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pazmonx · 2 months
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illustration for weekly illustration challenge, challenge keyword: What? // I also hope it is well written in the different languages, if not, I apologize xd
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loreholdlesbian · 1 year
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Card transcription
Unity of the Three 3WWW
Legendary Enchantment [mythic]
Affinity for planeswalkers (This spell costs 1 less to cast for each planeswalker you control.)
When Unity of the Three enters the the battlefield, exile up to three target creatures until Unity of the Three leaves the battlefield.
Ugin, Sorin, and Nahiri will not always see eye to eye, but in this moment they are of one cause.
End transcription
Art link: https://www.tumblr.com/pazmonx/160068254234/my-fanart-of-nahiri-the-lithomancer-sorin-markov
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annonymousmtg · 5 years
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@pazmonx, @ki426, @eloneth, @vens3rdraws
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flavoracle · 7 years
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Simply put, I agree 1000% with all the points this video makes. 
Both as a Magic player and as a dad (who plays Magic with my kids and tries to keep them engaged) I think that both Wizards of the Coast AND Hasbro would see enormous benefits from creating a Magic: the Gathering cartoon. 
Anybody else agree? Disagree? On the fence? I’d be curious to know what your take is and why. (And I’m sure @wizardsmagic and @markrosewater would be really interested to know too.) 
P.S. Huge shout out to @pazmonx for the amazing art featured in the video!! 
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mtg-weekly-recap · 7 years
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MTG Weekly Tumblr Recap: May 01, 2017
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Nahiri the Lithomancer, Sorin Markov and Ugin The Spirit Dragon, Cartoon style. | @pazmonx
This week’s edition of the Recap has dodged the Ban-hammer! Let’s take a look at all the different formats that have been affected by banned and restricted announcements, as well as the heavily symbolism-laden Magic Story and some nostalgic fan-art. Join us for more wrap-ups than an Anointed Procession in this issue of the Magic: the Gathering Weekly Tumblr Recap.
1. Emergency Banning In Standard
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Saheeli’s Lament | @planeswalker-umbral​
In one of the more bizarre banning and restricted events, the powerful two card combo of Saheeli Rai and Felidar Guardian were conspicuously unaffected by the announcement on Monday, April 24, despite the infinite loop being missed by Magic R&D, and therefore not attracting the suite of answers that cards like Heart of Kiran and other standard powerhouses now have to face with the release of Amonkhet. 
This news (or more specifically the lack of news) set many tongues a wagging as the merits and demerits of Wizards declining to meddle in Standard versus getting down and curating the format, with debate raging as to how the current meta with two dominant decks appearing far more prevalent and leading to far less innovation than Smuggler’s Copter and Emrakul, the Promised End (which were sent  to the naughty corner last January) ever did. Just as the hand-wringing and bemoaning three more months of a bland Standard reached it’s peak, Wednesday brought an addendum to Monday’s announcement, Felidar Guardian was hit with the ban-hammer. It is interesting that one of the main drivers for both the non-action on the Monday and further action on the Wednesday was the earliest release of the new set on the digital platform, MTGO. This allowed R&D to see what a potential new standard might look like, and whatever data they drew, they felt it was big enough and scary enough to make the call. So what does this mean for standard? Well, the upcoming pro-tour should provide some answers, and like with many recently shaken-up formats, aggressive decks should see good representation (and some success) while the brewmasters work behind the scenes. Rakdos and Jund discard/hellbent seem to blend the best of Amonkhet and Innistrad themes, as well as many recursive graveyard strategies. Amonkhet also brings with it lots of interesting control strategies the might make more of a splash as the format goes forward, now that a Turn 4 instant kill is no longer a spectre hanging over it.
— Liam W, @coincidencetheories​
2. Bans and Unbans in Commander
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Brewing when they unban a combo piece | @phyrexian-without-a-cause
Following the official B&R announcement from Wizards for Constructed formats came one from the MTG Commander Rules committee: Leovold, Emissary of Trest is banned and Protean Hulk is unbanned.
Those who have played with or against Leovold know how insanely powerful he is. With “wheel” effects like Windfall, Whispering Madness, Dark Deal, and Teferi’s Puzzle Box and plenty of control elements, Commander decks led by Leovold easily stripped apart opponents’ hands with efficiency and consistency, making him miserable to play against. It’s only been eight months since Leovold was printed in Conspiracy: Take the Crown, but it was enough to demonstrate his power. At the moment, Leovold, Emissary of Trest still holds its $50-price tag since it is a Legacy staple in many Sultai decks (Reid Duke took down GP Louisville this year with True-Name Nemesis Sultai, which ran two copies of Leovold in the main).
The announcement of Protean Hulk’s unbanning was by far the most surprising B&R change of the week. For those unfamiliar with Protean Hulk’s power level, Flash Hulk was a deck that won the third-ever Legacy GP back in 2007 whose main strategy involved Flashing in the Hulk on t2 or earlier with fast mana (yes, even t0), sac’ing it and tutoring up 4 Disciple of the Vault, 4 Phyrexian Marauder, and 4 Shifting Wall. The artifact creatures would die due to SBA and the Disciples would immediately dome your opponent for 32.
While Flash got banned in Legacy as a result of this deck, the combo dream never died: Protean Hulk returned to the limelight in 2015 when Lantern Control creator Zac Elsik among a dozen other players brought a Modern Hulk Combo deck to GP Pittsburgh. Here’s the basic strategy: after discarding Protean Hulk to a number of loot spells in the deck then reanimating it with and sac’ing it to Footsteps of the Goryo or Makeshift Mannequin, search out Viscera Seer and Body Double, copying the Protean Hulk that just went to your graveyard. Sac’ the Body Double with Viscera Seer’s ability to search out Reveillark and Mogg Fanatic, which you sac’ to ping your opponent for 1. From there, you sac’ the Reveillark to bring back Mogg Fanatic and Body Double, copying Reveillark. Because Reveillark and Body Double can continuously bring back each other, you can bring back Mogg Fanatic an arbitrary number of times until your opponent has been pinged to death.
While I doubt anyone will run this 5-color combo in Commander, the unbanning of Protean Hulk has got the community brewing up what creatures they can tutor up and combo off within their current decks’ respective color identities. Within an hour of the announcement, Protean Hulk shot up from below 4.00 USD to over 21.00 USD, with many eager EDH players scrambling to get their copies. My brother and I jumped on the opportunity and bought 5 copies within minutes of the announcement: I snagged two MP copies off eBay for five bucks total, whereas my brother bought three LP copies from his LGS down in San Diego, CA for about three bucks each. We’ll definitely be looking into making a profit when we sell some of them but not all of them—my brother plans to slot a copy of Protean Hulk into his Rashmi Elves deck and sac’ing to either Birthing Pod, Eldritch Evolution, or Natural Order, fetching six mana dorks and Dryad Arbor and swinging in for a buttload of damage, especially with Concordant Crossroads or Akroma’s Memorial in play. Can’t wait to lose to him like that…
— Vincent B, @the-burnished-hart
3. Legacy and Vintage Bans and Restrictions
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Sic Semper Tyrannis (Thus Always to Tyrants) | by @phyrexian-without-a-cause
The most recent B&R announcement has brought with it the end of an era. In Legacy, the linchpin card of the Miracles deck Sensei’s Divining Top has finally been struck down, taking the most prevalent deck, in terms of overall appearances in major tournaments, in the format with it. The reactions to the ban have, oddly enough, been pretty reasonable. Even some popular Miracles players like Joe Lossett have been pretty quick to say that they understand and they saw this coming for a long time. The ban also makes Legacy event coverage a lot easier to do, now that commentators no longer have to try to make activating Top seem exciting. This just goes to show that if you make a road sign and put it at WotC Headquarters, you can achieve anything (please don’t actually make a big road sign and put it out front of Wizards Headquarters).
In the world of Vintage, Wizards has gone after Monastery Mentor decks and slapped Gitaxian Probe and Gush with a Restricted status. Much like with Legacy Miracles, Mentor decks in Vintage have been running rampant and the bans of these “free” draw spells are meant to weaken this Vintage powerhouse. Not much has been said about how these restrictions are being taken, but most people seem to be in agreement with Wizards, or are saying that Mentor itself should have been the one to be restricted, based on the power level of the card. Nevertheless, this seems to be a positive change for the format. 
These announcements have made people in the respective formats, or even outside of them that are interested in them, start experimenting to find the next powerhouse. In terms of how formats are taking their bans/restrictions, Legacy and Vintage seem to be taking their hits well, and, much like what Wizards hopes will happen whenever they make these announcements, the player-base seems to be growing and evolving with these new changes, producing more diverse environments for the people that make these formats their homes. One can only hope that these times of prosperity last, as this writer is trying to buy in to Legacy himself, and is excited at the prospect of jumping in to such a, seemingly, welcoming format. 
— Colin M, @delver-of-seacrest
4. Magic Story Recap
The Hand that Moves - Ken Troop
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Decision Paralysis | Original art by Vincent Proce
The plot of this weeks Magic Story, The Hand that Moves can be told simply, Nissa takes Kefnet’s Trial of Knowledge. But it’s the details contained within that are the meat of this tale. Firstly, Nissa finds her way to the temple of Kefnet merely seeking answers to the perplexing questions that surround the entire city of Naktamun and the influence of Bolas. The Vizier of Kefnet tries to ward her away, but her resistance to his clumsy attempts at mind magic as well as her quite remarkable status as an outsider to the usual warrior-caste system allows her to keep him off balance enough to attempt the trial in order to interrogate the God himself. The first bombshell that hits is Nissa’s first vision is of an Angel, who appears to be none other than Emrakul herself. Now there is obviously much illusion and subterfuge within these trials so there is no clear inference as to whether this appearance is Nissa’s fear, or even something more sinister, considering in The Promised End Nissa appeared most affected by the influence of Emrakul, as well as Nissa’s formative years on Zendikar where the Goddess Emeria was revered even among her people. Who does this version of Emrakul represent, or is she not even part of the test and something Nissa had latent inside her since Innistrad? Equally as strange is the affirmation that the Angel brings: “I can do anything I want. Anything at all. Remember that.” Visions and symbolism follows, with very physical sensations and in the middle of it Nissa begins to study the leylines and see the fabric of the trial, behind the sights, sounds and sensations. The Test seems to fight against her, the closer she pries behind the curtain. Images that seem to be Bolas’s influence across the multi-verse appear, followed by further reminder that the five gods were part of a pantheon of eight. Three figures that might represent the missing deities scurry to escape the protection of the Hekma. A focus on the mining and collection of a strange, blue mineral. A series of images of decay and destruction that if they don’t related directly to the Gatewatch certainly follow their way around the color wheel, then more imagery of the approach of the second sun that is most definitely not a second sun, and then -
Emrakul returns
The angel that is Emrakul that might not be Emrakul ask Nissa if she would be a pawn or a queen in the game. Nissa sees the trap that no matter her power if she falls for this choice she would only ever be a piece to be manipulated. The phrase “Be the hand that moves”  echoes again from the Chess game Jace and ‘Emrakul’ played during The Promised End. Kefnet arrives full of pomp and circumstance demanding to know who was interfering in the Trial, scattering Nissa’s mental defences as Kefnet read her intentions. He declares that knowledge is not a gift to be given but a prize to be earned, and is about to dissolve Nissa’s mind, when “Emrakul”s advice stirs her to action, and she observes that Kefnet’s being is made up of leylines, something she has more than a little familiarity with, as well as noticing that there are several lines that are very off kilter. With a clumsy yet precise manipulation of those wayward leylines, Nissa is able to deflect the God enough that his attention wavered and she became to him merely an initiate who had passed his trial. Presumably the cartouche was waiting for her in the gift shop on the way out…
— Liam, @coincidencetheories
5. Fan-arts…
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The Smallwatch | Original art by @erybiadraws
This weeks seems there’s been an interesting and wonderful trend towards the nostalgic, as we have been graced with many a fan-art of characters from our near, and sometimes not-so-near past. @alexgilbertart starts us off with the secretly unraveling Jace, Unraveller of Secrets from Innistrad. Another Innistradi visitor to be featured this week was @azami ‘s study of the studious soratami  Tamiyo, the Moon Sage
Stretching further back in the mists of time, @pandoraeve brings us the foremost Praetor Elesh Norn as she dodges the blue shells in a Mario Kart, and @erybiadraws shows us the undulating Ulamog in its full glory.
Finally, a couple of sketches from @dancing-sword, including Garruk giving Chandra animal handling advice, and a drawing of the Tarkirs planeswalking power-couple, Narset and Sarkhan
— Liam W, @coincidencetheories
6.Vanilla Matters.
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Murganda Petroglyphs | Original MTG art by Scott Altmann 
The concept of ‘Vanilla’ in Magic is supposedly a simple one. A Vanilla Creature is simply on with no rules text (flavor text is allowed. Vanilla is a flavor, after all). Simply a creature type, a mana cost, power, and of course toughness. No effects on entering or leaving the battlefield, no activated abilities, and no keyword. Nothing. Mons Goblin Raiders, Grizzly Bears, Savannah Lions. The building blocks of a set, and usually filler cards for your limited or standard deck. But two topics have shone the spotlight on the humble Vanilla Creature this week, as @markrosewater​ ‘s Blogatog has been inundated with requests that if or when we travel to Murganda, we continue in the tradition of Murganda Petroglyphs from Future SIght block and have Vanilla Matters cards, or cards that bolster creatures without abilities. The trouble with this, as Mark Rosewater reiterates, is that the creatures themselves can’t grant their fellow vanilla creatures abilities, and there are only so many bonuses you can give to vanilla creatures before you’re giving them abilities, which make them no longer vanilla creatures which means they lose their abilities which means they are once again vanilla and oh no I’ve gone cross eyed. So MaRo has advised us all not to set our hopes too high on a visit to Murganda featuring Vanilla matters, especially as Murganda is already carrying the baggage of being the Dinosaur plane as well as somehow home to the Mimeoplasm. But that doesn’t mean that Murganda Petroglyphs itself can’t see a reprint…
Dovetailing with the discussion on Vanilla Matters was a check in with a recurring favorite of Blogatog readers, the Vanilla Mythic, which is precisely what it says on the box, a vanilla creature, at mythic rarity, that obviously has been subject to much speculation. Mark confirmed in a blog post that the mythic is doing just fine, and that we will see it later this year This has led to new speculation as to just what a Vanilla Mythic might need to be, to justify it’s rarity, starting with @sarkhan-volkswagen​ and continuing on in the various reblogs and replies. 
…and finally: Friday Nights
Noted Magic content creators Loading Ready Run released a new episode of Friday Nights this week, as just in time for Amonkhet’s release. Friday Nights is a series following the group’s misadventures into the world of Magic, which has been running since 2012. This month’s episode is notable for callbacks not only to the eternal conundrum of the proper creature type of the multi-headed Nessian Asp, but also to the fearsome reputation of Kathleen’s Cat deck which first made it’s appearance in the groups short, ‘It’s Magic’ which reflected their rediscovery of the game, way back in 2010.
Thank you again for reading this week’s issue of the MTG Weekly Tumblr Recap. Hope to see you next week!
Interested in contributing to the Recap? Want to keep track of notable posts and trends throughout the MTG community on a given week? Or write a short blurb on a specific topic? Do you just want to make us aware of one specific topic or post? Please PM our main editor @the-burnished-hart or any of our staff writers
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pazmonx · 4 months
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illustration for weekly illustration challenge, challenge keyword: Euphoria
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pazmonx · 3 months
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illustration for weekly illustration challenge, challenge keyword: Synesthesia
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pazmonx · 4 months
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illustration for weekly illustration challenge, challenge keyword: BRAINSTORM
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pazmonx · 2 months
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illustration for weekly illustration challenge, challenge keyword: Detox
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pazmonx · 1 year
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Hello, for a couple of years I was pending to share the updated version of my old fan art  of magic the gathering Gatewatch.  I extended the frame a bit so you can print it on playmat without cutting the illustration too much.
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pazmonx · 4 months
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illustration for weekly illustration challenge, challenge keyword: HYPERBOLE.
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pazmonx · 4 months
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illustration for weekly illustration challenge, challenge keyword: Cthulhu
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pazmonx · 4 months
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illustration for weekly illustration challenge, challenge keyword: SOUL
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pazmonx · 4 days
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illustration for weekly illustration challenge, challenge keyword: Defenestrate
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pazmonx · 17 days
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illustration for weekly illustration challenge, challenge keyword: Llama Demon
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pazmonx · 3 months
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illustration for weekly illustration challenge, challenge keyword: Treachery
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