Tumgik
#orb of phasing
hyperroguewiki · 1 year
Text
Tumblr media
There are 3 kinds of frogs you will meet in Frog Park, each corresponding to a leaping orb which they use to travel through the land. Killing one grants you 5 charges of their orb.
Giant Frogs, which can leap over empty cells and water, and grants the Orb of the Frog.
Blue Frogs, which can vault over monsters and shrubs, destroying them in the process (except for other frogs), and grants the Orb of Vaulting.
Last but not least the Yellow Frogs, which can phase through solid walls and monsters, and grants the Orb of Phasing.
7 notes · View notes
midoristeashop · 1 year
Text
Fantasy AU designs!
(I am part of the late kids club but here we are)
Tumblr media Tumblr media Tumblr media
No one reminded me that hijack week was this week so now I am scrambling :,)
Jack is a lil traveling spirit elf from the Northern tribes which are very much being attacked and destroyed atm. His people are trying to relocate elsewhere while trying to preserve their cool elf magic, his goal is to hopefully find a place to vibe in. He makes a lot of enemies but in his defense it was kinda funny.
Hiccup’s tribe happens to live close by. He does miscellaneous things; travels, sells, goes on questionable adventures with his friends, etc. He has a soft spot for injured creatures so he kinda takes them in and has a little place where he nurses them back to health (Prosthetics, medicine, all that cool stuff). The only problem is that his tribe are super closed off from the world and don’t wanna deal with magic stuff, and obviously, that doesn’t stop him.
Anyway hehe cute gremlin couple I love them
404 notes · View notes
diceyclipse · 1 year
Text
Tumblr media Tumblr media Tumblr media
Lunar Phases d8 - This one reminds me of the sea. With a hint of treasure.
246 notes · View notes
too-many-paper-cranes · 2 months
Text
my new passion is remaking the hk soundtrack to include samples of grub sounds
(watch with sound on, of course! 🐛🐛🐛)
15 notes · View notes
latin-dr-robotnik · 7 months
Text
This is my favorite boss introduction in a Sonic game, hands down.
I LOVE how even the title card glitches as The End takes control of Supreme, it's such a small detail but it adds to this "oh shit" type of moment, and the music ramps up just as you are given control back to fight this monstrosity.
Tumblr media
The original The End title card wasn't really all that bad, but it was kinda funny to watch a close up to this world-ending entity that felt more like "lol purple moon bad", and the rest of the actual fight didn't help it much tbh.
Here the purple moon is still "lol I'm evil", and it has even less presence than before, but we get to see the nasty things it's doing to poor Supreme, and I have to admit I feel really bad for the titan, it's going through a lot in this fight, and it becomes a hollow husk possessed by the overwhelming power of The End (power that can kick Super Sonic 2 out of his charged Super form and harm him, I have to add).
Poor thing.
28 notes · View notes
jewishcissiekj · 2 months
Text
can I come over and stare at you like this
Tumblr media Tumblr media
8 notes · View notes
fallingtfallingyay · 1 month
Text
Tumblr media
Dragon, dragon, in the trees, answer thus these riddles three.
One of water, one of sky, one of earth beneath our feet
murmur tales of long ago, and let us rest, for we are beat
2 notes · View notes
icewindandboringhorror · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
random life photos from the past few months
#context/explanations given here in the tags now since photo captions are no longer a thing#(from top left to right) image 1: was on a very long drive and had to pull over somehwere to use the bathroom and stretch my achy legs and#stuff but the little parking lot had a cool patch of flowers! .. image 2: LORGE potato chip. featruing my beautiful boy borgy.. a potato#himself..#image 3: one of my favorte types of flowers. these little blue/periwinkle colored ones#image 4: costume idea that was kind of okay but ALL of the images turned out absolutely terrible and just did not photograph#well so.. I have like.. ONE image of it that I took on my phone just to document lol#image 5: GIANT FERERRO ROCHER!!! though it's hollow in the middle which is stinky lol.. It's still fun.. love Orbs.. I liked to throw#it in the air and catch it probably more than I liked eating it lol#image 6: a boiled egg with garlic powder and pepper and some bacon and green onions. nice little snack#image 7: one of the many 6 leaf clovers I found so far this year? I found a lot over the course of a month andnow I'm back to not finding a#any. I wonder if something about it is seasonal? Like clovers are most in the growth spurt phase (with some mutuations popping up in the gr#up as it rapidly blooms or something) during a certain month and then after that they kind of die down for the season. Like I wonder if#there's a prime timing to look for mutated clovers? I can still find the 4 leafs now but for a while there I was just finding 5-6 leaf and#even a 7 leaf all over the place. Now it seems muc hmore rare again.#image 8: a little spot of rainbow on the planks outside#image 9: gjhghj I can't grill in my apartment because the fire alarm is too sensitive so sometimes I move#to a patio space outside and set up my goofy little griddle to make asparagus in a tiny cramped outdoor space hhjk#image 10: GOOSE!! spotted whilst on a walk. I rarely see them out in the wild so I wonder where they came from?#photo diary
10 notes · View notes
purble-gaymer · 5 months
Text
maybe doomblade final boss is a little bit bs..
2 notes · View notes
larnax · 2 years
Text
YAYYYYY i beat kirbys nightmare in dreamland!!!!1
1 note · View note
battywitch · 2 months
Text
Cool cool cool cool this is great and definitely totally fine 🙃
0 notes
diceyclipse · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Spellwork Lunar Phases d8 - A mysterious purple sparkly base, with gold ink marbling the die.
62 notes · View notes
sabrina-gothic · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
This is an OC that I never got to play as. He was gonna be in an Eclipse Phase game but the game changed to savage Worlds, and the Character I played was Poe.
Boson is actually connected to a few other OC's i have (S.A.L. and B.A.L., he is there creator). IDK why I wanted the Orb body in eclipse phase so bad, but I did and now Dr.Boson is aloud to have a happier backstory than him failing to stop the end of the world via every horrible Sci-fi thing ever happening on earth because his "friend" stole his work, killed his spouse, and brainwashed his kid to hate him.
it isn't that anymore that, now he chose to be an orb because he wanted to be an orb and made living machines because he loves them and hates the Idea of them being used for corporate greed
1 note · View note
4giorno · 10 months
Text
AND ITS DONE 😭😭
1 note · View note
Text
Gale x Tav Kissing Headcanons
Tumblr media
A/N: The patch 6 announcement has me back on my bullshit. I know I write a lot for Astarion, but this stupid wizard has my heart too. Here’s to hoping we get to make out with him soon.
Gale’s kisses come in stages
Obviously for a long time he’s very concerned about the orb and getting too excited, as it were
Even after the orb is stabilized and you have your first night together, some part of him thinks he’s getting away with something
The kisses shared between you are fleeting, but tender
While he adores your lips, he’ll just as happily kiss your hand or the top of your head, really any place he can reach
He wants to stay, even if it’s just the barest kiss you can sense it pains him to pull away, but you have other things to do
If he pushes his luck, maybe you’ll be the one to pull away first; he knows he can be a bit…much
The longer your together, the less hesitant he is
All he really needs is for you to pull him back into a deeper kiss a few times in a row for him to get the message
Once he has your permission, it’s nearly impossible for him to keep his hands off you
He still feels like he’s getting away with something, that at any second you’re going to realize he’s not enough or maybe the orb comes back or honestly just the daily dangers you have on your journey are going to tear you away, but instead of bracing for rejection, it just makes him hungry
He starts kissing you like it’s the end of the fucking world, but, in his defense, it kind of is
Even soft kisses come with hands cupping your face as he sharply inhaled your scent
He also can’t help but steal a few more, as if making up for lost time
Kisses after a fight are positively indecent
We already know he gets horny, but knowing he can touch you after makes him practically vibrate
He has enough self control to wait until your properly healed and back at camp, but not enough to wait until after you bath before he’s pulling your some place private and kissing the air right out of your lungs
That’s not to say every kiss leads to something more, only that he’s less reserved in putting all his love and adoration into every touch
He worships you, let him worship you
The feeling can be addicting, but it’s also something you might need to work on with him
Everybody wants to be loved, but being truly in love you need to be a partner, not a goddess on a pedestal
Your mortal and so is he, you don’t need worship, you just need him
And when he finally gets that into his thick skull you find him kissing you in all new ways
Without the threat of the Elder Brain or the crown, Gale finally feels like he has time
He still can’t keep his hands off you, but there is a warm security in it
He’s not afraid your going to pull away
He can kiss you slowly, savor the taste as he smiles against your lips
He can tease you and know you’ll just laugh and pull him back again
His finds he loves kissing your shoulders and the back of your neck as he simply holds you from behind for no other reason than because he can
Even when he finds himself distracted by grading papers or some new discovery, he’ll reach out for your hand, bringing it to his lips to make sure you know he knows your there
He starts to plan his mornings allowing for at least an extra fifteen minutes to get out of bed because how can he be expected to get anything done before he’s properly kissed you awake
Maybe things will teeter off later down the line, his colleagues have teased him more than once about the honeymoon phase
But even years down the line, he can’t see himself slowing down
Honestly the fact that it’s expected for people to be less in love with their spouse after their married is something he can’t find himself ever understanding (skill issue)
He doesn’t kiss you like it’s the end of the world, he kisses you like the world is going to keep on spinning, that time is going to keep moving forward and the best way he knows how to spend it is with you
1K notes · View notes
prokopetz · 6 months
Text
Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
2K notes · View notes