LETS PLAY - Persona 5 Royal!! [Part 2] [No Commentary] [Playthrough] [Lets Play] [Walkthrough]
About Persona 5 Royal: Persona 5 Royal received "universal acclaim" from critics, garnering an even higher score than the original. The game is the third-highest-rated PlayStation 4 game on Metacritic alongside Naughty Dog's The Last of Us Remastered. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after he is falsely accused of assault, and put on probation. Over the course of a school year, he and other students awaken to a special power, becoming a group of secret vigilantes known as the Phantom Thieves of Hearts. They explore the Metaverse, a supernatural realm born from humanity's subconscious desires, to steal malevolent intent from the hearts of adults. As with previous games in the series, the party battles enemies known as Shadows using physical manifestations of their psyche known as Personas. The game incorporates role-playing and dungeon-crawling elements alongside social simulation scenarios.
From the GGaemer Youtube Channel
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*While going through Sae’s Palace*
Ryuji: Hey, let's do "Get Help!"
Akechi: What?
Ryuji: "Get Help."
Akechi: No.
Ryuji: C'mon, you love it!
Akechi: I hate it.
Ryuji: It's great! It works every time!
Akechi: It's humiliating.
Makoto: Do you have a better plan?
Akechi: No…
Futaba: We're doing it!
Akechi: We are not doing "Get Help!"
*A Minute Later*
Ryuji, carrying Akechi: Get help! Please! He’s dying! Help him! *throws Akechi at the shadows, knocking them out*
Yusuke: Ah, classic.
Akechi, getting up: I still hate it. It's humiliating.
Ryuji, laughing: Not for me, it's not.
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P5R Random Thoughts #2
(I am currently doing a blind playthrough of this game. Please no spoilers in the tags or notes if you can help it!)
So far I've seen two Persona awakenings: Joker's and Ryuji's. (Morgana already had a Persona so I'm curious about how he awakened but I presume the story will get to that later.)
The neat thing about the awakenings is that they are undeniable triumphs but also not a cure for their problems.
You might think, well duh, they've still got all the cruel things and people in the outside world to contend with - but I'm actually not talking about the external. I'm saying the awakenings are a breakthrough for their inner problems but that they don't "fix" their internal struggles completely.
It's really notable in Ryuji's awakening. Ryuji hears "you're a punk", "nobody's going to look beyond that", "you only cause problems for others", etc., and says. Yeah actually. I'm a punk. Let's roll, baby. And then awakens to a goddamn pirate which is great.
It's triumphant, because Ryuji doesn't say "that's not who I am", Ryuji says "actually, asshole, that's exactly who I am, and you have no right to look down on me for it". Tells him off for looking down on him while smiling then shoots him a cocky, arrogant grin right back. Good for him! *wipes tears* Good for him.
However... as much as this is a triumph, it also suggests some concerning things about the way Ryuji views himself. He spends the entirety of the build up before this point lamenting the fact that he can't do anything useful, even though he brought things with him that he thought would help. In fact, he near constantly brings it up and looks incredibly guilty about it - and what's more, when it comes to the track team and what happened, even though it was Kamoshida who aggravated him and broke his leg, Ryuji doesn't deny the accusation that the track team's disbanding was his fault. Ryuji accepts the notion that he causes problems for other people, when in actuality, he does his best to be as helpful as possible and hates people who take advantage of others. He's trying to offset all these internalized beliefs that he is somehow a "bad influence" and "nothing but trouble" - so, he's caught between the ideas of "I'm a bad influence. So what?" and "I'm a bad influence. I need to make up for that by pulling my weight as much as I possibly can." It seems Ryuji genuinely thinks he's not that great of a person which... come on. I hope we get a bit of resolution to this later on... because he's not a bad influence at all. At least, not on Joker. It's the other way around actually.
As for Joker, I've talked a bit before about how he has the spirit and the compassion and the raw anger to fight against injustice, but is currently rather directionless. The story will likely show him becoming more certain about his beliefs and convictions, and more importantly, what to do with them.
As for my other random thoughts so far:
Morgana is so self-interested and kind of hilariously morally grey. "They seem useful for my goals." "We don't have time to be worrying about other people!" (after they stopped to rescue him...) "Yeah you suck Blondie. Anyways, Frizzy Hair-" *points at shadow* "KILL." Is it bad that I find him genuinely amusing at this point?
Red-haired ponytail girl showed up and she's really, really nice to people. Like... to the point where I'm a bit suspicious? Ugh maybe this is just me being naturally mistrustful but she's really kind of overly nice, and it makes me feel like she's compensating? That plus the promise/deal she talked about at the beginning... I don't know. Consider me curious anyways. All those comments about how thin she is though... I hope she eats properly? Like this situation could easily be a suspicious one or it could be driven by insecurity and self-hatred. Or she could just be nice and I'm overthinking it.
Love the transitions and the way you can see other characters in the background sometimes before their proper introductions. The little details and the overall feel of the game is really nice. Like, I'm pretty sure the girl in the pink sweater is Haru, right? And you get a little bit about how she's maintaining a garden on the roof? (She seems precious, honestly.) Also Joker and Ryuji walked right past Sae and Sushi Boy, which is really funny to me. And in the main menu! If you switch too fast between options, Joker crashes into the screen dfhvndifjvn
Speaking of the menu, in the background, you can see Joker holding his hand up and out, which shields his face from player view, and the words "Don't look at me" in the background... hm... more characterization for the boy, I suppose
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recently, i’ve been thinking about what a 100% social link/confidant run is like from the perspective of the persona protagonists, rather than the player. i’ve always been a sucker for thinking about the type of narrative created by a person’s gameplay choices (it can be so fun and deep) so!! i wrote this analysis / musing.
some notes before we start: this was written with the lens of persona 3 being the most recent game i played- but the concepts are applicable to the p4/p5 protagonists as well! no spoilers for any of the games are mentioned; this is moreso a general discussion of ludonarrative dissonance with the game mechanics and narrative and how it makes for fun angst (ft. personal interpretation).
(more under the cut!)
the framework: game mechanics
in all of the games, the social link system’s existence coincides with the social stats mechanic. certain social links require a specific set of stats in order to initiate it, or surpass a certain rank. each game has around 20 of these- each of which represent the major arcana (+ some bonuses, e.g. aeon / jester / faith / councilor).
for any players going for a 100% social link run, this basically requires each social stat to be maxed out. anyone who’s followed a guide for a 100% run would know that the beginning of the game tends to be very “strict” with how time can be used, most of which involves getting the stats raised as soon as possible.
outside of characterization and worldbuilding, completing social links are incentivized for a variety of gameplay reasons. so how could this completionist play style affect the protagonists?
prioritizing social stats over everything else: a general view
regardless of which protagonist you want to put under a petri dish, with a 100% run, you’re essentially asking the protagonist to form amicable bonds with 20 or so people, give or take. granted, not everyone becomes adjoined to the hip to the protagonist.
personally, i feel that forming 20 different bonds over the course of a year would be rather strenuous. during these 100% runs, the protagonists may feel that they’re spreading themselves thin trying to dedicate their resources to multiple different people as well as raising their “social stats.” i find the implications that this has on said bonds is so, utterly fascinating.
while this isn’t reflected in the game and would be better represented within a fic, i find it difficult to believe that this type of behavior doesn’t have any ramifications on the quality of the protagonist’s closer relationships (or their self-image, for that matter).
just… imagine calling one of your close friends but then they consistently give responses along the lines of “lmao sorry i’m busy doing other things,” and they rarely make the time of day for you. how would you feel? gameplay-wise, this deterioration of the relationship is best represented in persona 3 with social links reversing if you haven’t spent time with them in awhile.
part of my fascination with this concept is influenced by my own experiences. trying to maintain so many relationships can be difficult to keep up with and it quickly gets overwhelming (see dunbar’s number for more information). jumping between so many people also makes it difficult to focus on a few relationships meaningfully- meaning that relationships may be limited to being simple pleasantries. even then, ‘successfully’ keeping every relationship satisfying comes at the cost of being unable to pursue your own development and interests.
overall, i think that trying to do so many things ends up lowering the quality of the relationship(s) involved, especially when you also consider the fatigue from going to school as well as fighting shadows.
playing the therapist friend / listening role: a general view
another aspect of the 100% run that i think about is how the protagonists rarely open up to other people. a good chunk of SLs follow a storyline of the protagonist acting as a therapist friend/helping the other person through one central issue. some SLs are an exception to this and have a more casual “we’re just hanging out vibe.”
basically, SLs tend to be weighted toward the other character’s growth, moreso than the protagonist’s (which is handled by the main story). that said, the idea of mostly playing a listening role across most of your relationships and not having many that you feel comfortable to speak freely about your own stuff… feels really unbalanced and unhealthy?
i do think that part of the lack of “input” can be attributed to the silent-protagonist approach taken in the games (which is a whole ‘nother topic). but!! i find that each protagonist’s options, while limited, are fun to think about! some of the traits and interpretations i’ve seen for the differing protags, to name a few, include:
being afraid to open up / get attached and keeping people at arm’s distance as a result
needing to be around other people, even if it’s just listening them, to distract from their own struggles / pretend nothing’s wrong with them
enjoying helping others, being a good and careful listener who can provide an appropriate and helpful response
the willingness to prioritize others over themselves; a lack of self-preservation
compulsive people pleasing
at its worst, the lack of “protagonist talking” or equal reciprocation in response could be misinterpreted by the other person as disinterest (like they’re talking to a wall). alternatively- the lack of “personal tidbits” could be taken as, “you don’t trust me enough to be able to open up, huh.” and i just think that seeing this in a fic would be the biggest shitshow ever (and i would read that).
concluding thoughts:
overall, i feel that the protagonists taking a predominantly listening approach to several relationships at once can lead to compassion fatigue and general burnout. the protagonists are rarely at the receiving end of being listened to and/or having their issues worked through… and that’s kind of sad?
while the 100% social link run can provide great power to any persona fusions (and other cool battle abilities + hijinks)... i ultimately think that there’d be a lot of mental strain that would make achieving this much more difficult when you take a narrative-emphasized approach.
i do realize that it is possible to see the general vibe of this post as “100% social link is bad,” but like… there’s something i find really appealing about the messiness of attempting to manage so many relations at once- only to fall short in several of them and attempting to salvage the last bits of their sanity. when you think about the complications of the 100% SL run from the shoes of the protagonist… yeah!! that’s the good shit!
anyways! if anyone knows of any fics with this kinda vibe for the p3/4/5 protags… feel free to drop it in my askbox… i like them all VERY much :3c… and if this raised any food for thought- i’d be equally honored! let the protags go through shit i wanna see their emotions and coping mechanisms damn it! 👏
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