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#nethroi
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mtg-cards-hourly · 1 year
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Nethroi, Apex of Death
Artist: Slawomir Maniak TCG Player Link Scryfall Link EDHREC Link
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doubleca5t · 29 days
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Loving our shared demographic of "tgirl with Nethroi deck" tbh. The big dumb idiot reanimator goes hard
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Took this down earlier when I realized I misunderstood an interaction with Nethroi's ability but I'm putting this back up now that I've fixed it
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mollyjames · 6 months
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Wait, what do you mean that's how Nethroi works?
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sharkgirldick · 5 months
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If you’re actively playing magic, current favorite commander?
Nethroi, Apex of Death. My reanimator deck is my baby.
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inventors-fair · 10 days
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Unlikely Allies Entries (1-9 of 18) ~
@aethernalstars — Durkrun, Stampede Inciter @bergdg — Campaign Veteran @corporalotherbear — Peer Review @deg99 — Bone Fetcher @dimestoretajic — Tumultuous Waters @helloijustreadyourpost — Granary Raiders @hypexion — Scion of Nethroi @i-am-the-one-who-wololoes — Avus Chief Artificer @izzet-always-r-versus-u — Blood in the Water
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dyke-pollinator · 11 months
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Hey, what are some fun commander decks? I started a few weeks ago and mainly played with a modified version of the exit from exile starter deck thingy
First things first I cannot tell you how much I strongly recommend proxying your cards if you are only playing casual commander. Magic can be insanely expensive and there is no need to spend money to play the game.
You can go to this website, upload your deck list, and it will create a page of images for you to take to a print shop. Get them made in color and on some nice card stock and you have some high quality proxies.
Mpcfill.com
You can also use this website to get inspiration for your decks:
Now actual deck recommendations is kinda hard because magic (and Commander in particular) has so many options and so many of them are fun. It really depends on what kind of player you are, how powerful you want your deck to be, ect. I have built close to 50 commander decks in the past 6 years or so and they were all pretty different. I was at the point were I was trying to create obscure decks, with weird themes and color combinations.
I'll just go ahead and list some of my absolute favorite commanders and you look them up to see if any interest you.
Orvar the All Form (mono blue ramp)
Nethroi, Apex of Death (Graveyard)
Alibou, Ancient Witness (Artifact creatures and trigger replication)
Yarok the Desecrated (landfall)
Sisay, Weatherlight Captain (Superfriends / Planeswalkers)
Ghen, Arcanum Weaver (Sagas & some slight Stax pieces)
Shorikai, Genesis Engine (Infinite vehicles & tokens)
Pako, Arcane Retriever & Halden, Avid Arcanist (Ramp into giant spells that I copy 15 times to kill the table)
Amareth, the Lustrous (Dragons. Literally 0 non dragon creatures)
Lord Windgrace (landfall / graveyard)
Xantcha, Sleepr Agent (Chaos [mild])
Rograkh, Song of Rograkh & Krark, the Thumbless (mono red storm where the goal was to lose coin flips)
Those are the ones that I can think off of the top of my head. Feel free to hit up my DMs if you ever wanna talk more specifically about EDH deck building. I've gotten pretty decent at it over the years :3
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theunwellkingdom · 3 months
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Design Deep-Dive #6: Lands Week - Discard/Sac Lands
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I'll be the first to admit I'm playing with fire with this one. I've designed several cards in this set with "Discard or Sacrifice" activated abilities, including today's cycle of mono-colored lands! Most real Magic cards stick to one or the other, but these have the versatility to do both. They can be played out as (slow) lands and later cashed in if the game goes late enough that land count matters less than some action, or they can be discarded straight from hand as pseudo-sorceries!
To account for this flexibility, I aimed for lands with 3-mana effects that would feel about right if they were standalone 2-mana sorcery-speed cards... Time and testing will tell if this is a fair tradeoff. The abilities themselves should be fairly familiar for each color, so let's dive into how I landed on the current text for each one.
White - Eldoris
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Eldoris is a simple blink effect a la Flickerwisp. While the set doesn't have a ton of "enters the battlefield" triggers in white to double up, there are several synergistic cards that care about, say, other enchantments entering or leaving. Beyond that, it can also disrupt an opponent's board by removing a key blocker for the turn or making quick work of a token.
Blue - Loam
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Loam is a blue, single-use Rogue's Passage, inviting you to either find that perfect moment to strike, or find ways to get lands back from your graveyard to do it turn after turn.
Black - The Indigo
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The Indigo is a reanimate effect with a fun condition: instead of limiting a creature based on mana cost, this one only cares about its power! (Can you tell my first-ever commander deck was Nethroi?) This meant I could print some key signpost cards in Black/Red and Black/White with high costs, low power, and strong effects. This particularly synergizes well with many of Red's Inspire cards, as they quickly offset natural low stats with Inspiration buffs.
Red - Frosttip Peaks
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The distant northern mountains known as the Frosttip Peaks are rumored to contain untold treasures, guarded by fierce and powerful monsters! Here, you can ramp the way Red knows best: impulsively, making as many Treasure tokens as possible!
Green - Memnos, the Giantwood
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Lastly, I expect Memnos, the Giantwood is the strongest of this batch. While cards like Atraxa's Fall have proven that this is a 2-mana effect at sorcery speed, it's some powerful conditional removal. Beyond that, Green naturally has the most ways to take advantage of a land, either through graveyard recursion or simply by ramping enough that sacrificing a land won't really set you back. I first tested this one at instant speed and it immediately stood out as an oppressive card!
Final Considerations
These lands are difficult to assess. They behave almost like MDFCs that don't ask you to choose up front between land or effect, so I'm curious to see how players work them into their mana bases when deckbuilding.
Also, alarm bells may have been ringing when I compared these to sorcery spells -- "Hold on! It's much easier to interact with a sorcery than an ability!" Fret not, there are enough abilities like this in the set that the Unwell Kingdom has several counterspells and other effects which can target activated abilities as well... Players won't get to fire these off risk-free.
Tomorrow on Lands Week: Utility Lands
UWK Lands Week Designing the Illusory Palace The Tri-Lands >Discard/Sac Lands Utility Lands Back to Basics
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gorgin-gals-muses · 2 months
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"So yeah, I figured it would make sense to most that Death's Shadow comboes with Nethroi in the same way Scourge of the Skyclaves does..." Guuuurrgle... "But you have to remember that Scourge of the Skyclave's ability is a CDA, short for "Characteristic Defining Ability", which defines its power and toughness at all points of the game, which allows the combo to function with Scourge of the Skyclaves in the graveyard..." Grooowlll... "Death's Shadow's ability, by contrast, isn't a CDA, so it's only appled to Death's Shadow while it's on the battlefield..." Gruuuullll... "Not like pointing that helped because they also had Scourge of the Skyclaves, but they still got a little mad over it... which, y'know, fair..."
"Oh? Your legs are getting sore? Okay, okay, you can crawl out from under there if you want..."
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tytothegnoll · 3 months
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Next time I get asked to show one of my decks to a tsa agent because they thought it looked like a bomb or something at the airport I want to just make a quippy one liner about the deck I show them. Some poor examples:
Nothing too bad in here besides some mutate (Nethroi)
Don't worry these birds aren't going to do anything to the plane (Kangee, Airee Keeper aka the janky one)
Yes, these minotaurs are partying, and yes they are all going to be quiet about it (Sethron)
These spells are going to stay in the box in the flight, I promise (prismari Precon)
Need to check all of the equipment too? (Capariti Sunborn)
The only issue is I don't want to be an ass to someone just doing their job and I would have to find someone who gets the joke and works tsa.
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mtg-cards-hourly · 11 months
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Maned Serval
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go." —Rasai, Indatha hunter
Artist: Jonathan Kuo TCG Player Link Scryfall Link EDHREC Link
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niuttuc · 1 year
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Now that March of the Machine story has been fully released I can ask, how did your ocs weather the Phyrexia invasion of the multiverse?
Arnoss: Was on Ocaelum prepared to defend it from an invasion that never came. Now feels bad he did "nothing to help" during it.
Zarunpel: Worked alongside her sisters to keep her home and land safe even after the courts fell. The Alernis territory has the advantage of being closer to the Wilds and their influence, which the Phyrexians had a very hard time dealing with. It doesn't always make sense to Phyrexians which tend to be very scientific about things. Also, with the help of a couple of her sisters and borrowing her mother's sword, she fought @socialpoison's Traenor in his compleated arm and armor, and subsequently cut.
Ysara: She defended the Kaladesh village her home was nearby from. She died in the process, and left to her apprentice/assistant to clean up her skull and bring it to where she was from.
Farell: Heard about the troubles in Paliano, and couldn't resist coming to help Celin, the woman he loves. She was fine, though there was a lot destroyed. Also them being in contact again has led to exchanges about Farell's brother's death that makes everybody involved very sad, because they're living a tragedy.
Dolores: Thankfully her home on New Capenna was in the Mezzio, not on Park Heights. Her partner, @astrisjanus's Inza, stayed back on Capenna to fight the Phyrexians while Dolores herself took advantage of the chaos to go back to her home plane of Ferely. She was aiming to enact a vengeance there unnoticed. She was noticed.
Lhur: Recently consolidated his position on power and prepared his troops when he heard of what may be coming. When it happened, he saw no choice but to climb on his father's throne of shadows to coordinate actions and defense all across his country while channeling his own magic to limit the appearance of branches and portals over it. He emerged from the invasion exhausted, and then came the weeks more of exhausting work to manage the aftermath.
Jaspar: He was on Ikoria, in Indatha, trying to both survive and learn what he could of Nethroi and the Whispers. He fought how he could during the invasion and capped it off by using his magic through his Elderfang and spread over Indatha by Nethroi's whispers to call upon the echoes of Indath and essentially end Phyrexian (and some non Phyrexian) life in the area. He came back to Kaldheim to news of the death of his deity, Koma, and of the very foundation of Kaldheim. He doesn't yet fully accept the truth of that.
Alamir and Nksdv: They had been on New Phyrexia for intel and action for months by the time of the Invasion. Their last contribution to hinder the phyrexians was to remove their anti-planeswalker defense that scattered the assault team, before the Invasion even begun. It turned out to be a compleated planeswalker linked to Realmbreaker, @socialpoison's Ellidus. Alamir removed them and carried them away from the Tree, trying to reason with them and break through Norn's programming. Alamir knew what it was to be made and treated as a weapon and empathized with them. Seeing the planar instability before the end of the planar swap, Nksdv took them back to the Haven, and left Alamir to choose for themselves if they wanted to see the end of their world.
Sezashi: The orochi was fighting on Kamigawa, grown to oppose a compleated mech, and got stabbed by a branch of Realmbreaker in the back. He survived, and Norn's death rendered the oil inert before he could be compleated, though he might have a more metallic scar in his back now. While he was out, he received visions and ideas from the Myojin of Cryptic Dreams, but the Myojin is aptly-named, and he hasn't fully understood them yet.
Nyrhen: Fighting on another plane, then as soon as he got wind of the fact the attack was on every plane, went back to Eldraine to defend his Sanctuary in the Wilds. He killed a lot of Phyrexians that "happened" to find their way towards it.
The Cursetamer: She lost a lot of her collection of Apostates from Ferely on Innistrad and most of her planeswalking agents to compleation, and even she and her wife had trouble getting things under control after that. Her people actually helped her for once instead of the other way around, even if their home gave to Realmbreaker. Her latest Mana Core prototype was also lost, but that one self-destroyed before it could be compleated. Due to its nature, it had more safety features and contingencies than actual functions.
Kinahel: She was on Winrovah, fighting in a corner more desolate than average, in case she needed to use the Worldslayer or lose it into Void and hope for the best. Anything better than letting Phyrexians get their hands on it, even if she had no idea of the potential consequences. She burned herself out fighting and died as soon as she stopped (this is fine, she's a phoenix).
There's more but that's already plenty and I don't want to pollute people's timelines any more than that. If people want to know more about any of those or other characters, either for this arc or in general, you can ask!
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etrata · 7 months
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Neva, Nethroi, Torbran (I may be hitting random card till I get a legendary creature...)
Nethroi fuck, Love Monsters
Neva marry she's beautiful i love her
I'm Sorry Torbran But You Are The Only Man On This List
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commandtower · 2 years
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Godzilla Decklist Series: Biollante
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Welcome to the first in a new decklist series here on Command Tower focusing on an ongoing project of mine. I’ve been a fan of Godzilla and kaiju movies for just as long as I’ve been into Magic, and so when the Godzilla series was first unveiled as part of the Ikoria set treatment, I was very excited. Since the set has come out, I’ve been in the process of building a Commander deck for each of the unique kaiju represented on a legendary creature card, and now that I have a few of them finished, I thought I’d share them here on the blog.
Today we’ll be looking at my decklist for Biollante, the kaiju version of the White-Black-Green legendary creature Nethroi. The antagonist kaiju of the 1989 film aptly titled Godzilla vs. Biollante, this creature is a man-made hybrid of Godzilla’s own cells and genetic information from a species of rose, and after being defeated in its original beautiful and melancholic Rose Form, it revives as a massive reptilian maw atop an enormous, misshapen mass of intertwined vines and roots. True to that idea, this deck utilizes Biollante’s unique mutation trigger to manipulate the graveyard and return a multitude of powerful creatures to the battlefield. By filling the yard with creatures that have zero power until they enter play, this deck can effectively bypass the restriction of its Commander’s ability and reanimate many more bodies and much more power than it might seem at first glance.
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In the early turns, Biollante’s deck gets started by preparing the graveyard for her arrival. Cards like Jarad's Orders and Buried Alive quickly build up a presence of potential reanimations, and when backed up by early creatures like Fauna Shaman or Mindless Automaton that can pitch any higher-cost creatures trapped in your hand, it’s easy to get a head start on the later gameplan. Ideally, a card like Old Stickfingers or Wrenn and Seven will let you really get a leg up, quickly pushing for more value.
Because Biollante specifically looks at the power of the creatures in the graveyard, it’s possible to cheat the system a bit by utilizing cards that have zero power outside the battlefield. Cards such as Phantom Nishoba, Sekki, Seasons' Guide, and Multani are all powerful bodies that have zero power until they come into play, and so when Biollante looks at them in the yard, they don’t add anything to her total. As an added bonus, cards like these are amazing to mutate Biollante onto as well as she reaps the bonus of their +1/+1 counters or abilities that increase power.
Despite utilizing creatures that apply counters to themselves and each other, this deck isn’t really interested in manipulating those counters, so there are only a few pieces that interact with them once they’re in place. Most of the cards that do this are in here for other reasons, such as Yawgmoth's ability to draw cards and get creatures from play back into the yard or Kalonian Hydra and Ghave having zero power for Biollante's trigger. For the most part, the plan is to push for a lasting presence over moving the pieces around too much. Once the board is set up in this deck’s favor, it’s pretty easy to stay in the lead - traditional boardwipes are mostly ineffective against this list as Biollante can simply bring everything back again. Exile based wipes are a bigger problem, but the majority of them can be handled by a few creatures in the list that can sacrifice each other, allowing you to place your best options back in the yard for another round before they’re blown away. The new uberwipe Farewell is still a problem here, but if the deck gets set up quickly enough, it can deal with the players most likely to be running it to keep itself safe.
Overall, this is a fun and fast list that keeps coming back for more once things start going its way. It has the tools to defend itself simply by continuing to play to its gameplan, and its aggressive go-wide playstyle makes it fun to pop off with and watch the gears mesh into place. Biollante is one of my favorite of the Godzilla kaiju stable, and this deck really showcases her as the central piece of the puzzle.
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COMMANDER
Biollante, Plant Beast Form [Nethroi, Apex of Death]
CREATURES
Ghave, Guru of Spores
Reyhan, Last of the Abzan
Grakmaw, Skyclave Ravager
Polukranos, Unchained
Old Stickfingers
Golgari Findbroker
Fiend Artisan
Faeburrow Elder
Phantom Nishoba
Yawgmoth, Thran Physician
Yorvo, Lord of Garenbrig
Toski, Bearer of Secrets
Multani, Yavimaya's Avatar
Sekki, Seasons' Guide
Birds of Paradise
Sylvan Caryatid
Fauna Shaman
Wood Elves
Farhaven Elf
Vizier of the Menagerie
Beast Whisperer
Cytoplast Root-Kin
Golgari Grave-Troll
Kalonian Hydra
Bane of Progress
Realm Seekers
Craterhoof Behemoth
Mindless Automaton
Solemn Simulacrum
Battra, Dark Destroyer [Dirge Bat]
Anguirus, Armored Killer [Gemrazer]
Necropanther
Boneyard Lurker
Migratory Greathorn
PLANESWALKERS
Wrenn and Seven
Vivien on the Hunt
MANA ARTIFACTS
Sol Ring
Talisman of Hierarchy
Talisman of Resilience
Talisman of Unity
Orzhov Signet
Golgari Signet
Selesnya Signet
Arcane Signet
SPELLS
Eerie Ultimatum
Abzan Charm
Despark
Anguished Unmaking
Jarad's Orders
Culling Ritual
Mirari's Wake
Vanquish the Horde
Demonic Tutor
Damn
Mythos of Nethroi
Buried Alive
Phyrexian Arena
Farseek
Life's Legacy
Eldritch Evolution
Krosan Grip
Skyshroud Claim
Return of the Wildspeaker
Rishkar's Expertise
LANDS
Indatha Triome
Murmuring Bosk
Sandsteppe Citadel
Command Tower
Godless Shrine
Shattered Sanctum
Vault of Champions
Isolated Chapel
Fetid Heath
Tainted Field
Overgrown Tomb
Deathcap Glade
Undergrowth Stadium
Woodland Cemetery
Twilight Mire
Tainted Wood
Temple Garden
Canopy Vista
Overgrown Farmland
Bountiful Promenade
Sunpetal Grove
Wooded Bastion
Krosan Verge
Takenuma, Abandoned Mire
BASIC LANDS
Plains (x3)
Swamp (x3)
Forest (x5)
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nethroi, apex of death
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