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#phantom breaker
maidoftheday · 1 year
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Today’s Maid of the Day: Kouno Itsuki from Phantom Breaker
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mugenfinder · 8 months
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bison2winquote · 8 months
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- Artifactor, Phantom Breaker Omnia (MAGE-X)
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smirkingcat · 2 years
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Kurisu
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shinigami-striker · 4 months
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[Rocket Panda Games] Happy New Years | Monday, 01.01.24
Happy New Years - from Rocket Pocket Games!
Phantom Breaker: Battle Grounds Ultimate is coming soon this year on PC, PS4, PS5, Switch, and Xbox!
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they-have-the-same-va · 5 months
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Sophia Kalganova from Phantom Breaker Extra shares a voice actress with Perona from One Piece.
Voiced by Felicia Angelle
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satoshi-mochida · 7 months
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Phantom Breaker: Battle Grounds Ultimate announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC
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Rocket Panda Games has announced Phantom Breaker: Battle Grounds Ultimate, a remastered version of the side-scrolling beat ’em up game rebuilt from the ground up on Unreal Engine 5. It will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam and Epic Games Store in 2024 worldwide.
“We’re beyond thrilled to present Phantom Breaker: Battle Grounds Ultimate to both longtime fans and new players,” said Rocket Panda Games co-founder Gail Salamanca in a press release. “Our team has poured passion and dedication into this remaster, with the goal of creating an unforgettable beat ’em up experience. The original game garnered a dedicated fan base, and we are confident that the Ultimate edition will exceed their expectations and introduce the beloved franchise to a broader audience.”
Here is an overview of the game, via Rocket Panda Games:
About
Rebuilt from the ground up in Unreal Engine 5, this remarkable game stands as a complete remaster of the beloved original beat ’em up, Phantom Breaker: Battle Grounds, first introduced in 2013. Phantom Breaker: Battle Grounds Ultimate revitalizes the classic anime brawler with enhanced visuals, improved gameplay mechanics, and an array of exciting new features, making this the definitive version of the game. Fans of the original and newcomers alike will be immersed in a captivating world of action and adventure like never before.
Story
A mysterious man known as the Phantom has awakened and hatches a plan to unseal his dark powers. By giving ancient weapons known as the F.A. (Fu-mension Artifacts) to youths with special abilities, he convinces them to battle each other with the promise to grant the wishes of the victors. However, each time the Fu-mension Artifacts are used in battle, they create a rift between parallel worlds, which will inevitably unseal the Phantom’s powers. Waka, the daughter of the Kumon Family, a clan tasked with protecting the world from the Phantom, and her friend Mikoto, attempt to stop him. However, in an alternate timeline the Phantom manages to escape and kidnaps Waka’s younger sister, Nagi. Waka and Mikoto, along with Itsuki, self-proclaimed “Arbiter of Justice” and Yuzuha, a ninja unpersuaded by the lure of the Phantom, set off to rescue Nagi and stop his nefarious plan.
Key Features
Revamped Gameplay – Experience smoother, more fluid gameplay with retuned battle system, ensuring that every punch, kick, and special move is executed with precision.
Cooperative and Online Multiplayer – Team up with friends in local cooperative or challenge up to eight fighters from around the world cross-platform.
Playable Enemy Characters – Take on the role of powerful adversaries from the Phantom Breaker: Battle Grounds universe, each with their own distinct combat styles and abilities in Arcade Mode.
Original Soundtrack Remastered – An all new soundtrack has been added to immerse yourself in the game’s dynamic atmosphere and also includes all of the tracks from the original and Overdrive.
Phantom Breakers All-Girl J-Rock Band Debut – All new opening song performed by the Phantom Breakers consisting of the in-universe characters, Mikoto, Waka, Itsuki, Yuzuha, and Maestra.
Watch the announcement trailer below. View the first artwork at the gallery.
Announce Trailer
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spacejunes · 2 years
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Uma pequena coletânea com todas as thumbnails que foram feitas por mim, mas nunca cheguei a usar em nenhum momento das minhas streams. Particularmente não gosto nenhum um pouco dessas thumbnails por ser algo tão simples e sem motivação.  Atualmente não faço mais thumbnails em minhas streams para não ficar tão cansado, saca? Geralmente eu fazia thumbnails vários meses antes das streams, mas depois comecei a fazer depois que eu terminava uma, geralmente era bem cansativo editar após passar 3h ao vivo. Foi uma boa experiência ficar fazendo thumbnails, cansativo, mas realmente boa.
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alexandriaisburning · 2 years
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017: Phantom Breaker Battlegrounds
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CANON FIRE is made possible by the generous contributions of readers like you. Support more writing like this on Patreon. Thank you!
Footnotes for this entry can be found here: https://www.patreon.com/posts/68910341
A beat-em-up spin off of Mages Inc's niche fighter series, Phantom Breaker, Phantom Breaker: Battlegrounds was initially intended to release alongside an enhanced console version of the fighting game. Talks fell through and Battlegrounds ended up releasing alone in English territories alone.
Mages is mostly known for for adventure games like Steins:Gate, or the Corpse Party remake, with many of their other titles being Japan exclusive. So a niche spin off of an already niche fighter-- from a company not known for either--seemed like a hard sell. Despite that, Battlegrounds ended up being a moderate success despite that, thanks to its Xbox Live Arcade release and subsequent ports. Phantom Breaker, the fighter it was based off, remained Japan exclusive until this year, with the release of Phantom Breaker: Omnia.
Given the mechanical overlap, Battlegrounds is often presented as a spiritual successor to Guardian Heroes, but those familiar with programmer Masotoshi Imaizumi's work will recognize a lot of similarities to Playstation brawler Panzer Bandit. Given the shared heritage, it's a subtle, but important difference. (1) (2)
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If Panzer Bandit built a brawler out of Asuka 120%'s foundation, then Phantom Breaker likewise takes that, and builds the scaffolding for Battlegrounds. The clash and guard cancel systems return, augmented with mechanics like EX Specials, Slip Shift, which allow you to dodge past attacks at the last second, and Emergency Mode, a burst to get you out of combos. Part of Phantom Breaker's aim was to provide a simpler starting point for fighting game beginners, so specials are performed exclusively with a special attack button, alongside several autocombo options.
All of these transfer directly to Phantom Breaker Battlegrounds,with the familiar two line system, and the Outrage Attack, a direct analog to Panzer Bandit's homing energy supers. Paired with layers and layers of aesthetic polish Panzer Bandit was missing, it should easily provide a deeper and more complete experience.
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Instead a huge chunk of Phantom Breaker Battleground's runtime is spent in a miserable grind. Contemporary game design has caught up with Imaizumi and Ukyo's formula, and a scaffolding of RPG systems has been added into it to build a more extravagant structure. If Panzer Bandit equipped you with a fighting game moveset and pushed you to grind until you understood it, then Battlegrounds is a game that begins with a complete moveset, then makes you spend several hours grinding to earn parts of it back.
Stages take you across well known areas of Japan, from Akihabara, to temple grounds and even the underground, giving you plenty of visual variety, but providing the same featureless terrain of Panzer Bandit. The flat stage design is exasperbated by the absurd number of enemies it immediately throws at you, assaulting you with wave after wave until they begin to smear together.
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The enemy count is clearly balanced for multiplayer, and until you grind stat upgrades you simply can't put out enough damage to keep the pace from dragging, even on easy. Without abilities like Guard Cancels or EX Attacks, you'll end up either forever in hitstun or constantly blowing meter to perform emergency escapes or Outrage Attacks. The slow pace had me thinking more about what the most efficient way to end battles was, rather than how to approach them or what combos I could construct with the battle system.
The slow level curve is made worse by the shared skill points system, where the same points are used to increase stats and gain new moves. It forces a choice between more options and variety in combat, or the damage, health and responsiveness of your character.
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The difference between a complete and starting moveset is only highlighted more each time you start a new character. The prologue stage begins with all your abilities, before stripping them all away, making it clear how limited your actual starting moveset is. Another huge swing happens during boss fights, where a relatively managable stage can suddenly seem impossible--until you die and put your skill points into stats and moves that immediately make the boss fight a pushover.
Once the combat begins to break down, the initial excitement of Battleground's aesthetics break down too. The levels take place all across Japan, but the lack of specific level design around them makes each stage little more than the equivalent of a series of matte paintings you fight on. There isn't any real cohesion to the way rooms are connected, and you don't get the sense of any progression through the space.
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The playable cast plays too close to the usual bishoujo anime archetypes, with few touches to separate them, which translates to overfamiliar playstyles. The reliance on stereotype continues into the enemy design, which ends up becoming weirdly loaded. Before it eventually gets to demons and drones, the enemy cast is made up caricatures of hosts, gyaru, salarymen and otaku. As lighthearted as it's presented, there's something ugly about casually beating up hordes of fat and dark skinned people.
Like a lot of aspects of Phantom Breaker Battlegrounds, this issue doesn't come out of malice, but a lack of consideration. Battlegrounds is by far the most cohesive and polished of the games in the Mad Stalker legacy, but it's afflicted with many small, ill-considered ideas that cause new problems that didn't previously exist.
Phantom Breaker Battlegrounds is available on Xbox 360, PS Vita, PS4, Switch and PC. The Overdrive version contains all the previously released DLC.
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ercdouken · 6 months
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Phantom Breaker Omnia (PC/Steam) - Kurisu Makise Arcade Playthrough
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8bitdigi · 7 months
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Rocket Panda Announces Phantom Breaker: Battle Grounds Remake
Fans of beat'em up games will be excited to learn that Rocket Panda Games has announced Phantom Breaker: Battle Grounds Ultimate.
Fans of beat’em up games will be excited to learn that Rocket Panda Games has announced Phantom Breaker: Battle Grounds Ultimate.  Phantom Breaker: Battle Grounds Ultimate is a remake of the classic beat’em up that will be built using the Unreal 5 engine. It’s set to launch sometime in 2024 for the PlayStation, Xbox, Nintendo Switch, and the PC. To have an idea of what to expect, check out the…
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imperotenebre · 7 months
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Phantom Breaker Omnia PS4 gameplay - prime impressioni
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bison2winquote · 1 year
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M, Phantom Breaker Omnia (MAGE-X)
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smirkingcat · 2 years
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Phantom Breaker Omnia peeps, starting with Rimi Sakihata
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shinigami-striker · 3 months
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Lunar New Year (Phantom Breaker) | Saturday, 02.10.24
Happy Lunar New Year! 🐉
from Rocket Panda Games!
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sweeteacrummble · 11 months
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Yuzaha from Phantom Breaker: Battle Grounds.
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