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thegiftofgabes · 8 months
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The Gift of Dice - Intro Post
I am Gabriel Caetano (they/them), and I am a queer, Latine parent, TRPG creator, audio producer, and game facilitator (aka GM) from Brazil.
Roleplaying Games
I make tabletop Roleplaying Games, as well as TTRPG-adjacent experiences.
I like fantasy, science fantasy, and weird fantasy the most and I have been more and more invested in looking at games as enablers of social experimentation and questioning.
I like to say that every game I make is a product of excellent taste and developing skill.
You can find my games at https://thegiftofdice.itch.io/
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Indie Games Facilitator for Hire
I run and facilitate (aka GM) roleplaying games as a gig.
I have over 100 session under my belt, and growing, and a large catalogue of indie, alternative games to facilitate for players anywhere out there in the world, including Masks, Thirsty Sword Lesbians, Nibiru, Apocalypse Keys, Noctis Labyrinth, Troika!, Blades in the Dark, CBR+PNK, and many more.
You can browse through the dates I setup, or make a custom request.
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Politics and Ethics
All TTRPG content has a price tag, except when I think it shouldn't, and all of them should have alternate methods of access for anyone who does not enjoy the privilege of earning dollars, euros, pounds, and other hegemon currencies.
Yet, non-white people, non-het, and non cis-male people anywhere who cannot afford to buy anything I make without putting their safety and well-being financially are welcome to get my stuff for free, one way or another.
I also offer seats for free or at a greatly reduced fee to people in the Global South, where the dollar exchange would make access to my game sessions absolutely crushing.
None of the content I create is compatible with Hasbro or Paizo products, or products by any company or individual that shares their ethics and predatory approach to industrializing an art form, on principle.
Additionally I do not use or rely on artificially generated content to create my games or run my sessions.
Game Design Principles
I've come across this game design manifesto and I've decided to adopt it for my own game design as best as I can and let it evolve as I grow as a game designer and writer.
against coercion: a game design manifesto by JPLeBreton
let players wonder about things and trust them to find answers;
connect players with patterns they find intrinsically fulfilling;
never treat a number going up as an inherently positive or meaningful even;
teach respect for the autonomy and boundaries of all things;
posit alternatives to fantasies of accumulation and extraction;
do not think of emotional responses as something you extract from players;
produce and distribute ethically;
aspire to more than escape.
Whether I'll succeed or fail at following these principles, or even how they will evolve over time, all I can say is let's play to find out.
Kindly, Gabriel Caetano
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vforvalensa · 1 month
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We're So Fucking Back. New Beam Saber Playbook Just Dropped
After a pretty long hiatus I'm back to working on Beam Saber supplements. Die Hausmeister is a playbook about turning your Beam Saber mech into a self sustaining mobile home. Kinda like if Thisbe from Friends at the Table and Senshi from Dungeon Meshi were hanging out in Howl's Moving Castle fucking up the Beam Saber downtime action economy.
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laesquinadelrol · 10 months
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¡Cairn, edición en español!
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Basado en Knave de Ben Milton e Into The Odd de Chris McDowall, Cairn es un intento de hacer que Into The Odd sea semicompatible con ambientaciones OSR populares como Dolmenwood.
La generación de personajes es rápida y aleatoria, sin clases y se basa en el desarrollo del personaje en lugar del avance del mismo por puntos de experiencia o mecánicas de nivel.
El juego en sí tiene reglas ligeras pero funcionales, dejando la mayoría de las decisiones en manos del Guardián.
La edición en español incluye Barrow Delver escrito por Matthew Morris, así como tablas generadoras y reglas de viaje para jugar en solitario.
Descarga gratis en:
Jugadores: 1-5
SRD en español:
Nota: Preparado para jugarse en solitario.
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platicas-d6 · 1 year
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No he desaparecido
Al auditorio en general, no he desaparecido, de hecho ya grabe el siguiente episodio del podcast, sin sin embargo, este episodio si va a tener que ser editado ya que lo grabe por partes, mientras cuidaba a mi hija, un gato travieso, y la sopa de la tarde
Desgraciadamente no cuento con computadora, mi celular donde grabo el podcast es tan viejo que no me deja editar el audio porque la app de anchor se cierra inesperadamente, asi que van a tener que esperar un poco a que pueda editar este episodio
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spiritoftheday · 1 year
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Forgotten Ballad campaign is almost over.
It is a minimalist #TTRPG inspired by the Zelda series and new school games like Cairn and Mausritter. Search ancient ruins in search of the old magical songs and protect your people from the enemy.
Support the project on Crowdfundr
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Second, do you have any good fantasy RPGs set in a non-european focused or at least not medieval-European world? It can be based off of a real-world culture or something brand new
THEME: Non-Western Fantasy
Hello friend! For this recommendation, I wanted to highlight games made about non-western fantasy by authors who hail from the cultures that inspire the games. For that purpose I really want to shout-out to rpgsea and rpglatam, two community/movements that have made it much easier for creators from Southeast Asian and Latin American cultures to advertise and publish their games. Not all of my recommendations come from these communities, but they’re a great jumping-off point to find more games with unique settings, fresh ideas, and beautiful, beautiful art.
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Nahual, by Miguel Angel Espinoza.
Nahual is a tabletop roleplaying game about brjos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshifter into an animal form. These nahuales hunt angels to make a living, running a changarro - a business - together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.
Miguel Ángel Espinoza is a Mexican layout artist and game designer, and the head of Smoking Mirror Games. His ttrpg Nahual really picked up steam on Kickstarter, unlocking stretch goal after stretch goal. At its core, this game is PbtA game about underdogs going up against celestial parasites. Angel Dust is a potent drug, and angels are used by corporations, politicians, and the Church to lure in worshipers and make money. You play the labourers at the bottom of this pyramid, aching for freedom but trapped inside a concrete jungle. Your biggest asset? The special gifts you’ve inherited from your ancestors, watered down as you’ve lost your cultural memories. 
This game is more urban fantasy than anything else on this list, but if you want to explore a game about reclaiming something that you’ve almost lost, you should definitely check out Nahual.
ARC, by momatoes.
Ready Yourself. For Tonight, we save the world.
The RPG to slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten infinite worlds. Be a hero or be the guide to facilitate a heart-racing story to remember.
ARC enables people wishing to run a game with limited experience. The Doom and its Omens help create tension and manage the story’s pacing. The rules are approachable so you can focus on helping make the best story for the table. Additionally, the last chapter of the full book is filled with tips for building a good experience for you and your friends. 
The creator, Momatoes (aka Bianca Canoza), is from the Philippines, and is the custodian of RPGSEA, as well as a Winner of the Diana Jones Emerging Designer Award. Her game, ARC doesn’t have a lot of setting decided for you - instead, you decide elements of the setting yourself. There's even a license for creators who want to publish their own content! The biggest selling point of ARC is the Doom, a terrible event that the Heroes want to prevent at any cost. The GM will set up Omens, which are pieces of the story that advance the Doom - pieces the characters will need to investigate and interact with in order to resolve. Finally, the Doomsday clock is a tool that can be used to keep the sessions tight and focused: every moment on the Doomsday clock has the GM roll 1d6 per unresolved moment - the higher the roll, the closer you tick towards catastrophe! If you want a beginner-friendly game that allows maximum creativity, you should definitely check out ARC.
Arunika, by Anonymocha.
Darkness and gloom threaten to shroud the entirety of this world you call home. Or perhaps, it already had. However, there's hope.
You are a Light Bearer. This beacon of light you hold is the key to reviving the world's gleam and hope, through your own. You are bestowed with the pursuit of rekindling the world, forging bonds with its inhabitants along the path, and freeing it from the murk with what you can offer.
Arunika is a TTRPG of maintaining hope, sharing it with the world, and most importantly, caring for yourself while you're at it.
The rulebook reflects a world's journey towards revival from the characters who escalate it. It is made with the vision of a game that has a non-violent, narrative-first, and feelings-focused system which can be interpreted in many optimistic, creative, whimsical, melancholic, or introspective ways.
Mocha, the creator, is an Indonesian artist with a beautiful and unique art style, visible in the projects they create and contribute to. One person plays the Light Bearer, a character who holds the Light, a beacon that needs to be used to rekindle the world. Other players can play the Companions, friends and old foes that accompany the Light Bearer on their journey. This game can be run with just a GM and one player, with all of the Companions as NPCs. The stats of your character will fill or deplete depending on the events of the game, so Heart will increase when the party has a positive interaction, while Hurt will increase from suffering harm, or decrease when your character is comforted. If you want a game that is easy on the eyes, gives you the basic premise and lets you build your own world, you should check out Arunika. 
Hearts of Wulin, by Lowell Francis and Agatha Cheng.
Hearts of Wulin is a game of wuxia melodrama, Powered by the Apocalypse. Players take the role of skilled martial artists in a world of rival clans, conspiracies, and obligations. The game emulates films like Crouching Tiger, Hidden Dragon, Chinese wuxia TV series like The Smiling Proud Wanderer and Fox Volant of the Snowy Mountain, and Chinese martial arts novels from the second half of the twentieth century. In these tales, romance is as dangerous as a blade. Everyone has ties to factions, loves they can’t quite express, and secrets which will shake them to their core. As in the source material, stories in Hearts of Wulin are driven by the characters’ duties, romantic desires, and entanglements with other characters.
You get everything you need to play the game in three different styles: Core, Courtly, and Fantastic. The core game is as described above: a game of wuxia melodrama featuring wandering wulin warriors. The courtly style of play sets the game in a world of politics and factional scheming. The fantastic game adds strong elements of the superrnatural to the story. Each style of play has its own playbooks and moves—it's like having three games in one! 
Agatha Cheng is a cultural consultant and a podcast host, on top of being a co-author of this wuxia-inspired game, in a genre she’s loved since childhood. Hearts of Wulin is an homage to melodramatic stories about protagonists, torn between equally treasured relationships. You may be in love with your teacher’s greatest rival, or perhaps your master and your father despise each-other. The PbtA system that Hearts is built on prioritizes emotional conflict and failure that moves the story forward, while slimming down the mechanics to simple 2d6 dice rolls. If what you’re looking for is story beats that rip your heart up and make you feel all of the feelings, you should check out this game.
Gubat Banwa, by makapatag.
Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies.
Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Makapatag, or Waks, is a Filipino creature who loves creating tactical ttrpgs. All of their games have strong Southeast Asian inspiration, but Gubat Banwa is what you’re looking for if you want good old fantasy. Rules-wise, the author credits Lancer, Pathfinder 2e, ICON, Ryuutama, Apocalypse World, and so many more iconic, well-loved games for their inspiration. This game is made to specifically centre Southeast Asian cultures, and the setting is not solely based in a specific historical setting, but is rather inspired by many cultures and stories of these cultures. I strongly recommend you read the Note On Intended Audience on page 4 if you get this book.
And what a book it is. 400 pages, with maps, roll-tables, an extensive dive into the lore and terms created for this book, and pages and pages of gorgeous gorgeous art. Character creation is heavily involved, incorporating the culture you hail from, the ideal you’re fighting for, major life events and debts, as well as different Disciplines, combat arts that each have their own styles, weapons, and techniques. Fighting in this game is not just a matter of survival - it is a science. If you want a game that gives you in-depth characters and hours and hours of material in a world in which every piece of lore has been carefully thought out, I heavily recommend Gubat Banwa.
Mangayaw, by goobernuts.
Mangayaw is an RPG for one facilitator (the Mangaawit) and at least one other player. Players act as Binmanwa, adventurers and survivors in an archipelago of bloodshed and goldlust. This game is inspired by Philippine legend, folklore, culture and history. The game and its setting is still a work-in-progress. Based on and inspired by Cairn, Into the Odd, Mausritter and numerous other games. 
Benj, the creator, is a member of RPGsea, and draws heavily from Philippine folklore and history for this game. This is absolutely for OSR fans, with delay fast combat, class-less and level-less characters, and a ton of equipment and magic items inspired by Philippines folklore.
Whereas many OSR games present the rules with the assumption that the GM knows what they’re doing, Mangayaw contains a page of principles for the Mangaawit, outlining narrative focus, the purpose of danger and treasure, and advice on how to present the characters with choices, NPC motivations, and the benefits of random generation. It also contains principles for the players, and principles of the World, providing guidance for folks who may be unfamiliar with the culture that inspires this setting. There’s suggestions for names, descriptions of unique items, and tables for magic and sorcery. If you love roll tables, you’ll love Mangayaw.
Brave Zenith, by Roll 4 Tarrasque.
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer.
Roll 4 Tarrasque is a team of Latinx creators whose efforts won Game of the Year for 2022 at the Indie Groundbreaker Awards with this game. Brave Zenith is a game about fantasy odd-jobs, rather than epic quests - your characters are cleaning up houses, hunting ghosts, stealing from the rich, etc. The people and creatures of the world are unique and enchanting, from the friendly Jelly shopkeeper to the slippery butter construct, to little porcini goblins. 
Characters have 3 stats, gain abilities based off of their occupations. There are three suggested origins to help you determine what your character looks like, but you’re also welcome to create your own! There are typical hallmarks of dungeon delving here, such as loot tables, monsters to fight, and spells to cast. For the GMs, there’s a chapter full of advice on how to prepare for a session, quick NPC generation, and tables to help you write an adventure on the fly. Finally, the rulebook itself is bright, colourful, and fun - perfect for communicating the kinds of games it’s designed to run!
Lutong Banwa by Sinta Posadas (Diwata ng Manila).
We, the Tamawo, we have no concept of hunger, food, or of a nuclear family. We wandered aimlessly for a long time. Then, we met a Giant Grab. She took us in like her own children. Clothed and sheltered us like we were her kind. We call her Mama Kasag. She showed us more about the people that came before us. The ones she calls “Humans”. 
Lutong Banwa is a cooking game, where you set out to adventure and find ingredients from Spirits and recipes from old civilizations. Embark on this anti-canon storygame adventure with its own custom system and play to find out just what sort of zany adventures you can get up to in this weird, wild world. Do whatever you want.
Sin is a Filipino game designer who loves designing games that incorporate magic realism. Lutong Banwa is no different. You play Tamawo, who have bodies that appear similar to humans, but live in an age in which humans are long gone. Humans are strange beings of a past age, with unfamiliar customs, such as cooking. You’ve picked up cooking as something to explore, and thus go out on errands to find new ingredients for Mama Kasag. This game is charming and small, quick to learn and easy to play. It even includes recipes to get you in the cooking mood! If you like cozy games with low stakes and a charming setting, you should absolutely check out this game.
A Thousand Thousand Islands.
This is not a game, but rather, a collection of system-agnostic zines for use in fantasy tabletop games. This collection is designed by a trio of Malaysian designers, and contains places such as Mr-Kr-Gr, a river kingdom ruled by crocodiles, Korvu, a maritime nation of tenant mercenaries, and Ngelalangka, a market inspired by Southeast Asian bazaars. If you have a game system that you’re already comfortable with and you want to explore fantastical places within that system, I heavily encourage you to check out these zines.
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indierpgnewsletter · 1 year
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Indie RPG Link Roundup - 05/02/2023
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It’s the beginning of Zine Month (and Zine Quest) and there are hundreds of zine projects that are going to launch across February. If you feel like browsing, check out the Zine Month site. I’ll shout out two projects being run by folks from the Global South.
Argentinian designer, Armanda Haller’s Grandmothership, which mashes together Honey Heist, Brindlewood Bay, and Mothership to make a game about grannies in space. It’s on Crowdfundr, a new platform that’s accessible in countries that are blocked by Kickstarter.
There’s also Hit the Road, Jack by Filipino designer Kyle Tam which is a one or two person game about a thrilling chase between a vengeful lawman and a criminal trying to escape their sins. There’s a great actual play on Party of One if you want to check it out. It’s itchfunding so the number of sales decide the amount of additional content and design in the game.
Now Links of the Week
RPG Theory
Really interesting! An excerpt from Paul Czege’s new zine The Ink That Bleeds, about how to play immersive journalling games: “I think of this process as “write to find out,” and I think it’s necessary to a journaling game for it to be immersive.”
An article after my own heart. Videogame designer Tanya X Short (Boyfriend Dungeon, among others) writes in praise of messiness: “When I meet with other experienced game designers, we find ourselves admitting to fascination with decidedly inelegant game designs, and envious of those designers that permit themselves this kind of latitude.”
An interesting read about using Netrunner cards like a tarot deck and telling a story with them. It feels a bit like what I thought CCGs were as a kid before I actually knew anything about them.
Misc
On Polygon, Gamefound discusses their progress as a crowdfunding platform and their goal of eating into Kickstarter’s stranglehold.
Matthew Gravelyn collected data from 125 game designers/publishers on itch and published a report with some data visualizations to show the results. Interesting results, useful for any solo designer who publishes games.
Black Armada Games talks about almost getting scammed by someone pretending to be an artist by using other people’s art.
A database of RPGs or SRDs with open licenses
If you don’t subscribe to the Indie Press Revolution newsletter, it’s another good way to keep up with the indie games.
Applications for the Diana Jones Emerging Game Designer award are open.
Alongside #RPGSEA and #RPGLatAm, there is now a hashtag for tabletop games form South Asia: #saRPG.
If you want to support the Indie RPG Newsletter, please head to the patreon:
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gilgalahad · 3 years
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the-begginer · 3 years
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Games From The South
#ttrpg #rpglatam Games From The South Destructor de Calabozos Powder and Chatter Chivalry Age This is what Caravana RPG has lined up for the near future.
I have been neglecting the blog lately. I have been working in some cool projects that I hope can finish and share soon. Years back I made a game called Dungeon Breaker, a mix of World of Dungeon and World of Dungeon Turbo: Breakers. Now That game is the first thing I published on itch.io. The game is in Spanish, the translation is one of those projects that’s still on a drawer waiting to be…
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vforvalensa · 5 months
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This week I put out a new ttrpg called You Meet at a Fantasy Tavern, which is all about taking the awkward start of a new ttrpg campaign where you're still figuring out what the party dynamics are and how the player characters even know each other, and turning that into a whole game.
I originally wrote this for @binarystargames's minimalist game jam, and its a supplemental game meant to warm the players up for a campaign in a game with a more traditional campaign structure like dnd, or pathfinder, or blades in the dark, or lancer, or what have you. The premise of the game is a play on the old dnd trope where the party meets for the first time in a fantasy tavern (although rules as written the meeting place can be whatever you need to fit the genre of your game) and the players draw cards to ask each other questions and get put in Situations that flesh out the relationships between the characters and why they hang out.
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Playtesting this game was a lot of fun and we kinda discover in playing that YMFT is also a really effective improv exercise that gets you comfortable playing in character with a new pc really fast and we came up some really fun pcs, like Fish Boy Detective here, which is the character I've most enjoyed playing in a minute.
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Check it out there are still a bunch of free community copies available.
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laesquinadelrol · 10 months
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Leyendo Fallen antes de enviarlo a Lulú para su impresión
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thegiftofgabes · 8 months
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Being a paid GM is its own adventure
It's been close to a year since I started running games for money.
I started out with a few one-shots of Masks and Thirsty Sword Lesbians until I got to run a few weekly adventures of Masks, Troika!, Noctis Labyrinth, Nibiru, Apocalypse Keys and more.
Given that being a paid GM has become my main income source, it is stressful at times. There are other downsides too, which I could talk about another time.
BUT
I have never played so many games, and for so long, until I became a paid GM.
I got to take part in the tales of Adjo and Nabi in their explorations of the haunted ravines of Noctis Labyrinth.
I got to see a bunch of teen superheroes like Nini, Eli, Selena, Justin, Arthur, Matt, Jake, Val, Cherry, and many others, as they met or faced divine parenthood, evil corporate bosses, criminal overlords, Florida Men, an eldritch goose, the Fairy Godmother, time/space-screwing warlocks, and, worse of all, PROM.
I got to see mythical avatars such as Enkidu, Boudicca, and others, as they traveled the Tree of Life.
I get to see Vagabonds weave the Chronicles of the Skyless World in Nibiru, a whole world contained in a massive space station.
I get to see some really messed up monsters teeter at the edge of becoming the Harbingers of Apocalypse, as they try to stop the apocalypse themselves.
And those are just some of the adventures I got to experience first hand.
Roleplaying games are both passion and work, and that is its own can of worms to unpack since capitalism pushes individuals to monetize their passions to survive.
But make no mistake, I thoroughly enjoy what I do and the players I get to bring along in this ride, and while I am conscious that there will be a time I will change and might need to step down, I will savour every single moment of it with is ups and downs.
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laesquinadelrol · 10 months
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¡Playtest de procedimientos de Cairn 2ed!
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¡A por tu copia gratuita de los procedimientos de exploración de mazmorras y entornos salvajes de Cairn segunda edición en español de Yochai Gal
¡Sé parte del playtest de esta segunda edición en tu propio idioma!
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laesquinadelrol · 10 months
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laesquinadelrol · 10 months
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50% discount on my summer bundle TTRPG (ALL FOR 4.50)
What does the bundle bring?
Material in Spanish and English:
Material ONLY in Spanish:
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laesquinadelrol · 10 months
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A solo journaling RPG about weird west
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When The evil one at arrived in The Borderlands and took control over everything, they hunted down and killed all the people who were members of the order of Monster Hunters. The monster hunters were responsible for containing and eliminating with their powerful weapons all the monsters and evil they encountered in the world .
The Borderlands are destroyed and are at the mercy of beasts and violent monsters that corrupt everything they touch. The inhabitants are distrustful and the world has changed so much that no one remembers it. It seems that the end of an era, but there is still hope.
You are the last Monster Hunter and it is in your hands to restore order to the world. You have in your possession The Scattergun of Destiny, the only weapon capable of harming The Evil One, but in order to use it you will need the six legendary bullets that are hidden somewhere in The Borderlands.
Your mission will be to find the Six Legendary Bullets and to recover them all to defeat The Evil One. Accomplish your mission before you become a monster yourself.
The game:
Monster Hunter is a solo journaling game created for the Firelights JAM 2023 with the Firelights Creator Kit by René-Pier Deshaies. The game was released under CC-BY-SA 4.0. You are welcome to take this game and make it yours, hack it, or create something totally new with its mechanics, even commercially.
Grab your copy here! (versión en español disponible)
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