💖 Day 3.5 is now available! 💖
For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!)
To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
1K notes
·
View notes
More thoughts on XM97 - because of course I have more thoughts...
Doing some more reflection, because this is what I do during hyperfixation, apparently.
It helps to write things down and get them out of my head, I suppose. Honestly, it'll be nice to get past the last episode, because then I can compartmentalize and just push the thing away until season 2 (if the finale gives me any reason to want to come back).
DeMayo went on another tweeting spree (I just keep an eye on these things because I get curious) and during this particular bout, I feel like I've got somethings clarified. And I think my own personal frustrations come down to - the ideas of writing and creating vs fan expectations.
Overall, I do think that XM97 is a solidly good (or at least entertaining) show. The animation is good. The voice cast is good. And the ideas they are using, in theory, are more adult and mature and nuanced than the original kids' show ever was (which, I'll give TAS some credit - dug deeper a lot of times when most kids' cartoons of the time didn't).
One of the biggest issues for me has been execution. First of all, the show is way too short for the amount they're trying to pack in here. It almost feels like they wanted to do everything on their wishlist because if they didn't, they wouldn't get the chance to do it. And it feels, muddied... They really needed a full season to unpack a lot of this.
The thing about Rogue and Gambit's story.... I get the 'kill your darlings' strategy of writing. In fact, I agree that good stories are messy and have conflict and you should always put your heroes through the worst. I feel like there was a better way to do the story (I believe) they're telling.
I don't think Magneto needed to be a part of it at all, and the triangle just feels... forced in a lot of ways. I understand that they went there to give Remy some heartbreak along the way, but I truly believe the two of them, with their own issues, and the two of them being in an undefined relationship with complicated issues over touch -- still could have resulted in compelling TV, and still would kept the devastation of Gambit's death.
Episode 5 is still my favorite, and despite my distaste for the whole Magneto side of it, I think the writing there was top notch, and still the best this show has been. I get, though, that they wanted to have Rogue and Gambit "break up" for the impact to hit harder, for Rogue to feel much more guilt once he died, for that last line to be even more heartbreaking.
So, the easiest route was to add the Magneto of it all. Episode 5 is brilliant in a vacuum. But in greater context there are other ways you can get there. And, no, Magneto wasn't ultimately needed. Rogue still could have had regrets, there still could have been heartbreak, there are always things you just don't say before a tragedy.
The thing about it, had they set this up correctly, and in a way that was more satisfying and didn't involve third parties? You may have gotten way more of the Rogue and Gambit fans on board. (And I'll get to the fan side of this in a second.)
See, TAS flirted with Rogue and Gambit's romance but never pushed it too far. Not only was it a kids' show, but Rogue probably would have never had her powers under control and it just was never going to go that far. Meanwhile, the comics have moved way beyond where TAS was. Rogue and Gambit's relationship has evolved a lot in thirty years - way past the tragedy, past the will-they/won't-they, past the break ups and reunions, and in the comics, Rogue and Gambit are a relatively healthy (for a comic book couple) couple of best friends and old marrieds. They're story is so far beyond what they once were that going back to TAS feels... odd.
So, the show starting in this place where TAS left off feels awkward in a lot of ways. There's a lot of expectations layered onto this show, but the show -- being limited by external factors, can't really handle all of it.
I don't think the first few episodes of the show did enough to show the sheer strength of Rogue and Gambit's connection and relationship. And part of that was time and part of that is because it's a sequel to a show set thirty years ago and part of it is time compression and part of it is the writing wanting to leave some vague open-endedness to the relationship so that Episode 5 could work.
And thus Episode 5 feels a bit jarring. It's way more a mature script. There's much more going on in those relationships that we haven't seen set up. Not really. And it's almost relying too much on - things that were mildly set up in the original and the heavy history of the comics.
Which leads me to what has happened afterwards. I think that in a world sans the Magneto of it all, you still get a Rogue who is absolutely heartbroken over the loss of her love. She would still go dark. She would still seek vengeance. She would still wrap herself up in that trench coat and wreck havoc on everyone until she ultimately succumbed to her own grief and eventually dealt with it in one way or the other.
(The part that I just don't agree with -- besides giving up the trench coat, which I know is symbolic in gesture -- is her running off to play Colossus in Fatal Attractions. Which, again, is why they did add the Magneto of it all, but I'm digressing.)
Anyway, this leads me to the fan expectations, and why it does feel so raw for a lot of us. Rogue and Gambit have never really had their time to shine. The films are full of mischaracterizations and limited (very limited) appearances. The other TV shows never let the relationship shine. And even in the comics it felt like forever for the X-Office to take them seriously.
This TV show felt like an opportunity to start fresh. To be excited about something. To get behind the characters we love and celebrate them. We can still break their hearts. We can still even kill them off. But give us a reason to care!
But instead of building that relationship with us fans, it went a different route. And now we feel heartbroken and angry, instead of just heartbroken. Gambit fans - who get shit on so often - get one bright of moment of glory before a death that feels somewhat hollow when you start to realize it was in purpose of someone else's story. Rogue fans - have the internet hating her with a passion. It feels like once again - being set up only to fail.
It feels hurtful, even when, I truly believe, that was not the writers' intentions. Make your characters go through hell - yes, but you have to have your audience on your side to make it impactful.
I don't really know where the show goes from here. There's either going to be closure or a cliffhanger. What I'd really like, though, is some sort of hope.
Because I get real life sucks. And I get that we often reflect in our fiction that it does. But we're talking about a cartoon about superheroes. We're talking about escapism at its finest. I love complicated and messy and nuanced and sometimes even heartbreaking stories -- but I also want something that makes it all worth while.
There is still one episode left, and I'm curious as to where it's going to go. Because at the end of the day, X-Men has always been about hope, too.
46 notes
·
View notes