A MAZE. / BERLIN 2019. Award Winners
The 8th edition of A MAZE. / Berlin 2019 – International Games and Playful Media Festival welcomed international professionals, digital artists, game developers, journalists, labels and visitors – to be continued on Saturday, April 13th. There were more than 40 participating nations and more than 100 games and playful media installations at the festival.
The highlight of the festival: the new location (SEZ) & the 8th International
A MAZE. Awards are chosen by the international and multidisciplinary jury:
· Anita Sarkeesian (USA)
· Nina Kiel (Germany)
· Adriaan de Jongh (Netherlands)
· Peter Lee (South Korea)
· Vít Šisler (Czech Republic)
MORE DETAILS ABOUT THE JURY:
https://amazestuff.tumblr.com/post/183030941519/jury-members-of-the-a-maze-awards-2019
8th International A MAZE. Awards –
the winners are...
Most Amazing Game Award:
Kassinn (Iceland) – Huldufugl / http://huldufugl.is/kassinn
The jury: In most games with actors, they are noticed in cutscenes. Kassinn takes a very different approach and takes out the code for NPCs. It doesn't feel like talking to a machine because you are not. In adding actors to a singleplayer VR environment, Huldufugl transformed their work into a new kind of multiplayer that we could only describe as live theater gaming.
Human Human Machine Award:
Blabyrinth (Canada) – Sleeping Beast Games / http://blabyrinth.com
The jury: Blabyrinth uses mobiles as a platform for analog communication. The experience of being together in a multi-room escape room, screaming for help, discussing solutions, and putting your heads together to collect clues to make it through the randomized puzzles is all about structuring chaos. Blabyrinth is the definition of a game played between humans with some help from a machine.
Digital Moment Award:
Consume Me (USA) – Jenny Jiao Hsia & AP Thomson / http://playconsume.me
The jury: It is impossible to balance life. Consume Me makes this perfectly clear and raises a bold statement about the pressure of society. By combining hundreds of little things into a big narrative, packaging it into a beautiful style with challenging physicality, it brings this topic to very different audiences. It's OK to fail. It's normal. Don't fear.
Long Feature Award:
:THE LONGING: (Germany) – STUDIO SEUFZ /
http://www.399d-23h-59m-59s.com/
The jury: Idle games are often about waiting. :The Longing: manages to make it about anticipation instead, focusing on narrative experiences, which use time wisely and being patient as a game mechanic. It's not about the many days you have to spend until the end, it's about what you can do until that moment.
Explorer Award:
Operation Jane Walk (Austria) – Leonhard Müllner, Robin Klengel / http://leonhardmuellner.at/operation-janewalk/
The jury: In our time, we saw a lot of beautiful and detailed gameworlds, which were just used as containers for combat mechanics. Operation Jane Walk says "No!" - With voice acting, sound samples and whatever their virtual combat-avatars can express, they used an existing and live multiplayer game for a fun, educational guided tour for other players, making this noninteractive game somehow feel extremely interactive. We want more tours to all of our favorite worlds!
Audience Award:
Sticky Cats (South Africa) – The Bones Brothers / http://stickycatsgame.com/
Sticky Cats is a fumblecore party game in which each player controls a sticky cat with a craving for fish. Players must traverse a house, steal a fish, and make a dash for the exit while sticking to everything and causing mayhem along the way.
Humble New Talent Award:
lowpolis (Russian Federation) - Maria Fedotova, Danila Yakovlev https://lowpolis.itch.io
The jury: All five developers/teams have shown great talent with their work and should be on everyone's radar: 5am Games (Switzerland), lowpolis (Russian Federation), Moshe Linke (Germany), Project.99 (South Korea), and Simona Maiorano (Italy).
We chose Maria Fedotova and Danila Yakovlev from lowpolis as winners of this years Humble New Talent Award because we are excited about their small games about queerness and general friendship between humans. They’re also about secrecy, hiding, and censorship. Although they look very polished, they are still very experimental and bring their voice and perspective in all kinds of forms to the games community. We are excited to highlight this emerging team and look forward to what they will achieve with the power of Humble Bundle.
The Humble New Talent Award rewards a deserving emerging artist from the A MAZE. community. This award is an opportunity to highlight new global talents, whose work have created a buzz over the last year. The winner of the award receives an exclusive deal to create a Humble Original and $15,000 in prize money. Thanks to these important collaborations, A MAZE. and Humble Bundle hope to support the creation and accomplishment of a-mazing future projects.
(picture with Award Winners that were at the ceremony, the team behind Sticky Cats and Operation Jane Walk and team Lowpolis were not there)
All the nominees for the A MAZE. Award:
https://2019.award.amaze-berlin.de/games/nominees
All the nominees for the Humble New Talent Award:
https://amazestuff.tumblr.com/post/183215822984/congratulation-to-the-nominees-for-the-2nd-humble
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As with most experiences, it's about the journey and not the destination. Our game developed and improved over the years. One of the driving forces of the team was the test and feedback driven game development we pursued very early on.
In the image below you can see how our game developed from concept to the internal Beta we have today.
Even before release Suzerain has been played by more than fifty individuals who each with their honest opinion contributed to the development as external opinions became a part of internal discussions.
We would like to thank our two most dedicated testers, Sol Rien (Twitter.com) and Max Muehlen who were extraordinarily helpful.
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Registro de experiencias, errores, aciertos y consejos para crear eventos de arte y nuevos medios.
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Congratulation to the A MAZE. Award 2019 Nominees and Honorable Mentions
“The A MAZE. is a place of inspiration for game makers, digital artists, and creatives who are exploring playful systems for their future projects. In this sense it is important to us to present an artistic and forward-thinking exhibition
of playful media as a whole, that includes games, immersive experiences and narratives, interactive art installations, and other mind-boggling projects on the fringe of play.“, says artistic director Thorsten S. Wiedemann
The submitters’ work ranges from all kinds of playful media, which underline the A MAZE. Awards categories. 25 games will compete in the following 6 categories:
Most Amazing Game Award
Human Human Machine Award
Long Feature Award
Digital Moment Award
Explorer Award
Audience Award
THE NOMINEES:
:THE LONGING: by STUDIO SEUFZ
0_abyssalSomewhere by Nonoise
A_DESKTOP_LOVE_STORY by Alienmelon
Anyball by Team Anyball
Be B:E:R:N:D by MASO HfS Ernst Busch
Bird Alone by George Batchelor, Eli Rainsberry, Allissa Chan
Blabyrinth by Sleeping Beast Games
Consume Me by Jenny Jiao Hsia & AP Thomson
Fantastic Fetus by Fantastic Humans
The Wanderer: Frankenstein’s Creature by La Belle / ARTE France
HanaHana Full Bloom by Mélodie Mousset
Horses by Andrea Lucco Borlera
Kassinn by Huldufugl
Locus Solus by Dream Adoption Society
macdows 95 by Yunus AYYILDIZ
Mundaun by Michel Ziegler
Operation Jane Walk by Leonhard Müllner, Robin Klengel
STATIC by Elijah Cauley and Amit Rai Sharma
Sticky Cats by The Bones Brothers
The Game: The Game by Angela Washko
The Haunted Island, a Frog Detective Game by Grace Bruxner, Thomas Bowker, Dan Golding
To Call a Horse a Deer by Yuk-Yiu Ip
VM - Virtual Materialism by Jens Isensee & Rico Possienke
WORLD4 by Alexander Muscat
Wrong Box by Molly Soda and Aquma
HONORABLE MENTIONS:
After HOURS by Team after HOURS
Haunted Garage by Games For Ghosts
Laser Mazer AR/VR by Mighty Coconut
Mosh Pit Simulator by Sos Sosowski
Pixel Picasso by Happy Volcano
Small Talk by Pale Room
The Book Ritual by Alistair Aitcheson
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A MAZE. Award 2018 Nominees and Honorable Mentions
“Over the last years, we are constantly fostering authorship, artistic expression and the courage of creating off-the-grid views of gaming and narratives. Once again, games aren’t just products of entertainment, games are works influenced by the knowledge, perspective and experience of the developer, and especially this year we are seeing a manifestation of a clear direction that is inspired by an inclusive,playful and engaging digital culture“, says festival director Thorsten S. Wiedemann
The submitters’ work ranges from all kinds of playful media, which underline the A MAZE. Awards categories. 25 games will compete in the following 6 categories:
Most Amazing Game Award
Human Human Machine Award
Long Feature Award
Digital Moment Award
Collider Award
Audience Award
THE NOMINEES:
Accounting+ by Crows Crows Crows (Germany)
Anamorphine by Artifact 5 (Canada)
Attentat 1942 by Charles University / Czech Academy of Sciences (Czech Republic)
Black Room by Cassie McQuater (USA)
Data Mutations by AAA (International)
Don't Make Love by Maggese (Germany)
eCheese Zone by Seemingly Pointless (USA)
Fountain by Philipp Stollenmayer (Germany)
Genital Jousting - Story Mode by Free Lives (South Africa)
Homescape by Yotam Rozin (Israel)
Homo Machina by Arte France (France)
Hypnospace Outlaw by Tendershoot (Germany)
Knights and Bikes by Foam Sword (UK)
Levedad by Solimporta (Ecuador)
Like Roots in the Soil by Space Backyard (Italy)
Liquorice by Dlareme (Cyprus)
Meryll Wants a Cookie by Lost again (The Netherlands)
Museum of Symmetry by The National Film Board of Canada / Paloma Dawkins (Canada)
Sloppy Forgeries by Jonah Warren (USA)
The Norwood Suite by Cosmo D (USA)
The Zium Museum by Michael Berto (Australia)
Tuned Out by Shallow Games (USA)
Untitled Goose Game by House House (Australia)
Walden, a game by USC Game Innovation Lab (USA)
Witchball by S.L.Clark (USA)
HONORABLE MENTIONS:
character.animation.synth by Eran Hilleli, Giori Politi (Israel)
Isometric Epilepsy by Ludopium (Germany)
Nothing Happens VR by Michelle and Uri Kranot (Denmark)
NSFWARE by Pierrec (France)
Ooblets by Glumberland (USA)
Path to Mnemosyne by DevilishGames (Spain)
Pie in the Sky by Matthew Keff (USA)
Spoons by La Générale de Production (France)
Where Thoughts Go: Prologue by Lucas Rizzotto (USA)
The winners of each category will get chosen on-site during the festival in April by the international and multidisciplinary jury.
Sarah Northway (Canada)
Robert Yang (USA)
Peggy Schoenegge (Germany)
Jack King-Spooner (UK)
Leena Kejriwal (India)
The A MAZE. Award Show will take place on April 27, 2018 at 8 p.m. (Entrance at 7 p.m.) at Urban Spree and will be hosted by Tim Rogers (USA).
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A collaborative new language for poems, invented by visitors to Now Play This and A MAZE. / Berlin
A chance to create a universal, collaborative, chaotic glyph language for making poetry. Participants add their own new abstract glyphs to an ever-expanding database, write their own poems in the collective glyph language, and view other poems. A hand-picked collaboration between Harry Josephine Giles (UK) and bleeptrack (DE), co-commissioned with London based festival Now Play This. The glyph dictionary and poems will be added to and shared by visitors to both festivals. Now Play This is a festival of experimental game design running at Somerset House in London from 6-14 April 2019, showcasing interactive and playful work as part of the London Games Festival. They show digital and physical work that has play at its heart. In 2019, Now Play This is themed around community and communities: games which portray particular communities, communities which come together around making games, even games that create communities around them.
Harry Josephine Giles is from Orkney, Scotland, and is a writer and performer. They have lived on four islands, each larger than the last. Their work generally happens in the crunchy places where performance and politics get muddled up. bleeptrack is a computer scientist from Germany who makes generative art, games, videos, podcasts, and many other things.
@harrygiles
@bleeptrack
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Knowledge Bazaar at A Maze. / Berlin 2019
Do you consider yourself an expert, a wiz or more than knowledgeable in games and playful media, or in any other field of human activity that the A MAZE. crowd might benefit from? Come and share your expertise with those who might need it at the Knowledge Bazaar, an expert clinic in the festival's usual spirit of camaraderie and solidarity. It'll be fun, comfy, and you'll do some good work!
If you wanna be a friendly expert, tell us how you could help people in an email to
[email protected]
The Knowledge Bazaar happens on Thursday, April 11 from 15:00 to 17:00 and you should already have a ticket for the festival in order to participate.
The full schedule for the festival: https://amazeberlin2019.sched.com/
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A MAZE. / Berlin 2019 Awards:
CALL FOR GAMES IS OPEN
UNTIL FEB. 4th 2019
* new award: Explorer Award * selection committee is starting its work* new location * early bird tickets available until February 28, 2019
From April 10-13 A MAZE. / Berlin 2019, the 8th international games and playful media festival, invites general public visitors and professionals to explore the best new independent video games, Virtual Reality experiences and Playful Media projects. In public exhibitions visitors will discover the 25 nominees for the A MAZE. Awards, engaging with with new technologies and ways of digital storytelling.
Since 2012, A MAZE. awards The Most Amazing Game. The winner is selected by an interdisciplinary, international and 100% independent jury. A MAZE. extended and changed awards in the many years since the categories are now: Most Amazing Award, Human Human Machine Award, Long Feature Award, Digital Moment Award, Explorer Award and Audience Award.
The A MAZE. Awards always try to reflect important current topics.
Matthias Löwe, the award coordinator : “With the Other Dimensions Award, we focused on the artistic use of emergent VR technologies and with the Collider Award, we highlighted creations by interdisciplinary teams. Now, with the new Explorer Award, we want to combine those two thoughts: This is the award for all forms of experiences beyond the boundaries of contemporary ways to play or develop games.“
Thorsten S. Wiedemann, the artistic director adds: “To strengthen our interest in progressive playful media content we are exploring with the new award category alternative controllers, interactive installations, creative coding experiments, robotics and tech performances, as well as collaborations with science, makers, engineers, researchers, theater and writers. Can’t wait for all the inventions coming !“
Submission link
Developers can register or use a previously used account to submit their game (for all award categories - those are chosen by the jury, submission-fee €30 – €50) between November 19th, 2018, and February 4th, 2019.
Judges can register or reactivate a previously used account to test games as part of the selection committee between November 19th, 2018, and February 11th, 2019. Reviewing 5 or more games will allow judges to get a discount at the festival tickets.
TIMELINE:
Nov 19: start of game submission and jury registration
Dec 31: submission-fee switches from Early Bird to Regular
Jan 14: judging starts
Feb 04: submission deadline
Feb 18: judging ends
Mar 04: announcement of nominees
Apr 10: A MAZE. starts!
NEW Location: After an amazing time (2013-2018) at Urban Spree we are moving to the legendary SEZ at Landsberger Allee 77. The new location gives us the great opportunity to bring the A MAZE. experience and exhibition to an unbelievable level.
Get your early bird festival ticket until February 28, 2019
A MAZE. / Berlin 2019 is funded by Medienboard Berlin-Brandenburg and part of gamesweekberlin.
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The Brain 4 artists are confirmed!
We are very excited to introduce the three selected artists for the 4th edition of The Brain artist in residence on August 1-14, 2018 in Berlin. The kick off is on August 1 at the gallery of the Polish Institute in Berlin.
Please find out more about it!
The project is funded by the Polish Institute in Berlin, Institut français Deutschland and in partnership with A MAZE. . The installation will then travel to Französische Filmtage in Tübingen - Stuttgart.
Zuzanna Buchowska (Poland)
“Zuzanna is a Helsinki-based storyteller and a game design student who tells their stories through games, immersive theatre, sad and awkward stand up comedy and short fiction. They explore the themes of queerness, gender identity and mental health issues. http://www.zubuch.com”
Christian Kokott (Germany)
"After forging his programming and design skills in traditional software and game development, Christian decided that it is time to leave the business and entertainment swamp and jump into the colorful pool that is interactive art.
Currently in Berlin, mostly teaching and doing installations! christiankokott.net"
Pierre Corbinais (France)
"For eight years, Pierre Corbinais (Pierrec) has been covering experimental/innovative/alternative/weird video games on his websites oujevipo.fr and ShakeThatButton.com. He's also a video game writer and worked on/created several narrative games such as ‘Til Cows Tear us Apart or Bury Me My Love."
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OUR JURY MEMBERS
Sarah Northway (Canada)
Sarah is the creator of the Rebuild strategy series, and a programmer and designer on Fantastic Contraption VR. She spent 5 years traveling the world with her husband and making indie games in remote places, and now explores the worlds inside her Vive.
Robert Yang (USA)
Robert Yang makes surprisingly popular games about gay culture and intimacy -- he is most known for his historical bathroom sex simulator The Tearoom and his male shower simulator Rinse and Repeat, and his gay sex triptych Radiator 2 has over 150,000 users on Steam. He is currently an Assistant Arts Professor at NYU Game Center, and he has given talks at GDC, IndieCade, Queerness and Games Conference, and Games for Change. He holds a BA in English Literature from UC Berkeley, and an MFA in Design and Technology from Parsons School for Design.
Peggy Schoenegge (Germany)
Peggy Schoenegge studied art history at Humboldt University and Technische University in Berlin. Since 2016 she is a curator and project manager at peer to space. Amongst others she assisted realizing the VR exhibitions The Unframed World, Reset III and Virtual Reality and curated together with Tina Sauerländer Uncanny Conditions.
Jack King-Spooner (UK)
Jack King-Spooner is a Scottish artist who seeks the best medium to convey an idea. His game-works often disregard conventions and instead create novel, unorthodox experiences.
Leena Kejriwal (India)
Photographer/installation artist. Her work reflected a preoccupation with human-trafficking and finds a new language in the public artwork MISSING. Her brainchild, the MISSING campaign leverages art and technology for social change through initiatives like street-art stencils and the MISSING Game.
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