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#razz plays palia
dazzlerazz · 2 months
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Everyone is guilty of this including me
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dazzlerazz · 4 months
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idurghp8odrghuohgouadhgpuidg
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dazzlerazz · 4 months
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It's strangely calming
Edit: part 2
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dazzlerazz · 5 months
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I had a vision
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dazzlerazz · 5 months
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...Out here? In the middle of the road?
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dazzlerazz · 2 months
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I feel like there's a lot of things I could say about the temple of roots but I feel like the best way to put it would be: wasted opportunity
Not necessarily wasted I suppose, more like the temple was far too short and got my feelings up for something ultimately anticlimactic. That and I think the story that it was trying to tell fell short only in the way it was mechanically handled. I could go into more detail but that will be for another day
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dazzlerazz · 5 months
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Didn't know Palia had murder in it
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dazzlerazz · 5 months
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My friend and I are both kinda sad that Palia only has two body types that are way too skinny for us
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dazzlerazz · 4 months
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Kenli isn't the most down-to-palia person in the game but is a crime to have been raised differently compared to other people? Yeah the game makes a joke out of it but Kenli is eager to learn all there is about the town he's overseeing! He interacts with its citizens, he cares about the environment, he just wants everybody to be happy and healthy! He can be heavy handed with his wording at times but nobody's perfect, he never claimed to be at all anyway! I find him endearing and sweet
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dazzlerazz · 1 month
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I'm not saying Tamala's unlikable but as of where I am now it's kinda hard to like her because she's like that token character that everybody's gonna like for romantic or sexual reasons but that's kinda it. I plan to continue the friendship with her because I want to see what she has to offer but I don't really have an extremely rosy opinion of her, especially after seeing the way she treats Hassian, which itself is something I'll get into at another time because I've got a lot to say on it
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dazzlerazz · 2 months
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I promise I'm funny
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dazzlerazz · 4 months
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"I want to put you in my soup flask" is the exact same vibe as tumblr people talking about their blorbos
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dazzlerazz · 2 months
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Temple of Roots - A Critique? A Discussion?
I've finished the Temple of Roots and had time to gather my thoughts. This is in no way an objective overview, just my thoughts after playing the game for about 300 hours and comparing the Temple of Roots to the rest of Palia. My word isn't law, and it's possible that I may even change my mind in the future, nothing is set in stone after all. My experience may not be your experience, and that's perfectly okay. Obviously contains spoilers for the entire Palia temple questline, the mini questline up to the temple, the temple itself, its story, and so on
To start, we'll be talking about what leads up to the Temple of Roots
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I've always had a struggle with keeping my attention when reading large bits of text, especially when I'm in a hurry. This applies to the notes left behind by the humans as well, I didn't read them too thoroughly but just enough to locate the hints, which I thought were pretty neat. I specifically enjoyed the Galdur heads as sort of computers, it once again reaffirms to us as a player outside the game that humanity from long ago was very dependent on their technology and it was used for far more than just keep civilization running
I enjoyed the scavenger hunt that leads up to the Temple of Roots, it was quite unique compared to other temples which are just "talk to this character and put the flow in the door and go inside", I think it's perfect for a Final dungeon. I specifically enjoy it being Einar and Hekla considering their ties to Old Humanity. Before the update, I thought it would probably be Tamala with Hodari and Najuma, and I was pleasantly surprised that I was wrong. I was eager to see what their roles in this new temple was going to be
The temple? Stunning. Beautiful. So visually appealing I stopped quite a few times just to admire it. Unlike other temples, it genuinely felt like many, many millennia had passed, and Palia had begun to retake what was once hers to begin with. Nature taking back what was lost and growing between the cracks left behind, there's something beautiful in that. I kinda wish the temple was even bigger in its map because I kinda wanna see more of this in the game
The idea of using your pickaxe against a door was a new idea that I really enjoyed, the previous temples wanted you to make use of our tools and it does that near flawlessly. The water temple with the watering can, the fire temple with the bow, the air temple with your glider, it really helps you to understand that your tools are just that, TOOLS
Now here's where things get a bit weird, and where my critique begins. Hi, if you've read this far!
I think the temple of roots has a lot of wasted potential and opportunity. Not was it the shortest temple itself (this can technically be explained away by the small questline we did to get here, I know), but I felt it was also lacking in its story explanations
I came out of the temple of roots more confused than satisfied. In fact, this entire experience can be chalked up to that: Ultimately Unsatisfying. It feels like all the budget went into the scenery for the WOW factor instead of for the actual narrative. That the only good memories I will have of this place will be in its setting, not in its story
The story of the temple of roots also suffers from the way that Palia is structure. Hekla tells us we need to be quick, but there's barely any urgency factor that isn't self-inflicted. This is a relaxing game, you're supposed to take your time with it, but when you prioritize taking your time over something you SPECIFICALLY say *will be time sensitive*, you come to a point where it's unnatural and immersion breaking. Immersion is not the end-all be-all of gaming, everyone's experience is going to be different, but it seriously takes people out of it when they're told one thing, but then shown another
A very minor nitpick here is that there was no music at all to go with this. Music also isn't everything in a game, but music can shape how we experience the media around us. Instead of music that instilled in me a need to rush, all I got was occasional bird chirmping and the sounds of my character's own stomping
I didn't mind the parkour section all that much, but I do wish they were more clear about where the buttons were, but it wasn't bad for what it was. The way to get there? Amazing, it really felt like I was crawling in between the ruins of an ancient factory long since consumed by the world around it, it was immaculate
And I'm sure I'm not the only had something to say about the ending. I liked the idea of talking to a giant head, the effective beating heart of this destroyed Galdur factory. The Gardener's story is a sad one, and it tries to make itself feel better by doing what it was meant to do. Its sudden change of tune after registering what Einar is was a bit confusing at first, but after finishing the temple it makes sense
And the giant speech at the end? I enjoyed it very much. What I did not enjoy was Hekla having to come in and "make things better" after it feels like we, as the player, FAILED. That if Hekla hadn't been there, then Einar would have been lost forever. This is unsatisfying, but in a slightly different way, it could have been better
I believe that, instead of just making the player feel useless in that instance, show us more of the Gardener hearing us out, and being uncertain. Have the Gardener more openly contemplate the things we have said to it, to actually consider our opinion instead of saying "you bring up some good points, however no, lol" and then have Hekla clean up the mess. Maybe instead of making us feel like Hekla did all the heavy lifting, maybe make it feel like Hekla sharing her memories with the Gardener be the final nail that helps change the Gardener's mind. Make us feel like we did something in a game that does that everywhere else instead of making us feel like we actually, legitimately, failed Einar. These temples are about strengthening your bonds with these characters, not breaking them apart. It feels like that I didn't do anything at all here that Hekla and Einar couldn't have done all on their own, I'm in the back seat instead of at the wheel
All's well that end's well, but I believe that the core story of the temple could have been kept, just that it went about a few things I found unsatisfying, narratively incomplete, and honestly? Rushed as hell
I have high hopes for Palia's future and I'm eager to see what S6 continues to do. The Temple of Roots was quite different from the other temples, both in good ways and in ways I'd consider to be less than stellar. I wish it was done just slightly differently to make it just that much better, at least for me
Thank you for reading! I had a long discussion with a few of my Palia friends about this to try to nail down how exactly it made me feel, thank you to them as well!
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dazzlerazz · 5 months
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udgopid7fgp8gdatf Palia on the switch just freezes and crashes whenever I select bait, Sorry Nai'o I can't get you that anchovy
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dazzlerazz · 4 months
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DID YOU GUYS KNOW THAT IF YOU GAVE KENLI VEGETABLES (for a quest or something else iirc) HE'LL COMPLIMENT YOUR FARMING SKILLS?????
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dazzlerazz · 4 months
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Well damn
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