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#my beloved....
popcornaddict500 · 2 months
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As promised: Mhin Plushie :)
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hccupit · 9 months
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lucy i miss you so bad
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astralwukong · 1 year
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" It's okay. Catch your breath for a second.... I can hold him off. "
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g004 · 5 months
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viciousvales · 5 months
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something something lucy carlyle
(click for higher quality!)
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maranello · 1 year
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AZERBAIJAN, 2023 — Charles Leclerc, P3. (Photo by Xavi Bonilla/DPPI)
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n1ghtwarden · 4 months
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me when i find out if u kill minth, then kill isobel and give keth aylin in act 2, u end up in a pod in the colony and have to fight minth's corpse that has been experimented on by balth:
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vamps-hmu · 2 months
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Sorry abt the lack of morrowind posts... currently fixated on bg3 and my own ocs at the moment
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kawareo · 3 months
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THEY CHANGED THE FRANZ LETTERS????
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300iqprower · 9 months
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Hypothetical Rank Ups No. 86-88: Jing Ke
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[Okay I know I usually do these in order of Passive - S1 - S2 - S3 - NP, followed by the same priority of the less necessary "EX" rank ups, but I'm gonna move the S1 to last for this because it's a complete ground-up rework that'll take a lot of explaining. So instead it'll be Passive - S3 - NP - S1]
New Passive:
Qin Slayer (Augmented) -Apply Special ATK [Qin] to self (33%). -Immune to Immobilization from [Qin] enemy skills. ((Unlocks after clearing Lostbelt No.3 Section 13))
Self Explanatory really. Honestly EVERY assassin deserves an Oberon style ??? unique skill that reflects the kill(s) that made them famous, particularly since it allows a way to offset the natural damage penalty assassins have to deal with...even though they're, ya know, specialized killers. 33% effectively brings the damage up from a base .9 to a base 1.2, which I think is a fitting enough offset. The immobilization immune is reflective of how things went the second time around between the two in Lb3.
Insolent A -> Insolence Towards the Sun
Increase own Quick Card effectiveness (3 times, 3^ turns).^ Increase own Critical Strength (3 times, 3 turns^). Gain Class Affinity half-advantage against [Ruler] class (3 turns). [Quick scaling increased to 20-40%]
Pretty simple here. As always i cannot overstate how bad Quick has it, and that's made even worse when the only quick buff you have is both 1 turn AND only a max of 30%, so we're raising that slightly to 40% (but with the same base amount of 20%, to place more emphasis on leveling the skill to get its worth) and making both the critical and the quick buff split from one turn, to three attacks across 3 turns. Same number of hits, but with much more flexibility, and that flexibility is needed because if you're using Jing Ke as intended then the new effect makes it so you want this skill active as often as possible, emphasizing individual precise strikes that rely on both specific color and criticals rather than a constant boost to strength
Now against ruler enemies, Jing Ke gains both offensively and defensively the 1.5x advantage that extra classes typically get (such as what Rulers have defending against the standard non-berserker classes, or Alter Egos have when attacking cavalry classes). When combined with their new passive this also means they have near full advantage against any Ruler enemy with the Qin trait at. How oddly specific. 1.8x base damage means by default they're just as effective at taking out a certain peacocking emperor as any berserker, but without the berserker's weak defenses.
Name wise, I'm particularly proud of this one. Not just with the parallel's to Jing Ke's recurring connection to the moon through their poems, but also just the idea of that idea of "Insolent towards authority" taking up a few notches in scale to match them standing up to the "one true human". The idea of standing up to something that's all encompassing and omnipresent, that is the center of the universe, something that is unfathomably bigger than oneself, and still managing to defy it.
All I Do is Kill B+ -> EX-
Deal significant damage to a single enemy. Grants self On-Death buff (2 turns). [Activates First] - When defeated, Decrease NP Gauge by 2 and inflict Stun on a single enemy (1 turn). Reduce your HP by 2000^. [Demerit] [Caution: This can kill Jing Ke if her HP is below 2000!] <Overcharge> Medium chance to apply Death for a single enemy.^ Gain Critical Stars.v Restore a large amount of NP Gauge to yourself. [NP Refund scales with overcharge at 20/28/35/43/50%. Instant Death chance scaling increasing to 50/75/100/125/150%. On Death debuffs will default to last enemy to attack Jing Ke, or failing that the rightmost enemy. If Jing Ke dies from her own NP and the target survives, these effects are applied to the surviving target.]
God Jing Ke's NP ticks me off. Such an emotionally moving concept, such a significant event, and it's just....a mediocre damage single hit NP whose main use might as well be generating a star bomb. I'm not saying its the only NP like that but god it's the one that's always irked me since day 1. So yeah, this one had a LOT of rewrites before I finally settled on what it ended up as.
The damage is unchanged, and we're also getting one of the rare times I'm nerfing the base abilities by bringing the number of crit stars down by 10 to 10/15/20/25/30. Not only was this effect redundant, given they're a triple quick unit with a star bomb skill already, but anything I want to give this NP would be too much if I let them generate THAT many stars, and I very much want to take things in a different direction. You could frankly argue that I should just get rid of the star bomb on NP entirely and the only reason I'm not is because while Jing Ke is a triple quick assassin with a Quick Np on top of that, they have the dreaded year 1 hitcounts - including a 1-hit NP - meaning they're completely gimped for both NP and Star generation So on the subject of NP generation, that's why they get a massive refund on their NP now that effectively makes them Assassin Medea in terms of NP spam, with the same base refund and significantly lower but still notable scaling with overcharge (7.5% as opposed to an entire additional 20% per level). Oh and her other overcharge effect is getting buffed but to have double the level scaling, but...well It's an instant death effect so whatever. So let's just move onto the hook of all this!
Put simply, Jing Ke now has 500-Year Old Obsession on steroids directly built into their NP. Rather than 2 turns NP seal and a useless DOT though, it instead immediately reduces charge by 2, which depending on the situation could be much more or much less useful AND it also ensures it doesnt make the CE obsolete AND even more than that allows the two to stack with each other should you so choose to orchestrate that scenario. Of course, this comes at a cost. The NP actually has a second nerf compared to before....though depending on how you view it, it might not actually be a nerf. Jing Ke now loses double the HP, at 2000 per NP. This combined with their new refund potential means they risk burning through their own HP, even recreating their own death as they strike out at an opponent only to die immediately after. Should they die this way, instead of being based on who last damaged them their grudge will instead target the one they used their NP on (assuming the enemy survived, otherwise it once again defaults to the rightmost enemy remaining).
SO, tldr, their np is now much less about the crit stars and more about spamming it until either Jing Ke or their target dies, and even if the former goes first it's not without the last laugh as they throw a massive wrench into any enemy plans to buy their remaining allies a moment of opportunity. Which is a perfect lead in to Jing Ke's completely reworked first skill:
Restrain A -> The Perfect Moment EX-
Increase own Critical Star Gather Rate by 200% (3 turns). Gain Critical Stars. Apply Ignore Invincible to self (1 time). Apply Evade for yourself (1 time). Apply Target Focus to all allies except self (1 turn). Apply Fated Hour (Opportunity) to self if there are at least two of this unit’s normal command cards available: -Locks currently dealt set of Command Cards (2 turns) -Decrease your Critical Star Gather Rate by 500% (1 turn). -Apply delayed buff: Increase own Quick Card Star Gathering Rate (1 turn). -Apply delayed buff: Gain Critical Stars after 1 turn. -Apply delayed buff: Increase own NP Strength after 1 turn. [10-40%] -Decrease own ATK by 35% (1 turn). [Demerit] [Skill cooldown changed to 9/8/7. Star bomb scales from 5-10, NP Strength up scales from 10-40%]
I love you deck manipulation <3 ...even if you along with the sheer number of other effects are forcing me to increase the skill cooldown by more than i'd like. But hey that's why it's a full on rework i guess. This is the first of a potentially reoccurring effect I've decided to call "Fated Hour." The general idea is Fated Hour always involves either shuffle or deck lock mechanics combined with other effects that reflect an attempt to recreate what could be seen as the servant in question's "zenith" or otherwise pivotal moment in their legend. In Jing Ke's case, they find that once in a lifetime moment to strike a seemingly untouchable enemy, and they take it. Naturally, this has the qualifier that Jing Ke must have the ability to launch a precise attack, meaning Fated Hour will only activate if at least two of Jing Ke's command cards is currently available (which in combination with an NP would mean an Extra Attack chain is available). If not, then the skill's effectiveness is drastically reduced meaning you need to actually plan this out by counting cards to get the skill's real value rather than bank on RNG.
Without Fated Hour, The Perfect Moment becomes, if nothing else, a powerful survival tool. For the current turn target focus is applied to all other allies and Jing Ke gains an evade charge for insurance against the likes of AOE NPs, as well as a single hit of Ignore Invincible for the same indefinite duration as the evade. Fated Hour wouldnt trigger simply from having an NP available, so this could be used to grant Jing Ke a temporary Ignore Invincible ST NP while they have less than the required 2 command cards available. That said, Fated Hour is clearly what everything really revolves around.
Laying in wait among their allies, Jing Ke spends the current turn preparing to strike. They decrease their star gather to nothing, both to prevent their own criticals drawing attention to themselves and to allow their allies a better crit chance. They also give up a hefty amount of their already below-par attack stat this turn in exchange for a an even heftier and much more valued NP strength buff the next turn; the aforementioned survival tools naturally exist to increase the chance they're going to make it to that next turn. This is all naturally in addition to the usual benefits of locking command cards. ...On that note, however, this is where it becomes important to count cards. The ignore invincible applies to the next attack from Jing Ke regardless of whether it is needed. This combined with the fact that fated hour requires you have at least one of Jing Ke's normal cards means in order to get maximum efficacy you'd HAVE to have no more than the minimum requirement of 2 of Jing Ke's cards available. Most of the time you won't need that ignore invincible in theory but the sheer fcking number of bosses they slap it on says otherwise but it'd certainly make dealing with a certain Ruler's NP much easier. How very fitting that they'd remain a particular challenge for Jing Ke to properly assassinate...but either way, Jing Ke will still receive a hearty buff next turn. Their actual attack stat will remain unchanged aside from the aforementioned NP buffs, and they're still reliant on their third skill for Quick and Critical buffs, but they'll have the tools to take full advantage of those buffs with a delayed activation on Restraint's original star bomb and a burst of quick-star-gather. The fact that the gather is color specific of course means there's yet another requirement to optimizing the skill, as you'd ideally need not only 2 of Jing Ke's cards, but specifically 2 of their quick cards for maximum damage. What's more, 10 stars is not enough on its own to guarantee two crits, in fact double that would be needed, so if you dont want to leave it up to chance you'll need to make sure that Jing's allies be it by card or skill can generate an additional 10 stars between turns.
This is all a very long winded way of outlining all the requirements needed to truly take advantage of ALL this skill now offers, but given all the new kit brings it's hopefully worth it. More flexible burst damage, anti-ruler F2P niche, sacrifice tactics, and now quick crit synergy with everything from ignore invincible to deck lock. I dunno if it rounds out to Ten Steps per say, but it's clear that when Jing Ke is allowed proper planning, naught will stay their pace.
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grimbeak · 6 months
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something happening between charles and kevin that causes them to split up: charles tries to communicate and still be friends, kevin clams up and avoids him as much as possible. he falls back into his old habits, doing whatever drugs he can get his hands on, barely eating, pretending that everything is fine while worshipping the smiling god as hard as he can. This is what he does. This is what he's used to. This is what he knows. It resurrects him every time he dies, so it must love him, right?
Lauren returns. She's less nice than she was. She blames him.
He deserves it, he thinks.
She does not tell him how the smiling god thinks is him.
She says it would make him sad.
It loves Lauren.
It has never loved Kevin.
Lauren leaves.
Kevin gets worse. He's desperate, starving himself till he passes out, overdosing on purpose. Trying anything to get It to speak to him, to show him what to do. Lauren was loved when she was given a frown. Is that what he needs to do?
He cuts one himself.
It does not work.
It does not love him.
It will never love him.
Carlos comes.
Carlos will love him.
That's why he came back.
Right?
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thebigbiwolf · 6 months
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I've somehow made my reptile room/office too cozy. I step through the door and am immediately overwhelmed by the urge to nap
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digital999placebo · 2 years
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reanimated corpse maid catboy.......
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thedankcrystal · 2 years
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drawings-by-apollo · 1 year
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Wrench ♡
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dapperdoolies · 1 month
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(1/???) crawley in different outfits!
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