários meses antes das streams, mas depois comecei a fazer depois que eu terminava uma, geralmente era bem cansativo editar após passar 3h ao vivo. Foi uma boa experiência ficar fazendo thumbnails, cansativo, mas realmente boa.
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mycringefactory · 2 years
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I went through my old saves and found that weird puppet show from Secret of Evermore that reminds me of Spamton A LOT.
"The Show of Life" by Billy Shakesbad begins...
Woe be woman whose fate it is to serve. May thy tongue shrivel that it spews such falsehoods. Ah, but does not a man pull thy strings? We are all but puppets of greater powers. Puppets? As in the show of life? Truly, birth doth draw wide the curtains. And woman, are thy lines scripted? In that I can be no one but myself, I can say only my lines. So sad, to be so constrained. It is I who feel for thee. Thine own role and fate has ever been written, while mine own changes with each breath. Yea, tho puppet I be, it is hope, faith and Love that pulls my strings. Woman, mine ears do sting from thy tongue. I shall away in search of easier folly!
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ecaroh-dreams · 9 months
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morganerpost · 1 year
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beardedmrbean · 8 months
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Please adhere to the following rule of the city square: No swimming, No swearing, No laughing, No crying, No talking out of turn, No line dancing, No moose calling, No sword play, No pumpkin carving, No mummified cat juggling, No wallowing in your own self pity, No circumstantial evidence, No walking on the grass, No pancakes on Monday, No dessert until you eat your vegetables, No slapstick comedy, No balloon animals, And absolutely, positively, No barking like a seal. It upsets me.
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Don't remember ever hearing about this one
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prnsn001 · 1 year
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City of Ivory; Secret of Evermore
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advrik · 1 year
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"In the mysterious ungoverned land known as 'The Frontier', there exists a lone settlement known as Memoria; A village that is home to many a people that have chosen to live a life closer to nature, outside of the hectic ever-evolving lifestyle which is found in the Kingdom of Vandole. The village has a mysterious past, particularly revolving around its mysterious beginnings.
At the center of the vast plains and the village itself stands the Evermore. A magnificent, indestructible tree that can be seen from any location within the Frontier, defying all scientific logic. What is the Evermore, and what role does it play in keeping the monster-filled land of The Frontier hospitable and safe for Memoria?
Meet Remy Niscent, a twelve-year-old orphan with amnesia. He lives with his talking pet cat and beats up monsters with a magical wooden sword. Accompanied by his friends Bo and Holly, Remy is about to unravel the mysteries of the past and discover the Secret of Memoria!"
Secret of Memoria is an ongoing series of fantasy tales that were inspired by the video games I've played and the adventures I had as a child. The biggest influence was of Secret of Mana as I have made it abundantly apparent throughout in a multitude of aspects.
I have the first four seasons posted on my Booksie account now and will be adding more as I finish editing them.
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tiphares · 11 months
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i beat secret of evermore (adult victory lap)
🥳🎉🎉🎉
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